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authorDastgir <dastgirpojee@rocketmail.com>2016-01-17 17:35:36 +0530
committerDastgir <dastgirpojee@rocketmail.com>2016-01-17 17:44:45 +0530
commit4d139eb924e63f88065071de722ddc39465cd5e3 (patch)
treef25d5322e19e1ebd060064786e5d9c6e1a5ef572 /npc/quests/quests_nameless.txt
parent57ed698dc135be8222e127fe8e1d02c456e7f8b5 (diff)
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Script Standardization: changed select format in quests folder
Diffstat (limited to 'npc/quests/quests_nameless.txt')
-rw-r--r--npc/quests/quests_nameless.txt162
1 files changed, 81 insertions, 81 deletions
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt
index 736cd6d78..2bd49ecfe 100644
--- a/npc/quests/quests_nameless.txt
+++ b/npc/quests/quests_nameless.txt
@@ -222,7 +222,7 @@ ra_in01,308,59,1 script Waiter#pc 4_M_RACHMAN2,{
mes "not mistaken, you're";
mes "here for something else?";
next;
- if (select("I'd like to order.:Yes, I've come for another reason.") == 1) {
+ if (select("I'd like to order.", "Yes, I've come for another reason.") == 1) {
mes "[Waiter]";
mes "Sure, no problem.";
mes "Did you come alone?";
@@ -489,7 +489,7 @@ ve_in,78,314,5 script Magistrate#Aru 4_M_DST_GRAND,{
mes "to come in here. Why do";
mes "you keep coming back?";
next;
- if (select("I'm sorry.:I want to know about the smugglers.") == 1) {
+ if (select("I'm sorry.", "I want to know about the smugglers.") == 1) {
mes "[Al Hamad]";
mes "It's fine. Just leave,";
mes "and don't come back";
@@ -824,7 +824,7 @@ ve_fild07,125,128,0 script Boat#Aru HIDDEN_NPC,{
mes "a chance you might have to";
mes "sail this boat on your own if I'm not here. So, you ready to go?";
next;
- switch(select("Yes, I'm ready.:Give me more time.")) {
+ switch(select("Yes, I'm ready.", "Give me more time.")) {
case 1:
mes "[Larjes]";
mes "Alright, let's go.";
@@ -849,7 +849,7 @@ ve_fild07,125,128,0 script Boat#Aru HIDDEN_NPC,{
mes "can take you to the";
mes "monastery.^000000";
next;
- switch(select("Go to Monastery:Cancel")) {
+ switch(select("Go to Monastery", "Cancel")) {
case 1:
mes "^3355FFYou set sail for";
mes "the monastery...^000000";
@@ -867,7 +867,7 @@ ve_fild07,125,128,0 script Boat#Aru HIDDEN_NPC,{
mes "can take you to the";
mes "monastery.^000000";
next;
- switch(select("Go to Monastery:Cancel")) {
+ switch(select("Go to Monastery", "Cancel")) {
case 1:
mes "^3355FFYou set sail for";
mes "the monastery...^000000";
@@ -892,7 +892,7 @@ ve_fild07,128,130,1 script Secret Agent#Aru 4W_M_01,{
mes "there, I might not be here";
mes "when you come back.";
next;
- switch(select("Yes, I'm ready.:Give me more time.")) {
+ switch(select("Yes, I'm ready.", "Give me more time.")) {
case 1:
mes "[Larjes]";
mes "Alright, let's go.";
@@ -979,7 +979,7 @@ nameless_i,127,207,0 script Dead Crow#Aru HIDDEN_NPC,{
mes "crow^3355FF makes you feel";
mes "uneasy for some reason.^000000";
next;
- if (select("Ignore:Investigate") == 1) {
+ if (select("Ignore", "Investigate") == 1) {
mes "^3355FFYou decide not to touch";
mes "the animal's carcass.^000000";
close;
@@ -1210,7 +1210,7 @@ nameless_i,259,218,3 script Larjes#Aru 4W_M_01,{
mes "but did you want to leave";
mes "this place for a while?";
next;
- if(select("Yes:No")==1) {
+ if(select("Yes", "No")==1) {
mes "[Larjes]";
mes "Alight, let's go.";
close2;
@@ -1228,7 +1228,7 @@ nameless_i,259,218,3 script Larjes#Aru 4W_M_01,{
mes "Did you still want to";
mes "investigate the island?";
next;
- if (select("No:Yes") == 1) {
+ if (select("No", "Yes") == 1) {
mes "[Larjes]";
mes "Alright, let's go.";
close2;
@@ -1254,7 +1254,7 @@ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{
mes "but did you want to leave";
mes "this place for a while?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Larjes]";
mes "Alright, let's go.";
@@ -1299,7 +1299,7 @@ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{
mes "Did you still want to";
mes "investigate the island?";
next;
- switch(select("No:Yes")) {
+ switch(select("No", "Yes")) {
case 1:
mes "[Larjes]";
mes "Alright, let's go.";
@@ -1335,7 +1335,7 @@ abbey02,224,70,0 script Books#Mona1 HIDDEN_NPC,{
mes "with blood amongst all";
mes "these old, moldy books.^000000";
next;
- if(select("Examine Book:Ignore")==1) {
+ if(select("Examine Book", "Ignore")==1) {
aru_monas = 22;
changequest 17014,17015;
getitem Research_Note,1; // Reasearch_Note
@@ -1376,7 +1376,7 @@ abbey03,232,233,4 script Man#King 4_M_TRISTAN,{
mes "seems that he really is";
mes "still barely alive.^000000";
next;
- if (select("Touch Him:Ignore Him") == 1) {
+ if (select("Touch Him", "Ignore Him") == 1) {
mes "["+strcharinfo(0)+"]";
mes "This man...";
mes "He's so familiar";
@@ -1467,7 +1467,7 @@ OnTouch:
mes "[" + strcharinfo(0) + "]";
mes "There is a low wall here against the other wall, if I climb it I could reach the resting place of Tristan III...";
next;
- switch(select("Stay here:Climb the wall")) {
+ switch(select("Stay here", "Climb the wall")) {
case 1:
warp "nameless_n",158,169;
end;
@@ -1487,7 +1487,7 @@ sec_in02,15,15,4 script boss::boss_aru_monas 1_M_SIGNMONK,{
mes "[Patch]";
mes "Input.";
next;
- switch(select("Now:How much?:P- How much?:Others")) {
+ switch(select("Now", "How much?", "P- How much?", "Others")) {
case 1:
mes " ";
mes ""+aru_monas;
@@ -1531,7 +1531,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "I can spare a moment or two.";
mes "What would you like to ask?";
next;
- switch(select("Ask About Veins Smugglers:Ask About Zhed")) {
+ switch(select("Ask About Veins Smugglers", "Ask About Zhed")) {
case 1:
if (aru_monas == 12) {
mes "[Niren]";
@@ -1563,7 +1563,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "But first, I'd like to";
mes "ask you for a favor.";
next;
- select("Accept:Do Not Refuse");
+ select("Accept", "Do Not Refuse");
mes "[Niren]";
mes "When we realized the";
mes "kind of hostage the";
@@ -2321,7 +2321,7 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{
mes "*Pant Pant*";
mes "*Sweat*";
next;
- switch(select("Give Fruit Wine:Quietly Watch Him")) {
+ switch(select("Give Fruit Wine", "Quietly Watch Him")) {
case 1:
mes "[Foreign Merchant]";
mes "Oh, thank you! This";
@@ -2688,7 +2688,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{
mes "need from me, do you?";
emotion e_swt2;
next;
- switch(select("Give Her Niren's File:Leave Her Alone")) {
+ switch(select("Give Her Niren's File", "Leave Her Alone")) {
case 1:
if (countitem(File02) > 0) {
mes "["+ strcharinfo(0) +"]";
@@ -2782,7 +2782,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{
mes "I'll be able to forge";
mes "your copy right away.";
next;
- switch(select("Don't Give It to Her:Give It to Her")) {
+ switch(select("Don't Give It to Her", "Give It to Her")) {
case 1:
mes "[Ishmael]";
mes "Huh? I thought you";
@@ -3221,7 +3221,7 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "scare me like that!";
mes "What is it that you want?";
next;
- switch(select("You look troubled.:Nothing. Take care!")) {
+ switch(select("You look troubled.", "Nothing. Take care!")) {
case 1:
if (BaseLevel < 61) {
mes "[Muff]";
@@ -3265,7 +3265,7 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "the collateral I gave him";
mes "is really valuable to me.";
next;
- switch(select("Do you know where you lost it?:I'm sorry to hear that. Bye!")) {
+ switch(select("Do you know where you lost it?", "I'm sorry to hear that. Bye!")) {
case 1:
mes "[Muff]";
mes "If I knew where I lost";
@@ -3308,7 +3308,7 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "my treasure from that";
mes "bastard, no matter what!";
next;
- switch(select("I don't understand.:I'm sorry, I was just kidding...")) {
+ switch(select("I don't understand.", "I'm sorry, I was just kidding...")) {
case 1:
mes "[Muff]";
mes "You think you can";
@@ -3366,7 +3366,7 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "the collateral I gave him";
mes "is really valuable to me.";
next;
- switch(select("Do you know where you lost it?:What was the collateral?:Bye!")) {
+ switch(select("Do you know where you lost it?", "What was the collateral?", "Bye!")) {
case 1:
mes "[Muff]";
mes "If I knew where I lost";
@@ -3463,7 +3463,7 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "It's magic, right? Will you";
mes "ask Dorian to help me out?";
next;
- switch(select("Accept His Request:Decline His Request")) {
+ switch(select("Accept His Request", "Decline His Request")) {
case 1:
mes "[Muff]";
mes "Thank you so much!";
@@ -3495,7 +3495,7 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "too nice to just leave";
mes "me hanging like that.";
next;
- switch(select("Accept His Request:Decline His Request")) {
+ switch(select("Accept His Request", "Decline His Request")) {
case 1:
mes "[Muff]";
mes "Thank you so much!";
@@ -3596,7 +3596,7 @@ alberta,127,143,3 script Belder 4_M_03,{
mes "the customers by th--Oh!";
mes "Welcome to Belder Loans!";
next;
- switch(select("I'll promote your loans!:Uh...")) {
+ switch(select("I'll promote your loans!", "Uh...")) {
case 1:
if (Sex == 1) {
mes "[Belder]";
@@ -3702,7 +3702,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "dug a hole in the ground,";
mes "and then covered it again.^000000";
next;
- switch(select("Dig Up the Spot:Cancel")) {
+ switch(select("Dig Up the Spot", "Cancel")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "There must be something";
@@ -3796,7 +3796,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "infused with art's essence~";
mes "So... How may I assist you?";
next;
- switch(select("I want to use your Magic Dryer.:I want to be your student.:No, thanks.")) {
+ switch(select("I want to use your Magic Dryer.", "I want to be your student.", "No, thanks.")) {
case 1:
mes "[Dorian]";
mes "Magic Dryer? No, no, no.";
@@ -3806,7 +3806,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "like that. What, pray tell,";
mes "do you need to dry?";
next;
- switch(select("This Bond of Debt:My Hair:I'm just curious.")) {
+ switch(select("This Bond of Debt", "My Hair", "I'm just curious.")) {
case 1:
mes "[Dorian]";
mes "Mm? My masterpiece is far";
@@ -3856,7 +3856,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "Blah-blah--that's just";
mes "about it in a nutshell.";
next;
- switch(select("Zzz...:Oh, please!")) {
+ switch(select("Zzz...", "Oh, please!")) {
case 1:
mes "[Dorian]";
mes "You... You fell asleep?";
@@ -4150,7 +4150,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "I can't blame you since";
mes "they're a bit complicated.";
next;
- switch(select("Instructions:Cancel")) {
+ switch(select("Instructions", "Cancel")) {
case 1:
mes "[Dorian]";
mes "First, insert a new rough";
@@ -4292,7 +4292,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
next;
while(1) {
.@switch_sound = rand(1,4);
- switch(select("Check the Machine:Replace the Engine:Tighten the Screw:Press a Switch")) {
+ switch(select("Check the Machine", "Replace the Engine", "Tighten the Screw", "Press a Switch")) {
case 1:
if (.@hit_status == 0) {
mes "^3355FFThere's no power";
@@ -4398,7 +4398,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "Which switch do";
mes "you want to press?^000000";
next;
- switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
+ switch(select("Red Switch", "Blue Switch", "Yellow Switch", "Green Switch")) {
default:
mes "^3355FF*Whiz Whiz*^000000";
mes "^3355FF*Whiz Whiz*^000000";
@@ -4450,7 +4450,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "Which switch will";
mes "you try now?^000000";
next;
- switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
+ switch(select("Red Switch", "Blue Switch", "Yellow Switch", "Green Switch")) {
default:
mes "^3355FF*Whiz Whiz*^000000";
mes "^3355FF*Whiz Whiz*^000000";
@@ -4501,7 +4501,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "are a bit more stable now.";
mes "Which switch will you try?^000000";
next;
- switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
+ switch(select("Red Switch", "Blue Switch", "Yellow Switch", "Green Switch")) {
default:
mes "^3355FF*Whiz Whiz*^000000";
mes "^3355FF*Whiz Whiz*^000000";
@@ -4553,7 +4553,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "fairly strongly now. Which";
mes "switch will you try?^000000";
next;
- switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
+ switch(select("Red Switch", "Blue Switch", "Yellow Switch", "Green Switch")) {
default:
mes "^3355FF*Whiz Whiz*^000000";
mes "^3355FF*Whiz Whiz*^000000";
@@ -4678,7 +4678,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
mes "and there. Heh heh~!";
next;
while(1) {
- switch(select("How can I help you?:What'd you hear?:Bye!")) {
+ switch(select("How can I help you?", "What'd you hear?", "Bye!")) {
case 1:
mes "[Ibrahim]";
mes "I wanted to ask you about";
@@ -4709,7 +4709,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
mes "it back, but I can understand";
mes "if you can't. You up for it?";
next;
- switch(select("Sure, I'll help you.:No, sorry.")) {
+ switch(select("Sure, I'll help you.", "No, sorry.")) {
case 1:
mes "[Ibrahim]";
mes "Great! I knew it was";
@@ -4978,7 +4978,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
mes "Cursed Jewels. You wouldn't";
mes "mind if I look at it, do you?";
next;
- switch(select("No!:Sure, why not?")) {
+ switch(select("No!", "Sure, why not?")) {
case 1:
mes "[Ibrahim]";
mes "No? Well, I'm sure you";
@@ -5014,7 +5014,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
mes "you planning to do with";
mes "the Unlucky Emerald?";
next;
- switch(select("I'm going to sell it.:I'm going to study it.")) {
+ switch(select("I'm going to sell it.", "I'm going to study it.")) {
case 1:
mes "[Ibrahim]";
mes "Oh, you weren't going";
@@ -5186,7 +5186,7 @@ alberta,102,80,3 script Jhonnita 4_M_04,{
mes "a jewel? We only carry";
mes "the best. Hahahaha!";
next;
- switch(select("What's the most popular jewel?:Do you know Diamond of Destruction?")) {
+ switch(select("What's the most popular jewel?", "Do you know Diamond of Destruction?")) {
case 1:
mes "[Jhonnita]";
mes "Ah, take a look at this";
@@ -5240,7 +5240,7 @@ alberta,102,80,3 script Jhonnita 4_M_04,{
mes "come to spend your life";
mes "savings on my jewels?";
next;
- switch(select("Show me some jewels...:I have a rare emerald to sell...")) {
+ switch(select("Show me some jewels...", "I have a rare emerald to sell...")) {
case 1:
mes "[Jhonnita]";
mes "It couldn't hurt to";
@@ -5346,7 +5346,7 @@ payon,69,65,5 script Kimeunbang 4_M_ORIENT02,{
mes "Go to another jewelry shop,";
mes "I don't feel like opening up.";
next;
- switch(select("What's wrong?:Diamond of Destruction?")) {
+ switch(select("What's wrong?", "Diamond of Destruction?")) {
case 1:
mes "[Kimeunbang]";
mes "I'm just disappointed.";
@@ -5403,7 +5403,7 @@ payon,69,65,5 script Kimeunbang 4_M_ORIENT02,{
mes "Oh, hello. Looks like";
mes "I'm back in business~";
next;
- switch(select("I have a jewel to sell.:How are you?")) {
+ switch(select("I have a jewel to sell.", "How are you?")) {
case 1:
mes "[Kimeunbang]";
mes "Really? Alright, just";
@@ -5487,7 +5487,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{
mes "have to do something for";
mes "me first. We have a deal?";
next;
- switch(select("Deal.:No, thanks.")) {
+ switch(select("Deal.", "No, thanks.")) {
case 1:
mes "[Leblo]";
mes "I've been suffering back";
@@ -5619,7 +5619,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{
mes "have any business";
mes "with me today?";
next;
- switch(select("I have a jewel to sell.:No, not really.")) {
+ switch(select("I have a jewel to sell.", "No, not really.")) {
case 1:
mes "[Leblo]";
mes "Oh, yeah? Well then,";
@@ -5842,7 +5842,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
changequest 3112,3113;
diamond_edq = 20;
next;
- switch(select("Will you go out with me?:Leblo's back medicine?")) {
+ switch(select("Will you go out with me?", "Leblo's back medicine?")) {
case 1:
if (Sex) {
mes "[Wola]";
@@ -5931,7 +5931,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "earlier. Something about";
mes "needing medicine from me?";
next;
- switch(select("Will you go out with me?:Leblo's back medicine?")) {
+ switch(select("Will you go out with me?", "Leblo's back medicine?")) {
case 1:
if (Sex == 1) {
mes "^666666*Blush*^000000 But it's too";
@@ -6101,7 +6101,7 @@ in_rogue,366,46,3 script Rogue Investigator 4_M_ROGUE,{
mes "much, is it? We Rogues are";
mes "pretty bad... But not that bad.";
next;
- switch(select("Sounds good!:Never mind, I'll find it myself...")) {
+ switch(select("Sounds good!", "Never mind, I'll find it myself...")) {
case 1:
if (Zeny > 9999) {
Zeny -= 10000;
@@ -6179,7 +6179,7 @@ in_rogue,366,46,3 script Rogue Investigator 4_M_ROGUE,{
mes "we're together on this,";
mes "I'll just ask for 10,000 zeny.";
next;
- switch(select("Sounds good!:Forget it...")) {
+ switch(select("Sounds good!", "Forget it...")) {
case 1:
if (Zeny > 9999) {
Zeny -= 10000;
@@ -6520,7 +6520,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{
mes "Hello, Rune-Midgartian.";
mes "What brings you here?";
next;
- switch(select("National Wanted Notice:Z Gang:What crimes did Z Gang commit?")) {
+ switch(select("National Wanted Notice", "Z Gang", "What crimes did Z Gang commit?")) {
case 1:
mes "[Chief Officer]";
mes "Ah, were you interested";
@@ -6554,7 +6554,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{
mes "but I can divulge what";
mes "little I've heard.";
next;
- switch(select("Louis:Martha:Catfoii:Book of Forbidden Mystery?")) {
+ switch(select("Louis", "Martha", "Catfoii", "Book of Forbidden Mystery?")) {
case 1:
mes "[Chief Officer]";
mes "Louis Von Silokens was";
@@ -6715,7 +6715,7 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{
mes "I'm-I'm no good";
mes "to anybody anymore!";
next;
- switch(select("Ask About Z Gang:The chief officer is worried about you.:Bye!")) {
+ switch(select("Ask About Z Gang", "The chief officer is worried about you.", "Bye!")) {
case 1:
mes "[Valdes]";
mes "That Z Gang...";
@@ -6897,7 +6897,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{
mes "then I'll do what I can to";
mes "help. What do you need?";
next;
- switch(select("Ask About Z Gang:Valdes says, ''Hi.''")) {
+ switch(select("Ask About Z Gang", "Valdes says, ''Hi.''")) {
case 1:
mes "[Marybell]";
mes "The Z Gang again?";
@@ -7018,7 +7018,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{
mes "What did you want to ask me?";
next;
while(1) {
- switch(select("Z Gang's Goal:Z Gang's Recent Movements:Z Gang's Stronghold:Thanks for the tip!")) {
+ switch(select("Z Gang's Goal", "Z Gang's Recent Movements", "Z Gang's Stronghold", "Thanks for the tip!")) {
case 1:
mes "[Marybell]";
mes "Actually, I don't know";
@@ -7284,7 +7284,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "me? You're not here for what";
mes "I think you are... Are you?";
next;
- switch(select("Are you the White Meteor?:I'm here to challenge you.")) {
+ switch(select("Are you the White Meteor?", "I'm here to challenge you.")) {
case 1:
mes "[Moonho Ahn]";
mes "It's been so long since";
@@ -7376,7 +7376,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "Are you ready to";
mes "play Coin Shake?";
next;
- switch(select("Yes, let's play!:How does this game work again?")) {
+ switch(select("Yes, let's play!", "How does this game work again?")) {
case 1:
if (Zeny > 500) {
Zeny -= 500;
@@ -7457,7 +7457,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "(^666666What should I guess?^000000)";
next;
.@amuro = rand(1,2);
- if (select("Odd:Even") == 1) {
+ if (select("Odd", "Even") == 1) {
if (.@amuro == 1) {
++.@number_false_2;
mes "[Moonho Ahn]";
@@ -9292,7 +9292,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "life if you would just do me";
mes "this favor. Please...";
next;
- switch(select("How may I help you?:Ignore Him")) {
+ switch(select("How may I help you?", "Ignore Him")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Okay, what can I do to help?";
@@ -9328,7 +9328,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "money, so that I can finally";
mes "go back home to Prontera?";
next;
- switch(select("Why don't you just walk?:I can give you some money.")) {
+ switch(select("Why don't you just walk?", "I can give you some money.")) {
case 1:
mes "[Ragged Man]";
mes "What? You don't think that";
@@ -9430,7 +9430,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "to go back home, and I'll";
mes "tell you everything I know.";
next;
- switch(select("Give Money:Don't Give Money")) {
+ switch(select("Give Money", "Don't Give Money")) {
case 1:
mes "[Ragged Man]";
mes "Ah, good choice!";
@@ -9583,7 +9583,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{
mes "money, and you want to know";
mes "more, right? Let's cut a deal.";
next;
- switch(select("No, thanks.:What'd you have in mind?")) {
+ switch(select("No, thanks.", "What'd you have in mind?")) {
case 1:
mes "[Man]";
mes "No? Well...";
@@ -9641,7 +9641,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{
mes "You're reconsidering that";
mes "deal I had in mind, aren't you?";
next;
- switch(select("No, not really.:I guess so.")) {
+ switch(select("No, not really.", "I guess so.")) {
case 1:
mes "[Man]";
mes "You sure? No one would";
@@ -9793,7 +9793,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{
mes "my clients gave to me.";
next;
while (1) {
- switch(select("Who was going to help you?:Your clients gave you something?")) {
+ switch(select("Who was going to help you?", "Your clients gave you something?")) {
case 1:
mes "[Man]";
mes "Oh, yeah. The guys that";
@@ -10842,7 +10842,7 @@ yuno_in04,38,48,3 script Archeologist 1_M_JOBTESTER,{
mes "I'm guessing you needed";
mes "my help with something?";
next;
- switch(select("Ask About the Jewel's Curse:Show Off Jewel")) {
+ switch(select("Ask About the Jewel's Curse", "Show Off Jewel")) {
case 1:
emotion e_heh;
mes "[Archeologist]";
@@ -11030,7 +11030,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{
mes "some reason, but I'll";
mes "admit that it's kind of nice.";
next;
- switch(select("Ask About Past Battles:Ask About Fallen Warrior")) {
+ switch(select("Ask About Past Battles", "Ask About Fallen Warrior")) {
case 1:
mes "[Retired Soldier]";
mes "Don't get me started.";
@@ -11105,7 +11105,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{
mes "I'm afraid I already told";
mes "you everything I know.";
next;
- switch(select("Sorry...:I met the warrior's spirit.")) {
+ switch(select("Sorry...", "I met the warrior's spirit.")) {
case 1:
mes "[Retired Soldier]";
mes "It's fine.";
@@ -11133,7 +11133,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{
mes "this all up to a really good";
mes "learning experience.";
next;
- switch(select("I feel so sorry for him.:Do you believe the jewel is really cursed?")) {
+ switch(select("I feel so sorry for him.", "Do you believe the jewel is really cursed?")) {
case 1:
mes "[Retired Soldier]";
mes "Well...";
@@ -11419,7 +11419,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{
jewel_nd = 27;
next;
while(1) {
- if (select("You killed your comrades!:Do you remember your last moment?") == 1) {
+ if (select("You killed your comrades!", "Do you remember your last moment?") == 1) {
mes "[The Wanderer]";
mes "Did I...? Ha. Haha!";
mes "adventurer, but that sounds";
@@ -11501,7 +11501,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{
mes "say to me this time?";
next;
while(1) {
- if (select("You killed your comrades!:Do you remember your last moment?") == 1) {
+ if (select("You killed your comrades!", "Do you remember your last moment?") == 1) {
mes "[The Wanderer]";
mes "Did I...? Ha. Haha!";
mes "adventurer, but that sounds";
@@ -11682,7 +11682,7 @@ prontera,163,204,3 script Man from Morroc 4W_M_03,{
mes "fountain. It's much cooler";
mes "here than back in Morroc.";
next;
- switch(select("Nice day today, huh?:How's Morroc lately?")) {
+ switch(select("Nice day today, huh?", "How's Morroc lately?")) {
case 1:
mes "[Morroc Traveler]";
mes "Oh, yes. It's a wonderful";
@@ -11798,7 +11798,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{
mes "going on around the kingdom.";
mes "How'd you know about that?";
next;
- switch(select("I was just...:Can I help?")) {
+ switch(select("I was just...", "Can I help?")) {
case 1:
mes "[Guildsman]";
mes "Just what...?";
@@ -12153,7 +12153,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{
mes "I hope you brought";
mes "the stuff...";
next;
- switch(select("Give Items:I forgot what you need.")) {
+ switch(select("Give Items", "I forgot what you need.")) {
case 1:
if ((countitem(Pumpkin_Head) > 0) && (countitem(Horseshoe) > 0) && (countitem(Petite_DiablOfs_Horn) > 0) && (countitem(Golden_Hair) > 0) && (countitem(Transparent_Cloth) > 0)) {
delitem Pumpkin_Head,1;
@@ -12312,7 +12312,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{
mes "locked up inside. You";
mes "bring the stuff?";
next;
- switch(select("Give Items:I forgot what you need.")) {
+ switch(select("Give Items", "I forgot what you need.")) {
case 1:
if ((countitem(Pumpkin_Head) > 1) && (countitem(Horseshoe) > 2) && (countitem(Petite_DiablOfs_Horn) > 1) && (countitem(Golden_Hair) > 2) && (countitem(Transparent_Cloth) > 0)) {
delitem Pumpkin_Head,2;
@@ -12373,7 +12373,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{
mes "Tower are safely locked";
mes "up in there. You do that yet?";
next;
- switch(select("Give Items:I forgot what you need.")) {
+ switch(select("Give Items", "I forgot what you need.")) {
case 1:
if ((countitem(Pumpkin_Head) > 1) && (countitem(Horseshoe) > 2) && (countitem(Petite_DiablOfs_Horn) > 1) && (countitem(Golden_Hair) > 2) && (countitem(Transparent_Cloth) > 0)) {
delitem Pumpkin_Head,2;
@@ -12531,7 +12531,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "Let's see,";
mes "the note says...";
next;
- switch(select("Cooperate with this adventurer.:......")) {
+ switch(select("Cooperate with this adventurer.", "......")) {
case 1:
mes "[Agent]";
mes "So... We're partners?";
@@ -12568,7 +12568,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "Let's see,";
mes "the note says...";
next;
- switch(select("Cooperate with this adventurer.:......")) {
+ switch(select("Cooperate with this adventurer.", "......")) {
case 1:
mes "[Agent]";
mes "So... We're partners?";
@@ -12981,7 +12981,7 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{
mes "acknowledge my instructions.";
mes "You got that! Loud and clear!";
next;
- switch(select("Yes, Sir!:...")) {
+ switch(select("Yes, Sir!", "...")) {
case 1:
emotion e_dots;
mes "[Agent]";
@@ -13042,7 +13042,7 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{
mes "the masks like";
mes "a good little soldier?";
next;
- switch(select("Uh huh.:Yes, Sir!")) {
+ switch(select("Uh huh.", "Yes, Sir!")) {
case 1:
mes "[Agent]";
mes "Hey, remember our";
@@ -13105,7 +13105,7 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{
mes "Rogue world if you would.";
emotion e_sob;
next;
- switch(select("Yes, sir!:I won't tell anyone.")) {
+ switch(select("Yes, sir!", "I won't tell anyone.")) {
case 1:
mes "[Agent]";
mes "Whoa! Whoa!";