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author | Dastgir <dastgirpojee@rocketmail.com> | 2015-06-04 17:20:40 +0530 |
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committer | Haru <haru@dotalux.com> | 2015-06-25 16:52:19 +0200 |
commit | 94266c9a68a8eb505ed241557fe9af96301a6180 (patch) | |
tree | f96f007b8b64649c0342dd4626c7b59cbd6d12e0 /npc/quests/quests_nameless.txt | |
parent | 19d6148750b5d64a3526f68cf8eb1c5c5a360df5 (diff) | |
download | hercules-94266c9a68a8eb505ed241557fe9af96301a6180.tar.gz hercules-94266c9a68a8eb505ed241557fe9af96301a6180.tar.bz2 hercules-94266c9a68a8eb505ed241557fe9af96301a6180.tar.xz hercules-94266c9a68a8eb505ed241557fe9af96301a6180.zip |
Removed Blank Messages
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/quests_nameless.txt')
-rw-r--r-- | npc/quests/quests_nameless.txt | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index 93330c722..992025ec0 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -4219,7 +4219,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "Ah, so you failed to"; mes "fix the Mystic Dryer de"; mes "Elegance? That's expected:"; - mes "I didn't really design it for the^FFFFFF ^000000 common user in mind. Well,"; + mes "I didn't really design it for the common user in mind. Well,"; mes "why don't you try it again?"; erasequest 3106; diamond_edq = 10; @@ -4417,7 +4417,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + mes "switch. You'd better ask Dorian... "; setquest 3106; diamond_edq = 11; close; @@ -4443,7 +4443,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + mes "switch. You'd better ask Dorian... "; setquest 3106; diamond_edq = 11; close; @@ -4469,7 +4469,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + mes "switch. You'd better ask Dorian... "; setquest 3106; diamond_edq = 11; close; @@ -4495,7 +4495,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + mes "switch. You'd better ask Dorian... "; setquest 3106; diamond_edq = 11; close; @@ -4520,7 +4520,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + mes "switch. You'd better ask Dorian... "; setquest 3106; diamond_edq = 11; close; @@ -4546,7 +4546,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + mes "switch. You'd better ask Dorian... "; setquest 3106; diamond_edq = 11; close; @@ -4572,7 +4572,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + mes "switch. You'd better ask Dorian... "; setquest 3106; diamond_edq = 11; close; @@ -4598,7 +4598,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + mes "switch. You'd better ask Dorian... "; setquest 3106; diamond_edq = 11; close; @@ -7200,7 +7200,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{ mes "[Marybell]"; mes "Oh, Gooho decoded everything?"; mes "Let's see... Something about"; - mes "the Book of Forbidden Mystery...^FFFFFF ^000000 Ah. There we go! The location"; + mes "the Book of Forbidden Mystery... Ah. There we go! The location"; mes "of the Z Gang's hideout!"; mes "Heh heh! We got 'em!"; next; @@ -8073,8 +8073,8 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "to get away from here."; mes "Let's see what it says..."; next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; + mes ""; + mes ""; mes "^666666Kill " + strcharinfo(0) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; @@ -8270,8 +8270,8 @@ OnTouch: mes "to get away from here."; mes "Let's see what it says..."; next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; + mes ""; + mes ""; mes "^666666Kill " + strcharinfo(0) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; @@ -8320,8 +8320,8 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "to get away from here."; mes "Let's see what it says..."; next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; + mes ""; + mes ""; mes "^666666Kill " + strcharinfo(0) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; @@ -8519,8 +8519,8 @@ OnTouch: mes "to get away from here."; mes "Let's see what it says..."; next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; + mes ""; + mes ""; mes "^666666Kill " + strcharinfo(0) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; @@ -9402,7 +9402,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "the hands of someone like"; mes "you than a rival treasure"; mes "hunter. This hunter that"; - mes "stays north in town apparently^FFFFFF ^000000 confirmed the treasure's location."; + mes "stays north in town apparently confirmed the treasure's location."; next; mes "[Ragged Man]"; mes "Now, I hear that this guy"; @@ -9473,7 +9473,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "he hands of someone like"; mes "you than a rival treasure"; mes "hunter. This hunter that"; - mes "stays north in town apparently^FFFFFF ^000000 confirmed the treasure's location."; + mes "stays north in town apparently confirmed the treasure's location."; next; mes "[Ragged Man]"; mes "Now, I hear that this guy"; @@ -9507,7 +9507,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "Ah, you must be having"; mes "trouble finding that guy"; mes "I was talking about. He's"; - mes "just in the northern part of^FFFFFF ^000000 this town. It can't be that hard."; + mes "just in the northern part of this town. It can't be that hard."; close; } else if (treasure_nd > 10) { @@ -9532,7 +9532,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "So how's the treasure"; mes "hunt coming along? I hope"; mes "you have better luck than"; - mes "I did. Still, I've got a pretty^FFFFFF ^000000 good feeling that you'll find it."; + mes "I did. Still, I've got a pretty good feeling that you'll find it."; close; } } @@ -10335,7 +10335,7 @@ comodo,139,184,3 script Scholar#zgang 2_M_SAGE_B,{ mes "jewel came into a rich man's"; mes "possession. However, he lost"; mes "his fortune and was completely"; - mes "ruined after obtaining it. Hence ^FFFFFF ^000000 the moniker, ''Unlucky Emerald.''"; + mes "ruined after obtaining it. Hence the moniker, ''Unlucky Emerald.''"; next; mes "[Scholar]"; mes "Then the emerald came into"; |