summaryrefslogtreecommitdiff
path: root/npc/quests/quests_umbala.txt
diff options
context:
space:
mode:
authorValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
committerValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
commit620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch)
tree38a39e0415f419d9a49ae456ed0e26654c23d559 /npc/quests/quests_umbala.txt
parenta2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff)
downloadhercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.gz
hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.bz2
hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.xz
hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.zip
AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_umbala.txt')
-rw-r--r--npc/quests/quests_umbala.txt354
1 files changed, 354 insertions, 0 deletions
diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt
new file mode 100644
index 000000000..a0ba5a4b2
--- /dev/null
+++ b/npc/quests/quests_umbala.txt
@@ -0,0 +1,354 @@
+//===== eAthena Script =======================================
+//= Quests NPCs related to Umbala City
+//===== By: ==================================================
+//= sabernet09 & eAthena Team
+//===== Current Version: =====================================
+//= 1.6
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= Umbalian Language Quest, +
+//===== Additional Comments: =================================
+//= fixed by x[tsk], Lupus, PoW
+//= Quest completion is now registered
+//= 1.1 fixed Poporing Egg ID -> Poring Egg, fixed condition
+//= 1.2-1.5 fixed some Umbalian Language quests:
+//= - Now if Umbalian Chief tell u about meaning of masks
+//= you can interact with activated Sphinx Mask Quest
+//= - with Wise Man Fabius you can learn Umbalian Language
+//= in alternative way.
+//= 1.6 Fixed bugs [Lupus]
+//= TODO: should I add a jRO Werewolf Quest? 8)
+//============================================================
+
+
+
+//===========================================================================
+//this quest is related to Umbalian Chief
+morocc.gat,140,156,5 script Turban Thief 58,{
+ if(mask_q == 0) goto AWAY;
+ if(mask_q == 2) goto NoBus;
+ mes "[Turban Thief]";
+ mes "E'llo mah frien, would I interesst tu with this rare mask? Its value I assure you is real mah frien. Tis manific!";
+ next;
+ mes "[Turban Thief]";
+ mes "Wah? O ho ho ho, so you know thaz I steal dis from those savages no? Well I won'tz give it back. But I will for a pricez... wat you say?";
+ next;
+ menu "Pay 1,000,000z",-,"No deal",NoGo;
+
+ if(Zeny < 1000000) goto NotEnough;
+ set Zeny,Zeny-1000000;
+ mes "[Turban Thief]";
+ mes "O ho ho, its a deal then!";
+ getitem 7114,1;//Items: Sphinx Mask,
+ set mask_q,2;
+ close;
+
+ NoGo:
+ mes "[Turban Thief]";
+ mes "Ahh a business man are you no? Fine, how about...";
+ next;
+ menu "Pay 750,000",-,"Nope lower",NoGoB;
+
+ if(Zeny < 750000) goto NotEnough;
+ set Zeny,Zeny-750000;
+ mes "[Turban Thief]";
+ mes "It is a done deal, no refunds!";
+ getitem 7114,1;//Items: Sphinx Mask,
+ set mask_q,2;
+ close;
+ NoGoB:
+ mes "[Turban Thief]";
+ mes "Hmmm... you drive a hard bargain, ok... my final offer...";
+ next;
+ menu "Pay 500,000",-,"It can go lower than that.",NoGoC;
+
+ if(Zeny < 500000) goto NotEnough;
+ set Zeny,Zeny-500000;
+ mes "[Turban Thief]";
+ mes "Alright, here you go then...";
+ getitem 7114,1;//Items: Sphinx Mask,
+ close;
+ NoGoC:
+ next;
+ mes "[Turban Thief]";
+ mes "Ack! Forgez it! I can do bettaz en elsez where!";
+ set mask_q,2;
+ close;
+ NoBus:
+ mes "[Turban Thief]";
+ mes "You have no more business with me, go away!";
+ close;
+ AWAY:
+ mes "[Turban Thief]";
+ mes "What do you wan te withz me? Be gone!";
+ close;
+ NotEnough:
+ mes "[Turban Thief]";
+ mes "Are youz playin wit me? You don't have ze money!";
+ close;
+}
+
+//======================================================================================//
+// Umbala Language Quest (optional)
+//======================================================================================//
+
+prontera.gat,145,290,5 script Mason 742,{
+ mes "[Mason]";
+ if(umb_lang==0) goto L_NOT_GOT_QUEST;
+ if(umb_lang==2 || umb_mason==1) goto L_AGAIN;
+
+ mes "Hey there, I came here to Prontera in search of an old lady who can remove cards from slots. Do you know where I can find her?";
+ menu "Yes",-, "No",M_NO;
+
+ mes "Oooo, could you please tell me where she's at? I'd be really appreciative.";
+ menu "Swordsman Association",-, "Sanctuary",M_Boo1,"Prontera Chivalry",M_Boo2,"Trading Post",M_Boo3,"Kit Shop",M_Boo4,"Inn",M_Boo5,"Armory",M_DONE,"Library",M_Boo6,"Job Agency",M_Boo7,"Prontera Castle",M_Boo8,"City Hall",M_Boo9;
+
+ next;
+ mes "[Mason]";
+ mes "Hmm... I dunno why she would be there... guess I'll take a look.";
+ close;
+M_Boo1:
+ next;
+ mes "[Mason]";
+ mes "Wow I never knew she was a religious person... I'll see to it thanks.";
+ close;
+M_Boo2:
+ next;
+ mes "[Mason]";
+ mes "Hmm.... are you sure about that?";
+ close;
+M_Boo3:
+ next;
+ mes "[Mason]";
+ mes "Why would she need to go there? I think you might be mistaken.";
+ close;
+M_Boo4:
+ next;
+ mes "[Mason]";
+ mes "The only thing she'd need at a Kit shop is medicine for her rheumatism. She's probably long gone from there by now.";
+ close;
+M_Boo5:
+ next;
+ mes "[Mason]";
+ mes "I don't think she needs to be there, she LIVES here in Prontera.";
+ close;
+M_Boo6:
+ next;
+ mes "[Mason]";
+ mes "Ah I see, if she's studying then I don't want to bother her. Thanks anyways.";
+ close;
+M_Boo7:
+ next;
+ mes "[Mason]";
+ mes "Job Agency? I don't think so. Don't lead me all around Prontera please! She's already a teacher here.";
+ close;
+M_Boo8:
+ next;
+ mes "[Mason]";
+ mes "The castle eh, I don't want to step in there... just doesn't feel like my style. I don't like that noble feeling of importance type of thing.";
+ close;
+M_Boo9:
+ next;
+ mes "[Mason]";
+ mes "O wow, did she become an important part of Prontera? I'd think she's too busy for me to visit. I'll try again later.";
+ close;
+M_DONE:
+ next;
+ mes "[Mason]";
+ mes "Ah, I heard that her class was somewhere around there... thanks a lot! Here's a lil something for your help.";
+ getitem 7117,1;//Items: Torn Spell Book,
+ set umb_mason,1;
+ close;
+
+L_AGAIN:
+ emotion 15;
+ mes "Yay, I found her! Thank you very much for you help!";
+ close;
+
+L_NOT_GOT_QUEST:
+ mes "Hi! I came here to Prontera in search of an old lady... But...";
+ close;
+M_NO:
+ mes "Oh.. Ok.. Thanks anyways.";
+ close;
+}
+
+aldebaran.gat,153,212,1 script Mojo 740,{
+ mes "[Mojo]";
+ if(umb_lang!=1) goto L_NOT_GOT_QUEST;
+ mes "Oh no! I lost my teacher's ^FF0000old magic book^000000!";
+ mes "What am I going to do... those dumb Bathory...";
+ if(umb_lang==1) set umb_mojo,1;
+ close;
+L_NOT_GOT_QUEST:
+ emotion 1;
+ mes "I lost my teacher's book! What am I going to do...";
+ close;
+}
+
+amatsu.gat,267,189,4 script Marie 744,{
+ mes "[Marie]";
+ if(umb_lang==0) goto L_NOT_GOT_QUEST;
+ if(umb_lang==2 || umb_marie==1) goto L_AGAIN;
+ if(countitem(9001)>0 && countitem(643)>0) goto L_DONE;//Items: Poring Egg, Pet Incubator,
+ mes "Hello, is there something you need?";
+ next;
+ menu "No nothing at all.",M_NO,"Your teacher sent me.",-;
+
+ mes "[Marie]";
+ mes "What does he want from me?";
+ emotion 1;
+ next;
+ mes "[Marie]";
+ mes "Oh wait, I see... he wants his reference scroll back am I right? Well, I'm kinda still using it buuut... I'll give it back if you can gimme a poring egg and an incubator. Those things are so cute!";
+ close;
+
+L_NOT_GOT_QUEST:
+ emotion 1;
+ mes "Hi! What do you want from me?";
+ close;
+
+M_NO:
+ mes "[Marie]";
+ mes "Hrrmm okay? Cya then..";
+ close;
+
+L_DONE:
+ mes "Heyyy there, you have a poring egg and the pet incubator to go with it! Are those for me?";
+ menu "Yep!",-, "Sorry, no.",M_DOH;
+
+ mes "[Marie]";
+ if(countitem(9001)==0 && countitem(643)==0) goto M_DOH;//Items: Poring Egg, Pet Incubator,
+ mes "Yatta! Here's a lil something in return.";
+ delitem 9001,1;//Items: Poring Egg,
+ delitem 643,1;//Items: Pet Incubator,
+ getitem 7118,1;//Items: Torn Scroll,
+ set umb_marie,1; //got Torn Scroll
+ close;
+
+M_DOH:
+ mes "Oh.. pooo... sigh...";
+ close;
+
+L_AGAIN:
+ emotion 15;
+ mes "Yay! I love Porings!";
+ close;
+}
+
+yuno.gat,157,366,2 script Wise Man Fabius 743,{
+ mes "[Fabius]";
+ if(event_umbala >= 3) set umb_lang,2; //You already learnt Umbalian language from Umbalian Chief. So this Quest is disabled
+ if(umb_lang<2) goto L_QUEST;
+ mes "You speak Umbalian fluently! So you will never forget the language of Umbalians!";
+ close;
+L_QUEST:
+ if((countitem(1006) < 1) || (countitem(7118) < 1) || (countitem(7117) < 1)) goto L_DONE;//Items: Old Magic Book, Torn Scroll, Torn Spell Book,
+ delitem 1006,1; //Items: Old Magic Book,
+ delitem 7118,1; //Items: Torn Scroll,
+ delitem 7117,1;//Items: Torn Spell Book,
+ emotion 15;
+ mes "Ah, you've done well in retrieving my references. These artifacts holds information about ruins around the world, from the burning hell of the Magma Dungeon, to the strange eerie Hidden Forest of Yggsadril.";
+ next;
+ mes "[Fabius]";
+ mes "But enough talk, you're just eager to get your reward aren't you? Well it may not sound much, but my reward for you is knowledge...";
+ next;
+ mes "[Fabius]";
+ mes "Actually it is knowledge of the Umbalian people. They are connected to this world of Midgard in some special way, we just can't confirm it yet. There is a theory that they may be like the elves and protect the ancient tree of Yggsadril.";
+ next;
+ mes "[Fabius]";
+ mes "And I, a great wise man of Yuno, will teach you their language!";
+ next;
+ mes "^0000FF Learned the language of Umbalians! ^000000";
+ set umb_lang,2;
+ //clear subquests
+ set umb_marie,0;
+ set umb_mason,0;
+ set umb_mojo,0;
+ //make you understand Umbalian people
+ //it's an alternative way to learn Umbalian Language
+ if(event_umbala < 3) set event_umbala,3;
+ close;
+L_DONE:
+ set umb_lang,1; //got Quest
+ mes "Argh! My three students ran off with my references! Hey you! Can you get them back for me? I'll gladly reward you.";
+ next;
+ mes "[Fabius]";
+ mes "From what I know, they're in different seperate towns making something out of themselves.";
+ if(umb_marie==0 && umb_mason==0 && umb_mojo==0) goto L_NOT_MET;
+ if(umb_marie==1) mes "Oh... You found Marie in Amatsu.";
+ if(umb_mojo==1) mes "You saw Mojo in Aldebaran?";
+ if(umb_mason==1) mes "So... Mason's in Prontera now... Well...";
+ if(umb_marie==0) mes "I wonder where is our sea girl Marie?";
+ if(umb_mojo==0) mes "Mojo should be somewhere near water...";
+ if(umb_mason==0) mes "Where'd Mason go then...";
+ mes "Oh yeah, tell them I sent you";
+ close;
+L_NOT_MET:
+ mes "Oh yeah, tell them I sent you, their names are Marie, Mason and Mojo.";
+ close;
+}
+
+//========================================================================================================================\\
+// Little Quest NPC to enter the dungeon
+// Fixed by Akaru
+//========================================================================================================================\\
+umbala.gat,65,253,4 script Tree Guardian 752,{
+ mes "[Tree Guardian]";
+ mes "Stop, stranger, here is the entrance to the ancient tree!";
+ next;
+ mes "[Tree Guardian]";
+ mes "I cannot allow you to enter, you look pretty weak!";
+ next;
+L_MENU:
+ menu "Talk about tree",-, "Talk about Umbala",M_TALKUMB, "Enter Dungeon",M_DUN, "Leave",M_Leave;
+
+ mes "[Tree Guardian]";
+ mes "The tree is an ancient relique of our culture!";
+ next;
+ mes "[Tree Guardian]";
+ mes "But recently some monsters overwhelmed the tree and are now";
+ mes "slowly killing the tree...like a poison...from inside..";
+ next;
+ goto L_MENU;
+M_TALKUMB:
+ mes "[Tree Guardian]";
+ mes "We don't have many visitors in our small town..";
+ next;
+ mes "[Tree Guardian]";
+ mes "Most people don't find us or are just afraid of us!";
+ next;
+ mes "[Tree Guardian]";
+ mes "And now, we are even more unpopular, because of that damn beast!";
+ next;
+ menu "What beast?",- ,"Leave",M_Leave;
+
+ mes "[Tree Guardian]";
+ mes "The Werewolf of course!!";
+ next;
+ mes "[Tree Guardian]";
+ mes "He is sneaking around our town and killing our soldiers at night!";
+ next;
+ mes "[Tree Guardian]";
+ mes "Hey...if you could get rid of that beast!";
+ next;
+ mes "[Tree Guardian]";
+ mes "I'll let you in!";
+ next;
+ mes "[Tree Guardian]";
+ mes "From now on we can live in peace again, thanks to you!";
+ next;
+ mes "[Tree Guardian]";
+ mes "You may enter the dungeon now!";
+ set umbdun,1;
+ close;
+M_DUN:
+ mes "[Tree Guardian]";
+ if(umbdun != 1) mes "We do not permit weak people to enter!";
+ if(umbdun != 1) close;
+ mes "Come on in, brave warrior!";
+ warp "um_dun01.gat",42,30;
+M_Leave:
+ close;
+}