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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-31 22:17:21 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-31 22:17:21 +0000 |
commit | c343c47359d1289db48c2028eeeb36e5e4e9e630 (patch) | |
tree | 1597c756593b2cb7d427372e9508f9fdf9d95f73 /npc/quests/quests_morocc.txt | |
parent | 24ca308a22c1ac08d49110de4c469a3ebf16e785 (diff) | |
download | hercules-c343c47359d1289db48c2028eeeb36e5e4e9e630.tar.gz hercules-c343c47359d1289db48c2028eeeb36e5e4e9e630.tar.bz2 hercules-c343c47359d1289db48c2028eeeb36e5e4e9e630.tar.xz hercules-c343c47359d1289db48c2028eeeb36e5e4e9e630.zip |
Updated several ancient headgear quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13163 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_morocc.txt')
-rw-r--r-- | npc/quests/quests_morocc.txt | 151 |
1 files changed, 77 insertions, 74 deletions
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index 94cd2aa86..501e61b2a 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 2.1 +//= 2.2 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= @@ -23,121 +23,124 @@ //= 2.0 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf] //= 2.0a Corrected a Typo error ";;". [Samuray22] //= 2.1 Assassins will now get their request item. (bugreport:1220) [L0ne_W0lf] +//= 2.2 Updated Binocular and Stop Post quests. [L0ne_W0lf] //============================================================ - - //==================================================================================// // Stop Post Quest //==================================================================================// -morocc_in,142,100,4 script Pierce 89,{ - mes "[Pierce]"; - mes "Welcome to the most famous shop for ^3355FF'Stop Post'^000000... the Brosnan's"; +morocc_in,142,100,4 script William 89,{ + mes "[William]"; + mes "Welcome to"; + mes "MacMillan's ^3355FFPost^000000 Workshop."; next; - mes "[Pierce]"; - mes "Have you heard about our family?"; - mes "We have been producing traffic signs for 250 years when people were still traveling by carriage."; - mes "And I have been getting many orders for ^3355FF'Stop Post'^000000 recently. It is in fashion now as accessories."; + mes "[William]"; + mes "My family, the MacMillan Clan, has been producing Professional Traffic Signal Posts for more than 250 years. Nowadays, we are booking Special Orders for our unique ornament, ^3355FFStop Post^000000."; next; - switch( select( "Order ^3355FF' Stop Post '^000000.","End conversation.")) { + switch(select("Could I order one ^3355FFStop Post^000000?:Nah...")) { case 1: - mes "[Pierce]"; - mes "Accessories made from the famous ^3355FF'Stop Post'^000000 by a family of 250 years old..."; - mes "With our years of experience in traffic signs, we guarantee you the long lasting usage."; - mes "Satisfaction guarantee for all customers!"; - next; - mes "[Pierce]"; - mes "For producing ^3355FF'Stop Post'^000000, we need ^3355FF' 91100 Zeny '^000000"; - mes "And 50 ^3355FF' Trunk '^000000 and one ^3355FF' Black Dyestuffs'^000000."; - next; - if(countitem(1019) > 49 && countitem(983) > 0 && Zeny > 91099) { - delitem 1019,50; - delitem 983,1; + mes "[William]"; + mes "This unique ornament, ^3355FFStop Post^000000, is a traffic signal on the road, and doubles as a hair ornament! This, we solemnly promise on the strength of a 100-year guarantee."; + next; + mes "[William]"; + mes "To produce a ^3355FFStop Post^000000, we need ^3355FF91100 Zeny^000000, ^3355FF50 Trunk^000000 and ^3355FF1 Black Dyestuffs^000000."; + next; + if ((countitem(1019) > 49) && (countitem(983) > 0) && (Zeny > 91099)) { + delitem 1019,50; //Wooden_Block + delitem 983,1; //Black_Dyestuffs set Zeny,Zeny-91100; - mes "[Pierce]"; - mes "Alright! This is the famous ^3355FF'Stop Post '^000000 of 250 years history!"; - mes "Thank you for shopping here! See you soon!"; - getitem 2272,1; + mes "[William]"; + mes "Here you are~!"; + mes "This ^3355FFStop Post^000000 has"; + mes "been especially made"; + mes "just for you!"; + mes "Thank you for stopping by!"; + mes "...Get the joke?"; + getitem 2272,1; // Stop_Post close; } - mes "[Pierce]"; - mes "You don't have enough items..."; - mes "Please check it again!"; + else { + mes "[William]"; + mes "So..."; + mes "When you get those items, swing on by and we'll give you a Stop Post."; close; + } case 2: - mes "[Pierce]"; - mes "Thank you for shopping at the Brosnan's."; - mes "All the best to you!"; + mes "[William]"; + mes "Anyway, thank you for coming by 'MacMillan's Workshop.' But think about buying something next time, will ya?"; close; } } - //==================================================================================// // Binoculars Quest //==================================================================================// -morocc_in,76,163,4 script Marius#binos 64,5,5,{ +morocc_in,76,163,4 script Alchemist 64,{ mes "[Marius]"; - mes "Ha! Ha! Ha! Another customer coming!"; - mes "I know what you are gonna say."; - mes "You are here for the magic glasses, right?"; + mes "Howdy, new customer!!"; + mes "I know what you're gonna talk about. You want the Magic Glasses from me, riiiiight?"; next; - switch(select( "What is magic glasses?","Making magic glasses.","Skip.")) { + switch(select("What is that?:Manufacture:Ignore him")) { case 1: mes "[Marius]"; - mes "Right! Its proper name is ' ^3355FFBinoculars^000000 '!"; - mes "It is like a cylinder with..."; - mes "A lot of lens piled together inside!"; - mes "Using the effect of light reflection..."; - mes "To see something far away."; - mes "It is not for something near to you!"; + mes "Hmm~!"; + mes "Well, the official name for them is ^3355FFBinoculars^000000! An optical device that works like a pair of field glasses, they're designed for simultaneous use by both eyes!"; next; mes "[Marius]"; - mes "WHat do you think? Is it great?"; - mes "Ha! Ha! Ha!"; - mes "........."; - mes "... WHat? You don't look convinced!"; - mes "I am telling the truth!!"; + mes "They're made up of two small telescopes joined with a single focusing device. You can arrange the lenses to produce stereoscopic vision."; next; mes "[Marius]"; - mes "Mark down the items you need to make a Binoculars."; - mes "One by one..."; - mes "One ^3355FFGeek Glasses^000000! 100 ^3355FFSteel^000000! And ^3355FF50.000 Zeny^000000!"; + mes "So?"; + mes "Ain't that"; + mes "something, huh?"; + mes "Muhahahahahaha!"; + mes ". . . . ."; + next; + mes "[Marius]"; + mes "Hm? You don't seem to"; + mes "believe what I just said?"; + mes "Oh c'mon, jerk. It's real!!"; + next; + mes "[Marius]"; + mes "I will let you"; + mes "know the items I need..."; + mes "1 ^3355FFGeek Glasses^000000! 100 ^3355FFSteel^000000!"; + mes "And ^3355FF50000 Zeny^000000!"; close; case 2: - if (countitem(2243) > 0 && countitem(999) > 99 && Zeny > 49999) { + if ((countitem(2243) > 0) && (countitem(999) > 99) && (Zeny > 49999)) { mes "[Marius]"; - mes "Great! It is great!"; - mes "I made one Binoculars!"; - mes "And I found the right owner for it!"; + mes "Perfect, perfect !"; + mes "Now my masterpiece will be complete!"; + mes "Muhahahaha !"; next; - delitem 2243,1; - delitem 999, 100; + delitem 2243,1; //Spinning_Eyes + delitem 999,100; //Steel set Zeny,Zeny-50000; - next; mes "[Marius]"; - mes "Here you are... Binoculars!"; - getitem 2296,1; + mes "Here you are!"; + mes "Binoculars !"; + getitem 2296,1; // Binoculars next; mes "[Marius]"; - mes "I hope you won't need to use this Binoculars..."; - mes "To see something tHat you shouldn't..."; - mes "Ha! Ha! Ha!"; + mes "Just remember..."; + mes "Don't peep at something you shouldn't look at. Well, at least try not to."; close; } + else { mes "[Marius]"; - mes "Not enough! Insufficient items!"; - mes "How can you disrespect the world's best alchemist? "; - mes "You have serious attitude problems!"; - mes "This is ridiculous!"; + mes "Argggghhhhhhh!!"; + mes "You didn't bring"; + mes "enough items!!!!"; + mes "How dare you"; + mes "disgrace me!!!"; + mes "Baaaadddd !!"; close; + } case 3: mes "[Marius]"; - mes "Hey! You!"; - mes "You are talking to..."; - mes "the world famous..."; - mes "Optics master... Marius!"; - mes "This is not the right attitude!"; + mes "Hey you~!"; + mes "Now you're in front of Marius, an Alchemist among Alchemists. Ignoring me, eh? Come on, I'll beat your ass!"; close; } } |