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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-19 00:16:37 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-19 00:16:37 +0000 |
commit | db6e4aaaeea4e7053e17576db730def8b3cd4fd9 (patch) | |
tree | b104447c14bd73171f98aeee2c490e830bad5d74 /npc/quests/quests_umbala.txt | |
parent | ac17bf28432aa3c445a97f66ff82af6050fa176a (diff) | |
download | hercules-db6e4aaaeea4e7053e17576db730def8b3cd4fd9.tar.gz hercules-db6e4aaaeea4e7053e17576db730def8b3cd4fd9.tar.bz2 hercules-db6e4aaaeea4e7053e17576db730def8b3cd4fd9.tar.xz hercules-db6e4aaaeea4e7053e17576db730def8b3cd4fd9.zip |
* Fixed bugs in some items. (bugrepot:2059)
* Added stats for some mobs, and fixed some others.
* Rather large update to the Keil Hyre quest.
- Update does not add any of the changes made by iRO.
- Many updates, see script or tracker for details.
* Fixed condition check in turtle island warper. (bugreport:1943)
* Removed the duplicate NPC "Mudie" from Hugel City. (bugreport:2079)
* Corrected Umbala Dismantle/create Essence NPC. (bugreport:2089)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13091 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_umbala.txt')
-rw-r--r-- | npc/quests/quests_umbala.txt | 249 |
1 files changed, 119 insertions, 130 deletions
diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt index b1ae1022f..4b91a751a 100644 --- a/npc/quests/quests_umbala.txt +++ b/npc/quests/quests_umbala.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= sabernet09 & eAthena Team //===== Current Version: ===================================== -//= 2.1 +//= 2.2 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= @@ -35,6 +35,7 @@ //= than a stone at once, up to 10. [SinSloth] //= 2.0 Updated hack check and added a weight check to dismantling. [SinSloth] //= 2.1 Rescripted to Aegis 10.3 standards. Added strange quest. [L0ne_W0lf] +//= 2.2 Readded the ability to dismantle multiple stones at once. [L0ne_W0lf] //============================================================ //============================================================================== @@ -365,6 +366,15 @@ um_in,39,122,5 script Utan Chief 784,{ // Create Essence/Dismantle Stone //===================================================================== um_in,44,71,2 script Utan Shaman 782,{ + if (checkweight(908,600) == 0) { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } switch(event_umbala) { default: mes "[??????????]"; @@ -607,7 +617,7 @@ um_in,44,71,2 script Utan Shaman 782,{ case 990: mes "Fire property..."; mes "I will need natural"; - mes "objects that are filled with"; + mes "objects that are filled with"; mes "the spirit of fire."; next; mes "[Puchuchartan]"; @@ -681,150 +691,129 @@ um_in,44,71,2 script Utan Shaman 782,{ set .@divide,996; //Rough_Wind break; } - if (countitem(.@divide) > 0) { - mes "[Puchuchartan]"; - mes "Let me try to return the enchanted"; - mes "stone to its rough form..."; - mes "Choose a number from 1 to 9."; - mes "If you wish to cancel this"; - mes "request, enter 0."; - next; - while(1) { - input .@input,0,10; - if (.@input == 0) { + mes "[Puchuchartan]"; + mes "Please enter the"; + mes "number of enchanted"; + mes "stones that you wish"; + mes "to divide. I can only"; + mes "divide up to 10 at a time."; + next; + input .@input,0,11; + if ((.@input > 0) && (.@input < 11)) { + if (countitem(.@divide) >= .@input) { + if (checkweight(.@divide,.@input * 300) == 0) { mes "[Puchuchartan]"; - mes "I see. It's your call."; - mes "Come back when you need me."; + mes "You're carrying too"; + mes "many items right now."; + mes "Put some of your stuff"; + mes "in Kafra Storage, and then"; + mes "come back to me, okay?"; close; } - else if (.@input > 9) { - mes "[Puchuchartan]"; - mes "Remember to choose a number"; - mes "from 1 to 9."; - next; - } - else { - break; - } - } - mes "[Puchuchartan]"; - mes "I will now cast a sacred"; - mes "incantation. Remember the number you entered."; - next; - mes "[Puchuchartan]"; - mes "Umba Umba Kalapum! Umba! Ta!"; - mes "Lukura Ukulele Um! Umba! Ka!"; - mes "Abulaka Tabulakan! Umba! La!"; - mes "Ombaludu Zan Kunu! Umba! Ku!"; - mes "Kum Tum Lakulakun! Umba! Ha!"; - next; - mes "[Puchuchartan]"; - mes "Here's the rough enchanted stones"; - mes "you wished to have. I created this"; - mes "with a lot of effort, so make good"; - mes "use of them."; - delitem .@divide,1; - switch(.@divide) { - case 994: - set .@shaman_p,rand(1,10); - if (.@shaman_p == 1) { - getitem 990,10; //Boody_Red - } - else if (.@shaman_p == 2 || .@shaman_p == 3) { - getitem 990,8; //Boody_Red - } - else if (.@shaman_p >= 4 && .@shaman_p == 6) { - getitem 990,7; //Boody_Red - } - else { - getitem 990,6; //Boody_Red - } - close; - case 995: - set .@shaman_p,rand(1,10); - if (.@shaman_p == 1) { - getitem 991,10; //Crystal_Blue - } - else if (.@shaman_p == 2 || .@shaman_p == 3) { - getitem 991,8; //Crystal_Blue - } - else if (.@shaman_p >= 4 && .@shaman_p <= 6) { - getitem 991,7; //Crystal_Blue - } - else { - getitem 991,6; //Crystal_Blue - } - close; - case 996: - set .@shaman_p,rand(1,10); - if (.@shaman_p == 1) { - if (rand(1,2) == 1) { - getitem 992,10; //Wind_Of_Verdure + mes "[Puchuchartan]"; + mes "I'll try to revert these"; + mes "enchanted stones to their"; + mes "rough forms. Enter a number"; + mes "from 1 to 9, or enter 0 if"; + mes "you decide to cancel."; + next; + while(1) { + input .@input2,0,10; + if (.@input2 == 0) { + mes "[Puchuchartan]"; + mes "You want to cancel?"; + mes "Well, if you change your"; + mes "mind, feel free to come"; + mes "ask me to help at any time."; + close; + } + else if (.@input2 > 9) { + mes "[Puchuchartan]"; + mes "Hm? You need to enter"; + mes "a number from 1 to 9."; + next; } else { - getitem 992,6; //Wind_Of_Verdure + break; } } - else if (.@shaman_p == 2 || .@shaman_p == 3) { - getitem 992,8; //Wind_Of_Verdure - } - else if (.@shaman_p >= 4 && .@shaman_p == 6) { - getitem 992,7; //Wind_Of_Verdure - } - else { - getitem 992,6; //Wind_Of_Verdure - } - close; - case 997: - set .@shaman_p,rand(1,5); - if (.@shaman_p == 1) { - getitem 993,10; //Yellow_Live - } - else if (.@shaman_p == 2) { - getitem 993,8; //Yellow_Live - } - else if (.@shaman_p >= 3 || .@shaman_p <= 4) { - getitem 993,7; //Yellow_Live - } - else { - if (rand(1,2) == 1) { - getitem 993,6; //Yellow_Live + mes "[Puchuchartan]"; + mes "I will now chant the"; + mes "sacred words. Remember"; + mes "the number you entered!"; + next; + mes "[Puchuchartan]"; + mes "Umba Umba Kalapum! Umba! Ta!"; + mes "Lukura Ukulele Um! Umba! Ka!"; + mes "Abulaka Tabulakan! Umba! La!"; + mes "Ombaludu Zan Kunu! Umba! Ku!"; + mes "Kum Tum Lakulakun! Umba! Ha!"; + next; + mes "[Puchuchartan]"; + mes "Here's the rough enchanted stones"; + mes "you wished to have. I created this"; + mes "with a lot of effort, so make good"; + mes "use of them."; + while(1) { + if (.@sha_man == .@input) { + break; } else { - getitem 993,7; //Yellow_Live + set .@shaman_max,.@shaman_max + rand(6,10); + set .@sha_man,.@sha_man + 1; } } + switch(.@divide) { + case 994: + getitem 990,.@shaman_max; //Boody_Red + break; + case 995: + getitem 991,.@shaman_max; //Crystal_Blue + break; + case 996: + getitem 992,.@shaman_max; //Wind_Of_Verdure + break; + case 997: + getitem 993,.@shaman_max; //Yellow_Live + } + delitem .@divide,.@input; + close; + } + else { + mes "[Puchuchartan]"; + mes "So, you wish to have rough"; + switch(.@divide) { + case 994: + mes "fire stones? Then I will need"; + mes "you to bring "+input_want+" pure fire stone."; + break; + case 995: + mes "water stones? Then I'll need"; + mes "you to bring "+input_want+" pure water stone."; + break; + case 996: + mes "wind stones? Then I will need"; + mes "you to bring "+input_want+" pure wind stone."; + break; + case 997: + mes "earth stones? Then I'll need"; + mes "you to bring "+.@input+" pure earth stone."; + break; + } + mes "^3377FF1 "+.@input+" "+getitemname(.@divide)+"^000000."; + next; + mes "[Puchuchartan]"; + mes "That's all I need..."; + mes "Come back when"; + mes "you're ready."; + mes "I will be here."; close; } } else { mes "[Puchuchartan]"; - mes "So, you wish to have rough"; - switch(.@divide) { - case 994: - mes "fire stones? Then I will need"; - mes "you to bring a pure fire stone."; - break; - case 995: - mes "water stones? Then I'll need"; - mes "you to bring a pure water stone."; - break; - case 996: - mes "wind stones? Then I will need"; - mes "you to bring a pure wind stone."; - break; - case 997: - mes "earth stones? Then I'll need"; - mes "you to bring a pure earth stone."; - break; - } - mes "^3377FF1 "+getitemname(.@divide)+"^000000."; - next; - mes "[Puchuchartan]"; - mes "That's all I need..."; - mes "Come back when"; - mes "you're ready."; - mes "I will be here."; + mes "Hm? You need to enter"; + mes "a number from 1 to 10."; close; } case 3: |