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author | Haru <haru@dotalux.com> | 2014-10-26 07:16:21 +0100 |
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committer | Haru <haru@dotalux.com> | 2014-11-02 01:36:52 +0100 |
commit | c62b4c3e8e178f8ba1de240b9d67a664ef128ace (patch) | |
tree | de36f22718fe4533ea81e1d02093263005a30224 /npc/quests/quests_nameless.txt | |
parent | 54604096ac53398778a5481613061216fe47e5bc (diff) | |
download | hercules-c62b4c3e8e178f8ba1de240b9d67a664ef128ace.tar.gz hercules-c62b4c3e8e178f8ba1de240b9d67a664ef128ace.tar.bz2 hercules-c62b4c3e8e178f8ba1de240b9d67a664ef128ace.tar.xz hercules-c62b4c3e8e178f8ba1de240b9d67a664ef128ace.zip |
Replaced 'set' with direct assignment where applicable (quests folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/quests_nameless.txt')
-rw-r--r-- | npc/quests/quests_nameless.txt | 578 |
1 files changed, 289 insertions, 289 deletions
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index 109a97f7e..55d689ec5 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -78,7 +78,7 @@ OnTouch: mes "your arrival at ^6B8E23Prontera"; mes "Church^000000. Please visit him"; mes "as soon as you can."; - set aru_monas,1; + aru_monas = 1; setquest 17000; close2; hideonnpc "Agent#pc1"; @@ -132,7 +132,7 @@ cmd_in02,174,89,7 script Ordinary Man#pc1 4W_M_01,{ mes "want anyone else to"; mes "overhear us talking."; close2; - set aru_monas,3; + aru_monas = 3; warp "cmd_in02",110,53; end; } @@ -193,7 +193,7 @@ cmd_in02,111,52,3 script Ordinary Man#pc2 4W_M_01,{ mes "I'm prohibited from entering"; mes "Arunafeltz so I wasn't able"; mes "to investigate any further."; - set aru_monas,4; + aru_monas = 4; changequest 17001,17002; close; } @@ -234,7 +234,7 @@ ra_in01,308,59,1 script Waiter#pc 4_M_RACHMAN2,{ mes "[Waiter]"; mes "Right this way."; close2; - set aru_monas,7; + aru_monas = 7; switch(rand(1,4)) { case 1: warp "ra_in01",303,43; end; case 2: warp "ra_in01",304,43; end; @@ -434,7 +434,7 @@ OnTouch: mes "I've never tasted anything"; mes "like it! It's almost like"; mes "a dessert. God, it's good!"; - set aru_monas,8; + aru_monas = 8; changequest 17003,17004; if (Zeny > 3000) { Zeny -= 3000; @@ -471,7 +471,7 @@ ve_in,78,314,5 script Magistrate#Aru 4_M_DST_GRAND,{ mes "concern, but I'm really not"; mes "comfortable talking to complete"; mes "strangers about my problems."; - set aru_monas,9; + aru_monas = 9; changequest 17004,17005; close; } @@ -515,7 +515,7 @@ ve_in,78,314,5 script Magistrate#Aru 4_M_DST_GRAND,{ mes "from a higher ranking officer.^000000"; mes "Oh, and you're prohibited"; mes "asking anyone else, so behave."; - set aru_monas,11; + aru_monas = 11; changequest 17006,17007; close; } @@ -611,7 +611,7 @@ ve_in,78,314,5 script Magistrate#Aru 4_M_DST_GRAND,{ mes "we have to capture the"; mes "smugglers again? I don't"; mes "know what's going on..."; - set aru_monas,14; + aru_monas = 14; changequest 17009,17010; next; mes "[Al Hamad]"; @@ -681,7 +681,7 @@ ve_in,81,296,3 script Soldier#Aru 4_M_DST_MASTER,{ mes "know if he was able to finish"; mes "interrogating the smugglers."; mes "I'm not sure if he did since the smugglers were taken away."; - set aru_monas,10; + aru_monas = 10; changequest 17005,17006; close; } @@ -723,7 +723,7 @@ ve_in,239,115,0 script Drunkard#Aru 4_M_DESERT,{ mes "Hah hah! He--*Hic*"; mes "He thought he saw a ^DBDB70ghost^000000!"; mes "Bwah hah hah! Oooog... Hey..."; - set aru_monas,15; + aru_monas = 15; changequest 17010,17011; next; mes "["+strcharinfo(0)+"]"; @@ -834,7 +834,7 @@ ve_fild07,125,128,0 script Boat#Aru HIDDEN_NPC,{ mes "Hold on to something:"; mes "this will probably be"; mes "a pretty rocky ride..."; - set aru_monas,17; + aru_monas = 17; changequest 17012,17013; close2; hideonnpc "Secret Agent#Aru"; @@ -902,7 +902,7 @@ ve_fild07,128,130,1 script Secret Agent#Aru 4W_M_01,{ mes "Hold on to something:"; mes "this will probably be"; mes "a pretty rocky ride..."; - set aru_monas,17; + aru_monas = 17; changequest 17012,17013; close2; hideonnpc "Secret Agent#Aru"; @@ -1012,7 +1012,7 @@ nameless_i,127,207,0 script Dead Crow#Aru HIDDEN_NPC,{ mes "assails the back of your"; mes "head as you fall into"; mes "unconsciousness...^000000"; - set aru_monas,18; + aru_monas = 18; close2; warp "nameless_in",15,60; end; @@ -1093,7 +1093,7 @@ OnTouch: mes "[" +strcharinfo(0)+ "]"; mes "I guess you'll have to go"; mes "right up to him and ask."; - set aru_monas,19; + aru_monas = 19; close; } } @@ -1127,7 +1127,7 @@ OnTouch: end; OnMyMobDead: - set @aru_monas_kill,1; + @aru_monas_kill = 1; enablenpc "Out_from_Monastery"; end; } @@ -1137,7 +1137,7 @@ nameless_in,12,37,0 script Out_from_Monastery WARPNPC,1,1,{ OnTouch: if (aru_monas == 19) { - set aru_monas,20; + aru_monas = 20; warp "nameless_n",168,252; end; } @@ -1181,7 +1181,7 @@ OnTouch: mes "like this. I'm going to wait"; mes "for you in the boat. Learn"; mes "what you need to learn, and then come back safe, "+strcharinfo(0)+"."; - set aru_monas,21; + aru_monas = 21; changequest 17013,17014; close2; hideonnpc "Larjes#Monastery2"; @@ -1294,7 +1294,7 @@ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{ mes "Anyway, we better get"; mes "going... This is huge!"; delitem 7726,1; //Token_Of_King - set aru_monas,25; + aru_monas = 25; changequest 17016,17017; getexp (checkre(3))?100000:1000000,0; close; @@ -1341,7 +1341,7 @@ abbey02,224,70,0 script Books#Mona1 HIDDEN_NPC,{ mes "these old, moldy books.^000000"; next; if(select("Examine Book:Ignore")==1) { - set aru_monas,22; + aru_monas = 22; changequest 17014,17015; getitem 7755,1; // Reasearch_Note readbook 7755,1; @@ -1390,7 +1390,7 @@ abbey03,232,233,4 script Man#King 4_M_TRISTAN,{ mes "^3355FFAs you touch him, the"; mes "man suddenly jumps"; mes "up with a crazed yowl.^000000"; - set aru_monas,23; + aru_monas = 23; monster "abbey03",232,232,"Dead King",1875,1,"Man#King::OnMyMobDead"; initnpctimer; hideonnpc "Man#King"; @@ -1439,7 +1439,7 @@ abbey03,232,232,4 script Dead Man#King 4_M_TRISTAN,{ mes "This medal..."; mes "This means that"; mes "this man is...!"; - set aru_monas,24; + aru_monas = 24; getitem 7726,1; //Token_of_King changequest 17015,17016; hideonnpc "Dead Man#King"; @@ -1499,21 +1499,21 @@ sec_in02,15,15,4 script boss::boss_aru_monas 1_M_SIGNMONK,{ close; case 2: input .@input,0,1000; - set aru_monas, .@input; + aru_monas = .@input; mes " "; mes ""+aru_monas; close; case 3: input .@input,0,1000; - set prt_curse, .@input; + prt_curse = .@input; mes " "; mes ""+prt_curse; close; case 4: - set prt_curse,61; - set ra_tem_q,12; //TODO: Doesn't match Athena's current script. - set rachel_camel,25; - set lost_boy,0; + prt_curse = 61; + ra_tem_q = 12; //TODO: Doesn't match Athena's current script. + rachel_camel = 25; + lost_boy = 0; close; } } @@ -1641,7 +1641,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "position. I'm sorry. Please"; mes "come back and tell me if"; mes "you learn anything there."; - set aru_monas,13; + aru_monas = 13; changequest 17008,17009; next; mes "[Niren]"; @@ -1709,7 +1709,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "to handle it if another threat"; mes "comes from that place."; delitem 7755,1; //Research_Note - set aru_monas,26; + aru_monas = 26; completequest 17017; getexp (checkre(3))?50000:500000,0; close2; @@ -1798,7 +1798,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "Priestess Niren's mind."; mes "For now, you'd better talk"; mes "to High Priest Zhed.^000000"; - set aru_em,11; + aru_em = 11; changequest 2132,2133; close2; } @@ -1863,7 +1863,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "Would you give me some"; mes "time to myself? I'll let you"; mes "know once I've made a decision."; - set aru_em,14; + aru_em = 14; close2; } else if (aru_em == 14) { @@ -1949,7 +1949,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "Sure thing. You"; mes "can count on me!"; emotion e_no1,1; - set aru_em,15; + aru_em = 15; changequest 2134,2135; close2; } @@ -2062,7 +2062,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "a girl named Ishmael in a"; mes "village in North Rachel."; mes "I hope she'll help us..."; - set aru_em,17; + aru_em = 17; getitem 7343,1; //File02 changequest 2136,2137; close2; @@ -2132,7 +2132,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "Priest Vildt realizes"; mes "what we are doing."; delitem 7343,1; //File02 - set aru_em,20; + aru_em = 20; changequest 2139,2140; close2; } @@ -2183,7 +2183,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "that it's the first time"; mes "that you've seen that"; mes "expression on her face.^000000"; - set aru_em,23; + aru_em = 23; getexp (checkre(3))?100000:1000000,0; changequest 2141,2142; close2; @@ -2304,7 +2304,7 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{ mes "near the pond in the middle"; mes "of Morroc? Before I leave,"; mes "I want to taste that drink..."; - set aru_em,1; + aru_em = 1; setquest 2129; close; } @@ -2402,7 +2402,7 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{ mes "Now why don't you"; mes "speak to him now?"; mes "Good luck!"; - set aru_em,8; + aru_em = 8; changequest 2130,2131; close; case 2: @@ -2449,7 +2449,7 @@ OnTouch: moc_ruins,86,149,0 script #ForeignMerchant1 -1,3,3,{ OnTouch: if (aru_em == 4) { - set aru_em,5; + aru_em = 5; } end; } @@ -2457,15 +2457,15 @@ OnTouch: moc_ruins,88,136,0 script #ForeignMerchant2 -1,3,3,{ OnTouch: if (aru_em == 1) { - set aru_em,2; + aru_em = 2; } else if (aru_em == 5) { - set .@nawara,rand(1,10); + .@nawara = rand(1,10); if (.@nawara < 5) { hideoffnpc "Foreign Merchant#aru2"; } else { - set aru_em,2; + aru_em = 2; } } end; @@ -2474,7 +2474,7 @@ OnTouch: moc_ruins,106,133,0 script #ForeignMerchant3 -1,3,3,{ OnTouch: if (aru_em == 2) { - set aru_em,3; + aru_em = 3; } end; } @@ -2482,7 +2482,7 @@ OnTouch: moc_ruins,115,147,0 script #ForeignMerchant4 -1,3,3,{ OnTouch: if (aru_em == 3) { - set aru_em,4; + aru_em = 4; } end; } @@ -2552,7 +2552,7 @@ moc_ruins,101,133,7 script Foreign Merchant#aru2 4_M_MIDDLE,{ mes "of the famous fruit wine"; mes "from the old man. That"; mes "guy's pretty nice!^000000"; - set aru_em,7; + aru_em = 7; hideonnpc "Foreign Merchant#aru2"; changequest 2129,2130; close; @@ -2633,7 +2633,7 @@ ra_temin,103,151,7 script Female Follower#em 4_F_MASK,{ mes "be best if you catch her"; mes "before she's surrounded"; mes "by Freya's followers."; - set aru_em,10; + aru_em = 10; close; } else if (aru_em == 10) { @@ -2743,7 +2743,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ mes "High Priestess Niren..."; mes "I can't let her down after"; mes "she's been so good to us..."; - set aru_em,18; + aru_em = 18; delitem 7343,1; //File02 changequest 2137,2138; close; @@ -2831,7 +2831,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ mes "written approval for"; mes "vacation from Ishmael.^000000"; delitem 725,1; //Red_Jewel - set aru_em,19; + aru_em = 19; getitem 7343,1; //File02 changequest 2138,2139; close; @@ -3142,7 +3142,7 @@ OnTouch: mes "for you, and you feel a strong"; mes "aura of warmth and kindness"; mes "permeate your entire being.^000000"; - set aru_em,22; + aru_em = 22; changequest 2140,2141; close2; warp "rachel",142,136; @@ -3239,7 +3239,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "asking you for help,"; mes "but you don't look like"; mes "you could handle it. Sorry."; - set diamond_edq,3; + diamond_edq = 3; close; } else { @@ -3297,7 +3297,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "to repay you. Please"; mes "help me if you can!"; setquest 3100; - set diamond_edq,1; + diamond_edq = 1; close; case 2: mes "[Muff]"; @@ -3399,7 +3399,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "of debt to get my collateral"; mes "back from that Belder."; setquest 3100; - set diamond_edq,1; + diamond_edq = 1; close; case 2: mes "[Muff]"; @@ -3481,7 +3481,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "debt. I'll be waiting for"; mes "you right here, okay?"; changequest 3102,3103; - set diamond_edq,6; + diamond_edq = 6; close; case 2: mes "[Muff]"; @@ -3491,7 +3491,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "I'm sure you've got other"; mes "problems. If you change your"; mes "mind, though, just come back."; - set diamond_edq,5; + diamond_edq = 5; close; } } @@ -3513,7 +3513,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "debt. I'll be waiting for"; mes "you right here, okay?"; changequest 3102,3103; - set diamond_edq,6; + diamond_edq = 6; close; case 2: mes "[Muff]"; @@ -3551,7 +3551,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "Here, please take these as"; mes "a meager reward for your help."; completequest 3109; - set diamond_edq,14; + diamond_edq = 14; getitem 603,1; //Old_Blue_Box getitem 608,4; //Seed_Of_Yggdrasil next; @@ -3571,7 +3571,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "You'd better go back"; mes "to Dorian... Hopefully"; mes "you left it with him!"; - set diamond_edq,10; + diamond_edq = 10; close; } if (diamond_edq > 13) { @@ -3731,7 +3731,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "I dropped it! I have to"; mes "try to dig it up again..."; changequest 3100,3101; - set diamond_edq,2; + diamond_edq = 2; close; case 2: mes "[" + strcharinfo(0) + "]"; @@ -3756,7 +3756,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "I can for now. I should"; mes "bring this back to Muff."; changequest 3101,3102; - set diamond_edq,4; + diamond_edq = 4; close; } if (diamond_edq > 3) { @@ -3922,7 +3922,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "repair the Mystic"; mes "Dryer de Elegance."; changequest 3103,3104; - set diamond_edq,9; + diamond_edq = 9; close; } else { @@ -3942,7 +3942,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "Ah! This wound! It's so..."; mes "Alas! It's too emotional!"; mes "I am seriously hurt!"; - set diamond_edq,7; + diamond_edq = 7; //PushPC 4 3 close; } @@ -3955,7 +3955,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "Your comment offends me!"; mes "I'm no mere engineer..."; mes "I'm a true virtuoso!"; - set diamond_edq,7; + diamond_edq = 7; //PushPC 4 3 close; case 3: @@ -4053,7 +4053,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "and don't insult my pride"; mes "again. When you are ready,"; mes "please come talk to me."; - set diamond_edq,6; + diamond_edq = 6; close; } if (diamond_edq) == 9 { @@ -4077,7 +4077,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ delitem 723,2; //Cardinal_Jewel delitem 716,5; //Red_Gemstone changequest 3104,3105; - set diamond_edq,10; + diamond_edq = 10; mes "[Dorian]"; mes "I expect you to fail"; mes "a few times, but the"; @@ -4222,7 +4222,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "I didn't really design it for the^FFFFFF ^000000 common user in mind. Well,"; mes "why don't you try it again?"; erasequest 3106; - set diamond_edq,10; + diamond_edq = 10; close; } if (diamond_edq) == 12 { @@ -4241,7 +4241,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "switch. Simple, yes?"; erasequest 3106; changequest 3105,3108; - set diamond_edq,13; + diamond_edq = 13; next; mes "[Dorian]"; mes "Well, I'm afraid my"; @@ -4294,13 +4294,13 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ close; } if (diamond_edq) == 10 { - set .@bolt_rand,rand(2,5); + .@bolt_rand = rand(2,5); mes "^3355FFThis must be Dorian's"; mes "Mystic Dryer de Elegance."; mes "What do you want to do?^000000"; next; while(1) { - set .@switch_sound,rand(1,4); + .@switch_sound = rand(1,4); switch(select("Check the Machine:Replace the Engine:Tighten the Screw:Press a Switch")) { case 1: if (.@hit_status == 0) { @@ -4318,7 +4318,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "It clicks into place"; mes "inside the engine core.^000000"; next; - set .@engine,.@engine+1; + ++.@engine; } else if (engine > 0) { mes "^3355FFThe ruby in the"; @@ -4338,14 +4338,14 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "^3355FF*Krrrr-Krrrrr*^000000"; mes "^3355FF*Krrrr-Krrrrr*^000000"; next; - set .@bolt,.@bolt+1; + ++.@bolt; } else if ((.@engine == 1) && (.@bolt == .@bolt_rand)) { mes "^3355FF*Krrrr-Krrrrr*^000000"; mes "^0000FF*Click*^000000"; next; - set .@bolt,.@bolt+1; - set .@bolt_suc,.@bolt_suc+1; + ++.@bolt; + ++.@bolt_suc; } else if ((.@engine == 1) && (.@bolt > .@bolt_rand)) { mes "^3355FF*Krrrr-Krrrrr*^000000"; @@ -4357,7 +4357,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "You should go back"; mes "to Dorian for help.^000000"; setquest 3106; - set diamond_edq,11; + diamond_edq = 11; close; } else { @@ -4395,7 +4395,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "first so that you can"; mes "use this machine.^000000"; setquest 3107; - set diamond_edq,12; + diamond_edq = 12; close; } else if ((.@engine == 1) && (.@bolt_suc == 1)) { @@ -4419,7 +4419,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "stop. That was the wrong"; mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; setquest 3106; - set diamond_edq,11; + diamond_edq = 11; close; case 1: if (.@red >= 0) { @@ -4432,7 +4432,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "It looks like you"; mes "chose the right switch.^000000"; next; - set .@red,.@red+1; + ++.@red; } else { mes "^3355FF*Whiz Whiz*^000000"; @@ -4445,7 +4445,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "stop. That was the wrong"; mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; setquest 3106; - set diamond_edq,11; + diamond_edq = 11; close; } break; @@ -4471,7 +4471,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "stop. That was the wrong"; mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; setquest 3106; - set diamond_edq,11; + diamond_edq = 11; close; case 2: if (.@blue >= 0) { @@ -4484,7 +4484,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "It looks like you"; mes "chose the right switch.^000000"; next; - set .@blue,.@blue+1; + ++.@blue; } else { mes "^3355FF*Whiz Whiz*^000000"; @@ -4497,7 +4497,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "stop. That was the wrong"; mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; setquest 3106; - set diamond_edq,11; + diamond_edq = 11; close; } break; @@ -4522,7 +4522,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "stop. That was the wrong"; mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; setquest 3106; - set diamond_edq,11; + diamond_edq = 11; close; case 3: if (.@yellow >= 0) { @@ -4535,7 +4535,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "It looks like you"; mes "chose the right switch.^000000"; next; - set .@yellow,.@yellow+1; + ++.@yellow; } else { mes "^3355FF*Whiz Whiz*^000000"; @@ -4548,7 +4548,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "stop. That was the wrong"; mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; setquest 3106; - set diamond_edq,11; + diamond_edq = 11; close; } break; @@ -4574,7 +4574,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "stop. That was the wrong"; mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; setquest 3106; - set diamond_edq,11; + diamond_edq = 11; close; case 4: if (.@green >= 0) { @@ -4587,7 +4587,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "It looks like you"; mes "chose the right switch.^000000"; next; - set .@green,.@green+1; + ++.@green; } else { mes "^3355FF*Whiz Whiz*^000000"; @@ -4600,7 +4600,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "stop. That was the wrong"; mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; setquest 3106; - set diamond_edq,11; + diamond_edq = 11; close; } break; @@ -4765,7 +4765,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "here. I hope you come"; mes "back with some good news."; setquest 3110; - set diamond_edq,15; + diamond_edq = 15; close; case 2: mes "[Ibrahim]"; @@ -4964,7 +4964,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "it's enough for what you"; mes "did, but I hope you like it."; completequest 3118; - set diamond_edq,26; + diamond_edq = 26; getitem 732,2; //Crystal_Jewel__ getitem 603,1; //Old_Blue_Box next; @@ -5041,7 +5041,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "dimaond. Why don't you ask"; mes "them if they'll buy that"; mes "Unlucky Emerald from you?"; - set jewel_nd,1; + jewel_nd = 1; close; case 2: mes "[Ibrahim]"; @@ -5059,7 +5059,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "I highly recommend consulting"; mes "him since he's been invaluable"; mes "in my own jewel research."; - set jewel_nd,10; + jewel_nd = 10; close; } } @@ -5140,7 +5140,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "him a message ahead of"; mes "time so that he'll know to"; mes "expect your arrival, okay?"; - set jewel_nd,9; + jewel_nd = 9; close; } else if ((jewel_nd == 9) || (jewel_nd == 10)) { @@ -5304,7 +5304,7 @@ alberta,102,80,3 script Jhonnita 4_M_04,{ mes "shop! Go... Go to Payon"; mes "and talk to Kimeunbang!"; mes "Y-yeah, and don't come back!"; - set jewel_nd,2; + jewel_nd = 2; close; } else { @@ -5388,7 +5388,7 @@ payon,69,65,5 script Kimeunbang 4_M_ORIENT02,{ mes "jewelers are as greedy"; mes "as you think we are. Heh."; getitem 722,1; //Scarlet_Jewel - set diamond_edq,16; + diamond_edq = 16; close; case 2: mes "[Kimeunbang]"; @@ -5431,7 +5431,7 @@ payon,69,65,5 script Kimeunbang 4_M_ORIENT02,{ mes "It's... It's too big of"; mes "a risk. The rumors I keep"; mes "hearing, they're just horrible."; - set jewel_nd,2; + jewel_nd = 2; close; } else { @@ -5522,7 +5522,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{ mes "I hope. Anyway, her name is"; mes "^0000FFWola^000000, and she's in Payon."; changequest 3110,3111; - set diamond_edq,17; + diamond_edq = 17; close; case 2: mes "[Leblo]"; @@ -5599,7 +5599,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{ mes "Pretty useful info, huh?"; mes "Take care, my friend."; changequest 3114,3115; - set diamond_edq,22; + diamond_edq = 22; close; } if (diamond_edq == 22) { @@ -5644,7 +5644,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{ mes "break it to you, but I hear"; mes "that thing has an awful curse."; mes "See what you can do about that!"; - set jewel_nd,2; + jewel_nd = 2; close; } else { @@ -5795,7 +5795,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "["+ strcharinfo(0) +"]"; mes "You... You got it."; changequest 3111,3112; - set diamond_edq,19; + diamond_edq = 19; close; } if (diamond_edq == 19) { @@ -5850,7 +5850,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "forgot about that for a while."; mes "What did you say exactly?"; changequest 3112,3113; - set diamond_edq,20; + diamond_edq = 20; next; switch(select("Will you go out with me?:Leblo's back medicine?")) { case 1: @@ -5916,7 +5916,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "to get back to work: please"; mes "take care of yourself!"; changequest 3113,3114; - set diamond_edq,21; + diamond_edq = 21; close; } } @@ -6004,7 +6004,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "to get back to work: please"; mes "take care of yourself!"; changequest 3113,3114; - set diamond_edq,21; + diamond_edq = 21; close; } } @@ -6028,7 +6028,7 @@ OnTouch: mes "Oh, how can this be"; mes "happening? What "; mes "should I do?"; - set diamond_edq,18; + diamond_edq = 18; close; } end; @@ -6129,7 +6129,7 @@ in_rogue,366,46,3 script Rogue Investigator 4_M_ROGUE,{ mes "find anything there, but"; mes "you can go check it out. "; changequest 3115,3116; - set diamond_edq,23; + diamond_edq = 23; close; } else { @@ -6201,7 +6201,7 @@ in_rogue,366,46,3 script Rogue Investigator 4_M_ROGUE,{ mes "Comodo where I doubt you'll"; mes "find anything. But who knows? "; changequest 3115,3116; - set diamond_edq,23; + diamond_edq = 23; close; } else { @@ -6312,7 +6312,7 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{ mes "return this big diamond"; mes "to Ibrahim as soon as I can."; changequest 3117,3118; - set diamond_edq,25; + diamond_edq = 25; close; } if ((diamond_edq < 22) && (diamond_edq > 24)) { @@ -6372,7 +6372,7 @@ cmd_in02,80,189,0 script Odd Switch#Switch2 CLEAR_NPC,{ mes "^3355FF*Click Click*^000000"; next; changequest 3116,3117; - set diamond_edq,24; + diamond_edq = 24; mes "[" + strcharinfo(0) + "]"; mes "That sound...!"; mes "Something happened,"; @@ -6418,7 +6418,7 @@ prontera,150,326,0 script Wanted Notice#edq HIDDEN_NPC,{ mes "of Forbidden Mystery, one"; mes "of the kingdom's treasures."; setquest 3119; - set zdan_edq,1; + zdan_edq = 1; close; } else if (zdan_edq > 18) { @@ -6512,7 +6512,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{ mes "Martha, and Catfoii a.k.a."; mes "Catfoii must be captured!"; changequest 3119,3120; - set zdan_edq,2; + zdan_edq = 2; close; } if ((zdan_edq == 1) && (BaseLevel < 70)) { @@ -6686,7 +6686,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{ mes "of Rune-Midgarts history."; mes "Congratulations! "; completequest 3134; - set zdan_edq,19; + zdan_edq = 19; getexp (checkre(3))?100000:1000000,0; close; } @@ -6750,7 +6750,7 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{ mes "I'll tell you want you really"; mes "wanna know. Heh heh~ ^666666*Hic!*^000000"; changequest 3120,3121; - set zdan_edq,3; + zdan_edq = 3; close; case 2: mes "[Valdes]"; @@ -6840,7 +6840,7 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{ mes "^666666*Sigh*^000000 I think I'll go rest"; mes "a bit now. Good luck!"; changequest 3121,3122; - set zdan_edq,4; + zdan_edq = 4; close; } else { @@ -6934,7 +6934,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{ mes "investigating the Z Gang for"; mes "the Rogue Guild and Valdes."; changequest 3122,3123; - set zdan_edq,5; + zdan_edq = 5; break; case 2: mes "[Marybell]"; @@ -6997,7 +6997,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{ mes "on your arm... You really"; mes "beat him? How the hell--?"; next; - set zdan_edq,8; + zdan_edq = 8; mes "[Marybell]"; mes "Wait, lemme check"; mes "and make sure. Yeap."; @@ -7046,7 +7046,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{ mes "but I don't think they're"; mes "that... Calculating."; next; - set .@a,.@a+1; + ++.@a; break; case 2: mes "[Marybell]"; @@ -7057,7 +7057,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{ mes "like diamonds, rubies,"; mes "emeralds. Not sure why..."; next; - set .@b,.@b+1; + ++.@b; break; case 3: mes "[Marybell]"; @@ -7084,7 +7084,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{ mes "on where the Z Gang is"; mes "hiding. Worth a shot, yeah?"; next; - set .@c,.@c+1; + ++.@c; break; case 4: if ((.@a > 0) && (.@b > 0) && (.@c > 0)) { @@ -7102,7 +7102,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{ mes "luck finding those Z Gang"; mes "guys. And take care!"; changequest 3125,3126; - set zdan_edq,9; + zdan_edq = 9; close; } else { @@ -7184,7 +7184,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{ mes "Would you talk to Gooho"; mes "Ahn and see what he found?"; changequest 3128,3129; - set zdan_edq,12; + zdan_edq = 12; close; } if ((zdan_edq > 11) && (zdan_edq < 14)) { @@ -7228,7 +7228,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{ mes "whoever finds 'em first gets"; mes "dibs on beating them up!"; changequest 3131,3132; - set zdan_edq,15; + zdan_edq = 15; close; } if ((zdan_edq > 14) && (zdan_edq < 18)) { @@ -7378,7 +7378,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "game? When you return,"; mes "we'll be ready to play~"; changequest 3123,3124; - set zdan_edq,6; + zdan_edq = 6; close; } } @@ -7400,10 +7400,10 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "Odd or Even?"; next; while(1) { - set .@number,rand(1,2); + .@number = rand(1,2); input .@input$; if (((.@input$ == "Odd") && (.@number == 1)) || ((.@input$ == "Even") && (.@number == 2))) { - set .@number_right,.@number_right+1; + ++.@number_right; mes "[Moonho Ahn]"; mes "^0000ff"+.@input$+"^000000?"; mes "Okay, you won."; @@ -7416,7 +7416,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ } } else if (((.@input$ == "Odd") && (.@number == 2)) || ((.@input$ == "Even") && (.@number == 1))) { - set .@number_false,.@number_false+1; + ++.@number_false; mes "[Moonho Ahn]"; mes "Well, it's ^0000FFEven^000000."; mes "I won."; @@ -7434,7 +7434,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "However, the game has"; mes "just started. The next"; mes "round will be mine~"; - set .@win,.@win+1; + ++.@win; next; break; } @@ -7444,7 +7444,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "this round. I guess"; mes "my gambling skills"; mes "haven't left me yet~"; - set .@lose,.@lose+1; + ++.@lose; next; break; } @@ -7467,10 +7467,10 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "["+ strcharinfo(0) +"]"; mes "(^666666What should I guess?^000000)"; next; - set .@amuro,rand(1,2); + .@amuro = rand(1,2); if (select("Odd:Even") == 1) { if (.@amuro == 1) { - set .@number_false_2,.@number_false_2+1; + ++.@number_false_2; mes "[Moonho Ahn]"; mes "Let's see..."; mes "It's ^0000FFOdd^000000, isn't it?"; @@ -7481,7 +7481,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ next; } else if (.@amuro == 2) { - set .@number_right_2,.@number_right_2+1; + ++.@number_right_2; mes "[Moonho Ahn]"; mes "Let's see..."; mes "It's Even, isn't it?"; @@ -7492,7 +7492,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ next; } if (.@number_right_2 == 2) { - set .@win,.@win+1; + ++.@win; mes "[Moonho Ahn]"; mes "Nice job. I didn't"; mes "expect for you to"; @@ -7502,7 +7502,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ break; } else if (.@number_false_2 == 2) { - set .@lose,.@lose+1; + ++.@lose; mes "[Moonho Ahn]"; mes "Hahaha! I'm sorry, but"; mes "I won. I guess I still got it!"; @@ -7512,7 +7512,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ } else { if (.@amuro == 1) { - set .@number_right_2,.@number_right_2+1; + ++.@number_right_2; mes "[Moonho Ahn]"; mes "Let's see..."; mes "It's odd, isn't it?"; @@ -7523,7 +7523,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ next; } else if (.@amuro == 2) { - set .@number_false_2,.@number_false_2+1; + ++.@number_false_2; mes "[Moonho Ahn]"; mes "Let's see..."; mes "It's ^0000FFEven^000000, isn't it?"; @@ -7534,7 +7534,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ next; } if (.@number_right_2 == 2) { - set .@win,.@win+1; + ++.@win; mes "[Moonho Ahn]"; mes "Nice job. I didn't"; mes "expect for you to"; @@ -7544,7 +7544,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ break; } else if (.@number_false_2 == 2) { - set .@lose,.@lose+1; + ++.@lose; mes "[Moonho Ahn]"; mes "Hahaha! I'm sorry, but"; mes "I won. I guess I still got it!"; @@ -7601,7 +7601,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "played with a worthy"; mes "opponent. Thank you~"; changequest 3124,3125; - set zdan_edq,7; + zdan_edq = 7; close; } else if (.@lose == 2) { @@ -7639,10 +7639,10 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "Odd or Even?^000000"; next; while(1) { - set .@number,rand(1,2); + .@number = rand(1,2); input .@input$; if (((.@input$ == "Odd") && (.@number == 1)) || ((.@input$ == "Even") && (.@number == 2))) { - set .@number_right_3,.@number_right_3+1; + ++.@number_right_3; mes "[Moonho Ahn]"; mes "^0000FF"+.@input$+"^000000?"; mes "Okay, you won."; @@ -7655,7 +7655,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ } } else if (((.@input$ == "Odd") && (.@number == 2)) || ((.@input$ == "Even") && (.@number == 1))) { - set .@number_false_3,.@number_false_3+1; + ++.@number_false_3; mes "[Moonho Ahn]"; mes "Well, it's ^0000FF"+.@input$+"^000000."; mes "Looks like I won."; @@ -7670,7 +7670,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ if (.@number_right_3 == 2) { mes "[Moonho Ahn]"; mes "Oh... You won..."; - set .@win,.@win+1; + ++.@win; next; break; } @@ -7678,7 +7678,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "[Moonho Ahn]"; mes "Hahaha! I'm sorry, but"; mes "I won. I guess I still got it!"; - set .@lose,.@lose+1; + ++.@lose; next; break; } @@ -7738,7 +7738,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "played with a worthy"; mes "opponent. Thank you~"; changequest 3124,3125; - set zdan_edq,7; + zdan_edq = 7; close; } else if (.@lose == 2) { @@ -7891,7 +7891,7 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{ mes "to decrypt the rest of"; mes "this secret Z Gang letter."; changequest 3129,3130; - set zdan_edq,13; + zdan_edq = 13; close; } } @@ -7994,7 +7994,7 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{ mes "^0000ffAynoen hwo sspotp uys^000000"; mes "^0000ffwlil eb kckide on htier ssa!^000000"; changequest 3130,3131; - set zdan_edq,14; + zdan_edq = 14; close; } else { @@ -8046,7 +8046,7 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ if ((zdan_edq == 9) && ($@zdan == 0)) { - set $@zdan,1; + $@zdan = 1; initnpctimer; mes "[????]"; mes "I know you've"; @@ -8063,7 +8063,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "Run awaaaaay!"; hideoffnpc "Suspicious Man#2"; hideonnpc "Suspicious Man#1"; - set $@zdan,0; + $@zdan = 0; stopnpctimer; next; mes "[" + strcharinfo(0) + "]"; @@ -8087,7 +8087,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "He can't have gotten too far:"; mes "I have a chance to catch him!"; changequest 3126,3127; - set zdan_edq,10; + zdan_edq = 10; close; } if ((zdan_edq == 9) && ($@zdan > 0)) { @@ -8114,7 +8114,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ close; } if ((zdan_edq == 10) && ($@zdan == 0 )) { - set $@zdan,1; + $@zdan = 1; initnpctimer; mes "[????]"; mes "Eeek...!"; @@ -8200,8 +8200,8 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "Marybell, and see if she's"; mes "learned any new information."; changequest 3127,3128; - set zdan_edq,11; - set $@zdan,0; + zdan_edq = 11; + $@zdan = 0; stopnpctimer; close; } @@ -8238,12 +8238,12 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ close; OnTimer30000: - set $@zdan,0; + $@zdan = 0; end; OnTouch: if ((zdan_edq == 9) && ($@zdan == 0)) { - set $@zdan,1; + $@zdan = 1; initnpctimer; mes "[????]"; mes "I know you've"; @@ -8260,7 +8260,7 @@ OnTouch: mes "Run awaaaaay!"; hideoffnpc "Suspicious Man#2"; hideonnpc "Suspicious Man#1"; - set $@zdan,0; + $@zdan = 0; stopnpctimer; next; mes "[" + strcharinfo(0) + "] "; @@ -8284,7 +8284,7 @@ OnTouch: mes "He can't have gotten too far:"; mes "I have a chance to catch him!"; changequest 3126,3127; - set zdan_edq,10; + zdan_edq = 10; close; } end; @@ -8293,7 +8293,7 @@ OnTouch: //Incorrect position. moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ if ((zdan_edq == 9) && ($@zdan == 0)) { - set $@zdan,1; + $@zdan = 1; initnpctimer; mes "[????]"; mes "I know you've"; @@ -8310,7 +8310,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "Run awaaaaay!"; hideoffnpc "Suspicious Man#1"; hideonnpc "Suspicious Man#2"; - set $@zdan,0; + $@zdan = 0; stopnpctimer; next; mes "[" + strcharinfo(0) + "] "; @@ -8334,11 +8334,11 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "He can't have gotten too far:"; mes "I have a chance to catch him!"; changequest 3126,3127; - set zdan_edq,10; + zdan_edq = 10; close; } if ((zdan_edq == 10) && ($@zdan == 0)) { - set $@zdan,1; + $@zdan = 1; initnpctimer; mes "[????]"; mes "Eeek...!"; @@ -8424,8 +8424,8 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "Marybell, and see if she's"; mes "learned any new information."; changequest 3127,3128; - set zdan_edq,11; - set $@zdan,0; + zdan_edq = 11; + $@zdan = 0; stopnpctimer; close; } @@ -8487,12 +8487,12 @@ OnInit: end; OnTimer30000: - set $@zdan,0; + $@zdan = 0; end; OnTouch: if ((zdan_edq == 9) && ($@zdan == 0)) { - set $@zdan,1; + $@zdan = 1; initnpctimer; mes "[????]"; mes "I know you've"; @@ -8509,7 +8509,7 @@ OnTouch: mes "Run awaaaaay!"; hideoffnpc "Suspicious Man#1"; hideonnpc "Suspicious Man#2"; - set $@zdan,0; + $@zdan = 0; stopnpctimer; next; mes "[" + strcharinfo(0) + "] "; @@ -8533,7 +8533,7 @@ OnTouch: mes "He can't have gotten too far:"; mes "I have a chance to catch him!"; changequest 3126,3127; - set zdan_edq,10; + zdan_edq = 10; close; } end; @@ -8605,7 +8605,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "Um... Now what...?"; next; if ($@door2 == 0) { - set $@door2,1; + $@door2 = 1; mes "Waaaah! Waaah!"; next; mes "[" + strcharinfo(0) + "]"; @@ -8613,7 +8613,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "happening?! I'm being"; mes "sucked away somewhere!"; changequest 3132,3133; - set zdan_edq,16; + zdan_edq = 16; close2; warp "z_agit",98,40; end; @@ -8646,7 +8646,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "thing isn't working now."; mes "Hello? What happened to you?"; mes "Hey! Talk to me, will you?"; - set $@door2,0; + $@door2 = 0; close; } } @@ -8659,7 +8659,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "thing isn't working now."; mes "Hello? What happened to you?"; mes "Hey! Talk to me, will you?"; - set $@door2,0; + $@door2 = 0; close; } } @@ -8672,7 +8672,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "thing isn't working now."; mes "Hello? What happened to you?"; mes "Hey! Talk to me, will you?"; - set $@door2,0; + $@door2 = 0; close; } } @@ -8708,9 +8708,9 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ close; OnInit: - set $@zdan,0; - set $@door2,0; - set $@mosnter,0; + $@zdan = 0; + $@door2 = 0; + $@mosnter = 0; end; //OnTouch2: @@ -8730,7 +8730,7 @@ OnTouch: z_agit,98,44,0 script EntranceCheck#1 -1,10,10,{ OnTouch: if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang == 0)) { - set $@monster_zgang,1; + $@monster_zgang = 1; donpcevent "#zdan_broad::OnEnable"; } else if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang > 0)) { @@ -8749,8 +8749,8 @@ OnTouch: mes "terribly wrong, hasn't"; mes "it? Let me go baaaack~!"; close2; - set $@monster_zgang,0; - set $@door2,0; + $@monster_zgang = 0; + $@door2 = 0; warp "moc_fild17",209,235; } end; @@ -8759,7 +8759,7 @@ OnTouch: z_agit,98,92,0 script EntranceCheck#2 -1,10,10,{ OnTouch: if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang == 0)) { - set $@monster_zgang,1; + $@monster_zgang = 1; donpcevent "#zdan_broad::OnEnable"; } else if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang > 0)) { @@ -8778,8 +8778,8 @@ OnTouch: mes "terribly wrong, hasn't"; mes "it? Let me go baaaack~! "; close2; - set $@monster_zgang,0; - set $@door2,0; + $@monster_zgang = 0; + $@door2 = 0; warp "moc_fild17",209,235; } end; @@ -8844,8 +8844,8 @@ OnTimer21000: OnTimer300000: killmonster "z_agit","#ZGuard::OnMyMobDead"; donpcevent "#zdan_broad::OnDisable"; - set $@monster_zgang,0; - set $@door2,0; + $@monster_zgang = 0; + $@door2 = 0; end; OnTimer350000: @@ -8853,8 +8853,8 @@ OnTimer350000: hideonnpc "Louis"; hideonnpc "Martha"; hideonnpc "Catfoii"; - set $@monster_zgang,0; - set $@door2,0; + $@monster_zgang = 0; + $@door2 = 0; end; } @@ -8878,7 +8878,7 @@ OnDisable: OnReset: killmonster "z_agit","#ZGuard::OnMyMobDead"; - set $@monster_zgang,0; + $@monster_zgang = 0; end; OnMyMobDead: @@ -8910,7 +8910,7 @@ OnMyMobDead: mes "[Louis]"; mes "Huh? Why...?"; next; - set zdan_edq,17; + zdan_edq = 17; donpcevent "#ZGuard::OnDisable"; hideoffnpc "Louis"; hideoffnpc "Martha"; @@ -8923,8 +8923,8 @@ OnTimer300000: mapwarp "z_agit","moc_fild17",209,235; donpcevent "#zdan_broad::OnDisable"; killmonster "z_agit","#ZGuard::OnMyMobDead"; - set $@monster_zgang,0; - set $@door2,0; + $@monster_zgang = 0; + $@door2 = 0; donpcevent "#ZGuard::OnDisable"; stopnpctimer; end; @@ -9021,10 +9021,10 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{ close2; getitem 7724,1; //Forbidden_Secret_Art changequest 3133,3134; - set zdan_edq,18; + zdan_edq = 18; mapwarp "z_agit","moc_fild17",209,235; - set $@monster_zgang,0; - set $@door2,0; + $@monster_zgang = 0; + $@door2 = 0; hideonnpc "Louis"; hideonnpc "Martha"; hideonnpc "Catfoii"; @@ -9037,9 +9037,9 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{ mes "Something has gone"; mes "terribly wrong, hasn't"; mes "it? Let me go baaaack~! "; - set zdan_edq,15; - set $@monster_zgang,0; - set $@door2,0; + zdan_edq = 15; + $@monster_zgang = 0; + $@door2 = 0; close2; warp "moc_fild17",209,235; end; @@ -9144,10 +9144,10 @@ z_agit,99,101,3 script Martha 4W_F_01,{ close2; getitem 7724,1; //Forbidden_Secret_Art changequest 3133,3134; - set zdan_edq,18; + zdan_edq = 18; mapwarp "z_agit","moc_fild17",209,235; - set $@monster_zgang,0; - set $@door2,0; + $@monster_zgang = 0; + $@door2 = 0; hideonnpc "Louis"; hideonnpc "Martha"; hideonnpc "Catfoii"; @@ -9161,9 +9161,9 @@ z_agit,99,101,3 script Martha 4W_F_01,{ mes "Something has gone"; mes "terribly wrong, hasn't"; mes "it? Let me go baaaack~! "; - set zdan_edq,15; - set $@monster_zgang,0; - set $@door2,0; + zdan_edq = 15; + $@monster_zgang = 0; + $@door2 = 0; close2; warp "moc_fild17",209,235; end; @@ -9264,10 +9264,10 @@ z_agit,95,101,3 script Catfoii 4_CAT,{ close2; getitem 7724,1; //Forbidden_Secret_Art changequest 3133,3134; - set zdan_edq,18; + zdan_edq = 18; mapwarp "z_agit","moc_fild17",209,235; - set $@monster_zgang,0; - set $@door2,0; + $@monster_zgang = 0; + $@door2 = 0; hideonnpc "Louis"; hideonnpc "Martha"; hideonnpc "Catfoii"; @@ -9281,9 +9281,9 @@ z_agit,95,101,3 script Catfoii 4_CAT,{ mes "Something has gone"; mes "terribly wrong, hasn't"; mes "it? Let me go baaaack~! "; - set zdan_edq,15; - set $@monster_zgang,0; - set $@door2,0; + zdan_edq = 15; + $@monster_zgang = 0; + $@door2 = 0; close2; warp "moc_fild17",209,235; end; @@ -9355,7 +9355,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "that I was going to let you"; mes "in on, but if you don't want"; mes "to share, then neither do I!"; - set treasure_nd,1; + treasure_nd = 1; close; case 2: mes "[Ragged Man]"; @@ -9376,7 +9376,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "If you had given me 1,200"; mes "zeny, I would have tipped"; mes "you off to something big..."; - set treasure_nd,1; + treasure_nd = 1; close; } else { @@ -9417,7 +9417,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "easily, but who knows? Maybe"; mes "he might slip, and accidentally"; mes "give you some kind of clue."; - set treasure_nd,2; + treasure_nd = 2; close; } } @@ -9488,7 +9488,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "easily, but who knows? Maybe"; mes "he might slip, and accidentally"; mes "give you some kind of clue."; - set treasure_nd,2; + treasure_nd = 2; close; } case 2: @@ -9603,7 +9603,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ mes "you to trust me now,"; mes "I suppose. But what can"; mes "you gain by walking away?"; - set treasure_nd,3; + treasure_nd = 3; close; case 2: mes "[Man]"; @@ -9636,7 +9636,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ mes "^FF00002 Pearls^000000, and"; mes "^FF00002 Zargons^000000, we can talk"; mes "business further. Got it?"; - set treasure_nd,4; + treasure_nd = 4; next; mes "[Man]"; mes "Hey, I might be losing out"; @@ -9701,7 +9701,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ mes "^FF00002 Pearls^000000, and"; mes "^FF00002 Zargons^000000, we can talk"; mes "business further. Got it?"; - set treasure_nd,4; + treasure_nd = 4; next; mes "[Man]"; mes "Hey, I might be losing out"; @@ -9726,7 +9726,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ delitem 722,2; //Scarlet_Jewel delitem 912,2; //Zargon delitem 934,20; //Mementos - set treasure_nd,5; + treasure_nd = 5; next; mes "[Man]"; mes "The treasure is buried"; @@ -9821,7 +9821,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ mes "a bit from the west. Maybe"; mes "he's over in Comodo?"; next; - set .@joho1,1; + .@joho1 = 1; break; case 2: if (treasure_nd == 7) { @@ -9851,15 +9851,15 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ mes "^3355FFThe torn document"; mes "is labeled ''^FF0000[Open^3355FF.''^000000"; next; - set treasure_nd,7; - set .@joho2,1; + treasure_nd = 7; + .@joho2 = 1; } else { mes "^3355FFThe torn document"; mes "is labeled ''^FF0000[Unlock^3355FF.''^000000"; next; - set treasure_nd,8; - set .@joho2,1; + treasure_nd = 8; + .@joho2 = 1; } } } @@ -9985,14 +9985,14 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{ mes "^3355FFYou received a torn"; mes "document that reads"; mes "''^FF0000Seseame]^000000.''"; - set treasure_nd,10; + treasure_nd = 10; next; } else { mes "^3355FFYou received a torn"; mes "document that reads"; mes "''^FF0000Treasure]^000000.''"; - set treasure_nd,9; + treasure_nd = 9; next; } mes "[Man in Hiding]"; @@ -10052,14 +10052,14 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{ mes "^3355FFYou received a torn"; mes "document that reads"; mes "''^FF0000Sesame]^000000.''"; - set treasure_nd,10; + treasure_nd = 10; next; } else { mes "^3355FFYou received a torn"; mes "document that reads"; mes "''^FF0000Treasure]^000000.''"; - set treasure_nd,9; + treasure_nd = 9; next; } mes "[Man in Hiding]"; @@ -10158,7 +10158,7 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{ mes "There's some magical"; mes "aura surrounding the chest"; mes "that might be stopping you.^000000"; - set treasure_nd,6; + treasure_nd = 6; close; } else if (treasure_nd == 6) { @@ -10187,7 +10187,7 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{ next; input .@input$; getpartymember(getcharid(1)); - set .@partymembercount,$@partymembercount; + .@partymembercount = $@partymembercount; if (.@partymembercount > 1) { if (((.@input$ == "OpenSesame") && (treasure_nd == 9)) || ((.@input$ == "UnlockTreasure") && (treasure_nd == 10))) { mes "^3355FFThe Z Gang must have split"; @@ -10201,10 +10201,10 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{ mes "the chest opens, and"; mes "you grab all the loot inside.^000000"; if (zdan_edq == 0) { - set treasure_nd,11; + treasure_nd = 11; } else { - set treasure_nd,12; + treasure_nd = 12; } getitem 7725,1; //Unlucky_Emerald getitem 604,1; //Branch_Of_Dead_Tree @@ -10242,7 +10242,7 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{ mes "whoever it was left"; mes "telltale signs of"; mes "his presence.^000000"; - set treasure_nd,12; + treasure_nd = 12; close; } } @@ -10273,7 +10273,7 @@ comodo,139,184,3 script Scholar#zgang 2_M_SAGE_B,{ mes "to just the right person if you"; mes "wanted to learn more about"; mes "the emerald that you found."; - set jewel_nd,11; + jewel_nd = 11; close; } else if (jewel_nd == 10) { @@ -10303,7 +10303,7 @@ comodo,139,184,3 script Scholar#zgang 2_M_SAGE_B,{ mes "Would you mind coming"; mes "back later? I'm not sure"; mes "where I misplaced my notes..."; - set jewel_nd,11; + jewel_nd = 11; close; } else if (jewel_nd == 11) { @@ -10376,7 +10376,7 @@ comodo,139,184,3 script Scholar#zgang 2_M_SAGE_B,{ mes "And I'm sure he'll be pretty"; mes "excited to see that you have"; mes "the Unlucky Emerald with you."; - set jewel_nd,12; + jewel_nd = 12; close; } else if (jewel_nd == 12) { @@ -10468,7 +10468,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "200,000 zeny for the service."; mes "It's expensive, but I'm saving"; mes "your life and risking mine."; - set jewel_nd,13; + jewel_nd = 13; close; } else { @@ -10500,7 +10500,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "free of your curse, and I can"; mes "buy some Prontera real estate."; Zeny -= 200000; - set jewel_nd,14; + jewel_nd = 14; next; mes "[Shaman]"; mes "Please come back soon"; @@ -10533,7 +10533,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "200,000 zeny. I think..."; mes "I think I need 100,000 zeny"; mes "more for this to be effective."; - set jewel_nd,15; + jewel_nd = 15; close; } else if (jewel_nd == 15) { @@ -10551,7 +10551,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "spirits will be more"; mes "cooperative this time."; Zeny -= 100000; - set jewel_nd,16; + jewel_nd = 16; next; mes "[Shaman]"; mes "Yes, the vindictive"; @@ -10615,7 +10615,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "to be kept waiting! Don't"; mes "question this great irony,"; mes "and get those items now!"; - set jewel_nd,17; + jewel_nd = 17; close; } else if (jewel_nd == 17) { @@ -10661,7 +10661,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "might know more about this"; mes "specific jewel. Hopefully,"; mes "he will have the answer."; - set jewel_nd,18; + jewel_nd = 18; next; mes "[Shaman]"; mes "For now, the jewel's"; @@ -10724,7 +10724,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "the spirit realm. However,"; mes "I wasn't lying. My honor"; mes "as a shaman is at stake!"; - set jewel_nd,20; + jewel_nd = 20; next; mes "[Shaman]"; mes "In fact, I'll prove it to you"; @@ -10776,7 +10776,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "Hmpf! That arrogant"; mes "archaeologist! He doesn't"; mes "know what he's talking about!"; - set jewel_nd,21; + jewel_nd = 21; close; } else { @@ -10887,7 +10887,7 @@ yuno_in04,38,48,3 script Archeologist 1_M_JOBTESTER,{ mes "but that happens to be my"; mes "professional opinion,"; mes "based on my research."; - set jewel_nd,19; + jewel_nd = 19; close; case 2: mes "[Archeologist]"; @@ -10949,7 +10949,7 @@ yuno_in04,38,48,3 script Archeologist 1_M_JOBTESTER,{ mes "in the field west of Geffen"; mes "that you were talking about."; mes "Let me see if I can find them."; - set jewel_nd,24; + jewel_nd = 24; close; } else if (jewel_nd == 24) { @@ -10984,7 +10984,7 @@ yuno_in04,38,48,3 script Archeologist 1_M_JOBTESTER,{ mes "that lives in Prontera now."; mes "It might be a good idea to"; mes "see if you can talk to him."; - set jewel_nd,25; + jewel_nd = 25; close; } else if (jewel_nd == 25) { @@ -11097,7 +11097,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ mes "about this story. There's"; mes "much you can learn from"; mes "other people's experiences."; - set jewel_nd,26; + jewel_nd = 26; close; } } @@ -11177,7 +11177,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ mes "fight temptation, to keep"; mes "their focus. That guy..."; mes "He wasn't cut out to fight."; - set jewel_nd,30; + jewel_nd = 30; next; if (countitem(7725) > 0) { mes "[Retired Soldier]"; @@ -11196,7 +11196,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ mes "to resist its curse, you know,"; mes "if it actually exists."; delitem 7725,1; //Unlucky_Emerald - set jewel_nd,31; + jewel_nd = 31; getitem 603,1; //Old_Blue_Box if (checkre(3)) { if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry @@ -11251,7 +11251,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ else if (jewel_nd == 30) { if (countitem(7725) > 0) { delitem 7725,1; //Unlucky_Emerald - set jewel_nd,31; + jewel_nd = 31; getitem 603,1; //Old_Blue_Box if (checkre(3)) { if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry @@ -11361,7 +11361,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ mes "And then... We... We..."; mes "I... It hurts too much"; mes "to recall what happened..."; - set jewel_nd,22; + jewel_nd = 22; hideonnpc "The Wanderer"; stopnpctimer; close; @@ -11388,7 +11388,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ mes "[The Wanderer]"; mes "Just let me return"; mes "to my slumber."; - set jewel_nd,23; + jewel_nd = 23; close; } else if (jewel_nd == 25) { @@ -11428,7 +11428,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ mes "adventurer, and don't"; mes "reopen the wounds of"; mes "the past anymore."; - set jewel_nd,27; + jewel_nd = 27; next; while(1) { if (select("You killed your comrades!:Do you remember your last moment?") == 1) { @@ -11459,7 +11459,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ mes "[The Wanderer]"; mes "No, it can't have been."; mes "A human soldier like me?"; - set jewel_nd,28; + jewel_nd = 28; next; break; } @@ -11500,7 +11500,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ mes "Stop it! I couldn't..."; mes "Get out of here now!"; mes "You're trying to trick me!"; - set jewel_nd,29; + jewel_nd = 29; hideonnpc "The Wanderer"; stopnpctimer; close; @@ -11541,7 +11541,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ mes "[The Wanderer]"; mes "No, it can't have been."; mes "A human soldier like me?"; - set jewel_nd,28; + jewel_nd = 28; next; break; } @@ -11582,7 +11582,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ mes "Stop it! I couldn't..."; mes "Get out of here now!"; mes "You're trying to trick me!"; - set jewel_nd,29; + jewel_nd = 29; hideonnpc "The Wanderer"; stopnpctimer; close; @@ -11619,7 +11619,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ mes "Stop it! I couldn't..."; mes "Get out of here now!"; mes "You're trying to trick me!"; - set jewel_nd,29; + jewel_nd = 29; hideonnpc "The Wanderer"; stopnpctimer; close; @@ -11721,7 +11721,7 @@ prontera,163,204,3 script Man from Morroc 4W_M_03,{ mes "of the Rogue agents dispatched"; mes "in the other towns? Then you'll"; mes "know what I'm talking about!"; - set rumour_nd,1; + rumour_nd = 1; close; } else if (rumour_nd == 1) { @@ -11826,7 +11826,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{ mes "I need you to go on a bit"; mes "of a trip for me, so get"; mes "some provisions ready, yeah?"; - set rumour_nd,2; + rumour_nd = 2; } close; } @@ -11853,7 +11853,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{ mes "not enough instruction,"; mes "but that's just the first"; mes "step, anyway. Good luck."; - set rumour_nd,3; + rumour_nd = 3; close; } else if (rumour_nd == 3) { @@ -11888,7 +11888,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{ next; mes "^3355FFYou received"; mes "another folded note.^000000"; - set rumour_nd,25; + rumour_nd = 25; close; } else if (rumour_nd == 25) { @@ -11918,7 +11918,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{ mes "gift, but maybe you'll"; mes "like it. If not, don't"; mes "lemme know. Got it?"; - set rumour_nd,22; + rumour_nd = 22; getitem 644,1; //Gift_Box close; } @@ -11930,7 +11930,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{ mes "gift, but maybe you'll"; mes "like it. If not, don't"; mes "lemme know. Got it?"; - set rumour_nd,22; + rumour_nd = 22; getitem 644,1; //Gift_Box close; } @@ -11992,7 +11992,7 @@ aldebaran,114,56,5 script Rogue Agent#nd0 4_M_ROGUE,{ next; mes "^3355FFYou received a"; mes "tightly folded note.^000000"; - set rumour_nd,4; + rumour_nd = 4; close; } else { @@ -12025,7 +12025,7 @@ aldebaran,114,56,5 script Rogue Agent#nd0 4_M_ROGUE,{ next; mes "^3355FFYou received a"; mes "tightly folded note.^000000"; - set rumour_nd,24; + rumour_nd = 24; close; } } @@ -12057,7 +12057,7 @@ aldebaran,114,56,5 script Rogue Agent#nd0 4_M_ROGUE,{ mes "this is for me. You might"; mes "wanna try one of the other"; mes "Rogue agents around, okay?"; - set rumour_nd,17; + rumour_nd = 17; close; } else if (rumour_nd > 21) { @@ -12145,7 +12145,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{ mes "calm down, and not panick."; mes "Hurry it up before a riot"; mes "breaks out or somethin'."; - set rumour_nd,5; + rumour_nd = 5; close; } else { @@ -12174,7 +12174,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{ delitem 1038,1; //Petite_DiablOfs_Horn delitem 1060,1; //Golden_Hair delitem 1059,1; //Transparent_Cloth - set rumour_nd,6; + rumour_nd = 6; mes "[Agent]"; mes "Thanks. This stuff"; mes "should help the people"; @@ -12270,7 +12270,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{ mes "calm down, and not panick."; mes "Hurry it up before a riot"; mes "breaks out or somethin'."; - set rumour_nd,5; + rumour_nd = 5; close; } else { @@ -12305,7 +12305,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{ mes "calm down, and not panick."; mes "Hurry it up before a riot"; mes "breaks out or somethin'."; - set rumour_nd,26; + rumour_nd = 26; close; } } @@ -12333,7 +12333,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{ delitem 1038,2; //Petite_DiablOfs_Horn delitem 1060,3; //Golden_Hair delitem 1059,1; //Transparent_Cloth - set rumour_nd,6; + rumour_nd = 6; mes "[Agent]"; mes "Thanks. This stuff"; mes "should help the people"; @@ -12394,7 +12394,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{ delitem 1038,2; //Petite_DiablOfs_Horn delitem 1060,3; //Golden_Hair delitem 1059,1; //Transparent_Cloth - set rumour_nd,6; + rumour_nd = 6; mes "[Agent]"; mes "Thanks. This stuff"; mes "should help the people"; @@ -12538,7 +12538,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "Uh..."; mes "You mind reading"; mes "this note to me?"; - set rumour_nd,7; + rumour_nd = 7; next; mes "[" + strcharinfo(0) + "]"; mes "Let's see,"; @@ -12552,7 +12552,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "I'm the Payon agent."; mes "I guess we gotta work"; mes "together from now on."; - set rumour_nd,8; + rumour_nd = 8; close; case 2: mes "[Agent]"; @@ -12566,7 +12566,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "When you're ready to get"; mes "to business, come back"; mes "and we'll talk, okay?"; - set rumour_nd,8; + rumour_nd = 8; close; } } @@ -12589,7 +12589,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "I'm the Payon agent."; mes "I guess we gotta work"; mes "together from now on."; - set rumour_nd,8; + rumour_nd = 8; close; case 2: mes "[Agent]"; @@ -12603,7 +12603,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "When you're ready to get"; mes "to business, come back"; mes "and we'll talk, okay?"; - set rumour_nd,8; + rumour_nd = 8; close; } } @@ -12636,7 +12636,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "I meant to say ^0000FFGreen"; mes "Herbs^000000. Bring me ^0000FF1 Green"; mes "Herb^000000, okay? *Phew~*"; - set rumour_nd,9; + rumour_nd = 9; close; } else { @@ -12647,7 +12647,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "deadly now. I want you"; mes "to bring me a ^FF0000Red Herb^000000"; mes "so that we can fix this!"; - set rumour_nd,10; + rumour_nd = 10; close; } } @@ -12659,7 +12659,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ next; if (countitem(511) > 0) { delitem 511,1; //Green_Herb - set rumour_nd,11; + rumour_nd = 11; mes "[Agent]"; mes "Alright, it's gonna take"; mes "a while to neutralize all"; @@ -12700,7 +12700,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "some time to draw a report,"; mes "and then come back later, 'kay?"; delitem 511,1; //Green_Herb - set rumour_nd,11; + rumour_nd = 11; close; } else { @@ -12715,7 +12715,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "biggie. Hey, bring me"; mes "a Green Herb, will you?"; mes "That's the one I wanted."; - set rumour_nd,9; + rumour_nd = 9; close; } } @@ -12729,7 +12729,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "some time to draw a report,"; mes "and then come back later, 'kay?"; delitem 511,1; //Green_Herb - set rumour_nd,11; + rumour_nd = 11; close; } else { @@ -12784,7 +12784,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "Don't worry, I got"; mes "that one too! All you"; mes "gotta do is bring Alcohol~"; - set rumour_nd,12; + rumour_nd = 12; close; } else { @@ -12792,7 +12792,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "Alright, just bring"; mes "me an Alcohol, and"; mes "I'll take care of the rest."; - set rumour_nd,13; + rumour_nd = 13; close; } } @@ -12808,7 +12808,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "have to do is wait."; mes "Nice work, partner."; delitem 970,1; //Alchol - set rumour_nd,15; + rumour_nd = 15; close; } else { @@ -12831,7 +12831,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "have to do is wait."; mes "Nice work, partner."; delitem 970,1; //Alchol - set rumour_nd,14; + rumour_nd = 14; close; } else { @@ -12864,7 +12864,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "I won't screw it up"; mes "this time. We'll"; mes "do this for sure~"; - set rumour_nd,12; + rumour_nd = 12; close; } else if (rumour_nd == 15) { @@ -12892,7 +12892,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "^3355FFYou received a note that"; mes "communicates solely"; mes "through doodles.^000000"; - set rumour_nd,18; + rumour_nd = 18; close; } else { @@ -12904,7 +12904,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "^3355FFYou received a note that"; mes "communicates solely"; mes "through doodles.^000000"; - set rumour_nd,16; + rumour_nd = 16; emotion e_heh; close; } @@ -12924,7 +12924,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "take it? Oh! That's why!"; mes "I meant Comodo! You gotta"; mes "go to Comodo! Heh, my bad~"; - set rumour_nd,18; + rumour_nd = 18; close; } else if (rumour_nd == 18) { @@ -13036,7 +13036,7 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{ mes "monster masks^000000."; mes "Just 2, and make"; mes "sure they're scary."; - set rumour_nd,19; + rumour_nd = 19; close; case 2: mes "[Agent]"; @@ -13142,7 +13142,7 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{ mes "agent over there, will you?"; mes "Oh, and take this food"; mes "with my apologies, 'kay?"; - set .@sorry_item,rand(1,6); + .@sorry_item = rand(1,6); if (.@sorry_item == 1) { getitem 12044,1; //Str_Dish04 } @@ -13177,7 +13177,7 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{ mes "Rogue agent over there."; mes "Oh, and mum's the word"; mes "on my little mistake~"; - set rumour_nd,20; + rumour_nd = 20; close; } else { @@ -13277,7 +13277,7 @@ morocc,116,39,3 script Rogue Guild Agent#nd4 4_M_YOYOROGUE,{ mes "[Agent]"; mes "Heh! Keep up"; mes "the good work~"; - set rumour_nd,21; + rumour_nd = 21; close; } else { @@ -13299,7 +13299,7 @@ morocc,116,39,3 script Rogue Guild Agent#nd4 4_M_YOYOROGUE,{ mes "[Agent]"; mes "Heh! Keep up"; mes "the good work~"; - set rumour_nd,21; + rumour_nd = 21; close; } } |