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author | Asheraf <acheraf1998@gmail.com> | 2016-08-29 17:40:13 +0100 |
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committer | hemagx <ibrahem.h.basyone@gmail.com> | 2016-09-02 04:56:00 +0200 |
commit | 0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch) | |
tree | 57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/quests/quests_nameless.txt | |
parent | 0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff) | |
download | hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.gz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.bz2 hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.xz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.zip |
change *strcharinfo to use constants
Diffstat (limited to 'npc/quests/quests_nameless.txt')
-rw-r--r-- | npc/quests/quests_nameless.txt | 390 |
1 files changed, 195 insertions, 195 deletions
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index dc7a40bf3..f2e20c07f 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -69,7 +69,7 @@ OnTouch: if ((prt_curse == 36 || prt_curse == 45 || prt_curse == 56 || prt_curse == 61) && (aru_monas < 1)) { hideoffnpc "Agent#pc1"; mes "[????]"; - mes "Are you "+strcharinfo(0)+"?"; + mes "Are you "+strcharinfo(PC_NAME)+"?"; mes "I've been waiting for you."; mes "^6B8E23Priest Bamph^000000 is expecting"; mes "your arrival at ^6B8E23Prontera"; @@ -420,13 +420,13 @@ OnTouch: mes "Veins Stripe Stickleback."; mes "Please enjoy your meal."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^ff0000Veins^000000, huh? I might want"; mes "to check that place one"; mes "of these days to see if"; mes "I can find more of this fish."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Whoa, this fish tastes..."; mes "I've never tasted anything"; mes "like it! It's almost like"; @@ -723,7 +723,7 @@ ve_in,239,115,0 script Drunkard#Aru 4_M_DESERT,{ aru_monas = 15; changequest 17010,17011; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's right!"; mes "Maybe I should check"; mes "on ^32CD32Kurdi's father since"; @@ -753,7 +753,7 @@ ve_in,238,120,4 script Drunkard#Aru1 4_F_DESERT,{ mes "Hohohoho~"; mes "Oh~ Hohohoho~"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "She's kind of strange..."; close; } @@ -777,9 +777,9 @@ ve_fild07,125,128,0 script Boat#Aru HIDDEN_NPC,{ next; mes "[Larjes]"; mes "Long time no see,"; - mes ""+strcharinfo(0)+"."; + mes ""+strcharinfo(PC_NAME)+"."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Larjes!"; next; mes "[Larjes]"; @@ -991,7 +991,7 @@ nameless_i,127,207,0 script Dead Crow#Aru HIDDEN_NPC,{ mes "are missing, revealing"; mes "scaly, snake-like skin.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait..."; mes "Did this grass...?"; next; @@ -1000,7 +1000,7 @@ nameless_i,127,207,0 script Dead Crow#Aru HIDDEN_NPC,{ mes "poison used to kill the"; mes "Gaebolg family princes.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Looks like I just hit"; mes "the jackpot. Huh?"; mes "Someone behi--"; @@ -1045,7 +1045,7 @@ OnTouch: mes "For a second there,"; mes "I thought I lost you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Larjes...? What..."; mes "What happened?"; mes "Ugh, my head..."; @@ -1058,7 +1058,7 @@ OnTouch: mes "these strange creatures"; mes "were savagely attacking you!"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "You saved me?"; mes "Thank you. Do you"; mes "happen to know what"; @@ -1077,7 +1077,7 @@ OnTouch: mes "[Larjes]"; mes "?!?!?!!!!!"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "!!!!?!?!!!!!!"; mes "Isn't... Isn't that...?"; next; @@ -1087,7 +1087,7 @@ OnTouch: mes "you, but... I wonder why"; mes "he's not attacking us."; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "I guess you'll have to go"; mes "right up to him and ask."; aru_monas = 19; @@ -1163,7 +1163,7 @@ nameless_n,169,254,0 script Night#Aru2 FAKE_NPC,3,3,{ OnTouch: if(aru_monas == 20) { hideoffnpc "Larjes#Monastery2"; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "What the hell...!?"; next; mes "[Larjes]"; @@ -1175,7 +1175,7 @@ OnTouch: mes "survive long in a place"; mes "like this. I'm going to wait"; mes "for you in the boat. Learn"; - mes "what you need to learn, and then come back safe, "+strcharinfo(0)+"."; + mes "what you need to learn, and then come back safe, "+strcharinfo(PC_NAME)+"."; aru_monas = 21; changequest 17013,17014; close2; @@ -1377,7 +1377,7 @@ abbey03,232,233,4 script Man#King 4_M_TRISTAN,{ mes "still barely alive.^000000"; next; if (select("Touch Him", "Ignore Him") == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This man..."; mes "He's so familiar"; mes "for some reason."; @@ -1430,7 +1430,7 @@ abbey03,232,232,4 script Dead Man#King 4_M_TRISTAN,{ mes "examine him. In his jacket,"; mes "you find a shining medal...^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This medal..."; mes "This means that"; mes "this man is...!"; @@ -1464,7 +1464,7 @@ nameless_n,145,162,0 script AideAmi#Aru HIDDEN_WARP_NPC,2,2,{ end; OnTouch: if (aru_monas == 26) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There is a low wall here against the other wall, if I climb it I could reach the resting place of Tristan III..."; next; switch(select("Stay here", "Climb the wall")) { @@ -1552,7 +1552,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "I'm afraid that I cannot give you information about them easily"; mes "as they mean a lot to us."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, I was curious"; mes "about who they kidnapped."; next; @@ -1742,7 +1742,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "I thought I warned you"; mes "before to stay out of trouble."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm not here to discuss"; mes "that. But I happened to"; mes "hear that you're the only"; @@ -1761,7 +1761,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "someone else. Unlike him,"; mes "I actually want a war."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Weren't you guys friends?"; mes "Besides, you don't seem as"; mes "aggressive as those other"; @@ -1811,7 +1811,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "We were wrong all along..."; mes "This time, war is the answer."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Fine. If you're so sure"; mes "of yourself, then you won't"; mes "mind reading this letter"; @@ -1885,8 +1885,8 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "Adventurer..."; mes "What was your name?"; next; - mes "["+strcharinfo(0)+"]"; - mes "My name is "+strcharinfo(0)+"."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "My name is "+strcharinfo(PC_NAME)+"."; next; mes "[High Priestess Niren]"; mes "Adventurer..."; @@ -1896,7 +1896,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "^3311FFin private^000000. You'll definitely"; mes "need our help for that end."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Does this mean that"; mes "you've decided to work"; mes "with Zhed again?"; @@ -1927,7 +1927,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "ears on her. We need to get"; mes "those spies away somehow..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What can we do"; mes "about them, then?"; next; @@ -1939,7 +1939,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "try to gather information"; mes "from the priests around her."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sure thing. You"; mes "can count on me!"; emotion e_no1,1; @@ -1970,7 +1970,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "I haven't had the chance"; mes "to meet her recently, so..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, she doesn't seem"; mes "very well, just like the"; mes "last time I saw her. I didn't"; @@ -2005,9 +2005,9 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "You all need a vacation."; next; mes "[High Priestess Niren]"; - mes ""+strcharinfo(0)+"."; + mes ""+strcharinfo(PC_NAME)+"."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes?"; next; mes "[High Priestess Niren]"; @@ -2086,7 +2086,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "know if he wrote it or not."; next; mes "[High Priestess Niren]"; - mes ""+strcharinfo(0)+"..."; + mes ""+strcharinfo(PC_NAME)+"..."; mes "I'm going to use this to"; mes "send the priests and followers"; mes "on vacation. Then me and Zhed"; @@ -2111,13 +2111,13 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "Yes, ma'am!"; next; mes "[High Priestess Niren]"; - mes ""+strcharinfo(0)+","; + mes ""+strcharinfo(PC_NAME)+","; mes "please go back to Zhed,"; mes "and let him know everything"; mes "is ready. Then I want you to"; mes "meet us in the ^3131FFSky Garden^000000."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes!"; next; mes "[High Priestess Niren]"; @@ -2347,9 +2347,9 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{ mes "There must be some"; mes "way I can repay you."; mes "Ah, here we go. Take it."; - mes "Isn't your name, "+ strcharinfo(0) +"?"; + mes "Isn't your name, "+ strcharinfo(PC_NAME) +"?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What th--?"; mes "How did you know?"; next; @@ -2358,7 +2358,7 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{ mes "You open the note, and"; mes "read its message.^000000"; next; - mes "^666666"+ strcharinfo(0) +"."; + mes "^666666"+ strcharinfo(PC_NAME) +"."; mes " "; mes "The time for us to act"; mes "has come once again."; @@ -2368,7 +2368,7 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{ mes " - Bekento^000000"; next; emotion e_omg,1; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "So... This means..."; mes "You're not really a"; mes "merchant, are you?"; @@ -2378,13 +2378,13 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{ mes "looks at you with a"; mes "mischievous grin.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "So you asked me to get"; mes "you a drink as an excuse"; mes "just to talk to you?!"; emotion e_sob,1; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh well, thanks for"; mes "bringing me the note."; mes "But I'm not buying you"; @@ -2482,7 +2482,7 @@ OnTouch: moc_ruins,101,133,7 script Foreign Merchant#aru2 4_M_MIDDLE,{ if ((aru_em > 1) && (aru_em < 7)) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Excuse me, but I heard"; mes "that I could buy some"; mes "good drinks around here."; @@ -2497,7 +2497,7 @@ moc_ruins,101,133,7 script Foreign Merchant#aru2 4_M_MIDDLE,{ mes "I brew at home, and share"; mes "with my friends after dinner."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Well, I ran into this"; mes "merchant that really wants"; mes "to have a taste of that wine."; @@ -2508,7 +2508,7 @@ moc_ruins,101,133,7 script Foreign Merchant#aru2 4_M_MIDDLE,{ mes "Oh, I'm sorry, but I'm"; mes "all sold out for today."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh, no..."; emotion e_otl,1; next; @@ -2527,7 +2527,7 @@ moc_ruins,101,133,7 script Foreign Merchant#aru2 4_M_MIDDLE,{ mes "I'm flattered that your friend"; mes "is so interested in my wine."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Really? Thank you!"; mes "I'm sure that he's really"; mes "appreciate your generosity."; @@ -2584,7 +2584,7 @@ ra_temin,103,151,7 script Female Follower#em 4_F_MASK,{ mes "comfort. Take a deep breath:"; mes "smell that relaxing aroma?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh, you're right, that"; mes "is a nice smell! So, is"; mes "Priestess Niren away"; @@ -2596,7 +2596,7 @@ ra_temin,103,151,7 script Female Follower#em 4_F_MASK,{ mes "that wish to meet her,"; mes "even early in the morning."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Do you know where"; mes "I could find her?"; next; @@ -2608,7 +2608,7 @@ ra_temin,103,151,7 script Female Follower#em 4_F_MASK,{ mes "Garden. That garden is very"; mes "large, and quite beautiful."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "The High Priestess"; mes "must be very busy."; next; @@ -2691,7 +2691,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ switch(select("Give Her Niren's File", "Leave Her Alone")) { case 1: if (countitem(File02) > 0) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You know High Priestess"; mes "Niren, right? This is from her."; next; @@ -2756,7 +2756,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ } else if (aru_em == 18) { if (countitem(Red_Jewel) > 0) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Would you be able to forge"; mes "a copy of High Priestess"; mes "Niren's file if you had"; @@ -3025,7 +3025,7 @@ OnTouch: mes "Isn't this the adventurer?"; next; mes "[Pope]"; - mes ""+ strcharinfo(0) +"..."; + mes ""+ strcharinfo(PC_NAME) +"..."; mes "I'm very glad to see you"; mes "again. Not only did you"; mes "share news of the outside"; @@ -3112,7 +3112,7 @@ OnTouch: next; cutin "ra_bishop",2; mes "[Pope]"; - mes ""+ strcharinfo(0) +"..."; + mes ""+ strcharinfo(PC_NAME) +"..."; mes "I appreciate all your work"; mes "on behalf of Arunafeltz."; mes "My influence may still be"; @@ -3428,7 +3428,7 @@ comodo,224,187,3 script Muff 4_M_04,{ close; } if (diamond_edq == 4) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is this wet, tattered"; mes "piece of paper the bond"; mes "of debt that you need?"; @@ -3441,7 +3441,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "on it! I need... I need"; mes "to fix this somehow!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Do you have any ideas?"; mes "I mean, if we dried the"; mes "paper, the letters would"; @@ -3661,7 +3661,7 @@ alberta,127,143,3 script Belder 4_M_03,{ mes "Now that I think of it, I did"; mes "loan a Muff money once."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; next; mes "[Belder]"; @@ -3704,18 +3704,18 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ next; switch(select("Dig Up the Spot", "Cancel")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There must be something"; mes "in the ground. I better"; mes "dig it up and check..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ergh...! Ugh!"; mes "This would be a lot"; mes "easier with a shovel!"; mes "Only a little more to go..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hm? I hit something?"; mes "Let's--Yucky! It's so"; mes "wet and--Ugh! Nasty"; @@ -3726,7 +3726,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ diamond_edq = 2; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Something isn't quite"; mes "kosher about all this."; mes "Nope, this time, I'm"; @@ -3735,7 +3735,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ } } else if (diamond_edq == 2) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Here we are... It's..."; mes "A soggy wallet? This"; mes "must be the one Muff"; @@ -3743,7 +3743,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "of debt is inside... Mm..."; mes "Ugh, it's really soaked..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I've done all"; mes "I can for now. I should"; mes "bring this back to Muff."; @@ -3752,13 +3752,13 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ close; } if (diamond_edq > 3) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This is the same spot"; mes "I dug up from before."; mes "It's useless to me now!"; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh. There's a weird"; mes "bump in the ground. Well,"; mes "I can't just go looking at"; @@ -3983,7 +3983,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "Blah-blah--that's just"; mes "about it in a nutshell."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; next; mes "[Dorian]"; @@ -4625,7 +4625,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "when the heater stops,"; mes "the slot reopens.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So this is the original"; mes "bond of debt that Muff"; mes "lost? It looks... Perfect!"; @@ -4672,7 +4672,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ } if ((diamond_edq == 14) && (BaseLevel > 65)) { mes "[Ibrahim]"; - mes "" + strcharinfo(0) + ", right?"; + mes "" + strcharinfo(PC_NAME) + ", right?"; mes "Don't be too suprised."; mes "I've heard of you here"; mes "and there. Heh heh~!"; @@ -4688,7 +4688,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "Anyway, I was able to obtain"; mes "the Diamond of Destruction!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(^666666Hmm... He might"; mes "be talking about that"; mes "jewel Muff gave to Belder"; @@ -5167,7 +5167,7 @@ OnTouch: if ((diamond_edq == 14) && (BaseLevel > 65)) { mes "[Ibrahim]"; mes "Psst, adventurer!"; - mes "You're " + strcharinfo(0) + ", right?"; + mes "You're " + strcharinfo(PC_NAME) + ", right?"; mes "There's something"; mes "I'd like to discuss"; mes "with you in private!"; @@ -5286,7 +5286,7 @@ alberta,102,80,3 script Jhonnita 4_M_04,{ mes "this off your hands. Er,"; mes "would you be on your way?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? But why?"; next; mes "[Jhonnita]"; @@ -5545,7 +5545,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{ mes "to properly apologize to"; mes "her the next time I see her."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "..............................."; mes "..............................."; mes "..............................."; @@ -5693,14 +5693,14 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ close; } if (diamond_edq == 18) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hello? I'm here to"; mes "see Doctor Wola."; next; mes "[Wola]"; mes "Oh... Ah... Um..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me, but do you"; mes "know where I can find her?"; next; @@ -5709,7 +5709,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "Oh no! Wah!"; mes "See what you did?!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I... I don't know"; mes "what you're talking"; mes "about. I'm just wanted"; @@ -5722,7 +5722,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "I was brewing! The pot"; mes "is all broken now..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? Oh, I'm..."; mes "I'm really sorry."; next; @@ -5732,7 +5732,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "my fault, really."; mes "Waaah~! My pot!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I'm sorry, I don't know"; mes "what's going on exactly."; mes "Was that pot expensive?"; @@ -5745,7 +5745,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "for any cuts! If they're"; mes "hurt, I can't help anyone!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That's, uh, that"; mes "sounds pretty serious."; mes "So how are your hands?"; @@ -5759,7 +5759,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "medicine pot. You're partly"; mes "responsible, you know."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Okay. Just tell"; mes "me what I should do."; mes "Hold on, I came here to"; @@ -5782,7 +5782,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "^0000FF10 Soft Blades of Grass^000000."; mes "There's no time to waste!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You... You got it."; changequest 3111,3112; diamond_edq = 19; @@ -5880,7 +5880,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "have it delivered to him"; mes "shortly. In a while, maybe?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Um, you're not mad or"; mes "anything? I gathered that"; mes "you didn't like him much..."; @@ -5893,7 +5893,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "patients suffer longer and"; mes "more painful treatment..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(^666666She hates him!"; mes "But I guess Leblo's life"; mes "should be okay in her hands.^000000)"; @@ -5919,7 +5919,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "^0000FF10 Soft Blades of Grass^000000."; mes "There's no time to waste!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You... You got it."; close; } @@ -5968,7 +5968,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "have it delivered to him"; mes "shortly. In a while, maybe?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Um, you're not mad or"; mes "anything? I gathered that"; mes "you didn't like him much..."; @@ -5981,7 +5981,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "patients suffer longer and"; mes "more painful treatment..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(^666666She hates him!"; mes "But I guess Leblo's life"; mes "should be okay in her hands.^000000)"; @@ -6268,7 +6268,7 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{ mes "safe hidden under the"; mes "shadows of these boxes.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Looks like the Z Gang"; mes "forgot to take this with"; mes "them in their rush to escape."; @@ -6279,13 +6279,13 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{ close; } if (diamond_edq == 24) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey, the safe opened!"; mes "Those switches must have"; mes "done the trick. Now..."; mes "Let's look inside."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Awesome! It's a huge"; mes "red diamond! Is this"; mes "Ibrahim's Diamond"; @@ -6295,7 +6295,7 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{ mes "[Investigator]"; mes "Zzz... Zzz..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Lucky for me, this"; mes "guy is asleep. I better"; mes "sneak out of here, and"; @@ -6306,14 +6306,14 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{ close; } if ((diamond_edq < 22) && (diamond_edq > 24)) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There was something here"; mes "fixed to the ground, but now"; mes "it looks like something yanked"; mes "it out forcefully. How weird."; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What is this?"; mes "Oh well, I don't"; mes "think it's important."; @@ -6326,7 +6326,7 @@ cmd_in02,69,196,0 script Odd Switch#Switch1 CLEAR_NPC,{ mes "switch on the ground"; mes "near the whiskey barrels.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Was this here before?"; mes "What happens if I press"; mes "this teeny little switch?"; @@ -6334,7 +6334,7 @@ cmd_in02,69,196,0 script Odd Switch#Switch1 CLEAR_NPC,{ hideoffnpc "Odd Switch#Switch2"; mes "^3355FF*Click Click*^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That sound...!"; mes "Something happened,"; mes "but what could it be?"; @@ -6354,7 +6354,7 @@ cmd_in02,80,189,0 script Odd Switch#Switch2 CLEAR_NPC,{ mes "switch on the ground"; mes "under the boxes' shadows.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Was this here before?"; mes "What happens if I press"; mes "this teeny little switch?"; @@ -6363,7 +6363,7 @@ cmd_in02,80,189,0 script Odd Switch#Switch2 CLEAR_NPC,{ next; changequest 3116,3117; diamond_edq = 24; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That sound...!"; mes "Something happened,"; mes "but what could it be?"; @@ -6705,7 +6705,7 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{ mes "Um, commiserate"; mes "about failing life too?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Are you Valdes?"; mes "I came to ask you"; mes "for your help..."; @@ -6777,7 +6777,7 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{ mes "Just one tashte~"; mes "^666666*Gulp Gulp Gulp*^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You just..."; mes "That was three bottles!"; next; @@ -6787,7 +6787,7 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{ mes "now I feel better"; mes "able to speak now~"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(^666666Whaaaat~?^000000)"; next; mes "[Valdes]"; @@ -7155,7 +7155,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{ mes "in Payon, one of the best"; mes "decoders in this kingdom."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Gooho Ahn?"; mes "Why does it feel like"; mes "I should know that"; @@ -7453,7 +7453,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "and you'll shake the coins."; next; while(1) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "(^666666What should I guess?^000000)"; next; .@amuro = rand(1,2); @@ -7550,7 +7550,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "onto someone more worthy..."; mes "You are the new White Meteor!"; next; - mes "[" + strcharinfo(0) +"]"; + mes "[" + strcharinfo(PC_NAME) +"]"; mes "Really? Uh, can I get"; mes "that in writing please?"; mes "It'd mean so much to me!"; @@ -7564,7 +7564,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ next; mes "^3355FF*Scribble Scribble*^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What does this"; mes "scribble on my"; mes "wrist mean?"; @@ -7576,7 +7576,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "me will recognize it"; mes "and its authenticity."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Thank you so much"; mes "for the fun game!"; mes "I better get going now,"; @@ -7687,7 +7687,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "onto someone more worthy..."; mes "You are the new White Meteor!"; next; - mes "[" + strcharinfo(0) +"]"; + mes "[" + strcharinfo(PC_NAME) +"]"; mes "Really? Uh, can I get"; mes "that in writing please?"; mes "It'd mean so much to me!"; @@ -7701,7 +7701,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ next; mes "^3355FF*Scribble Scribble*^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What does this"; mes "scribble on my"; mes "wrist mean?"; @@ -7713,7 +7713,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "me will recognize it"; mes "and its authenticity."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Thank you so much"; mes "for the fun game!"; mes "I better get going now,"; @@ -7945,7 +7945,7 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{ mes "for one of the greatest"; mes "disasters of all time."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "..............................."; mes "So what's the letter say?"; next; @@ -7959,7 +7959,7 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{ mes "^0000ffAynoen hwo sspotp uys^000000"; mes "^0000ffwlil eb kckide on htier ssa!^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What...?"; next; mes "[Gooho Ahn] "; @@ -8043,7 +8043,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "Grrrr... DIE NOW!"; specialeffect EF_STEAL; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wh-who are you?"; next; mes "[????]"; @@ -8055,7 +8055,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ $@zdan = 0; stopnpctimer; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? That man must"; mes "have dropped this"; mes "note in his haste"; @@ -8064,13 +8064,13 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ next; mes ""; mes ""; - mes "^666666Kill " + strcharinfo(0) + ", meow."; + mes "^666666Kill " + strcharinfo(PC_NAME) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; mes "Fail to kill him, and death"; mes "will be too good for you, meow.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That must have been"; mes "an informer for the Z Gang."; mes "He can't have gotten too far:"; @@ -8085,7 +8085,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "..............................."; mes "............................... "; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Something's not quite"; mes "right. I should come back"; mes "and investigate this area"; @@ -8094,7 +8094,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ close; } if ((zdan_edq == 10) && ($@zdan > 0)) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Nuts! I was supposed"; mes "to try to do this secretly!"; mes "I better try to investigate"; @@ -8108,7 +8108,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "[????]"; mes "Eeek...!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Haha! Got you!"; mes "You're an informer for"; mes "the Z Gang, aren't you?"; @@ -8119,7 +8119,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "talking about!"; mes "I'm innocent!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Then you're telling"; mes "me this note didn't"; mes "just fall out of your"; @@ -8130,7 +8130,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "Th-that's..."; mes "I'm not--That...!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You better confess, or"; mes "I'll drag you over to the"; mes "Prontera Knightage or the"; @@ -8145,7 +8145,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "got kids to feed!"; mes "I... I can't go to jail!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright."; mes "Let's start by you"; mes "telling me where"; @@ -8158,7 +8158,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "food chain, I just follow"; mes "their written instructions."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You know what?"; mes "Never mind. I'm won't"; mes "take you to be jailed by"; @@ -8173,7 +8173,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "enter the place without the"; mes "secret password."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Nice. Now, you better"; mes "stop running with the"; mes "Z Gang. Otherwise, I'm"; @@ -8184,7 +8184,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "Anything you want!"; mes "J-just let me liiive!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I should head back to"; mes "Marybell, and see if she's"; mes "learned any new information."; @@ -8240,7 +8240,7 @@ OnTouch: mes "Grrrr... DIE NOW!"; specialeffect EF_STEAL; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wh-who are you?"; next; mes "[????]"; @@ -8252,7 +8252,7 @@ OnTouch: $@zdan = 0; stopnpctimer; next; - mes "[" + strcharinfo(0) + "] "; + mes "[" + strcharinfo(PC_NAME) + "] "; mes "Huh? That man must"; mes "have dropped this"; mes "note in his haste"; @@ -8261,13 +8261,13 @@ OnTouch: next; mes ""; mes ""; - mes "^666666Kill " + strcharinfo(0) + ", meow."; + mes "^666666Kill " + strcharinfo(PC_NAME) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; mes "Fail to kill him, and death"; mes "will be too good for you, meow.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That must have been"; mes "an informer for the Z Gang."; mes "He can't have gotten too far:"; @@ -8290,7 +8290,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "Grrrr... DIE NOW!"; specialeffect EF_STEAL; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wh-who are you?"; next; mes "[????]"; @@ -8302,7 +8302,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ $@zdan = 0; stopnpctimer; next; - mes "[" + strcharinfo(0) + "] "; + mes "[" + strcharinfo(PC_NAME) + "] "; mes "Huh? That man must"; mes "have dropped this"; mes "note in his haste"; @@ -8311,13 +8311,13 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ next; mes ""; mes ""; - mes "^666666Kill " + strcharinfo(0) + ", meow."; + mes "^666666Kill " + strcharinfo(PC_NAME) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; mes "Fail to kill him, and death"; mes "will be too good for you, meow.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That must have been"; mes "an informer for the Z Gang."; mes "He can't have gotten too far:"; @@ -8332,7 +8332,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "[????]"; mes "Eeek...!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Haha! Got you!"; mes "You're an informer for"; mes "the Z Gang, aren't you?"; @@ -8343,7 +8343,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "talking about!"; mes "I'm innocent!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Then you're telling"; mes "me this note didn't"; mes "just fall out of your"; @@ -8354,7 +8354,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "Th-that's..."; mes "I'm not--That...!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You better confess, or"; mes "I'll drag you over to the"; mes "Prontera Knightage or the"; @@ -8369,7 +8369,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "got kids to feed!"; mes "I... I can't go to jail!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright."; mes "Let's start by you"; mes "telling me where"; @@ -8382,7 +8382,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "food chain, I just follow"; mes "their written instructions."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You know what?"; mes "Never mind. I'm won't"; mes "take you to be jailed by"; @@ -8397,7 +8397,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "enter the place without the"; mes "secret password."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Nice. Now, you better"; mes "stop running with the"; mes "Z Gang. Otherwise, I'm"; @@ -8408,7 +8408,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "Anything you want!"; mes "J-just let me liiive!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I should head back to"; mes "Marybell, and see if she's"; mes "learned any new information."; @@ -8422,7 +8422,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "[Suspicious Man]"; mes "... ..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Something's not quite"; mes "right. I should come back"; mes "and investigate this area"; @@ -8431,7 +8431,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ close; } if ((zdan_edq == 10) && ($@zdan > 0)) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Nuts! I was supposed"; mes "to try to do this secretly!"; mes "I better try to investigate"; @@ -8489,7 +8489,7 @@ OnTouch: mes "Grrrr... DIE NOW!"; specialeffect EF_STEAL; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wh-who are you?"; next; mes "[????]"; @@ -8501,7 +8501,7 @@ OnTouch: $@zdan = 0; stopnpctimer; next; - mes "[" + strcharinfo(0) + "] "; + mes "[" + strcharinfo(PC_NAME) + "] "; mes "Huh? That man must"; mes "have dropped this"; mes "note in his haste"; @@ -8510,13 +8510,13 @@ OnTouch: next; mes ""; mes ""; - mes "^666666Kill " + strcharinfo(0) + ", meow."; + mes "^666666Kill " + strcharinfo(PC_NAME) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; mes "Fail to kill him, and death"; mes "will be too good for you, meow.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That must have been"; mes "an informer for the Z Gang."; mes "He can't have gotten too far:"; @@ -8535,7 +8535,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "Etner sspawrod.^000000"; next; emotion e_omg,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This slab is speaking"; mes "to me! I... I think. Now"; mes "where have I heard"; @@ -8546,7 +8546,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "Etner sspawrod.^000000"; next; emotion e_ic,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh, right! This is that"; mes "trashy language, Aegye,"; mes "that Gooho Ahn told me"; @@ -8558,7 +8558,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "^FF0000*Creak Creak*"; mes "Etner sspawrod.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I guess"; mes "I should talk to it. Um..."; next; @@ -8568,7 +8568,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "^FF0000*Creak Creak*"; mes "Etner n2d sspawrod.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Whoa! It's saying"; mes "something different now!"; mes "I must be doing alright."; @@ -8580,7 +8580,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "^FF0000*Creak Creak*"; mes "Etner r3d sspawrod.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Heh! I'm on the right"; mes "track. Now what do I say?"; next; @@ -8590,14 +8590,14 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "*Creak Creak*"; mes "*Creak Creak*"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Um... Now what...?"; next; if ($@door2 == 0) { $@door2 = 1; mes "Waaaah! Waaah!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What th--?! What's"; mes "happening?! I'm being"; mes "sucked away somewhere!"; @@ -8608,7 +8608,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ end; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hm? Did I do something"; mes "wrong? It just stopped"; mes "working all of a sudden."; @@ -8619,7 +8619,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ next; mes "^666666*Pzzzzz*^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I think..."; mes "I think I should"; mes "try this again."; @@ -8630,7 +8630,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "[Odd Slab]"; mes "^666666*Pzzzzz*^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? This talking slab"; mes "thing isn't working now."; mes "Hello? What happened to you?"; @@ -8643,7 +8643,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "[Odd Slab]"; mes "^666666*Pzzzzz*^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? This talking slab"; mes "thing isn't working now."; mes "Hello? What happened to you?"; @@ -8656,7 +8656,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "[Odd Slab]"; mes "^666666*Pzzzzz*^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? This talking slab"; mes "thing isn't working now."; mes "Hello? What happened to you?"; @@ -8669,7 +8669,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "[Odd Slab]"; mes "*Creak Creak*"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This slab looks pretty"; mes "strange. Is it making"; mes "noises? Hmm... Maybe this"; @@ -8679,7 +8679,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ close; } if (zdan_edq > 17) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This used to be"; mes "where the Z Gang"; mes "would hide out."; @@ -8687,7 +8687,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This is a peculiar"; mes "looking slab. It sounds"; mes "like... What are those"; @@ -8707,7 +8707,7 @@ OnTouch: if (zdan_edq == 15) { mes "^FF0000*Creak Creak*^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Did I just..."; mes "Hear something"; mes "around here?"; @@ -8732,7 +8732,7 @@ OnTouch: hideoffnpc "Catfoii"; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I...?"; mes "Something has gone"; mes "terribly wrong, hasn't"; @@ -8761,7 +8761,7 @@ OnTouch: hideoffnpc "Catfoii"; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I...?"; mes "Something has gone"; mes "terribly wrong, hasn't"; @@ -8872,7 +8872,7 @@ OnReset: OnMyMobDead: if (mobcount("z_agit","#ZGuard::OnMyMobDead") < 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You cowardly Z Gang!"; mes "Come out and surrender!"; mes "I've defeated your monster"; @@ -8948,7 +8948,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{ mes "Argh! I should never"; mes "have trusted that fool!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So... Z Gang..."; mes "And cat. It's time"; mes "to turn you in."; @@ -8960,7 +8960,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{ mes "Come forth, my demon"; mes "spawn minions of doom!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I don't think"; mes "they're coming."; next; @@ -8970,7 +8970,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{ mes "we were so close to"; mes "conquering the world!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now if you'll just"; mes "hand over the Book"; mes "of Forbidden Mystery..."; @@ -8984,7 +8984,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{ mes "Louis. It looks like"; mes "the Z Gang is finished."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Anyway, the Rogue Guild"; mes "is on its way to come get"; mes "you guys. You won't be able"; @@ -9021,7 +9021,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{ close; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I...?"; mes "Something has gone"; mes "terribly wrong, hasn't"; @@ -9071,7 +9071,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{ mes "Argh! I should never"; mes "have trusted that fool!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So... Z Gang..."; mes "And cat. It's time"; mes "to turn you in."; @@ -9083,7 +9083,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{ mes "Come forth, my demon"; mes "spawn minions of doom!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I don't think"; mes "they're coming."; next; @@ -9093,7 +9093,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{ mes "we were so close to"; mes "conquering the world!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now if you'll just"; mes "hand over the Book"; mes "of Forbidden Mystery..."; @@ -9107,7 +9107,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{ mes "Louis. It looks like"; mes "the Z Gang is finished."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Anyway, the Rogue Guild"; mes "is on its way to come get"; mes "you guys. You won't be able"; @@ -9145,7 +9145,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{ close; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I...?"; mes "Something has gone"; mes "terribly wrong, hasn't"; @@ -9191,7 +9191,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{ mes "Argh! I should never"; mes "have trusted that fool!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So... Z Gang..."; mes "And cat. It's time"; mes "to turn you in."; @@ -9203,7 +9203,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{ mes "Come forth, my demon"; mes "spawn minions of doom!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I don't think"; mes "they're coming."; next; @@ -9213,7 +9213,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{ mes "we were so close to"; mes "conquering the world!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now if you'll just"; mes "hand over the Book"; mes "of Forbidden Mystery..."; @@ -9227,7 +9227,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{ mes "Louis. It looks like"; mes "the Z Gang is finished."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Anyway, the Rogue Guild"; mes "is on its way to come get"; mes "you guys. You won't be able"; @@ -9265,7 +9265,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{ close; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I...?"; mes "Something has gone"; mes "terribly wrong, hasn't"; @@ -9294,7 +9294,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ next; switch(select("How may I help you?", "Ignore Him")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Okay, what can I do to help?"; next; mes "[Ragged Man]"; @@ -9546,7 +9546,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ mes "been wondering when you'd"; mes "show up. Prepare to die!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Umm... Excuse me?"; mes "I've just heard that you"; mes "confirmed the location of"; @@ -9561,7 +9561,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ mes "the treasure? Not just"; mes "everyone knows about it."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I was talking to"; mes "this other treasure hunter"; mes "who's... Well, he's kind"; @@ -9763,7 +9763,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ mes "looking for the treasure?"; next; select("I already found it, but..."); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I already found it, but..."; mes "It won't budge at all!"; mes "I think it's protected by"; @@ -9856,7 +9856,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ } } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait, how could you not"; mes "know how to use this?"; mes "Didn't you get a chance"; @@ -9933,7 +9933,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{ mes "Whoa, don't get so close!"; next; select("Why are you hiding here?"); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Why are you hiding here?"; mes "Didn't the Z Gang hire you"; mes "to dig up some treasure?"; @@ -9946,7 +9946,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{ mes "truth. Did you actually"; mes "meet the Z Gang?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I not only met the Z Gang,"; mes "I also captured them. I've"; mes "come looking for you to"; @@ -10004,7 +10004,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{ mes "Whoa, don't get so close!"; next; select("Ask About Treasure"); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I've come looking"; mes "for information"; mes "about the treasure."; @@ -10017,7 +10017,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{ mes "I'm not going down"; mes "without a fight!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What? No, it's not like"; mes "that. I met this treasure"; mes "hunter in Morroc that said"; @@ -10137,7 +10137,7 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{ mes "here, buried just"; mes "beneath the ground.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Unngh! I-it won't...!"; next; mes "^3355FFNo matter how hard"; @@ -10199,7 +10199,7 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{ getitem Two_Hand_Sword,1; sc_start SC_CURSE,10000,0,10000; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "N-no! What's going on?"; mes "This Emerald... It must"; mes "be cursed by evil magic!"; @@ -10270,7 +10270,7 @@ comodo,139,184,3 script Scholar#zgang 2_M_SAGE_B,{ mes "I help you today?"; next; select("Ask About Cursed Jewel"); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I came to ask you"; mes "about a Cursed Jewel."; next; @@ -10570,7 +10570,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "Hhhkkk... Arrrgh...!"; emotion e_omg; next; - mes "[" + strcharinfo(0) +"]"; + mes "[" + strcharinfo(PC_NAME) +"]"; mes ".....?"; next; mes "[Shaman]"; @@ -10692,7 +10692,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "the Unlucky Emerald?"; next; select("The archaeologist said..."); - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "The archaeologist said..."; mes "Well, he said that there"; mes "is no curse on the jewel."; @@ -11477,7 +11477,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ mes "stabbing, and... And slashing."; next; select("You slashed everything..."); - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You slashed everything..."; mes "Even the comrades you"; mes "were supposed to protect."; @@ -11559,7 +11559,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ mes "stabbing, and... And slashing."; next; select("You slashed everything..."); - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You slashed everything..."; mes "Even the comrades you"; mes "were supposed to protect."; @@ -11596,7 +11596,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ mes "stabbing, and... And slashing."; next; select("You slashed everything..."); - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You slashed everything..."; mes "Even the comrades you"; mes "were supposed to protect."; @@ -11651,7 +11651,7 @@ gef_fild08,182,182,0 script #CallGhost FAKE_NPC,2,2,{ OnTouch: if (jewel_nd == 21) { if (countitem(Unlucky_Emerald) > 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This must be the place"; mes "that shaman was talking"; mes "about. Let's see now..."; @@ -11659,7 +11659,7 @@ OnTouch: close; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This must be the place"; mes "that shaman was talking"; mes "about. Let's see now..."; @@ -12457,7 +12457,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "[Agent]"; mes "What? You want somethin'?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "?????????????????"; next; mes "[Agent]"; @@ -12527,7 +12527,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "this note to me?"; rumour_nd = 7; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see,"; mes "the note says..."; next; @@ -12564,7 +12564,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "not run away! Now..."; mes "What's it say?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see,"; mes "the note says..."; next; @@ -12756,7 +12756,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "Yeah. Karvodailnirol."; mes "What about it?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You need Detrimindexta"; mes "to make a Counteragent,"; mes "not Karvodailnirol."; |