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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-06-10 01:44:22 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-06-10 01:44:22 +0000
commit2e5e8e8c9a1f663992dab375573081a2856b265f (patch)
treeff969a0f60e0a3477801a14d063b7dafe9ade183 /npc/quests/quests_niflheim.txt
parente79922e50324c9724448cd2e003361c4bb3dc4f0 (diff)
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* Implemented rewrite of the quest "The Sign".
- Attempts to save player progress when quest npcs are talked too. This is Untested. - Talking to any quest related NPC will remove all out-dated quest vars. * Fixed incorrect sprite ID used in some Niflheim quest npcs. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13878 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_niflheim.txt')
-rw-r--r--npc/quests/quests_niflheim.txt13
1 files changed, 7 insertions, 6 deletions
diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt
index de68c8db1..177a7ad23 100644
--- a/npc/quests/quests_niflheim.txt
+++ b/npc/quests/quests_niflheim.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= The eAthena Dev Team
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@@ -22,7 +22,8 @@
//= 1.2 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 1.3 Moved the Book of Devil quest to custom folder. [L0ne_W0lf]
//= Updated to Aegis 10.3 Standed, added Message Delivery Quest.
-//= Rescripted Piano Quest. Prior quest progress will be lost.
+//= Rescripted Piano Quest. Prior quest progress will be lost.
+//= 1.4 Fixed NPCs using ID 111 when it shoudl have been 139. [L0ne_W0lf]
//============================================================
//=============================================================
@@ -177,7 +178,7 @@ nif_in,31,20,3 script Kuzkahina#nif 794,{
close;
}
-niflheim,208,103,1 script #Graveyard1 111,1,1,{
+niflheim,208,103,1 script #Graveyard1 139,1,1,{
OnTouch:
if (nif_esc == 5 || nif_esc == 7 || nif_esc == 8 || nif_esc == 10) {
mes "^3355FFYou found something";
@@ -199,7 +200,7 @@ OnTouch:
end;
}
-niflheim,169,71,1 script #Graveyard2 111,1,1,{
+niflheim,169,71,1 script #Graveyard2 139,1,1,{
OnTouch:
if (nif_esc == 6 || nif_esc == 9) {
mes "^3355FFYou found something";
@@ -216,7 +217,7 @@ OnTouch:
end;
}
-nif_in,115,181,0 script #Piano 111,1,1,{
+nif_in,115,181,0 script #Piano 139,1,1,{
OnTouch:
if (nif_esc == 0 && (MISC_QUEST & 32) == 0) {
mes "^3355FFYou see a big, heavy piano.";
@@ -247,7 +248,7 @@ OnTouch:
end;
}
-nif_in,114,181,0 script #Piano3 111,1,1,{
+nif_in,114,181,0 script #Piano3 139,1,1,{
OnTouch:
if (nif_esc == 12 || nif_esc == 13 || MISC_QUEST & 32) {
mes "^3355FFAs you bend towards";