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author | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 17:35:36 +0530 |
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committer | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 17:44:45 +0530 |
commit | 4d139eb924e63f88065071de722ddc39465cd5e3 (patch) | |
tree | f25d5322e19e1ebd060064786e5d9c6e1a5ef572 /npc/quests/quests_morocc.txt | |
parent | 57ed698dc135be8222e127fe8e1d02c456e7f8b5 (diff) | |
download | hercules-4d139eb924e63f88065071de722ddc39465cd5e3.tar.gz hercules-4d139eb924e63f88065071de722ddc39465cd5e3.tar.bz2 hercules-4d139eb924e63f88065071de722ddc39465cd5e3.tar.xz hercules-4d139eb924e63f88065071de722ddc39465cd5e3.zip |
Script Standardization: changed select format in quests folder
Diffstat (limited to 'npc/quests/quests_morocc.txt')
-rw-r--r-- | npc/quests/quests_morocc.txt | 164 |
1 files changed, 82 insertions, 82 deletions
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index 757125618..20e5d1f6c 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -52,7 +52,7 @@ moc_ruins,113,181,4 script William 4_M_ORIENT02,{ mes "[William]"; mes "My family, the MacMillan Clan, has been producing Professional Traffic Signal Posts for more than 250 years. Nowadays, we are booking Special Orders for our unique ornament, ^3355FFStop Post^000000."; next; - switch(select("Could I order one ^3355FFStop Post^000000?:Nah...")) { + switch(select("Could I order one ^3355FFStop Post^000000?", "Nah...")) { case 1: mes "[William]"; mes "This unique ornament, ^3355FFStop Post^000000, is a traffic signal on the road, and doubles as a hair ornament! This, we solemnly promise on the strength of a 100-year guarantee."; @@ -93,7 +93,7 @@ moc_ruins,118,176,4 script Alchemist 1_M_WIZARD,{ mes "Howdy, new customer!!"; mes "I know what you're gonna talk about. You want the Magic Glasses from me, riiiiight?"; next; - switch(select("What is that?:Manufacture:Ignore him")) { + switch(select("What is that?", "Manufacture", "Ignore him")) { case 1: mes "[Marius]"; mes "Hmm~!"; @@ -246,7 +246,7 @@ OnTouch: mes "Besides, you can't risk making trouble here: this place"; mes "is full of deadly Assassins."; next; - switch(select("Sure:Why should I?!")) { + switch(select("Sure", "Why should I?!")) { case 1: if (Zeny > 999) { mes "[Litheron]"; @@ -362,14 +362,14 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{ mes "What do you wanna drink?"; } next; - switch(select("Order a Drink:Ask About Mission:Cancel")) { + switch(select("Order a Drink", "Ask About Mission", "Cancel")) { case 1: mes "[Master]"; mes "In this place, I only serve two drinks."; mes "You want a Tropical Sograt or"; mes "a Vermilion on the Beach?"; next; - switch(select("Tropical Sograt:Vermilion on the Beach:Do you offer any free drinks?")) { + switch(select("Tropical Sograt", "Vermilion on the Beach", "Do you offer any free drinks?")) { case 1: if (checkweight(Spawn,200) == 0) { mes "[Master]"; @@ -583,7 +583,7 @@ que_job01,49,49,5 script Tao#dan_09 4_F_YUNYANG,{ mes "How's out, meow?"; next; if (prt_curse == 24) { - switch(select("Is Marjana in?:I'm here to see you,Tao.")) { + switch(select("Is Marjana in?", "I'm here to see you,Tao.")) { case 1: mes "[Tao]"; mes "She's in the room on your left, meow~"; @@ -616,7 +616,7 @@ que_job01,49,49,5 script Tao#dan_09 4_F_YUNYANG,{ mes "[Tao]"; mes "What's up, meow!"; next; - switch(select("So, it's just you, little brat?:What has gotten into you?!:Hey, stop meowing?!")) { + switch(select("So, it's just you, little brat?", "What has gotten into you?!", "Hey, stop meowing?!")) { case 1: mes "[Tao]"; mes "What are you talking about, meow!"; @@ -887,7 +887,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, mes "No commoners are allowed in the area beyond this point."; mes "This place is extremely dangerous so you are restricted from entering."; next; - switch(select("Cancel Conversation:Ask What Happened")) { + switch(select("Cancel Conversation", "Ask What Happened")) { case 1: close; case 2: @@ -903,7 +903,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, mes "[Continental Guard]"; mes "If you'd like to know more information, I suggest that you speak to the Continental Guard in charge of the accident site in Morroc Village."; next; - switch(select("End Conversation:Ask About Guard's Location")) { + switch(select("End Conversation", "Ask About Guard's Location")) { case 1: close; case 2: @@ -913,7 +913,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, mes "[Continental Guard]"; mes "If you'd like, I can send you there directly."; next; - switch(select("No, thanks.:Please do.")) { + switch(select("No, thanks.", "Please do.")) { case 1: mes "[Continental Guard]"; mes "I see. Well then, for your safety, please leave this dangerous area as soon as possible."; @@ -933,7 +933,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, mes "No commoners are allowed in the area beyond this point."; mes "This place is extremely dangerous so you are restricted from entering."; next; - switch(select("Cancel Conversation:Enter the Field to Investigate:Move to Morroc's Accident Site")) { + switch(select("Cancel Conversation", "Enter the Field to Investigate", "Move to Morroc's Accident Site")) { case 1: close; case 2: @@ -1011,7 +1011,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, } --.@partymembercount; } - switch(select("Enter the First Field to Investigate:Enter the Second Field to Investigate:Return to Morroc's Accident Site:Cancel Conversation")) { + switch(select("Enter the First Field to Investigate", "Enter the Second Field to Investigate", "Return to Morroc's Accident Site", "Cancel Conversation")) { case 1: if ((.@onlinemembers > 1) && (countitem(Continental_Guard_Paper) > 0)) { mes "[Continental Guard]"; @@ -1216,7 +1216,7 @@ morocc,176,103,3 script Continental Official 4_M_SAGE_A,{ mes "[Continental Guard Official]"; mes "Welcome to the Morroc Subjugation Information Center. How may I help you?"; next; - switch(select("What is this place for?:I'm here to volunteer.:Tell me about the village situation.")) { + switch(select("What is this place for?", "I'm here to volunteer.", "Tell me about the village situation.")) { case 1: mes "[Continental Guard Official]"; mes "I'm stationed here to assist adventurers who wish to volunteer and help the Continental Guard fight Satan Morroc."; @@ -1293,7 +1293,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "It looks like you have business with me. Please make it brief since I don't have a lot of time on my hands. There's lots of things I need to take care of..."; next; - switch(select("Ask about Continental Guards:I want to join the Continental Guard.:End Conversation")) { + switch(select("Ask about Continental Guards", "I want to join the Continental Guard.", "End Conversation")) { case 1: mes "[Chief Balrog]"; mes "The damage that Satan Morroc's resurrection has caused is obvious just by taking a look around this area."; @@ -1331,7 +1331,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "I'm sorry, but inexperienced adventurers would just get in our way. I hope you understand. If you really want to help us, then please focus on your training for now."; next; - switch(select("End Conversation:Ask Again")) { + switch(select("End Conversation", "Ask Again")) { case 1: close; case 2: @@ -1344,7 +1344,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Please understand that this is for your own good. Fight some Porings or whatever else might be a good match for your level."; next; - switch(select("End Conversation:You've just got to let me join!")) { + switch(select("End Conversation", "You've just got to let me join!")) { case 1: close; case 2: @@ -1357,7 +1357,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Stop bothering me. You'd be nothing but a burden."; next; - switch(select("Give Up:Give me a chance to prove myself!")) { + switch(select("Give Up", "Give me a chance to prove myself!")) { case 1: close; case 2: @@ -1382,7 +1382,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "I happened to hear that the monsters in the Lava Dungeon have everlasting flame which would solve our bonfire problems. I want you to gather those flames for us."; next; - switch(select("That's too hard! Let me think about it!:No problem.")) { + switch(select("That's too hard! Let me think about it!", "No problem.")) { case 1: mes "[Chief Balrog]"; mes "Hmpf, I was right. I knew you wouldn't be able to handle such a simple task. I shouldn't have wasted my time with you."; @@ -1454,7 +1454,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Now, I remember hearing that the monsters in the Ice Cave to the north have frozen hearts. Those hearts might be able to relieve those soldiers from the heat."; next; - switch(select("That's too hard!:No problem. How many do you want?")) { + switch(select("That's too hard!", "No problem. How many do you want?")) { case 1: mes "[Chief Balrog]"; mes "I knew that'd be too tough for you. I'm glad you finally realized your limits before it was too late. It takes wisdom to recognize your weakness."; @@ -1533,7 +1533,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "I guess you'd benefit from a full situational briefing. Shall I brief you now?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Chief Balrog]"; mes "I'm going to tell you some basic information about fighting Satan Morroc as a member of the Continental Guard."; @@ -1615,7 +1615,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "I've prepared a few things to give as a reward for you. Let's see... I have three items. Which one do you like to receive?"; next; - switch(select("1. Seal of Continental Guard:2. Morroc Charm Stone:3. Morroc Ring")) { + switch(select("1. Seal of Continental Guard", "2. Morroc Charm Stone", "3. Morroc Ring")) { case 1: mes "[Chief Balrog]"; mes "The Seal of Continental Guard is an extremely valuable reward given directly from the kingdom court. It is a symbol of strength."; @@ -1626,7 +1626,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Do you really want the Seal of Continental Guard?"; next; - switch(select("1. Yes.:2. No.")) { + switch(select("1. Yes.", "2. No.")) { case 1: mes "[Chief Balrog]"; mes "Great, then I'll reward you with the Seal of Continental Guard. Congratulations."; @@ -1658,7 +1658,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Do you really want a Morroc Charm Stone?"; next; - switch(select("1. Yes.:2. No.")) { + switch(select("1. Yes.", "2. No.")) { case 1: mes "[Chief Balrog]"; mes "Great, then I'll reward you with a Morroc Charm Stone. Congratulations."; @@ -1690,7 +1690,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Do you really want a Morroc Ring?"; next; - switch(select("1. Yes.:2. No.")) { + switch(select("1. Yes.", "2. No.")) { case 1: mes "[Chief Balrog]"; mes "Great, then I'll reward you with a Morroc Ring. Congratulations."; @@ -1727,7 +1727,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "I've prepared a few things to give as a reward for you. Let's see... I have three items. Which one do you like to receive?"; next; - switch(select("1. Seal of Continental Guard:2. Morroc Charm Stone:3. Morroc Ring")) { + switch(select("1. Seal of Continental Guard", "2. Morroc Charm Stone", "3. Morroc Ring")) { case 1: mes "[Chief Balrog]"; mes "The Seal of Continental Guard is an extremely valuable reward given directly from the kingdom court. It is a symbol of strength."; @@ -1738,7 +1738,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Do you really want the Seal of Continental Guard?"; next; - switch(select("1. Yes.:2. No.")) { + switch(select("1. Yes.", "2. No.")) { case 1: mes "[Chief Balrog]"; mes "Great, then I'll reward you with the Seal of Continental Guard. Congratulations."; @@ -1770,7 +1770,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Do you really want a Morroc Charm Stone?"; next; - switch(select("1. Yes.:2. No.")) { + switch(select("1. Yes.", "2. No.")) { case 1: mes "[Chief Balrog]"; mes "Great, then I'll reward you with a Morroc Charm Stone. Congratulations."; @@ -1802,7 +1802,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Do you really want a Morroc Ring?"; next; - switch(select("1. Yes.:2. No.")) { + switch(select("1. Yes.", "2. No.")) { case 1: mes "[Chief Balrog]"; mes "Great, then I'll reward you with a Morroc Ring. Congratulations."; @@ -2068,7 +2068,7 @@ sec_in02,14,43,5 script Morroc GlobalVar Admin::MorrocAdmin_sec 4_F_RUSGREEN,{ mes "[Helper]"; mes "What do you want?"; next; - switch(select("Cancel.:Reset")) { + switch(select("Cancel.", "Reset")) { case 1: mes "[Helper]"; mes "Alright."; @@ -2123,7 +2123,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ next; mes "^660000You wave your hand close to his face to get his attention. He seems, however, to be in his own dreams, completely oblivious of your presense.^000000"; next; - switch(select("Speak:Pass Him By")) { + switch(select("Speak", "Pass Him By")) { case 1: mes "["+ strcharinfo(0) +"]"; mes "Are you talking to yourself?"; @@ -2219,7 +2219,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ } mes "^660000What do you want to do?^000000"; next; - switch(select("Help him:Don't help him")) { + switch(select("Help him", "Don't help him")) { case 1: mes "[Benjamin]"; mes "Wow, are you really going to help me?"; @@ -2314,7 +2314,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ next; mes "^660000He is staring at you arrogantly. Obviously, he doesn't care if you like the book or not.^000000"; next; - switch(select("I'll take it.:No, thanks.")) { + switch(select("I'll take it.", "No, thanks.")) { case 1: mes "'^660000Well, if it's for free, and there's no harm keeping it.'^000000"; next; @@ -2376,7 +2376,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ mes "These will surely help me get closer to Mammi!"; mes "Give them to me!"; next; - switch(select("Give:Don't Give")) { + switch(select("Give", "Don't Give")) { case 1: mes "[Benjamin]"; mes "Oh, "+ strcharinfo(0) +"!"; @@ -2433,14 +2433,14 @@ prt_in,179,92,3 script Library Curator#garas 1_M_LIBRARYMASTER,{ mes "Our library's Monster Encyclopedia has every monster in the Rune-Midgart Kingdom categorized by dungeon, to help our readers find them easily."; mes "We also have many essential books for adventurers. Why don't you take a look?"; next; - switch(select("Search books.:Look around the library.")) { + switch(select("Search books.", "Look around the library.")) { case 1: mes "[Curator Guys]"; mes "Do you have a specific book in mind?"; mes "No problem, I'm here to assist you."; mes "What kind of book are you looking for?"; next; - switch(select("Say the title.:Say the author.:Search by keyword.")) { + switch(select("Say the title.", "Say the author.", "Search by keyword.")) { case 1: mes "[Curator Guys]"; mes "Oh, do you know the title?"; @@ -3136,7 +3136,7 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{ mes "[Oliver Hilpert]"; mes "Did you change your mind about selling Lady Mammi's picture book to me?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: cutin "oliver_smile",2; mes "[Oliver Hilpert]"; @@ -3273,7 +3273,7 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{ mes "["+ strcharinfo(0) +"]"; mes "What if it was all caused by that crow feather? What if...?"; next; - switch(select("It was cursed by the pebble.:The crow has something to do with Oliver.")) { + switch(select("It was cursed by the pebble.", "The crow has something to do with Oliver.")) { case 1: mes "["+ strcharinfo(0) +"]"; mes "Ah, I see."; @@ -3506,7 +3506,7 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{ mes "As I told you earlier, it's something I'm willing to cross continents to get. Please?"; mes "I really want to buy your book!"; next; - switch(select("Sell:Don't Sell")) { + switch(select("Sell", "Don't Sell")) { case 1: mes "[Oliver Hilpert]"; mes "Wow, thanks!"; @@ -3891,7 +3891,7 @@ cave,82,97,3 script Cave Settler#g1 4_M_CAVE1,3,3,{ mes "[Cave Settler]"; mes "No outsiders are allowed beyond this point."; next; - switch(select("Step back.:No, listen to me!")) { + switch(select("Step back.", "No, listen to me!")) { case 1: mes "[Cave Settler]"; mes "Hah, I knew you would be scared of me!"; @@ -3980,7 +3980,7 @@ OnTouch: mes "[Cave Settler]"; mes "No outsiders are allowed beyond this point."; next; - switch(select("Step back.:No, listen to me!")) { + switch(select("Step back.", "No, listen to me!")) { case 1: mes "[Cave Settler]"; mes "Hah, I knew you would be scared of me!"; @@ -4126,7 +4126,7 @@ cave,22,186,3 script Monsterous Man#zid 4_M_MUT1,{ mes "[Zid]"; mes "My name is Zid. Tell me what you want from me. I want to know more about this book."; next; - switch(select("About the Cave Village:About Himself:About Eva:End Conversation")) { + switch(select("About the Cave Village", "About Himself", "About Eva", "End Conversation")) { case 1: mes "[Zid]"; mes "Did you notice that our villagers look different?"; @@ -4333,7 +4333,7 @@ prontera,153,353,4 script Messenger#prince1 8W_SOLDIER,{ mes "[Messenger]"; mes "Oh, I don't want you to panic too much... Hmm... what I want to say is, Tristan the third, the ruler of Rune Midgarts..."; next; - switch(select("Passed away?:Came for a celebration again?")) { + switch(select("Passed away?", "Came for a celebration again?")) { case 1: emotion e_gasp; mes "[Messenger]"; @@ -4488,7 +4488,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What's wrong with you?"; mes "This is not an open area!"; next; - switch(select("Alright, Alright.:The Messenger directed me here.")) { + switch(select("Alright, Alright.", "The Messenger directed me here.")) { case 1: mes "[Inspector]"; mes "If you know it, why are you here? Get out of here!"; @@ -4538,7 +4538,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "most important thing to consider"; mes "as a leader of a hunt party?"; next; - switch(select("Strength and characteristics of the monster.:Efficiency of the hunt.:What we can get from the hunt.")) { + switch(select("Strength and characteristics of the monster.", "Efficiency of the hunt.", "What we can get from the hunt.")) { case 1: .@int += 10; break; @@ -4553,7 +4553,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What if we lose a party member"; mes "during battle?"; next; - switch(select("Keep fighting until we can do it.:Find a new place and try differently.:Stop hunting and replenish.")) { + switch(select("Keep fighting until we can do it.", "Find a new place and try differently.", "Stop hunting and replenish.")) { case 1: .@brave += 10; break; @@ -4567,7 +4567,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "[Inspector]"; mes "What you get as a result of the hunt..."; next; - switch(select("Share it as agreed prior.:I don't want to care for sharing.:Give it to the member that needs it.")) { + switch(select("Share it as agreed prior.", "I don't want to care for sharing.", "Give it to the member that needs it.")) { case 1: .@int += 10; break; @@ -4582,7 +4582,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What type of job class member"; mes "has to be cured while the enemy still lives?"; next; - switch(select("Priest, healer class.:Hunter, damage dealer.:Lord Knight, tanker.")) { + switch(select("Priest, healer class.", "Hunter, damage dealer.", "Lord Knight, tanker.")) { case 1: .@int += 10; break; @@ -4596,7 +4596,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "[Inspector]"; mes "Whom do you want to befriend the most?"; next; - switch(select("A strong person.:An experienced person.:A kind person.")) { + switch(select("A strong person.", "An experienced person.", "A kind person.")) { case 1: .@brave += 10; break; @@ -4611,7 +4611,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What was your ability that helped"; mes "you the most during your training?"; next; - switch(select("Relationships with people.:Plenty of information gathering.:Discernment and driving force.")) { + switch(select("Relationships with people.", "Plenty of information gathering.", "Discernment and driving force.")) { case 1: .@solid += 10; break; @@ -4625,7 +4625,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "[Inspector]"; mes "How do you give encouragement to others, usually?"; next; - switch(select("Refer to a past failure.:Hesitating is the worst thing.:You are not alone.")) { + switch(select("Refer to a past failure.", "Hesitating is the worst thing.", "You are not alone.")) { case 1: .@int += 10; break; @@ -4640,7 +4640,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What is an ultimate virtue"; mes "in your life?"; next; - switch(select("Growth of oneself.:World peace.:The pursuit of truth.")) { + switch(select("Growth of oneself.", "World peace.", "The pursuit of truth.")) { case 1: .@brave += 10; break; @@ -4656,7 +4656,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "the most if you were on a "; mes "deserted island?"; next; - switch(select("Map:Flint:Weapon")) { + switch(select("Map", "Flint", "Weapon")) { case 1: .@int += 10; break; @@ -4670,7 +4670,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "[Inspector]"; mes "What type of story do you like the most?"; next; - switch(select("Love story.:Heroic epic.:Religious tale.")) { + switch(select("Love story.", "Heroic epic.", "Religious tale.")) { case 1: .@solid += 10; break; @@ -4686,7 +4686,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "new monster in a new area."; mes "What do you do?"; next; - switch(select("Attack first.:Observe from a distance.:Flee away.")) { + switch(select("Attack first.", "Observe from a distance.", "Flee away.")) { case 1: .@brave += 10; break; @@ -4701,7 +4701,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What has to be done first when"; mes "ruling the Rune Midgarts kingdom?"; next; - switch(select("Dominate countries by reinforcing militia.:Advancement of economy and technology.:Keep public security firm.")) { + switch(select("Dominate countries by reinforcing militia.", "Advancement of economy and technology.", "Keep public security firm.")) { case 1: .@brave += 10; break; @@ -4876,7 +4876,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "most important thing to consider"; mes "as a leader of a hunt party?"; next; - switch(select("Strength and characteristics of the monster.:Efficiency of the hunt.:What we can get from the hunt.")) { + switch(select("Strength and characteristics of the monster.", "Efficiency of the hunt.", "What we can get from the hunt.")) { case 1: .@int += 10; break; @@ -4891,7 +4891,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What if we lose a party member"; mes "during battle?"; next; - switch(select("Keep fighting until we can do it.:Find a new place and try differently.:Stop hunting and replenish.")) { + switch(select("Keep fighting until we can do it.", "Find a new place and try differently.", "Stop hunting and replenish.")) { case 1: .@brave += 10; break; @@ -4905,7 +4905,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "[Inspector]"; mes "What you get as a result of the hunt..."; next; - switch(select("Share it as agreed prior.:I don't want to care for sharing.:Give it to the member that needs it.")) { + switch(select("Share it as agreed prior.", "I don't want to care for sharing.", "Give it to the member that needs it.")) { case 1: .@int += 10; break; @@ -4920,7 +4920,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What type of job class member"; mes "has to be cured while the enemy still lives?"; next; - switch(select("Priest, healer class.:Hunter, damage dealer.:Lord Knight, tanker.")) { + switch(select("Priest, healer class.", "Hunter, damage dealer.", "Lord Knight, tanker.")) { case 1: .@int += 10; break; @@ -4934,7 +4934,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "[Inspector]"; mes "Whom do you want to befriend the most?"; next; - switch(select("A strong person.:An experienced person.:A kind person.")) { + switch(select("A strong person.", "An experienced person.", "A kind person.")) { case 1: .@brave += 10; break; @@ -4949,7 +4949,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What was your ability that helped"; mes "you the most during your training?"; next; - switch(select("Relationships with people.:Plenty of information gathering.:Discernment and driving force.")) { + switch(select("Relationships with people.", "Plenty of information gathering.", "Discernment and driving force.")) { case 1: .@solid += 10; break; @@ -4963,7 +4963,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "[Inspector]"; mes "How do you give encouragement to others, usually?"; next; - switch(select("Refer to a past failure.:Hesitating is the worst thing.:You are not alone.")) { + switch(select("Refer to a past failure.", "Hesitating is the worst thing.", "You are not alone.")) { case 1: .@int += 10; break; @@ -4978,7 +4978,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What is an ultimate virtue"; mes "in your life?"; next; - switch(select("Growth of oneself.:World peace.:The pursuit of truth.")) { + switch(select("Growth of oneself.", "World peace.", "The pursuit of truth.")) { case 1: .@brave += 10; break; @@ -4994,7 +4994,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "the most if you were on a "; mes "deserted island?"; next; - switch(select("Map:Flint:Weapon")) { + switch(select("Map", "Flint", "Weapon")) { case 1: .@int += 10; break; @@ -5008,7 +5008,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "[Inspector]"; mes "What type of story do you like the most?"; next; - switch(select("Love story.:Heroic epic.:Religious tale.")) { + switch(select("Love story.", "Heroic epic.", "Religious tale.")) { case 1: .@solid += 10; break; @@ -5024,7 +5024,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "new monster in a new area."; mes "What do you do?"; next; - switch(select("Attack first.:Observe from a distance.:Flee away.")) { + switch(select("Attack first.", "Observe from a distance.", "Flee away.")) { case 1: .@brave += 10; break; @@ -5039,7 +5039,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What has to be done first when"; mes "ruling the Rune Midgarts kingdom?"; next; - switch(select("Dominate countries by reinforcing militia.:Advancement of economy and technology.:Keep public security firm.")) { + switch(select("Dominate countries by reinforcing militia.", "Advancement of economy and technology.", "Keep public security firm.")) { case 1: .@brave += 10; break; @@ -5147,7 +5147,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "I will answer your questions first."; next; while(1) { - switch(select("What should I do, exactly?:The King died because of his illness?:Is my mission confidential??:I have no more questions.")) { + switch(select("What should I do, exactly?", "The King died because of his illness?", "Is my mission confidential??", "I have no more questions.")) { case 1: mes "[Inspector]"; mes "We have seven candidates from seven families. One per each family. The candidates are all in the same place, where I will introduce them to you."; @@ -5297,7 +5297,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ if (nkprince_eisen != 10) close; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2 && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) { @@ -5413,7 +5413,7 @@ prt_castle,274,372,4 script Servant#hans 1_M_02,{ mes "[Hans]"; mes "What can I do for you?"; next; - switch(select("Prince Erich told me to meet you.:Nothing much.")) { + switch(select("Prince Erich told me to meet you.", "Nothing much.")) { case 1: mes "[Hans]"; mes "Did Prince Erich...?"; @@ -5520,7 +5520,7 @@ prt_castle,339,202,3 script Prince#urgen 4_M_4THPRIN1,{ mes "unforgettable, clear and beautiful voice."; next; while(1) { - switch(select("I want to know your background.:Let me know your view of the nation.:What are your hobbies or tastes?:Let me leave.")) { + switch(select("I want to know your background.", "Let me know your view of the nation.", "What are your hobbies or tastes?", "Let me leave.")) { case 1: mes "[Urugen]"; mes "My dashing face from"; @@ -5600,7 +5600,7 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{ next; mes "-What subject should I start with?-"; next; - switch(select("Your background...:Your ambition...:Your view of the nation...:I want to meet others first.")) { + switch(select("Your background...", "Your ambition...", "Your view of the nation...", "I want to meet others first.")) { case 1: mes "[Helmut]"; mes "I don't know how others react but, I feel very uptight with your question. I shouldn't, but, I don't have a different view!"; @@ -5806,7 +5806,7 @@ prt_castle,391,205,3 script Prince#poe 4_M_6THPRIN1,{ mes "from higher and lower."; mes "Just one."; next; - switch(select("Higher:Lower")) { + switch(select("Higher", "Lower")) { case 1: mes "[Poe]"; mes "Hmm... higher?..."; @@ -5889,7 +5889,7 @@ prt_castle,391,205,3 script Prince#poe 4_M_6THPRIN1,{ mes "So... What do you want to know?!"; next; while(1) { - switch(select("Your background story...:Your view of the nation...:Hobbies and interests...:I will come by later.")) { + switch(select("Your background story...", "Your view of the nation...", "Hobbies and interests...", "I will come by later.")) { case 1: mes "[Poe]"; mes "My background..."; @@ -5973,7 +5973,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ mes "Appraiser."; mes "Have you met the little girl in Aldebaran?"; next; - switch(select("Yes, I saw her for you.:No, I don't want to.")) { + switch(select("Yes, I saw her for you.", "No, I don't want to.")) { case 1: if (questprogress(10014) == 1) { mes "[Peter]"; @@ -6058,7 +6058,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ mes "Now, where shall we start?"; next; while(1) { - switch(select("Your background story...:Your view of the nation...:Hobbies and interests...:I will come by later.")) { + switch(select("Your background story...", "Your view of the nation...", "Hobbies and interests...", "I will come by later.")) { case 1: mes "[Peter]"; mes "My family was not that influential. My childhood was not that abundant; I had to seek jobs and make money from part-time jobs."; @@ -6108,7 +6108,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ mes "Would you take these flowers and give thanks to that girl somewhere in Al de Baran?"; completequest 10008; next; - switch(select("Okay, no problem.:Please ask it of another.")) { + switch(select("Okay, no problem.", "Please ask it of another.")) { case 1: mes "[Peter]"; mes "Yeah, thank you very much."; @@ -6274,7 +6274,7 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{ mes "You come here so often."; mes "I know you are a faithful person, engaged in a very important issue for the kingdom, but you come here more than is necessary..."; next; - switch(select("I have something...:Is that so? Then, see you later.")) { + switch(select("I have something...", "Is that so? Then, see you later.")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "I saw a person from the Walter family."; @@ -6428,7 +6428,7 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{ mes "[Ahrum]"; mes "If you react wrongfully to this incident, my death will be worthless...kuk... Do you understand?"; next; - switch(select("... Okay I will follow your will...:......")) { + switch(select("... Okay I will follow your will...", "......")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "... Okay, I will follow your will. Don't worry..."; @@ -6499,7 +6499,7 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{ mes "[" + strcharinfo(0) + "]"; mes "I'd like to ask about..."; next; - switch(select("Your background story...:Your view of the nation...:Your hobbies or interests...:Never mind, I'll come by later.")) { + switch(select("Your background story...", "Your view of the nation...", "Your hobbies or interests...", "Never mind, I'll come by later.")) { case 1: mes "[Ahrum]"; mes "You aren't just trying to dissolve your curiosity about the king's family, are you?"; @@ -6735,7 +6735,7 @@ prt_castle,368,312,4 script Prince#ern 4_M_2NDPRIN1,{ while(1) { mes "-Well, what questions.-"; next; - switch(select("backgroud first.:I want to know your spirit of nationalism.: Your habbit and tastes.:I will be back.")) { + switch(select("backgroud first.", "I want to know your spirit of nationalism.", " Your habbit and tastes.", "I will be back.")) { case 1: mes "[Ernst]"; mes "Since I was young, I have grown up with a royal education. I haven't quarreled with others seriously, but I was not very polite either."; @@ -7115,7 +7115,7 @@ prt_castle,314,372,0 script Prince#another_ern1 4_M_2NDPRIN1,{ mes "[Ahrum]"; mes "If you react wrongfully to this incident, my death will be worthless...kuk... Do you understand?"; next; - switch(select("... Okay I will follow your will...:......")) { + switch(select("... Okay I will follow your will...", "......")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "... Okay, I will follow your will. Don't worry..."; |