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author | Dastgir <dastgirpojee@rocketmail.com> | 2015-12-10 15:35:54 +0530 |
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committer | Haru <haru@dotalux.com> | 2015-12-18 05:13:36 +0100 |
commit | 48122727289c06906d8c4e38e183bb0a16ddbb53 (patch) | |
tree | decd7a501b337f730cb2c16285e2d10049a4026e /npc/quests/quests_nameless.txt | |
parent | ecb934ebba6ac3fbd35d8816c1802f0d134ef4ac (diff) | |
download | hercules-48122727289c06906d8c4e38e183bb0a16ddbb53.tar.gz hercules-48122727289c06906d8c4e38e183bb0a16ddbb53.tar.bz2 hercules-48122727289c06906d8c4e38e183bb0a16ddbb53.tar.xz hercules-48122727289c06906d8c4e38e183bb0a16ddbb53.zip |
ItemID to Constant: quests/woe Folder
Diffstat (limited to 'npc/quests/quests_nameless.txt')
-rw-r--r-- | npc/quests/quests_nameless.txt | 294 |
1 files changed, 147 insertions, 147 deletions
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index 893476e87..9ff387238 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -289,7 +289,7 @@ ra_in01,301,43,0 script MealConversation Trigger -1,3,3,{ end; OnTouch: - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -435,7 +435,7 @@ OnTouch: changequest 17003,17004; if (Zeny > 3000) { Zeny -= 3000; - getitem 12052,4; //Vit_Dish02 + getitem Vit_Dish02,4; } close; } @@ -1245,7 +1245,7 @@ nameless_i,259,218,3 script Larjes#Aru 4W_M_01,{ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{ if (aru_monas == 24) { - if (countitem(7726) < 1) { + if (countitem(Token_Of_King) < 1) { mes "[Larjes]"; mes "Good, you're back."; mes "I know that there's still"; @@ -1288,7 +1288,7 @@ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{ mes "[Larjes]"; mes "Anyway, we better get"; mes "going... This is huge!"; - delitem 7726,1; //Token_Of_King + delitem Token_Of_King,1; aru_monas = 25; changequest 17016,17017; getexp RENEWAL_EXP?100000:1000000,0; @@ -1316,7 +1316,7 @@ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{ } abbey02,224,70,0 script Books#Mona1 HIDDEN_NPC,{ - if (checkweight(7766,1) == 0) { + if (checkweight(Bok_Choy,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -1338,7 +1338,7 @@ abbey02,224,70,0 script Books#Mona1 HIDDEN_NPC,{ if(select("Examine Book:Ignore")==1) { aru_monas = 22; changequest 17014,17015; - getitem 7755,1; // Reasearch_Note + getitem Research_Note,1; // Reasearch_Note readbook 7755,1; close; } @@ -1414,7 +1414,7 @@ OnTimer300000: } abbey03,232,232,4 script Dead Man#King 4_M_TRISTAN,{ - if (checkweight(7766,1) == 0) { + if (checkweight(Bok_Choy,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -1435,7 +1435,7 @@ abbey03,232,232,4 script Dead Man#King 4_M_TRISTAN,{ mes "This means that"; mes "this man is...!"; aru_monas = 24; - getitem 7726,1; //Token_of_King + getitem Token_Of_King,1; //Token_of_King changequest 17015,17016; hideonnpc "Dead Man#King"; hideoffnpc "Man#King"; @@ -1515,7 +1515,7 @@ sec_in02,15,15,4 script boss::boss_aru_monas 1_M_SIGNMONK,{ //== Rachel Addition :: aruna_nir ========================== ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -1671,7 +1671,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ close2; } else if (aru_monas == 25) { - if (countitem(7755) < 1) { + if (countitem(Research_Note) < 1) { mes "[Niren]"; mes "Still investigating the"; mes "monastery? Perhaps if"; @@ -1702,7 +1702,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "top priority. We won't be able"; mes "to handle it if another threat"; mes "comes from that place."; - delitem 7755,1; //Research_Note + delitem Research_Note,1; aru_monas = 26; completequest 17017; getexp RENEWAL_EXP?50000:500000,0; @@ -2057,7 +2057,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "village in North Rachel."; mes "I hope she'll help us..."; aru_em = 17; - getitem 7343,1; //File02 + getitem File02,1; changequest 2136,2137; close2; } @@ -2071,7 +2071,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ close2; } else if (aru_em == 19) { - if (countitem(7343) > 0) { + if (countitem(File02) > 0) { mes "[High Priestess Niren]"; mes "Have you met with Ishmael?"; next; @@ -2125,7 +2125,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "do this before High"; mes "Priest Vildt realizes"; mes "what we are doing."; - delitem 7343,1; //File02 + delitem File02,1; aru_em = 20; changequest 2139,2140; close2; @@ -2660,7 +2660,7 @@ ra_temin,103,151,7 script Female Follower#em 4_F_MASK,{ } ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -2690,7 +2690,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ next; switch(select("Give Her Niren's File:Leave Her Alone")) { case 1: - if (countitem(7343) > 0) { + if (countitem(File02) > 0) { mes "["+ strcharinfo(0) +"]"; mes "You know High Priestess"; mes "Niren, right? This is from her."; @@ -2737,7 +2737,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ mes "I can't let her down after"; mes "she's been so good to us..."; aru_em = 18; - delitem 7343,1; //File02 + delitem File02,1; changequest 2137,2138; close; } @@ -2755,7 +2755,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ } } else if (aru_em == 18) { - if (countitem(725) > 0) { + if (countitem(Red_Jewel) > 0) { mes "["+ strcharinfo(0) +"]"; mes "Would you be able to forge"; mes "a copy of High Priestess"; @@ -2823,9 +2823,9 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ mes "containing a forged"; mes "written approval for"; mes "vacation from Ishmael.^000000"; - delitem 725,1; //Red_Jewel + delitem Red_Jewel,1; aru_em = 19; - getitem 7343,1; //File02 + getitem File02,1; changequest 2138,2139; close; } @@ -3206,7 +3206,7 @@ que_temsky,99,7,0 warp quetemskyout 1,1,ra_temin,276,231 //== Muff's Loan :: zdan_total_edq ========================= comodo,224,187,3 script Muff 4_M_04,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Muff]"; mes "You're carrying way too"; mes "much stuff right now."; @@ -3527,14 +3527,14 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "my bond of debt?"; close; } - if ((diamond_edq == 13) && (countitem(7722) > 0)) { + if ((diamond_edq == 13) && (countitem(Debt_Note) > 0)) { mes "[Muff]"; mes "You're back! So how"; mes "did it go? I was getting"; mes "pretty anxious... So did"; mes "Dorian's Magic Dryer work?"; next; - delitem 7722,1; //Debt_Note + delitem Debt_Note,1; mes "[Muff]"; mes "Oh! It worked much better"; mes "than I expected! Belder"; @@ -3544,8 +3544,8 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "a meager reward for your help."; completequest 3109; diamond_edq = 14; - getitem 603,1; //Old_Blue_Box - getitem 608,4; //Seed_Of_Yggdrasil + getitem Old_Blue_Box,1; + getitem Seed_Of_Yggdrasil,4; next; mes "[Muff]"; mes "Now that I have my bond"; @@ -3555,7 +3555,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "to keep my treasure now!"; close; } - else if ((diamond_edq == 13) && (countitem(7722) < 1)) { + else if ((diamond_edq == 13) && (countitem(Debt_Note) < 1)) { mes "[Muff]"; mes "H-hey! Where's my"; mes "bond of debt?! Don't"; @@ -3769,7 +3769,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ } - script ::Dorian_izlude -1,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Dorian]"; mes "Ugh, just like a member"; mes "of the working class:"; @@ -4056,18 +4056,18 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "de Elegance? Let me take"; mes "a glance at what you brought..."; next; - if ((countitem(7317) > 19) && (countitem(1002) > 9) && (countitem(999) > 4) && (countitem(723) > 1) && (countitem(716) > 4)) { + if ((countitem(Screw) > 19) && (countitem(Iron_Ore) > 9) && (countitem(Steel) > 4) && (countitem(Cardinal_Jewel) > 1) && (countitem(Red_Gemstone) > 4)) { mes "[Dorian]"; mes "Ah, well done. Now"; mes "that the materials are"; mes "ready, I can instruct you on"; mes "how to repair the machine."; next; - delitem 7317,20; //Screw - delitem 1002,10; //Iron_Ore - delitem 999,5; //Steel - delitem 723,2; //Cardinal_Jewel - delitem 716,5; //Red_Gemstone + delitem Screw,20; + delitem Iron_Ore,10; + delitem Steel,5; + delitem Cardinal_Jewel,2; + delitem Red_Gemstone,5; changequest 3104,3105; diamond_edq = 10; mes "[Dorian]"; @@ -4274,7 +4274,7 @@ OnTouch: } izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Dorian]"; mes "Ugh, just like a member"; mes "of the working class:"; @@ -4611,7 +4611,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "how you can use it?"; close; } - if ((diamond_edq == 13) && (countitem(7722) < 1)) { + if ((diamond_edq == 13) && (countitem(Debt_Note) < 1)) { mes "^3355FFYou lift the main"; mes "operational switch,"; mes "turning on a light and"; @@ -4630,10 +4630,10 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "bond of debt that Muff"; mes "lost? It looks... Perfect!"; changequest 3108,3109; - getitem 7722,1; //Debt_Note + getitem Debt_Note,1; close; } - else if ((diamond_edq == 13) && (countitem(7722) > 0)) { + else if ((diamond_edq == 13) && (countitem(Debt_Note) > 0)) { mes "You already used this"; mes "machine to restore the"; mes "bond of debt. There's no"; @@ -4651,7 +4651,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ //== Broken Diamond ======================================== moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Ibrahim]"; mes "You're carrying too much"; mes "stuff with you. Dump it"; @@ -4945,7 +4945,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "much about you, you still"; mes "exceeded my expectations!"; next; - delitem 7723,1; //Diamond_Of_Ruin + delitem Diamond_Of_Ruin,1; mes "[Ibrahim]"; mes "Thank God, I finally"; mes "have this back! Ah, and"; @@ -4955,8 +4955,8 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "did, but I hope you like it."; completequest 3118; diamond_edq = 26; - getitem 732,2; //Crystal_Jewel__ - getitem 603,1; //Old_Blue_Box + getitem Crystal_Jewel__,2; + getitem Old_Blue_Box,1; next; mes "[Ibrahim]"; mes "Now that I have the"; @@ -4992,7 +4992,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "Ah, I appreciate it!"; mes "Now, let's see here..."; next; - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { mes "[Ibrahim]"; mes "Yes, judging from its"; mes "characteristic shape, this"; @@ -5266,7 +5266,7 @@ alberta,102,80,3 script Jhonnita 4_M_04,{ close; } case 2: - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { mes "[Jhonnita]"; mes "Rare emerald, eh?"; mes "It better not be something"; @@ -5377,7 +5377,7 @@ payon,69,65,5 script Kimeunbang 4_M_ORIENT02,{ mes "a little gift. Not all of us"; mes "jewelers are as greedy"; mes "as you think we are. Heh."; - getitem 722,1; //Scarlet_Jewel + getitem Scarlet_Jewel,1; diamond_edq = 16; close; case 2: @@ -5410,7 +5410,7 @@ payon,69,65,5 script Kimeunbang 4_M_ORIENT02,{ mes "give me a minute to"; mes "appraise your gem."; next; - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { mes "[Kimeunbang]"; mes "..........."; mes "..........."; @@ -5626,7 +5626,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{ mes "I'm curious now. You"; mes "mind if I take a look?"; next; - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { mes "[Leblo]"; mes "Now, what do we ha--"; mes "Oh. I'm sorry, but I just"; @@ -5683,7 +5683,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{ } payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ - if (checkweight(907,1) == 0) { + if (checkweight(Resin,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -5795,7 +5795,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "I need to glue my pot"; mes "back together again?"; next; - if ((countitem(7043) > 19) && (countitem(7054) > 9) && (countitem(7194) > 9) && (countitem(713) > 4)) { + if ((countitem(Fine_Sand) > 19) && (countitem(Brigan) > 9) && (countitem(Soft_Leaf) > 9) && (countitem(Empty_Bottle) > 4)) { mes "[Wola]"; mes "Great. Give them here."; mes "I should grind this, mix"; @@ -5803,10 +5803,10 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "What were these for again?"; mes "Argh, I'm acting stupid again!"; mes "You mind not watching me?"; - delitem 7043,20; //Fine_Sand - delitem 7054,10; //Brigan - delitem 7194,10; //Soft_Leaf - delitem 713,5; //Empty_Bottle + delitem Fine_Sand,20; + delitem Brigan,10; + delitem Soft_Leaf,10; + delitem Empty_Bottle,5; next; mes "[Wola]"; mes "Just... Just sit in"; @@ -6291,7 +6291,7 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{ mes "Ibrahim's Diamond"; mes "of Destruction?"; next; - getitem 7723,1; //Diamond_Of_Ruin + getitem Diamond_Of_Ruin,1; mes "[Investigator]"; mes "Zzz... Zzz..."; next; @@ -6468,7 +6468,7 @@ OnDisable: } prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Chief Officer]"; mes "You're carrying far too"; mes "much right now. Please"; @@ -6659,7 +6659,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{ mes "captured them, and retrieved"; mes "the forbidden book?"; next; - delitem 7724,1; //Forbidden_Secret_Art + delitem Forbidden_Secret_Art,1; mes "[Chief Officer]"; mes "Splendid! Just splendid!"; mes "On behalf of the king,"; @@ -6689,7 +6689,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{ } prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{ - if (checkweight(907,100) == 0) { + if (checkweight(Resin,100) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -6763,8 +6763,8 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{ mes "Heeeey yoooou~"; mes "You bring me wine?"; next; - if (countitem(12049) > 4) { - delitem 12049,5; //Int_Dish04 + if (countitem(Int_Dish04) > 4) { + delitem Int_Dish04,5; mes "[Valdes]"; mes "^666666*Sniff*^000000 Yeeesh, that"; mes "smeells good. This must"; @@ -7892,7 +7892,7 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{ mes "I need to reveal the rest"; mes "of this secret Z Gang letter?"; next; - if ((countitem(7098) > 19) && (countitem(970) > 1) && (countitem(7035) > 0) && (countitem(7097) > 9)) { + if ((countitem(Live_Coal) > 19) && (countitem(Alchol) > 1) && (countitem(Matchstick) > 0) && (countitem(Burning_Heart) > 9)) { mes "[Gooho Ahn]"; mes "Oh, good. Thanks a lot."; mes "Now I should do my part,"; @@ -7901,10 +7901,10 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{ mes "give me a second to"; mes "make some adjustments..."; next; - delitem 7098,20; //Live_Coal - delitem 970,2; //Alchol - delitem 7035,1; //Matchstick - delitem 7097,10; //Burning_Heart + delitem Live_Coal,20; + delitem Alchol,2; + delitem Matchstick,1; + delitem Burning_Heart,10; emotion e_ic; mes "[Gooho Ahn]"; mes "Oh, what? This language..."; @@ -8920,7 +8920,7 @@ OnTimer300000: } z_agit,97,101,3 script Louis 4_M_RACHMAN1,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Louis]"; mes "You mess with the"; mes "Z Gang, you--wait."; @@ -9008,7 +9008,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{ mes "I understand."; mes "But how did we lose?!"; close2; - getitem 7724,1; //Forbidden_Secret_Art + getitem Forbidden_Secret_Art,1; changequest 3133,3134; zdan_edq = 18; mapwarp "z_agit","moc_fild17",209,235; @@ -9040,7 +9040,7 @@ OnInit: } z_agit,99,101,3 script Martha 4W_F_01,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Martha]"; mes "Hey, you're carrying"; mes "too much stuff. You'd"; @@ -9131,7 +9131,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{ mes "I understand."; mes "But how did we lose?!"; close2; - getitem 7724,1; //Forbidden_Secret_Art + getitem Forbidden_Secret_Art,1; changequest 3133,3134; zdan_edq = 18; mapwarp "z_agit","moc_fild17",209,235; @@ -9164,7 +9164,7 @@ OnInit: } z_agit,95,101,3 script Catfoii 4_CAT,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Catfoii]"; mes "You're carrying too"; mes "many items: get rid of"; @@ -9251,7 +9251,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{ mes "I understand."; mes "But how did we lose?!"; close2; - getitem 7724,1; //Forbidden_Secret_Art + getitem Forbidden_Secret_Art,1; changequest 3133,3134; zdan_edq = 18; mapwarp "z_agit","moc_fild17",209,235; @@ -9705,15 +9705,15 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ mes "So did you bring"; mes "the stuff I asked?"; next; - if ((countitem(722) > 1) && (countitem(912) > 1) && (countitem(934) > 19)) { + if ((countitem(Scarlet_Jewel) > 1) && (countitem(Zargon) > 1) && (countitem(Mementos) > 19)) { mes "[Man]"; mes "Nice. You did your part."; mes "And now it's time that"; mes "I fulfilled my part of"; mes "this bargain. Listen up."; - delitem 722,2; //Scarlet_Jewel - delitem 912,2; //Zargon - delitem 934,20; //Mementos + delitem Scarlet_Jewel,2; + delitem Zargon,2; + delitem Mementos,20; treasure_nd = 5; next; mes "[Man]"; @@ -10125,7 +10125,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{ } moc_fild18,108,116,0 script #treasure CLEAR_NPC,{ - if (checkweight(907,300) == 0) { + if (checkweight(Resin,300) == 0) { mes "^3355FFYou're carrying too many"; mes "items: there's no way you"; mes "can carry the Treasure"; @@ -10194,9 +10194,9 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{ else { treasure_nd = 12; } - getitem 7725,1; //Unlucky_Emerald - getitem 604,1; //Branch_Of_Dead_Tree - getitem 1157,1; //Two_Hand_Sword + getitem Unlucky_Emerald,1; + getitem Branch_Of_Dead_Tree,1; + getitem Two_Hand_Sword,1; sc_start SC_CURSE,10000,0,10000; next; mes "[" + strcharinfo(0) + "]"; @@ -10439,7 +10439,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "My mistake! Say, do you"; mes "mind if I take a look at it?"; next; - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { emotion e_dots; mes "[Shaman]"; mes "So this bauble's the"; @@ -10613,7 +10613,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "my hands! We can't afford"; mes "to waste any more time!"; next; - if (countitem(990) > 0) && (countitem(991) > 0) && (countitem(992) > 0) && (countitem(748) > 0) && (countitem(523) > 0) { + if (countitem(Boody_Red) > 0) && (countitem(Crystal_Blue) > 0) && (countitem(Wind_Of_Verdure) > 0) && (countitem(Witherless_Rose) > 0) && (countitem(Holy_Water) > 0) { mes "[Shaman]"; mes "Thank goodness."; mes "Now... Let me begin..."; @@ -10621,11 +10621,11 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "I... I see someone..."; mes "Covered in blood? Yes..."; mes "He's staring at something."; - delitem 990,1; //Boody_Red - delitem 991,1; //Crystal_Blue - delitem 992,1; //Wind_Of_Verdure - delitem 748,1; //Witherless_Rose - delitem 523,1; //Holy_Water + delitem Boody_Red,1; + delitem Crystal_Blue,1; + delitem Wind_Of_Verdure,1; + delitem Witherless_Rose,1; + delitem Holy_Water,1; next; mes "[Shaman]"; mes "There's a sword behind it."; @@ -10724,7 +10724,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ close; } else if (jewel_nd == 20) { - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { mes "[Shaman]"; mes "Alright. By my pride"; mes "as a shaman, I'll provide"; @@ -10833,7 +10833,7 @@ yuno_in04,38,48,3 script Archeologist 1_M_JOBTESTER,{ mes "Emerald, right? Would"; mes "you mind if I take a look?"; next; - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { mes "[Archeologist]"; mes "Ah, it's no wonder so"; mes "many people want it."; @@ -11014,7 +11014,7 @@ yuno_in04,38,48,3 script Archeologist 1_M_JOBTESTER,{ } prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Retired Soldier]"; mes "Why are you carrying"; mes "so much stuff with you?"; @@ -11167,7 +11167,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ mes "He wasn't cut out to fight."; jewel_nd = 30; next; - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { mes "[Retired Soldier]"; mes "You know what?"; mes "If you're so worried"; @@ -11183,27 +11183,27 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ mes "I know my will's tough enough"; mes "to resist its curse, you know,"; mes "if it actually exists."; - delitem 7725,1; //Unlucky_Emerald + delitem Unlucky_Emerald,1; jewel_nd = 31; - getitem 603,1; //Old_Blue_Box + getitem Old_Blue_Box,1; if (RENEWAL_EXP) { - if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry + if (BaseLevel < 66) getitem Yggdrasilberry,1; else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 5000,0; else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 18000,0; else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 36000,0; else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 50000,0; else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 80000,0; else if ((BaseLevel > 95) && (BaseLevel < 160)) getexp 100000,0; - else getitem 617,1; //Old_Violet_Box + else getitem Old_Violet_Box,1; } else { - if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry + if (BaseLevel < 66) getitem Yggdrasilberry,1; else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 50000,0; else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 180000,0; else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 360000,0; else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 500000,0; else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 800000,0; else if ((BaseLevel > 95) && (BaseLevel < 99)) getexp 1000000,0; - else getitem 617,1; //Old_Violet_Box + else getitem Old_Violet_Box,1; } next; mes "[Retired Soldier]"; @@ -11237,28 +11237,28 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ } } else if (jewel_nd == 30) { - if (countitem(7725) > 0) { - delitem 7725,1; //Unlucky_Emerald + if (countitem(Unlucky_Emerald) > 0) { + delitem Unlucky_Emerald,1; jewel_nd = 31; - getitem 603,1; //Old_Blue_Box + getitem Old_Blue_Box,1; if (RENEWAL_EXP) { - if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry + if (BaseLevel < 66) getitem Yggdrasilberry,1; else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 5000,0; else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 8000,0; else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 15000,0; else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 20000,0; else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 40000,0; else if ((BaseLevel > 95) && (BaseLevel < 160)) getexp 50000,0; - else getitem 617,1; //Old_Violet_Box + else getitem Old_Violet_Box,1; } else { - if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry + if (BaseLevel < 66) getitem Yggdrasilberry,1; else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 50000,0; else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 80000,0; else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 150000,0; else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 200000,0; else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 400000,0; else if ((BaseLevel > 95) && (BaseLevel < 99)) getexp 500000,0; - else getitem 617,1; //Old_Violet_Box + else getitem Old_Violet_Box,1; } next; mes "[Retired Soldier]"; @@ -11320,7 +11320,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ close; } else if (jewel_nd == 21) { - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { mes "[The Wanderer]"; mes "That... That looks"; mes "just like the emerald"; @@ -11650,7 +11650,7 @@ gef_fild08,182,182,0 script #CallGhost -1,2,2,{ //OnTouch2: OnTouch: if (jewel_nd == 21) { - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { mes "[" + strcharinfo(0) + "]"; mes "This must be the place"; mes "that shaman was talking"; @@ -11741,7 +11741,7 @@ prontera,163,204,3 script Man from Morroc 4W_M_03,{ } in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Guildsman]"; mes "You're carrying too"; mes "much stuff on you."; @@ -11906,7 +11906,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{ mes "like it. If not, don't"; mes "lemme know. Got it?"; rumour_nd = 22; - getitem 644,1; //Gift_Box + getitem Gift_Box,1; close; } else { @@ -11918,7 +11918,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{ mes "like it. If not, don't"; mes "lemme know. Got it?"; rumour_nd = 22; - getitem 644,1; //Gift_Box + getitem Gift_Box,1; close; } } @@ -12155,12 +12155,12 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{ next; switch(select("Give Items:I forgot what you need.")) { case 1: - if ((countitem(1062) > 0) && (countitem(944) > 0) && (countitem(1038) > 0) && (countitem(1060) > 0) && (countitem(1059) > 0)) { - delitem 1062,1; //Pumpkin_Head - delitem 944,1; //Horseshoe - delitem 1038,1; //Petite_DiablOfs_Horn - delitem 1060,1; //Golden_Hair - delitem 1059,1; //Transparent_Cloth + if ((countitem(Pumpkin_Head) > 0) && (countitem(Horseshoe) > 0) && (countitem(Petite_DiablOfs_Horn) > 0) && (countitem(Golden_Hair) > 0) && (countitem(Transparent_Cloth) > 0)) { + delitem Pumpkin_Head,1; + delitem Horseshoe,1; + delitem Petite_DiablOfs_Horn,1; + delitem Golden_Hair,1; + delitem Transparent_Cloth,1; rumour_nd = 6; mes "[Agent]"; mes "Thanks. This stuff"; @@ -12314,12 +12314,12 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{ next; switch(select("Give Items:I forgot what you need.")) { case 1: - if ((countitem(1062) > 1) && (countitem(944) > 2) && (countitem(1038) > 1) && (countitem(1060) > 2) && (countitem(1059) > 0)) { - delitem 1062,2; //Pumpkin_Head - delitem 944,3; //Horseshoe - delitem 1038,2; //Petite_DiablOfs_Horn - delitem 1060,3; //Golden_Hair - delitem 1059,1; //Transparent_Cloth + if ((countitem(Pumpkin_Head) > 1) && (countitem(Horseshoe) > 2) && (countitem(Petite_DiablOfs_Horn) > 1) && (countitem(Golden_Hair) > 2) && (countitem(Transparent_Cloth) > 0)) { + delitem Pumpkin_Head,2; + delitem Horseshoe,3; + delitem Petite_DiablOfs_Horn,2; + delitem Golden_Hair,3; + delitem Transparent_Cloth,1; rumour_nd = 6; mes "[Agent]"; mes "Thanks. This stuff"; @@ -12375,12 +12375,12 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{ next; switch(select("Give Items:I forgot what you need.")) { case 1: - if ((countitem(1062) > 1) && (countitem(944) > 2) && (countitem(1038) > 1) && (countitem(1060) > 2) && (countitem(1059) > 0)) { - delitem 1062,2; //Pumpkin_Head - delitem 944,3; //Horseshoe - delitem 1038,2; //Petite_DiablOfs_Horn - delitem 1060,3; //Golden_Hair - delitem 1059,1; //Transparent_Cloth + if ((countitem(Pumpkin_Head) > 1) && (countitem(Horseshoe) > 2) && (countitem(Petite_DiablOfs_Horn) > 1) && (countitem(Golden_Hair) > 2) && (countitem(Transparent_Cloth) > 0)) { + delitem Pumpkin_Head,2; + delitem Horseshoe,3; + delitem Petite_DiablOfs_Horn,2; + delitem Golden_Hair,3; + delitem Transparent_Cloth,1; rumour_nd = 6; mes "[Agent]"; mes "Thanks. This stuff"; @@ -12644,8 +12644,8 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "You're much quicker"; mes "that I thought you'd be~"; next; - if (countitem(511) > 0) { - delitem 511,1; //Green_Herb + if (countitem(Green_Herb) > 0) { + delitem Green_Herb,1; rumour_nd = 11; mes "[Agent]"; mes "Alright, it's gonna take"; @@ -12670,8 +12670,8 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "You're much quicker"; mes "that I thought you'd be~"; next; - if (countitem(507) > 0) { - if (countitem(511) > 0) { + if (countitem(Red_Herb) > 0) { + if (countitem(Green_Herb) > 0) { mes "[Agent]"; mes "Ah, a Green Herb!"; mes "Is that what I told"; @@ -12686,7 +12686,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "we did it. Hey, gimmie"; mes "some time to draw a report,"; mes "and then come back later, 'kay?"; - delitem 511,1; //Green_Herb + delitem Green_Herb,1; rumour_nd = 11; close; } @@ -12707,7 +12707,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ } } else { - if (countitem(511) > 0) { + if (countitem(Green_Herb) > 0) { mes "[Agent]"; mes "Alright, it's gonna take"; mes "a while to neutralize all"; @@ -12715,7 +12715,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "we did it. Hey, gimmie"; mes "some time to draw a report,"; mes "and then come back later, 'kay?"; - delitem 511,1; //Green_Herb + delitem Green_Herb,1; rumour_nd = 11; close; } @@ -12789,12 +12789,12 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "except for the Alcohol."; mes "Did you bring it?"; next; - if (countitem(970) > 0) { + if (countitem(Alchol) > 0) { mes "[Agent]"; mes "Great, now all we"; mes "have to do is wait."; mes "Nice work, partner."; - delitem 970,1; //Alchol + delitem Alchol,1; rumour_nd = 15; close; } @@ -12812,12 +12812,12 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "except for the Alcohol."; mes "Did you bring it?"; next; - if (countitem(970) > 0) { + if (countitem(Alchol) > 0) { mes "[Agent]"; mes "Great, now all we"; mes "have to do is wait."; mes "Nice work, partner."; - delitem 970,1; //Alchol + delitem Alchol,1; rumour_nd = 14; close; } @@ -12935,7 +12935,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ } comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Agent]"; mes "You've got too many"; mes "things on you. Why"; @@ -13054,11 +13054,11 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{ mes "[Agent]"; mes "Okay, let me check."; next; - if ((countitem(2278) > 0) || (countitem(2281) > 0) || (countitem(5043) > 0) || (countitem(2288) > 0) || - (countitem(2292) > 0) || (countitem(2297) > 0) || (countitem(5005) > 0) || (countitem(5086) > 0) || - (countitem(5087) > 0) || (countitem(5088) > 0) || (countitem(5089) > 0) || (countitem(5090) > 0) || - (countitem(5176) > 0) || (countitem(5203) > 0) || (countitem(5098) > 0) || (countitem(5121) > 0) || - (countitem(5130) > 0) || (countitem(5177) > 0) || (countitem(5169) > 0) || (countitem(5143) > 0)) { + if ((countitem(Mr_Smile) > 0) || (countitem(Phantom_Of_Opera) > 0) || (countitem(Opera_Ghost_Mask) > 0) || (countitem(Mr_Scream) > 0) || + (countitem(Welding_Mask) > 0) || (countitem(Goblini_Mask) > 0) || (countitem(Gas_Mask) > 0) || (countitem(Alarm_Mask) > 0) || + (countitem(Goblin_Mask_01) > 0) || (countitem(Goblin_Mask_02) > 0) || (countitem(Goblin_Mask_03) > 0) || (countitem(Goblin_Mask_04) > 0) || + (countitem(Hahoe_Mask) > 0) || (countitem(Tongue_Mask) > 0) || (countitem(Tiger_Mask) > 0) || (countitem(Zherlthsh_Mask) > 0) || + (countitem(Lion_Mask) > 0) || (countitem(Guardian_Lion_Mask) > 0) || (countitem(Bride_Mask) > 0) || (countitem(Kabuki_Mask) > 0)) { mes "[Agent]"; mes "Excellent!"; next; @@ -13131,22 +13131,22 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{ mes "with my apologies, 'kay?"; .@sorry_item = rand(1,6); if (.@sorry_item == 1) { - getitem 12044,1; //Str_Dish04 + getitem Str_Dish04,1; } else if (.@sorry_item == 2) { - getitem 12059,1; //Agi_Dish04 + getitem Agi_Dish04,1; } else if (.@sorry_item == 3) { - getitem 12064,1; //Dex_Dish04 + getitem Dex_Dish04,1; } else if (.@sorry_item == 4) { - getitem 12049,1; //Int_Dish04 + getitem Int_Dish04,1; } else if (.@sorry_item == 5) { - getitem 12054,1; //Vit_Dish04 + getitem Vit_Dish04,1; } else if (.@sorry_item == 6) { - getitem 12069,1; //Luk_Dish04 + getitem Luk_Dish04,1; } else { mes "[Agent]"; |