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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2018-04-06 20:33:15 +0300
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) SinSloth
-//= Copyright (C) Samuray22
-//= Copyright (C) Evera
-//= Copyright (C) Silent
-//= Copyright (C) Lupus
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) kobra_k88
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Quest NPCs related to Prontera
-//================= Description ===========================================
-//= Collection of Prontera-based quests.
-//= - Culvert Access
-//= - Ph.D Hat Quest
-//= - Gaebolg Family Curse
-//================= Current Version =======================================
-//= 2.9
-//================= Variables Used ========================================
-//= Culvert Access:
-//= - MISC_QUEST (bit 8)
-//= Ph.D Hat Quest:
-//= - n/a
-//= Gaebolg Family Curse:
-//= - prt_curse (max 61)
-//=========================================================================
-
-//== Prontera Culvert :: prt_npc ===========================
-prt_in,88,105,2 script Recruiter 8W_SOLDIER,{
- if (MISC_QUEST & 8) {
- mes "[Recruiter]";
- mes "Ah...";
- mes "I know those eyes.";
- mes "Full of compassion";
- mes "...and courage.";
- next;
- mes "[Recruiter]";
- mes "Of course you're a volunteer for campaign to reclaim the Prontera Culvert. Would you let me warp you there?";
- next;
- if (select("Warp to Culvert Entrance.", "Quit.") == 1) {
- warp "prt_fild05",274,208;
- end;
- }
- close;
- }
- mes "[Recruiter]";
- mes "Ah, let me inform you that the Capital Defense Headquarter of the Rune-Midgarts Kingdom has now decided to recruit a punitive force due to the Prontera Culvert's situation.";
- next;
- switch(select("Volunteer.", "Situation...?", "Quit.")) {
- case 1:
- callsub S_Volunteer;
- mes "[Recruiter]";
- mes "Are you ready, hero?";
- mes "I will now warp you";
- mes "to the Culvert.";
- next;
- warp "prt_fild05",274,208;
- end;
- case 2:
- mes "[Recruiter]";
- mes "Haven't you heard...?";
- mes "The Prontera Culvert is infested with all kinds of filthy vermin!";
- next;
- mes "[Recruiter]";
- mes "Due to the serious risk of water contamination, and the safety of Rune-Midgardians, the Culvert has been quarantined by royal decree.";
- next;
- mes "[Recruiter]";
- mes "Needless to say, this has caused shortages in the water supply in our kingdom. Indeed, such a crisis in these dark times...";
- next;
- mes "[Recruiter]";
- mes "Our people";
- mes "thirst for water...";
- mes "But they thirst";
- mes "even more...";
- mes "For a hero!";
- next;
- mes "[Recruiter]";
- mes "Will you stand idly as the children of Rune-Midgarts suffer from parched throats and shed tears of dryness?! Would you bury our children?!";
- next;
- mes "[Recruiter]";
- mes "Warriors! Rune-Midgarts is calling you! Cleanse this land's pestilence and cast out the vermin in the Culvert! Only you... Can make a difference.";
- next;
- if (select("Volunteer.", "Quit.") == 1) {
- callsub S_Volunteer;
- mes "[Recruiter]";
- mes "Adventurer...";
- mes "I will now warp you";
- mes "to the Prontera Culvert.";
- next;
- warp "prt_fild05",274,208;
- end;
- }
- mes "[Recruiter]";
- mes "Hmpf. Well. The next time you take a drink of water, just remember that an average of nine and a half children just died... ^990000Of thirst^000000.";
- close;
-
- case 3:
- close;
- }
-
-S_Volunteer:
- MISC_QUEST |= 8;
- mes "[Recruiter]";
- mes "Your registration...";
- mes "is now complete.";
- next;
- mes "[Recruiter]";
- mes "I would like to thank you for volunteering to do your part for our great kingdom. Here, take these provisions for your battles against the forces of darkness.";
- next;
- mes "[Recruiter]";
- mes "3 Red Potions, 1 Milk,";
- mes "and 1 Orange Potion";
- mes "...to give you hope.";
- getitem Red_Potion,3;
- getitem Milk,1;
- getitem Orange_Potion,1;
- next;
- return;
-}
-
-prt_fild05,270,212,5 script Culvert Guardian 8W_SOLDIER,{
- if (MISC_QUEST & 8) {
- mes "[Culvert Guardian]";
- mes "Ah, you're one of our volunteers. This is the entrance of the Prontera Culvert.";
- mes "Do you wish to";
- mes "go inside?";
- next;
- if (select("Sure.", "Quit.") == 1) {
- warp "prt_sewb1",131,247;
- end;
- }
- close;
- }
- mes "[Culvert Guardian]";
- mes "I'm sorry, but we can only allow volunteers for the Culvert Campaign to enter.";
- next;
- mes "[Culvert Guardian]";
- mes "If you'd like to volunteer, please visit the ^000077Culvert Registrar^000000 located in the 11 O'clock direction of Prontera.";
- close;
-}
-
-//== Ph.D Hat Quest :: npc_6cript ==========================
-prt_in,38,108,4 script Teacher 1_M_INNKEEPER,{
- if ((countitem(Illusion_Flower) > 0) && (countitem(Hinalle) > 0) && (countitem(Aloe) > 0) && (countitem(Ment) > 0)) {
- mes "[Teacher]";
- mes "Oh...";
- mes "Those Flowers in your hand are...";
- next;
- switch(select("Show Flowers", "Present Flowers", "Cancel")) {
- case 1:
- mes "[Teacher]";
- mes "Ah...";
- mes "Those are definitely the 4 kinds of Flowers I was looking for! Would you give them to me?";
- next;
- mes "[Teacher]";
- mes "If you would...";
- mes "I'll give you my precious item.";
- close;
- case 2:
- if ((countitem(Illusion_Flower) > 0) && (countitem(Hinalle) > 0) && (countitem(Aloe) > 0) && (countitem(Ment) > 0)) {
- delitem Illusion_Flower,1;
- delitem Hinalle,1;
- delitem Aloe,1;
- delitem Ment,1;
- getitem(Ph_D_Hat, 1);
- mes "[Teacher]";
- mes "I really really appreciate you what you've done for me. I'm truly grateful. I will give my precious item to you as promised.";
- next;
- mes "[Teacher]";
- mes "This is the Hat I've worn on my Graduation from my University. It reminds me of my happy school days. Please take this...";
- close;
- }
- else {
- mes "[Teacher]";
- mes "... Oh, I'm Sorry.";
- mes "But that's not what I'm looking for. Maybe you need to study flowers a little bit?";
- close;
- }
- }
- }
- else {
- mes "[Teacher]";
- mes "Don't you think...";
- mes "Flowers are pretty?";
- next;
- switch(select("Talk", "Quit")) {
- case 1:
- mes "[Teacher]";
- mes "When I was young,";
- mes "I had no friends and";
- mes "studied all the time.";
- next;
- mes "[Teacher]";
- mes "Sometimes I regret what I did when I was younger, but it's not a big deal now. Through hard study, I finished entire educational courses earlier than all the other students.";
- next;
- mes "[Teacher]";
- mes "However...";
- mes "I was sad and sometimes lonely. Whenever the studying got too hard, I needed someone who would listen to me. Finally, one day, I met my best friend.";
- next;
- mes "[Teacher]";
- mes "When I saw a Pretty Flower blooming in the abandoned Garden, I realized It was my friend which shared my fate.";
- next;
- mes "[Teacher]";
- mes "Although it is a Common and Normal Flower to others, she gave me the reason to study again. I could achieve my goals because of her.";
- next;
- mes "[Teacher]";
- mes "So recently...";
- mes "I am trying to pay her back. Now I am studying Flowers, and plan to over the whole world with them.";
- next;
- mes "[Teacher]";
- mes "To accomplish my work...";
- mes "I need bunches of flowers. But for someone who rarely goes outside, it is really hard to find all the flowers I need.";
- next;
- mes "[Teacher]";
- mes "I need 1 ^3355FFIllusion Flower^000000 ,1 ^3355FFHinalle^000000,1 ^3355FFAloe^000000 and 1 ^3355FFMent^000000. If you can bring them to me, I'd give you my treasure...";
- close;
- case 2:
- mes "[Teacher]";
- mes "One of these days I will cover this whole world with Flowers.";
- close;
- }
- }
-}
-
-//== Gaebolg Family Curse :: prt_curse =====================
-prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{
- callsub S_CheckWeight; //Check Player's weight
- if (BaseLevel > 59) {
- if (prt_curse == 0) {
- mes "[Busy-Looking Boy]";
- mes "Aw nuts...";
- mes "What am I gonna do?";
- mes "I have to deliver these";
- mes "books, but... I... Oh man,";
- mes "I can't get scared now!";
- close;
- }
- else if (prt_curse == 1) {
- mes "[Busy-Looking Boy]";
- mes "Aw nuts...";
- mes "What am I gonna do?";
- mes "I have to deliver these";
- mes "books, but... I... Oh man,";
- mes "I can't get scared now!";
- next;
- if (select("Speak with him", "Ignore him") == 1) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Say, what seems";
- mes "to be the problem?";
- next;
- mes "[Busy-Looking Boy]";
- mes ".........?";
- next;
- mes "[Busy-Looking Boy]";
- if (Sex == SEX_MALE) {
- mes "Ack! You're that clumsy";
- mes "dude who made me drop";
- }
- else {
- mes "Ack! You're that ditzy";
- mes "chick who made me drop";
- }
- mes "all of those books earlier!";
- mes "Wait, you ditched me before,";
- mes "so why act all concerned now?";
- emotion e_gasp;
- }
- else {
- mes "[Busy-Looking Boy]";
- mes "Okay, okay...";
- mes "Don't even think";
- mes "about floating in";
- mes "the sky. You're like,";
- mes "so stable. Don't think...";
- mes "Just... Just board that ship...";
- close;
- }
- next;
- select("Well, I, um...");
- mes "[Busy-Looking Boy]";
- if (Sex == SEX_MALE) {
- mes "Yeah... A real";
- mes "man wouldn't have";
- mes "ditched back then";
- mes "without helping me.";
- mes "You're a real creepo,";
- mes "you know that?";
- }
- else {
- mes "Yeah... If you were";
- mes "a graceful and considerate";
- mes "lady, you woulda helped me";
- mes "out before. I'm right, huh?";
- }
- next;
- mes "^3355FFYou instinctively";
- mes "kick over one of the";
- mes "piles of books next";
- mes "to the young boy.";
- mes "You couldn't help it:";
- mes "it was a natural reflex!^000000";
- next;
- specialeffect EF_HITDARK;
- emotion e_omg;
- mes "^3355FF*BAM!*^000000";
- next;
- emotion e_omg;
- mes "[Busy-Looking Boy]";
- mes "Ack! Those books...!";
- mes "It took me so long to";
- mes "stack all of those!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Oh no, what a mess!";
- mes "Here, let me help you";
- mes "arrange these nicely";
- mes "out of the bottom of";
- mes "my freakin' heart.";
- emotion e_lv,1;
- next;
- mes "[Busy-Looking Boy]";
- mes "...";
- mes "......";
- mes ".........";
- emotion e_dots;
- next;
- mes "[Busy-Looking Boy]";
- mes "Huh...?";
- mes "Oh, thanks for";
- mes "helping me out here.";
- mes "I really appreciate it.";
- next;
- select("Are these all yours?");
- mes "[Busy-Looking Boy]";
- mes "These? Oh, I'm supposed";
- mes "to deliver these for my job.";
- mes "I need to take these to Juno";
- mes "from the Prontera Library";
- mes "for a client. However, um...";
- next;
- mes "[Busy-Looking Boy]";
- mes "Well...";
- mes "I get motion sick really";
- mes "easily, so it scares me to";
- mes "death to ride the Airship";
- mes "all the way to Juno.";
- emotion e_dots;
- next;
- mes "[Busy-Looking Boy]";
- mes "Now I'm in trouble!";
- mes "I'm never late, but this";
- mes "time I just can't help it.";
- mes "There's nothing I can do!";
- mes "Oh, I'm gonna lose this job!";
- emotion e_sob;
- next;
- mes "[Busy-Looking Boy]";
- mes "Wait... You adventurers";
- mes "do a lot of traveling, right?";
- mes "If you're traveling to Juno,";
- mes "would you please deliver this";
- mes "for me? I'll be in real trouble";
- mes "if I don't send these books...";
- next;
- callsub S_GetBooks;
- mes "[Busy-Looking Boy]";
- mes "I-I understand.";
- mes "It's none of your ";
- mes "business, I know, but";
- mes "I'm just so desperate...";
- emotion e_sob;
- prt_curse = 2;
- close;
- }
- else if (prt_curse == 2) {
- mes "[Busy-Looking Boy]";
- mes "Oh, hello again.";
- mes "Sorry, but I'm trying to";
- mes "concentrate here. Gonna...";
- mes "Summon all my courage...";
- mes "and b-board that Airship!";
- mes "Argh! No, I can't do it!";
- emotion e_dots;
- next;
- callsub S_GetBooks;
- mes "[Busy-Looking Boy]";
- mes "^333333*Sob...*^000000";
- mes "What am I gonna do?";
- mes "That guy's been waiting";
- mes "for me to deliver his books";
- mes "for quite a while now...";
- emotion e_sob;
- close;
- }
- else if (prt_curse == 3) {
- mes "[Busy-Looking Boy]";
- mes "Oh, please deliver";
- mes "those books I gave";
- mes "you to ^FF0000Mr. Karlomoff^000000, who";
- mes "should be waiting around";
- mes "the Juno Library. Thanks";
- mes "again for your help~";
- close;
- }
- mes "[Busy-Looking Boy]";
- mes "Ack! Would you leave";
- mes "me alone and let me work?";
- mes "I've got something important";
- mes "to do! When I finish arranging";
- mes "these books, need to... I need to make some preparations!";
- close;
- }
- mes "[Busy-Looking Boy]";
- mes "Ack! Would you leave";
- mes "me alone and let me work?";
- mes "I've got something important";
- mes "to do! When I finish arranging";
- mes "these books, I need to... I need to make some preparations!";
- close;
-
-OnTouch:
- callsub S_CheckWeight; //Check Player's weight
- if (BaseLevel > 59) {
- if (prt_curse == 0) {
- specialeffect EF_HITDARK;
- mes "^3355FF*BAM!*^000000";
- next;
- mes "[Busy Looking Boy]";
- mes "Hey, look out!";
- mes "Can't you be more";
- mes "careful?! Geeeeez!";
- emotion e_ag;
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Oops, I'm so sorry.";
- mes "Are you alright?";
- next;
- mes "[Busy Looking Boy]";
- mes "Yeah, no thanks to you!";
- mes "Oh... Don't worry, I'm fine.";
- next;
- mes "^3355FFYou notice that the boy";
- mes "dropped many hardcover";
- mes "books that are probably about";
- mes "ruins and their legends, based";
- mes "on their titles. The boy dusted";
- mes "himself off and began to";
- mes "carefully pile the books.^000000";
- next;
- if (select("Leave", "Help him pile the books") == 1) {
- mes "[Busy-Looking Boy]";
- mes "Next time, look";
- mes "where you're going,";
- mes "alright? I mean, you";
- mes "might really break";
- mes "something if you're";
- mes "always that careless!";
- prt_curse = 1;
- close;
- }
- mes "[Busy-Looking Boy]";
- mes "Huh...?";
- mes "Oh, thanks for";
- mes "helping me out here.";
- mes "I really appreciate it.";
- next;
- select("Are these all yours?");
- mes "[Busy-Looking Boy]";
- mes "These? Oh, I'm supposed";
- mes "to deliver these for my job.";
- mes "I need to take these to Juno";
- mes "from the Prontera Library";
- mes "for a client. However, um...";
- next;
- mes "[Busy-Looking Boy]";
- mes "Well...";
- mes "I get motion sick really";
- mes "easily, so it scares me to";
- mes "death to ride the Airship";
- mes "all the way to Juno.";
- emotion e_dots;
- next;
- mes "[Busy-Looking Boy]";
- mes "Now I'm in trouble!";
- mes "I'm never late, but this";
- mes "time I just can't help it.";
- mes "There's nothing I can do!";
- mes "Oh, I'm gonna lose this job!";
- emotion e_sob;
- next;
- mes "[Busy-Looking Boy]";
- mes "Wait... You adventurers";
- mes "do a lot of traveling, right?";
- mes "If you're traveling to Juno,";
- mes "would you please deliver this";
- mes "for me? I'll be in real trouble";
- mes "if I don't send these books...";
- next;
- callsub S_GetBooks;
- mes "[Busy-Looking Boy]";
- mes "I-I understand.";
- mes "It's none of your ";
- mes "business, I know, but";
- mes "I'm just so desperate...";
- emotion e_sob;
- prt_curse = 2;
- close;
- }
- else if (prt_curse == 3) {
- mes "[Busy-Looking Boy]";
- mes "Oh, please deliver";
- mes "those books I gave";
- mes "you to ^FF0000Mr. Karlomoff^000000, who";
- mes "should be waiting around";
- mes "the Juno Library. Thanks";
- mes "again for your help~";
- close;
- }
- }
- end;
-
-S_GetBooks:
- if (select("Help him", "Don't help him") == 1) {
- mes "[Busy-Looking Boy]";
- mes "Oh, thank you so much!";
- mes "You don't understand how";
- mes "much I dread those Airships.";
- mes "Now, would you please deliver";
- mes "these books to ^FF0000Mr. Karlomoff^000000";
- mes "near the Juno Library?";
- next;
- mes "[Busy-Looking Boy]";
- mes "I know these books are";
- mes "pretty heavy, but be really";
- mes "careful with them! Anyway,";
- mes "thanks for doing this for me.";
- mes "I was really at my wit's end...";
- prt_curse = 3;
- getitem Several_Books,1; //Books
- close;
- }
- return;
-
-S_CheckWeight:
- if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- return;
-}
-
-yuno,311,195,3 script Historian#prt01 4_M_SAGE_A,{
- if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (prt_curse < 3) {
- mes "[Historian]";
- mes "Juno's mysterious past";
- mes "holds some great secret.";
- mes "I'm sure of it! It excites me";
- mes "to know that my research";
- mes "brings me that much closer";
- mes "to finally unveiling it!";
- next;
- mes "[Historian]";
- mes "But I'll admit that even I don't know how much digging I'll";
- mes "have to do to learn what I want. It's our duty as historians to";
- mes "find out the truth of the past, but it definitely won't be easy.";
- next;
- mes "[Historian]";
- mes "To understand, to see the";
- mes "truth of the past with my";
- mes "own eyes... I'd even sell";
- mes "my soul for the opportunity.";
- close;
- }
- else if (prt_curse == 3) {
- mes "^3355FFAs you approached, this";
- mes "historian suddenly closed";
- mes "the book that he was reading,";
- mes "looked to the heavens and";
- mes "let out a deep breath in a vain";
- mes "attempt to relieve his tension.^000000";
- next;
- mes "[Historian]";
- mes "GRRRRRRRRR!";
- mes "Where are my books?!";
- emotion e_ag;
- next;
- select("Are you alright?");
- mes "[Historian]";
- mes "Er? Oh. I'm sorry you";
- mes "had to see that. I'm just";
- mes "extremely upset. You see,";
- mes "I'm expecting a delivery of";
- mes "research books from Prontera,";
- mes "but they haven't arrived yet.";
- next;
- mes "[Historian]";
- mes "In fact, the delivery boy is";
- mes "very late. This will delay my";
- mes "research considerably since";
- mes "I cannot proceed without more";
- mes "new material to study.";
- next;
- if (countitem(Several_Books) > 0) {
- select("Excuse me, but what's your name?");
- mes "[Historian]";
- mes "Hm? I'm Karlomoff, the";
- mes "1st scholar of the Rekenber";
- mes "Historical Research Group.";
- mes "Did you need something, or";
- mes "were you looking around here";
- mes "for somebody in particular?";
- next;
- }
- else {
- select("Oh, I'm delivering the books for him.");
- emotion e_what;
- mes "[Historian]";
- mes "Ah, really?";
- mes "Great, you're here!";
- mes "So, where are the books?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I...";
- mes "I don't have";
- mes "them right now.";
- next;
- mes "[Historian]";
- mes "What...?";
- mes "Don't tell me that";
- mes "you lost them! Those";
- mes "books were priceless!";
- mes "Did you come all this";
- mes "way just to tell me that?";
- next;
- mes "[Historian]";
- mes "Well, I suppose you'll";
- mes "have to report the loss of";
- mes "the books and get some new";
- mes "copies of those books that";
- mes "you were supposed to deliver.";
- mes "Now hurry, I need to research!";
- close;
- }
- select("Right, I brought your books.");
- mes "[Historian]";
- mes "What? But you're not the";
- mes "delivery boy. Well, let me see";
- mes "the books you've brought. Hm...";
- mes "Just as I thought: the Rune-";
- mes "Midgarts Kingdom has a great";
- mes "wealth of ancient information.";
- next;
- mes "[Historian]";
- mes "Ah, thank you so much for";
- mes "bringing these. However, by";
- mes "your mode of dress, I can tell";
- mes "that you are an adventurer.";
- mes "What happened to the delivery boy that was supposed to bring these?";
- next;
- mes "[Historian]";
- mes "..........?";
- mes "Afraid to ride the Airship?";
- mes "Motion sickness? Well, that's";
- mes "quite understandable. The poor";
- mes "boy should have contacted me";
- mes "about that beforehand.";
- next;
- mes "[Historian]";
- mes "Goodness, it's been ";
- mes "a while since I've had";
- mes "a visitor. Would you like";
- mes "to stay and chat for a bit?";
- mes "Just give me a minute to get";
- mes "a cool drink of water first~";
- prt_curse = 4;
- delitem Several_Books,1; //Books
- close;
- }
- else if (prt_curse == 4) {
- mes "[Historian]";
- mes "Ah, that glass of";
- mes "water was just what";
- mes "I needed to refresh";
- mes "myself. Let me tell you";
- mes "a little bit about my work.";
- next;
- mes "[Historian]";
- mes "I might have it mentioned before, but my name is Karlomoff and";
- mes "I work in the Rekenber Historical Research as its 1st scholar. We";
- mes "recently finished our project on the Schwaltzvalt Republic.";
- next;
- mes "[Historian]";
- mes "Now, we're trying to learn";
- mes "more about the Rune-Midgarts";
- mes "Kingdom's history. We believe";
- mes "it's linked to our Schwaltzvalt";
- mes "Republic because they share the";
- mes "continent. Makes sense, right?";
- next;
- mes "[Historian]";
- mes "Ultimately, we hope that";
- mes "new information from our";
- mes "research of Rune-Midgarts will";
- mes "shed some new light on our";
- mes "current understanding of the";
- mes "Schwaltzvalt Republic's past.";
- next;
- mes "[Historian]";
- mes "Including myself, there are";
- mes "^3131FF3 members of the Rekenber";
- mes "Historical Research Group^000000";
- mes "that are studying the Rune-";
- mes "Midgarts Kingdom's history.";
- next;
- select("Rekenber Historical Research Group?");
- mes "[Historian]";
- mes "You adventurers from Rune-";
- mes "Midgarts may not know it, but";
- mes "the Rekenber Corporation has";
- mes "unofficial control over our";
- mes "Schwaltzvalt Republic. Some";
- mes "hate it, others don't care.";
- next;
- mes "[Historian]";
- mes "Anyway, Rekenber has its own";
- mes "Historical Research Group since";
- mes "rediscovering ancient technologies has been key to its success, well,";
- mes "so far as I can tell. Personally, I enjoy the pursuit of knowledge.";
- next;
- mes "[Historian]";
- mes "Oh, here's an interesting";
- mes "fact! Did you know that the";
- mes "title of ruler of Rune-Midgarts";
- mes "isn't always passed down";
- mes "through the same family?";
- next;
- mes "[Historian]";
- mes "Actually, there are several";
- mes "royal families that hold a";
- mes "special competition to decide";
- mes "which prince becomes the";
- mes "next king. Fascinating...";
- next;
- select("Several royal families?");
- mes "[Historian]";
- mes "Yes, I'll try to explain it";
- mes "briefly. There are a total";
- mes "of 7 royal families. Each";
- mes "family is descended from one";
- mes "of the 7 warriors that founded";
- mes "the Rune-Midgarts Kingdom.";
- next;
- mes "[Historian]";
- mes "According to the records,";
- mes "Jormungand, the snake of the";
- mes "earth, appeared and brought";
- mes "chaos to the entire continent.";
- mes "7 warriors appeared and drove the serpent away, saving the world.";
- next;
- mes "[Historian]";
- mes "With the return of peace,";
- mes "the 7 warriors established";
- mes "the Rune-Midgarts Kingdom,";
- mes "choosing Tristram Gaebolg III";
- mes "as the kingdom's first ruler. ";
- next;
- mes "[Historian]";
- mes "Knowing that their descendents";
- mes "may not always be deserving of";
- mes "ruling the kingdom, the 7 warriors agreed to hold a contest amongst";
- mes "their families each generation to prevent royal corruption.";
- next;
- emotion e_swt2;
- mes "[Historian]";
- mes "Oh... Not too excited";
- mes "about history, huh? Well,";
- mes "maybe if I sing the ancient";
- mes "song of this myth, you'd be";
- mes "better able to understand...";
- next;
- mes "[Historian]";
- mes "^FF0000*The great serpent*^000000";
- mes "^FF0000*swallowed the sea.*^000000";
- mes "^FF0000*The eagle of the rainbow*^000000";
- mes "^FF0000*swallowed the serpent.*^000000";
- mes "^FF0000*Then the eagle built its nest.*^000000";
- mes "^FF0000*A nest upon the swallowed sea.*^000000";
- next;
- mes "[Historian]";
- mes "^333333*Ahem*^000000 As you see, I'm";
- mes "quite tone deaf. But the";
- mes "point is that people still";
- mes "praise the 7 warriors' exploits";
- mes "through this song. Isn't that";
- mes "interesting to know about?";
- prt_curse = 5;
- close;
- }
- else if (prt_curse == 5) {
- mes "[Historian]";
- mes "I'm sorry that I let my";
- mes "mouth run while talking at";
- mes "great length about Rune-";
- mes "Midgart's history. Still,";
- mes "I hope you found that tale";
- mes "at least a little enjoyable.";
- next;
- mes "[Historian]";
- mes "Oh! Will you be returning to";
- mes "the Rune-Midgarts Kingdom?";
- mes "If so, then I have a favor to";
- mes "ask you. Would you please";
- mes "deliver this report I've written to my colleague in Morroc?";
- next;
- mes "[Historian]";
- mes "It would be a great help";
- mes "to me if you could get this";
- mes "report to her right away.";
- mes "Ah, her name is Rodafrian.";
- mes "I'm certain you can find her";
- mes "somewhere in that desert town.";
- prt_curse = 6;
- getitem File01,1;
- close;
- }
- else if (prt_curse == 6) {
- mes "[Historian]";
- mes "Please find my colleague,";
- mes "Rodafrian, in Morroc and";
- mes "deliver my report to her.";
- mes "You should be able to find";
- mes "her there doing research.";
- next;
- if (select("I will", "Can I listen to that song again?") == 1) {
- mes "[Historian]";
- mes "Once again, thank";
- mes "you for your help.";
- mes "It will really speed the";
- mes "progress of my research,";
- mes "especially since those books";
- mes "were delivered fairly late...";
- }
- else {
- mes "[Historian]";
- mes "Song? Oh, you mean the";
- mes "one praising the 7 who";
- mes "founded the Rune-Midgarts";
- mes "Kingdom? Sure, let's see now...";
- next;
- mes "[Historian]";
- mes "^FF0000*The great serpent*^000000";
- mes "^FF0000*swallowed the sea.*^000000";
- mes "^FF0000*The eagle of the rainbow*^000000";
- mes "^FF0000*swallowed the serpent.*^000000";
- mes "^FF0000*Then the eagle built its nest.*^000000";
- mes "^FF0000*A nest upon the swallowed sea.*^000000";
- next;
- mes "[Historian]";
- mes "You must be more interested";
- mes "in history than I suspected.";
- mes "If you'd like, I'll write you a";
- mes "letter or recommendation";
- mes "for the Rekenber Historical";
- mes "Research Group. Ha ha ha~";
- }
- close;
- }
- else if (prt_curse > 55) {
- mes "[Historian]";
- mes "Ah, it's been a while";
- mes "since the last time I saw";
- mes "you. Rodafrian actually came";
- mes "to visit me a few days ago.";
- mes "I believe she came here";
- mes "to gloat or threaten me...";
- next;
- mes "[Historian]";
- mes "It was very surreal.";
- mes "She kept raving about";
- mes "some incredible revelation,";
- mes "and about finally putting me";
- mes "in my place. I didn't know she";
- mes "could be so competitive!";
- close;
- }
- else {
- mes "[Historian]";
- mes "ZzzzZZz....";
- mes "ZzzzZZz....ZZZzzzz...";
- close;
- }
-}
-
-morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
- if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (prt_curse == 6) {
- if (countitem(File01) < 0) {
- mes "^3355FFYou seem to have lost";
- mes "Karlomoff's Report. You";
- mes "needed to deliver here to";
- mes "one of his colleagues...";
- close;
- }
- mes "[Historian Rodafrian]";
- mes "Oh, how does this place";
- mes "have to be so hot? This";
- mes "can't be good for my skin...";
- mes "Ooh, I wish I were back home";
- mes "in the Schwaltzvalt Republic~";
- emotion e_sob;
- next;
- mes "[Historian Rodafrian]";
- mes "Hello there.";
- mes "E-excuse me, but,";
- mes "um, may I help you?";
- next;
- select("Mr. Karlomoff has sent me.");
- mes "[Historian Rodafrian]";
- mes "Karlomoff...?";
- mes "Him? Alright...";
- mes "What did he send";
- mes "you to me for?";
- next;
- mes "^3355FFYou hand Karlomoff's";
- mes "report to Rodafrian.^000000";
- next;
- mes "[Historian Rodafrian]";
- mes "A report? What does he";
- mes "want to show off this time?";
- mes "^333333*Sigh*^000000 Ah well, thanks for";
- mes "the trouble. I'll look at it,";
- mes "though I'm not expecting";
- mes "much if Karlomoff wrote it.";
- next;
- if (select("Ask her about her research", "End conversation") == 1) {
- mes "[Historian Rodafrian]";
- mes "Oh, you know about the";
- mes "Rekenber Historical Research";
- mes "Group? Ah, right. Karlomoff";
- mes "must have told you already.";
- mes "Currently we're researching";
- mes "the Rune-Midgarts Kingdom.";
- next;
- mes "[Historian Rodafrian]";
- mes "Now, while I understand the";
- mes "value of ancient books and";
- mes "records, I think Karlomoff";
- mes "relies on them too much.";
- mes "I prefer more active research";
- mes "in the vein of archaelogy.";
- next;
- mes "[Historian Rodafrian]";
- mes "Right now, I'm spending";
- mes "time in Morroc to visit the";
- mes "Sphinx and Pyramids and see";
- mes "if I can excavage some relics.";
- mes "Hopefully I can uncover some new historical evidence that way.";
- next;
- mes "[Historian Rodafrian]";
- mes "If you're interested in";
- mes "learning more about Morroc's";
- mes "history, please go ahead and";
- mes "talk to my assistance. He's very passionate about studying this";
- mes "town's culture and background.";
- next;
- mes "[Historian Rodafrian]";
- mes "Actually, the people of";
- mes "Morroc also appreciate their";
- mes "town's history, and pass down";
- mes "songs about ancient times";
- mes "through the generations. Let's";
- mes "see, how did that one go?";
- next;
- mes "[Historian Rodafrian]";
- mes "^FF0000*The great serpent*^000000";
- mes "^FF0000*swallowed the sea.*^000000";
- mes "^FF0000*The eagle of the rainbow*^000000";
- mes "^FF0000*swallowed the serpent, and*^000000";
- mes "and... and... Um. Oh dear.";
- next;
- mes "[Historian Rodafrian]";
- mes "I can't remember the next";
- mes "line! Actually, have you";
- mes "heard this song before?";
- next;
- switch(select("Yes, I have.", "Yes, but it is different.", "No, sorry.")) {
- case 1:
- mes "[Historian Rodafrian]";
- mes "Oh, that's great!";
- mes "Would you provide";
- mes "me with the line that";
- mes "follows these lyrics?";
- next;
- mes "^FF0000*The great serpent*^000000";
- mes "^FF0000*swallowed the sea.*^000000";
- mes "^FF0000*The eagle of the rainbow*^000000";
- mes "^FF0000*swallowed the serpent.*^000000";
- mes "......................";
- next;
- input .@answer$;
- if (.@answer$ == "Then the eagle built its nest.") {
- mes "[Historian Rodafrian]";
- mes "Really? That makes";
- mes "sense, but those lyrics";
- mes "sound different than the";
- mes "ones I had heard. Hmmmm...";
- mes "If you don't mind, would you";
- mes "please tell me your name?";
- callsub S_GiveName,1;
- }
- else {
- mes "[Historian Rodafrian]";
- mes "Huh...?";
- mes "That doesn't sound";
- mes "right at all. Are you sure";
- mes "that's the lyric you heard?";
- delitem File01,1;
- prt_curse = 7;
- close;
- }
-
- case 2:
- mes "[Historian Rodafrian]";
- mes "What was that?";
- mes "The song is different?";
- mes "Hmm. Then, would you";
- mes "please sing the version";
- mes "that you know to me?";
- next;
- mes "^3355FFYou clear your throat";
- mes "and begin to sing the song";
- mes "that you heard from Karlomoff.^000000";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- input .@line$;
- if (.@line$ == "The great serpent swallowed the sea.") {
- .@total += 1;
- mes "*The great serpent*";
- mes "*swallowed the sea.*";
- }
- else mes "* "+.@line$+"*";
-
- input .@line$;
- if (.@line$ == "The eagle of the rainbow swallowed the serpent.") {
- .@total += 1;
- mes "*The eagle of the rainbow*";
- mes "*swallowed the serpent.*";
- }
- else mes "*"+.@line$+"*";
-
- input .@line$;
- if (.@line$ == "Then the eagle built its nest.") {
- .@total += 1;
- mes "*Then the eagle built its nest.*";
- }
- else mes "*"+.@line$+"*";
-
- input .@line$;
- if (.@line$ == "A nest upon the swallowed sea.") {
- .@total += 1;
- mes "*A nest upon the swallowed sea.*";
- }
- else mes "*"+.@line$+"*";
- next;
- if (.@total == 4) {
- mes "[Historian Rodafrian]";
- mes "Really? That makes";
- mes "sense, but those lyrics";
- mes "sound different than the";
- mes "ones I had heard. Hmmmm...";
- mes "If you don't mind, would you";
- mes "please tell me your name?";
- callsub S_GiveName,1;
- }
- else {
- mes "[Historian Rodafrian]";
- mes "Huh...?";
- mes "That doesn't sound right";
- mes "at all. Are you sure those";
- mes "are the lyrics you heard?";
- delitem File01,1;
- prt_curse = 7;
- close;
- }
-
- case 3:
- mes "[Historian Rodafrian]";
- mes "............";
- mes "........................";
- mes "Well then. Would you";
- mes "mind if I ask you for";
- mes "your name, adventurer?";
- callsub S_GiveName,1;
- }
- }
- mes "[Historian]";
- mes "Although I love doing my";
- mes "research and uncovering";
- mes "new information regarding";
- mes "history, I feel a little lonely";
- mes "sometimes. Not many people";
- mes "share my interests, you know...";
- close;
- }
- else if (prt_curse == 7) {
- mes "^3355FFArms folded, Rodafrian";
- mes "seems to be deep in thought.";
- mes "Then, as if making making";
- mes "an important decision, she";
- mes "looks directly into your eyes";
- mes "and begins to speak.^000000";
- next;
- mes "[Historian Rodafrian]";
- mes "Adventurer...";
- mes "I want to know your name.";
- callsub S_GiveName,0;
- }
- else if (prt_curse > 7 && prt_curse < 30) {
- mes "[Historian Rodafrian]";
- mes "As I recall, Mondo should";
- mes "be at Mount Mjolnir, located";
- mes "in the northern region of the";
- mes "Rune-Midgarts Kingdom. Ask";
- mes "him for the lyrics of the song that I can't seem to remember...";
- close;
- }
- else if (prt_curse == 30 || prt_curse == 55) {
- mes "[Historian Rodafrian]";
- mes "Oh, you've returned.";
- mes "Have you met with Mondo";
- mes "and figured out the lyrics of";
- mes "that song I was looking for?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "^FF0000*The great serpent*^000000";
- mes "^FF0000*swallowed the sea.*^000000";
- mes "^FF0000*The eagle of the rainbow*^000000";
- mes "^FF0000*swallowed the serpent.*^000000";
- mes "^FF0000*Then snake scales grew on*^000000";
- mes "^FF0000*the eagle, and it slowly died.*^000000";
- next;
- mes "[Historian Rodafrian]";
- mes "Oh, yes!";
- mes "Yes, that was it! Now";
- mes "I remember, thank you";
- mes "so much! Ah, back to work...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "^333333(As a historian, Rodafrian";
- mes "might be able to help me in";
- mes "investigating the curse of the";
- mes "Gaebolgs. The priests told me";
- mes "not to tell anybody, though.";
- mes "Should I take this risk?)^000000";
- next;
- if (select("Tell her about Jormungand's curse", "Don't tell her") == 1) {
- mes "^3355FFYou explain everything";
- mes "that you have learned to";
- mes "Rodafrian, choosing not";
- mes "to withhold any secrets.^000000";
- emotion e_ic;
- next;
- mes "[Historian Rodafrian]";
- mes ".....................!";
- emotion e_gasp;
- next;
- mes "[Historian Rodafrian]";
- mes "Thank you for sharing that";
- mes "with me. I hope you realize";
- mes "how precious that information";
- mes "is. I had no idea the royal";
- mes "family was keeping that kind";
- mes "of secret. Goodness, me...";
- next;
- mes "[Historian Rodafrian]";
- mes "You know, I don't really";
- mes "know much about poison, but";
- mes "I do know that, aside from our";
- mes "own Assassins, there are poison";
- mes "experts living in some strange";
- mes "land located to the west.";
- next;
- mes "[Historian Rodafrian]";
- mes "Anyway, your report about";
- mes "the Gaebolg family will be";
- mes "greatly appreciated by the";
- mes "Rekenber Historical Research";
- mes "Group. But first, I need to";
- mes "finish this Morroc project...";
- next;
- mes "[Historian Rodafrian]";
- mes "Anyway, keep this information";
- mes "a secret between me and you";
- mes "for now. Then, when I reveal the secret curse of the Gaebolg royal";
- mes "family, I'll finally outshine that Karlomoff! Bwahahahahaha!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "^333333(Drat, she didn't give me";
- mes "any help... All I did was";
- mes "reveal a huge secret to her";
- mes "that she might spread around!";
- mes "Oh well, I guess I better head";
- mes "back to the priests...)^000000";
- if (prt_curse == 30) {
- prt_curse = 31;
- changequest 18042,18044;
- } else {
- prt_curse = 60;
- changequest 18051,18052;
- }
- close;
- }
-
- mes "[Historian Rodafrian]";
- mes "Oh, let me thank you";
- mes "once again for going";
- mes "through the trouble of";
- mes "getting that lyric for me~";
- mes "I put my assistant through";
- mes "enough trouble already...";
- next;
- mes "[Historian Rodafrian]";
- mes "I also better not forget";
- mes "to go through Karlomoff's";
- mes "report. I'll have to have a";
- mes "debate with him sooner or";
- mes "later, and I really want to";
- mes "put that guy in his place!";
- next;
- mes "^3355FFRodafrian seemed very";
- mes "happy and began to read";
- mes "through Karlomoff's report.";
- mes "For now, it would be best";
- mes "to return to Father Bamph.^000000";
- if (prt_curse == 30) {
- prt_curse = 40;
- changequest 18042,18045;
- } else {
- prt_curse = 56;
- completequest 18051;
- }
- close;
- }
- else if (prt_curse == 31 || prt_curse == 40) {
- mes "^3355FFRodafrian seemed very";
- mes "happy and began to read";
- mes "through Karlomoff's report.";
- mes "For now, it would be best";
- mes "to return to Father Bamph.^000000";
- close;
- }
- else if (prt_curse == 56) {
- emotion e_an;
- mes "[Historian Rodafrian]";
- mes "I just paid a visit to";
- mes "Karlomoff and gave him";
- mes "a piece of my mind! I think...";
- mes "I think I put him in his place.";
- mes "But I can never really tell";
- mes "with that sneaky guy...";
- close;
- }
- else if (prt_curse == 60) {
- emotion e_an;
- mes "[Historian Rodafrian]";
- mes "I just aid a visit to";
- mes "Karlomoff and gave him";
- mes "a piece of my mind! I think...";
- mes "I think I put him in his place.";
- mes "But I can never really tell";
- mes "with that sneaky guy...";
- next;
- mes "It doesn't look like";
- mes "Rodafrian can offer you";
- mes "any more information. For";
- mes "now, it would be best to";
- mes "go to ^3355FFProntera Church.^000000";
- close;
- }
- else {
- mes "[Historian Rodafrian]";
- mes "I'm sorry, but I'm";
- mes "really very busy with my";
- mes "research at the moment.";
- mes "Perhaps we can talk later";
- mes "once I've completed this?";
- close;
- }
-
-S_GiveName:
- next;
- select("My name is "+strcharinfo(PC_NAME)+".");
- mes "[Historian Rodafrian]";
- mes "Ah "+strcharinfo(PC_NAME)+", eh?";
- mes "Do you mind if I ask you a favor? I really need to verify the true";
- mes "lyrics for this song. However,";
- mes "I need to stay here in Morroc";
- mes "to complete my research.";
- next;
- mes "[Historian Rodafrian]";
- mes "Would you please find my";
- mes "colleague Mondo and ask him";
- mes "for this song's lyrics? You can";
- mes "find him in the ancient ruins";
- mes "in Mount Mjolnir, north in the";
- mes "Rune-Midgarts Kingdom.";
- next;
- mes "[Historian Rodafrian]";
- mes "I apologize for asking";
- mes "you to do what sounds like";
- mes "a silly errand, but I actually";
- mes "need to know this song's lyrics";
- mes "for the sake of my research...";
- if (getarg(0) == 1) delitem File01,1;
- prt_curse = 8;
- changequest 18031,18032;
- close;
-}
-
-mjolnir_01,135,168,3 script Historian#prt03 4_M_SAGE_A,{
- if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (prt_curse == 8) {
- mes "[Historian Mondo]";
- mes "Excuse me...";
- mes "But if you don't have";
- mes "anything important for";
- mes "me, then would you";
- mes "please leave? I have";
- mes "research to attend to...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I'm sorry, but Ms. Rodafrian";
- mes "wanted me to ask you for the";
- mes "lyrics of some song describing";
- mes "the Rune-Midgarts Kingdom's";
- mes "founding. Would you tell";
- mes "them to me for her?";
- next;
- mes "[Historian Mondo]";
- mes "Rodafrian? Oh, she must";
- mes "mean that old children's";
- mes "song. How did it go now?";
- mes "Ah, now I remember...";
- next;
- mes "[Historian Mondo]";
- mes "^FF0000*The great serpent*^000000";
- mes "^FF0000*swallowed the sea.*^000000";
- mes "^FF0000*The eagle of the rainbow*^000000";
- mes "^FF0000*swallowed the serpent.*^000000";
- mes "^FF0000*Then snake scales grew on*^000000";
- mes "^FF0000*the eagle, and it slowly died.*^000000";
- next;
- select("...........?");
- mes "[Historian Mondo]";
- mes "Yes, I know: the song";
- mes "is rather morbid, despite";
- mes "the fact that it's sung like";
- mes "such a happy song. Sometimes";
- mes "these little songs are supposed";
- mes "to scare kids into doing good.";
- next;
- select("Excuse me...");
- mes "[Historian Mondo]";
- mes "Hm? You look confused.";
- mes "Did you have a question";
- mes "to ask me about the song?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Actually, I heard";
- mes "a different version";
- mes "of this song, so I was";
- mes "wondering why the lyrics";
- mes "would be different...";
- next;
- mes "[Historian Mondo]";
- mes "Really now?";
- mes "Well then, let me";
- mes "hear the version that";
- mes "you've heard, starting";
- mes "from the beginning.";
- next;
- callsub S_Song;
- }
- else if (prt_curse == 9) {
- mes "[Historian Mondo]" ;
- mes "Ah, would you tell me";
- mes "the lyrics of the version of";
- mes "the Rune-Midgarts Kingdom";
- mes "founding myth song that";
- mes "you happened to hear?";
- next;
- callsub S_Song;
- }
- else if (prt_curse == 10) {
- mes "[Historian Mondo]";
- mes "Interesting...";
- mes "The version you heard";
- mes "from Karlomoff is different";
- mes "than the one I know. It's";
- mes "possible that his version";
- mes "is the most authentic.";
- next;
- mes "[Historian Mondo]";
- mes "After all, I learned";
- mes "the version I know";
- mes "by listening to a";
- mes "little kid sing it.";
- next;
- select("A kid?");
- mes "[Historian Mondo]";
- mes "Yeah. My guess? The version";
- mes "that the kid sang might have";
- mes "changed as it was transmitted";
- mes "by mouth through the generations. If you want to learn more, you";
- mes "should probably find that kid.";
- next;
- mes "[Historian Mondo]";
- mes "Anyway, Karlomoff may have";
- mes "the most accurate version of";
- mes "the song since he's very good";
- mes "at procuring and authenticating";
- mes "historical written records and";
- mes "documents. It's his specialty.";
- next;
- mes "[Historian Mondo]";
- mes "Ah, if you want to learn more,";
- mes "then you should try to find the";
- mes "kid that was singing the song.";
- mes "Hmm, he might be around ^3131DDthe";
- mes "river near here^000000. Hopefully it";
- mes "won't be too hard to find him.";
- next;
- mes "[Historian Mondo]";
- mes "Once you're able to talk";
- mes "to that kid, go ahead and";
- mes "report back to Rodafrian.";
- mes "She probably needs to know";
- mes "soon, and I can talk to that";
- mes "little kid at my leisure, so...";
- next;
- mes "[Historian Mondo]";
- mes "Well then, I hope you";
- mes "find what you're looking";
- mes "for. Good luck in your";
- mes "travels, adventurer.";
- prt_curse = 11;
- changequest 18032,18033;
- close;
- }
- else {
- mes "[Historian Mondo]";
- mes "Isn't this such";
- mes "a beautiful place?";
- mes "It's no wonder that";
- mes "ancient peoples chose";
- mes "to live around here...";
- close;
- }
-
-
-S_Song:
- mes "["+strcharinfo(PC_NAME)+"]";
- input .@line$;
- if (.@line$ == "The great serpent swallowed the sea.") {
- .@total += 1;
- mes "*The great serpent*";
- mes "*swallowed the sea.*";
- }
- else mes "*"+.@line$+"*";
-
- input .@line$;
- if (.@line$ == "The eagle of the rainbow swallowed the serpent.") {
- .@total += 1;
- mes "*The eagle of the rainbow*";
- mes "*swallowed the serpent.*";
- }
- else mes "*"+.@line$+"*";
-
- input .@line$;
- if (.@line$ == "Then the eagle built its nest.") .@total += 1;
- mes "*"+.@line$+"*";
-
- input .@line$;
- if (.@line$ == "A nest upon the swallowed sea.") .@total += 1;
- mes "*"+.@line$+"*";
-
- if (.@total == 4) prt_curse = 10;
- else {
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Wait, wait...";
- mes "I think I messed up!";
- mes "(Those weren't the";
- mes "correct lyrics...)";
- prt_curse = 9;
- }
- close;
-}
-
-mjolnir_01,298,302,0 script #prt_poem01 FAKE_NPC,2,2,{
-OnTouch:
- if (prt_curse == 11) {
- mes "^FF0000*The great serpent*^000000";
- mes "^FF0000*swallowed the sea.*^000000";
- close;
- }
- end;
-}
-
-mjolnir_01,300,297,0 script #prt_poem02 FAKE_NPC,2,2,{
-OnTouch:
- if (prt_curse == 11) {
- mes "^FF0000*The great serpent*^000000";
- mes "^FF0000*swallowed the sea.*^000000";
- close;
- }
- end;
-}
-
-mjolnir_01,292,288,0 script #prt_poem03 FAKE_NPC,2,2,{
-OnTouch:
- if (prt_curse == 11) {
- mes "^FF0000*The eagle of the rainbow*^000000";
- mes "^FF0000*swallowed the serpent.*^000000";
- close;
- }
- end;
-}
-
-mjolnir_01,302,286,0 script #prt_poem04 FAKE_NPC,2,2,{
-OnTouch:
- if (prt_curse == 11) {
- mes "^FF0000*Then snake scales*^000000";
- mes "^FF0000*grew on the eagle...*^000000";
- close;
- }
- end;
-}
-
-mjolnir_01,313,279,0 script #prt_poem05 FAKE_NPC,2,2,{
-OnTouch:
- if (prt_curse == 11) {
- mes "^FF0000*And it slowly died...*^000000";
- close;
- }
- end;
-}
-
-mjolnir_01,312,269,5 script Dog#prt 4_DOG01,{
- mes "[Dog]";
- mes "Bow Wow!";
- close;
-}
-
-mjolnir_01,313,269,5 script Dazed Boy#prt 4_M_KID1,{
- if (prt_curse == 11) {
- mes "[Absent-Minded Boy]";
- mes "The great serpent";
- mes "swallowed the sea.";
- mes "The eagle of the rainbow";
- mes "swallowed the serpent.";
- mes "Then snake scales grew on";
- mes "the eagle, and it slowly died.";
- next;
- mes "[Exhausted-Looking Woman]";
- mes "Goodness...!";
- mes "Will you please stop";
- mes "singing that song?";
- next;
- mes "[Absent-Minded Boy]";
- mes "..................";
- next;
- mes "^3355FFThe little boy quietly";
- mes "stared at the woman for a";
- mes "little bit, and then crouched";
- mes "down and began petting a";
- mes "dog sitting next to him.^000000";
- next;
- if (select("What did you just sing?", "Ignore them") == 1) {
- mes "[Absent-Minded Boy]";
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Absent-Minded Boy]";
- mes "Woof-woof, have you";
- mes "heard this song? Mommy";
- mes "taught me to sing it, you";
- mes "know. She says it was sung";
- mes "by people for a long time~";
- next;
- mes "^3355FFThe boy continued speaking";
- mes "to the dog like an old friend,";
- mes "ignoring your presence and";
- mes "acting as if you didn't exist.^000000";
- next;
- mes "[Exhausted-Looking Woman]";
- mes "Kaanu...";
- mes "What did I tell";
- mes "you about ignoring";
- mes "people's questions!";
- next;
- mes "[Kaanu]";
- mes ".........";
- mes "..................";
- mes "Uh oh, Woof-woof.";
- mes "Mommy seems upset";
- mes "for some reason.";
- next;
- mes "[Exhausted-Looking Woman]";
- mes "I'm sorry, my kid is...";
- mes "Look, did you want to know";
- mes "more about that song? Try";
- mes "not to worry about it: it's just an old children's tune.";
- next;
- if (select("Why are you here?", "May I hear the song again?") == 1) {
- mes "[Exhausted-Looking Woman]";
- mes ".................";
- next;
- mes "^3355FFThe woman's lip tightens";
- mes "with shame. It's obvious";
- mes "that this topic makes her";
- mes "feel very uncomfortable.^000000";
- next;
- mes "[Kaanu]";
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Kaanu]";
- mes "Woof-woof, do you know";
- mes "why Mommy is always";
- mes "so sad? I wish I knew";
- mes "why Mommy never smiles...";
- next;
- mes "[Exhausted-Looking Woman]";
- mes "........";
- prt_curse = 12;
- close;
- }
- mes "[Exhausted-Looking Woman]";
- mes "..................";
- next;
- mes "[Exhausted-Looking Woman]";
- mes "Okay. I can do this";
- mes "simple thing for you.";
- mes "Let me recite this song...";
- next;
- mes "[Exhausted-Looking Woman]";
- mes "The great serpent";
- mes "swallowed the sea.";
- mes "The eagle of the rainbow";
- mes "swallowed the serpent.";
- mes "Then snake scales grew on";
- mes "the eagle, and it slowly died.";
- prt_curse = 12;
- close;
- }
- mes "[Absent-Minded Boy]";
- mes "...";
- mes "......";
- mes ".........";
- close;
- }
- else if (prt_curse == 36) {
- mes "^3355FFThe little boy looked";
- mes "very worn and weary of";
- mes "life, a look that is very";
- mes "unsettling on the face";
- mes "of a young child.^000000";
- close;
- }
- else if (prt_curse == 45) {
- mes "^3355FFThe little boy still";
- mes "won't talk to you, but";
- mes "he acknowledges your";
- mes "presense by making eye";
- mes "contact and smiling.^000000";
- close;
- }
- else if (prt_curse > 54) {
- mes "^3355FFThe little boy still";
- mes "won't talk to you, but he";
- mes "make you feel welcome";
- mes "by giving you a warm smile.^000000";
- close;
- }
- else {
- mes "[Absent-Minded Boy]";
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "^3355FFYou find it difficult";
- mes "to ignore the little boy's";
- mes "probing, wary eyes directed";
- mes "at you. It's very clear that";
- mes "he doesn't trust you.^000000";
- close;
- }
-}
-
-mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
- if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (prt_curse == 11) {
- mes "[Absent-Minded Boy]";
- mes "The great serpent";
- mes "swallowed the sea.";
- mes "The eagle of the rainbow";
- mes "swallowed the serpent.";
- mes "Then snake scales grew on";
- mes "the eagle, and it slowly died.";
- next;
- mes "[Exhausted-Looking Woman]";
- mes "Goodness...!";
- mes "Will you please stop";
- mes "singing that song?";
- next;
- mes "[Absent-Minded Boy]";
- mes "..................";
- next;
- mes "^3355FFThe little boy quietly";
- mes "stared at the woman for a";
- mes "little bit, and then crouched";
- mes "down and began petting a";
- mes "dog sitting next to him.^000000";
- next;
- if (select("What did you just sing?", "Ignore them") == 1) {
- mes "[Absent-Minded Boy]";
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Absent-Minded Boy]";
- mes "Woof-woof, have you";
- mes "heard this song? Mommy";
- mes "taught me to sing it, you";
- mes "know. She says it was sung";
- mes "by people for a long time~";
- next;
- mes "^3355FFThe boy continued speaking";
- mes "to the dog like an old friend,";
- mes "ignoring your presence and";
- mes "acting as if you didn't exist.^000000";
- next;
- mes "[Exhausted-Looking Woman]";
- mes "Kaanu...";
- mes "What did I tell";
- mes "you about ignoring";
- mes "people's questions!";
- next;
- mes "[Kaanu]";
- mes ".........";
- mes "..................";
- mes "Uh oh, Woof-woof.";
- mes "Mommy seems upset";
- mes "for some reason.";
- next;
- mes "[Exhausted-Looking Woman]";
- mes "I'm sorry, my kid is...";
- mes "Look, did you want to know";
- mes "more about that song? Try";
- mes "not to worry about it: it's just an old children's tune.";
- next;
- if (select("Why are you here?", "May I hear the song again?") == 1) {
- mes "[Exhausted-Looking Woman]";
- mes ".................";
- next;
- mes "^3355FFThe woman's lip tightens";
- mes "with shame. It's obvious";
- mes "that this topic makes her";
- mes "feel very uncomfortable.^000000";
- next;
- mes "[Kaanu]";
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Kaanu]";
- mes "Woof-woof, do you know";
- mes "why Mommy is always";
- mes "so sad? I wish I knew";
- mes "why Mommy never smiles...";
- next;
- mes "[Exhausted-Looking Woman]";
- mes "........";
- prt_curse = 12;
- close;
- }
- mes "[Exhausted-Looking Woman]";
- mes "..................";
- next;
- mes "[Exhausted-Looking Woman]";
- mes "Okay. I can do this";
- mes "simple thing for you.";
- mes "Let me recite this song...";
- next;
- mes "[Exhausted-Looking Woman]";
- mes "The great serpent";
- mes "swallowed the sea.";
- mes "The eagle of the rainbow";
- mes "swallowed the serpent.";
- mes "Then snake scales grew on";
- mes "the eagle, and it slowly died.";
- prt_curse = 12;
- close;
- }
- mes "[Exhausted-Looking Woman]";
- mes "...........";
- close;
- }
- else if (prt_curse == 12) {
- mes "[Exhausted-Looking Woman]";
- mes "Not too many people";
- mes "come to this remote area.";
- mes "What brings you all the";
- mes "way over here, I wonder?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Actually, I'm just";
- mes "trying to learn the";
- mes "real lyrics of that";
- mes "song that little boy";
- mes "has been singing.";
- next;
- mes "[Exhausted-Looking Woman]";
- mes ".........";
- next;
- mes "[Exhausted-Looking Woman]";
- mes "That song's lyrics, and";
- mes "its meaning, can change";
- mes "from person to person as";
- mes "time goes on. I suppose part";
- mes "of the reason is because it's";
- mes "been handed down orally...";
- next;
- mes "[Exhausted-Looking Woman]";
- mes "It sounds like such a happy";
- mes "song, but it's meaning had";
- mes "changed for me ever since";
- mes "the accident had happened...";
- mes "It's been so long, but I don't";
- mes "think the pain will ever heal.";
- next;
- select("Accident?");
- mes "[Exhausted-Looking Woman]";
- mes "I'm... I'm sorry.";
- mes "I don't think I can talk";
- mes "about it. If I try, I know I'll";
- mes "relive the horror. Every day";
- mes "is already a struggle to cope";
- mes "with the sins I've committed.";
- next;
- mes "[Exhausted-Looking Woman]";
- mes "I know it's selfish, but";
- mes "I have a favor to ask of you.";
- mes "I can't really leave this area,";
- mes "and seldom do I receive visitors. Would you be so kind to deliver";
- mes "something to Prontera for me?";
- next;
- mes "[Exhausted-Looking Woman]";
- mes "I used to live in Prontera,";
- mes "and ever since the accident,";
- mes "Father Bamph has been so very";
- mes "supportive of me. It's not enough to repay his kindness, but please";
- mes "give these herbs to him for me.";
- next;
- mes "[Exhausted-Looking Woman]";
- mes "You can find ^3131FFFather Bamph^000000";
- mes "in ^3131FFProntera Church^000000. When you ";
- mes "see him, please give him my";
- mes "warmest regards. I would do it";
- mes "myself, but because of what I did, I can't return to Prontera...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "^333333(Alright then. I guess";
- mes "I should deliver these";
- mes "herbs to Prontera Church";
- mes "before I talk to Rodafrian.)^000000";
- getitem Leather_Pouch,1;
- prt_curse = 13;
- changequest 18033,18034;
- close;
- }
- else if (prt_curse > 12 && prt_curse < 16) {
- mes "[Exhausted-Looking Woman]";
- mes "Father Bamph has helped";
- mes "me so much. Please bring";
- mes "that herb pouch to him in";
- mes "Prontera Church, and give";
- mes "him my warmest regards.";
- close;
- }
- else if (prt_curse == 16) {
- mes "[Bonnie Imbullea]";
- mes "Oh, you've come back?";
- mes "Were you able to deliver";
- mes "that pouch of herbs that";
- mes "I gave you to Father Bamph?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Yes, I did. Actually,";
- mes "Father Bamph sent me";
- mes "here to ask you a few";
- mes "things. You see, he told";
- mes "me all about the royal secret";
- mes "and, well, your exorcism.";
- next;
- mes "[Bonnie Imbullea]";
- mes "Oh. I see.";
- mes "You must think";
- mes "me a monster...";
- mes "Those poor children";
- mes "are dead because of me...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "N-no! Not at all!";
- mes "I just wanted to ask if there";
- mes "was a connection between";
- mes "the song that Kaanu has been";
- mes "singing and Jormungand's curse.";
- next;
- mes "[Bonnie Imbullea]";
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Bonnie Imbullea]";
- mes "After the exorcism failed,";
- mes "I should have been punished";
- mes "with death. But the royal family and the Prontera Church took";
- mes "mercy on me, and allowed";
- mes "me to live here in exile.";
- emotion e_dots;
- next;
- mes "[Bonnie Imbullea]";
- mes "I began to sing this song";
- mes "to keep myself distracted,";
- mes "even if it was related to";
- mes "the Jormungand curse.";
- next;
- mes "[Bonnie Imbullea]";
- mes "You know, now that I think";
- mes "about it, I do remember hearing";
- mes "that after the exorcism failed,";
- mes "a maid found a fragment of a";
- mes "Red Gemstone while cleaning";
- mes "the secret ceremonial grounds.";
- emotion e_gasp,1;
- next;
- mes "[Bonnie Imbullea]";
- mes "I always thought it";
- mes "was a little strange.";
- mes "I wanted to investigate";
- mes "it, but then I was discharged";
- mes "from the Prontera Church";
- mes "after my failure...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "A fragment from";
- mes "a Red Gemstone?";
- mes "Maybe... maybe it's";
- mes "evidence that someone";
- mes "sabotaged the exorcism!";
- next;
- mes "[Bonnie Imbullea]";
- mes "What happened was tragic,";
- mes "but it would make me feel";
- mes "so much better if that were";
- mes "really the truth. Even if the";
- mes "exorcism was sabotaged,";
- mes "we can't turn back time...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "^333333(Hmm...";
- mes "I better head back";
- mes "to Prontera Church";
- mes "and let Father Bamph";
- mes "know about this information.)^000000";
- prt_curse = 17;
- changequest 18035,18036;
- close;
- }
- else if (prt_curse == 17) {
- mes "[Bonnie Imbullea]";
- mes "It's really very";
- mes "difficult to live";
- mes "with this guilt.";
- mes "I was trained to help";
- mes "people, not kill them!";
- next;
- mes "^3355FFYou tried to comfort";
- mes "Bonnie Imbullea for a";
- mes "little while before you";
- mes "return to Prontera Church.";
- close;
- }
- else if (prt_curse == 35 || prt_curse == 44 || prt_curse == 54) {
- mes "^3355FFYou tell Bonnie Imbullea";
- mes "that the deaths of the princes";
- mes "were not her fault and that the exorcism was probably sabotaged.";
- mes "However, you keep specifics, like the use of poison, to yourself.^000000";
- next;
- mes "[Bonnie Imbullea]";
- mes "Is that really true...?";
- mes "Oh, I'm so happy! I really";
- mes "thought I'd have to live the";
- mes "rest of my in seclusion with";
- mes "this horrible shame. Oh, thank";
- mes "you so much for your help!";
- next;
- mes "[Bonnie Imbullea]";
- mes "Kaanu will be able to";
- mes "meet other kids his own";
- mes "age... We can finally live";
- mes "a normal life. How wonderful...";
- next;
- mes "[Bonnie Imbullea]";
- mes "But wait...";
- mes "How exactly did the";
- mes "princes die, then?";
- mes "There weren't any";
- mes "wounds on the bodies";
- mes "from what I remember...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Well, um, I wouldn't know";
- mes "anything about that, but";
- mes "Father Bamph and Father";
- mes "Biscuss are handling the";
- mes "investigation, and they're";
- mes "doing their best to find out.";
- next;
- mes "[Bonnie Imbullea]";
- mes "I see. Well, I believe in";
- mes "them: they're great priests,";
- mes "after all. Although I may be";
- mes "forgiven for my failure, I still fear for the royal family...";
- mes "All I can do for now is pray.";
- next;
- mes "[Bonnie Imbullea]";
- mes "Anyway, I promise that";
- mes "I won't reveal what I know";
- mes "about this incident to the";
- mes "public. And if you ever come";
- mes "by the mountain again, I hope";
- mes "you stop by to visit us.";
- next;
- mes "[Bonnie Imbullea]";
- mes "You don't understand";
- mes "how much the news you've";
- mes "brought really means to me.";
- mes "I can finally free myself from";
- mes "this burdensome guilt...";
- mes "Thank you, kind adventurer~";
- if (prt_curse == 35) {
- prt_curse = 36;
- completequest 18050;
- } else if (prt_curse == 44) {
- prt_curse = 45;
- completequest 18049;
- } else {
- next;
- mes "^3355FFNow, you can return to";
- mes "Rodafrian, the historian";
- mes "stationed in Morroc.^000000";
- prt_curse = 55;
- changequest 18049,18051;
- }
-
- close;
- }
- else if (prt_curse == 36) {
- mes "[Bonnie Imbullea]";
- mes "By your grace and mercy,";
- mes "please pity the poor souls";
- mes "and protect the royal family...";
- mes "Bless us with your light and";
- mes "may your wisdom guide us...";
- close;
- }
- else if (prt_curse == 45) {
- mes "[Bonnie Imbullea]";
- mes "I guess we've gotten";
- mes "too used to the peace";
- mes "and serenity of Mount";
- mes "Mjolnir. It won't be easy";
- mes "to leave, even if we're welcome to return to Prontera...";
- close;
- }
- else if (prt_curse > 54) {
- mes "[Bonnie Imbullea]";
- mes "Thank you so much";
- mes "for helping out in the";
- mes "investigation of the";
- mes "princes. I'd never know";
- mes "happiness again if it";
- mes "weren't for your efforts.";
- close;
- }
- else {
- mes "[Bonnie Imbullea]";
- mes "^333333*Sigh...*^000000";
- close;
- }
-}
-
-
-prt_church,115,122,0 warp #sazekan 1,1,prt_church,168,106
-prt_church,166,106,0 warp #prtchhall 1,1,prt_church,112,122
-
-prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
- if (prt_curse == 13) {
- mes "[Father Bamph]";
- mes "Welcome to";
- mes "Prontera Church.";
- mes "Please relax, and";
- mes "let your mind and";
- mes "spirit find rest in";
- mes "these hallowed halls.";
- next;
- select("Give him the herb pouch.");
- if (countitem(Leather_Pouch) < 1) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Ack!";
- mes "Now, where did I put";
- mes "that pouch with the herbs?";
- close;
- }
- mes "[Father Bamph]";
- mes "May I ask...";
- mes "Why are you giving";
- mes "me this pouch of herbs?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Well, there was this";
- mes "lady living on Mount";
- mes "Mjolnir who wanted me";
- mes "to give this to you. Um, she";
- mes "has a son named Kaanu?";
- next;
- mes "[Father Bamph]";
- mes "Oh, you must have met";
- mes "Bonnie Imbullea. It's";
- mes "been a long time since";
- mes "I've seen her. How is";
- mes "she doing, may I ask?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Oh...";
- mes "I guess she's fine.";
- mes "But she seems really...";
- mes "I dunno, tormented...";
- next;
- mes "[Father Biscuss]";
- mes "Good! If she were happy";
- mes "and relaxed after what she";
- mes "did, not even God would forgive";
- mes "her! She deserves to live the";
- mes "rest of her life in agony!";
- next;
- mes "[Father Bamph]";
- mes "Father Biscuss, how can";
- mes "you say something like that?";
- mes "She did her best to stop what";
- mes "had happened! We should pity";
- mes "her for the suffering she must be feeling. Where is your compassion?";
- next;
- mes "[Father Biscuss]";
- mes "Bah! Don't speak to me";
- mes "about compassion! Weren't";
- mes "you the one who recommended";
- mes "her to perform the exorcism in";
- mes "the first place? You didn't";
- mes "forget that, did you?";
- next;
- mes "[Father Bamph]";
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "[Father Biscuss]";
- mes "Hah!";
- next;
- select("About Bonnie Imbullea");
- mes "[Father Bamph]";
- mes "Well...";
- mes "I don't...";
- mes "I don't know if";
- mes "I should be telling ";
- mes "you about that incident...";
- next;
- mes "[Father Biscuss]";
- mes "You know what? If Bonnie";
- mes "sent this adventurer here";
- mes "for a favor, it probably means";
- mes "she trusts this person. Besides, we need somebody to carry out";
- if (Sex == SEX_MALE)
- mes "this task for us. Why not him?";
- else
- mes "this task for us. Why not her?";
- next;
- mes "[Father Bamph]";
- mes "Your words have the ring";
- mes "of truth, Father Biscuss.";
- mes "Well then, adventurer, give";
- mes "me the opportunity to tell you";
- mes "something very important. But, you must not tell anyone else...";
- prt_curse = 14;
- delitem Leather_Pouch,1;
- close;
- }
- else if (prt_curse == 14) {
- mes "[Father Bamph]";
- mes "What I am about to tell";
- mes "you must be kept secret.";
- mes "Now, do you know about";
- mes "Jormungand, the great serpent";
- mes "born from the god Loki and";
- mes "the giantess, Angrboda?";
- next;
- mes "[Father Bamph]";
- mes "Jormungand was an evil";
- mes "beast that, after the thousand";
- mes "year war between the gods and";
- mes "demons, began to attack humans.";
- mes "It brought great chaos and much";
- mes "suffering around the world...";
- next;
- mes "[Father Bamph]";
- mes "Finally, the first Tristram of";
- mes "the Gaebolg family defeated";
- mes "Jormungand together with 6";
- mes "other warriors, but only after";
- mes "it killed his beloved father.";
- next;
- mes "[Father Bamph]";
- mes "Tristram would become the";
- mes "first king of the Rune-Midgarts";
- mes "Kingdom, but his family would";
- mes "suffer from the curse placed";
- mes "by Jormungand before its defeat. ";
- next;
- mes "[Father Bamph]";
- mes "To this day...";
- mes "^FF0000Every first prince of";
- mes "the Gaebolg family dies";
- mes "at a young age^000000. That is";
- mes "Jormungand's curse and";
- mes "the royal family's secret.";
- emotion e_omg,1;
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "What...?!";
- mes "Is this really true?!";
- mes "Isn't there any way to";
- mes "counter this horrible curse?!";
- next;
- mes "[Father Bamph]";
- mes "Please lower your voice.";
- mes "Yes, it's a shame that the";
- mes "royal family must suffer like";
- mes "this. But all the exorcisms";
- mes "that have been attempted";
- mes "over the years have failed...";
- next;
- mes "[Father Bamph]";
- mes "Although the situation";
- mes "appeared hopeless, King";
- mes "Tristram III tried once again to exorcise the curse. Following";
- mes "his orders, the greatest priests and exorcists were all summoned.";
- next;
- mes "[Father Bamph]";
- mes "A series of tests was";
- mes "performed to select the";
- mes "best priests and exorcists";
- mes "to remove this curse. In the end, ^3131FFBonnie Imbullea^000000 was chosen to";
- mes "lead the exorcism ceremony.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Wait, but you mentioned";
- mes "samething about an accident.";
- mes "Does that mean that she failed";
- mes "in performing the exorcism?";
- next;
- mes "[Father Bamph]";
- mes "Yes, unfortunately.";
- mes "After the priests and";
- mes "exorcists gathered in the";
- mes "secret ceremonial grounds,";
- mes "three princes were killed";
- mes "instead of just the first.";
- next;
- mes "[Father Biscuss]";
- mes "Although we all swore to";
- mes "keep that incident a secret,";
- mes "Bonnie Imbullea took full";
- mes "responsibility for the deaths.";
- mes "That is why she is in self";
- mes "imposed exile from the kingdom.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "What...?";
- mes "That's...";
- mes "That's crazy!";
- next;
- mes "[Father Biscuss]";
- mes "I know that this";
- mes "is a very long story,";
- mes "and that it's a little";
- mes "complicated. Please";
- mes "listen to what we have";
- mes "to ask from here on...";
- emotion e_dots;
- prt_curse = 15;
- close;
- }
- else if (prt_curse == 15) {
- mes "[Father Bamph]";
- mes "Now, you should know that";
- mes "all of the princes that were";
- mes "killed that day bore strange";
- mes "looking marks on their bodies.";
- mes "It almost looked as if they";
- mes "were growing snake scales.";
- emotion e_gasp,1;
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Wait, they grew snake";
- mes "scales? That sounds just";
- mes "like one of the versions of";
- mes "this song I'm investigating.";
- mes "I think it was the song about the Rune-Midgarts Kingdom's origin.";
- next;
- mes "[Father Bamph]";
- mes "Wait, that song?";
- mes "Hm, I don't see how";
- mes "it's related. Let's see";
- mes "now, how did it go?";
- mes "Rainbows... Eagles...";
- mes "Ah! Now I remember!";
- next;
- mes "[Father Bamph]";
- mes "The great serpent";
- mes "swallowed the sea.";
- mes "The eagle of the rainbow";
- mes "swallowed the serpent.";
- mes "Then the eagle built its nest.";
- mes "A nest upon the swallowed sea.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Hmm...";
- mes "Well, I heard a";
- mes "different version";
- mes "of the same song.";
- mes "It goes like...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "The great serpent";
- mes "swallowed the sea.";
- mes "The eagle of the rainbow";
- mes "swallowed the serpent.";
- mes "Then snake scales grew on";
- mes "the eagle, and it slowly died.";
- next;
- mes "[Father Bamph]";
- mes "Oh, my. I learned the song";
- mes "when I was a young boy from";
- mes "my father. However, your version seems to reveal the secret curse";
- mes "of the Gaebolgs. Please tell me, where did you hear that song?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Well, I first heard this";
- mes "version from a historian,";
- mes "and then I found out that";
- mes "Bonnie Imbullea knows it as";
- mes "well. Um, is there a problem?";
- next;
- mes "[Father Bamph]";
- mes "If those song lyrics are";
- mes "spread, the secret of the";
- mes "royal family curse could be";
- mes "revealed to the public. Would";
- mes "you please help us by speaking";
- mes "to Bonnie Imbullea once again?";
- next;
- mes "[Father Bamph]";
- mes "If you can, please try to";
- mes "see if you can learn of any";
- mes "connection between the curse";
- mes "and the song, or if she can";
- mes "remember anything that happened";
- mes "after the exorcism failed...";
- prt_curse = 16;
- changequest 18034,18035;
- close;
- }
- else if (prt_curse == 16) {
- mes "[Father Bamph]";
- mes "Please visit Bonnie";
- mes "Imbullea in Mount Mjolnir";
- mes "to see if you can learn more";
- mes "about that song, or about what";
- mes "happened after the attempted exorcism of the Jormungand curse.";
- close;
- }
- else if (prt_curse == 17) {
- mes "[Father Bamph]";
- mes "Ah, have you spoken";
- mes "to Bonnie Imbullea?";
- mes "Please tell me if you";
- mes "have learned anything new.";
- next;
- mes "^3355FFYou related everything";
- mes "that Bonnie Imbullea spoke";
- mes "about, including the discovery";
- mes "of a fragment of Red Gemstone";
- mes "in the secret ceremonial grounds. ";
- next;
- mes "[Father Bamph]";
- mes "Red Gemstone? There's";
- mes "no reason for that to be in";
- mes "a holy place. Hmm. There's";
- mes "more to this case than meets";
- mes "the eye. We better investigate";
- mes "the truth, starting now.";
- next;
- mes "[Father Bamph]";
- mes "Come with me, adventurer,";
- mes "to the secret ceremonial";
- mes "grounds for the royal family.";
- mes "Just use the switch hidden";
- mes "within the bookshelf and";
- mes "I will meet you there.";
- prt_curse = 18;
- changequest 18036,18037;
- close;
- }
- else if (prt_curse > 17 && prt_curse < 22) {
- mes "[Father Bamph]";
- mes "Come with me to the";
- mes "secret ceremonial grounds";
- mes "so that we can investigate";
- mes "the possibility of sabotage";
- mes "with the exorcism that";
- mes "Bonnie Imbullea performed.";
- next;
- mes "[Father Bamph]";
- mes "There is a hidden switch";
- mes "in the bookshelf that you";
- mes "can use to transport yourself";
- mes "there. Go, and I will meet";
- mes "you in the ceremonial grounds.";
- close;
- }
- else if (prt_curse == 22) {
- mes "[Father Bamph]";
- mes "This is a matter of grave";
- mes "importance, but we can't";
- mes "alert the royal family yet and";
- mes "cause a panic. It would be";
- mes "best to fully investigate this";
- mes "first and collect proof.";
- next;
- mes "[Father Bamph]";
- mes "Brave adventurer, would";
- mes "you please visit the Assassin";
- mes "Guild in Morroc and see if you";
- mes "can learn anything about how";
- mes "we can verify whether poison";
- mes "was used to kill the princes?";
- prt_curse = 23;
- changequest 18039,18040;
- close;
- }
- else if (prt_curse == 23) {
- mes "[Father Bamph]";
- mes "Please see if you can";
- mes "learn anything about testing";
- mes "for the use of poison from";
- mes "a member of the Assassin";
- mes "Guild in Morroc.";
- close;
- }
- else if (prt_curse == 31) {
- mes "[Father Bamph]";
- mes "Ah, you've returned~";
- mes "Have you managed to learn";
- mes "anything about poison from";
- mes "the Assassin Guild? I know";
- mes "their members must be";
- mes "very difficult to find...";
- next;
- mes "^3355FFYou relate all of the";
- mes "information you learned";
- mes "about poison to Father Bamph,";
- mes "including the method to test";
- mes "for the use of poison in murder. ";
- next;
- mes "[Father Bamph]";
- mes "Ah, I see. Then, would";
- mes "you please bring 1 Yellow";
- mes "Gemstone and 1 Green Potion";
- mes "to the secret ceremonial grounds as soon as you can? I will wait";
- mes "over there for you once again.";
- prt_curse = 32;
- changequest 18044,18046;
- close;
- }
- else if (prt_curse == 32 || prt_curse == 33 || prt_curse == 41 || prt_curse == 42 || prt_curse == 51 || prt_curse == 52) {
- mes "[Father Bamph]";
- mes "You can use the hidden";
- mes "switch in the bookshelf to";
- mes "enter the secret ceremonial";
- mes "grounds. Don't forget that we";
- mes "need^3131FF 1 Yellow Gemstone^000000 and ^3131FF1 Green Potion^000000 to test for poison.";
- close;
- }
- else if (prt_curse == 34) {
- mes "[Father Bamph]";
- mes "I can't believe it!";
- mes "If poison was used, then";
- mes "the second and third princes";
- mes "were murdered! Unbelievable...";
- mes "How can anyone kill children?";
- next;
- mes "[Father Bamph]";
- mes "At the very least, we now";
- mes "know that their deaths were";
- mes "not Bonnie Imbullea's fault.";
- mes "Now I must discuss with Father";
- mes "Biscuss and decide how to tell";
- mes "the royal family about this...";
- next;
- mes "[Father Bamph]";
- mes "Once again, let me remind";
- mes "you that everything that has";
- mes "transpired here must be kept";
- mes "secret. The public cannot know";
- mes "of Jormungand's curse! It would cause political turmoil and chaos!";
- next;
- mes "[Father Bamph]";
- mes "Still, that does not mean";
- mes "that I cannot personally thank";
- mes "you for all of your help. I'm very grateful for what you have done,";
- mes "adventurer. May safety accompany you on all of your journeys.";
- prt_curse = 35;
- changequest 18047,18050;
- close;
- }
- else if (prt_curse > 34 && prt_curse < 40 && !aru_monas) {
- mes "[Father Bamph]";
- mes "I'm at a loss at what";
- mes "to do. Sometimes, even";
- mes "I have doubts and believe";
- mes "that Odin has abandoned us...";
- close;
- }
- else if (prt_curse == 40) {
- mes "[Father Bamph]";
- mes "Ah, you've returned~";
- mes "Have you managed to learn";
- mes "anything about poison from";
- mes "the Assassin Guild? I know";
- mes "their members must be";
- mes "very difficult to find...";
- next;
- mes "^3355FFYou relate all of the";
- mes "information you learned";
- mes "about poison to Father Bamph,";
- mes "including the method to test";
- mes "for the use of poison in murder. ";
- next;
- mes "[Father Bamph]";
- mes "Ah, I see. Then, would";
- mes "you please bring^3131FF 1 Yellow";
- mes "Gemstone^000000 and ^3131FF1 Green Potion^000000";
- mes "to the secret ceremonial grounds as soon as you can? I will wait";
- mes "over there for you once again.";
- prt_curse = 41;
- changequest 18045,18046;
- close;
- }
- else if (prt_curse == 43 || prt_curse == 53) {
- mes "[Father Bamph]";
- mes "I can't believe it!";
- mes "If poison was used, then";
- mes "the second and third princes";
- mes "were murdered! Unbelievable...";
- mes "How can anyone kill children?";
- next;
- mes "[Father Bamph]";
- mes "At the very least, we now";
- mes "know that their deaths were";
- mes "not Bonnie Imbullea's fault.";
- mes "Now I must discuss with Father";
- mes "Biscuss and decide how to tell";
- mes "the royal family about this...";
- next;
- mes "[Father Bamph]";
- mes "Oh, and would you please";
- mes "inform ^3131FFBonnie Imbullea^000000 that";
- mes "the deaths of the princes were";
- mes "not her fault? I'm sure that news would bring her great relief";
- mes "from her burden of guilt...";
- next;
- mes "[Father Bamph]";
- mes "Once again, let me remind";
- mes "you that everything that has";
- mes "transpired here must be kept";
- mes "secret. The public cannot know";
- mes "of Jormungand's curse! It would cause political turmoil and chaos!";
- next;
- mes "[Father Bamph]";
- mes "Still, that does not mean";
- mes "that I cannot personally thank";
- mes "you for all of your help. I'm very grateful for what you have done,";
- mes "adventurer. May safety accompany you on all of your journeys.";
- if (prt_curse == 43)
- prt_curse = 44;
- else
- prt_curse = 54;
- changequest 18047,18049;
- getexp RENEWAL_EXP?90000:1600000,0;
- close;
- }
- else if (prt_curse > 43 && prt_curse < 50 && !aru_monas) {
- mes "[Father Bamph]";
- mes "Have you spoken to";
- mes "Bonnie Imbullea yet?";
- mes "Try not to worry about the";
- mes "news about the princes'";
- mes "murder. Father Biscuss";
- mes "and I will handle it.";
- close;
- }
- else if (prt_curse == 50) {
- mes "[Father Bamph]";
- mes "Ah, you've returned~";
- mes "Have you managed to learn";
- mes "anything about poison from";
- mes "the Assassin Guild? I know";
- mes "their members must be";
- mes "very difficult to find...";
- next;
- mes "You relate all of the";
- mes "information you learned";
- mes "about poison to Father Bamph,";
- mes "including the method to test";
- mes "for the use of poison in murder. ";
- next;
- mes "[Father Bamph]";
- mes "Ah, I see. Then, would";
- mes "you please bring ^3131FF1 Yellow";
- mes "Gemstone^000000 and ^3131FF1 Green Potion^000000";
- mes "to the secret ceremonial grounds as soon as you can? I will wait";
- mes "over there for you once again.";
- prt_curse = 51;
- changequest 18043,18046;
- close;
- }
- else if (prt_curse == 60) {
- mes "[Father Bamph]";
- mes "Oh, "+strcharinfo(PC_NAME)+"~";
- mes "Long time, no see.";
- mes "Have you spoken to";
- mes "Bonnie yet? Ah, and";
- mes "how may I help you today?";
- next;
- mes "^3355FFYou tell Father Bamph";
- mes "that rare herbs grow in";
- mes "a land to the west, although";
- mes "you do not mention that you";
- mes "told Rodafrian about the curse.^000000";
- next;
- mes "[Father Biscuss]";
- mes "Land to the west?";
- mes "That place is rumored to";
- mes "be populated by fanatics.";
- mes "Father Bamph, I think they";
- mes "may be prime suspects for";
- mes "the murder of the princes...";
- next;
- mes "[Father Bamph]";
- mes "Well, I'll admit that it's";
- mes "possible, but we haven't had";
- mes "contact with anyone from the";
- mes "land to the west for so long...";
- mes "It's still far too early to make those kinds of assumptions.";
- next;
- select("Land to the west?");
- mes "[Father Bamph]";
- mes "Not much is known about";
- mes "the land to the west. We";
- mes "did send several priests";
- mes "there once to spread our";
- mes "faith. However, they failed...";
- next;
- mes "[Father Bamph]";
- mes "From what I can tell,";
- mes "almost everyone there";
- mes "is a strong adherent of";
- mes "that region's native religion.";
- mes "Anyway, thank you for informing";
- mes "us. We'll handle it from here.";
- next;
- mes "[Father Bamph]";
- mes "Ah, to preserve the secrets";
- mes "of the royal family, I ask that";
- mes "you refrain from entering the";
- mes "secret ceremonial grounds";
- mes "from now on. Thanks again for your help, "+strcharinfo(PC_NAME)+".";
- prt_curse = 61;
- completequest 18052;
- close;
- }
- else {
- if (prt_curse == 36 || prt_curse == 45 || prt_curse == 56 || prt_curse == 61) {
-// Begin Nameless Island Access Quest Addition
- if (aru_monas == 0) {
- mes "[Father Bamph]";
- mes "I'm sorry, but would it";
- mes "be alright if we talked";
- mes "later? I have to handle";
- mes "a very important task now...";
- close;
- } else if (aru_monas == 1) {
- mes "[Father Bamph]";
- mes "Oh, I've been waiting for";
- mes "you, adventurer. I'm sorry";
- mes "for giving you such short";
- mes "notice, but it seems that";
- mes "you've grown much stronger";
- mes "since the last time we met.";
- next;
- mes "[Father Bamph]";
- mes "The Church has received";
- mes "a request from Prontera";
- mes "Palace, but we don't have";
- mes "the resources to handle it.";
- mes "I believe you'd be well suited";
- mes "to this task if you'll help us.";
- next;
- mes "[Father Bamph]";
- mes "A man of high rank suddenly";
- mes "disappeared a while ago.";
- mes "Although Prontera Palace";
- mes "asked us to find him, I can";
- mes "only tell you who he is later.";
- next;
- mes "[Father Bamph]";
- mes "All we know is that he was";
- mes "last seen in Comodo. Please";
- mes "speak to our informant, ^6B8E23Larjes^000000,";
- mes "and he will assist you in your";
- mes "search for the lost official.";
- aru_monas = 2;
- changequest 17000,17001;
- close;
- }
- else if (aru_monas == 2 || aru_monas == 3) {
- mes "[Father Bamph]";
- mes "Please go to Comodo and";
- mes "find our informant, ^6B8E23Larjes^000000,";
- mes "in the Casino. He will help";
- mes "you in your search for the";
- mes "official who disappeared.";
- close;
- }
- else if (aru_monas == 4) {
- mes "[Father Bamph]";
- mes "Ah, so you found Larjes?";
- mes "How has your investigation of";
- mes "that official's disappearance";
- mes "progressing? I hope that he";
- mes "is still safe and sound";
- mes "when you find him.";
- next;
- select("Tell him what Larjes said.");
- mes "[Father Bamph]";
- mes "I see. We've detected some";
- mes "disquieting activity from";
- mes "Arunafeltz lately, but I didn't";
- mes "think they would make";
- mes "their move so soon. Hmm...";
- mes "Give me a moment to think.";
- aru_monas = 5;
- close;
- }
- else if (aru_monas == 5) {
- if (rand(1,5) == 4) {
- mes "[Father Bamph]";
- mes "Well, I've considered all";
- mes "possible scenarios. I think";
- mes "it would work best if you";
- mes "continue your investigation";
- mes "on our behalf. That is, if";
- mes "you're willing to do it.";
- next;
- mes "[Father Bamph]";
- mes "We don't want to provoke";
- mes "an international conflict";
- mes "with our official involvement,";
- mes "but I also can't force you to";
- mes "work for us. Whether you";
- mes "can help is your choice.";
- next;
- if (select("Let me think about it.", "Of course, I'll help.") == 1) {
- mes "[Father Bamph]";
- mes "I hope that you decide";
- mes "to help us. The safety of";
- mes "our nation depends on the";
- mes "success of this investigation.";
- mes "We could really use your help.";
- close;
- }
- mes "[Father Bamph]";
- mes "Thank you. I'm glad to hear";
- mes "that you'll help us. You may";
- mes "take the airship in Izlude to";
- mes "travel to Arunafeltz, where you";
- mes "must continue your investigation.";
- next;
- mes "[Father Bamph]";
- mes "I believe that you should";
- mes "be able to learn more if you";
- mes "investigate the city of ^9370DBRachel^000000.";
- mes "Please accept this money";
- mes "to cover your Airship fee.";
- mes "Thank you, and good luck.";
- aru_monas = 6;
- Zeny += (RENEWAL?5000:1500);
- changequest 17002,17003;
- close;
- }
- else {
- mes "[Father Bamph]";
- mes "Hmm... What's the best way";
- mes "for us to handle this? Let";
- mes "me think about our options.";
- mes "We can--no. That wouldn't";
- mes "work. This will be difficult.";
- close;
- }
- }
- else if (aru_monas == 6) {
- // Anyone else see the irony in this?
- mes "[Father Bamph]";
- mes "You might have problems";
- mes "in Rachel since the culture";
- mes "there is much different than";
- mes "our own. Their ways of doing";
- mes "things, their government...";
- mes "Everything is tied to religion.";
- close;
- }
- else if (aru_monas > 6 && aru_monas < 25) {
- mes "[Father Bamph]";
- mes "Thank you so much for all";
- mes "of your hard work. Our agents";
- mes "will contact you whenever they";
- mes "uncover any new information.";
- mes "Remember that no one can";
- mes "know what we've been doing.";
- close;
- }
- else if (aru_monas == 25 || aru_monas == 26) {
- mes "[Father Bamph]";
- mes "Thank you for bring us such";
- mes "important information. With";
- mes "your help, we were able to";
- mes "clear a few unsolved cases.";
- mes "We expected something like";
- mes "this, but not this soon.";
- next;
- mes "[Father Bamph]";
- mes "I fear that the Royal Court";
- mes "has been bickering over their";
- mes "own selfish needs. I pray that";
- mes "it does not grow worse, devolve";
- mes "into chaos. ^666666*Sigh*^000000 We'll see...";
- close;
- }
- else {
- mes "[Father Bamph]";
- mes "It's upsetting to me that";
- mes "Arunafeltz has been so quiet";
- mes "lately. You know the expression";
- mes "about there being a quiet lull";
- mes "before a raging storm, right?";
- close;
- }
-// End Nameless Island Access Quest Addition
- }
- }
-}
-
-prt_church,184,110,3 script Father Biscuss 1_M_PASTOR,{
- if (prt_curse == 54) {
- mes "[Father Biscuss]";
- mes "Hmm, I still suspect that";
- mes "someone from the Assassin";
- mes "Guild may have killed the";
- mes "princes. Just in case, I'm";
- mes "going to send a spy. Keep";
- mes "that information secret.";
- next;
- mes "[Father Biscuss]";
- mes "So yes. You didn't learn";
- mes "or hear anything from us,";
- mes "and you don't know anything";
- mes "about the royal family's curse.";
- mes "From here on, Father Bamph";
- mes "and I will handle this issue.";
- close;
- }
- else if (prt_curse == 35) {
- mes "[Father Biscuss]";
- mes "I've never seen Father";
- mes "Bamph this way before, but";
- mes "I can understand how he feels.";
- mes "As one of the leaders of this";
- mes "church, he feels responsible";
- mes "for these princes' deaths.";
- next;
- mes "[Father Biscuss]";
- mes "I'm sure he'll feel";
- mes "better in a few days,";
- mes "but right now, he's in no";
- mes "condition to compile the";
- mes "valuable info that you've";
- mes "provided, so I'll do it.";
- next;
- mes "[Father Biscuss]";
- mes "Personally, I feel that";
- mes "what happened was tragic,";
- mes "but it should be avenged.";
- mes "Perhaps that why I've held";
- mes "a grudge against Imbullea";
- mes "for all this time. Anyway...";
- next;
- mes "[Father Biscuss]";
- mes "Although we can't";
- mes "acknowledge it publicly,";
- mes "on behalf of the Prontera";
- mes "Church, I want to thank";
- mes "you for all of your help.";
- prt_curse = 36;
- completequest 18048;
- getexp RENEWAL_EXP?90000:1600000,0;
- close;
- }
- else if (prt_curse == 36) {
- mes "[Father Biscuss]";
- mes "No one can know light";
- mes "without experiencing";
- mes "darkness. Peace has";
- mes "no meaning until it is";
- mes "contrasted with chaos.";
- next;
- mes "[Father Biscuss]";
- mes "Religion becomes even";
- mes "more important during times";
- mes "of chaos, and times of need.";
- mes "I must remain calm, especially";
- mes "when Father Bamph feels so bad about this whole incident...";
- close;
- }
- else {
- mes "[Father Biscuss]";
- mes "Please observe";
- mes "silence within the";
- mes "Priest Room. Thank";
- mes "you for cooperating.";
- close;
- }
-}
-
-prt_church,177,113,3 script #gototomb HIDDEN_NPC,{
- if (prt_curse > 17 && prt_curse < 23 || prt_curse > 31 && prt_curse < 35 || prt_curse == 41 || prt_curse == 42 || prt_curse == 44 || prt_curse == 51 || prt_curse == 52) {
- warp "prt_church",21,91;
- }
- end;
-}
-
-prt_church,23,89,3 script Father Biscuss#tomb 1_M_PASTOR,{
- mes "[Father Biscuss]";
- mes "Hm...?";
- mes "Are you ready to";
- mes "head back upstairs?";
- next;
- if (select("Yes", "No") == 1) {
- mes "[Father Biscuss]";
- mes "Please follow me.";
- next;
- warp "prt_church",178,111;
- end;
- }
- mes "[Father Biscuss]";
- mes "Please take your time";
- mes "and investigate this as";
- mes "thoroughly as you can.";
- close;
-}
-
-prt_church,16,114,4 script Father Bamph#tomb 1_M_PASTOR,{
- if (prt_curse == 18) {
- mes "[Father Bamph]";
- mes "There are the bodies";
- mes "of the Gaebolg princes";
- mes "that were killed during";
- mes "the exorcism. Please take";
- mes "a look at the body to the left.";
- prt_curse = 19;
- close;
- }
- else if (prt_curse == 19) {
- mes "[Father Bamph]";
- mes "Please take a look";
- mes "at the body to the";
- mes "far left, the first prince.";
- close;
- }
- else if (prt_curse == 20) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "That weird mark looked";
- mes "just like snake scales.";
- mes "Is... Is that the mark left";
- mes "behind by Jormungand's curse?";
- next;
- mes "[Father Bamph]";
- mes "That's right.";
- mes "Now, let's examine the";
- mes "body of the second prince,";
- mes "located in the middle.";
- close;
- }
- else if (prt_curse == 21) {
- mes "[Father Bamph]";
- mes "Now...";
- mes "Now we should";
- mes "examine the third prince.";
- close;
- }
- else if (prt_curse == 22) {
- mes "[Father Bamph]";
- mes "Let's go upstairs where we";
- mes "can continue this conversation.";
- mes "Ah, you might want to ask";
- mes "Father Biscuss to lead you.";
- close;
- }
- else if (prt_curse == 32 || prt_curse == 41 || prt_curse == 51) {
- mes "[Father Bamph]";
- mes "Do you have a ^3131FFYellow";
- mes "Gemstone^000000 and ^3131FFGreen Potion^000000";
- mes "ready? If so, you should begin";
- mes "testing on the body of the third prince before the others.";
- close;
- }
- else if (prt_curse == 33 || prt_curse == 42 || prt_curse == 52) {
- mes "[Father Bamph]";
- mes "The mark disappeared?";
- mes "Oh, this is just horrible!";
- mes "That would mean that poison";
- mes "was used to murder the other";
- mes "princes! I almost... can't...";
- next;
- mes "[Father Bamph]";
- mes "I... I need some time";
- mes "to recover from the shock";
- mes "and to think about all of";
- mes "this carefully. For now,";
- mes "let's go back upstairs.";
- if (prt_curse == 33) prt_curse = 34;
- else if (prt_curse == 42) prt_curse = 43;
- else prt_curse = 53;
- close;
- }
- else if (prt_curse == 43 || prt_curse == 53) {
- mes "[Father Bamph]";
- mes "We've disturbed the";
- mes "bodies of these poor";
- mes "souls enough. We should";
- mes "go back upstairs now...";
- close;
- }
- end;
-}
-
-prt_church,19,111,5 script #prince1 4_M_LIEMAN,{
- if (prt_curse == 19) {
- mes "[Father Bamph]";
- mes "This is the body of";
- mes "the king's first son, the";
- mes "crown prince. Just as it has";
- mes "happened for generations,";
- mes "the curse took the life of";
- mes "the first born prince...";
- next;
- mes "^3355FFBeneath one of the";
- mes "prince's sleeves, you";
- mes "notice a dark mark. Upon";
- mes "pulling up the sleeve, you";
- mes "note that the mark resembles";
- mes "the scales of a serpent.^000000";
- prt_curse = 20;
- changequest 18037,18038;
- close;
- }
- else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
- mes "^3355FFYou poured a little bit";
- mes "of the solution made from";
- mes "Yellow Gemstone and Green";
- mes "Potion on the mark on the skin.";
- mes "You waited a while, but there was no reaction from the solution.^000000";
- close;
- }
- else {
- mes "^3355FFIt's the body of a male";
- mes "dressed in luxurious robes.";
- mes "Although deceased, the color";
- mes "of life has not yet left the body. ";
- close;
- }
-}
-
-prt_church,21,111,5 script #prince2 4_M_LIEMAN,{
- if (prt_curse == 20) {
- mes "[Father Bamph]";
- mes "This is the body of the";
- mes "second prince. The curse";
- mes "is only supposed to kill";
- mes "the firstborn prince, but";
- mes "all three princes of this";
- mes "generation were killed...";
- next;
- mes "[Father Bamph]";
- mes "Despite our great efforts";
- mes "to exorcise this powerful";
- mes "curse, we all failed. Those";
- mes "involved have begun to believe";
- mes "that Odin may have abandoned us... ";
- emotion e_omg,1;
- next;
- mes "^3355FFYou examine the body of";
- mes "the second prince and notice";
- mes "that the scale marks on his";
- mes "skin are fainter, and slightly";
- mes "different in color, than the";
- mes "marks on the first prince.^000000";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Father Bamph...!";
- mes "Look, these marks are";
- mes "different on the second";
- mes "prince than on the first";
- mes "prince! See? They're different";
- mes "in darkness and coloration.";
- next;
- mes "[Father Bamph]";
- mes "Goodness, you're right!";
- mes "How did we overlook this?";
- mes "Hm, this supports the idea";
- mes "that a conspiracy may be";
- mes "involved. Let's go check";
- mes "the body of the third prince.";
- prt_curse = 21;
- changequest 18038,18039;
- close;
- }
- else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
- specialeffect EF_POISONATTACK;
- specialeffect EF_POISONHIT;
- specialeffect EF_BUBBLE;
- mes "^3355FFYou poured a little of the";
- mes "solution made from Green";
- mes "Potion and Yellow Gemstone";
- mes "on the body's scale marks. The";
- mes "scale marks grow fainter and";
- mes "the solution bubbles on contact. ";
- close;
- }
- else {
- mes "^3355FFIt's the body of a male";
- mes "dressed in luxurious robes.";
- mes "Although deceased, the color";
- mes "of life has not yet left the body. ";
- close;
- }
-}
-
-prt_church,24,111,5 script #prince3 4_M_LIEMAN,{
- if (prt_curse == 21) {
- mes "^3355FFYou and Father Bamph";
- mes "hurriedly inspect the third";
- mes "prince's body and find that the";
- mes "scale marks on his skin are";
- mes "a little darker than the marks";
- mes "on the second prince's skin.^000000";
- next;
- mes "[Father Bamph]";
- mes "This is very suspicious...";
- mes "The deaths of the second and";
- mes "third princes might have been";
- mes "caused by murder, rather than";
- mes "the curse. However, what could";
- mes "possibly be used to kill them?";
- next;
- while(1) {
- if (select("A weapon!", "Poison!") == 1) {
- mes "[Father Bamph]";
- mes "Hmm... But none of the";
- mes "bodies had any wounds";
- mes "or scarring. If that were the";
- mes "case, I'm sure the king would";
- mes "have declared war on someone.";
- mes "It couldn't have been a weapon.";
- next;
- }
- else break;
- }
- mes "[Father Bamph]";
- mes "Poison...?";
- mes "Oh dear! No one in the";
- mes "Prontera Church would know";
- mes "the first thing about that. But";
- mes "maybe poison was used.";
- mes "How can we find out for sure?";
- next;
- mes "[Father Biscuss]";
- mes "I say, you go straight to";
- mes "the experts. Someone in the";
- mes "^FF0000Assassin Guild in Morroc^000000";
- mes "ought to know. I hear they";
- mes "can make poison that can kill";
- mes "a man with just one drop!";
- next;
- mes "[Father Bamph]";
- mes "Ah, that's a good idea!";
- mes "Hmm, but first, let's go";
- mes "continue this conversation";
- mes "outside, shall we? I'd prefer";
- mes "not to disturb these bodies...";
- prt_curse = 22;
- close;
- }
- else if (prt_curse == 22) {
- mes "[Father Bamph]";
- mes "Let's go upstairs where we";
- mes "can continue this conversation.";
- mes "Ah, you might want to ask";
- mes "Father Biscuss to lead you.";
- close;
- }
- else if (prt_curse == 32 || prt_curse == 41 || prt_curse == 51) {
- if (countitem(Green_Potion) > 0 && countitem(Yellow_Gemstone) > 0) {
- mes "^3355FFYou open a bottle of";
- mes "Green Potion and insert a";
- mes "Yellow Gemstone. The gem";
- mes "quickly dissolves, conveniently";
- mes "forming a solution to test for the presense of poison. You pour";
- mes "it on the prince's scale marks.^000000";
- next;
- specialeffect EF_POISONATTACK;
- specialeffect EF_POISONHIT;
- specialeffect EF_BUBBLE;
- mes "^3355FF*Pssssssssh*^000000";
- next;
- mes "^3355FFThe solution bubbles";
- mes "once it touches the skin,";
- mes "and the serpent scale marks";
- mes "on the prince's body slowly";
- mes "fade until they disappear.^000000";
- delitem Green_Potion,1;
- delitem Yellow_Gemstone,1;
- if (prt_curse == 32) prt_curse = 33;
- else if (prt_curse == 41) prt_curse = 42;
- else prt_curse = 52;
- changequest 18046,18047;
- close;
- }
- mes "^3355FFYou'll need to have";
- mes "a Green Potion and";
- mes "a Yellow Gemstone in";
- mes "order to test and confirm";
- mes "whether poison killed the";
- mes "second and third princes.^000000";
- close;
- }
- else if (prt_curse == 33 || prt_curse == 42 || prt_curse == 52) {
- mes "^3355FFThe serpent scale marks";
- mes "on this prince's body have";
- mes "vanished after you applied";
- mes "the Green Potion and Yellow";
- mes "Gemstone solution to the skin.^000000";
- close;
- }
- else {
- mes "^3355FFIt's the body of a male";
- mes "dressed in luxurious robes.";
- mes "Although deceased, the color";
- mes "of life has not yet left the body. ";
- close;
- }
-}
-
-moc_fild16,201,295,5 script Assassin Guildsman#poiso 4_M_ACROSS,{
- if (prt_curse == 23) {
- mes "[Assassin Guildsman]";
- mes "What business";
- mes "brings you here?";
- next;
- if (select("Poison", "Nothing") == 1) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I need to talk to";
- mes "a poison specialist.";
- mes "I'm investigating";
- mes "something for the";
- mes "Prontera Church,";
- mes "possibly a murder.";
- next;
- mes "[Assassin Guildsman]";
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Assassin Guildsman]";
- mes "Listen carefully.";
- mes "I will only tell this";
- mes "to you one time.";
- next;
- mes "[Assassin Guildsman]";
- mes "There is an";
- mes "Assassin's Private Pub";
- mes "in the 7 o'clock direction";
- mes "in Morroc. Go find someone";
- mes "named ^3131FFMarjana^000000 inside.";
- prt_curse = 24;
- changequest 18040,18041;
- close;
- }
- mes "[Assassin Guildsman]";
- mes "No. That look in";
- mes "your eyes. I'm sure";
- mes "there is a reason that";
- mes "you have come here...";
- close;
- }
- else {
- mes "[Assassin Guildsman]";
- mes "It's very dry and";
- mes "windy today. I like this";
- mes "weather. It feels like it";
- mes "perfectly matches the soul";
- mes "of a true Assassin, the loner";
- mes "that hides in the shadows.";
- close;
- }
-}
-
-que_job01,10,16,5 script Marjana#poison 4_F_ACROSS,{
- if (prt_curse == 24) {
- mes "[Marjana]";
- mes "What business brings";
- mes "you here? I'm giving";
- mes "you 4 minutes to speak";
- mes "with me, so be direct.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I want to learn";
- mes "more about poison";
- mes "and confirm if it was";
- mes "used to kill someone.";
- next;
- mes "[Marjana]";
- mes "Poison? You've come";
- mes "to just the right person.";
- mes "If I don't know the answer,";
- mes "I doubt you'll find anyone";
- mes "else that would. Ask away.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Is it true that an";
- mes "Assassin's poison";
- mes "can be so powerful,";
- mes "that just one drop";
- mes "can kill a person?";
- next;
- mes "[Marjana]";
- mes "It's true that such powerful";
- mes "poison exists, but such deadly";
- mes "poison is usually only used by";
- mes "Assassin Crosses. Generally,";
- mes "normal Assassins use poisons";
- mes "that are much less potent.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Alright. Can you make";
- mes "a poison that leaves a";
- mes "specific mark on the body?";
- next;
- mes "[Marjana]";
- mes "Sure. There's all kinds of";
- mes "poisons that exist that I'm";
- mes "sure you can't even imagine.";
- mes "However, poisons that leave";
- mes "specific marks are difficult to";
- mes "use, and few can handle them.";
- next;
- mes "[Marjana]";
- mes "The types of marks";
- mes "that are left behind all";
- mes "depend on the materials";
- mes "used to create the poison.";
- mes "Since some materials are";
- mes "exclusive to certain areas...";
- next;
- mes "[Marjana]";
- mes "Well, the type of mark";
- mes "that was left behind could";
- mes "actually serve as some kind";
- mes "of clue. What was the mark";
- mes "on the victim's body?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "We're not sure if";
- mes "poison was used yet,";
- mes "but there are marks that";
- mes "look like snake scales";
- mes "left on the bodies.";
- next;
- mes "[Marjana]";
- mes "Hmm. You know, if I had";
- mes "to guess, I would say that";
- mes "poison was probably used.";
- mes "But the poison would have";
- mes "to originate from outside of";
- mes "the Rune-Midgarts Kingdom...";
- next;
- mes "[Marjana]";
- mes "Yeah...";
- mes "The materials used to";
- mes "make those snake scale";
- mes "marks... Some of them can't";
- mes "even be found here on the";
- mes "Rune-Midgard continent.";
- next;
- mes "[Marjana]";
- mes "We're running out of time.";
- mes "Listen, you can confirm whether";
- mes "poison was used to kill someone";
- mes "by mixing a Yellow Gemstone with a Green Potion, and sprinkling";
- mes "the solution on the body.";
- next;
- mes "[Marjana]";
- mes "If poison was used, the";
- mes "solution with react with";
- mes "the body. But this method";
- mes "won't work if too much time";
- mes "has passed after the murder.";
- mes "You better try this soon...";
- prt_curse = 25;
- close;
- }
-
-OnInit:
- disablenpc "Marjana#poison";
- end;
-
-OnEnable:
- enablenpc "Marjana#poison";
- end;
-}
-
-morocc,45,103,0 script #prtcurse FAKE_NPC,2,2,{
-OnTouch:
- if (prt_curse == 25) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Hm. I'd better review";
- mes "the facts I've learned so";
- mes "that I can better focus on";
- mes "this investigation. Let's see~";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Long ago, the giant serpent";
- mes "Jormungand threatened mankind.";
- mes "7 warriors defeated Jormungand, led by Tristram III of the Gaebolg";
- mes "family, but Jormungand cursed the Gaebolg bloodline in its defeat.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Ever since, the curse kills";
- mes "the first born prince of the";
- mes "Gaebolg family at an early age.";
- mes "However, all of the princes of";
- mes "this generation were killed.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "According to what I've";
- mes "learned from that assassin,";
- mes "the first prince died from the";
- mes "curse, and the other two may";
- mes "have died from poisoning.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "It's most likely that if";
- mes "poison was used, then the";
- mes "person who used it was an";
- mes "assassin from outside of the";
- mes "Rune-Midgarts Kingdom. Yes,";
- mes "that's about everything I know.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Now, that historian Rodafrian";
- mes "has been waiting for me to tell";
- mes "her the lyrics of that song, but Father Bamph is also waiting";
- mes "for the info I've learned from the Assassin Guild. What should I do?";
- next;
- if (select("Go to Rodafrian", "Go to Father Bamph") == 1) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Well, it's easier for me";
- mes "to visit Rodafrian now.";
- mes "She's much closer than";
- mes "Father Bamph, so I guess";
- mes "that I'll go talk to her first.";
- prt_curse = 30;
- changequest 18041,18042;
- close;
- }
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Well, it's more important";
- mes "that I go see Father Bamph";
- mes "and investigate the princes'";
- mes "bodies. I better head over";
- mes "to Prontera right away.";
- prt_curse = 50;
- changequest 18041,18043;
- close;
- }
-}
-
-prt_in,162,99,4 script Librarian#curse 1_F_02,{
- if (checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.";
- close;
- }
- if (prt_curse == 3) {
- if (countitem(Several_Books) < 1) {
- mes "[Librarian]";
- mes "Please make sure to return";
- mes "library books to the correct";
- mes "place after you use them.";
- mes "We don't have enough staff";
- mes "to organize all these books...";
- next;
- if (select("Report the loss of the books", "End Conversation") == 1) {
- mes "[Librarian]";
- mes "Oh, you lost some books?";
- mes "Please write down the book";
- mes "titles and pay the 700 zeny";
- mes "penalty charge. Aftewards,";
- mes "we will provide you with";
- mes "replacement copies.";
- next;
- if (Zeny > 699) {
- mes "[Librarian]";
- mes "Ah, here you are.";
- mes "Please take these";
- mes "replacement copies,";
- mes "and try not to lose";
- mes "them again. Thank you.";
- Zeny -= 700;
- getitem Several_Books,1; //Books
- close;
- }
- mes "[Librarian]";
- mes "Hmm...";
- mes "Come back as soon";
- mes "as you can with the";
- mes "700 zeny to pay the";
- mes "lost book penalty charge.";
- close;
- }
- mes "[Librarian]";
- mes "Please keep silent";
- mes "while inside the library.";
- mes "Thank you for cooperating.";
- close;
- }
- else {
- mes "[Librarian]";
- mes "Being a librarian can";
- mes "be pretty rough. People";
- mes "just leave the books all";
- mes "scattered, but expect them";
- mes "to be organized. Ooh, books";
- mes "are always getting lost too...";
- next;
- mes "[Librarian]";
- mes "When you have";
- mes "to clean up their";
- mes "messes, you get to";
- mes "realize how sloppy";
- mes "people can really be.";
- close;
- }
- }
- else {
- mes "[Librarian]";
- mes "Being a librarian can";
- mes "be pretty rough. People";
- mes "just leave the books all";
- mes "scattered, but expect them";
- mes "to be organized. Ooh, books";
- mes "are always getting lost too...";
- next;
- mes "[Librarian]";
- mes "When you have";
- mes "to clean up their";
- mes "messes, you get to";
- mes "realize how sloppy";
- mes "people can really be.";
- close;
- }
-}