diff options
author | MasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-04 02:34:50 +0000 |
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committer | MasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-04 02:34:50 +0000 |
commit | 5ee545076968cf1f7c73830757df5460918e346f (patch) | |
tree | a53cb483aecccedf3b053136e1adbed99b6fd631 /npc/quests/quests_lighthalzen.txt | |
parent | dc00c6d7da9777c4e40ad4be86c6b35aed5129c6 (diff) | |
download | hercules-5ee545076968cf1f7c73830757df5460918e346f.tar.gz hercules-5ee545076968cf1f7c73830757df5460918e346f.tar.bz2 hercules-5ee545076968cf1f7c73830757df5460918e346f.tar.xz hercules-5ee545076968cf1f7c73830757df5460918e346f.zip |
Implemented the cube room quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5182 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_lighthalzen.txt')
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 1021 |
1 files changed, 1020 insertions, 1 deletions
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index cf91e9171..a262fe5cb 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= Persian, Vicious_Pucca, Completed by aoa00
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -18,6 +18,8 @@ //= 1.0 Patched "mobsters spawn & Alert" like Real-RO.
//= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus]
//= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets]
+//= 1.2 Added the cube room quest by DeNy, translated by vicious_pucca. [MasterOfMuppets]
+//= Thanks to Linuxwolf for a grammar check as well =).
//============================================================
//= aoa's comment
//= In future, Need for new monsters. No-Drop, No-Exp, Weak "Mobster","VENOMOUS","NOXIOUS"
@@ -212,3 +214,1020 @@ Lhzstop: mes "It's troublesome...";
close;
}
+
+//============================================================
+// Cube Room
+//============================================================
+
+//--------------------------Piciburn--------------------------
+
+lighthalzen.gat,341,224,4 script Piciburn 868,{
+ if (BaseLevel > 60) goto Lstart;
+ mes "[Piciburn]";
+ mes "Keep moving.";
+ close;
+
+Lstart:
+ if (hzdun == 1) goto L_11;
+ if (piciburn == 7) goto L_10;
+ if (piciburn == 6) goto L_9;
+ if (piciburn == 5) goto L_6;
+ if (piciburn == 4) goto L_4;
+ if (piciburn == 3) goto L_3;
+ if (piciburn == 2) goto L_2;
+ if (piciburn == 1) goto L_1;
+ mes "[Piciburn]";
+ mes "Hmm...? What is it?";
+ mes "I am busy at the moment,";
+ mes "so stop bothering me.";
+ set piciburn,1;
+ close;
+
+L_1:
+ mes "[Piciburn]";
+ mes "I'm getting distracted because";
+ mes "You keep staring at me!";
+ mes "Would you please leave me alone?";
+ set piciburn,piciburn+1;
+ close;
+
+L_2:
+ mes "[Piciburn]";
+ mes "Hmm...? Oh, it's you..";
+ mes "You are really getting on my nerves.";
+ mes "You're weird, you know that?";
+ mes "What is it that you want from me?";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "Nothing really...";
+ mes "Just looking around...";
+ mes "What are you doing?";
+ next;
+ mes "[Piciburn]";
+ mes "Oh, man...";
+ mes "If I just needed to show you this,";
+ mes "I wouldn't have got all worked up.";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "I know. Haha.";
+ next;
+ mes "[Piciburn]";
+ mes "You really ARE a weird person...";
+ mes "Are you just going to stand there";
+ mes "and keep watching?";
+ next;
+ mes "[Piciburn]";
+ mes "... You're really annoying me!";
+ mes "What do you want from me?!";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "I've aready told you.";
+ mes "I asked what you were doing.";
+ mes "This place is hot and sticky.";
+ next;
+ mes "[Piciburn]";
+ mes "Okay, okay..";
+ mes "I'll tell you what i'm doing,";
+ mes "but would you leave me in peace";
+ mes "if i did? Thanks.";
+ next;
+ mes "[Piciburn]";
+ mes "I'm.. um... doing something illegal...";
+ mes "Don't tell anyone about this!";
+ next;
+ mes "[Piciburn]";
+ mes "I am the only person who can make a route to";
+ mes "the industrial city's -^FF0000Laboratory^000000- or";
+ mes "places normal people wouldn't usually be able to get to.";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "The -Laboratory?!!!-";
+ mes "Can you really get people in there?!!!";
+ next;
+ mes "[Piciburn]";
+ mes "Agh! Quieten down! What did i tell you?";
+ mes "I've told you what i do, now will you stop staring at me?";
+ mes "And be quiet~!";
+ mes "You're weird.. ¬_¬";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "Ah..Haha.. I'm sorry.";
+ mes "I really want to go there,";
+ mes "so I got excited when I heard you can get people in there";
+ next;
+ mes "[Piciburn]";
+ mes "Hmm? You were planning to get in there?";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "Yeah, but i couldn't get in..";
+ next;
+ mes "[Piciburn]";
+ mes "Hmm...";
+ mes "This is troublesome...";
+ mes "I don't usually tell people i cannot";
+ mes "trust how to get into the Laboratory...";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "What do I need to do?";
+ mes "How can I get into the laboratory?";
+ next;
+ mes "[Piciburn]";
+ mes "Geez~, I'm just giving people a route, not sending them there.";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "Doesn't that mean the same thing?";
+ next;
+ mes "[Piciburn]";
+ mes "What I'm saying is,";
+ mes "I'm giving people the chance to get into the labs.";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "You're really talented, huh.";
+ next;
+ mes "[Piciburn]";
+ mes "Hahaha! Damn right.";
+ mes "It's a piece of cake!";
+ mes "...";
+ mes "Actually, now i think about it, it's impossible..";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "How's it impossible?";
+ mes "I haven't say anything yet~..";
+ next;
+ mes "[Piciburn]";
+ mes "Oh come on, you were going to BEG me to send you there~!!!";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "Heh...";
+ mes "You really ARE clever.";
+ mes "Well...";
+ mes "Pretty please~~?";
+ next;
+ mes "[Piciburn]";
+ mes "I can never let you in~..";
+ mes "Never ever~!!!";
+ set piciburn,piciburn+1;
+ close;
+
+L_3:
+ mes "[" +strcharinfo(0) + "]";
+ mes "Please?";
+ next;
+ mes "[Piciburn]";
+ mes "No way.";
+ set piciburn,piciburn+1;
+ close;
+
+L_4:
+ mes "[" +strcharinfo(0) + "]";
+ mes "Pleaseeeee?";
+ next;
+ mes "[Piciburn]";
+ mes "No.";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "Pleaseeeeeeeeeee?";
+ next;
+ mes "[Piciburn]";
+ mes "I don't want to.";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "Do it!!!";
+ next;
+ mes "[Piciburn]";
+ mes "Never~!!!";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "Why are you doing this to me?!!";
+ mes "What do you want from me !?!";
+ next;
+ mes "[Piciburn]";
+ mes "What do I want?";
+ mes "Heh heh.. One billion zeny.";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "Are you crazy?!";
+ next;
+ mes "[Piciburn]";
+ mes "It's your choice.";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "Sir, you know I don't have that much money.";
+ mes "Is there anything else you need?";
+ next;
+ mes "[Piciburn]";
+ mes "Hmm...";
+ mes "Okay fine...";
+ mes "Bring me 20 Jellopies.";
+ mes "'Kay?";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "........";
+ mes "So that's what you really wanted to ask me?";
+ next;
+ mes "[Piciburn]";
+ mes "Hahaha...";
+ mes "Yeah~~...";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "........";
+ next;
+ mes "[Piciburn]";
+ mes "So, what're you doing just standing there?";
+ mes "Are you going to do it or not?";
+ next;
+ menu "Definitely!",L_5,"No way! It's impossible!",-;
+
+ mes "[Piciburn]";
+ mes "Ah well, your loss,";
+ mes "Too bad!";
+ mes "Bye now~!!";
+ close;
+
+L_5:
+ mes "[Piciburn]";
+ mes "Okay then, do as I said,";
+ mes "bring me 20 jellopies!";
+ mes "....";
+ mes "What're you waiting for?! GO!!";
+ set piciburn,piciburn+1;
+ close;
+
+L_6:
+ mes "[Piciburn]";
+ mes "Did you get the items?";
+ next;
+ menu "Erm.. No..",-,"Hell yeah!",L_7,"What did you want again..?",L7_1;
+
+ mes "[Piciburn]";
+ mes "Hey, I don't feel like playing around anymore.";
+ mes "If you really want to get there, bring the damn items!";
+ close;
+
+L_7:
+ if (countitem(909) >= 20) goto L_8;
+ mes "[Piciburn]";
+ mes "Are you joking?";
+ mes "If you keep doing this,";
+ mes "I may not keep the promise either.";
+ mes "So go and get them already!";
+ close;
+
+L7_1:
+ mes "[Piciburn]";
+ mes "You're really stupid~!";
+ mes "It's 20 jellopies!";
+ mes "Don't forget this time~";
+ close;
+
+L_8:
+ mes "[Piciburn]";
+ mes "Hmm. You're more reliable than i thought.";
+ mes "Taking this errand into consideration,";
+ mes "i guess you really want to get in there?";
+ next;
+ mes "[Piciburn]";
+ mes "Coming to think of it,";
+ mes "you look different.";
+ mes "Should I say you look more... trustworthy..?";
+ next;
+ mes "[Piciburn]";
+ mes "Well... Anyway...";
+ mes "A promise is a promise.";
+ mes "I will tell you how to get there.";
+ next;
+ mes "[Piciburn]";
+ mes "As I told you earlier, all I can do is";
+ mes "give you the opportunity to get in.";
+ next;
+ mes "[Piciburn]";
+ mes "I used to be a manager working for the lab,";
+ mes "but time moves on, as people do,";
+ mes "and now I am working against the lab.";
+ next;
+ mes "[Piciburn]";
+ mes "Now... Answer honestly on all I ask here on out.";
+ mes "Where i send you all depends on how you answer.";
+ next;
+ mes "[Piciburn]";
+ mes "Somewhere in the place I'm going to send you";
+ mes "There will be things you must find,";
+ mes "So search well.";
+ next;
+ mes "[Piciburn]";
+ mes "Well, when you've made your mind up,";
+ mes "come back and talk to me. Okay?";
+ delitem 909,20;
+ set piciburn,piciburn+1;
+ close;
+
+L_9:
+ mes "[Piciburn]";
+ mes "Hmm... So...";
+ mes "Are you ready to go?";
+ next;
+ menu "No",-,"Yes",L9_1;
+
+ mes "[Piciburn]";
+ mes "Hmm... Not yet, huh...";
+ mes "Well, I guess it is to be expected.";
+ mes "But don't make me wait too long~!";
+ close;
+
+L9_1:
+ mes "[Piciburn]";
+ mes "This is going to be hard~";
+ mes "Let's go!!!";
+ close2;
+ warp "lhz_cube.gat",248,184;
+ set piciburn,piciburn+1;
+ end;
+
+L_10:
+ mes "[Piciburn]";
+ mes "Hah!";
+ mes "You failed in there, right? Hahahaha~.";
+ mes "Are you going to try again? Or is it too tough~";
+ next;
+ menu "No",-,"Yes",L10_1;
+
+ mes "[Piciburn]";
+ mes "It was that hard huh?";
+ mes "Well, come back if you change your mind.";
+ close;
+
+L10_1:
+ mes "[Piciburn]";
+ mes "Okay..";
+ mes "I will send you there again..";
+ mes "Good luck!";
+ close2;
+// warp "lhz_cube.gat",66,136;
+ warp "lhz_cube.gat",248,184;
+ end;
+
+L_11:
+ mes "[Piciburn]";
+ mes "Oh~ I guess you found the entrance.";
+ mes "I'll tell you now...";
+ mes "If you want to go in there again";
+ next;
+ mes "[Piciburn]";
+ mes "You can get there by a sewer passage a bit south of the town.";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "No waiiiii!!";
+ next;
+ mes "[Piciburn]";
+ mes "I know. I know...";
+ mes "It is dirty.";
+ mes "But it's only way in, so don't complain!";
+ next;
+ mes "[Piciburn]";
+ mes "Now, take care of yourself~.";
+ close;
+}
+
+//--------------------------Box--------------------------
+
+lhz_cube.gat,248,179,0 script Box 111,{
+ if (axe == 1) goto L_2;
+ mes "There is an axe in the box.";
+ next;
+ menu "Take the axe.",L_1,"Leave it alone.",-;
+ close;
+
+L_1:
+ mes "You acquired the ^FF0000axe^000000.";
+ set axe,1;
+ close;
+
+L_2:
+ mes "There is a box that used to contain an ^FF0000axe^000000.";
+ close;
+}
+
+//--------------------------Barrel--------------------------
+
+lhz_cube.gat,237,183,0 script Barrel 111,{
+ if (ykey == 1) goto L_4;
+ if (box == 1) goto L_2;
+ mes "There is a box that looks weak.";
+ if (axe == 0) close;
+ next;
+ input @axe$;
+
+ if (@axe$ == "axe") goto L_1;
+ mes "There is no change.";
+ close;
+
+L_1:
+ mes "When you break the barrel with an axe,";
+ mes "you see that there's a box inside of it.";
+ next;
+ mes "On top of the box, there's a panel with the numbers 1~9";
+ set box,1;
+ close;
+
+L_2:
+ mes "There is a box with numbers 1~9 on it's surface.";
+ next;
+ input @1number;
+ if (num6 == @1number) set @agree,@agree+1;
+ input @2number;
+ if (num8 == @2number) set @agree,@agree+1;
+ input @3number;
+ if (num1 == @3number) set @agree,@agree+1;
+ input @4number;
+ if (num4 == @4number) set @agree,@agree+1;
+ input @5number;
+ if (num9 == @5number) set @agree,@agree+1;
+ input @6number;
+ if (num2 == @6number) set @agree,@agree+1;
+ input @7number;
+ if (num7 == @7number) set @agree,@agree+1;
+ input @8number;
+ if (num5 == @8number) set @agree,@agree+1;
+ input @9number;
+ if (num3 == @9number) set @agree,@agree+1;
+ if (@agree == 9) goto L_3;
+ mes "There is no change.";
+ close;
+
+L_3:
+ mes "The box opened, making a metallic click.";
+ mes "Within the box, there is 'yellow key'.";
+ next;
+ mes "You acquired '^FF0000yellow key^000000'.";
+ set ykey,1;
+ close;
+
+L_4:
+ mes "This box used to have the '^FF0000yellow key^000000'";
+ mes "The box is now empty.";
+ close;
+}
+
+//--------------------------Drawer--------------------------
+
+lhz_cube.gat,242,201,0 script Drawer 111,{
+ if (knife == 1) goto L_3;
+ mes "The drawer is locked.";
+ if (redkey == 1) goto L_1;
+ close;
+
+L_1:
+ input @key$;
+ if (@key$ == "red key") goto L_2;
+ mes "The drawer is locked, you need some kind of key.";
+ close;
+
+L_2:
+ mes "The red key fits the lock perfectly,opening the drawer.";
+ mes "You found a 'small knife' inside.";
+ next;
+ mes "You acquired ^FF0000small knife^000000.";
+ set knife,1;
+ close;
+
+L_3:
+ mes "It is the drawer you got ^FF0000small knife^000000 from.";
+ mes "There is nothing inside now.";
+ close;
+}
+
+//--------------------------Documents--------------------------
+
+lhz_cube.gat,237,198,0 script Documents 111,{
+ if (redkey == 1) goto L_2;
+ mes "There are tons of documents here.";
+ next;
+ menu "Search the documents.",L_1,"Ignore.",-;
+ close;
+
+L_1:
+ mes "As you look through the documents, a 'redkey' falls out.";
+ next;
+ mes "You acquired ^FF0000red key^000000.";
+ set redkey,1;
+ close;
+
+L_2:
+ mes "This is where you acquired ^FF0000red key^000000.";
+ mes "There's nothing else to do here.";
+ close;
+}
+
+//--------------------------Bed--------------------------
+
+lhz_cube.gat,247,198,0 script Bed 111,{
+ mes "There is a messy bed.";
+ next;
+ menu "Above bed",-,"Below bed",L_1;
+
+ mes "The blanket is messily placed.";
+ mes "There is nothing special here.";
+ close;
+
+L_1:
+ if (quadrangle >= 1) goto L_3;
+ if (srod1 == 1) goto L_2;
+ mes "You look below the bed and see a 'small stick'.";
+ mes "It is within your grasp, but there is";
+ mes "Also another item hidden under the bed, which";
+ mes "You'll need some kind of long item to pull it out.";
+ next;
+ mes "You acquired the '^FF0000small stick^000000'.";
+ mes "It looks like this stick could be combined";
+ mes "With another stick to make it larger.";
+ if (srod2 == 1) goto L1_1;
+ if (srod1 == 0) set srod1,1;
+ if (srod1 == 0) close;
+
+L1_1:
+ set srod1,1;
+ if (@bad == 0) next;
+ mes "It looks similar to the 'small stick' that you";
+ mes "found under the bed.";
+ next;
+ mes "You acquired '^FF0000long stick^000000'.";
+ set rod,1;
+ close;
+
+L_2:
+ set @bed,1;
+ if (rod == 0 && srod1 == 1 && srod2 == 1) goto L1_1;
+ mes "As you look under the bed, you see that there";
+ mes "is a small object covered in dust.";
+ next;
+ input @bed$;
+
+ if (@bed$ == "long stick" && rod == 1) goto L2_1;
+ mes "It looks like you need some kind of long item to";
+ mes "Get the item out, you can't reach it!";
+ close;
+
+L2_1:
+ mes "You used the long stick to pull it out.";
+ next;
+ mes "You acquired '^FF0000cube model^000000'.";
+ set quadrangle,1;
+ close;
+
+L_3:
+ mes "This is the place where you got '^FF0000cube model^000000' from.";
+ mes "There is nothing down here now but dust.";
+ close;
+}
+
+//--------------------------Cup--------------------------
+
+lhz_cube.gat,229,184,0 script Cup 111,{
+ if (fkey == 1) goto L_2;
+ mes "You see an empty bottle and a cup with something in it.";
+ next;
+ menu "Leave it alone.",-,"Look what is inside.",L_1;
+ close;
+
+L_1:
+ mes "When you look inside, you see a 'rusty key'.";
+ next;
+ mes "You acquired the '^FF0000rusty key^000000'.";
+ set fkey,1;
+ close;
+
+L_2:
+ mes "You got the '^FF0000rusty key^000000' here.";
+ mes "There's nothing but an empty cup and an empty bottle.";
+ close;
+}
+
+//--------------------------Shelf--------------------------
+
+lhz_cube.gat,233,206,0 script Shelf 111,{
+ if (gkey == 1) goto L_2;
+ mes "There are lots of bottles filled with acids lined up";
+ mes "Along the shelf, they have different labels.";
+ next;
+ input @lathe$;
+
+ if (@lathe$ == "rusty key" && fkey == 1) goto L_1;
+ mes "Nothing happened.";
+ close;
+
+L_1:
+ mes "As you put the 'rusty key' into a bottle, it fizzes";
+ mes "and bubbles, and all the liquid disappears.";
+ mes "All that's left is a clean, green key.";
+ next;
+ mes "You acquired the '^FF0000green key^000000'";
+ set gkey,1;
+ close;
+
+L_2:
+ mes "There is an acid that changed corroded all the rust";
+ mes "off of your key.";
+ next;
+ mes "I don't see anything useful.";
+ close;
+}
+
+//--------------------------Closet--------------------------
+
+lhz_cube.gat,249,191,0 script Closet 111,{
+ if (polygon >= 1) goto L_4;
+ mes "There is a closet with lots of drawers.";
+ if (gkey == 1) goto L_2;
+ if (gkey == 0) next;
+ menu "Leave it alone.",-,"Open one of the drawers.",L_1;
+ close;
+
+L_1:
+ mes "There's nothing of any interest in this drawer.";
+ close;
+
+L_2:
+ next;
+ input @gkey$;
+
+ if (@gkey$ == "green key") goto L_3;
+ mes "There's nothing of any interest in this drawer.";
+ close;
+
+L_3:
+ mes "You put the 'green key' into a keyhole,";
+ mes "opening one of the locked drawers.";
+ mes "In the drawer, there is a model of";
+ mes "a polygon.";
+ next;
+ mes "'You acquired the ^FF0000polygon model^000000.";
+ set polygon,1;
+ close;
+
+L_4:
+ mes "This is the closet where you got";
+ mes "the 'polygon model' from.";
+ next;
+ mes "The other draws will not open, there's";
+ mes "nothing else to do here.";
+ close;
+}
+
+//--------------------------Desk--------------------------
+
+lhz_cube.gat,234,200,0 script Desk 111,{
+ mes "There is a desk with lots of objects scattered around.";
+ next;
+ menu "Above the desk",-,"Below the desk",L_1,"Drawer",L_2;
+
+ mes "There are lots of books, papers and";
+ mes "research equipment.";
+ close;
+
+L_1:
+ if (rod == 1 || srod2 == 1) goto L1_2;
+ mes "When you look below the desk,";
+ mes "You see a decent sized stick.";
+ next;
+ mes "You acquired '^FF0000short stick^000000'.";
+ mes "It looks like this stick could be combined";
+ mes "With another stick to make it larger.";
+ if (srod2 == 0) set srod2,1;
+ if (srod2 == 0) close;
+
+L1_1:
+ if (@desk == 0) next;
+ mes "It seems like the decently sized stick can be";
+ mes "combined with the 'short stick' from under the bed.";
+ mes "You put the two end to end, and they click into place.";
+ next;
+ mes "You acquired the '^FF0000long stick^000000'";
+ set rod,1;
+ close;
+
+L1_2:
+ set @desk,1;
+ if (srod1 == 1 && srod2 == 1) goto L1_1;
+ mes "This is where you acquired the '^FF0000short stick^000000'.";
+ mes "There is nothing but dust now.";
+ close;
+
+L_2:
+ mes "It is locked and can't be opened.";
+ close;
+}
+
+//--------------------------Picture--------------------------
+
+lhz_cube.gat,237,206,0 script Picture 111,{
+ if (num1 > 0) goto L_2;
+ mes "There is a picture on the wall.";
+ next;
+ menu "Move it.",L_1,"Leave it alone.",-;
+ close;
+
+L_1:
+ mes "It does not move.";
+ next;
+ input @knife$;
+
+ if (@knife$ == "small knife" && knife == 1) goto L1_1;
+ mes "Nothing happened.";
+ close;
+
+L1_1:
+ mes "You slid the 'small knife' behind the frame";
+ mes "and used it to twist the picture.";
+ mes "As you turn the frame, the picture detatches and";
+ mes "falls from the wall.";
+ next;
+ set num1,rand(1,9);
+ Lset1:
+ set num2,rand(1,9);
+ if (num1 == num2) goto Lset1;
+ Lset2:
+ set num3,rand(1,9);
+ if (num1 == num3) goto Lset2;
+ if (num2 == num3) goto Lset2;
+ Lset3:
+ set num4,rand(1,9);
+ if (num1 == num4) goto Lset3;
+ if (num2 == num4) goto Lset3;
+ if (num3 == num4) goto Lset3;
+ Lset4:
+ set num5,rand(1,9);
+ if (num1 == num5) goto Lset4;
+ if (num2 == num5) goto Lset4;
+ if (num3 == num5) goto Lset4;
+ if (num4 == num5) goto Lset4;
+ Lset5:
+ set num6,rand(1,9);
+ if (num1 == num6) goto Lset5;
+ if (num2 == num6) goto Lset5;
+ if (num3 == num6) goto Lset5;
+ if (num4 == num6) goto Lset5;
+ if (num5 == num6) goto Lset5;
+ Lset6:
+ set num7,rand(1,9);
+ if (num1 == num7) goto Lset6;
+ if (num2 == num7) goto Lset6;
+ if (num3 == num7) goto Lset6;
+ if (num4 == num7) goto Lset6;
+ if (num5 == num7) goto Lset6;
+ if (num6 == num7) goto Lset6;
+ Lset7:
+ set num8,rand(1,9);
+ if (num1 == num8) goto Lset7;
+ if (num2 == num8) goto Lset7;
+ if (num3 == num8) goto Lset7;
+ if (num4 == num8) goto Lset7;
+ if (num5 == num8) goto Lset7;
+ if (num6 == num8) goto Lset7;
+ if (num7 == num8) goto Lset7;
+ Lset8:
+ set num9,rand(1,9);
+ if (num1 == num9) goto Lset8;
+ if (num2 == num9) goto Lset8;
+ if (num3 == num9) goto Lset8;
+ if (num4 == num9) goto Lset8;
+ if (num5 == num9) goto Lset8;
+ if (num6 == num9) goto Lset8;
+ if (num7 == num9) goto Lset8;
+ if (num8 == num9) goto Lset8;
+ goto L_2;
+
+L_2:
+ mes "There is a number behind the picture.";
+ mes "" + num1 + "3 " + num2 + "6 " + num3 + "9 " + num4 + "4 " + num5 + "8 " + num6 + "1 " + num7 + "7 " + num8 + "2 " + num9 + "5";
+ mes "Perhaps you should write this number down somewhere...";
+ close;
+}
+
+//--------------------------generator--------------------------
+
+lhz_cube.gat,224,192,0 script Generator 111,{
+ if (machine == 1) goto L_2;
+ mes "The big machine is running, making a huge noise.";
+ mes "There are lots weird symbols and";
+ mes "a small key hole beside them.";
+ next;
+ input @key$;
+
+ if (@key$ == "yellow key" && ykey == 1) goto L_1;
+ mes "There's nothing to do here.";
+ close;
+
+L_1:
+ mes "You insert the 'yellow key' into the keyhole";
+ mes "and twist it.";
+ mes "The machine clicks, and becomes silent.";
+ next;
+ mes "When it was stopped, the lamp next to the bed";
+ mes "also turned off.";
+ set machine,1;
+ close;
+
+L_2:
+ mes "The big machine sits quietly.";
+ close;
+}
+
+//--------------------------Lamp--------------------------
+
+lhz_cube.gat,248,205,0 script Lamp 111,{
+ if (bkey == 1) goto L_3;
+ if (machine == 1) goto L_1;
+ mes "There is a bright lamp.";
+ mes "Seems like there is something inside";
+ mes "but it is too hot to touch.";
+ mes "It looks like you need to somehow turn the lamp off.";
+ close;
+
+L_1:
+ mes "There is something inside of the bulb.";
+ next;
+ menu "Leave it alone.",-,"Break the bulb.",L_2;
+ close;
+
+L_2:
+ mes "When you break the bulb, a";
+ mes "'black key' falls out.";
+ next;
+ mes "You acquired the '^FF0000black key^000000'.";
+ set bkey,1;
+ close;
+
+L_3:
+ mes "There nothing but a broken bulb.";
+ close;
+}
+
+//--------------------------Box--------------------------
+
+lhz_cube.gat,248,193,0 script Box 111,{
+ if (countitem(2657) == 1) goto L_5;
+ mes "There is a box with three holes.";
+ next;
+ if (ellipse == 2 && quadrangle == 2 && polygon == 2) goto L_4;
+ menu "Ellipse hole",L_1,"Square hole",L_2,"Polygonal hole",L_3;
+
+L_1:
+ if (ellipse == 2) goto L1_2;
+ input @ellipse$;
+
+ if (@ellipse$ == "ellipse model" && ellipse == 1) goto L1_1;
+ mes "Nothing happened.";
+ close;
+
+L1_1:
+ mes "You inserted the 'ellipse model' into the ellipse-shaped hole.";
+ mes "The box makes a metallic click.";
+ set ellipse,2;
+ close;
+
+L1_2:
+ mes "You've already inserted the 'ellipse model.'";
+ close;
+
+L_2:
+ if (quadrangle == 2) goto L2_2;
+ input @quadrangle$;
+
+ if (@quadrangle$ == "cube model" && quadrangle == 1) goto L2_1;
+ mes "Nothing happened.";
+ close;
+
+L2_1:
+ mes "You inserted the 'cube model' into the square-shaped hole.";
+ mes "The box makes a metallic click.";
+ set quadrangle,2;
+ close;
+
+L2_2:
+ mes "You already inserted the 'square model.'";
+ close;
+
+L_3:
+ if (polygon == 2) goto L3_2;
+ input @polygon$;
+
+ if (@polygon$ == "polygon model" && polygon == 1) goto L3_1;
+ mes "Nothing happened.";
+ close;
+
+L3_1:
+ mes "You inserted the 'polygon model' into the polygonal hole.";
+ mes "The box makes a metallic click.";
+ set polygon,2;
+ close;
+
+L3_2:
+ mes "You've already inserted the 'polygon model.'";
+ close;
+
+L_4:
+ mes "All holes are filled with keymodels.";
+ next;
+ menu "Leave it alone.",-,"Open the box.",L4_1;
+ close;
+
+L4_1:
+ mes "There is a small card inside of it.";
+ next;
+ mes "You acquired the 'Laboratory Key'.";
+ getitem 2657,1;
+ close;
+
+L_5:
+ mes "There is an opened box.";
+ mes "There is nothing inside.";
+ close;
+}
+
+//--------------------------Test tube--------------------------
+
+lhz_cube.gat,224,197,0 script Test Tube 111,{
+ if (countitem(2657) == 1) goto L_3;
+ if (ellipse >= 1) goto L_2;
+ mes "There is a weird test tube.";
+ mes "It seems like there is something inside.";
+ mes "There' a keyhole and a hole that fits a thin object.";
+ next;
+ input @key$;
+
+ if (@key$ == "black key" && bkey == 1) goto L_1;
+ mes "Nothing happened.";
+ close;
+
+L_1:
+ mes "You inserted the 'black key' and turned it.";
+ mes "The glass window at the front of the machine opened,";
+ mes "Revealing an ellipse model.";
+ next;
+ mes "You acquired the '^FF0000ellipse model^000000'.";
+ set ellipse,1;
+ close;
+
+L_2:
+ mes "This is where you got '^FF0000ellipse model^000000'.";
+ mes "There is a weird symbol on the bottom of the machine.";
+ mes "It looks like it could open as it has hinges on one side.";
+ close;
+
+L_3:
+ mes "There is a rectangular hole in the front of the machine.";
+ next;
+ input @answer$;
+
+ if (@answer$ == "Laboratory Keycard") goto L_4;
+ mes "Nothing happened.";
+ close;
+
+L_4:
+ mes "You inserted the 'Laboratory Keycard' in the hole,";
+ mes "and the stair leading down appeared on the floor.";
+ next;
+ menu "Go down.",L4_1,"Do not go down.",-;
+ close;
+
+L4_1:
+ mes "It connected to a long staircase.";
+ close2;
+ set axe,0; set ykey,0; set box,0; set num1,0;
+ set num2,0; set num3,0; set num4,0; set num5,0;
+ set num6,0; set num7,0; set num8,0; set num9,0;
+ set knife,0; set redkey,0; set srod1,0; set srod2,0;
+ set fkey,0; set gkey,0; set polygon,0; set machine,0;
+ set bkey,0; set ellipse,0; set quadrangle,0; set rod,0;
+ set hzdun,1;
+ warp "lhz_cube.gat",177,13;
+ end;
+}
+
+//--------------------------Sewer Pipe--------------------------
+
+lighthalzen.gat,313,301,0 script Sewer Pipe 111,{
+ mes "You see some pipes for a sewage system.";
+ if(countitem(2657) == 0 && hzdun == 1)goto s_Find;
+ if(countitem(2657) != 0)goto s_Find;
+ close;
+s_Find:
+ mes "You found the way into the lab.";
+ next;
+ menu "Go in.",L_1,"Do not go in.",-;
+ close;
+
+L_1:
+ warp "lhz_cube.gat",231,17;
+ end;
+}
+
+//--------------------------Warps--------------------------
+
+//Cube room <-> Lighthalzen
+lhz_cube.gat,231,96,0 warp cube 1,1,lhz_dun02.gat,220,6
+lhz_dun02.gat,224,6,0 warp cube 1,1,lhz_cube.gat,231,90
+
+//Cube room -> Lighthalzen
+lhz_cube.gat,231,12,0 warp cube 1,1,lighthalzen.gat,310,302
+lhz_cube.gat,177,96,0 warp cube 1,1,lighthalzen.gat,310,302
\ No newline at end of file |