summaryrefslogtreecommitdiff
path: root/npc/quests/quests_nameless.txt
diff options
context:
space:
mode:
authorDastgir <dastgirpojee@rocketmail.com>2015-06-04 17:20:40 +0530
committerHaru <haru@dotalux.com>2015-06-25 16:52:19 +0200
commit94266c9a68a8eb505ed241557fe9af96301a6180 (patch)
treef96f007b8b64649c0342dd4626c7b59cbd6d12e0 /npc/quests/quests_nameless.txt
parent19d6148750b5d64a3526f68cf8eb1c5c5a360df5 (diff)
downloadhercules-94266c9a68a8eb505ed241557fe9af96301a6180.tar.gz
hercules-94266c9a68a8eb505ed241557fe9af96301a6180.tar.bz2
hercules-94266c9a68a8eb505ed241557fe9af96301a6180.tar.xz
hercules-94266c9a68a8eb505ed241557fe9af96301a6180.zip
Removed Blank Messages
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/quests_nameless.txt')
-rw-r--r--npc/quests/quests_nameless.txt46
1 files changed, 23 insertions, 23 deletions
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt
index 93330c722..992025ec0 100644
--- a/npc/quests/quests_nameless.txt
+++ b/npc/quests/quests_nameless.txt
@@ -4219,7 +4219,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "Ah, so you failed to";
mes "fix the Mystic Dryer de";
mes "Elegance? That's expected:";
- mes "I didn't really design it for the^FFFFFF ^000000 common user in mind. Well,";
+ mes "I didn't really design it for the common user in mind. Well,";
mes "why don't you try it again?";
erasequest 3106;
diamond_edq = 10;
@@ -4417,7 +4417,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ mes "switch. You'd better ask Dorian... ";
setquest 3106;
diamond_edq = 11;
close;
@@ -4443,7 +4443,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ mes "switch. You'd better ask Dorian... ";
setquest 3106;
diamond_edq = 11;
close;
@@ -4469,7 +4469,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ mes "switch. You'd better ask Dorian... ";
setquest 3106;
diamond_edq = 11;
close;
@@ -4495,7 +4495,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ mes "switch. You'd better ask Dorian... ";
setquest 3106;
diamond_edq = 11;
close;
@@ -4520,7 +4520,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ mes "switch. You'd better ask Dorian... ";
setquest 3106;
diamond_edq = 11;
close;
@@ -4546,7 +4546,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ mes "switch. You'd better ask Dorian... ";
setquest 3106;
diamond_edq = 11;
close;
@@ -4572,7 +4572,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ mes "switch. You'd better ask Dorian... ";
setquest 3106;
diamond_edq = 11;
close;
@@ -4598,7 +4598,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ mes "switch. You'd better ask Dorian... ";
setquest 3106;
diamond_edq = 11;
close;
@@ -7200,7 +7200,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{
mes "[Marybell]";
mes "Oh, Gooho decoded everything?";
mes "Let's see... Something about";
- mes "the Book of Forbidden Mystery...^FFFFFF ^000000 Ah. There we go! The location";
+ mes "the Book of Forbidden Mystery... Ah. There we go! The location";
mes "of the Z Gang's hideout!";
mes "Heh heh! We got 'em!";
next;
@@ -8073,8 +8073,8 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -8270,8 +8270,8 @@ OnTouch:
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -8320,8 +8320,8 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -8519,8 +8519,8 @@ OnTouch:
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -9402,7 +9402,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "the hands of someone like";
mes "you than a rival treasure";
mes "hunter. This hunter that";
- mes "stays north in town apparently^FFFFFF ^000000 confirmed the treasure's location.";
+ mes "stays north in town apparently confirmed the treasure's location.";
next;
mes "[Ragged Man]";
mes "Now, I hear that this guy";
@@ -9473,7 +9473,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "he hands of someone like";
mes "you than a rival treasure";
mes "hunter. This hunter that";
- mes "stays north in town apparently^FFFFFF ^000000 confirmed the treasure's location.";
+ mes "stays north in town apparently confirmed the treasure's location.";
next;
mes "[Ragged Man]";
mes "Now, I hear that this guy";
@@ -9507,7 +9507,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "Ah, you must be having";
mes "trouble finding that guy";
mes "I was talking about. He's";
- mes "just in the northern part of^FFFFFF ^000000 this town. It can't be that hard.";
+ mes "just in the northern part of this town. It can't be that hard.";
close;
}
else if (treasure_nd > 10) {
@@ -9532,7 +9532,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "So how's the treasure";
mes "hunt coming along? I hope";
mes "you have better luck than";
- mes "I did. Still, I've got a pretty^FFFFFF ^000000 good feeling that you'll find it.";
+ mes "I did. Still, I've got a pretty good feeling that you'll find it.";
close;
}
}
@@ -10335,7 +10335,7 @@ comodo,139,184,3 script Scholar#zgang 2_M_SAGE_B,{
mes "jewel came into a rich man's";
mes "possession. However, he lost";
mes "his fortune and was completely";
- mes "ruined after obtaining it. Hence ^FFFFFF ^000000 the moniker, ''Unlucky Emerald.''";
+ mes "ruined after obtaining it. Hence the moniker, ''Unlucky Emerald.''";
next;
mes "[Scholar]";
mes "Then the emerald came into";