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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-31 21:27:01 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-31 21:27:01 +0000 |
commit | 118a84582aee4e93e1c8836c86f9d974f7510d87 (patch) | |
tree | af4e419462559a22aff52a8ddce445effba1d228 /npc/quests/quests_morocc.txt | |
parent | 57c2a527907c73e1615fab2834d7e8a97ef08592 (diff) | |
download | hercules-118a84582aee4e93e1c8836c86f9d974f7510d87.tar.gz hercules-118a84582aee4e93e1c8836c86f9d974f7510d87.tar.bz2 hercules-118a84582aee4e93e1c8836c86f9d974f7510d87.tar.xz hercules-118a84582aee4e93e1c8836c86f9d974f7510d87.zip |
* Fixed north prontera kafra having an empty warp list
* Removed junk ЎA text from the 2004 headgears
* Changed deprecated Job_Alchem to Job_Alchemist (see r10904)
* Fixed a typo in a geffen city npc (Job_Merhcant)
* Fixed a typo in the Jobmaster custom script (Job_Gunsliger)
* Fixed one old eAAC Quest Warper bug (warp to nonwalkable coords)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10940 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_morocc.txt')
-rw-r--r-- | npc/quests/quests_morocc.txt | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index bf7f2ca95..9470f7d22 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -919,7 +919,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{ getitem 7416,1; close; } - else if((Class == Job_Alchem) || (Class == Job_Creator)) + else if((Class == Job_Alchemist) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "Hey, " + strcharinfo(0) + "?"; @@ -1015,7 +1015,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{ mes "inside Morroc. Good luck~"; close; } - else if((Class == Job_Alchem) || (Class == Job_Creator)) + else if((Class == Job_Alchemist) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "Ah, I almost forgot to"; @@ -1067,7 +1067,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{ mes "influences behind all of this... "; close; } - else if((Class == Job_Alchem) || (Class == Job_Creator)) + else if((Class == Job_Alchemist) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "I'm glad to hear that"; @@ -1110,7 +1110,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{ mes "may happen soon, you know?"; close; } - else if((Class == Job_Alchem) || (Class == Job_Creator)) + else if((Class == Job_Alchemist) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "Ah, it's a nice day..."; @@ -1259,7 +1259,7 @@ OnTouch: getitem 7416,1; close; } - else if((Class == Job_Alchem) || (Class == Job_Creator)) + else if((Class == Job_Alchemist) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "Hey, " + strcharinfo(0) + "?"; |