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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-08-05 17:46:56 +0300 |
commit | 1e7eeab97430d630b419ee8f46b3fbcc57e92532 (patch) | |
tree | 361f93b48fd3f1fc94f9246b6dfb9f510cbfea49 /npc/quests/quests_payon.txt | |
parent | 89f27cddaa582c86501be7ba78f9ae5c80142c62 (diff) | |
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Remove conf dir.
Diffstat (limited to 'npc/quests/quests_payon.txt')
-rw-r--r-- | npc/quests/quests_payon.txt | 314 |
1 files changed, 0 insertions, 314 deletions
diff --git a/npc/quests/quests_payon.txt b/npc/quests/quests_payon.txt deleted file mode 100644 index 7f3c65a20..000000000 --- a/npc/quests/quests_payon.txt +++ /dev/null @@ -1,314 +0,0 @@ -//===== Hercules Script ====================================== -//= Quest NPCs related to Payon -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.7 -//===== Description: ========================================= -//= Pretend Murder, Ear Muffs, Oxygen, Derivuchi Cap, Helm of Angel Quests. -//===== Additional Comments: ================================= -//= 1.1 Helm of Angel bug fixed [Lupus] -//= 1.2 Fixed skirt of virgin [Lupus] -//= 1.3 Fixed exploits [Lupus] -//= 1.4 Removed Duplicates [Silent] -//= 1.5 Updated Dialogs from "Pretend Murdered Quest" [Samuray22] -//= 1.5a replaced item "names" with item id. [Lupus] -//= 1.6 Updated Dialogs from "Oxygen Mask Quest" [Samuray22] -//= 1.7 Updated headgear quests. [L0ne_W0lf] -//============================================================ - -// 'Pretend Murdered' Quest -//============================================================ -payon_in01,99,72,4 script Granny 8_F_GRANDMOTHER,{ - if (checkweight(908,1) == 0) { - mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; - close; - } - if (countitem(1049) > 3) { - mes "[Granny]"; - mes "I wish I could make some clothing for my grandchildren for the festival season..."; - next; - mes "[Granny]"; - mes "Oh! Would you give me your ^3355FFSkirt of Virgin^000000? I'd need four of them. Please, I'm begging you."; - next; - switch(select("Alright.:No way!")) { - case 1: - delitem 1049,4; //Skirt_Of_Virgin - mes "[Granny]"; - mes "Oh! Thank you so much~ Now I can make some clothes for Kitty Cutty~"; - next; - mes "[Granny]"; - mes "Ah, Wait! I almost forgot. I was quite a popular actress back in my youth. My actor friends gave me a wedding present when I left the Troupe. I've kept it to remind me of those precious times."; - next; - mes "[Granny]"; - mes "If it's okay..."; - mes "I'd like to give you this."; - next; - getitem 2293,1; //Pretend_Murdered - mes "[Granny]"; - mes "Goodbye, adventurer~!"; - mes "Thank you for making an old woman so happy..."; - close; - case 2: - mes "[Granny]"; - mes "*Sigh* How can I get ^3355FFSkirt of Virgin^000000 by myself? I'm just so weak and feeble, even rolling in my rocking chair exhausts me. *Sniff* All I want is to make my grandchildren happy..."; - close; - } - } - else { - mes "[Granny]"; - mes "I gather Mushrooms on the Mountain of Payon everyday. Time passes and before I know it, it's already fesitval season. I wish I could make clothing for my family this time of the year."; - next; - mes "[Granny]"; - mes "..."; - mes "But for that, I need ^3355FF4 Skirt of Virgin^000000..."; - next; - mes "[Granny]"; - mes "Young traveler, please help me. When you find some ^3355FFSkirt of Virgin^000000, please bring them to me. I'd really appreciate it..."; - close; - } -} - -// 'Ear Muffs' Quest -//============================================================ -payon_in01,18,10,4 script Mystic Lady 1_F_ORIENT_02,{ - mes "[Mystic Lady]"; - mes "My family has produced and sold the special Winter product ^3355FFEar Muffs^000000 for many years. We just moved here, but the weather is always warm so we can hardly make a living."; - next; - mes "[Mystic Lady]"; - mes "If you plan to travel to colder regions, I suggest that you bring some ^3355FFEar Muffs^000000..."; - emotion e_dots; - next; - mes "[Mystic Lady]"; - mes "Ear Muffs are my family's specialty, and we provide it to customers who have ^FF33551 Cursed Ruby^000000, ^3311AA1 Headset,^000000 ^3355FF 200 Feathers^000000 and ^DDDD005000 Zeny^000000."; - emotion e_dots; - next; - switch(select("Oh Yeah? That sounds good.:No thank you, Ma'am.")) { - case 1: - if ((countitem(724) > 0) && (countitem(949) > 199) && (countitem(5001) > 0) && (Zeny > 4999)) { - mes "[Mystic Lady]"; - delitem 724,1; //Cardinal_Jewel_ - delitem 949,200; //Feather - delitem 5001,1; //Headset - Zeny -= 5000; - mes "Here, I will give you this pre-made one."; - getitem 2283,1; //Ear_Mufs - next; - mes "[Mystic Lady]"; - mes "Thank you for buying our product. You won't regret purchasing our Ear Muffs: Satisfaction guaranteed~"; - emotion e_dots; - close; - } - else { - mes "[Mystic Lady]"; - mes "Oh dear..."; - mes "You don't have enough money or items. Unfortunately, we can't give any discounts. Please understand that we have to make a living..."; - emotion e_dots; - close; - } - case 2: - mes "[Mystic Lady]"; - mes "That's fine."; - mes "I believe we"; - mes "will meet again."; - mes "...One of these days."; - emotion e_dots; - close; - } -} - -// 'Oxygen Mask' Quest -//============================================================ -payon_in02,25,71,4 script Boy 4_M_04,{ - if (countitem(701) > 4) { - mes "[Young Man]"; - mes "ArrrGggghh!"; - mes "Ah, No I can't..."; - next; - mes "[Young Man]"; - mes "*Huk*"; - mes "Now even my eyes have gone mad!! Why do these bugs suddenly seem so cute?! Nooooooo~!!!"; - next; - switch(select("Show Ora Ora:Give Ora Ora:Cancel")) { - case 1: - mes "[Young Man]"; - mes "Oooooohhhh!!!"; - mes "Is, is this"; - mes "the one?!"; - mes "This is..."; - mes "Ora Ora!!"; - next; - mes "[Young Man]"; - mes "I'll make it short! Give it to me, and I will give you my treasure! So how's my idea? Wanna deal?"; - close; - case 2: - if (countitem(701) > 4) { - delitem 701,5; //Ora_Ora - } - mes "[Young Man]"; - mes "Muhahahahah!!!"; - mes "I finally have this!"; - mes "Ora Ora!"; - mes "Stupid and Disgusting"; - mes "Thief Bugs!!"; - mes "You will pay!!!"; - next; - mes "[Young Man]"; - mes "Huk...Huk..."; - mes "Sorry, I was out of control with pleasure for a while. Now, I will give my treasure as promised."; - next; - getitem 5004,1; //Oxygen_Mask - mes "[Young Man]"; - mes "When you wear this over your mouth and start to breathe, it filters junk out before getting to your lungs."; - next; - mes "[Young Man]"; - mes "Kakakakakaka!"; - mes "I can't wait"; - mes "to use this"; - mes "Ora Ora!"; - close; - case 3: - mes "[Young Man]"; - mes "Huhuhuhuhu..."; - mes "What if I can't get rid of all these Thief Bugs? I might even grow to love them... *Huk*"; - close; - } - } - else { - mes "[Young Man]"; - mes "Wahhhhhh! I, I..."; - mes "I can't take it any more!"; - mes "You little stinky filthy bastards!"; - next; - switch(select("Continue:Cancel")) { - case 1: - mes "[Young Man]"; - mes "Oh man..."; - mes "It all started when my parents passed away when I was a little kid. Early on I had to work for a living, and had a really hard time."; - next; - mes "[Young Man]"; - mes "I've worked for 10 years in hopes of buying my dream house where I could find some sense of peace and comfort again. Eventually I thought I had enough zeny to afford my very own sweet home."; - next; - mes "[Young Man]"; - mes "Unfortunately I didn't have enough money to buy the nice house that I had my eye on. But then, I found this house, which was bigger and cheaper than the first. I bought it without thinking..."; - next; - mes "[Young Man]"; - mes "Sweet Jesus! Turns out, it's a Heaven for Thief Bugs!!!"; - next; - mes "[Young Man]"; - mes "I tried to do everything I could do. I coaxed them, killed them, but it only brought peace for a moment! I even tried to burn this house down...!"; - next; - mes "[Young Man]"; - mes "*Gasp* I mean, really, do I need ^3355FF Ora Ora^000000 to get rid of them? People say it is very rarely seen in distant countries."; - next; - mes "[Young Man]"; - mes "If I could afford 5 of them, I won't have to be frustrated with these disgusting bugs any more..."; - close; - case 2: - mes "[Young Man]"; - mes "This never ending fight with the bugs has really exhausted me. I give up. Do as you wish you scumbags!"; - close; - } - } -} - -// 'Helm of Angel' and 'Deviruchi Cap' Quest -//============================================================ -payon_in01,56,12,7 script Young man#12 4_M_ORIENT02,{ - mes "[Young man]"; - mes "...What is it?"; - next; - switch(select("Can you make me a special item?:Hey.")) { - case 1: - mes "[Young man]"; - mes "Huh? So you already know what I specialize in, eh? I suppose there's no need for the usual secrecy. Tell me what you want."; - next; - switch(select("Helm of Angel.:Deviruchi Cap.:I will come next time.")) { - case 1: - mes "[Young man]"; - mes "1 Helm (with slot)."; - mes "1 Angel Wing."; - mes "5 Fang of Garm."; - mes "That's all I require."; - next; - mes "[Young man]"; - mes "Wait! Just so you know, I don't care if the items in your inventory have been upgraded, or have cards attached."; - next; - mes "[Young man]"; - mes "I mean, any cards or upgrades in the items I will use to make something for you will be lost once I make the item. So be careful when you hand stuff over to me."; - next; - mes "[Young man]"; - mes "Did you gather the items? Then hand them over."; - next; - switch(select("Give him the items.:Don't give him the items.")) { - case 1: - if ((countitem(2229) > 0) && (countitem(2254) > 0) && (countitem(7036) > 4)) { - mes "[Young man]"; - mes ".....Hm."; - mes "Fine, here's your Helm of Angel. Take it."; - delitem 2229,1; //Helm_ - delitem 2254,1; //Angelic_Chain - delitem 7036,5; //Fang_Of_Garm - close2; - getitem 5025,1; //Helm_Of_Angel - end; - } - else { - mes "[Young man]"; - mes "...The number of items is not right. You better double check."; - close; - } - case 2: - mes "[Young man]"; - mes "Do as you wish..."; - close; - } - case 2: - mes "[Young man]"; - mes "600 Little Evil Horn."; - mes "40 Talon of Griffon."; - mes "That's all I require."; - next; - mes "[Young man]"; - mes "Wait! Just so you know, I don't care if the items in your inventory have been upgraded, or have cards attached."; - next; - mes "[Young man]"; - mes "I mean, any cards or upgrades in the items I will use to make something for you will be lost once I make the item. So be careful when you hand stuff over to me."; - next; - mes "[Young man]"; - mes "Did you gather the items? Then hand them over."; - next; - switch(select("Give him the items.:Don't give him the items.")) { - case 1: - if ((countitem(1038) > 599) && (countitem(7048) > 39)) { - mes "[Young man]"; - mes ".....Hm. Here's your Deviruchi Hat. Please take it."; - delitem 1038,600; //Petite_DiablOfs_Horn - delitem 7048,40; //Talon_Of_Griffin - close2; - getitem 5038,1; //Deviruchi_Cap - end; - } - else { - mes "[Young man]"; - mes "...The number of items isn't right. You better double check."; - close; - } - case 2: - mes "[Young man]"; - mes "Do as you wish..."; - close; - } - case 3: - mes "[Young man]"; - mes "Hm. Alright."; - mes "Then we shall meet again."; - close; - } - case 2: - mes "[Young man]"; - mes "Hm."; - mes "Take care."; - close; - } -} |