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author | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
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committer | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
commit | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch) | |
tree | 20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/quests/quests_nameless.txt | |
parent | 491892212d338903179909b89a5bfc2385e52261 (diff) | |
download | hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.gz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.bz2 hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.xz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.zip |
Update to last rAthena npc.
Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/quests/quests_nameless.txt')
-rw-r--r-- | npc/quests/quests_nameless.txt | 2198 |
1 files changed, 1317 insertions, 881 deletions
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index a8d9c7f93..1fc4858b5 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -1,11 +1,11 @@ //===== Hercules Script ====================================== //= Nameless Island Quests -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 2.4 -//===== Description: ========================================= -//= [Aegis Conversion] +//===== Description: ========================================= +//= [Official Conversion] //= Collection of Nameless Island Quests //= Nameless Island: //= - Quest to gain access to Nameless Island and dungeon. @@ -32,13 +32,13 @@ //= Rogue Guild Investigation Assistance: //- - Assist the Rogue Guild with their investigations. //= - Variable in use: rumour_nd (Max: 22) -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version. [L0ne_W0lf] //= 1.1 Made quest accessable to "Failed" gaebolg quest. [L0ne_W0lf] //= 1.1a Touch up to other Gaebolg fail-points. [L0ne_W0lf] //= 1.2 Some final tuning to Nameless Island quest. [Koca] //= 1.3 Should fix any more issues with "Creature" npc. [L0ne_W0lf] -//= 1.4 Changed the way aru_warp works slightly. [L0ne_W0lf] +//= 1.4 Changed the way Out_from_Monastery works slightly. [L0ne_W0lf] //= 1.5 added a next to stop double npc message [Yommy] //= 1.6 Updated the Nameless Island Access quest //= Added Quest: Peace for Arunafeltz @@ -58,18 +58,19 @@ //= - Broken Diamond //= - Z-Gang Quest //= 2.2a Fixed a few job constant typos. [Euphy] -//= 2.3 Removed Strange Machine [Streusel] -//= 2.4 Added renewal checks for exp distribution [Streusel] -//============================================================ +//= 2.3 Updated RE/Pre-RE EXP. [Euphy] +//= 2.4 Moved Dorian to pre-re/re paths. [Euphy] +//= 2.5 Updated Nameless Island quests and added questlog support. [Euphy] +//============================================================ -// Nameless Island and Cursed Monestary Access Quest +// Nameless Island and Cursed Monestary Access Quest :: aru_monas //============================================================ -airplane_01,95,61,3 script QuestTrigger#Aru -1,3,3,{ +airplane_01,90,63,0 script Event Switch#pc -1,3,3,{ end; OnTouch: if ((prt_curse == 36 || prt_curse == 45 || prt_curse == 56 || prt_curse == 61) && (aru_monas < 1)) { - hideoffnpc "Agent#Aru"; + hideoffnpc "Agent#pc1"; mes "[????]"; mes "Are you "+strcharinfo(0)+"?"; mes "I've been waiting for you."; @@ -77,18 +78,19 @@ OnTouch: mes "your arrival at ^6B8E23Prontera"; mes "Church^000000. Please visit him"; mes "as soon as you can."; - close2; set aru_monas,1; - hideonnpc "Agent#Aru"; + setquest 17000; + close2; + hideonnpc "Agent#pc1"; } end; } -airplane_01,95,61,3 script Agent#Aru 899,5,5,{ +airplane_01,95,61,3 script Agent#pc1 899,{ end; OnInit: - hideonnpc "Agent#Aru"; + hideonnpc "Agent#pc1"; end; } @@ -192,6 +194,7 @@ cmd_in02,111,52,3 script Ordinary Man#pc2 97,{ mes "Arunafeltz so I wasn't able"; mes "to investigate any further."; set aru_monas,4; + changequest 17001,17002; close; } else { @@ -204,7 +207,7 @@ cmd_in02,111,52,3 script Ordinary Man#pc2 97,{ } } -ra_in01,308,59,1 script Waiter#Aru 930,{ +ra_in01,308,59,1 script Waiter#pc 930,{ if (aru_monas < 7) { mes "[Waiter]"; mes "Welcome to"; @@ -232,8 +235,12 @@ ra_in01,308,59,1 script Waiter#Aru 930,{ mes "Right this way."; close2; set aru_monas,7; - warp "ra_in01",303,43; - end; + switch(rand(1,4)) { + case 1: warp "ra_in01",303,43; end; + case 2: warp "ra_in01",304,43; end; + case 3: warp "ra_in01",304,39; end; + case 4: warp "ra_in01",303,39; end; + } } mes "[Waiter]"; mes "Hm, okay. Well, whatever"; @@ -281,7 +288,7 @@ ra_in01,297,50,7 script Suspicious-Looking Man 926,{ close; } -ra_in01,301,43,0 script #Aru_conv -1,3,3,{ +ra_in01,301,43,0 script MealConversation Trigger -1,3,3,{ end; OnTouch: @@ -427,11 +434,12 @@ OnTouch: mes "I've never tasted anything"; mes "like it! It's almost like"; mes "a dessert. God, it's good!"; - if (Zeny >= 3000) { - set Zeny,Zeny-3000; + set aru_monas,8; + changequest 17003,17004; + if (Zeny > 3000) { + set Zeny, Zeny-3000; getitem 12052,4; //Vit_Dish02 } - set aru_monas,8; close; } end; @@ -464,6 +472,7 @@ ve_in,78,314,5 script Magistrate#Aru 945,{ mes "comfortable talking to complete"; mes "strangers about my problems."; set aru_monas,9; + changequest 17004,17005; close; } else if (aru_monas == 9) { @@ -507,9 +516,10 @@ ve_in,78,314,5 script Magistrate#Aru 945,{ mes "Oh, and you're prohibited"; mes "asking anyone else, so behave."; set aru_monas,11; + changequest 17006,17007; close; } - else if (aru_monas == 11) { + else if (aru_monas < 13) { mes "[Al Hamad]"; mes "I don't blame you for"; mes "being curious, but getting"; @@ -601,6 +611,8 @@ ve_in,78,314,5 script Magistrate#Aru 945,{ mes "we have to capture the"; mes "smugglers again? I don't"; mes "know what's going on..."; + set aru_monas,14; + changequest 17009,17010; next; mes "[Al Hamad]"; mes "Even if I could make headway"; @@ -617,10 +629,9 @@ ve_in,78,314,5 script Magistrate#Aru 945,{ mes "learn more, your only choice"; mes "would be to find out on your"; mes "own. Fat chance, right?"; - set aru_monas,14; close; } - else if (aru_monas >= 14) { + else { mes "[Al Hamad]"; mes "I've suffered enough"; mes "already! Why can't this"; @@ -671,6 +682,7 @@ ve_in,81,296,3 script Soldier#Aru 946,{ mes "interrogating the smugglers."; mes "I'm not sure if he did since the smugglers were taken away."; set aru_monas,10; + changequest 17005,17006; close; } else if (aru_monas == 10) { @@ -690,6 +702,824 @@ ve_in,81,296,3 script Soldier#Aru 946,{ } } +ve_in,239,115,0 script Drunkard#Aru 943,{ + if (aru_monas < 14) { + mes "[Drunkard]"; + mes "Man, I feel great! Hah hah!"; + mes "Hey, gimme one more drink!"; + close; + } + if (aru_monas == 14) { + if (rachel_camel == 25) { + mes "[Drunkard]"; + mes "So--*Hic* What I was..."; + mes "Oog, dizzy... I say sayin',"; + mes "that guy that ^32CD32snuck out to"; + mes "sea on a boat^000000? You know"; + mes "*Hic* why he came back"; + mes "so early? You won't believe it!"; + next; + mes "[Drunkard]"; + mes "Hah hah! He--*Hic*"; + mes "He thought he saw a ^DBDB70ghost^000000!"; + mes "Bwah hah hah! Oooog... Hey..."; + set aru_monas,15; + changequest 17010,17011; + next; + mes "["+strcharinfo(0)+"]"; + mes "That's right!"; + mes "Maybe I should check"; + mes "on ^32CD32Kurdi's father since"; + mes "he's a fisherman^000000"; + close; + } + else { + mes "[Drunkard]"; + mes "Zzzz..."; + mes "Umm... Zzz..."; + close; + } + } + else { + mes "[Drunkard]"; + mes "Why?! Why can't I take"; + mes "my boat out to sea? I hafta"; + mes "catch fish to make a living!"; + mes "What, they expect me to starve"; + mes "to death or something?! Huh?!"; + close; + } +} + +ve_in,238,120,4 script Drunkard#Aru1 940,{ + mes "[Drunkard]"; + mes "Hohohoho~"; + mes "Oh~ Hohohoho~"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "She's kind of strange..."; + close; +} + +ve_fild07,125,128,0 script Boat#Aru 111,{ + if (aru_monas < 16) { + mes "^3355FFThis boat seems to "; + mes "be in decent condition."; + mes "Who could its owner be?^000000"; + close; + } + else if (aru_monas == 16) { + mes "^3355FFThis must be the boat that"; + mes "Karyn was talking about."; + mes "It seems to be in pretty"; + mes "good shape. Now, the"; + mes "monastery should be"; + mes "southwest from here...^000000"; + next; + hideoffnpc "Secret Agent#Aru"; + next; + mes "[Larjes]"; + mes "Long time no see,"; + mes ""+strcharinfo(0)+"."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Larjes!"; + next; + mes "[Larjes]"; + mes "I had a tough time following"; + mes "you, you know? I actually"; + mes "almost lost you once. You"; + mes "must be wondering why"; + mes "I'm here. If you'll listen,"; + mes "I'll explain everything."; + next; + mes "[Larjes]"; + mes "According to our investigation, Arunafeltz is definitely involved"; + mes "in this case. We've been watching you since you're somehow related"; + mes "to that high ranked official from Arunafeltz. I apologize for that."; + next; + mes "[Larjes]"; + mes "This is an international"; + mes "incident, so to prevent any"; + mes "intel leaks to Arunafeltz,"; + mes "we've had to be much stricter"; + mes "with securing and protecting"; + mes "all information for this case."; + next; + mes "[Larjes]"; + mes "Anyway, I've decided to"; + mes "reveal myself to you since"; + mes "I'm the only one that can help"; + mes "you right now. You're thinking"; + mes "of using that boat, aren't you?"; + next; + mes "[Larjes]"; + mes "If you don't have the skills,"; + mes "knowledge, and preparation"; + mes "to sail those waters ahead,"; + mes "you'll probably wreck the"; + mes "boat. You'll make it if you're lucky but... That's a lot of luck."; + next; + mes "[Larjes]"; + mes "I'll help you sail this"; + mes "boat to get where you're"; + mes "going. But if you fail, there's"; + mes "a chance you might have to"; + mes "sail this boat on your own if I'm not here. So, you ready to go?"; + next; + switch(select("Yes, I'm ready.:Give me more time.")) { + case 1: + mes "[Larjes]"; + mes "Alright, let's go."; + mes "Hold on to something:"; + mes "this will probably be"; + mes "a pretty rocky ride..."; + set aru_monas,17; + changequest 17012,17013; + close2; + hideonnpc "Secret Agent#Aru"; + warp "nameless_i",257,217; + end; + case 2: + mes "[Larjes]"; + mes "Alright. Just let me know"; + mes "whenever you're ready."; + close; + } + } + else if (aru_monas < 20) { + mes "^3355FFThis is the boat that"; + mes "can take you to the"; + mes "monastery.^000000"; + next; + switch(select("Go to Monastery:Cancel")) { + case 1: + mes "^3355FFYou set sail for"; + mes "the monastery...^000000"; + close2; + warp "nameless_i",257,217; + end; + case 2: + mes "^3355FFYou decide to"; + mes "stay ashore.^000000"; + close; + } + } + else { + mes "^3355FFThis is the boat that"; + mes "can take you to the"; + mes "monastery.^000000"; + next; + switch(select("Go to Monastery:Cancel")) { + case 1: + mes "^3355FFYou set sail for"; + mes "the monastery...^000000"; + close2; + warp "nameless_n",257,217; + end; + case 2: + mes "^3355FFYou decide to"; + mes "stay ashore.^000000"; + close; + } + } +} + +ve_fild07,128,130,1 script Secret Agent#Aru 97,{ + if (aru_monas == 16) { + mes "[Larjes]"; + mes "Are you ready to go"; + mes "aboard? I'll help you"; + mes "sail to that monastery,"; + mes "but if you fail while you're"; + mes "there, I might not be here"; + mes "when you come back."; + next; + switch(select("Yes, I'm ready.:Give me more time.")) { + case 1: + mes "[Larjes]"; + mes "Alright, let's go."; + mes "Hold on to something:"; + mes "this will probably be"; + mes "a pretty rocky ride..."; + set aru_monas,17; + changequest 17012,17013; + close2; + hideonnpc "Secret Agent#Aru"; + warp "nameless_i",257,217; + end; + case 2: + mes "[Larjes]"; + mes "Alright. Just let me know"; + mes "whenever you're ready."; + close; + } + } + end; + +OnInit: + hideonnpc "Secret Agent#Aru"; + end; +} + +nameless_i,212,184,0 script Outside Island#Aru -1,2,3,{ + end; + +OnTouch: + if (aru_monas == 17) { + mes "^3355FFThe village is totally"; + mes "silent, as if all life had"; + mes "abandoned it. You look"; + mes "around and see that something"; + mes "was here a few hours ago, but"; + mes "it's somewhere else now.^000000"; + next; + mes "^3355FFWhatever it was,"; + mes "it definitely wasn't"; + mes "human. What kind of"; + mes "creature could it be?^000000"; + close; + } + end; +} + +nameless_in,21,176,0 script Inside Island#Aru -1,2,2,{ + end; + +OnTouch: + if (aru_monas == 17) { + mes "^3355FFThere are traces of"; + mes "humans around here,"; + mes "along with some kind"; + mes "of creature that you"; + mes "can't clearly identify.^000000"; + close; + } + end; +} + +nameless_i,129,218,0 script Grass Behind#Aru -1,4,3,{ + end; + +OnTouch: + if (aru_monas == 17) { + mes "^3355FFA strange scent strikes"; + mes "you as you enter this field of"; + mes "grass. A few ^32CD32animal corpses^3355FF"; + mes "are strewn around the ground.^000000"; + close; + } + end; +} + +nameless_i,127,207,0 script Dead Crow#Aru 111,{ + if (aru_monas < 17) { + mes "^3355FFThere is a dead crow on the ground."; + close; + } + else if (aru_monas == 17) { + mes "^3355FFThe sight of this ^32CD32dead"; + mes "crow^3355FF makes you feel"; + mes "uneasy for some reason.^000000"; + next; + if (select("Ignore:Investigate") == 1) { + mes "^3355FFYou decide not to touch"; + mes "the animal's carcass.^000000"; + close; + } + mes "^3355FFYou notice some grass sap"; + mes "on the crow's beak, so it"; + mes "must have been nibbling on"; + mes "some grass. Some feathers"; + mes "are missing, revealing"; + mes "scaly, snake-like skin.^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Wait..."; + mes "Did this grass...?"; + next; + mes "^3355FFThis grass must be the"; + mes "main ingredient of the"; + mes "poison used to kill the"; + mes "Gaebolg family princes.^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Looks like I just hit"; + mes "the jackpot. Huh?"; + mes "Someone behi--"; + next; + mes "^3355FFA sharp, throbbing pain"; + mes "assails the back of your"; + mes "head as you fall into"; + mes "unconsciousness...^000000"; + set aru_monas,18; + close2; + warp "nameless_in",15,60; + end; + } + end; +} + +nameless_in,15,61,0 script Pass Out#Aru -1,2,3,{ + end; + +OnTouch: + if (aru_monas == 18) { + disablenpc "Out_from_Monastery"; + sc_start SC_BLIND,600000,0,10000; + mes "^3355FFThe pressure on your"; + mes "stomach and the blood"; + mes "rushing to your head tells"; + mes "you someone is carrying you"; + mes "over his shoulder. He stops,"; + mes "and you hear a faint voice.^000000"; + next; + mes "^3355FFThe faint voice steadily"; + mes "grows stronger and more"; + mes "distinct--someone's calling"; + mes "your name. You feel cold water"; + mes "trickle through your lips, and"; + mes "then you regain your senses.^000000"; + next; + sc_end SC_BLIND; + hideoffnpc "Larjes#Monastery"; + next; + mes "That was too close..."; + mes "For a second there,"; + mes "I thought I lost you."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Larjes...? What..."; + mes "What happened?"; + mes "Ugh, my head..."; + next; + mes "[Larjes]"; + mes "Try not to move for a while."; + mes "I had a bad feeling waiting"; + mes "for you on the boat. Lucky"; + mes "thing. When I found you,"; + mes "these strange creatures"; + mes "were savagely attacking you!"; + next; + mes "[" +strcharinfo(0)+ "]"; + mes "You saved me?"; + mes "Thank you. Do you"; + mes "happen to know what"; + mes "those creatures were?"; + next; + mes "[Larjes]"; + mes "No clue. They looked"; + mes "like humans, but... They"; + mes "definitely weren't. Once"; + mes "I killed them, they all"; + mes "turned into sand."; + next; + hideoffnpc "Creature#Monas"; + emotion e_omg,1; + emotion e_omg,0,"Larjes#Monastery"; + mes "[Larjes]"; + mes "?!?!?!!!!!"; + next; + mes "[" +strcharinfo(0)+ "]"; + mes "!!!!?!?!!!!!!"; + mes "Isn't... Isn't that...?"; + next; + mes "[Larjes]"; + mes "It seems it's just like the"; + mes "creatures that kidnapped"; + mes "you, but... I wonder why"; + mes "he's not attacking us."; + next; + mes "[" +strcharinfo(0)+ "]"; + mes "I guess you'll have to go"; + mes "right up to him and ask."; + set aru_monas,19; + close; + } +} + +nameless_in,13,58,6 script Larjes#Monastery 97,{ + mes "[Larjes]"; + mes "Be careful. That guy"; + mes "looks pretty dangerous."; + close; + +OnInit: + hideonnpc "Larjes#Monastery"; + end; +} + +nameless_in,13,53,1 script Creature#Monas 1864,3,1,{ + end; + +OnInit: + hideonnpc "Creature#Monas"; + end; + +OnTouch: + if (aru_monas == 19 && mobcount("nameless_in","Creature#Monas::OnMyMobDead") < 1 && !@aru_monas_kill) { + mes "[???????]"; + mes "Grrr~!!!"; + close2; + monster "nameless_in",13,53,"Zombie",1864,1,"Creature#Monas::OnMyMobDead"; + hideonnpc "Creature#Monas"; + } + end; + +OnMyMobDead: + set @aru_monas_kill,1; + enablenpc "Out_from_Monastery"; + end; +} + +nameless_in,12,37,0 script Out_from_Monastery 45,1,1,{ + end; + +OnTouch: + if (aru_monas == 19) { + set aru_monas,20; + warp "nameless_n",168,252; + end; + } + +OnInit: + disablenpc "Out_from_Monastery"; + end; +} + + + +nameless_i,168,257,0 script outtoin_01#mo 45,1,1,{ + end; + +OnTouch: + if (aru_monas == 18 || aru_monas == 19) { + warp "nameless_in",12,41; + end; + } + mes "^3355FFThe door won't budge:"; + mes "you can't go through.^000000"; + close; +} + +nameless_n,169,254,0 script Night#Aru2 -1,3,3,{ + end; + +OnTouch: + if(aru_monas == 20) { + hideoffnpc "Larjes#Monastery2"; + mes "[" +strcharinfo(0)+ "]"; + mes "What the hell...!?"; + next; + mes "[Larjes]"; + mes "So... This is the"; + mes "island's true nature."; + next; + mes "[Larjes]"; + mes "Someone like me won't"; + mes "survive long in a place"; + mes "like this. I'm going to wait"; + mes "for you in the boat. Learn"; + mes "what you need to learn, and then come back safe, "+strcharinfo(0)+"."; + set aru_monas,21; + changequest 17013,17014; + close2; + hideonnpc "Larjes#Monastery2"; + } + end; +} + +nameless_n,166,254,0 script Larjes#Monastery2 97,{ + end; + +OnInit: + hideonnpc "Larjes#Monastery2"; + end; +} + +nameless_i,259,218,3 script Larjes#Aru 97,{ + if (aru_monas < 18) { + mes "[Larjes]"; + mes "I don't like this place."; + mes "You'd be better be careful"; + mes "around here with those weird"; + mes "creatures running around."; + close; + } + else if (aru_monas < 24) { + mes "[Larjes]"; + mes "Good, you're back"; + mes "I know that there's still"; + mes "things on this island that"; + mes "you want to investigate,"; + mes "but did you want to leave"; + mes "this place for a while?"; + next; + if(select("Yes:No")==1) { + mes "[Larjes]"; + mes "Alight, let's go."; + close2; + warp "ve_fild07",130,130; + end; + } + mes "[Larjes]"; + mes "Alright, but becareful."; + mes "Those creatures almost"; + mes "got you once, you know."; + close; + } + else { + mes "[Larjes]"; + mes "Did you still want to"; + mes "investigate the island?"; + next; + if (select("No:Yes") == 1) { + mes "[Larjes]"; + mes "Alright, let's go."; + close2; + warp "ve_fild07",130,130; + end; + } + mes "[Larjes]"; + mes "Alright, but be careful."; + mes "Those creatures almost"; + mes "got you once, you know."; + close; + } +} + +nameless_n,259,218,3 script Larjes#Boat1 97,{ + if (aru_monas == 24) { + if (countitem(7726) < 1) { + mes "[Larjes]"; + mes "Good, you're back."; + mes "I know that there's still"; + mes "things on this island that"; + mes "you want to investigate,"; + mes "but did you want to leave"; + mes "this place for a while?"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Larjes]"; + mes "Alright, let's go."; + close2; + warp "ve_fild07",130,130; + end; + case 2: + mes "[Larjes]"; + mes "Alright, but becareful."; + mes "Those creatures almost"; + mes "got you once, you know."; + close; + } + } else { + mes "[Larjes]"; + mes "I don't believe it..."; + mes "That guy was Tristam III?!"; + mes "This explains a lot, I suppose."; + mes "I'll report this along with the"; + mes "voucher. So Arunafeltz was"; + mes "behind that poison grass too..."; + next; + mes "[Larjes]"; + mes "I'm shocked over this"; + mes "whole debacle. I'm sure"; + mes "the Rune-Midgarts royal family"; + mes "will be in an uproar over this."; + mes "To think that we're involved"; + mes "in something this huge..."; + next; + mes "[Larjes]"; + mes "Anyway, we better get"; + mes "going... This is huge!"; + delitem 7726,1; //Token_Of_King + set aru_monas,25; + changequest 17016,17017; + getexp (checkre(3))?100000:1000000,0; + close; + } + } + mes "[Larjes]"; + mes "Did you still want to"; + mes "investigate the island?"; + next; + switch(select("No:Yes")) { + case 1: + mes "[Larjes]"; + mes "Alright, let's go."; + close2; + warp "ve_fild07",130,130; + end; + case 2: + mes "[Larjes]"; + mes "Alright, but becareful."; + mes "Those creatures almost"; + mes "got you once, you know."; + close; + } +} + +abbey02,224,70,0 script Books#Mona1 111,{ + if (checkweight(7766,1) == 0) { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if (aru_monas < 21) { + mes "^3355FFIt's just a bunch"; + mes "of old, moldy books.^000000"; + close; + } + else if (aru_monas == 21) { + mes "^3355FFThere's a book stained"; + mes "with blood amongst all"; + mes "these old, moldy books.^000000"; + next; + if(select("Examine Book:Ignore")==1) { + set aru_monas,22; + changequest 17014,17015; + getitem 7755,1; // Reasearch_Note + readbook 7755,1; + close; + } + mes "^3355FFThat book was probably"; + mes "worthless to you anyway.^000000"; + close; + } + else { + mes "^3355FFThere are old books"; + mes "scattered all over here.^000000"; + close; + } +} + +abbey03,232,233,4 script Man#King 956,{ + if (aru_monas < 22) { + mes "^3355FFYou find a man lying on"; + mes "the floor, wearing torn"; + mes "yet luxurious clothing."; + mes "He doesn't seem to be"; + mes "breathing at all...^000000."; + next; + mes "^3355FFHe's dead.^000000"; + close; + } + if (aru_monas == 22 || aru_monas == 23) { + mes "^3355FFYou find a man lying on"; + mes "the floor, wearing torn"; + mes "yet luxurious clothing."; + mes "He doesn't seem to be"; + mes "breathing at all...^000000."; + next; + mes "^3355FFYou bring your ears more"; + mes "closely to his mouth: it"; + mes "seems that he really is"; + mes "still barely alive.^000000"; + next; + if (select("Touch Him:Ignore Him") == 1) { + mes "["+strcharinfo(0)+"]"; + mes "This man..."; + mes "He's so familiar"; + mes "for some reason."; + next; + mes "^3355FFAs you touch him, the"; + mes "man suddenly jumps"; + mes "up with a crazed yowl.^000000"; + set aru_monas,23; + monster "abbey03",232,232,"Dead King",1875,1,"Man#King::OnMyMobDead"; + initnpctimer; + hideonnpc "Man#King"; + close; + } + mes "^3355FFYou don't feel"; + mes "comfortable enough"; + mes "to touch this man.^000000"; + close; + } + else { + mes "^3355FFHe's dead... Now...^000000"; + close; + } + +OnMyMobDead: + stopnpctimer; + donpcevent "Dead Man#King::OnEnable"; + end; + +OnTimer300000: + stopnpctimer; + hideonnpc "Dead Man#King"; + hideoffnpc "Man#King"; + end; +} + +abbey03,232,232,4 script Dead Man#King 956,{ + if (checkweight(7766,1) == 0) { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if (aru_monas == 23) { + mes "^3355FFYou have no idea why"; + mes "this dead man is moving"; + mes "around, so you decided to"; + mes "examine him. In his jacket,"; + mes "you find a shining medal...^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "This medal..."; + mes "This means that"; + mes "this man is...!"; + set aru_monas,24; + getitem 7726,1; //Token_of_King + changequest 17015,17016; + hideonnpc "Dead Man#King"; + hideoffnpc "Man#King"; + stopnpctimer; + close; + } + end; + +OnEnable: + initnpctimer; + hideoffnpc "Dead Man#King"; + end; + +OnInit: + hideonnpc "Dead Man#King"; + end; + +OnTimer150000: + hideonnpc "Dead Man#King"; + hideoffnpc "Man#King"; + stopnpctimer; + end; +} + +nameless_n,145,162,0 script AideAmi#Aru 139,2,2,{ + end; +OnTouch: + if (aru_monas == 26) { + mes "[" + strcharinfo(0) + "]"; + mes "There is a low wall here against the other wall, if I climb it I could reach the resting place of Tristan III..."; + next; + switch(select("Stay here:Climb the wall")) { + case 1: + warp "nameless_n",158,169; + end; + case 2: + warp "abbey01",51,15; + end; + } + } + else { + warp "nameless_n",158,169; + end; + } +} + +sec_in02,15,15,4 script boss::boss_aru_monas 809,{ + callfunc "F_GM_NPC"; + mes "[Patch]"; + mes "Input."; + next; + switch(select("Now:How much?:P- How much?:Others")) { + case 1: + mes " "; + mes ""+aru_monas; + close; + case 2: + input .@input,0,1000; + set aru_monas, .@input; + mes " "; + mes ""+aru_monas; + close; + case 3: + input .@input,0,1000; + set prt_curse, .@input; + mes " "; + mes ""+prt_curse; + close; + case 4: + set prt_curse,61; + set ra_tem_q,12; //TODO: Doesn't match Athena's current script. + set rachel_camel,25; + set lost_boy,0; + close; + } +} + +// Rachel Addition :: aruna_nir +//============================================================ ra_temple,165,57,5 script Niren#ss 915,{ if (checkweight(907,200) == 0) { mes "^3355FFWait a second!"; @@ -707,7 +1537,7 @@ ra_temple,165,57,5 script Niren#ss 915,{ mes "I can spare a moment or two."; mes "What would you like to ask?"; next; - switch(select("Ask About Veins Smugglers:As About Zhed")) { + switch(select("Ask About Veins Smugglers:Ask About Zhed")) { case 1: if (aru_monas == 12) { mes "[Niren]"; @@ -812,6 +1642,7 @@ ra_temple,165,57,5 script Niren#ss 915,{ mes "come back and tell me if"; mes "you learn anything there."; set aru_monas,13; + changequest 17008,17009; next; mes "[Niren]"; mes "I'll send a message to the"; @@ -879,10 +1710,8 @@ ra_temple,165,57,5 script Niren#ss 915,{ mes "comes from that place."; delitem 7755,1; //Research_Note set aru_monas,26; - if(checkre(0)) - getexp 50000,0; - else - getexp 500000,0; + completequest 17017; + getexp (checkre(3))?50000:500000,0; close2; } } @@ -970,6 +1799,7 @@ ra_temple,165,57,5 script Niren#ss 915,{ mes "For now, you'd better talk"; mes "to High Priest Zhed.^000000"; set aru_em,11; + changequest 2132,2133; close2; } else if ((aru_em == 11) || (aru_em == 12)) { @@ -1048,7 +1878,7 @@ ra_temple,165,57,5 script Niren#ss 915,{ mes "High Priestess Niren,"; mes "you must be really tired."; mes "You look pale for some reason."; - emotion 19; + emotion e_swt2; next; mes "[High Priestess Niren]"; mes "I do feel rather drained."; @@ -1120,6 +1950,7 @@ ra_temple,165,57,5 script Niren#ss 915,{ mes "can count on me!"; emotion e_no1,1; set aru_em,15; + changequest 2134,2135; close2; } else { @@ -1166,13 +1997,13 @@ ra_temple,165,57,5 script Niren#ss 915,{ mes "just to see my family. Even"; mes "just once a year would be nice."; next; - emotion 5; + emotion e_ic; mes "[High Priestess Niren]"; mes "..............................."; mes "You're absolutely right."; mes "That gives me an idea."; next; - emotion 2; + emotion e_ho; mes "[Sippie]"; mes "Huh? What is it?"; next; @@ -1233,6 +2064,7 @@ ra_temple,165,57,5 script Niren#ss 915,{ mes "I hope she'll help us..."; set aru_em,17; getitem 7343,1; //File02 + changequest 2136,2137; close2; } else if (aru_em == 17) { @@ -1301,6 +2133,7 @@ ra_temple,165,57,5 script Niren#ss 915,{ mes "what we are doing."; delitem 7343,1; //File02 set aru_em,20; + changequest 2139,2140; close2; } else { @@ -1351,10 +2184,8 @@ ra_temple,165,57,5 script Niren#ss 915,{ mes "that you've seen that"; mes "expression on her face.^000000"; set aru_em,23; - if(checkre(0)) - getexp 100000,0; - else - getexp 1000000,0; + getexp (checkre(3))?100000:1000000,0; + changequest 2141,2142; close2; } else if (aru_em > 21) { @@ -1377,720 +2208,6 @@ ra_temple,165,57,5 script Niren#ss 915,{ end; } -ve_in,239,115,1 script Drunkard#Aru 943,{ - if (aru_monas < 14) { - mes "[Drunkard]"; - mes "Man, I feel great! Hah hah!"; - mes "Hey, gimme one more drink!"; - close; - } - if (aru_monas == 14) { - if (rachel_camel == 25) { - mes "[Drunkard]"; - mes "So--*Hic* What I was..."; - mes "Oog, dizzy... I say sayin',"; - mes "that guy that ^32CD32snuck out to"; - mes "sea on a boat^000000? You know"; - mes "*Hic* why he came back"; - mes "so early? You won't believe it!"; - next; - mes "[Drunkard]"; - mes "Hah hah! He--*Hic*"; - mes "He thought he saw a ^DBDB70ghost^000000!"; - mes "Bwah hah hah! Oooog... Hey..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "That's right!"; - mes "Maybe I should check"; - mes "on ^32CD32Kurdi's father since"; - mes "he's a fisherman^000000"; - set aru_monas,15; - close; - } - else { - mes "[Drunkard]"; - mes "Zzzz..."; - mes "Umm... Zzz..."; - close; - } - } - else { - mes "[Drunkard]"; - mes "Why?! Why can't I take"; - mes "my boat out to sea? I hafta"; - mes "catch fish to make a living!"; - mes "What, they expect me to starve"; - mes "to death or something?! Huh?!"; - close; - } -} - -ve_fild07,125,128,0 script Boat#Aru 111,{ - if (aru_monas < 16) { - mes "^3355FFThis boat seems to "; - mes "be in decent condition."; - mes "Who could its owner be?^000000"; - close; - } - if (aru_monas == 16) { - mes "^3355FFThis must be the boat that"; - mes "Karyn was talking about."; - mes "It seems to be in pretty"; - mes "good shape. Now, the"; - mes "monastery should be"; - mes "southwest from here...^000000"; - next; - hideoffnpc "Secret Agent#Aru"; - next; - mes "[Larjes]"; - mes "Long time no see,"; - mes ""+strcharinfo(0)+"."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Larjes!"; - next; - mes "[Larjes]"; - mes "I had a tough time following"; - mes "you, you know? I actually"; - mes "almost lost you once. You"; - mes "must be wondering why"; - mes "I'm here. If you'll listen,"; - mes "I'll explain everything."; - next; - mes "[Larjes]"; - mes "According to our investigation, Arunafeltz is definitely involved"; - mes "in this case. We've been watching you since you're somehow related"; - mes "to that high ranked official from Arunafeltz. I apologize for that."; - next; - mes "[Larjes]"; - mes "This is an international"; - mes "incident, so to prevent any"; - mes "intel leaks to Arunafeltz,"; - mes "we've had to be much stricter"; - mes "with securing and protecting"; - mes "all information for this case."; - next; - mes "[Larjes]"; - mes "Anyway, I've decided to"; - mes "reveal myself to you since"; - mes "I'm the only one that can help"; - mes "you right now. You're thinking"; - mes "of using that boat, aren't you?"; - next; - mes "[Larjes]"; - mes "If you don't have the skills,"; - mes "knowledge, and preparation"; - mes "to sail those waters ahead,"; - mes "you'll probably wreck the"; - mes "boat. You'll make it if you're lucky but... That's a lot of luck."; - next; - mes "[Larjes]"; - mes "I'll help you sail this"; - mes "boat to get where you're"; - mes "going. But if you fail, there's"; - mes "a chance you might have to"; - mes "sail this boat on your own if I'm not here. So, you ready to go?"; - next; - switch(select("Yes, I'm ready.:Give me more time.")) { - case 1: - mes "[Larjes]"; - mes "Alright, let's go."; - mes "Hold on to something:"; - mes "this will probably be"; - mes "a pretty rocky ride..."; - set aru_monas,17; - close2; - hideonnpc "Secret Agent#Aru"; - warp "nameless_i",257,217; - end; - case 2: - mes "[Larjes]"; - mes "Alright. Just let me know"; - mes "whenever you're ready."; - close; - } - } - if (aru_monas < 20) { - mes "^3355FFThis is the boat that"; - mes "can take you to the"; - mes "monastery.^000000"; - next; - switch(select("Go to Monastery:Cancel")) { - case 1: - mes "^3355FFYou set sail for"; - mes "the monastery...^000000"; - close2; - warp "nameless_i",257,217; - end; - case 2: - mes "^3355FFYou decide to"; - mes "stay ashore.^000000"; - close; - } - } - else { - mes "^3355FFThis is the boat that"; - mes "can take you to the"; - mes "monastery.^000000"; - next; - switch(select("Go to Monastery:Cancel")) { - case 1: - mes "^3355FFYou set sail for"; - mes "the monastery...^000000"; - close2; - warp "nameless_n",257,217; - end; - case 2: - mes "^3355FFYou decide to"; - mes "stay ashore.^000000"; - close; - } - } -} - -ve_fild07,128,130,1 script Secret Agent#Aru 97,{ - if (aru_monas == 16) { - mes "[Larjes]"; - mes "Are you ready to go"; - mes "aboard? I'll help you"; - mes "sail to that monastery,"; - mes "but if you fail while you're"; - mes "there, I might not be here"; - mes "when you come back."; - next; - switch(select("Yes, I'm ready.:Give me more time.")) { - case 1: - mes "[Larjes]"; - mes "Alright, let's go."; - mes "Hold on to something:"; - mes "this will probably be"; - mes "a pretty rocky ride..."; - set aru_monas,17; - close2; - hideonnpc "Secret Agent#Aru"; - warp "nameless_i",257,217; - end; - case 2: - mes "[Larjes]"; - mes "Alright. Just let me know"; - mes "whenever you're ready."; - close; - } - } - end; - -OnInit: - hideonnpc "Secret Agent#Aru"; - end; -} - -nameless_i,259,218,3 script Larjes#Aru 97,{ - if(aru_monas < 18) { - mes "[Larjes]"; - mes "I don't like this place."; - mes "You'd be better be careful"; - mes "around here with those weird"; - mes "creatures running around."; - close; - } - else if (aru_monas > 24) { - mes "[Larjes]"; - mes "Good, you're back"; - mes "I know that there's still"; - mes "things on this island that"; - mes "you want to investigate,"; - mes "but did you want to leave"; - mes "this place for a while?"; - next; - if(select("Yes:No")==1) { - mes "[Larjes]"; - mes "Alight, let's go."; - close2; - warp "ve_fild07",130,130; - end; - } - mes "[Larjes]"; - mes "Alright, but becareful."; - mes "Those creatures almost"; - mes "got you once, you know."; - close; - } - else { - mes "[Larjes]"; - mes "Did you still want to"; - mes "investigate the island?"; - next; - if (select("No:Yes") == 1) { - mes "[Larjes]"; - mes "Alright, let's go."; - close2; - warp "ve_fild07",130,130; - end; - } - mes "[Larjes]"; - mes "Alright, but be careful."; - mes "Those creatures almost"; - mes "got you once, you know."; - close; - } -} - -nameless_i,212,184,0 script #aru_clue1 -1,2,3,{ - end; - -OnTouch: - if (aru_monas == 17) { - mes "^3355FFThe village is totally"; - mes "silent, as if all life had"; - mes "abandoned it. You look"; - mes "around and see that something"; - mes "was here a few hours ago, but"; - mes "it's somewhere else now.^000000"; - next; - mes "^3355FFWhatever it was,"; - mes "it definitely wasn't"; - mes "human. What kind of"; - mes "creature could it be?^000000"; - close; - } - end; -} - -nameless_in,21,176,0 script #aru_clue2 -1,2,2,{ - end; - -OnTouch: - if (aru_monas == 17) { - mes "^3355FFThere are traces of"; - mes "humans around here,"; - mes "along with some kind"; - mes "of creature that you"; - mes "can't clearly identify.^000000"; - close; - } - end; -} - -nameless_i,129,218,0 script #aru_clue3 -1,4,3,{ - end; - -OnTouch: - if (aru_monas == 17) { - mes "^3355FFA strange scent strikes"; - mes "you as you enter this field of"; - mes "grass. A few ^32CD32animal corpses^3355FF"; - mes "are strewn around the ground.^000000"; - close; - } - end; -} - -nameless_i,127,207,0 script Dead Crow#Aru 111,{ - if (aru_monas < 17) { - mes "^3355FFThere is a dead crow on the ground."; - close; - } - else if (aru_monas == 17) { - mes "^3355FFThe sight of this ^32CD32dead"; - mes "crow^3355FF makes you feel"; - mes "uneasy for some reason.^000000"; - next; - if (select("Ignore:Investigate") == 1) { - mes "^3355FFYou decide not to touch"; - mes "the animal's carcass.^000000"; - close; - } - mes "^3355FFYou notice some grass sap"; - mes "on the crow's beak, so it"; - mes "must have been nibbling on"; - mes "some grass. Some feathers"; - mes "are missing, revealing"; - mes "scaly, snake-like skin.^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Wait..."; - mes "Did this grass...?"; - next; - mes "^3355FFThis grass must be the"; - mes "main ingredient of the"; - mes "poison used to kill the"; - mes "Gaebolg family princes.^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Looks like I just hit"; - mes "the jackpot. Huh?"; - mes "Someone behi--"; - next; - mes "^3355FFA sharp, throbbing pain"; - mes "assails the back of your"; - mes "head as you fall into"; - mes "unconsciousness...^000000"; - close2; - set aru_monas,18; - warp "nameless_in",15,60; - end; - } - end; -} - -nameless_i,168,257,0 script Aru_LockedDoor 45,1,1,{ - end; - -OnTouch: - if (aru_monas == 18 || aru_monas == 19) { - warp "nameless_in",12,41; - end; - } - mes "^3355FFThe door won't budge:"; - mes "you can't go through.^000000"; - close; -} - -nameless_in,15,60,0 script #Aru_Trigger -1,1,1,{ - end; - -OnTouch: - if (aru_monas == 18) { - disablenpc "aru_warp"; - sc_start2 SC_Blind,600000,0,10000; - mes "^3355FFThe pressure on your"; - mes "stomach and the blood"; - mes "rushing to your head tells"; - mes "you someone is carrying you"; - mes "over his shoulder. He stops,"; - mes "and you hear a faint voice.^000000"; - next; - mes "^3355FFThe faint voice steadily"; - mes "grows stronger and more"; - mes "distinct--someone's calling"; - mes "your name. You feel cold water"; - mes "trickle through your lips, and"; - mes "then you regain your senses.^000000"; - sc_end SC_BLIND; - next; - hideoffnpc "Larjes#Aru2"; - mes "That was too close."; - mes "For a second there,"; - mes "I thought I lost you."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Larjes...? What..."; - mes "What happened?"; - mes "Ugh, my head..."; - next; - mes "[Larjes]"; - mes "Try not to move for a while."; - mes "I had a bad feeling waiting"; - mes "for you on the boat. Lucky"; - mes "thing. When I found you,"; - mes "these strange creatures"; - mes "were savagely attacking you!"; - next; - mes "[" +strcharinfo(0)+ "]"; - mes "You saved me?"; - mes "Thank you. Do you"; - mes "happen to know what"; - mes "those creatures were?"; - next; - mes "[Larjes]"; - mes "No clue. They looked"; - mes "like humans, but... They"; - mes "definitely weren't. Once"; - mes "I killed them, they all"; - mes "turned into sand."; - next; - hideoffnpc "Creature#Aru"; - emotion e_omg,1; - emotion e_omg; - mes "[Larjes]"; - mes "?!?!?!!!!!"; - next; - mes "[" +strcharinfo(0)+ "]"; - mes "!!!!?!?!!!!!!"; - mes "Isn't... Isn't that...?"; - next; - mes "[Larjes]"; - mes "It seems it's just like the"; - mes "creatures that kidnapped"; - mes "you, but... I wonder why"; - mes "he's not attacking us."; - next; - mes "[" +strcharinfo(0)+ "]"; - mes "I guess you'll have to go"; - mes "right up to him and ask."; - set aru_monas,19; - close; - } -} - -nameless_in,13,58,6 script Larjes#Aru2 97,{ - mes "[Larjes]"; - mes "Be careful. That guy"; - mes "looks pretty dangerous."; - close; -} - -nameless_in,13,53,0 script Creature#Aru 1864,{ - end; - -OnInit: - hideonnpc "Creature#Aru"; - end; - -OnMyMobDead: - enablenpc "aru_warp"; - end; -} - -nameless_in,13,53,0 script #Aru_Trigger2 -1,3,1,{ - end; - -OnTouch: - if (aru_monas == 19 && !@mymobcount) { - mes "[???????]"; - mes "Grrr~!!!"; - close2; - hideonnpc "Creature#Aru"; - set @mymobcount,1; - monster "nameless_in",13,53,"Zombie",1864,1,"Creature#Aru::OnMyMobDead"; - end; - } - end; -} - -nameless_in,12,37,0 script aru_warp 45,1,1,{ - end; - -OnTouch: - if (aru_monas == 19) { - set aru_monas,20; - warp "nameless_n",168,252; - end; - } - -OnInit: - disablenpc "aru_warp"; - end; -} - -nameless_n,169,254,0 script #Aru_Trigger3 -1,3,3,{ - end; - -OnTouch: - if(aru_monas == 20) { - hideoffnpc "Larjes#Aru3"; - mes "[" +strcharinfo(0)+ "]"; - mes "What the hell...!?"; - next; - mes "[Larjes]"; - mes "So... This is the"; - mes "island's true nature."; - next; - mes "[Larjes]"; - mes "Someone like me won't"; - mes "survive long in a place"; - mes "like this. I'm going to wait"; - mes "for you in the boat. Learn"; - mes "what you need to learn, and"; - mes "then come back safe, "+strcharinfo(0)+"."; - set aru_monas,21; - hideonnpc "Larjes#Aru3"; - close; - } - end; -} - -nameless_n,166,254,7 script Larjes#Aru3 97,{ - end; - -OnInit: - hideonnpc "Larjes#Aru3"; - end; -} - -nameless_n,259,218,3 script Larjes#Boat1 97,{ - if ((aru_monas == 23) && (countitem(7726))) { - mes "[Larjes]"; - mes "I don't believe it..."; - mes "That guy was Tristam III?!"; - mes "This explains a lot, I suppose."; - mes "I'll report this along with the"; - mes "voucher. So Arunafeltz was"; - mes "behind that poison grass too."; - next; - mes "[Larjes]"; - mes "I'm shocked over this"; - mes "whole debacle. I'm sure"; - mes "the Rune-Midgarts royal family"; - mes "will be in an uproar over this."; - mes "To think that we're involved"; - mes "in something this huge..."; - next; - mes "[Larjes]"; - mes "Anyway, we better get..."; - mes "This is huge!"; - set aru_monas,24; - delitem 7726,1; //Token_Of_King - if(checkre(0)) - getexp 100000,0; - else - getexp 1000000,0; - close; - } - mes "[Larjes]"; - mes "Did you still want to"; - mes "investigate the island?"; - next; - if(select("No:yes")==1) { - mes "[Larjes]"; - mes "Alright, let's go."; - close2; - warp "ve_fild07",130,130; - end; - } - mes "[Larjes]"; - mes "Alright, but becareful."; - mes "Those creatures almost"; - mes "got you once, you know."; - close; -} - -abbey02,224,70,0 script Book#Aru 111,{ - if (checkweight(7766,1) == 0) { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - if (aru_monas < 21) { - mes "^3355FFIt's just a bunch"; - mes "of old, moldy books.^000000"; - close; - } - else if (aru_monas == 21) { - mes "^3355FFThere's a book stained"; - mes "with blood amongst all"; - mes "these old, moldy books.^000000"; - next; - if(select("Examine Book:Ignore")==1) { - Readbook 7755,1; - getitem 7755,1; // Reasearch_Note - set aru_monas,22; - close; - } - mes "^3355FFThat book was probably"; - mes "worthless to you anyway.^000000"; - close; - } - else { - mes "^3355FFThere are old books"; - mes "scattered all over here.^000000"; - close; - } -} - -abbey03,232,233,4 script Man#Aru 956,{ - if (aru_monas < 22) { - mes "^3355FFYou find a man lying on"; - mes "the floor, wearing torn"; - mes "yet luxurious clothing."; - mes "He doesn't seem to be"; - mes "breathing at all...^000000."; - next; - mes "^3355FFHe's dead.^000000"; - close; - } - if (aru_monas == 22) { - mes "^3355FFYou find a man lying on"; - mes "the floor, wearing torn"; - mes "yet luxurious clothing."; - mes "He doesn't seem to be"; - mes "breathing at all...^000000."; - next; - mes "^3355FFYou bring your ears more"; - mes "closely to his mouth: it"; - mes "seems that he really is"; - mes "still barely alive.^000000"; - next; - if (select("Touch Him:Ignore Him") == 1) { - mes "["+strcharinfo(0)+"]"; - mes "This man..."; - mes "He's so familiar"; - mes "for some reason."; - next; - mes "^3355FFAs you touch him, the"; - mes "man suddenly jumps"; - mes "up with a crazed yowl.^000000"; - initnpctimer; - hideonnpc "Man#Aru"; - monster "abbey03",232,232,"Dead King",1875,1,"Man#Aru::OnMyMobDead"; - close; - } - mes "^3355FFYou don't feel"; - mes "comfortable enough"; - mes "to touch this man.^000000"; - close; - } - if (aru_monas > 22) { - mes "^3355FFHe's dead... Now...^000000"; - close; - } - -OnMyMobDead: - stopnpctimer; - hideoffnpc "Dead Man#Aru"; - donpcevent "Dead Man#Aru::OnEnable"; - end; - -OnTimer300000: - stopnpctimer; - hideonnpc "Dead Man#Aru"; - hideoffnpc "Man#Aru"; - end; -} - -abbey03,232,232,4 script Dead Man#Aru 956,{ - if (checkweight(7766,1) == 0) { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - if (aru_monas == 22) { - mes "^3355FFYou have no idea why"; - mes "this dead man is moving"; - mes "around, so you decided to"; - mes "examine him. In his jacket,"; - mes "you find a shining medal...^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "This medal..."; - mes "This means that"; - mes "this man is...!"; - set aru_monas,23; - getitem 7726,1; //Token_of_King - hideonnpc "Dead Man#Aru"; - hideoffnpc "Man#Aru"; - stopnpctimer; - close; - } - end; - -OnEnable: - initnpctimer; - end; - -OnInit: - hideonnpc "Dead Man#Aru"; - end; -} - ra_temple,168,54,3 script Sippie#ss 917,{ mes "[Sippie]"; mes "Now I finally have some"; @@ -2138,7 +2255,7 @@ ra_temple,168,54,3 script Sippie#ss 917,{ } } -// Peace to the Arunafeltz +// Peace to the Arunafeltz :: aruna_em //============================================================ moc_ruins,77,167,4 script Foreign Merchant#aru1 880,5,5,{ if (aru_vol == 27) { @@ -2188,6 +2305,7 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 880,5,5,{ mes "of Morroc? Before I leave,"; mes "I want to taste that drink..."; set aru_em,1; + setquest 2129; close; } else if ((aru_em > 0) && (aru_em < 7)) { @@ -2224,7 +2342,7 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 880,5,5,{ mes "^3355FF*Gulp Gulp Gulp Gulp*^000000"; mes "^3355FF*Gulp Gulp Gulp Gulp*^000000"; next; - emotion 3; + emotion e_lv; mes "[Foreign Merchant]"; mes "Ahhh! That hit the spot!"; mes "It's so refreshing and so"; @@ -2262,7 +2380,7 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 880,5,5,{ mes "You're not really a"; mes "merchant, are you?"; next; - emotion 39; + emotion e_meh; mes "^3355FFThe merchant quietly"; mes "looks at you with a"; mes "mischievous grin.^000000"; @@ -2285,6 +2403,7 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 880,5,5,{ mes "speak to him now?"; mes "Good luck!"; set aru_em,8; + changequest 2130,2131; close; case 2: mes "[Foreign Merchant]"; @@ -2398,13 +2517,13 @@ moc_ruins,101,133,7 script Foreign Merchant#aru2 929,{ next; mes "["+ strcharinfo(0) +"]"; mes "Oh, no..."; - emotion 57,1; + emotion e_otl,1; next; mes "[Foreign Merchant]"; mes "..............................."; mes "..............................."; mes "..............................."; - emotion 19; + emotion e_swt2; next; emotion e_omg,1; mes "[Foreign Merchant]"; @@ -2427,7 +2546,7 @@ moc_ruins,101,133,7 script Foreign Merchant#aru2 929,{ mes "keep an extra bottle in case"; mes "you want more next time. Take"; mes "care, and I'll see you later!"; - emotion 13; + emotion e_korea; next; mes "^3355FFYou received a bottle"; mes "of the famous fruit wine"; @@ -2435,6 +2554,7 @@ moc_ruins,101,133,7 script Foreign Merchant#aru2 929,{ mes "guy's pretty nice!^000000"; set aru_em,7; hideonnpc "Foreign Merchant#aru2"; + changequest 2129,2130; close; } else { @@ -2563,7 +2683,7 @@ ra_fild03,139,355,5 script Ishmael#em 914,{ mes "just step away? I... I don't"; mes "like being too close to"; mes "other people. Please!"; - emotion 19; + emotion e_swt2; close; } else if (aru_em == 17) { @@ -2573,7 +2693,7 @@ ra_fild03,139,355,5 script Ishmael#em 914,{ mes "just step away? Wait, you"; mes "don't have something you"; mes "need from me, do you?"; - emotion 19; + emotion e_swt2; next; switch(select("Give Her Niren's File:Leave Her Alone")) { case 1: @@ -2587,7 +2707,7 @@ ra_fild03,139,355,5 script Ishmael#em 914,{ mes "Just toss the file over"; mes "to me. I-I don't want"; mes "you coming any closer."; - emotion 19; + emotion e_swt2; next; mes "[Ishmael]"; mes "I'll be glad to help out"; @@ -2625,6 +2745,7 @@ ra_fild03,139,355,5 script Ishmael#em 914,{ mes "she's been so good to us..."; set aru_em,18; delitem 7343,1; //File02 + changequest 2137,2138; close; } else { @@ -2660,7 +2781,7 @@ ra_fild03,139,355,5 script Ishmael#em 914,{ mes "I still... Uh... I don't mean"; mes "to be rude... It's just..."; mes "I'm just not good with..."; - emotion 19; + emotion e_swt2; next; mes "[Ishmael]"; mes "If you just toss the"; @@ -2712,6 +2833,7 @@ ra_fild03,139,355,5 script Ishmael#em 914,{ delitem 725,1; //Red_Jewel set aru_em,19; getitem 7343,1; //File02 + changequest 2138,2139; close; } } @@ -3021,6 +3143,7 @@ OnTouch: mes "aura of warmth and kindness"; mes "permeate your entire being.^000000"; set aru_em,22; + changequest 2140,2141; close2; warp "rachel",142,136; } @@ -3088,8 +3211,8 @@ OnTimer53000: que_temsky,99,7,0 warp quetemskyout 1,1,ra_temin,276,231 -// Muff's Loan -//============================================================ +// Muff's Loan :: zdan_total_edq +//============================================================ comodo,224,187,3 script Muff 86,{ if (checkweight(907,200) == 0) { mes "[Muff]"; @@ -3653,7 +3776,7 @@ cmd_fild01,55,160,0 script Heap of Earth 844,{ close; } -- script ::Dorian -1,{ +- script ::Dorian_izlude -1,{ if (checkweight(907,200) == 0) { mes "[Dorian]"; mes "Ugh, just like a member"; @@ -4159,8 +4282,384 @@ OnTouch: end; } +izlude_in,113,66,0 script Strange Machine 111,{ + if (checkweight(907,200) == 0) { + mes "[Dorian]"; + mes "Ugh, just like a member"; + mes "of the working class:"; + mes "hoarding all your items"; + mes "like a packrat? Have the"; + mes "decency to relocate your"; + mes "goods to Kafra Storage, please."; + close; + } + if (diamond_edq) == 10 { + set .@bolt_rand,rand(2,5); + mes "^3355FFThis must be Dorian's"; + mes "Mystic Dryer de Elegance."; + mes "What do you want to do?^000000"; + next; + while(1) { + set .@switch_sound,rand(1,4); + switch(select("Check the Machine:Replace the Engine:Tighten the Screw:Press a Switch")) { + case 1: + if (.@hit_status == 0) { + mes "^3355FFThere's no power"; + mes "in this behemoth"; + mes "of a machine.^000000"; + next; + } + break; + case 2: + if (.@engine == 0) { + mes "^3355FFYou replace the rough"; + mes "ruby in the ruby engine"; + mes "with a new rough ruby."; + mes "It clicks into place"; + mes "inside the engine core.^000000"; + next; + set .@engine,.@engine+1; + } + else if (engine > 0) { + mes "^3355FFThe ruby in the"; + mes "engine has already"; + mes "been replaced.^000000"; + next; + } + break; + case 3: + if (.@engine < 1) { + mes "^3355FFYou probably need"; + mes "to replace the ruby"; + mes "in the engine first.^000000"; + next; + } + else if ((.@engine == 1) && (.@bolt < .@bolt_rand)) { + mes "^3355FF*Krrrr-Krrrrr*^000000"; + mes "^3355FF*Krrrr-Krrrrr*^000000"; + next; + set .@bolt,.@bolt+1; + } + else if ((.@engine == 1) && (.@bolt == .@bolt_rand)) { + mes "^3355FF*Krrrr-Krrrrr*^000000"; + mes "^0000FF*Click*^000000"; + next; + set .@bolt,.@bolt+1; + set .@bolt_suc,.@bolt_suc+1; + } + else if ((.@engine == 1) && (.@bolt > .@bolt_rand)) { + mes "^3355FF*Krrrr-Krrrrr*^000000"; + mes "^3355FF*KrrICK-ICK-ICK-KOOM*^000000"; + next; + mes "^3355FFYou tightened the"; + mes "screw too tightly!"; + mes "The joint is broken..."; + mes "You should go back"; + mes "to Dorian for help.^000000"; + setquest 3106; + set diamond_edq,11; + close; + } + else { + mes "^3355FFSomething must have"; + mes "gone wrong. You'd be"; + mes "better off starting"; + mes "from the beginning...^000000"; + close; + } + break; + case 4: + if ((.@engine < 1) && (.@bolt_suc < 1)) { + mes "^3355FFYou need to replace"; + mes "the engine's ruby and"; + mes "tighten the main screw"; + mes "before you mess with"; + mes "these switches.^000000"; + next; + } + else if ((.@engine == 1) && (.@bolt_suc < 1)) { + mes "^3355FFYou need to tighten"; + mes "the scren before you can"; + mes "start the engine safely."; + next; + } + else if ((.@red >= 1) && (.@blue >= 1) && (.@yellow >= 1) && (.@green >= 1)) { + mes "^3355FFThe Mystic Dryer de"; + mes "Elegance started with"; + mes "a mighty buzz, and the"; + mes "sound lowers to a calm"; + mes "hum as it stabilizes."; + mes "It looks like you fixed it!^000000"; + next; + mes "^3355FFYou should tell Dorian"; + mes "first so that you can"; + mes "use this machine.^000000"; + setquest 3107; + set diamond_edq,12; + close; + } + else if ((.@engine == 1) && (.@bolt_suc == 1)) { + if (.@switch_sound == 1) { + mes "^3355FF*Buzz Buzz*^000000"; + mes "^3355FF*Buzz Buzz*^000000"; + mes "^3355FFThe machine is"; + mes "vibrating weakly."; + mes "Which switch do"; + mes "you want to press?^000000"; + next; + switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { + default: + mes "^3355FF*Whiz Whiz*^000000"; + mes "^3355FF*Whiz Whiz*^000000"; + next; + mes "^3355FFThe machine made some"; + mes "violent, erratic sounds,"; + mes "and vibrated violently"; + mes "before coming to a sudden"; + mes "stop. That was the wrong"; + mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + setquest 3106; + set diamond_edq,11; + close; + case 1: + if (.@red >= 0) { + mes "^3355FF*Buzzz Buzzz*^000000"; + mes "^3355FF*Clang...!*^000000"; + next; + mes "^3355FFThe machine's"; + mes "vibrations have"; + mes "grown stronger."; + mes "It looks like you"; + mes "chose the right switch.^000000"; + next; + set .@red,.@red+1; + } + else { + mes "^3355FF*Whiz Whiz*^000000"; + mes "^3355FF*Whiz Whiz*^000000"; + next; + mes "^3355FFThe machine made some"; + mes "violent, erratic sounds,"; + mes "and vibrated violently"; + mes "before coming to a sudden"; + mes "stop. That was the wrong"; + mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + setquest 3106; + set diamond_edq,11; + close; + } + break; + } + } + else if (.@switch_sound == 2) { + mes "^3355FF*Purr Purr*^000000"; + mes "^3355FF*Purr Purr*^000000"; + mes "^3355FFThe machine is vibrating"; + mes "a little bit more strongly."; + mes "Which switch will"; + mes "you try now?^000000"; + next; + switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { + default: + mes "^3355FF*Whiz Whiz*^000000"; + mes "^3355FF*Whiz Whiz*^000000"; + next; + mes "^3355FFThe machine made some"; + mes "violent, erratic sounds,"; + mes "and vibrated violently"; + mes "before coming to a sudden"; + mes "stop. That was the wrong"; + mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + setquest 3106; + set diamond_edq,11; + close; + case 2: + if (.@blue >= 0) { + mes "^3355FF*Purrr Purr*^000000"; + mes "^3355FF*Clang...!*^000000"; + next; + mes "^3355FFThe machine's"; + mes "vibrations have"; + mes "grown stronger."; + mes "It looks like you"; + mes "chose the right switch.^000000"; + next; + set .@blue,.@blue+1; + } + else { + mes "^3355FF*Whiz Whiz*^000000"; + mes "^3355FF*Whiz Whiz*^000000"; + next; + mes "^3355FFThe machine made some"; + mes "violent, erratic sounds,"; + mes "and vibrated violently"; + mes "before coming to a sudden"; + mes "stop. That was the wrong"; + mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + setquest 3106; + set diamond_edq,11; + close; + } + break; + } + } + else if (.@switch_sound == 3) { + mes "^3355FF*Bzzz Bzzz*"; + mes "*Bzzz Bzzz*"; + mes "The machine's vibrations"; + mes "are a bit more stable now."; + mes "Which switch will you try?^000000"; + next; + switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { + default: + mes "^3355FF*Whiz Whiz*^000000"; + mes "^3355FF*Whiz Whiz*^000000"; + next; + mes "^3355FFThe machine made some"; + mes "violent, erratic sounds,"; + mes "and vibrated violently"; + mes "before coming to a sudden"; + mes "stop. That was the wrong"; + mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + setquest 3106; + set diamond_edq,11; + close; + case 3: + if (.@yellow >= 0) { + mes "^3355FF*Bzzzz Bzzzz*^000000"; + mes "^3355FF*Clang...!*^000000"; + next; + mes "^3355FFThe machine's"; + mes "vibrations have"; + mes "grown stronger."; + mes "It looks like you"; + mes "chose the right switch.^000000"; + next; + set .@yellow,.@yellow+1; + } + else { + mes "^3355FF*Whiz Whiz*^000000"; + mes "^3355FF*Whiz Whiz*^000000"; + next; + mes "^3355FFThe machine made some"; + mes "violent, erratic sounds,"; + mes "and vibrated violently"; + mes "before coming to a sudden"; + mes "stop. That was the wrong"; + mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + setquest 3106; + set diamond_edq,11; + close; + } + break; + } + } + else if (.@switch_sound == 4) { + next; + mes "^3355FF*Pzzzz Pzzz*"; + mes "*Pzzzz Pzzz*"; + mes "The machine is vibrating"; + mes "fairly strongly now. Which"; + mes "switch will you try?^000000"; + next; + switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { + default: + mes "^3355FF*Whiz Whiz*^000000"; + mes "^3355FF*Whiz Whiz*^000000"; + next; + mes "^3355FFThe machine made some"; + mes "violent, erratic sounds,"; + mes "and vibrated violently"; + mes "before coming to a sudden"; + mes "stop. That was the wrong"; + mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + setquest 3106; + set diamond_edq,11; + close; + case 4: + if (.@green >= 0) { + mes "^3355FFPzzzzz Pzzzz*^000000"; + mes "^3355FF*Clang...!*^000000"; + next; + mes "^3355FFThe machine's"; + mes "vibrations have"; + mes "grown stronger."; + mes "It looks like you"; + mes "chose the right switch.^000000"; + next; + set .@green,.@green+1; + } + else { + mes "^3355FF*Whiz Whiz*^000000"; + mes "^3355FF*Whiz Whiz*^000000"; + next; + mes "^3355FFThe machine made some"; + mes "violent, erratic sounds,"; + mes "and vibrated violently"; + mes "before coming to a sudden"; + mes "stop. That was the wrong"; + mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + setquest 3106; + set diamond_edq,11; + close; + } + break; + } + } + } + } + } + } + if (diamond_edq == 12) { + mes "[Dorian]"; + mes "It sounds like you're"; + mes "done fixing my Mystic"; + mes "Dryer de Elegance."; + mes "Why don't you come"; + mes "back so I can explain"; + mes "how you can use it?"; + close; + } + if ((diamond_edq == 13) && (countitem(7722) < 1)) { + mes "^3355FFYou lift the main"; + mes "operational switch,"; + mes "turning on a light and"; + mes "opening a convenient"; + mes "slot. You insert the"; + mes "wet bond of debt.^000000"; + next; + mes "^3355FFThe engine's pistons"; + mes "and cylinders churn"; + mes "with a lively din, and"; + mes "when the heater stops,"; + mes "the slot reopens.^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "So this is the original"; + mes "bond of debt that Muff"; + mes "lost? It looks... Perfect!"; + changequest 3108,3109; + getitem 7722,1; //Debt_Note + close; + } + else if ((diamond_edq == 13) && (countitem(7722) > 0)) { + mes "You already used this"; + mes "machine to restore the"; + mes "bond of debt. There's no"; + mes "need to mess around"; + mes "with it any longer."; + close; + } + mes "[Dorian]"; + mes "Who are you?"; + mes "Don't you dare lay"; + mes "a hand on my precious"; + mes "masterpiece inventions! "; + close; +} + // Broken Diamond -//============================================================ +//============================================================ moc_ruins,152,147,5 script Ibrahim 732,3,3,{ if (checkweight(907,200) == 0) { mes "[Ibrahim]"; @@ -5615,7 +6114,7 @@ in_rogue,366,46,3 script Rogue Investigator 828,{ switch(select("Sounds good!:Never mind, I'll find it myself...")) { case 1: if (Zeny > 9999) { - set zeny,zeny-10000; + set Zeny, Zeny-10000; mes "[Investigator]"; mes "Thanks for the money~"; mes "Of course, if you became"; @@ -5693,7 +6192,7 @@ in_rogue,366,46,3 script Rogue Investigator 828,{ switch(select("Sounds good!:Forget it...")) { case 1: if (Zeny > 9999) { - set zeny,zeny-10000; + set Zeny, Zeny-10000; mes "[Investigator]"; mes "Right on, right on."; mes "Alright, I didn't charge"; @@ -5890,7 +6389,7 @@ OnInit: } // Z-Gang Quest -//============================================================ +//============================================================ prontera,150,326,0 script Wanted Notice#edq 111,{ if (zdan_edq == 0) { mes "====National Wanted Notice===="; @@ -6188,10 +6687,7 @@ prontera,148,326,3 script Chief Officer#edq 734,{ mes "Congratulations! "; completequest 3134; set zdan_edq,19; - if(checkre(0)) - getexp 100000,0; - else - getexp 1000000,0; + getexp (checkre(3))?100000:1000000,0; close; } mes "[Chief Officer]"; @@ -6894,7 +7390,7 @@ payon,244,62,3 script Moonho Ahn 897,{ switch(select("Yes, let's play!:How does this game work again?")) { case 1: if (Zeny > 500) { - set zeny,zeny-500; + set Zeny, Zeny-500; mes "[Moonho Ahn]"; mes "Good, let's get started!"; mes "I'll let you go first~"; @@ -7148,7 +7644,7 @@ payon,244,62,3 script Moonho Ahn 897,{ if (((.@input$ == "Odd") && (.@number == 1)) || ((.@input$ == "Even") && (.@number == 2))) { set .@number_right_3,.@number_right_3+1; mes "[Moonho Ahn]"; - mes "^0000FF"+.@input+"^000000?"; + mes "^0000FF"+.@input$+"^000000?"; mes "Okay, you won."; next; if ((.@number_right_3 < 2) && (.@number_false_3 < 2)) { @@ -7161,7 +7657,7 @@ payon,244,62,3 script Moonho Ahn 897,{ else if (((.@input$ == "Odd") && (.@number == 2)) || ((.@input$ == "Even") && (.@number == 1))) { set .@number_false_3,.@number_false_3+1; mes "[Moonho Ahn]"; - mes "Well, it's ^0000FF"+.@input+"^000000."; + mes "Well, it's ^0000FF"+.@input$+"^000000."; mes "Looks like I won."; next; if ((.@number_right_3 < 2) && (.@number_false_3 <2)) { @@ -8380,7 +8876,7 @@ OnDisable: stopnpctimer; end; -Onreset: +OnReset: killmonster "z_agit","#ZGuard::OnMyMobDead"; set $@monster_zgang,0; end; @@ -8799,7 +9295,7 @@ OnInit: } // Unlucky Emerald -//============================================================ +//============================================================ morocc,143,63,3 script Ragged Man#nd 929,{ if (treasure_nd == 0) { mes "[Ragged Man]"; @@ -8884,7 +9380,7 @@ morocc,143,63,3 script Ragged Man#nd 929,{ close; } else { - set zeny,zeny-1200; + set Zeny, Zeny-1200; mes "[Ragged Man]"; mes "Let's see... I just need"; mes "1,200 zeny. That's enough"; @@ -8963,7 +9459,7 @@ morocc,143,63,3 script Ragged Man#nd 929,{ mes "up the funds. I'll be waiting."; close; } else { - set zeny,zeny-1200; + set Zeny, Zeny-1200; mes "[Ragged Man]"; mes "Remember that hidden"; mes "treasure I was looking for?"; @@ -9713,7 +10209,7 @@ moc_fild18,108,116,0 script #treasure 844,{ getitem 7725,1; //Unlucky_Emerald getitem 604,1; //Branch_Of_Dead_Tree getitem 1157,1; //Two_Hand_Sword - sc_start2 SC_Curse,10000,0,10000; + sc_start SC_CURSE,10000,0,10000; next; mes "[" + strcharinfo(0) + "]"; mes "N-no! What's going on?"; @@ -10003,7 +10499,7 @@ alberta_in,70,109,5 script Shaman 788,{ mes "If all goes well, you'll be"; mes "free of your curse, and I can"; mes "buy some Prontera real estate."; - set zeny,zeny-200000; + set Zeny, Zeny-200000; set jewel_nd,14; next; mes "[Shaman]"; @@ -10054,7 +10550,7 @@ alberta_in,70,109,5 script Shaman 788,{ mes "Hopefully, the"; mes "spirits will be more"; mes "cooperative this time."; - set zeny,zeny-100000; + set Zeny, Zeny-100000; set jewel_nd,16; next; mes "[Shaman]"; @@ -10702,70 +11198,26 @@ prontera,140,304,5 script Old Soldier 901,{ delitem 7725,1; //Unlucky_Emerald set jewel_nd,31; getitem 603,1; //Old_Blue_Box - if (BaseLevel < 66) { - getitem 607,1; //Yggdrasilberry - next; - } - if(checkre(0)) { - if ((BaseLevel > 65) && (BaseLevel < 75)) { - getexp 5000,0; - next; - } - else if ((BaseLevel > 74) && (BaseLevel < 81)) { - getexp 18000,0; - next; - } - else if ((BaseLevel > 80) && (BaseLevel < 86)) { - getexp 36000,0; - next; - } - else if ((BaseLevel > 85) && (BaseLevel < 91)) { - getexp 50000,0; - next; - } - else if ((BaseLevel > 90) && (BaseLevel < 96)) { - getexp 80000,0; - next; - } - else if ((BaseLevel > 95) && (BaseLevel < 150)) { - getexp 100000,0; - next; - } + if (checkre(3)) { + if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry + else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 5000,0; + else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 18000,0; + else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 36000,0; + else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 50000,0; + else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 80000,0; + else if ((BaseLevel > 95) && (BaseLevel < 160)) getexp 100000,0; + else getitem 617,1; //Old_Violet_Box } else { - if ((BaseLevel > 65) && (BaseLevel < 75)) { - getexp 50000,0; - next; - } - else if ((BaseLevel > 74) && (BaseLevel < 81)) { - getexp 180000,0; - next; - } - else if ((BaseLevel > 80) && (BaseLevel < 86)) { - getexp 360000,0; - next; - } - else if ((BaseLevel > 85) && (BaseLevel < 91)) { - getexp 500000,0; - next; - } - else if ((BaseLevel > 90) && (BaseLevel < 96)) { - getexp 800000,0; - next; - } - else if ((BaseLevel > 95) && (BaseLevel < 150)) { - getexp 200000,0; - next; - } - - } - if (BaseLevel == 150) { - getitem 617,1; //Old_Violet_Box - next; - } - else { - getitem 617,1; //Old_Violet_Box - next; + if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry + else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 50000,0; + else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 180000,0; + else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 360000,0; + else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 500000,0; + else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 800000,0; + else if ((BaseLevel > 95) && (BaseLevel < 99)) getexp 1000000,0; + else getitem 617,1; //Old_Violet_Box } + next; mes "[Retired Soldier]"; mes "If there's anything"; mes "you learn from all this,"; @@ -10801,42 +11253,26 @@ prontera,140,304,5 script Old Soldier 901,{ delitem 7725,1; //Unlucky_Emerald set jewel_nd,31; getitem 603,1; //Old_Blue_Box - if (BaseLevel < 66) { - getitem 607,1; //Yggdrasilberry - next; - } - else if ((BaseLevel > 65) && (BaseLevel < 75)) { - getexp 5000,0; - next; - } - else if ((BaseLevel > 74) && (BaseLevel < 81)) { - getexp 8000,0; - next; - } - else if ((BaseLevel > 80) && (BaseLevel < 86)) { - getexp 15000,0; - next; - } - else if ((BaseLevel > 85) && (BaseLevel < 91)) { - getexp 20000,0; - next; - } - else if ((BaseLevel > 90) && (BaseLevel < 96)) { - getexp 40000,0; - next; - } - else if ((BaseLevel > 95) && (BaseLevel < 150)) { - getexp 50000,0; - next; - } - else if (BaseLevel == 150) { - getitem 617,1; //Old_Violet_Box - next; - } - else { - getitem 617,1; //Old_Violet_Box - next; + if (checkre(3)) { + if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry + else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 5000,0; + else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 8000,0; + else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 15000,0; + else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 20000,0; + else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 40000,0; + else if ((BaseLevel > 95) && (BaseLevel < 160)) getexp 50000,0; + else getitem 617,1; //Old_Violet_Box + } else { + if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry + else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 50000,0; + else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 80000,0; + else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 150000,0; + else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 200000,0; + else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 400000,0; + else if ((BaseLevel > 95) && (BaseLevel < 99)) getexp 500000,0; + else getitem 617,1; //Old_Violet_Box } + next; mes "[Retired Soldier]"; mes "If there's anything"; mes "you learn from all this,"; @@ -11250,7 +11686,7 @@ OnTouch: } // Rogue Guild Investigation -//============================================================ +//============================================================ prontera,163,204,3 script Man from Morroc 99,{ if (rumour_nd == 0) { mes "[Morroc Traveler]"; |