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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-31 22:17:21 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-31 22:17:21 +0000 |
commit | c343c47359d1289db48c2028eeeb36e5e4e9e630 (patch) | |
tree | 1597c756593b2cb7d427372e9508f9fdf9d95f73 /npc/quests/quests_payon.txt | |
parent | 24ca308a22c1ac08d49110de4c469a3ebf16e785 (diff) | |
download | hercules-c343c47359d1289db48c2028eeeb36e5e4e9e630.tar.gz hercules-c343c47359d1289db48c2028eeeb36e5e4e9e630.tar.bz2 hercules-c343c47359d1289db48c2028eeeb36e5e4e9e630.tar.xz hercules-c343c47359d1289db48c2028eeeb36e5e4e9e630.zip |
Updated several ancient headgear quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13163 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_payon.txt')
-rw-r--r-- | npc/quests/quests_payon.txt | 427 |
1 files changed, 241 insertions, 186 deletions
diff --git a/npc/quests/quests_payon.txt b/npc/quests/quests_payon.txt index 311c25c22..2d670516c 100644 --- a/npc/quests/quests_payon.txt +++ b/npc/quests/quests_payon.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= @@ -17,6 +17,7 @@ //= 1.5 Updated Dialogs from "Pretend Murdered Quest" [Samuray22] //= 1.5a replaced item "names" with item id. [Lupus] //= 1.6 Updated Dialogs from "Oxygen Mask Quest" [Samuray22] +//= 1.7 Updated headgear quests. [L0ne_W0lf] //============================================================ @@ -24,245 +25,299 @@ //==========================================================================================// // Pretend Murdered quest //==========================================================================================// -payon,154,170,4 script Granny 78,{ - if(countitem(1049) > 3 ) { - mes "[Granny in Payon]"; - mes "Hey... Is this the item for Skirt of Virgin tHat my children will wear for the coming festival..."; - mes "Could you give me some ^3355FF' Skirt of Virgin '^000000 for young girl... I need four of it... please ?"; - mes "I am begging you, please!"; +payon_in01,99,72,4 script Granny 103,{ + if (checkweight(908,1) == 0) { + mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; + close; + } + if (countitem(1049) > 3) { + mes "[Granny]"; + mes "I wish I could make some clothing for my grandchildren for the festival season..."; next; - switch(select( "Give it to her.","No way!")) { + mes "[Granny]"; + mes "Oh! Would you give me your ^3355FFSkirt of Virgin^000000? I'd need four of them. Please, I'm begging you."; + next; + switch(select("Alright.:No way!")) { case 1: - delitem 1049,4; - mes "[Granny in Payon]"; - mes "Uh-uh... Thank you very much! Now I can make Skirt of Virgin for my children."; - mes "Hey... Oh! Yeah! I was in a stage play when I was young..."; - mes "This is the overcoat I kept when I left the troupe after I got married..."; + delitem 1049,4; //Skirt_Of_Virgin + mes "[Granny]"; + mes "Oh! Thank you so much~ Now I can make some clothes for Kitty Cutty~"; + next; + mes "[Granny]"; + mes "Ah, Wait! I almost forgot. I was quite a popular actress back in my youth. My actor friends gave me a wedding present when I left the Troupe. I've kept it to remind me of those precious times."; next; - mes "[Granny in Payon]"; - mes "Take it if you like it... please!"; - mes "Good bye! Nice meeting you..."; - getitem 2293,1; + mes "[Granny]"; + mes "If it's okay..."; + mes "I'd like to give you this."; + next; + getitem 2293,1; // Pretend_Murdered + mes "[Granny]"; + mes "Goodbye, adventurer~!"; + mes "Thank you for making an old woman so happy..."; close; case 2: - mes "[Granny in Payon]"; - mes "Uh-uh... How can I get ^3355FF'Skirt of Virgin '^000000 by myself... I am so weak and tired."; - mes "It's such a cold world..."; + mes "[Granny]"; + mes "*Sigh* How can I get ^3355FFSkirt of Virgin^000000 by myself? I'm just so weak and feeble, even rolling in my rocking chair exhausts me. *Sniff* All I want is to make my grandchildren happy..."; close; } } - mes "[Granny in Payon]"; - mes "I gather Mushrooms on the Mountain of Payon Everyday for my living. I don't know how I will survive this month."; - mes "... But festive is coming next month!"; - mes "My children requested for Skirt of Virgin for this festival."; - mes "For Skirt of Virgin, I need ^3355FF' Skirt of Virgin '^000000 ..."; + else { + mes "[Granny]"; + mes "I gather Mushrooms on the Mountain of Payon everyday. Time passes and before I know it, it's already fesitval season. I wish I could make clothing for my family this time of the year."; + next; + mes "[Granny]"; + mes "..."; + mes "But for that, I need ^3355FF4 Skirt of Virgin^000000..."; next; - mes "[Granny in Payon]"; - mes "Young man, I have a favor to ask... If you ever find ^3355FF' Skirt of Virgin '^000000... "; - mes "Please come back to me. I will never forget your kindness..."; + mes "[Granny]"; + mes "Young traveler, please help me. When you find some ^3355FFSkirt of Virgin^000000, please bring them to me. I'd really appreciate it..."; close; + } } - //========================================================================================// // Ear Muffs Quest //========================================================================================// -payon_in01,18,10,4 script Mystic Lady 75,{ +payon_in01,18,10,4 script Mystic Lady 76,{ mes "[Mystic Lady]"; - mes "Hi there."; + mes "My family has produced and sold the special Winter product ^3355FFEar Muffs^000000 for many years. We just moved here, but the weather is always warm so we can hardly make a living."; next; - menu "Hello.",-,"Please make me a pair of Ear Muffs.",M_Muffs, "End",M_End; - - mes "[Mystic Lady]"; - mes "My family and I recently came to Payon."; - mes "Where we came from the weather was very cold so we started a business hand making a special type of ^5555FF'Ear Muffs'^000000"; - next; - mes "[Mystic Lady]"; - mes "I have tried to continue the family business here in Payon but it has proven to be difficult because of the warm whether."; - next; - mes "[Mystic Lady]"; - mes "Although the 'Ear Muffs' aren't very useful here, if you plan on going somewhere that's cold our 'Ear Muffs' are a must have."; - next; - mes "[Mystic Lady]"; - mes "All I need are:"; - mes "^5555FF1 Cursed Ruby,"; - mes "1 Headset,"; - mes "200 Feathers,"; - mes "and a 5,000 zeny fee^000000 for my labor."; - next; - mes "[Mystic Lady]"; - mes "With those items I can make you a pair of 'Ear Muffs'. Believe me, they are of the highest quality and look good on just about anybody!"; - close; - - M_Muffs: - if(countitem(724)<1 || countitem(5001)<1 || countitem(949)<200 || zeny<5000) goto sL_NotEnuf; - delitem 724,1; - delitem 5001,1; - delitem 949,200; - set Zeny, Zeny-5000; - mes "[Mystic Lady]"; - mes "Oh, I see that you have brought all of the required items. Just a moment please..."; - next; - mes "[Mystic Lady]"; - mes "... this goes here... that goes there...... some glue here... a couple stitches over there.........."; - next; - getitem 2283,1; - mes "[Mystic Lady]"; - mes "Ah, there you are! One pair of my familys' specialty Ear Muffs. Enjoy!"; - close; - - sL_NotEnuf: + mes "[Mystic Lady]"; + mes "If you plan to travel to colder regions, I suggest that you bring some ^3355FFEar Muffs^000000..."; + Emotion e_dots; + next; + mes "[Mystic Lady]"; + mes "Ear Muffs are my family's specialty, and we provide it to customers who have ^FF33551 Cursed Ruby^000000, ^3311AA1 Headset,^000000 ^3355FF 200 Feathers^000000 and ^DDDD005000 Zeny^000000."; + Emotion e_dots; + next; + switch(select("Oh Yeah? That sounds good.:No thank you, Ma'am.")) { + case 1: + if ((countitem(724) > 0) && (countitem(916) > 199) && (countitem(5001) > 0) && (Zeny > 4999)) { mes "[Mystic Lady]"; - mes "I'm sorry but you don't have the required items for me to make you a pair of my familys' specialty Ear Muffs."; + delitem 724,1; //Cardinal_Jewel_ + delitem 916,200; //Feather + delitem 5001,1; //Headset + set Zeny,Zeny-5000; + mes "Here, I will give you this pre-made one."; + getitem 2283,1; // Ear_Mufs + next; + mes "[Mystic Lady]"; + mes "Thank you for buying our product. You won't regret purchasing our Ear Muffs: Satisfaction guaranteed~"; + Emotion e_dots; + close; + } + else { + mes "[Mystic Lady]"; + mes "Oh dear..."; + mes "You don't have enough money or items. Unfortunately, we can't give any discounts. Please understand that we have to make a living..."; + Emotion e_dots; close; - M_End: + } + case 2: + mes "[Mystic Lady]"; + mes "That's fine."; + mes "I believe we"; + mes "will meet again."; + mes "...One of these days."; + Emotion e_dots; close; - + } } - //========================================================================================// // Oxygen Mask Quest //========================================================================================// -payon_in02,25,71,3 script Young man#11 86,{ - if(countitem(701) > 4) { - mes "[Young man]"; - mes "What! Oh! No! No way!"; - mes "Huh... You think that guy is cut... No! No way!!"; +payon_in02,25,71,4 script Boy 86,{ + if (countitem(701) > 4) { + mes "[Young Man]"; + mes "ArrrGggghh!"; + mes "Ah, No I can't..."; next; - switch(select( "Show him Ora Ora.","Give him Ora Ora.","Cancel.")) { + mes "[Young Man]"; + mes "*Huk*"; + mes "Now even my eyes have gone mad!! Why do these bugs suddenly seem so cute?! Nooooooo~!!!"; + next; + switch(select("Show Ora Ora:Give Ora Ora:Cancel")) { case 1: - mes "[Young man]"; - mes "Wow! Wow! Wow!"; - mes "This is Ora Ora..."; - mes "I will speak frankly! If you are giving me this I will give you my treasure!"; - mes "How about it? Don't you want it?"; + mes "[Young Man]"; + mes "Oooooohhhh!!!"; + mes "Is, is this"; + mes "the one?!"; + mes "This is..."; + mes "Ora Ora!!"; + next; + mes "[Young Man]"; + mes "I'll make it short! Give it to me, and I will give you my treasure! So how's my idea? Wanna deal?"; close; case 2: - delitem 701, 5; - mes "[Young man]"; - mes "Ha! Ha! Ha! I finally got it! Ora_Ora!"; - mes "Damn Thief Bug!! Now I can kill you all!"; + if (countitem(701) > 4) { + delitem 701,5; //Ora_Ora + } + mes "[Young Man]"; + mes "Muhahahahah!!!"; + mes "I finally have this!"; + mes "Ora Ora!"; + mes "Stupid and Disgusting"; + mes "Thief Bugs!!"; + mes "You will pay!!!"; next; - mes "[Young man]"; - mes "Ha! Ha! ... Ha! Ha!"; - mes "I am sorry! I am too excited... Mm... I will give you my treasure as I promised!"; + mes "[Young Man]"; + mes "Huk...Huk..."; + mes "Sorry, I was out of control with pleasure for a while. Now, I will give my treasure as promised."; next; - getitem 5004, 1; - mes "[Young man]"; - mes "If you breathe through this mouth piece... you can have fresh air all the time!"; - mes "I used to worked by the sea and I brought one back with me."; - mes "I will give it to you for your kindness since I don't need it any more."; + getitem 5004,1; // Oxygen_Mask + mes "[Young Man]"; + mes "When you wear this over your mouth and start to breathe, it filters junk out before getting to your lungs."; next; - mes "[Young man]"; - mes "Hey! Hey! THat's it! I want to try Ora Ora now!"; + mes "[Young Man]"; + mes "Kakakakakaka!"; + mes "I can't wait"; + mes "to use this"; + mes "Ora Ora!"; close; case 3: - mes "[Young man]"; - mes "Uh... If it doesn't work on Thief bug..."; - mes "Then I will have no choice but try to like Thief Bug... Hey..."; + mes "[Young Man]"; + mes "Huhuhuhuhu..."; + mes "What if I can't get rid of all these Thief Bugs? I might even grow to love them... *Huk*"; close; } } - mes "[Young man]"; - mes "Uh...Ah! I can't take it any more!"; - mes "Damn Thief Bug!!"; + else { + mes "[Young Man]"; + mes "Wahhhhhh! I, I..."; + mes "I can't take it any more!"; + mes "You little stinky filthy bastards!"; next; - if( select( "Continue talking.","Cancel.") == 1) { - mes "[Young man]"; - mes "My life was really rough."; - mes "My parents died when I was little... I had to work really hard to earn my living."; + switch(select("Continue:Cancel")) { + case 1: + mes "[Young Man]"; + mes "Oh man..."; + mes "It all started when my parents passed away when I was a little kid. Early on I had to work for a living, and had a really hard time."; next; - mes "[Young man]"; - mes "It's been ten years now... I got some saving... I dream to have my own house."; + mes "[Young Man]"; + mes "I've worked for 10 years in hopes of buying my dream house where I could find some sense of peace and comfort again. Eventually I thought I had enough zeny to afford my very own sweet home."; next; - mes "[Young man]"; - mes "I can't afford a nice house even I spend all my saving on it..."; - mes "However... I have a big but cheap house now... There weren't many choices for me..."; + mes "[Young Man]"; + mes "Unfortunately I didn't have enough money to buy the nice house that I had my eye on. But then, I found this house, which was bigger and cheaper than the first. I bought it without thinking..."; next; - mes "[Young man]"; - mes "And now it is taken over by the damn Thief Bug as their den."; + mes "[Young Man]"; + mes "Sweet Jesus! Turns out, it's a Heaven for Thief Bugs!!!"; next; - mes "[Young man]"; - mes "I tried anything I could... To hunt them... To drive them away... Nothing really worked. They always come back!"; - mes "I even burned my own house."; + mes "[Young Man]"; + mes "I tried to do everything I could do. I coaxed them, killed them, but it only brought peace for a moment! I even tried to burn this house down...!"; next; - mes "[Young man]"; - mes "Ah... I really want them to disappear... Do you think^3355FF Ora Ora^000000 is the answer?"; - mes "I heard it is possible to find it in other countries..."; - mes "If only I got five of it... I can get rid of them forever..."; + mes "[Young Man]"; + mes "*Gasp* I mean, really, do I need ^3355FF Ora Ora^000000 to get rid of them? People say it is very rarely seen in distant countries."; + next; + mes "[Young Man]"; + mes "If I could afford 5 of them, I won't have to be frustrated with these disgusting bugs any more..."; close; - } - mes "[Young man]"; - mes "I just can't make them disappear no matter how... I am so tired of it... I can't take it any more... WHatever..."; + case 2: + mes "[Young Man]"; + mes "This never ending fight with the bugs has really exhausted me. I give up. Do as you wish you scumbags!"; close; + } + } } - //========================================================================================// // Derivuchi Cap(Hat of Petite Diablo), Helm of Angel //========================================================================================// -payon_in01,56,12,4 script Young Man#12 89,{ - mes "[Young Man]"; - mes "What is it?............"; +payon_in01,56,12,7 script Young man#12 89,{ + mes "[Young man]"; + mes "...What is it?"; next; - menu "Can you make me a special item?",-, "Nothing.",M_End; - - mes "[Young Man]"; - mes "I see.... so you know about me huh?.... Ok, tell me what you want."; + switch(select("Can you make me a special item?:Hey.")) { + case 1: + mes "[Young man]"; + mes "Huh? So you already know what I specialize in, eh? I suppose there's no need for the usual secrecy. Tell me what you want."; next; - menu "-Helm of Angel",-, "-Deviruchi Hat",sM_Devir, "-I'll come back later.",M_End; - - mes "[Young Man]"; - mes "For the Helm of Angel I will need:"; - mes "- ^5555FF1 Helm (slotted)^000000."; - mes "- ^5555FF1 Angel Wing^000000."; - mes "- ^5555FF5 Fang of Garm^000000."; - set @HAT, 1; + switch(select("Helm of Angel.:Deviruchi cap.:I will come next time.")) { + case 1: + mes "[Young man]"; + mes "1 Helm (with slot)."; + mes "1 Angel Wing."; + mes "5 Fang of Hatii."; + mes "That's all I require."; next; - goto sL_GetHat; - sM_Devir: - mes "[Young Man]"; - mes "For the Deviruchi Hat I will need:"; - mes "- ^5555FF600 Little Evil Horn^000000."; - mes "- ^5555FF40 Talon of Griffon^000000."; - set @HAT, 2; - - sL_GetHat: - mes "[Young Man]"; - mes "Wait a moment! Be careful about what items you give me."; - mes "I do not distinguish between equipment that has been forged or has cards attached to them."; - mes "If you don't want to loose a precious card or piece of equipment, make sure you don't have it equiped."; - next; - mes "[Young Man]"; - mes "Do you have all of the items needed?"; - menu "-Give him the items.",-, "Nevermind.",M_End; - - if(@HAT == 2) goto ssL_Devir; - - if(countitem(2229)<1 || countitem(2254)<1 || countitem(7036)<5) goto ssL_NotEnuf; - delitem 2229, 1; - delitem 2254, 1; - delitem 7036, 5; - mes "[Young Man]"; - mes "Here is your Helm of Angel."; - getitem 5025, 1; - close; - ssL_Devir: - if(countitem(1038)<600 || countitem(7048)<40) goto ssL_NotEnuf; - delitem 1038, 600; - delitem 7048, 40; - mes "[Young Man]"; - mes "Here is your Deviruchi Hat."; - getitem 5038, 1; + mes "[Young man]"; + mes "Wait! Just so you know, I don't care if the items in your inventory have been upgraded, or have cards attached."; + next; + mes "[Young man]"; + mes "I mean, any cards or upgrades in the items I will use to make something for you will be lost once I make the item. So be careful when you hand stuff over to me."; + next; + mes "[Young man]"; + mes "Did you gather the items? Then hand them over."; + next; + switch(select("Give him the items.:Don't give him the items.")) { + case 1: + if ((countitem(2229) > 0) && (countitem(2254) > 0) && (countitem(7036) > 4)) { + mes "[Young man]"; + mes ".....Hm."; + mes "Fine, here's your Helm of Angel. Take it."; + delitem 2229,1; //Helm_ + delitem 2254,1; //Angelic_Chain + delitem 7036,5; //Fang_Of_Garm + close2; + getitem 5025,1; // Helm_Of_Angel + end; + } + else { + mes "[Young man]"; + mes "...The number of items is not right. You better double check."; close; - ssL_NotEnuf: - mes "[Young Man]"; - mes "You don't have enough items for me to make what you want."; + } + case 2: + mes "[Young man]"; + mes "Do as you wish..."; + close; + } + case 2: + mes "[Young man]"; + mes "600 Little Evil Horn."; + mes "40 Talon of Griffon."; + mes "That's all I require."; + next; + mes "[Young man]"; + mes "Wait! Just so you know, I don't care if the items in your inventory have been upgraded, or have cards attached."; + next; + mes "[Young man]"; + mes "I mean, any cards or upgrades in the items I will use to make something for you will be lost once I make the item. So be careful when you hand stuff over to me."; + next; + mes "[Young man]"; + mes "Did you gather the items? Then hand them over."; + next; + switch(select("Give him the items.:Don't give him the items.")) { + case 1: + if ((countitem(1038) > 599) && (countitem(7048) > 39)) { + mes "[Young man]"; + mes ".....Hm. Here's your Deviruchi Hat. Please take it."; + delitem 1038,600; //Petite_DiablOfs_Horn + delitem 7048,40; //Talon_Of_Griffin + close2; + getitem 5038,1; // Deviruchi_Cap + end; + } + else { + mes "[Young man]"; + mes "...The number of items isn't right. You better double check."; close; - - M_End: - mes "[Young Man]"; - mes "Fine then....."; + } + case 2: + mes "[Young man]"; + mes "Do as you wish..."; + close; + } + case 3: + mes "[Young man]"; + mes "Hm. Alright."; + mes "Then we shall meet again."; + close; + } + case 2: + mes "[Young man]"; + mes "Hm."; + mes "Take care."; close; + } } |