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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-09-16 14:30:30 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-09-16 14:30:30 +0000 |
commit | cbe2af93ee74b2cf7664816926ac8dbddb12abfb (patch) | |
tree | 8779189ed1d3a101345e02a7f1ba993f61e42492 /npc/quests/quests_niflheim.txt | |
parent | 86bb3c1d99afd4fe7e7699d55a768102cff3bfbc (diff) | |
download | hercules-cbe2af93ee74b2cf7664816926ac8dbddb12abfb.tar.gz hercules-cbe2af93ee74b2cf7664816926ac8dbddb12abfb.tar.bz2 hercules-cbe2af93ee74b2cf7664816926ac8dbddb12abfb.tar.xz hercules-cbe2af93ee74b2cf7664816926ac8dbddb12abfb.zip |
* Fixed the AI mode for Zombie, change I made while testing new the Luciola AI.
* Updated item_trade with several new items, hopefully retaining most white space.
* Added messing 'end;' in one of the 13.1 lighthalzen guard.
* Fixed NPC IDs in niflheim quests again. Should be 111 and "non-clickable"
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14060 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_niflheim.txt')
-rw-r--r-- | npc/quests/quests_niflheim.txt | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt index 177a7ad23..e28400199 100644 --- a/npc/quests/quests_niflheim.txt +++ b/npc/quests/quests_niflheim.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= The eAthena Dev Team //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= @@ -24,6 +24,8 @@ //= Updated to Aegis 10.3 Standed, added Message Delivery Quest. //= Rescripted Piano Quest. Prior quest progress will be lost. //= 1.4 Fixed NPCs using ID 111 when it shoudl have been 139. [L0ne_W0lf] +//= 1.5 Swapped NPC IDs back from last change (139 back to 111). [L0ne_W0lf] +//= Clicking will do nothing, you have to still "touch" the npc. //============================================================ //============================================================= @@ -178,7 +180,9 @@ nif_in,31,20,3 script Kuzkahina#nif 794,{ close; } -niflheim,208,103,1 script #Graveyard1 139,1,1,{ +niflheim,208,103,1 script #Graveyard1 111,1,1,{ + end; + OnTouch: if (nif_esc == 5 || nif_esc == 7 || nif_esc == 8 || nif_esc == 10) { mes "^3355FFYou found something"; @@ -200,7 +204,9 @@ OnTouch: end; } -niflheim,169,71,1 script #Graveyard2 139,1,1,{ +niflheim,169,71,1 script #Graveyard2 111,1,1,{ + end; + OnTouch: if (nif_esc == 6 || nif_esc == 9) { mes "^3355FFYou found something"; @@ -217,7 +223,9 @@ OnTouch: end; } -nif_in,115,181,0 script #Piano 139,1,1,{ +nif_in,115,181,0 script #Piano 111,1,1,{ + end; + OnTouch: if (nif_esc == 0 && (MISC_QUEST & 32) == 0) { mes "^3355FFYou see a big, heavy piano."; @@ -248,7 +256,9 @@ OnTouch: end; } -nif_in,114,181,0 script #Piano3 139,1,1,{ +nif_in,114,181,0 script #Piano3 111,1,1,{ + end; + OnTouch: if (nif_esc == 12 || nif_esc == 13 || MISC_QUEST & 32) { mes "^3355FFAs you bend towards"; |