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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/quests_niflheim.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_niflheim.txt')
-rw-r--r-- | npc/quests/quests_niflheim.txt | 598 |
1 files changed, 299 insertions, 299 deletions
diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt index 97074a709..fccb58e66 100644 --- a/npc/quests/quests_niflheim.txt +++ b/npc/quests/quests_niflheim.txt @@ -1,300 +1,300 @@ -//===== eAthena Script =======================================
-//= Quest NPCs related to Niflheim
-//===== By: ==================================================
-//= The eAthena Dev Team
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= Book of Devil (MISC_QUEST | 256)
-//= Piano Key Ouest (MISC_QUEST | 32)
-//===== Additional Comments: =================================
-//= 1.0 Initial release, moved Book of Devil and Piano quest
-//= from npc/cities/niflheim.txt [Evera]
-//= 1.1 Optimized Book of Devil quest. used bit-wise var,
-//= Optimized Piano Quest - now uses 1 variable [Lupus]
-//============================================================
-
-//=============================================================
-//Quest for Book of Devil
-//=============================================================
-niflheim.gat,184,199,5 script Little Girl#02 793,{
- mes "[Sairin]";
- if(MISC_QUEST & 256){
- mes "Thanks again!";
- close;
- }
- if(@niflheimlost == 2){
- mes "You found him?";
- mes "Oh thank you!";
- mes "Please, take this as a token of my appreciation.";
- getitem 642,1;//Items: Book of Devil,
- set MISC_QUEST,MISC_QUEST | 256;
- set @niflheimlost,0;
- close;
- }
- if(@niflheimlost == 1){
-M_YES:
- set @niflheimlost,1;
- mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
- close;
- }
- mes "Sir, will you please help me?";
- if(BaseJob==Job_Novice){
- mes "Oh... you are lost, too...";
- close;
- }
- next;
- menu "Yes",-, "No",M_NO;
-
- mes "[Sairin]";
- mes "My friend and I went for a hike and ended up wandering into a strange field.";
- next;
- mes "[Sairin]";
- mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!";
- next;
- mes "[Sairin]";
- mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town..";
- next;
- mes "[Sairin]";
- mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
- next;
- menu "Sure",M_YES, "No",M_NO;
-M_NO:
- close;
-}
-
-nif_fild01.gat,213,268,5 script Little Boy 797,{
- if(MISC_QUEST & 256){
-L_DONE:
- set @niflheimlost,2;
- mes "[Marius]";
- mes "Thank you for helping us!";
- close;
- }
- if(@niflheimlost == 2) goto L_PART2;
- if(@niflheimlost == 1){
- mes "[Marius]";
- mes "Who are you?";
- mes "...";
- mes "You found Sairin?";
- mes "She ran to Niflheim?";
- next;
-L_PART2:
- mes "[Marius]";
- mes "Could you tell her that I am on my way?";
- mes "I am a little slow, and its very important that she knows.";
- next;
- menu "Yes",L_DONE, "No",-;
- close;
- }
- mes "[Marius]";
- mes "Sairin... where are you?";
- close;
-}
-
-//=============================================================
-//Piano Quest
-//=============================================================
-niflheim.gat,224,243,3 script Alager 795,{
- mes "[Alager]";
- mes "Muahaha, I love to eat meat...";
- mes "You look... delicious!";
- next;
- mes "[Alager]";
- mes "I'm going to eat you...";
- next;
- mes "-Chomp bite slurp-";
- if(nif_piano&1 || (MISC_QUEST & 32)) goto L_end;
- percentheal -60,0;
- next;
- mes "[Alager]";
- mes "Ahhh, it's been some time since I had such delicious meat!";
- // 50% made up, not the slightest idea how to translate these ^^;
- mes "as an ex-barbeque chef, my favourite meat";
- mes "would be like preparing beef fillet,";
- mes "crossed and grilled to perfection";
- mes "that would be really delicious... ";
- next;
- mes "[Alager]";
- mes "Ah, let me thank you with this,";
- mes "I found it on the ground, hoho~";
- getitem 7184,1;//Items: Piano Key,
- set nif_piano, nif_piano|1;
- close;
-L_end:
- percentheal -30,0;
- close;
-}
-
-nif_in.gat,105,81,3 script Crayu 794,{
- mes "[Crayu]";
- mes "Ah, there was this poem...";
- mes "in which author and time of writing was unknown,";
- mes "and has been circulating since long ago...";
- next;
- mes "[Crayu]";
- mes "^FF0000When the sun sets in the western hills,^000000";
- mes "^FF0000Where points the velvet gloom of dawn,^000000";
- mes "^FF0000The beautiful melody surrounding thy soul,^000000";
- mes "^FF0000Is the key from Lord Death's wrath.^000000";
- next;
- mes "[Crayu]";
- if(nif_piano&2 || (MISC_QUEST & 32)){
- mes "I wonder what does it mean...";
- mes "If you read it carefully,";
- mes "it seems to have a deep meaning,";
- mes "as if there is a mysterious secret";
- mes "hidden within these words...";
- close;
- }
- set @nif_random,rand(1,4);
- mes "Heh, let me give you a little exam!";
- mes "Repeat line no. " + @nif_random + " of the poem";
- mes "that you have just heard to me!";
- next;
- input @inputstr1$;
- switch(@nif_random){
- case 1:
- set @str1$,"When the sun sets in the western hills,";
- break;
- case 2:
- set @str1$,"Where points the velvet gloom of dawn,";
- break;
- case 3:
- set @str1$,"The beautiful melody surrounding thy soul,";
- break;
- case 4:
- set @str1$,"Is the key from Lord Death's wrath.";
- break;
- }
- mes "[Crayu]";
- if(@inputstr1$ == @str1$){
- mes "Hoho... I see you have paid attention!";
- mes "I am Grey, a wandering poet of yore,";
- mes "you are the best audience I have had so far,";
- mes "here, take this as a reward.";
- getitem 7184,1;//Items: Piano Key,
- set nif_piano, nif_piano|2;
- next;
- mes "[Crayu]";
- mes "I hope you will treat other poets";
- mes "as well as you treated me, farewell.";
- close;
- }
- mes "Aih... If you had paid more attention,";
- mes "you would have known the correct answer!";
- mes "Come back for the challenge again,";
- mes "when you have thought over it!";
- close;
-}
-
-nif_in.gat,31,20,3 script Kurtz 794,{
- mes "[Kurtz]";
- mes "Business nowadays is really bad...";
- mes "Back when I used to be alive,";
- mes "my business was this bad too~!";
- if(nif_piano&4 || (MISC_QUEST & 32)) close;
- next;
- mes "[Kurtz]";
- mes "Hey! You there! Dump this for me";
- mes "on the way out will you!";
- getitem 7184,1;//Items: Piano Key,
- set nif_piano, nif_piano|4;
- next;
- mes "[Kurtz]";
- mes "Why is business so bad lately...";
- mes "(mumble mumble)";
- close;
-}
-
-niflheim.gat,169,71,5 script #1 111,2,2{
- if(MISC_QUEST & 32 || nif_piano&8) end;
-
- mes "- In the nearby tombs -";
- mes "- you see something -";
- mes "- half buried in the ground -";
- mes "- What is it? -";
- mes "- Looks like it broke off something -";
- next;
- mes "- Pick it up? -";
- menu "Yes",-,"No",L_end;
- getitem 7184,1;//Items: Piano Key,
- set nif_piano, nif_piano|8;
-L_end:
- close;
-}
-
-niflheim.gat,208,103,5 script #2 111,2,2{
- if(MISC_QUEST & 32 || nif_piano&32) end;
- if(nif_piano&16){
- mes "- In the hole you have dug -";
- mes "- there is something else -";
- mes "- buried deep in the ground -";
- mes "- Looks like its another fragment -";
- next;
- mes "- Pick it up? -";
- menu "Yes",-,"No",L_end;
- getitem 7184,1;//Items: Piano Key,
- set nif_piano, nif_piano|32;
- L_end:
- close;
- }
- mes "- In the nearby tombs -";
- mes "- you see something -";
- mes "- half buried in the ground -";
- mes "- What is it? -";
- mes "- Looks like it broke off something -";
- next;
- mes "- Pick it up? -";
- menu "Yes",-,"No",L_end;
- getitem 7184,1;//Items: Piano Key,
- set nif_piano, nif_piano|16;
- close;
-}
-
-nif_in.gat,115,181,5 script #4 111,3,3{
- mes "- You see a huge old piano -";
- if((MISC_QUEST & 32)==0) mes "- with a few keys missing -";
- if(MISC_QUEST & 32) mes "- with one key missing -";
- if(MISC_QUEST & 32 || countitem(7184) < 6) close;
-
- delitem 7184,countitem(7184);//Items: Piano Key,
- set MISC_QUEST,MISC_QUEST | 32;
- set nif_piano, 0;
- mes "- You slide the 6 piano keys one -";
- mes "- by one into the missing slots -";
- mes "- on the piano, but you realize -";
- mes "- the left-most side seems to be -";
- mes "- missing one more key. -";
- close;
-}
-
-nif_in.gat,118,151,5 script #5 111,3,3{
- if((MISC_QUEST & 32)==0) end;
- mes "- The very moment the long shadow -";
- mes "- of your body falls on the piano -";
- next;
- mes "- You suddenly seem to feel lighter -";
- mes "- and your vision starts to blur... -";
- next;
- warp "nif_in.gat",179,163;
- close;
-}
-
-nif_in.gat,188,168,3 script Witch 792,{
- mes "[Kirkena]";
- mes "Hmm?... Aren't you a living human?";
- mes "Must have took you some effort";
- mes "to get to this place...";
- mes "Whatever reason though, this is not a place";
- mes "the living shall belong...";
- next;
- mes "[Kirkena]";
- mes "I shall use my powers to send you back";
- mes "but you should not return in the future.";
- close2;
- warp "umbala.gat",138,208;
- end;
+//===== eAthena Script ======================================= +//= Quest NPCs related to Niflheim +//===== By: ================================================== +//= The eAthena Dev Team +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= Book of Devil (MISC_QUEST | 256) +//= Piano Key Ouest (MISC_QUEST | 32) +//===== Additional Comments: ================================= +//= 1.0 Initial release, moved Book of Devil and Piano quest +//= from npc/cities/niflheim.txt [Evera] +//= 1.1 Optimized Book of Devil quest. used bit-wise var, +//= Optimized Piano Quest - now uses 1 variable [Lupus] +//============================================================ + +//============================================================= +//Quest for Book of Devil +//============================================================= +niflheim.gat,184,199,5 script Little Girl#02 793,{ + mes "[Sairin]"; + if(MISC_QUEST & 256){ + mes "Thanks again!"; + close; + } + if(@niflheimlost == 2){ + mes "You found him?"; + mes "Oh thank you!"; + mes "Please, take this as a token of my appreciation."; + getitem 642,1;//Items: Book of Devil, + set MISC_QUEST,MISC_QUEST | 256; + set @niflheimlost,0; + close; + } + if(@niflheimlost == 1){ +M_YES: + set @niflheimlost,1; + mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one..."; + close; + } + mes "Sir, will you please help me?"; + if(BaseJob==Job_Novice){ + mes "Oh... you are lost, too..."; + close; + } + next; + menu "Yes",-, "No",M_NO; + + mes "[Sairin]"; + mes "My friend and I went for a hike and ended up wandering into a strange field."; + next; + mes "[Sairin]"; + mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!"; + next; + mes "[Sairin]"; + mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town.."; + next; + mes "[Sairin]"; + mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?"; + next; + menu "Sure",M_YES, "No",M_NO; +M_NO: + close; +} + +nif_fild01.gat,213,268,5 script Little Boy 797,{ + if(MISC_QUEST & 256){ +L_DONE: + set @niflheimlost,2; + mes "[Marius]"; + mes "Thank you for helping us!"; + close; + } + if(@niflheimlost == 2) goto L_PART2; + if(@niflheimlost == 1){ + mes "[Marius]"; + mes "Who are you?"; + mes "..."; + mes "You found Sairin?"; + mes "She ran to Niflheim?"; + next; +L_PART2: + mes "[Marius]"; + mes "Could you tell her that I am on my way?"; + mes "I am a little slow, and its very important that she knows."; + next; + menu "Yes",L_DONE, "No",-; + close; + } + mes "[Marius]"; + mes "Sairin... where are you?"; + close; +} + +//============================================================= +//Piano Quest +//============================================================= +niflheim.gat,224,243,3 script Alager 795,{ + mes "[Alager]"; + mes "Muahaha, I love to eat meat..."; + mes "You look... delicious!"; + next; + mes "[Alager]"; + mes "I'm going to eat you..."; + next; + mes "-Chomp bite slurp-"; + if(nif_piano&1 || (MISC_QUEST & 32)) goto L_end; + percentheal -60,0; + next; + mes "[Alager]"; + mes "Ahhh, it's been some time since I had such delicious meat!"; + // 50% made up, not the slightest idea how to translate these ^^; + mes "as an ex-barbeque chef, my favourite meat"; + mes "would be like preparing beef fillet,"; + mes "crossed and grilled to perfection"; + mes "that would be really delicious... "; + next; + mes "[Alager]"; + mes "Ah, let me thank you with this,"; + mes "I found it on the ground, hoho~"; + getitem 7184,1;//Items: Piano Key, + set nif_piano, nif_piano|1; + close; +L_end: + percentheal -30,0; + close; +} + +nif_in.gat,105,81,3 script Crayu 794,{ + mes "[Crayu]"; + mes "Ah, there was this poem..."; + mes "in which author and time of writing was unknown,"; + mes "and has been circulating since long ago..."; + next; + mes "[Crayu]"; + mes "^FF0000When the sun sets in the western hills,^000000"; + mes "^FF0000Where points the velvet gloom of dawn,^000000"; + mes "^FF0000The beautiful melody surrounding thy soul,^000000"; + mes "^FF0000Is the key from Lord Death's wrath.^000000"; + next; + mes "[Crayu]"; + if(nif_piano&2 || (MISC_QUEST & 32)){ + mes "I wonder what does it mean..."; + mes "If you read it carefully,"; + mes "it seems to have a deep meaning,"; + mes "as if there is a mysterious secret"; + mes "hidden within these words..."; + close; + } + set @nif_random,rand(1,4); + mes "Heh, let me give you a little exam!"; + mes "Repeat line no. " + @nif_random + " of the poem"; + mes "that you have just heard to me!"; + next; + input @inputstr1$; + switch(@nif_random){ + case 1: + set @str1$,"When the sun sets in the western hills,"; + break; + case 2: + set @str1$,"Where points the velvet gloom of dawn,"; + break; + case 3: + set @str1$,"The beautiful melody surrounding thy soul,"; + break; + case 4: + set @str1$,"Is the key from Lord Death's wrath."; + break; + } + mes "[Crayu]"; + if(@inputstr1$ == @str1$){ + mes "Hoho... I see you have paid attention!"; + mes "I am Grey, a wandering poet of yore,"; + mes "you are the best audience I have had so far,"; + mes "here, take this as a reward."; + getitem 7184,1;//Items: Piano Key, + set nif_piano, nif_piano|2; + next; + mes "[Crayu]"; + mes "I hope you will treat other poets"; + mes "as well as you treated me, farewell."; + close; + } + mes "Aih... If you had paid more attention,"; + mes "you would have known the correct answer!"; + mes "Come back for the challenge again,"; + mes "when you have thought over it!"; + close; +} + +nif_in.gat,31,20,3 script Kurtz 794,{ + mes "[Kurtz]"; + mes "Business nowadays is really bad..."; + mes "Back when I used to be alive,"; + mes "my business was this bad too~!"; + if(nif_piano&4 || (MISC_QUEST & 32)) close; + next; + mes "[Kurtz]"; + mes "Hey! You there! Dump this for me"; + mes "on the way out will you!"; + getitem 7184,1;//Items: Piano Key, + set nif_piano, nif_piano|4; + next; + mes "[Kurtz]"; + mes "Why is business so bad lately..."; + mes "(mumble mumble)"; + close; +} + +niflheim.gat,169,71,5 script #1 111,2,2{ + if(MISC_QUEST & 32 || nif_piano&8) end; + + mes "- In the nearby tombs -"; + mes "- you see something -"; + mes "- half buried in the ground -"; + mes "- What is it? -"; + mes "- Looks like it broke off something -"; + next; + mes "- Pick it up? -"; + menu "Yes",-,"No",L_end; + getitem 7184,1;//Items: Piano Key, + set nif_piano, nif_piano|8; +L_end: + close; +} + +niflheim.gat,208,103,5 script #2 111,2,2{ + if(MISC_QUEST & 32 || nif_piano&32) end; + if(nif_piano&16){ + mes "- In the hole you have dug -"; + mes "- there is something else -"; + mes "- buried deep in the ground -"; + mes "- Looks like its another fragment -"; + next; + mes "- Pick it up? -"; + menu "Yes",-,"No",L_end; + getitem 7184,1;//Items: Piano Key, + set nif_piano, nif_piano|32; + L_end: + close; + } + mes "- In the nearby tombs -"; + mes "- you see something -"; + mes "- half buried in the ground -"; + mes "- What is it? -"; + mes "- Looks like it broke off something -"; + next; + mes "- Pick it up? -"; + menu "Yes",-,"No",L_end; + getitem 7184,1;//Items: Piano Key, + set nif_piano, nif_piano|16; + close; +} + +nif_in.gat,115,181,5 script #4 111,3,3{ + mes "- You see a huge old piano -"; + if((MISC_QUEST & 32)==0) mes "- with a few keys missing -"; + if(MISC_QUEST & 32) mes "- with one key missing -"; + if(MISC_QUEST & 32 || countitem(7184) < 6) close; + + delitem 7184,countitem(7184);//Items: Piano Key, + set MISC_QUEST,MISC_QUEST | 32; + set nif_piano, 0; + mes "- You slide the 6 piano keys one -"; + mes "- by one into the missing slots -"; + mes "- on the piano, but you realize -"; + mes "- the left-most side seems to be -"; + mes "- missing one more key. -"; + close; +} + +nif_in.gat,118,151,5 script #5 111,3,3{ + if((MISC_QUEST & 32)==0) end; + mes "- The very moment the long shadow -"; + mes "- of your body falls on the piano -"; + next; + mes "- You suddenly seem to feel lighter -"; + mes "- and your vision starts to blur... -"; + next; + warp "nif_in.gat",179,163; + close; +} + +nif_in.gat,188,168,3 script Witch 792,{ + mes "[Kirkena]"; + mes "Hmm?... Aren't you a living human?"; + mes "Must have took you some effort"; + mes "to get to this place..."; + mes "Whatever reason though, this is not a place"; + mes "the living shall belong..."; + next; + mes "[Kirkena]"; + mes "I shall use my powers to send you back"; + mes "but you should not return in the future."; + close2; + warp "umbala.gat",138,208; + end; }
\ No newline at end of file |