diff options
author | Haru <haru@dotalux.com> | 2014-10-26 07:16:21 +0100 |
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committer | Haru <haru@dotalux.com> | 2014-11-02 01:36:52 +0100 |
commit | c62b4c3e8e178f8ba1de240b9d67a664ef128ace (patch) | |
tree | de36f22718fe4533ea81e1d02093263005a30224 /npc/quests/quests_veins.txt | |
parent | 54604096ac53398778a5481613061216fe47e5bc (diff) | |
download | hercules-c62b4c3e8e178f8ba1de240b9d67a664ef128ace.tar.gz hercules-c62b4c3e8e178f8ba1de240b9d67a664ef128ace.tar.bz2 hercules-c62b4c3e8e178f8ba1de240b9d67a664ef128ace.tar.xz hercules-c62b4c3e8e178f8ba1de240b9d67a664ef128ace.zip |
Replaced 'set' with direct assignment where applicable (quests folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/quests_veins.txt')
-rw-r--r-- | npc/quests/quests_veins.txt | 192 |
1 files changed, 96 insertions, 96 deletions
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt index cd57c9945..b4416da15 100644 --- a/npc/quests/quests_veins.txt +++ b/npc/quests/quests_veins.txt @@ -187,7 +187,7 @@ mes "in the Tool Shop, then"; mes "you might want to stop"; mes "by the Tavern. A-auuugh!"; - set veins_stone,1; + veins_stone = 1; close; } } @@ -262,7 +262,7 @@ mes "to the factory in town? It's"; mes "near the airport or airship or"; mes "something. It won't take long."; - set veins_stone,5; + veins_stone = 5; close; } else if (veins_stone > 4 && veins_stone < 7) { @@ -290,7 +290,7 @@ mes "I was told that adventurers"; mes "find these useful. Anyway,"; mes "I hope you like these rocks..."; - set veins_stone,8; + veins_stone = 8; getexp (checkre(3))?30000:300000,0; getitem 985,3; //Elunium close; @@ -399,7 +399,7 @@ ve_in,169,310,6 script Strange Old Man#ve 2_M_MOLGENSTEIN,{ mes "come back soon, then"; mes "I won't help you. I've got"; mes "projects I'm working on!"; - set veins_stone,2; + veins_stone = 2; close; } else if (veins_stone == 2) { @@ -419,7 +419,7 @@ ve_in,169,310,6 script Strange Old Man#ve 2_M_MOLGENSTEIN,{ delitem 999,5; //Steel delitem 1033,5; //Root_Of_Maneater delitem 7561,2; //Ice_Heart - set veins_stone,3; + veins_stone = 3; close2; specialeffect EF_FIRESPLASHHIT; end; @@ -456,7 +456,7 @@ ve_in,169,310,6 script Strange Old Man#ve 2_M_MOLGENSTEIN,{ mes "that he doesn't owe me"; mes "anything anymore. He'll..."; mes "He'll know what I mean..."; - set veins_stone,4; + veins_stone = 4; close; } mes "[Absar]"; @@ -513,7 +513,7 @@ ve_in02,37,28,4 script Factory Manager 4_M_HUMAN_01,{ mes "Bring those rocks over"; mes "to Bahed over there."; mes "He'll take care of them."; - set veins_stone,6; + veins_stone = 6; close; } mes "[Mirhen]"; @@ -622,7 +622,7 @@ ve_in02,54,49,2 script Factory Worker#ve1 4_M_DESERT,{ mes "to those hearts. That's"; mes "all I know. Anyway, please"; mes "leave the stones over there~"; - set veins_stone,7; + veins_stone = 7; close; } mes "[Bahed]"; @@ -690,7 +690,7 @@ prontera,202,122,0 script Kid#sch 4_F_KID2,{ mes "looks like a Bard, but I'm"; mes "not having any luck. If you"; mes "find him, would you tell me?"; - set que_sch,1; + que_sch = 1; close; } else if (que_sch == 1) { @@ -723,7 +723,7 @@ prontera,202,122,0 script Kid#sch 4_F_KID2,{ mes "Hey, alright! Thanks"; mes "for the cash! Heh heh~"; Zeny -= 100; - set que_sch,3; + que_sch = 3; close; } mes "[Rooney]"; @@ -817,7 +817,7 @@ prt_church,89,108,6 script Bard#sch 2_M_BARD_ORIENT,{ mes "this money to that"; mes "kid that was supposed"; mes "to come find me here."; - set que_sch,2; + que_sch = 2; Zeny += 100; next; mes "[Lasda]"; @@ -865,7 +865,7 @@ prt_church,89,108,6 script Bard#sch 2_M_BARD_ORIENT,{ mes "my friend in a prison in"; mes "^FF0000Morroc^000000, and see what"; mes "you can do to help him.."; - set que_sch,4; + que_sch = 4; close; } mes "[Lasda]"; @@ -905,7 +905,7 @@ prt_church,89,108,6 script Bard#sch 2_M_BARD_ORIENT,{ mes "you a letter or recommendation."; mes "Hopefully, it'll be enough to"; mes "let you enter the prison."; - set que_sch,9; + que_sch = 9; close; } else if (que_sch == 9) { @@ -973,7 +973,7 @@ prt_church,89,108,6 script Bard#sch 2_M_BARD_ORIENT,{ mes "couldn't have done it without"; mes "your help. Please take this"; mes "reward with our sincere thanks."; - set que_sch,26; + que_sch = 26; getitem 12106,1; //Accessory_Box getexp (checkre(3))?60000:600000,0; close; @@ -1008,7 +1008,7 @@ morocc,53,87,7 script Prison Ward#sch 4_M_MOC_SOLDIER,{ mes "see anyone since he was"; mes "arrested on suspicion"; mes "of espionage."; - set que_sch,5; + que_sch = 5; close; } else if (que_sch == 5) { @@ -1025,7 +1025,7 @@ morocc,53,87,7 script Prison Ward#sch 4_M_MOC_SOLDIER,{ mes "actually let you meet the"; mes "prisoner is another matter."; mes "So do we have a deal?"; - set que_sch,6; + que_sch = 6; close; } else if (que_sch == 6) { @@ -1038,7 +1038,7 @@ morocc,53,87,7 script Prison Ward#sch 4_M_MOC_SOLDIER,{ mes "Morroc Castle. Get his"; mes "approval, and I'll let you in."; delitem 12066,1; //Luk_Dish01 - set que_sch,7; + que_sch = 7; close; } mes "[Jesse]"; @@ -1142,7 +1142,7 @@ morocc_in,79,163,0 script Public Security Officer 4_M_ALCHE_A,{ mes "reconsider letting you"; mes "meet Vitre. Otherwise,"; mes "I just can't do it."; - set que_sch,8; + que_sch = 8; close; } else if (que_sch == 8) { @@ -1172,7 +1172,7 @@ morocc_in,79,163,0 script Public Security Officer 4_M_ALCHE_A,{ mes "Vitre. I'll send a message"; mes "to the prison ward so that"; mes "he'll let you talk to him."; - set que_sch,10; + que_sch = 10; close; } else if (que_sch < 26) { @@ -1271,7 +1271,7 @@ ra_in01,50,387,4 script Upset Looking Bard#sch 1_M_BARD,{ mes "I wonder how the lady"; mes "in the Dancer Job Change"; mes "place is doing by now..."; - set que_sch,11; + que_sch = 11; close; } } @@ -1343,7 +1343,7 @@ ra_in01,50,387,4 script Upset Looking Bard#sch 1_M_BARD,{ next; delitem 1901,1; //Violin delitem 7040,1; //Megaphone - set que_sch,19; + que_sch = 19; close2; disablenpc "Jesse#sch"; warp "morocc",294,153; @@ -1535,7 +1535,7 @@ job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{ mes "so bring them over to the"; mes "Schwaltzvalt Republic as"; mes "soon as you're ready."; - set que_sch,12; + que_sch = 12; close; } mes "[Hianna]"; @@ -1582,7 +1582,7 @@ job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{ mes "for everything, and I'll see"; mes "you around, adventurer~"; Zeny -= 500000; - set que_sch,18; + que_sch = 18; getitem 7040,1; //Megaphone close; } @@ -1670,7 +1670,7 @@ job_duncer,85,49,0 script Young Dancer#sch1 4_F_07,{ mes "[Dancer]"; mes "Alright, then."; mes "Here we go~"; - set que_sch,13; + que_sch = 13; close2; warp "airplane",75,55; end; @@ -1708,7 +1708,7 @@ job_duncer,83,52,6 script Cheerful Dancer#sch1 4_F_07,{ mes "[Dancer]"; mes "Alright, then."; mes "Here we go~"; - set que_sch,13; + que_sch = 13; close2; warp "airplane",75,55; end; @@ -1745,7 +1745,7 @@ job_duncer,87,50,2 script Mature Looking Dancer#s1 4_F_07,{ mes "[Dancer]"; mes "Alright, then."; mes "Here we go~"; - set que_sch,13; + que_sch = 13; close2; warp "airplane",75,55; end; @@ -1841,7 +1841,7 @@ airplane,79,55,2 script Mature Looking Dancer#s2 4_F_07,{ mes "Alright, I'll give this next"; mes "performance my all!"; close2; - set que_sch,14; + que_sch = 14; warp "ein_in01",278,223; end; } @@ -1960,7 +1960,7 @@ ein_in01,279,221,0 script Hotel Manager#sch 4_M_KHKYEL,5,5,{ mes "have one of my employees"; mes "send you your payment"; mes "Have a safe trip back~"; - set que_sch,17; + que_sch = 17; close; } end; @@ -1974,7 +1974,7 @@ OnTouch: mes "safely. The dinner party"; mes "will start shortly, so"; mes "please get ready~"; - set que_sch,15; + que_sch = 15; close; } end; @@ -2089,7 +2089,7 @@ OnTouch: mes "Please follow me,"; mes "I already have"; mes "a place prepared."; - set que_sch,16; + que_sch = 16; close2; disablenpc "Corporate Figure"; disablenpc "Arunafeltz Figure"; @@ -2189,7 +2189,7 @@ morocc,297,154,0 script Thin-Faced Bard#sch 1_M_BARD,{ mes "songs when you come back."; mes "Thanks, you have no idea how"; mes "much I appreciate your help."; - set que_sch,20; + que_sch = 20; close; } else if (que_sch == 20) { @@ -2232,7 +2232,7 @@ morocc,297,154,0 script Thin-Faced Bard#sch 1_M_BARD,{ mes "Perfect~ Here's a little"; mes "something to show my"; mes "gratitude. Hope you like it."; - set que_sch,24; + que_sch = 24; getitem 603,1; //Old_Blue_Box next; mes "[Vitre]"; @@ -2298,7 +2298,7 @@ morocc,297,154,0 script Thin-Faced Bard#sch 1_M_BARD,{ mes "but I better dispose of"; mes "this trash with the rest of"; mes "his scum buddies... in jail!"; - set que_sch,25; + que_sch = 25; close2; disablenpc "????#sch1"; disablenpc "????#sch2"; @@ -2376,7 +2376,7 @@ morocc,297,154,0 script Thin-Faced Bard#sch 1_M_BARD,{ mes "but I better dispose of"; mes "this trash with the rest of"; mes "his scum buddies... in jail!"; - set que_sch,25; + que_sch = 25; close2; disablenpc "????#sch1"; disablenpc "????#sch2"; @@ -2453,7 +2453,7 @@ prontera,109,161,6 script Young Man#sch 4_M_01,{ mes "such a wonderful song?"; mes "Let Vitre know each and"; mes "every word to it, okay?"; - set que_sch,21; + que_sch = 21; close; } else if (que_sch < 30) { @@ -2520,7 +2520,7 @@ geffen,196,167,4 script Young Woman#sch 4W_F_01,{ mes "Wasn't that poetic?"; mes "Now sing that song exactly"; mes "as you heard it to Vitre."; - set que_sch,22; + que_sch = 22; close; } else if (que_sch < 30) { @@ -2604,7 +2604,7 @@ comodo,135,299,0 script Young Man#sch2 1_M_SIGNMONK,{ mes "artistic quirk I guess."; mes "Oh, please sing that song"; mes "to Vitre for me, okay?"; - set que_sch,23; + que_sch = 23; close; } else if (que_sch < 30) { @@ -2655,7 +2655,7 @@ sec_in02,10,43,4 script Extra Story Patch 1_M_SIGNMONK,{ next; if(select("Now:How many?") == 2) { input .@input,0,1000; - set que_sch, .@input; + que_sch = .@input; } mes " "; mes ""+que_sch; @@ -2801,7 +2801,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "Volcano to find your"; mes "little sister Curdie."; setquest 3060; - set rachel_camel,1; + rachel_camel = 1; close; } } @@ -2841,7 +2841,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "street! You can ask him"; mes "to help free Curdie!"; changequest 3061,3062; - set rachel_camel,3; + rachel_camel = 3; close; } else if (rachel_camel == 3) { @@ -3056,7 +3056,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "It's a promise, then."; mes "I'll see you later~"; completequest 3083; - set rachel_camel,25; + rachel_camel = 25; specialeffect2 EF_ABSORBSPIRITS; if (checkre(3)) getexp 100000,50000; @@ -3144,7 +3144,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "Heh heh! Thanks!"; mes "I'm happy that"; mes "I can help you too!"; - set aru_monas,16; + aru_monas = 16; changequest 17011,17012; close; } @@ -3257,7 +3257,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{ mes "to unlock your shackles."; mes "I'll be back as soon as I can!"; changequest 3060,3061; - set rachel_camel,2; + rachel_camel = 2; close; } else if (rachel_camel == 2) { @@ -3440,7 +3440,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{ mes "the mold back to town"; mes "to Mr. Lockenlock.^000000"; changequest 3079,3080; - set rachel_camel,21; + rachel_camel = 21; close; } else if (rachel_camel == 21) { @@ -3505,7 +3505,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{ mes "dangerous... Something"; mes "related to the Rachel Army..."; changequest 3082,3083; - set rachel_camel,24; + rachel_camel = 24; close; } else { @@ -3656,7 +3656,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "..........."; delitem 503,1; //Yellow_Potion changequest 3063,3064; - set rachel_camel,5; + rachel_camel = 5; close; } else { @@ -3839,7 +3839,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "["+strcharinfo(0)+"]"; mes "Alright."; changequest 3078,3079; - set rachel_camel,20; + rachel_camel = 20; close; } else if (rachel_camel == 20) { @@ -3886,7 +3886,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "as soon as you can bring"; mes "me the Steel. I'll be waiting."; changequest 3080,3081; - set rachel_camel,22; + rachel_camel = 22; close; } else if (rachel_camel == 22) { @@ -3980,7 +3980,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "bring that child back"; mes "safe to her family!"; changequest 3081,3082; - set rachel_camel,23; + rachel_camel = 23; close; } else { @@ -4160,7 +4160,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ mes "Then we can move"; mes "on to the hard part."; changequest 3064,3065; - set rachel_camel,6; + rachel_camel = 6; close; } else if (rachel_camel == 6) { @@ -4206,7 +4206,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ mes "him if I really need you"; mes "to make the soap..."; changequest 3065,3066; - set rachel_camel,7; + rachel_camel = 7; close; } else { @@ -4367,7 +4367,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ mes "you should bring it"; mes "to Mr. Lockenlock.^000000"; changequest 3077,3078; - set rachel_camel,19; + rachel_camel = 19; close; } else if (rachel_camel == 19) { @@ -4513,7 +4513,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{ mes "^4D4DFF1 Empty Bottle^000000, and"; mes "^4D4DFF1 Yellow Potion^000000."; changequest 3066,3067; - set rachel_camel,8; + rachel_camel = 8; close; } else if (rachel_camel == 8) { @@ -4558,7 +4558,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{ delitem 619,1; //Unripe_Apple delitem 713,1; //Empty_Bottle changequest 3067,3068; - set rachel_camel,9; + rachel_camel = 9; close; } else { @@ -4641,7 +4641,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{ mes "here. Please find my camel"; mes "Soony as soon as you can!"; changequest 3069,3070; - set rachel_camel,11; + rachel_camel = 11; close; } else if (rachel_camel == 11) { @@ -4712,7 +4712,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{ mes "that soap you want made."; changequest 3076,3077; getitem 617,1; //Old_Violet_Box - set rachel_camel,18; + rachel_camel = 18; close; } else if (rachel_camel == 18) { @@ -4750,7 +4750,7 @@ veins,78,226,5 script Camel#camelcc1::VeinsCamel 4_DST_CAMEL,{ mes "brusquely turned its"; mes "nose away from it.^000000"; changequest 3068,3069; - set rachel_camel,10; + rachel_camel = 10; close; } else if (rachel_camel == 10) { @@ -4802,7 +4802,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{ mes "do is collect some of"; mes "that precious camel dung."; changequest 3070,3071; - set rachel_camel,12; + rachel_camel = 12; close; } else if (rachel_camel > 11 && rachel_camel < 17) { @@ -4854,14 +4854,14 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{ mes "Now all I need is"; mes "just 4 more lumps"; mes "of this nasty old dung."; - set rachel_camel, 13; + rachel_camel = 13; changequest 3071,3072; } else if (rachel_camel == 13) { mes "Awesome! I got"; mes "2 glorious camel dung"; mes "lumps! Only 3 more to go!"; - set rachel_camel, 14; + rachel_camel = 14; changequest 3072,3073; } else if (rachel_camel == 14) { @@ -4869,7 +4869,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{ mes "3 camel dung lumps."; mes "Just 2 more... I'm more"; mes "than halfway done!"; - set rachel_camel, 15; + rachel_camel = 15; changequest 3073,3074; } else if (rachel_camel == 15) { @@ -4877,7 +4877,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{ mes "Heh heh! This is going"; mes "better than I thought!"; mes "Only 1 more to go!"; - set rachel_camel, 16; + rachel_camel = 16; changequest 3074,3075; } else if (rachel_camel == 16) { @@ -4904,7 +4904,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{ next; mes "^3355FFIt's time for you to"; mes "return to Mr. Saraman.^000000"; - set rachel_camel, 17; + rachel_camel = 17; changequest 3075,3076; } delitem 519,2; //Milk @@ -5035,7 +5035,7 @@ veins,221,120,5 script Young Town Native 4_M_DESERT,{ mes "in the market street, and"; mes "bring him a Yellow Potion.^000000"; changequest 3062,3063; - set rachel_camel,4; + rachel_camel = 4; close; } else if (rachel_camel == 4) { @@ -5164,7 +5164,7 @@ ra_temin,87,133,1 script Rachel Guard#vol1 4_M_RASWORD,5,2,{ mes "I've made my choice, and"; mes "I choose true love! I can't"; mes "keep Lamir waiting any longer!"; - set aru_vol,3; + aru_vol = 3; donpcevent "vol_time::OnEnable"; close2; disablenpc "Rachel Guard#vol1"; @@ -5250,7 +5250,7 @@ ra_temin,115,140,1 script Flower Vase#vol HIDDEN_NPC,{ disablenpc "Rachel Guard#vol2"; enablenpc "Rachel Guard#vol2_1"; donpcevent "vol_time2::OnEnable"; - set aru_vol,4; + aru_vol = 4; disablenpc "Flower Vase#vol"; close; } @@ -5329,7 +5329,7 @@ ra_temin,40,124,3 script Female Follower#vol 4_F_TRAINEE,{ mes "office, but come on! Why can't"; mes "he bother another girl?"; if (aru_vol == 1) { - set aru_vol,2; + aru_vol = 2; } close; } @@ -5475,7 +5475,7 @@ ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{ mes "the cover, and then you"; mes "close the drawer.^000000"; changequest 2114,2115; - set aru_vol,5; + aru_vol = 5; getitem 7342,1; //File01 close; } @@ -5565,7 +5565,7 @@ OnTouch: mes "I can guess who wrote it. "; mes "Speaking of which..."; mes "Where's the geologist?"; - set aru_vol,7; + aru_vol = 7; close; } else if (aru_vol < 6) { @@ -5835,7 +5835,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{ mes "all turn out in your favor."; mes "You know that feeling, right?^000000"; changequest 2116,2117; - set aru_vol,8; + aru_vol = 8; getitem 7705,1; //Note_Of_Geologist close; } @@ -5958,7 +5958,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{ mes "I expected nothing less"; mes "from my star pupil!"; changequest 60211,60212; - set aru_vol,25; + aru_vol = 25; delitem 7342,1; //File01 delitem 7704,1; //Broken_Thermometer delitem 7705,1; //Note_Of_Geologist @@ -6086,8 +6086,8 @@ ve_in,281,214,3 script Bookshelf#vol HIDDEN_NPC,{ mes "Gio's purple box of goodies.^000000"; next; changequest 60212,60213; - set aru_vol,26; - set .@box_box,rand(1,20); + aru_vol = 26; + .@box_box = rand(1,20); if (.@box_box < 7) { getitem 12104,1; //Random_Quiver } @@ -6130,7 +6130,7 @@ thor_v01,37,234,3 script Hot Land Surface#1 HIDDEN_NPC,{ mes "temperature in"; mes "your report.^000000"; changequest 2117,2118; - set aru_vol,9; + aru_vol = 9; next; mes "["+strcharinfo(0)+"]"; mes "I should take a few more"; @@ -6168,7 +6168,7 @@ thor_v02,165,37,3 script Hot Land Surface#2 HIDDEN_NPC,{ mes "temperature in"; mes "your report.^000000"; changequest 2118,2119; - set aru_vol,10; + aru_vol = 10; close; } mes "^3355FFYou need both the"; @@ -6206,7 +6206,7 @@ thor_v02,170,100,3 script Hot Land Surface#3 HIDDEN_NPC,{ mes "submit this report to the"; mes "geological camp now~"; changequest 2119,2120; - set aru_vol,11; + aru_vol = 11; close; } mes "^3355FFYou need both the"; @@ -6253,7 +6253,7 @@ que_thor,145,66,3 script Guard#vol::VeinsGuard 4_DST_SOLDIER,{ mes "He's at the airship just"; mes "south of the train station."; changequest 2120,2121; - set aru_vol,12; + aru_vol = 12; close2; warp "thor_camp",248,190; end; @@ -6366,7 +6366,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{ mes "see if this camp will be"; mes "safe from any disaster."; changequest 2121,2122; - set aru_vol,13; + aru_vol = 13; delitem 7342,1; //File01 close; } @@ -6481,7 +6481,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{ mes "advice for what we can"; mes "do about this disaster..."; changequest 2128,60211; - set aru_vol,24; + aru_vol = 24; getitem 7342,1; //File01 close; } @@ -6526,7 +6526,7 @@ OnTouch: mes "you into a true warrior for"; mes "Freya! Now follow me!"; changequest 2122,2123; - set aru_vol,14; + aru_vol = 14; close2; disablenpc "Colonel Vito#1"; warp "thor_camp",156,68; @@ -6581,7 +6581,7 @@ OnTouch: mes "you into a true warrior for"; mes "Freya! Now follow me!"; changequest 2122,2123; - set aru_vol,14; + aru_vol = 14; disablenpc "Colonel Vito#2"; close2; warp "thor_camp",156,68; @@ -6642,7 +6642,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ mes "Take a break first, and"; mes "prepare yourself. We will"; mes "begin as soon as you're ready."; - set aru_vol,15; + aru_vol = 15; close; } else if (aru_vol == 15) { @@ -6726,7 +6726,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ mes "of Goddess Freya"; next; input .@input$; - set .@answer$,"as a devoted servant of Goddess Freya"; + .@answer$ = "as a devoted servant of Goddess Freya"; if (.@input$ == .@answer$) { mes "["+strcharinfo(0)+"]"; mes "as a devoted servant"; @@ -6748,7 +6748,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ mes "overthrow our mortal enemy"; next; input .@input$; - set .@answer$,"I pledge my honor to overthrow our mortal enemy"; + .@answer$ = "I pledge my honor to overthrow our mortal enemy"; if (.@input$ == .@answer$) { mes "["+strcharinfo(0)+"]"; mes "I pledge my honor to"; @@ -6768,7 +6768,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ mes "^FF0000I will show no mercy^000000"; next; input .@input$; - set .@answer$,"I will show no mercy"; + .@answer$ = "I will show no mercy"; if (.@input$ == .@answer$) { mes "["+strcharinfo(0)+"]"; mes "I will show no mercy."; @@ -6788,7 +6788,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ mes "my entire life^000000"; next; input .@input$; - set .@answer$,"I shall devote my entire life"; + .@answer$ = "I shall devote my entire life"; if (.@input$ == .@answer$) { mes "["+strcharinfo(0)+"]"; mes "I shall devote my"; @@ -6810,7 +6810,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ mes "Rune-Midgarts Kingdom!^000000"; next; input .@input$; - set .@answer$,"Down with the Rune-Midgarts Kingdom!"; + .@answer$ = "Down with the Rune-Midgarts Kingdom!"; if (.@input$ == .@answer$) { mes "["+strcharinfo(0)+"]"; mes "Down with the"; @@ -6832,7 +6832,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ mes "is all for the first exercise,"; mes "but there's one more left."; changequest 2123,2124; - set aru_vol,16; + aru_vol = 16; close; } else if (aru_vol == 16) { @@ -6843,7 +6843,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ mes "you. Find the huge pipe zone"; mes "to the north of this building"; mes "and find any broken machines."; - set aru_vol,17; + aru_vol = 17; close; } else if (aru_vol == 17) { @@ -6874,7 +6874,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ mes "front of you? Practice by"; mes "chopping it 10 times. Go!"; changequest 2125,2126; - set aru_vol,19; + aru_vol = 19; next; if (select("Yes, sir!:What do you mean by chop?") == 1) { mes "[Colonel Vito]"; @@ -6925,7 +6925,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ mes "a geological researcher"; mes "instead of as a soldier.^000000)"; changequest 2126,2127; - set aru_vol,21; + aru_vol = 21; close; } mes "[Colonel Vito]"; @@ -6959,7 +6959,7 @@ OnTouch: mes "sound of hammering, as if"; mes "iron was being manufactured"; mes "from deep underground.^000000"; - set aru_vol,22; + aru_vol = 22; close; } end; @@ -6979,7 +6979,7 @@ OnTouch: mes "I should go back"; mes "to Sahedi now."; changequest 2127,2128; - set aru_vol,23; + aru_vol = 23; close; } end; @@ -7035,7 +7035,7 @@ thor_camp,109,167,3 script Control Panel#vol HIDDEN_NPC,{ mes "I guess I can go"; mes "back to that colonel."; changequest 2124,2125; - set aru_vol,18; + aru_vol = 18; close; } end; @@ -7105,7 +7105,7 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy HIDDEN_NPC,{ specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "Ten!"; - set aru_vol,20; + aru_vol = 20; close; } else if (aru_vol == 20) { @@ -7135,7 +7135,7 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy HIDDEN_NPC,{ mes "Listen to your orders"; mes "this time, and do it"; mes "again properly!"; - set aru_vol,19; + aru_vol = 19; close; } } |