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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/quests/quests_morocc.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/quests/quests_morocc.txt')
-rw-r--r--npc/quests/quests_morocc.txt208
1 files changed, 104 insertions, 104 deletions
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index ea37258d5..6a5f452cf 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -48,7 +48,7 @@
// Stop Post Quest
// ============================================================
-moc_ruins,113,181,4 script William 89,{
+moc_ruins,113,181,4 script William 4_M_ORIENT02,{
mes "[William]";
mes "Welcome to";
mes "MacMillan's ^3355FFPost^000000 Workshop.";
@@ -93,7 +93,7 @@ moc_ruins,113,181,4 script William 89,{
// Binoculars Quest
// ============================================================
-moc_ruins,118,176,4 script Alchemist 64,{
+moc_ruins,118,176,4 script Alchemist 1_M_WIZARD,{
mes "[Marius]";
mes "Howdy, new customer!!";
mes "I know what you're gonna talk about. You want the Magic Glasses from me, riiiiight?";
@@ -166,7 +166,7 @@ moc_ruins,118,176,4 script Alchemist 64,{
// Morroc Assassin Guild Bar [Disabled]
// ============================================================
/*
-morocc,43,108,5 script Sharp-Looking Kid#dan_07 82,{
+morocc,43,108,5 script Sharp-Looking Kid#dan_07 4_KID01,{
if (BaseClass == Job_Assassin) {
mes "[Jack]";
mes "In spite of the chaotic mess in their town, ";
@@ -191,7 +191,7 @@ morocc,43,108,5 script Sharp-Looking Kid#dan_07 82,{
}
}
-morocc,45,110,0 script que_job01#01 45,2,2,{
+morocc,45,110,0 script que_job01#01 WARPNPC,2,2,{
OnTouch:
if (BaseClass == Job_Assassin) {
warp "que_job01",9,94;
@@ -216,7 +216,7 @@ que_job01,6,94,0 warp morocc#01 2,2,morocc,45,103
que_job01,17,48,0 warp que_job01#02 2,2,que_job01,68,92
que_job01,68,96,0 warp que_job01#03 2,2,que_job01,17,53
-que_job01,80,77,0 script que_job01#04 45,2,2,{
+que_job01,80,77,0 script que_job01#04 WARPNPC,2,2,{
OnTouch:
if (BaseClass == Job_Assassin) {
warp "que_job01",61,50;
@@ -317,7 +317,7 @@ OnTouch:
que_job01,65,50,0 warp que_job01#05 2,2,que_job01,84,77
-que_job01,81,79,5 script Idle Knight#dan_08 733,{
+que_job01,81,79,5 script Idle Knight#dan_08 4_M_JOB_KNIGHT1,{
mes "[Litheron]";
mes "What's the matter?";
mes "Oh, I see... You're";
@@ -334,7 +334,7 @@ que_job01,81,79,5 script Idle Knight#dan_08 733,{
close;
}
-que_job01,82,95,3 script Bar Master#moc_main01 46,{
+que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{
if (checkweight(908,200) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -582,7 +582,7 @@ que_job01,82,95,3 script Bar Master#moc_main01 46,{
}
}
-que_job01,49,49,5 script Tao#dan_09 877,{
+que_job01,49,49,5 script Tao#dan_09 4_F_YUNYANG,{
if (BaseClass == Job_Assassin) {
mes "[Tao]";
mes "Welcome, meow~";
@@ -663,7 +663,7 @@ que_job01,49,49,5 script Tao#dan_09 877,{
}
}
-que_job01,51,55,0 script que_job01#room_1 45,1,1,{
+que_job01,51,55,0 script que_job01#room_1 WARPNPC,1,1,{
OnReset:
set $@maobar_room,0;
@@ -733,7 +733,7 @@ OnTouch:
}
}
-que_job01,1,1,0 script #room1timer 844,{
+que_job01,1,1,0 script #room1timer CLEAR_NPC,{
OnEnable:
initnpctimer;
mapannounce "que_job01","You will now enter the Master Zone, Area 1.",bc_map,"0x70DBDB";
@@ -785,7 +785,7 @@ OnTouch:
que_job01,51,44,0 warp que_job01#room_2 1,1,que_job01,80,23
-que_job01,11,4,0 script que_job01#room1_out 45,1,1,{
+que_job01,11,4,0 script que_job01#room1_out WARPNPC,1,1,{
OnTouch:
warp "que_job01",52,50;
donpcevent " #room1timer::OnStop";
@@ -794,7 +794,7 @@ OnTouch:
que_job01,80,27,0 warp que_job01#room2_1_out 1,1,que_job01,52,50
-que_job01,16,21,5 script Valdes#moc_master_1 55,{
+que_job01,16,21,5 script Valdes#moc_master_1 1_M_JOBTESTER,{
if (BaseClass == Job_Assassin) {
mes "[Valdes]";
mes "What is it? I have nothing to ask you to do.";
@@ -835,7 +835,7 @@ OnDisable:
}
*/
-yuno_in04,180,106,3 script Reading Girl#moc_girl1 73,{
+yuno_in04,180,106,3 script Reading Girl#moc_girl1 1_F_MERCHANT_01,{
mes "[" + strcharinfo(0) + "]";
mes "Excuse me, but may I ask";
mes "you a question?";
@@ -863,7 +863,7 @@ yuno_in04,180,106,3 script Reading Girl#moc_girl1 73,{
close;
}
-morocc_in,46,125,5 script Assistant#moc_ex1 729,{
+morocc_in,46,125,5 script Assistant#moc_ex1 4_F_NOVICE,{
mes "[Sephit]";
mes "I've always believed in Satan..";
mes "Haah... Guess it's good to be living, after all.";
@@ -873,7 +873,7 @@ morocc_in,46,125,5 script Assistant#moc_ex1 729,{
close;
}
-que_job01,70,84,1 script Girl#moc_ex002 882,{
+que_job01,70,84,1 script Girl#moc_ex002 4_F_SITDOWN,{
mes "[Girl]";
mes "Oh, the world.. the world is doomed..";
mes "-sobbing-";
@@ -888,7 +888,7 @@ que_job01,70,84,1 script Girl#moc_ex002 882,{
// Resurrection of Satan Morroc
// ============================================================
-moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 707,3,3,{
+moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3,3,{
if ((rebirth_moc_edq == 0) && (rebirth_moc_edq < 4)) {
mes "[Continental Guard]";
mes "No commoners are allowed in the area beyond this point.";
@@ -1108,15 +1108,15 @@ OnTouch:
end;
}
-moc_fild20,354,174,3 duplicate(MocConGuard) Continental Guard#02 707,3,3
-moc_fild20,38,174,5 duplicate(MocConGuard) Continental Guard#03 707,3,3
-moc_fild20,38,183,5 duplicate(MocConGuard) Continental Guard#04 707,3,3
-moc_fild20,189,21,7 duplicate(MocConGuard) Continental Guard#05 707,3,3
-moc_fild20,200,21,7 duplicate(MocConGuard) Continental Guard#06 707,3,3
-moc_fild20,203,336,5 duplicate(MocConGuard) Continental Guard#07 707,3,3
-moc_fild20,215,336,3 duplicate(MocConGuard) Continental Guard#08 707,3,3
+moc_fild20,354,174,3 duplicate(MocConGuard) Continental Guard#02 4_M_MOC_SOLDIER,3,3
+moc_fild20,38,174,5 duplicate(MocConGuard) Continental Guard#03 4_M_MOC_SOLDIER,3,3
+moc_fild20,38,183,5 duplicate(MocConGuard) Continental Guard#04 4_M_MOC_SOLDIER,3,3
+moc_fild20,189,21,7 duplicate(MocConGuard) Continental Guard#05 4_M_MOC_SOLDIER,3,3
+moc_fild20,200,21,7 duplicate(MocConGuard) Continental Guard#06 4_M_MOC_SOLDIER,3,3
+moc_fild20,203,336,5 duplicate(MocConGuard) Continental Guard#07 4_M_MOC_SOLDIER,3,3
+moc_fild20,215,336,3 duplicate(MocConGuard) Continental Guard#08 4_M_MOC_SOLDIER,3,3
-- script Continental Messenger#00::ConMessenger 997,3,3,{
+- script Continental Messenger#00::ConMessenger 4_M_MOCASS1,3,3,{
set .@area$,strnpcinfo(2);
if (.@area$ == "01") { set .@area$,"Prontera"; }
else if (.@area$ == "02") { set .@area$,"Geffen"; }
@@ -1201,13 +1201,13 @@ OnTouch:
end;
}
-prontera,164,304,3 duplicate(ConMessenger) Continental Messenger#01 997,3,3
-geffen,128,90,3 duplicate(ConMessenger) Continental Messenger#02 997,3,3
-payon,200,113,3 duplicate(ConMessenger) Continental Messenger#03 997,3,3
-alberta,127,64,3 duplicate(ConMessenger) Continental Messenger#04 998,3,3
-aldebaran,135,128,3 duplicate(ConMessenger) Continental Messenger#05 998,3,3
+prontera,164,304,3 duplicate(ConMessenger) Continental Messenger#01 4_M_MOCASS1,3,3
+geffen,128,90,3 duplicate(ConMessenger) Continental Messenger#02 4_M_MOCASS1,3,3
+payon,200,113,3 duplicate(ConMessenger) Continental Messenger#03 4_M_MOCASS1,3,3
+alberta,127,64,3 duplicate(ConMessenger) Continental Messenger#04 4_M_MOCASS2,3,3
+aldebaran,135,128,3 duplicate(ConMessenger) Continental Messenger#05 4_M_MOCASS2,3,3
-morocc,176,103,3 script Continental Official 754,{
+morocc,176,103,3 script Continental Official 4_M_SAGE_A,{
if (rebirth_moc_edq > 3) {
mes "[Continental Guard Official]";
mes "On behalf of the Continental Guard, I thank you for your efforts. Now, let me see if I've received any news from Headquarters that you should know...";
@@ -1281,7 +1281,7 @@ morocc,176,103,3 script Continental Official 754,{
}
}
-morocc,159,113,3 script Chief Balrog 752,{
+morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{
if (rebirth_moc_edq == 0) {
mes "[Chief Balrog]";
mes "You've come here at a bad time, but it's nice to meet you. I'm Continental Guard Chief Balrog. We've been dispatched to Morroc in order to suppress Satan Morroc... We'll need all the strength and luck we can gather.";
@@ -1871,7 +1871,7 @@ OnTouch:
end;
}
-moc_fild21,1,1,0 script Satan Broadcast#edq 844,{
+moc_fild21,1,1,0 script Satan Broadcast#edq CLEAR_NPC,{
OnInit:
disablenpc "Satan Broadcast#edq";
end;
@@ -1899,7 +1899,7 @@ OnDisable:
end;
}
-moc_fild21,178,239,0 script Group of Evil#edq 844,1,1,{
+moc_fild21,178,239,0 script Group of Evil#edq CLEAR_NPC,1,1,{
if (((rebirth_moc_edq == 4) || (rebirth_moc_edq == 7)) && ($@re_moc == 1)) {
mes "Awed by the time-space gap where darkness is given life, you instinctively step back.";
next;
@@ -1936,7 +1936,7 @@ OnDisable:
end;
}
-moc_fild21,177,239,0 script Time-Space Gap#edq 844,1,1,{
+moc_fild21,177,239,0 script Time-Space Gap#edq CLEAR_NPC,1,1,{
if ((rebirth_moc_edq == 4) && ($@re_moc == 3)) {
mes "The time-space gap's frightening darkness seems to dissipate as Satan Morroc fades away.";
next;
@@ -1982,7 +1982,7 @@ OnTimer21600000:
end;
}
-moc_fild21,3,1,0 script Satan Summon#edq 844,{
+moc_fild21,3,1,0 script Satan Summon#edq CLEAR_NPC,{
OnInit:
disablenpc "Satan Summon#edq";
end;
@@ -2023,7 +2023,7 @@ OnTimer5415000:
end;
}
-sec_in02,14,43,5 script Morroc GlobalVar Admin::MorrocAdmin_sec 971,{
+sec_in02,14,43,5 script Morroc GlobalVar Admin::MorrocAdmin_sec 4_F_RUSGREEN,{
callfunc "F_GM_NPC";
mes "[Helper]";
mes "Please enter the password and # button.";
@@ -2099,11 +2099,11 @@ sec_in02,14,43,5 script Morroc GlobalVar Admin::MorrocAdmin_sec 971,{
}
}
}
-moc_fild21,5,5,5 duplicate(MorrocAdmin_sec) Morroc GlobalVar Admin::MorrocAdmin_moc 971
+moc_fild21,5,5,5 duplicate(MorrocAdmin_sec) Morroc GlobalVar Admin::MorrocAdmin_moc 4_F_RUSGREEN
// The Crow of the Fate
// ============================================================
-moc_ruins,137,70,3 script Book-Touching Man#garas 48,{
+moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
if (BaseLevel > 59) {
if (checkweight(703,3) == 0) {
mes "- You have too many items in your inventory to proceed with this quest. -";
@@ -2425,7 +2425,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 48,{
}
}
-prt_in,179,92,3 script Library Curator#garas 57,{
+prt_in,179,92,3 script Library Curator#garas 1_M_LIBRARYMASTER,{
if (barmunt_crow == 0) {
mes "[Curator Guys]";
mes "Our library's Monster Encyclopedia has every monster in the Rune-Midgart Kingdom categorized by dungeon, to help our readers find them easily.";
@@ -2556,7 +2556,7 @@ prt_in,179,92,3 script Library Curator#garas 57,{
}
}
-yuno,333,210,5 script Library Master#garas 57,{
+yuno,333,210,5 script Library Master#garas 1_M_LIBRARYMASTER,{
if (barmunt_crow == 2) {
mes "[Dog]";
mes "Bowwow!";
@@ -2654,7 +2654,7 @@ yuno,333,210,5 script Library Master#garas 57,{
}
}
-yuno,336,203,0 script #garas_catch 139,3,3,{
+yuno,336,203,0 script #garas_catch HIDDEN_WARP_NPC,3,3,{
//OnTouch2:
OnTouch:
if (barmunt_crow == 2) {
@@ -2750,17 +2750,17 @@ OnTouch:
end;
}
-yuno,343,204,1 script #garas_eff 111,{
+yuno,343,204,1 script #garas_eff HIDDEN_NPC,{
end;
}
-yuno,335,208,5 script Dog#garas 81,{
+yuno,335,208,5 script Dog#garas 4_DOG01,{
mes "[Dog]";
mes "Bowwow!";
close;
}
-yuno_in04,111,57,3 script Library Part-Timer#garas 862,{
+yuno_in04,111,57,3 script Library Part-Timer#garas 4_F_LGTGIRL,{
if (barmunt_crow == 3) {
mes "[Library Part-Timer]";
mes "People should learn to put away books after pulling them out.";
@@ -2845,7 +2845,7 @@ yuno_in04,111,57,3 script Library Part-Timer#garas 862,{
end;
}
-yuno_in04,100,5,3 script Hot Bestseller Corner 111,{
+yuno_in04,100,5,3 script Hot Bestseller Corner HIDDEN_NPC,{
if (barmunt_crow == 3) {
mes "^660000The countless number of books filling this room tell you why this place is called the Greatest Library of Juno, the City of Scholars.^000000";
next;
@@ -2919,7 +2919,7 @@ yuno_in04,100,5,3 script Hot Bestseller Corner 111,{
end;
}
-yuno_in04,100,3,0 script #garas_path 139,1,1,{
+yuno_in04,100,3,0 script #garas_path HIDDEN_WARP_NPC,1,1,{
//OnTouch2:
OnTouch2:
if (barmunt_crow == 6) {
@@ -2981,7 +2981,7 @@ OnTouch2:
end;
}
-yuno_in04,117,102,3 script Old News Scrapbook 844,{
+yuno_in04,117,102,3 script Old News Scrapbook CLEAR_NPC,{
if (barmunt_crow == 7) {
mes "^660000It is a folder with an wooden frame holding a thick pile of old newspapers.^000000";
next;
@@ -3120,7 +3120,7 @@ yuno_in04,117,102,3 script Old News Scrapbook 844,{
}
}
-yuno_in04,169,123,3 script Suspicious Man#oliver_h 407,{
+yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{
if (checkweight(617,3) == 0) {
mes "- You have too many items in your inventory to proceed with this quest. -";
close;
@@ -3333,7 +3333,7 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 407,{
}
}
-yuno_in04,167,120,3 script Worn-out Book#garas 111,{
+yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{
if (checkweight(617,3) == 0) {
mes "- You have too many items in your inventory to proceed with this quest. -";
close;
@@ -3599,7 +3599,7 @@ OnTouch:
}
}
-que_ba,257,39,3 script Female Researcher#bpast 744,{
+que_ba,257,39,3 script Female Researcher#bpast 4_F_ALCHE,{
if (barmunt_crow < 4) {
warp "ama_dun03",119,110;
}
@@ -3628,7 +3628,7 @@ que_ba,257,39,3 script Female Researcher#bpast 744,{
que_ba,265,34,0 warp #bpast_1to2 1,1,que_ba,156,37
-que_ba,176,43,7 script Researcher#bpast_2_1 402,{
+que_ba,176,43,7 script Researcher#bpast_2_1 4_M_SCIENCE,{
specialeffect EF_CLOAKING;
mes "[Researcher]";
mes "Fire!";
@@ -3636,7 +3636,7 @@ que_ba,176,43,7 script Researcher#bpast_2_1 402,{
close;
}
-que_ba,181,14,7 script Researcher#bpast_2_2 865,{
+que_ba,181,14,7 script Researcher#bpast_2_2 4_LGTSCIENCE,{
specialeffect EF_CLOAKING;
mes "[Researcher]";
mes "Cough, cough!";
@@ -3709,17 +3709,17 @@ OnTouch:
end;
}
-que_ba,104,55,3 script Grotesque Woman#eva1 980,{
+que_ba,104,55,3 script Grotesque Woman#eva1 4_F_MUT1,{
specialeffect EF_CLOAKING;
end;
}
-que_ba,99,51,7 script Grotesque Man#zid1 999,{
+que_ba,99,51,7 script Grotesque Man#zid1 4_M_MUT1,{
specialeffect EF_CLOAKING;
end;
}
-que_ba,53,232,0 script #garas_f_yume 139,1,1,{
+que_ba,53,232,0 script #garas_f_yume HIDDEN_WARP_NPC,1,1,{
//OnTouch2:
OnTouch:
if (barmunt_crow == 5) {
@@ -3754,17 +3754,17 @@ OnTouch:
end;
}
-que_ba,50,238,1 script Grotesque Woman#eva2 980,{
+que_ba,50,238,1 script Grotesque Woman#eva2 4_F_MUT1,{
specialeffect EF_CLOAKING;
end;
}
-que_ba,48,227,7 script Grotesque Man#zid2 999,{
+que_ba,48,227,7 script Grotesque Man#zid2 4_M_MUT1,{
specialeffect EF_CLOAKING;
end;
}
-que_ba,264,186,0 script #barmut_room1 139,2,2,{
+que_ba,264,186,0 script #barmut_room1 HIDDEN_WARP_NPC,2,2,{
//OnTouch2:
OnTouch:
if (barmunt_crow == 11) {
@@ -3800,11 +3800,11 @@ OnTouch:
end;
}
-que_ba,270,181,3 script #barmunt_fire 755,{
+que_ba,270,181,3 script #barmunt_fire 4_M_SAGE_C,{
end;
}
-que_ba,270,270,0 script #barmunt_living 139,1,1,{
+que_ba,270,270,0 script #barmunt_living HIDDEN_WARP_NPC,1,1,{
//OnTouch2:
OnTouch:
mes "..................";
@@ -3884,17 +3884,17 @@ OnTouch:
end;
}
-que_ba,263,276,3 script #barmut_room2 755,{
+que_ba,263,276,3 script #barmut_room2 4_M_SAGE_C,{
end;
}
-que_ba,266,268,3 script #barmut_onna 982,{
+que_ba,266,268,3 script #barmut_onna 4_F_SCIENCE,{
OnInit:
disablenpc "#barmut_onna";
end;
}
-cave,82,97,3 script Cave Settler#g1 996,3,3,{
+cave,82,97,3 script Cave Settler#g1 4_M_CAVE1,3,3,{
if (barmunt_crow == 8) {
mes "[Cave Settler]";
mes "No outsiders are allowed beyond this point.";
@@ -4066,7 +4066,7 @@ OnTouch:
end;
}
-cave,85,101,3 script Jaeda#garas1 401,{
+cave,85,101,3 script Jaeda#garas1 4_M_MUT2,{
OnInit:
disablenpc "Jaeda#garas1";
end;
@@ -4078,7 +4078,7 @@ cave,97,21,0 warp case_out1 1,1,ein_fild01,28,255
cave,86,167,0 warp zid_in 1,1,cave,77,185
cave,79,180,0 warp zid_out 3,3,cave,90,162
-cave,22,186,3 script Monsterous Man#zid 999,{
+cave,22,186,3 script Monsterous Man#zid 4_M_MUT1,{
if (barmunt_crow == 9) {
mes "^660000You are looking at a man who appears as hideous as a monster.";
mes "He was the man with Eva that you saw in your dream. Of course, he's older now, and his age is showing in his face and skin.^000000";
@@ -4263,7 +4263,7 @@ cave,22,186,3 script Monsterous Man#zid 999,{
}
}
-cave,91,43,3 script Cave Settler#f_cave1 870,{
+cave,91,43,3 script Cave Settler#f_cave1 4_M_LGTPOOR,{
mes "[Cave Settler]";
mes "(Startled)";
next;
@@ -4272,7 +4272,7 @@ cave,91,43,3 script Cave Settler#f_cave1 870,{
close;
}
-cave,72,71,5 script Cave Settler#m_cave2 981,{
+cave,72,71,5 script Cave Settler#m_cave2 4_F_MUT2,{
mes "[Cave Settler]";
mes "Heh...";
mes "You want... This?";
@@ -4281,7 +4281,7 @@ cave,72,71,5 script Cave Settler#m_cave2 981,{
close;
}
-cave,134,62,1 script Cave Settler#m_cave3 981,{
+cave,134,62,1 script Cave Settler#m_cave3 4_F_MUT2,{
mes "[Cave Settler]";
mes "Accessory!";
mes "My pretty accessory!";
@@ -4290,7 +4290,7 @@ cave,134,62,1 script Cave Settler#m_cave3 981,{
close;
}
-cave,113,74,5 script Cave Settler#f_cave4 401,{
+cave,113,74,5 script Cave Settler#f_cave4 4_M_MUT2,{
mes "[Cave Settler]";
mes "No one in this village welcomes you. Go back.";
next;
@@ -4299,9 +4299,9 @@ cave,113,74,5 script Cave Settler#f_cave4 401,{
close;
}
-cave,76,39,5 shop Cave Girl#f_cave5 62,712:-1
+cave,76,39,5 shop Cave Girl#f_cave5 1_M_SIZ,712:-1
-cave,108,34,3 script Cave Settler#f_cave6 979,{
+cave,108,34,3 script Cave Settler#f_cave6 4_F_CAVE1,{
mes "[Cave Settler]";
mes "Hoho, did he really say that yesterday...?";
mes "Wah!";
@@ -4314,7 +4314,7 @@ cave,108,34,3 script Cave Settler#f_cave6 979,{
close;
}
-cave,105,32,7 script Cave Settler#f_cave7 979,{
+cave,105,32,7 script Cave Settler#f_cave7 4_F_CAVE1,{
mes "[Cave Settler]";
mes "Hoho, did he really say that yesterday...?";
mes "Wah!";
@@ -4329,7 +4329,7 @@ cave,105,32,7 script Cave Settler#f_cave7 979,{
// Succession of the Prince
// ============================================================
-prontera,153,353,4 script Messenger#prince1 105,{
+prontera,153,353,4 script Messenger#prince1 8W_SOLDIER,{
if (nk_prince == 0) {
if (rebirth_moc_edq > 1) {
mes "[Messenger]";
@@ -4452,7 +4452,7 @@ prontera,153,353,4 script Messenger#prince1 105,{
}
}
-prt_castle,117,163,5 script Inspector#prince 755,{
+prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{
if (checkquest(10004) == 0 || checkquest(10004) == 1) {
mes "[Inspector]";
mes "Judge!";
@@ -5349,7 +5349,7 @@ prt_castle,117,163,5 script Inspector#prince 755,{
}
}
-prt_castle,272,375,4 script Prince 881,{
+prt_castle,272,375,4 script Prince 4_M_SITDOWN,{
if (nk_prince > 6) {
mes "-Obssessed with making";
mes "lock and key.-";
@@ -5416,7 +5416,7 @@ prt_castle,272,375,4 script Prince 881,{
}
}
-prt_castle,274,372,4 script Servant#hans 48,{
+prt_castle,274,372,4 script Servant#hans 1_M_02,{
if (checkquest(10020) == 2) {
mes "[Hans]";
mes "Ahh... mmm... I...";
@@ -5500,7 +5500,7 @@ prt_castle,274,372,4 script Servant#hans 48,{
}
}
-prt_castle,339,202,3 script Prince#urgen 989,{
+prt_castle,339,202,3 script Prince#urgen 4_M_4THPRIN1,{
if (nk_prince > 6) {
mes "[Urugen]";
mes "...It is not beautiful.";
@@ -5603,7 +5603,7 @@ prt_castle,339,202,3 script Prince#urgen 989,{
}
}
-prt_castle,289,201,3 script Prince#helmut 991,{
+prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{
if (nk_prince > 6) {
mes "[Helmut]";
mes "Such an idiot. I should have killed him earlier. Now I feel relieved.";
@@ -5784,7 +5784,7 @@ prt_castle,289,201,3 script Prince#helmut 991,{
}
}
-prt_castle,288,208,4 script Calbern 962,{
+prt_castle,288,208,4 script Calbern 4_M_RUSCHILD,{
mes "[Calbern]";
mes "How are you doing, sir?";
mes "I am the servant of Prince Helmut...";
@@ -5800,7 +5800,7 @@ prt_castle,288,208,4 script Calbern 962,{
close;
}
-prt_castle,391,205,3 script Prince#poe 993,{
+prt_castle,391,205,3 script Prince#poe 4_M_6THPRIN1,{
if (nk_prince > 6) {
mes "[Poe]";
mes "Whatever the condition is, he is just a loser in the match of life.";
@@ -6024,7 +6024,7 @@ prt_castle,391,205,3 script Prince#poe 993,{
}
}
-prt_castle,364,375,4 script Prince#peter 987,{
+prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{
if (nk_prince > 6) {
mes "[Peter]";
mes "Appraiser.";
@@ -6207,7 +6207,7 @@ prt_castle,364,375,4 script Prince#peter 987,{
}
}
-aldebaran,132,184,3 script Girl#prince 96,{
+aldebaran,132,184,3 script Girl#prince 4W_KID,{
if (checkquest(10013) == 0 || checkquest(10013) == 1) {
if (countitem(744) > 0) {
mes "[Girl]";
@@ -6243,7 +6243,7 @@ aldebaran,132,184,3 script Girl#prince 96,{
}
}
-prt_castle,314,373,4 script Prince#eisen 983,{
+prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{
if (nkprince_eisen > 2) {
if (nkprince_eisen == 3) {
mes "[Ahrum]";
@@ -6697,7 +6697,7 @@ prt_castle,314,373,4 script Prince#eisen 983,{
}
}
-prt_castle,368,312,4 script Prince#ern 985,{
+prt_castle,368,312,4 script Prince#ern 4_M_2NDPRIN1,{
if (checkquest(10024) == 2) {
mes "[Ernst]";
mes "...brother, if you want...";
@@ -6965,7 +6965,7 @@ OnTouch:
}
}
-prt_castle,156,325,4 script Young Noble#valter 86,{
+prt_castle,156,325,4 script Young Noble#valter 4_M_04,{
mes "[Young Noble Walter]";
mes "Step aside.";
mes "How dare you talk to him.";
@@ -6984,7 +6984,7 @@ OnDisable:
end;
}
-prt_castle,157,323,3 script Aged Noble#rihart 880,{
+prt_castle,157,323,3 script Aged Noble#rihart 4_M_MASKMAN,{
mes "[Aged Noble Richard]";
mes "Hmm-hmm.";
mes "What an indecorous person!";
@@ -7003,7 +7003,7 @@ OnDisable:
end;
}
-prt_castle,314,371,0 script Prince#another_ern 985,{
+prt_castle,314,371,0 script Prince#another_ern 4_M_2NDPRIN1,{
if (nkprince_eisen == 13) {
mes "[Ahrum]";
mes "I told you that I don't want to be king, and I don't have any intention to change my mind!";
@@ -7152,7 +7152,7 @@ OnDisable:
end;
}
-prt_castle,314,372,0 script Prince#another_ern1 985,{
+prt_castle,314,372,0 script Prince#another_ern1 4_M_2NDPRIN1,{
if (nkprince_eisen == 14) {
mes "[Ernst]";
mes "Bbb... Brother?... You... told me you would kill me... You just wanted to be killed by me??... Bbb...brother?...";
@@ -7257,7 +7257,7 @@ OnDisable:
end;
}
-prt_castle,272,372,1 script Prince#eisen1 983,{
+prt_castle,272,372,1 script Prince#eisen1 4_M_1STPRIN1,{
mes "[Ahrum]";
mes "Moron. You'll never be a king. All throughout your life... Don't you know it? Such a junk addict!!";
next;
@@ -7315,7 +7315,7 @@ OnDisable:
end;
}
-prt_castle,336,202,7 script Prince#eisen2 983,{
+prt_castle,336,202,7 script Prince#eisen2 4_M_1STPRIN1,{
mes "[Urugen]";
mes "What did you say? Ahrum?";
mes "Hey! What did you just say to me? Ahrum?!";
@@ -7373,7 +7373,7 @@ OnDisable:
end;
}
-prt_castle,286,201,7 script Prince#eisen3 983,{
+prt_castle,286,201,7 script Prince#eisen3 4_M_1STPRIN1,{
mes "[Ahrum]";
mes "Military maniac! Jerk! Do you think power can solve everything? In all situations, do you think people can live peacefully?!";
next;
@@ -7428,7 +7428,7 @@ OnDisable:
end;
}
-prt_castle,388,205,6 script Prince#eisen4 983,{
+prt_castle,388,205,6 script Prince#eisen4 4_M_1STPRIN1,{
mes "[Ahrum]";
mes "You always care about gambling. But, why don't you care about your surrondings first, eh? Young master of Richard?";
next;
@@ -7492,7 +7492,7 @@ OnDisable:
end;
}
-prt_castle,364,372,1 script Prince#eisen5 983,{
+prt_castle,364,372,1 script Prince#eisen5 4_M_1STPRIN1,{
mes "[Ahrum]";
mes "Peter, what will you do if your work doesn't mean anything?";
next;
@@ -7556,7 +7556,7 @@ OnDisable:
end;
}
-prt_castle,368,310,1 script Prince#eisen6 983,{
+prt_castle,368,310,1 script Prince#eisen6 4_M_1STPRIN1,{
mes "[Ernst]";
mes "Bro, tell me again. You just said something?";
next;
@@ -7643,7 +7643,7 @@ OnDisable:
end;
}
-prt_castle,318,276,0 script #eisen 45,1,1,{
+prt_castle,318,276,0 script #eisen WARPNPC,1,1,{
OnTouch:
if ((nkprince_eisen == 4) || (nkprince_eisen == 5)) {
donpcevent "Prince#another_ern::OnEnable";
@@ -7735,7 +7735,7 @@ OnTouch:
end;
}
-prt_castle,336,276,0 script #ern 45,1,1,{
+prt_castle,336,276,0 script #ern WARPNPC,1,1,{
OnTouch:
if (checkquest(10023) == 0 || checkquest(10023) == 1) {
donpcevent "Prince#eisen6::OnEnable";
@@ -7744,7 +7744,7 @@ OnTouch:
end;
}
-prt_castle,300,276,0 script #erich 45,1,1,{
+prt_castle,300,276,0 script #erich WARPNPC,1,1,{
OnTouch:
if (checkquest(10020) == 0 || checkquest(10020) == 1) {
donpcevent "Prince#eisen1::OnEnable";
@@ -7753,7 +7753,7 @@ OnTouch:
end;
}
-prt_castle,330,271,0 script #helmut 45,1,1,{
+prt_castle,330,271,0 script #helmut WARPNPC,1,1,{
OnTouch:
if (checkquest(10022) == 0 || checkquest(10022) == 1) {
donpcevent "Prince#eisen3::OnEnable";
@@ -7762,7 +7762,7 @@ OnTouch:
end;
}
-prt_castle,348,271,0 script #poe 45,1,1,{
+prt_castle,348,271,0 script #poe WARPNPC,1,1,{
OnTouch:
if (checkquest(10018) == 0 || checkquest(10018) == 1) {
donpcevent "Prince#eisen4::OnEnable";
@@ -7771,7 +7771,7 @@ OnTouch:
end;
}
-prt_castle,354,276,0 script #peter 45,1,1,{
+prt_castle,354,276,0 script #peter WARPNPC,1,1,{
OnTouch:;
if (checkquest(10019) == 0 || checkquest(10019) == 1) {
donpcevent "Prince#eisen5::OnEnable";
@@ -7780,7 +7780,7 @@ OnTouch:;
end;
}
-prt_castle,310,271,0 script #urgen 45,1,1,{
+prt_castle,310,271,0 script #urgen WARPNPC,1,1,{
OnTouch:
if (checkquest(10021) == 0 || checkquest(10021) == 1) {
donpcevent "Prince#eisen2::OnEnable";
@@ -7805,7 +7805,7 @@ prt_castle,225,318,0 warp #room12 1,1,prt_castle,276,263
prt_castle,273,264,0 warp #room22 1,1,prt_castle,221,318
prt_castle,221,308,0 warp #princeout 1,1,prt_castle,176,167
-prt_castle,176,170,5 script Guard#princein 105,{
+prt_castle,176,170,5 script Guard#princein 8W_SOLDIER,{
if (nk_prince > 4) {
mes "[Guard of a strange place]";
mes "You can go to the room where princes gather, through the hidden door. For security reasons, it is totally guarded and hidden.";
@@ -7823,7 +7823,7 @@ prt_castle,176,170,5 script Guard#princein 105,{
}
}
-prt_castle,121,168,0 script #arm 111,4,4,{
+prt_castle,121,168,0 script #arm HIDDEN_NPC,4,4,{
//OnTouch2:
OnTouch:
if (nk_prince == 8) {
@@ -7844,7 +7844,7 @@ OnTouch:
}
}
-prt_castle,316,313,0 script #arm1 111,3,3,{
+prt_castle,316,313,0 script #arm1 HIDDEN_NPC,3,3,{
//OnTouch2:
OnTouch:
if (nkprince_eisen > 14) {