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author | Taylor Locke <kisuka@kisuka.com> | 2013-11-25 06:03:06 -0800 |
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committer | Haru <haru@dotalux.com> | 2013-11-30 21:38:38 +0100 |
commit | 94ac9fe3303c4d604485a4784e8f5c99f5457863 (patch) | |
tree | e33f4d96453941392a1d9b721d4a179ba8f89941 /npc/quests/quests_nameless.txt | |
parent | afb2ed27fcc12f86f2418425dd1e7c9b8234a1f2 (diff) | |
download | hercules-94ac9fe3303c4d604485a4784e8f5c99f5457863.tar.gz hercules-94ac9fe3303c4d604485a4784e8f5c99f5457863.tar.bz2 hercules-94ac9fe3303c4d604485a4784e8f5c99f5457863.tar.xz hercules-94ac9fe3303c4d604485a4784e8f5c99f5457863.zip |
Re-commit of 4faa0ec9df7067cee3eb1c1953fccc6c2f842179
Cleaned up Zeny manipulation in scripts.
- It is now finally safe to re-commit.
- Removed some unwanted parts of the original commit, that broke the
character set in some scripts. [Haru]
- Corrected spacing in some edited lines. [Haru]
Diffstat (limited to 'npc/quests/quests_nameless.txt')
-rw-r--r-- | npc/quests/quests_nameless.txt | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index 258f01bc6..f38398b40 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -437,7 +437,7 @@ OnTouch: set aru_monas,8; changequest 17003,17004; if (Zeny > 3000) { - set Zeny, Zeny-3000; + Zeny -= 3000; getitem 12052,4; //Vit_Dish02 } close; @@ -6114,7 +6114,7 @@ in_rogue,366,46,3 script Rogue Investigator 4_M_ROGUE,{ switch(select("Sounds good!:Never mind, I'll find it myself...")) { case 1: if (Zeny > 9999) { - set Zeny, Zeny-10000; + Zeny -= 10000; mes "[Investigator]"; mes "Thanks for the money~"; mes "Of course, if you became"; @@ -6192,7 +6192,7 @@ in_rogue,366,46,3 script Rogue Investigator 4_M_ROGUE,{ switch(select("Sounds good!:Forget it...")) { case 1: if (Zeny > 9999) { - set Zeny, Zeny-10000; + Zeny -= 10000; mes "[Investigator]"; mes "Right on, right on."; mes "Alright, I didn't charge"; @@ -7390,7 +7390,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ switch(select("Yes, let's play!:How does this game work again?")) { case 1: if (Zeny > 500) { - set Zeny, Zeny-500; + Zeny -= 500; mes "[Moonho Ahn]"; mes "Good, let's get started!"; mes "I'll let you go first~"; @@ -9380,7 +9380,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ close; } else { - set Zeny, Zeny-1200; + Zeny -= 1200; mes "[Ragged Man]"; mes "Let's see... I just need"; mes "1,200 zeny. That's enough"; @@ -9459,7 +9459,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "up the funds. I'll be waiting."; close; } else { - set Zeny, Zeny-1200; + Zeny -= 1200; mes "[Ragged Man]"; mes "Remember that hidden"; mes "treasure I was looking for?"; @@ -10499,7 +10499,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "If all goes well, you'll be"; mes "free of your curse, and I can"; mes "buy some Prontera real estate."; - set Zeny, Zeny-200000; + Zeny -= 200000; set jewel_nd,14; next; mes "[Shaman]"; @@ -10550,7 +10550,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "Hopefully, the"; mes "spirits will be more"; mes "cooperative this time."; - set Zeny, Zeny-100000; + Zeny -= 100000; set jewel_nd,16; next; mes "[Shaman]"; |