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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-11-07 18:36:51 +0300 |
commit | e8fd864fe75c8b1b80d2b4c9029d5d364d601f8b (patch) | |
tree | dc12bcc5638ece02f9b37ba18495e38b6452713e /npc/quests/quests_umbala.txt | |
parent | d2ee11b5acdfc1209ca1a5ee1a0a1977227e1dcf (diff) | |
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diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt deleted file mode 100644 index 6fc89a0cf..000000000 --- a/npc/quests/quests_umbala.txt +++ /dev/null @@ -1,1335 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) rAthena Team -//= Copyright (C) eAthena Team -//= Copyright (C) L0ne_W0lf -//= Copyright (C) SinSloth -//= Copyright (C) Evera -//= Copyright (C) Lupus -//= Copyright (C) sabernet09 -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Quest NPCs related to Umbala -//================= Description =========================================== -//= Umbalian Language Quest, Umbala Skeletal Gate Quest, -//= Umbala Event, Create Essence/Dismantle Stone -//= Phase 1. Learning the Language -//= (Elder) First discussion -//= (Elder) Asking about learning the language -//= (Elder) Final step (understanding NPC speech) -//= Phase 2. Create Essence/Dismantle Stone -//= (Shaman) Get permission to speak with her from the chief -//= (Elder) Ask about conditions needed to be fulfilled to get permission -//= (Elder) Get permission -//= (Shaman) Use the shaman to create essences and dismantle elemental stones. -//= Umbala Domestic Dispute? -//= - This quest is only avaliable if you have not done language quest. -//= - Variables in use: um_wind, MISC_QUEST (Bit 32768) -//================= Current Version ======================================= -//= 2.2a -//========================================================================= - -//== Umbalian Language Quest :: um_trans =================== -um_in,39,122,5 script Utan Chief 4_M_UMCHIEF,{ - if (event_umbala == 0) { - mes "[Karkatan]"; - mes "Huh huh, a Rune-Midgardian."; - mes "I guess this is your first"; - mes "visit to my village, isn't it?"; - next; - mes "[Karkatan]"; - mes "Everyone from Rune-Midgard"; - mes "that I've met had the same"; - mes "same expression on their"; - mes "face as you do right now"; - mes "when they first came here."; - next; - mes "[Karkatan]"; - mes "Maybe it's because they cannot"; - mes "communicate with us due to"; - mes "the language barrier, so"; - mes "they have no idea what's going"; - mes "on. Yeah, I understand..."; - mes "Anyway, welcome to my village."; - next; - mes "[Karkatan]"; - mes "My name is Karkatan, and I"; - mes "am the chief of the Utan tribe."; - mes "You must be wondering how"; - mes "I can speak your language."; - next; - mes "[Karkatan]"; - mes "It was taught to me long ago"; - mes "by an adventurer from your"; - mes "land. It's been a long time,"; - mes "and I do not know what has"; - mes "become of him..."; - next; - mes "[Karkatan]"; - mes "Anyhow, I learned many things"; - mes "about Rune-Midgardian culture"; - mes "and language."; - next; - mes "[Karkatan]"; - mes "Sometimes, I teach the Utan"; - mes "language, but I do not give"; - mes "everyone that privilege."; - mes "If unscrupulous outsiders"; - mes "learn the Utan language, they"; - mes "may bring harm to my tribe."; - next; - mes "[Karkatan]"; - mes "Before you can learn the Utan"; - mes "language, first try to learn"; - mes "Utan culture by exploring our"; - mes "village."; - next; - mes "[Karkatan]"; - mes "Although you are not able to"; - mes "communicate with my people"; - mes "right now, try to understand"; - mes "our way of life through your"; - mes "observations."; - next; - mes "[Karkatan]"; - mes "Pay attention to the dress,"; - mes "appearance and life style of the"; - mes "local people. When you think"; - mes "you understand enough about Utan"; - mes "culture, come back to me and show me what you have learned."; - event_umbala = 1; - close; - } - else if (event_umbala == 1) { - mes "[Karkatan]"; - mes "Oh, it's you again. So..."; - mes "Have you learned about Utan"; - mes "culture? I want to hear your"; - mes "opinion, as well as your impression."; - next; - mes "[Karkatan]"; - mes "There are still some villagers"; - mes "who are very naive about Rune-Midgardians."; - mes "Usually, they fear encounters"; - mes "with your people and will"; - mes "hide themselves."; - next; - mes "[Karkatan]"; - mes "So..."; - mes "May I help you with anything?"; - mes "I assume you did not have much of"; - mes "a problem looking around the"; - mes "village, but it seems you have something to ask of me."; - next; - switch(select("I want to learn Utan language.", "Umbabah Umbabah?", "Nothing.")) { - case 1: - if (isequipped(2278) || isequipped(2297) || isequipped(2288) || isequipped(2292) || isequipped(5005) || isequipped(2281) || isequipped(5043)) { - mes "[Karkatan]"; - mes "Hmmm...That's an awesome mask"; - mes "you're wearing. We Utans like"; - mes "wearing masks to keep from"; - mes "showing our facial expressions."; - next; - mes "[Karkatan]"; - mes "That's why we wear masks all the"; - mes "time. We believe that interaction"; - mes "and treatment of other people"; - mes "should not depend on how we look."; - next; - mes "[Karkatan]"; - mes "Alright. I am sure you are"; - mes "qualified to learn the Utan"; - mes "language. I will teach you how"; - mes "speak and to read in Utan from"; - mes "now on."; - next; - mes "[Karkatan]"; - mes "However, I need you to get some"; - mes "items ready so that we may proceed"; - mes "with the lessons. First, we need"; - mes "two different kinds of paper."; - mes "^3377FF10 Oil Paper^000000 and "; - mes "^3377FF5 Slick Paper^000000."; - next; - mes "[Karkatan]"; - mes "We'll also need something to"; - mes "write with. Let's use"; - mes "^3377FF1 Squid Ink^000000 and"; - mes "^3377FF1 Feather of Birds^000000."; - mes "Please bring me those, and I will"; - mes "teach you when you're ready."; - event_umbala = 2; - close; - } - else { - mes "[Karkatan]"; - mes "You don't seem to understand"; - mes "our culture yet. You cannot"; - mes "learn another language if you"; - mes "do not understand the culture."; - next; - mes "[Karkatan]"; - mes "When you have that expression on"; - mes "your face, Utans will be"; - mes "intimidated... Since we do"; - mes "not show our faces to others,"; - mes "we are actually very"; - mes "vulnerable to facial expression."; - next; - mes "[Karkatan]"; - mes "Go explore the village a little"; - mes "longer. You can come back"; - mes "anytime when you think you're ready."; - next; - mes "[Karkatan]"; - mes "In any case, what do you think"; - mes "about my mask? It's the current"; - mes "trend among us Utans...don't you"; - mes "think it's awesome?"; - close; - } - case 2: - mes "[Karkatan]"; - mes "Haha~ When you're just imitating"; - mes "the sound, you won't make any"; - mes "sense. Language is a mutual system"; - mes "for the communication of thoughts and feelings."; - next; - mes "[Karkatan]"; - mes "I regret to say that it seems that"; - mes "nowadays, all peoples are no"; - mes "longer sensitive to other cultures"; - mes "in that respect."; - next; - mes "[Karkatan]"; - mes "I see people that despise or"; - mes "ridicule others that do not"; - mes "understand them. It's really"; - mes "sad that such bigotry still exists..."; - next; - mes "[Karkatan]"; - mes "If you are interested in Utan"; - mes "language, try to understand our"; - mes "culture better and come back"; - mes "when you're ready. I will"; - mes "teach you the meanings of those sounds you are using."; - close; - case 3: - mes "[Karkatan]"; - mes "Sometimes it's good to wander"; - mes "without purpose. But it's"; - mes "better to set a goal for"; - mes "a journey if you want to"; - mes "learn something out of"; - mes "the experience."; - close; - } - } - else if (event_umbala == 2) { - if ((countitem(Oil_Paper) > 9) && (countitem(Smooth_Paper) > 4) && (countitem(Chinese_Ink) > 0) && (countitem(Feather_Of_Birds) > 0)) { - mes "[Karkatan]"; - mes "Okay, I guess we're good to go."; - mes "Let's get the lesson started."; - mes "I hope you will communicate better"; - mes "with Utans when we are done."; - next; - mes "[Karkatan]"; - mes ".............."; - next; - mes "[Karkatan]"; - mes ".............."; - mes "....................."; - next; - mes "[Karkatan]"; - mes ".............."; - mes "....................."; - mes "............................"; - next; - mes "[Karkatan]"; - mes "Alright, that's all. Just forget"; - mes "about how you've felt about Utans"; - mes "before you learned the language."; - mes "Now go try to talk to Utans."; - mes "Conversation is a very important method in understanding others."; - delitem Oil_Paper,10; - delitem Smooth_Paper,5; - delitem Chinese_Ink,1; - delitem Feather_Of_Birds,1; - event_umbala = 3; - next; - mes "[Karkatan]"; - mes "Okay, if you have any business"; - mes "in our village later, feel free"; - mes "to talk to me. I will try to help"; - mes "you as much as I can."; - close; - } - else { - mes "[Karkatan]"; - mes "I guess you are not ready yet..."; - mes "Did you forget what items you"; - mes "need? I will let you know"; - mes "again, so please bring them"; - mes "so that we can start the lesson."; - next; - mes "[Karkatan]"; - mes "^3377FF10 Oil Paper^000000,"; - mes "^3377FF5 Slick Paper^000000,"; - mes "^3377FF1 Squid Ink^000000,"; - mes "^3377FF1 Feather of Birds^000000."; - mes "When you bring all of these,"; - mes "I will teach you our language."; - close; - } - } - else if (event_umbala >= 3) { - if (event_umbala == 4) { - mes "[Karkatan]"; - mes "Puchuchartan must have sent you to"; - mes "me. I need to check whether or not"; - mes "you are qualified to request"; - mes "her help...We Utans do not want"; - mes "to help evil people."; - next; - mes "[Karkatan]"; - mes "Hmmmm...."; - mes "It would be good to have a mask"; - mes "that was made in Rune-Midgard..."; - next; - mes "[Karkatan]"; - mes "I wish to have ^3377FF1 Mr. Smile^000000."; - mes "To Utans, receiving a mask as a"; - mes "present is considered an"; - mes "honor. Maybe Puchuchartan"; - mes "wants you to show us your respect by doing so."; - event_umbala = 5; - close; - } - else if (event_umbala == 5) { - if (countitem(Mr_Smile) > 0) { - mes "[Karkatan]"; - mes "Oh, you brought it! Yes, I've"; - mes "always wished that I could have"; - mes "this mask! This is truly an"; - mes "honor! Thank you, adventurer"; - mes "from Rune-Midgard."; - next; - mes "[Karkatan]"; - mes "I will tell Puchuchartan that I"; - mes "confirmed your qualification."; - mes "Go and speak to her. Though I"; - mes "am not sure what help she can give"; - mes "you, I hope we will be able to return this favor."; - delitem Mr_Smile,1; - event_umbala = 6; - close; - } - else { - mes "[Karkatan]"; - mes "Did I tell you that you need"; - mes "^3377FF1 Mr. Smile^000000?"; - mes "Please bring that as proof"; - mes "of your goodwill, as well"; - mes "as your sense of honor."; - close; - } - } - else { - mes "[Karkatan]"; - mes "How's it going?"; - mes "I wish I could guide you around"; - mes "the village, but I cannot neglect"; - mes "my duty as tribal chief."; - next; - mes "[Karkatan]"; - mes "Leading a tribe is not as easy"; - mes "as it looks. You would understand"; - mes "if you were in the same position"; - mes "as me. Anyway, I hope you will enjoy your time in our village."; - close; - } - } -} - -//== Create Essence/Dismantle Stone Quest :: um_npc ======== -um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{ - if (checkweight(Spawn,600) == 0) { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - switch(event_umbala) { - default: - mes "[??????????]"; - mes "Umbah umbah umbabah Utan umbah"; - mes "Umbah mookala umbabah.."; - mes "Umbabahumbah umbabah"; - mes "Umbabah umbaba umbaumbah umbah"; - mes "Hum umbah umbah."; - close2; - warp "umbala",217,186; - end; - case 3: - mes "[Puchuchartan]"; - mes "I did not expect that even"; - mes "more of you Rune-Midgardians"; - mes "would find my village. I am"; - mes "afraid that Mother Earth may"; - mes "be caused suffering because"; - mes "of this..."; - next; - mes "[Puchuchartan]"; - mes "You Rune-Midgardians are a very"; - mes "evil tribe...always accomplishing"; - mes "your goals whether the means are"; - mes "foul or fair, never hesitating to"; - mes "ruin the property of others to get"; - mes "what you want."; - next; - mes "[Puchuchartan]"; - mes "I am worried how continuing"; - mes "contact with the outside world"; - mes "will affect our future..."; - next; - mes "[Puchuchartan]"; - mes "No one from Rune-Midgard has "; - mes "visited me without some purpose"; - mes "and I do not think that you"; - mes "are an exception."; - next; - mes "[Puchuchartan]"; - mes "I only use my power for the"; - mes "service of my tribe, and do not"; - mes "give my aid to strangers. If you"; - mes "really need my help, go ask for"; - mes "the chief's permission."; - next; - mes "[Puchuchartan]"; - mes "Also, I do not approve of"; - mes "outsiders talking to the tribe"; - mes "more than they have to..."; - mes "We want to live a peaceful life, so do not disturb us."; - event_umbala = 4; - close; - case 4: - case 5: - mes "[Puchuchartan]"; - mes "I already told you to get the"; - mes "chief's approval. There is also"; - mes "the matter of my own business to take care of."; - next; - mes "[Puchuchartan]"; - mes "I know that you have gone through"; - mes "many difficulties to come here,"; - mes "but you have to leave now."; - close; - case 6: - mes "[Puchuchartan]"; - mes "I've heard from the chief that he"; - mes "has given you his approval..."; - mes "Although I do not like this, I"; - mes "will keep my promise. But it's"; - mes "your call if you really need my help or not."; - next; - mes "[Puchuchartan]"; - mes "My power allows me to create rough"; - mes "enchanted stones and to divide a"; - mes "pure enchanted stone into rough"; - mes "ones. So I may be able to help"; - mes "you in this way."; - next; - mes "[Puchuchartan]"; - mes "So come and speak to me when"; - mes "you think my power may be"; - mes "of service to you."; - event_umbala = 7; - close; - case 7: - mes "[Puchuchartan]"; - mes "I don't know whether my talents"; - mes "will be useful to you, but I'll"; - mes "help you anyway."; - next; - mes "[Puchuchartan]"; - mes "I can create elemental essence from natural objects,"; - mes "or, dismantle elemental stones into their component essences."; - mes "Which would you like to do?"; - } - next; - mes "[Puchuchartan]"; - mes "Rune-Midgardian who has asked for"; - mes "my help...Although I am not sure"; - mes "if you really need my power, I"; - mes "will try to provide my assistance."; - next; - if (checkweight(Sword,10) == 0) { - mes "[Puchuchartan]"; - mes "Wait--!"; - mes "something in your possession"; - mes "is disturbing my peace of"; - mes "mind. This will not do..."; - next; - mes "[Puchuchartan]"; - mes "Go leave your belongings"; - mes "elsewhere, and only bring the"; - mes "items that you need right now."; - next; - mes "[Puchuchartan]"; - mes "If you refuse to do so,"; - mes "I cannot do anything for you."; - mes "Get yourself ready and then"; - mes "come back."; - close; - } - mes "[Puchuchartan]"; - mes "Now, what do you wish to do?"; - mes "My power allows me to create rough"; - mes "enchanted stones and to divide a"; - mes "pure enchanted stone into rough ones."; - next; - switch (select("Create rough enchanted stones", "Divide a pure enchanted stone", "Quit.")) { - case 1: - mes "[Puchuchartan]"; - mes "Do you wish to create rough"; - mes "enchanted stones? Which"; - mes "property do you wish to create?"; - mes "Earth, Water, Fire, Wind..."; - mes "...choose one."; - next; - switch (select("Earth", "Water", "Fire", "Wind")) { - case 1: - .@consume = 947; //Horn - .@amount = 15; - .@success = 993; //Yellow_Live - break; - case 2: - .@consume = 946; //Snails_Shell - .@amount = 20; - .@success = 991; //Crystal_Blue - break; - case 3: - .@consume = 904; //Scorpions_Tail - .@amount = 20; - .@success = 990; //Boody_Red - break; - case 4: - .@consume = 1013; //Colorful_Shell - .@amount = 25; - .@success = 992; //Wind_Of_Verdure - break; - } - if (countitem(.@consume) >= .@amount) { - mes "[Puchuchartan]"; - mes "I will try to amplify the hidden"; - mes "power of natural objects in"; - mes "order to create rough enchanted"; - mes "stones. Choose one number from"; - mes "'1' to '9.' If you wish to cancel"; - mes "this request, enter '0.'"; - next; - while(1) { - input .@input,0,10; - if (.@input == 0) { - mes "[Puchuchartan]"; - mes "I see. It's your call."; - mes "Come back when you need me."; - close; - } - else if (.@input > 9) { - mes "[Puchuchartan]"; - mes "Remember to choose a number"; - mes "from 1 to 9."; - next; - } - else { - break; - } - } - mes "[Puchuchartan]"; - switch(.@success) { - case 990: - mes "I am putting these tails into a"; break; - case 991: - mes "I am putting these shells into a"; break; - case 992: - mes "I am putting these shells into a"; break; - case 993: - mes "I am putting these horns into a"; break; - } - mes "boiling pot, and casting a"; - mes "sacred incantation. Remember"; - mes "the number you entered."; - next; - mes "[Puchuchartan]"; - mes "Amba Omba Zatumba! Umba! Ti!"; - mes "Umputaun Eulukaba! Umba! Ha!"; - mes "Julu Humba Rulala! Umba! La!"; - mes "Datuha Ombabalaka! Umba! Si!"; - mes "Sunutaba Abulumba! Umba! Si!"; - next; - if (rand(1,10) == 1) { - mes "[Puchuchartan]"; - mes "I guess my power was not enough."; - mes "The natural power I gathered with"; - mes "my spell lost focus and was scattered..."; - delitem .@consume,.@amount; - getitem Garlet,1; - next; - mes "[Puchuchartan]"; - mes "It seems the spirits of nature"; - mes "were not in harmony at the moment."; - mes "However, if you come back later,"; - mes "I will try to help you. Of course,"; - mes "there will still be the same possibility that I may fail."; - close; - } - else { - mes "[Puchuchartan]"; - mes "Here's the enchanted stone you"; - mes "wished to have. I created this"; - mes "with a lot of effort, so make"; - mes "good use of it."; - delitem .@consume,.@amount; - getitem .@success,1; - close; - } - } - else { - mes "[Puchuchartan]"; - switch (.@success) { - case 990: - mes "Fire property..."; - mes "I will need natural"; - mes "objects that are filled with"; - mes "the spirit of fire."; - next; - mes "[Puchuchartan]"; - mes "Scorpion which endures the"; - mes "blazing heat of the desert"; - mes "is brimming with fire energy."; - mes "I need ^3377FF20 Scorpion Tails^000000."; - break; - case 991: - mes "Water property..."; - mes "I will need natural"; - mes "objects that are filled with"; - mes "the spirit of water."; - next; - mes "[Puchuchartan]"; - mes "Ambernite...the spirit of"; - mes "water is contained within its"; - mes "protective shell..."; - mes "I will need ^3377FF20 Snail's Shell.^000000"; - break; - case 992: - mes "Wind property..."; - mes "I will need natural"; - mes "objects that are filled with"; - mes "the spirit of wind."; - next; - mes "[Puchuchartan]"; - mes "Stainer...the beetle"; - mes "that flies through the sky"; - mes "has the wind's spirit."; - mes "I need ^3377FF25 Rainbow Shells^000000."; - break; - case 993: - mes "Earth property...I need natural"; - mes "objects that are filled with"; - mes "the spirit of the Earth."; - next; - mes "[Puchuchartan]"; - mes "Horn...that dwells in the forest"; - mes "is filled with the spirits of"; - mes "earth and wood...Horn..."; - mes "I need ^3377FF15 Horn^000000 from Horns."; - break; - } - mes "[Puchuchartan]"; - mes "That's all I need..."; - mes "Come back when"; - mes "you're ready."; - mes "I will be here."; - close; - } - case 2: - mes "[Puchuchartan]"; - mes "Do you wish to divide a pure"; - mes "enchanted stone into rough ones?"; - mes "Which property do you want to"; - mes "divide? Earth, Water, Fire, Wind... "; - mes "Choose one."; - next; - switch(select("Earth", "Water", "Fire", "Wind")) { - case 1: - .@divide = 997; //Great_Nature - break; - case 2: - .@divide = 995; //Mistic_Frozen - break; - case 3: - .@divide = 994; //Flame_Heart - break; - case 4: - .@divide = 996; //Rough_Wind - break; - } - mes "[Puchuchartan]"; - mes "Please enter the"; - mes "number of enchanted"; - mes "stones that you wish"; - mes "to divide. I can only"; - mes "divide up to 10 at a time."; - next; - input .@input,0,11; - if ((.@input > 0) && (.@input < 11)) { - if (countitem(.@divide) >= .@input) { - if (checkweight(Spawn,(.@input * 30)) == 0) { - mes "[Puchuchartan]"; - mes "You're carrying too"; - mes "many items right now."; - mes "Put some of your stuff"; - mes "in Kafra Storage, and then"; - mes "come back to me, okay?"; - close; - } - mes "[Puchuchartan]"; - mes "I'll try to revert these"; - mes "enchanted stones to their"; - mes "rough forms. Enter a number"; - mes "from 1 to 9, or enter 0 if"; - mes "you decide to cancel."; - next; - while(1) { - input .@input2,0,10; - if (.@input2 == 0) { - mes "[Puchuchartan]"; - mes "You want to cancel?"; - mes "Well, if you change your"; - mes "mind, feel free to come"; - mes "ask me to help at any time."; - close; - } - else if (.@input2 > 9) { - mes "[Puchuchartan]"; - mes "Hm? You need to enter"; - mes "a number from 1 to 9."; - next; - } - else { - break; - } - } - mes "[Puchuchartan]"; - mes "I will now chant the"; - mes "sacred words. Remember"; - mes "the number you entered!"; - next; - mes "[Puchuchartan]"; - mes "Umba Umba Kalapum! Umba! Ta!"; - mes "Lukura Ukulele Um! Umba! Ka!"; - mes "Abulaka Tabulakan! Umba! La!"; - mes "Ombaludu Zan Kunu! Umba! Ku!"; - mes "Kum Tum Lakulakun! Umba! Ha!"; - next; - mes "[Puchuchartan]"; - mes "Here's the rough enchanted stones"; - mes "you wished to have. I created this"; - mes "with a lot of effort, so make good"; - mes "use of them."; - while(1) { - if (.@sha_man == .@input) { - break; - } - else { - .@shaman_max += rand(6,10); - ++.@sha_man; - } - } - switch(.@divide) { - case 994: - getitem Boody_Red,.@shaman_max; - break; - case 995: - getitem Crystal_Blue,.@shaman_max; - break; - case 996: - getitem Wind_Of_Verdure,.@shaman_max; - break; - case 997: - getitem Yellow_Live,.@shaman_max; - } - delitem .@divide,.@input; - close; - } - else { - mes "[Puchuchartan]"; - mes "So, you wish to have rough"; - switch(.@divide) { - case 994: - mes "fire stones? Then I will need"; - mes "you to bring "+input_want+" pure fire stone."; - break; - case 995: - mes "water stones? Then I'll need"; - mes "you to bring "+input_want+" pure water stone."; - break; - case 996: - mes "wind stones? Then I will need"; - mes "you to bring "+input_want+" pure wind stone."; - break; - case 997: - mes "earth stones? Then I'll need"; - mes "you to bring "+.@input+" pure earth stone."; - break; - } - mes "^3377FF"+.@input+" "+getitemname(.@divide)+"^000000."; - next; - mes "[Puchuchartan]"; - mes "That's all I need..."; - mes "Come back when"; - mes "you're ready."; - mes "I will be here."; - close; - } - } - else { - mes "[Puchuchartan]"; - mes "Hm? You need to enter"; - mes "a number from 1 to 10."; - close; - } - case 3: - mes "[Puchuchartan]"; - mes "I see. It's your call."; - mes "Come back when you need me."; - close; - } -} - -umbala,221,193,1 script #Skulldoor HIDDEN_NPC,{ - if (event_umbala >= 7) { - warp "um_in",32,71; - end; - } - else { - mes "^3355FFA human skull disturbingly"; - mes "hangs beside the door. The door is"; - mes "locked tight, so you can't get in."; - mes "As you peer through the keyhole,"; - mes "you can see somebody moving inside the room.^000000"; - next; - if (select("Examine the skull.", "Quit.") == 1) { - mes "^3355FFYou see that the eye sockets"; - mes "of the skull are empty."; - mes "How peculiar..."; - mes "It seems that Gemstones"; - mes "would fit perfectly inside of"; - mes "them.^000000"; - next; - mes "^3355FFYou see the left eye socket of the"; - mes "skull. What do you want to do?^000000"; - next; - switch(select("Leave it as it is.", "Insert a Blue Gemstone.", "Insert a Yellow Gemstone.", "Insert a Red Gemstone.")) { - case 1: - mes "^3355FFYou left the eye socket as it was.^000000"; - next; - break; - case 2: - .@insert = 717; - break; - case 3: - .@insert = 715; - break; - case 4: - .@insert = 716; - break; - } - if (.@insert) { - if (countitem(.@insert) > 0) { - mes "^3355FFYou inserted a "+getitemname(.@insert)+""; - mes "into the eye socket.^000000"; - next; - mes "^3355FFThe gemstone rolled back out of"; - mes "the mouth of the skull.^000000"; - ++.@skulldoor; - switch (.@insert) { - case 715: .@skull = 2; break; - case 716: .@skull = 3; break; - case 717: .@skull = 1; break; - } - delitem .@insert,1; - getitem .@insert,1; - next; - } - else { - mes "^3355FFYou forgot to carry "+getitemname(.@insert)+""; - mes "with you. So you couldn't do what you"; - mes "had intended.^000000"; - next; - } - } - mes "^3355FFYou see the right eye socket of"; - mes "the skull. What do you want to do?^000000"; - next; - switch(select("Leave it as it is.", "Insert a Blue Gemstone.", "Insert a Yellow Gemstone.", "Insert a Red Gemstone.")) { - case 1: - mes "^3355FFYou left the eye socket as it was.^000000"; - next; - break; - case 2: - .@insert2 = 717; - break; - case 3: - .@insert2 = 715; - break; - case 4: - .@insert2 = 716; - break; - } - if (.@insert2) { - if (countitem(.@insert2) > 0) { - mes "^3355FFYou inserted a "+getitemname(.@insert2)+""; - mes "into the eye socket.^000000"; - next; - mes "^3355FFThe gemstone rolled back out of"; - mes "the mouth of the skull.^000000"; - if (.@insert2 == .@insert) { - .@skulldoor += 1; - } - else { - .@skulldoor += 2; - } - delitem .@insert2,1; - getitem .@insert2,1; - next; - } - else { - mes "^3355FFYou forgot to carry "+getitemname(.@insert2)+""; - mes "with you. So you couldn't do what you"; - mes "had intended.^000000"; - next; - } - } - mes "^3355FF..............................^000000"; - next; - mes "^3355FF.............................."; - mes "..............................^000000"; - next; - mes "^3355FF.............................."; - mes ".............................."; - mes "..............................^000000"; - next; - switch(.@skulldoor) { - case 3: - if (rand(1,4) != 1) { - .@skullopen = 1; - } - break; - case 2: - if (rand(1,2) == 2) { - .@skullopen = 1; - } - break; - case 1: - if (rand(1,4) == 1) { - .@skullopen = 1; - } - break; - default: - break; - } - if (.@skullopen == 0) { - mes "^3355FFNothing happened."; - mes "You have the feeling that the"; - mes "skull is grinning at you. But..."; - mes "It's probably just a trick of the light.^000000"; - close; - } - else { - mes "^3355FFSuddenly, a clicking sound comes"; - mes "from the skull's eye sockets and"; - mes "the door opens. Before you know"; - mes "it, you walk inside as if guided"; - mes "by an unseen force...^000000"; - close2; - warp "um_in",32,71; - end; - } - } - mes "^3355FFYou decided to pass by the door."; - mes "It looks like it might be too hard to open.^000000"; - close; - } -} - -//== Umbala Domestic Dispute Quest :: um_npc_ryu =========== -um_in,139,48,5 script Phrenetan 4_F_UMWOMAN,{ - if (event_umbala >= 3) { - mes "[Phrenetan]"; - mes "I am so sick and tired of"; - mes "my husband!! It's like he"; - mes "flirts with every girl"; - mes "in the village!"; - next; - mes "[Phrenetan]"; - mes "If I see him flirting with"; - mes "women again...I swear..."; - mes "I will show him hell!!"; - close; - } - if (BaseJob == Job_Novice && Upper != 2) { - mes "[Phrenetan]"; - mes "Umba~ umbaumbah!"; - mes "Umbah woomumum!"; - mes "Umbah woomum umbabah!"; - close; - } - if (um_wind <= 3 && (MISC_QUEST & 32768) == 0) { - if (um_wind) um_wind = 1; - emotion e_an; - mes "[Phrenetan]"; - mes "Umbaumbah wooga wooga"; - mes "Umbaumbabah babababah!"; - mes "Umbaum!"; - next; - emotion e_oh; - mes "[Phrenetan]"; - mes "Umbah umbaumba umbah"; - mes "Umbabababah wooga woo!"; - mes "Wooga wooga umbabah umbaum!"; - next; - emotion e_go; - close; - } - else if (um_wind == 6 || MISC_QUEST & 32768) { - emotion e_an; - mes "[Phrenetan]"; - mes "Umbabah! Umbaumbah....."; - mes "Umbaum Umbaum Wooga wooga!"; - mes "Wooga umumum woombababap!!!!!"; - next; - emotion e_swt; - close; - } - end; -} - -um_in,144,45,5 script Umpokoriohtan 4_M_UMSOLDIER,{ - if (event_umbala >= 3) { - if(rand(1,3) == 2) { - mes "[Umpokoriohtan]"; - mes "Hey there, cool cat."; - mes "Don't mind the wife..."; - mes "Much as I love her,"; - mes "I know my obligations, ya dig?"; - next; - mes "[Umpokoriohtan]"; - mes "If a man's got plenty, he's"; - mes "got to share it with those"; - mes "that got nothing to give."; - next; - mes "[Umpokoriohtan]"; - mes "If a man's hands are good"; - mes "at healin', he's got to use"; - mes "those hands to help folks live."; - next; - mes "[Umpokoriohtan]"; - mes "If a man's lips be good at"; - mes "singin', he's got to croon the"; - mes "songs we like to hear so much."; - next; - mes "[Umpokoriohtan]"; - mes "But if sweet lovin' is golden,"; - mes "then baby...I got the Midas touch."; - next; - mes "[Umpokoriohtan]"; - mes "Ooh...!"; - mes "..........."; - mes "My back--!"; - mes "Simmer down, baby, your turn is comin' in a minute~"; - emotion e_rock,0,"Phrenetan"; - emotion e_swt; - close; - } - else { - mes "[Umpokoriohtan]"; - mes "Man...sometimes my wife can"; - mes "be a lil' too rough, maybe"; - mes "even hurtful. But that's cool..."; - mes "it just means she's got fire."; - next; - mes "[Umpokoriohtan]"; - mes "But someday, she'll have to"; - mes "learn that I gots to share"; - mes "this heart of mine with the ladies"; - mes "who really need a dose of vitamin"; - mes "lovin', ya dig? It's my obligation."; - next; - mes "[Umpokoriohtan]"; - mes "Wainatan, Bertztan, Chabimatan..."; - mes "Those pretty girls been waitin'"; - mes "toooooo long. Don't worry,"; - mes "big daddy's comin' soon."; - next; - mes "[Umpokoriohtan]"; - mes "OOOH~! Phrenetan!"; - mes "Baby, why you gotta be rough?"; - mes "Hit me gently, ya dig??"; - mes "I don't mean to hurt you~"; - emotion e_omg,0,"Phrenetan"; - emotion e_wah; - close; - } - } - emotion e_heh; - mes "[Umpokoriohtan]"; - mes "Umbaumbah..........."; - mes "Umbahwooga woogawoo!"; - mes "Umbah umumbabah umbawoo gaga."; - next; - emotion e_an; - close; - -OnInit: - disablenpc "Umpokoriohtan"; - end; -} - -um_in,101,73,3 script Wainatan 4_F_UMWOMAN,{ - if (event_umbala >= 3) { - mes "[Wainatan]"; - mes "I am sick and tired of this guy"; - mes "who always appears at night and bugs the hell out of me..."; - next; - mes "[Wainatan]"; - mes "'Smooth operator that gets the"; - mes "job done?' Oh my god...!"; - mes "I hate him with a passion!"; - mes "I wish Umpokoriohtan would"; - mes "just drop dead."; - close; - } - if (um_wind == 1) { - if (gettime(GETTIME_HOUR) > 18) { - um_wind = 2; - emotion e_an; - mes "[Wainatan]"; - mes "Umbaumbah umgagaga."; - mes "Umbaumbawoogawoo gababah."; - mes "Umbahumbabah gawoo."; - next; - emotion e_oh; - mes "[Wainatan]"; - mes "Wooga wooga woogagagah"; - mes "Wogagagah woogagagah"; - mes "Gawoo gawoo gah."; - close; - } - else { - mes "[Wainatan]"; - mes "Umbabah! Umbaumbah wooga"; - mes "Woogawooga umbawooga umum."; - mes "Umbabababababababababah."; - close; - } - } - else { - mes "[Wainatan]"; - mes "Umbaumbah umbaumbah umbah"; - mes "Wooga wooga woogawooga wooga"; - mes "Umumumum umumumum umum."; - close; - } -} - -um_in,94,123,5 script Bertztan 4_F_UMWOMAN,{ - if (event_umbala >= 3) { - mes "[Bertztan]"; - mes "...*Sigh* That sicko"; - mes "Umpo-whatever! I told him"; - mes "I don't like him, but he"; - mes "just doesn't listen!"; - mes "I wish...I wish he would"; - mes "just disappear!"; - close; - } - if (um_wind == 2) { - if (gettime(GETTIME_HOUR) > 18) { - um_wind = 3; - emotion e_an; - mes "[Bertztan]"; - mes "Umbaumbah umgagaga."; - mes "Umbaumbawoogawoo gababah."; - mes "Umbahumbabah gawoo."; - next; - emotion e_oh; - mes "[Bertztan]"; - mes "Wooga umbar umbar umbah!"; - mes "Umbar woogagaga woo! Woo! Woo!"; - mes "Wooga~ wooga~ Woo woo woo umbar."; - close; - } - else { - mes "[Bertztan]"; - mes "Umbar woogaumbarumbah um!"; - mes "Um~ wooga wooga umbarum."; - mes "Umbah...wooum."; - close; - } - } - else { - mes "[Bertztan]"; - mes "Umbar wooga umbar umbah um!"; - mes "Um~ woogawooga umbar um."; - mes "Umbah...wooum."; - close; - } -} - -umbala,145,217,3 script Chabimatan 4_F_UMWOMAN,{ - if (event_umbala >= 3) { - mes "[Chabimatan]"; - mes "...*Sigh* Umpokoriohtan seems"; - mes "to be married. I have no"; - mes "idea why he still flirts"; - mes "with other women. Maybe he's"; - mes "not very mature, or he's"; - mes "irresponsible..."; - next; - mes "[Chabimatan]"; - mes "Well, whatever he is,"; - mes "he's certainly not"; - mes "romantic. Those pick-up"; - mes "lines of his could"; - mes "some work, maybe"; - mes "even some clean up."; - close; - } - if (um_wind == 3) { - if (gettime(GETTIME_HOUR) > 18) { - um_wind = 4; - emotion e_an; - mes "[Chabimatan]"; - mes "Umbabah umbarbar woogawooga um"; - mes "Umbabah umbarbar woogawooga umbah"; - mes "Umumum! Wooga!"; - next; - emotion e_oh; - mes "[Chabimatan]"; - mes "Umbabah~~~~~~~"; - mes "Woogawooga umbar umbar woo!"; - mes "Wooga umbar woogawoogagah."; - enablenpc "Umpokoriohtan"; - enablenpc "#!@#$%"; - close; - } - else { - mes "[Chabimatan]"; - mes "Umbabah~~~~~~~"; - mes "Woogawooga umbar umbar woo"; - mes "woo woo! Nook nook~"; - mes "Wooga umbar wooga umbar"; - mes "wooga woogagah."; - close; - } - } - else { - mes "[Chabimatan]"; - mes "Umbabah~~~~~~~"; - mes "Woogawooga umbar umbar"; - mes "woo woo woo nook nook."; - mes "Wooga umbar wooga umbar"; - mes "wooga woogagah."; - close; - } -} - -um_in,141,46,0 script #!@#$% FAKE_NPC,8,8,{ -OnInit: - disablenpc "#!@#$%"; - end; - -OnTouch: - if (um_wind == 4) { - um_wind = 5; - mes "^3355FFAs you enter the house"; - mes "you happen to witness"; - mes "Phrenetan beating a guy"; - mes "mercilessly.^000000"; - next; - emotion e_an; - mes "[Phrenetan]"; - mes "Umbaumbaumbaumbah!"; - mes "Umbaumbahumbah!!"; - mes "Umbaumbahumbah!!!!!!"; - next; - mes "^3355FFYou were kicked out of the house"; - mes "by Phrenetan.^000000"; - next; - enablenpc "#unpc"; - disablenpc "#!@#$%"; - warp "umbala",94,181; - } - end; -} - -umbala,94,181,0 script #unpc FAKE_NPC,1,1,{ -OnInit: - disablenpc "#unpc"; - end; - -OnTouch: - if (um_wind == 5) { - mes "^3355FFAs you realized what happened"; - mes "after being kicked out of the"; - mes "house, you see a leaf on the"; - mes "ground near where you're standing.^000000"; - next; - if (select("Take it.", "Leave it.") == 1) { - close2; - um_wind = 0; - MISC_QUEST |= 32768; - getitem Leaf_Of_Yggdrasil,1; - disablenpc "#unpc"; - end; - } - um_wind = 0; - MISC_QUEST |= 32768; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "I am not supposed to take"; - mes "what may belong to other people."; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Yeah, I'm a such good person."; - close2; - disablenpc "#unpc"; - } - end; -} |