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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-31 21:27:01 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-31 21:27:01 +0000
commit118a84582aee4e93e1c8836c86f9d974f7510d87 (patch)
treeaf4e419462559a22aff52a8ddce445effba1d228 /npc/quests/quests_morocc.txt
parent57c2a527907c73e1615fab2834d7e8a97ef08592 (diff)
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* Fixed north prontera kafra having an empty warp list
* Removed junk &#1038;A text from the 2004 headgears * Changed deprecated Job_Alchem to Job_Alchemist (see r10904) * Fixed a typo in a geffen city npc (Job_Merhcant) * Fixed a typo in the Jobmaster custom script (Job_Gunsliger) * Fixed one old eAAC Quest Warper bug (warp to nonwalkable coords) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10940 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_morocc.txt')
-rw-r--r--npc/quests/quests_morocc.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index bf7f2ca95..9470f7d22 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -919,7 +919,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{
getitem 7416,1;
close;
}
- else if((Class == Job_Alchem) || (Class == Job_Creator))
+ else if((Class == Job_Alchemist) || (Class == Job_Creator))
{
mes "[Guildsman]";
mes "Hey, " + strcharinfo(0) + "?";
@@ -1015,7 +1015,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{
mes "inside Morroc. Good luck~";
close;
}
- else if((Class == Job_Alchem) || (Class == Job_Creator))
+ else if((Class == Job_Alchemist) || (Class == Job_Creator))
{
mes "[Guildsman]";
mes "Ah, I almost forgot to";
@@ -1067,7 +1067,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{
mes "influences behind all of this... ";
close;
}
- else if((Class == Job_Alchem) || (Class == Job_Creator))
+ else if((Class == Job_Alchemist) || (Class == Job_Creator))
{
mes "[Guildsman]";
mes "I'm glad to hear that";
@@ -1110,7 +1110,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{
mes "may happen soon, you know?";
close;
}
- else if((Class == Job_Alchem) || (Class == Job_Creator))
+ else if((Class == Job_Alchemist) || (Class == Job_Creator))
{
mes "[Guildsman]";
mes "Ah, it's a nice day...";
@@ -1259,7 +1259,7 @@ OnTouch:
getitem 7416,1;
close;
}
- else if((Class == Job_Alchem) || (Class == Job_Creator))
+ else if((Class == Job_Alchemist) || (Class == Job_Creator))
{
mes "[Guildsman]";
mes "Hey, " + strcharinfo(0) + "?";