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author | Haru <haru@dotalux.com> | 2013-09-15 20:24:41 +0200 |
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committer | Haru <haru@dotalux.com> | 2013-11-28 02:35:01 +0100 |
commit | 09dd2097b77bf3dda4c5eb1ee6eb2a60f05bbec8 (patch) | |
tree | 5864b4bdae94373089b2de7c9b7ec986b033a235 /npc/quests/quests_morocc.txt | |
parent | 9a802b9147221ec1f31109242be2919f53401fd3 (diff) | |
download | hercules-09dd2097b77bf3dda4c5eb1ee6eb2a60f05bbec8.tar.gz hercules-09dd2097b77bf3dda4c5eb1ee6eb2a60f05bbec8.tar.bz2 hercules-09dd2097b77bf3dda4c5eb1ee6eb2a60f05bbec8.tar.xz hercules-09dd2097b77bf3dda4c5eb1ee6eb2a60f05bbec8.zip |
Added support for automatic concatenation of adjacent string literals
- [ This commit is part of a larger script engine related update ]
- Adjacent string literals are now automatically concatenated into one
string upon parsing.
- Adjacent string literals are string literals (i.e. "such as this",
with only whitespace (including line breaks and/or comments) between
them. For example, the lines:
mes "this will be concatenated " /* skipping this
comment */ " into one string"; // at parse time
will produce an output of "this will be concatenated into one string".
- The feature brings parity with other languages (i.e. C), and makes it
easier to split long strings in multiple lines, without having to
resort to a, slower, run-time string concatenation operator ('+')
- Special thanks to Trojal for the idea.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/quests_morocc.txt')
0 files changed, 0 insertions, 0 deletions