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author | Haru <haru@dotalux.com> | 2014-05-13 18:15:14 +0200 |
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committer | Haru <haru@dotalux.com> | 2014-05-13 18:15:14 +0200 |
commit | c03094034f5338016221775bce4b39a0e9b75ee6 (patch) | |
tree | 559e52c5207911190ea336eb82a933ce37305065 /npc/quests/quests_louyang.txt | |
parent | 3bd57cf4858696b2586543098bc9eeac70a1854e (diff) | |
download | hercules-c03094034f5338016221775bce4b39a0e9b75ee6.tar.gz hercules-c03094034f5338016221775bce4b39a0e9b75ee6.tar.bz2 hercules-c03094034f5338016221775bce4b39a0e9b75ee6.tar.xz hercules-c03094034f5338016221775bce4b39a0e9b75ee6.zip |
Removed trailing whitespace (scripts)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/quests_louyang.txt')
-rw-r--r-- | npc/quests/quests_louyang.txt | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt index 3b0520c66..d928aefd6 100644 --- a/npc/quests/quests_louyang.txt +++ b/npc/quests/quests_louyang.txt @@ -10,7 +10,7 @@ //= - Variable in use: che_tre (max 5) //= Doctor Quest //= - Variable in use: che_par (max 18) -//= Poison King Quest +//= Poison King Quest //= - Variable in use: ch_poison (max 20) //= Revolution Quest //= - Variable in use: QL_REVO (max 9) @@ -442,7 +442,7 @@ lou_fild01,195,177,5 script Jiu Lian Bu#1-1 4_M_CHN8GUEK,{ if (QL_GOTFAKESOUP) set ch_tre,3; if (QL_SOUPQUEST) set ch_tre,4; if (QL_SOUP2) set ch_tre,5; - set QL_ACCEPTSOUP,0; set QL_GOTDRAGONSOUP,0; set QL_GOTFAKESOUP,0; set QL_SOUPQUEST,0; set QL_SOUP2,0; + set QL_ACCEPTSOUP,0; set QL_GOTDRAGONSOUP,0; set QL_GOTFAKESOUP,0; set QL_SOUPQUEST,0; set QL_SOUP2,0; if (ch_tre == 0) { mes "[Jiu Lian Bu]"; @@ -874,7 +874,7 @@ lou_in02,58,183,5 script Chef Assistant#lou1 4_M_CHNMONK,5,5,{ mes "[Jin Wei Ling]"; mes "Waaa-!!!!"; next; - specialeffect EF_ENDURE; + specialeffect EF_ENDURE; mes "[Jin Wei Ling]"; mes "Waaa Taaah-!!!!!"; next; @@ -3823,7 +3823,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{ mes "Did I make it?"; next; specialeffect EF_PATTACK; - specialeffect EF_POISONHIT; + specialeffect EF_POISONHIT; emotion e_omg; mes "[Song Zhi Du]"; mes "Hahaha~!"; |