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authorHaru <haru@dotalux.com>2016-11-18 07:13:21 +0100
committerHaru <haru@dotalux.com>2016-11-20 18:10:45 +0100
commite384a7f2166026dc1c8cdfe49fc2fc105197ea02 (patch)
tree45853183b6760e267e8783bc0a50cba1199f54c9 /npc/quests/quests_lutie.txt
parent0a4fdb4404900fb03726b98ecbe379f2d5da6bd0 (diff)
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Replaced some unsupported symbols in AegisNames (step 2)
This removes the remaining unsupported symbols (despite they being official names) in AegisNames: The apostrophe (`'`) sign is suppressed. The full replacement rules (cumulative with the step 1 commit) are thus: - Any apostrophe is suppressed. - Any non-`[A-Za-z0-9_]` character is replaced with an underscore (`_`). - If the replaced symbol is at a word boundary (beginning or end of the string, or next to another underscore), it is suppressed instead. - If the replacement causes an AegisName conflict, underscores are appended appropriately. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/quests_lutie.txt')
-rw-r--r--npc/quests/quests_lutie.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/quests/quests_lutie.txt b/npc/quests/quests_lutie.txt
index 3a74bdd26..4a1143c8f 100644
--- a/npc/quests/quests_lutie.txt
+++ b/npc/quests/quests_lutie.txt
@@ -204,12 +204,12 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{
}
break;
case 3:
- if ((countitem(Poison_Spore) > 849) && (countitem(Burn_Tree) > 299) && (countitem(Thin_N'_Long_Tongue) > 0)) {
+ if ((countitem(Poison_Spore) > 849) && (countitem(Burn_Tree) > 299) && (countitem(Thin_N_Long_Tongue) > 0)) {
mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
next;
delitem Poison_Spore,850;
delitem Burn_Tree,300;
- delitem Thin_N'_Long_Tongue,1;
+ delitem Thin_N_Long_Tongue,1;
emotion e_oh;
mes "^3355FF*Vroooooom~~*";
mes "*Bzzzzzt*";
@@ -268,10 +268,10 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{
}
break;
case 6:
- if (countitem(Alice's_Apron) > 99) {
+ if (countitem(Alices_Apron) > 99) {
mes "^3355FFYou gingerly place all 100 Aprons into the snowman's mouth.^000000";
next;
- delitem Alice's_Apron,100;
+ delitem(Alices_Apron, 100);
emotion e_oh;
mes "^3355FF*Vroooooom~~*";
mes "*Bzzzzzt*";