summaryrefslogtreecommitdiff
path: root/npc/quests/quests_lighthalzen.txt
diff options
context:
space:
mode:
authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/quests/quests_lighthalzen.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
downloadhercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz
hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2
hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz
hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/quests/quests_lighthalzen.txt')
-rw-r--r--npc/quests/quests_lighthalzen.txt146
1 files changed, 73 insertions, 73 deletions
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 7cc121cab..d14f5d54e 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -52,7 +52,7 @@ OnMyMobDead:
end;
}
-lighthalzen,267,200,3 script Guard#lhz01 868,{
+lighthalzen,267,200,3 script Guard#lhz01 4_M_LGTGUARD,{
if (countitem(7350) > 0) {
mes "[Guard]";
mes "Hold it right th--!";
@@ -119,7 +119,7 @@ lighthalzen,267,200,3 script Guard#lhz01 868,{
}
}
-lighthalzen,294,223,7 script Guard#lhz02 868,{
+lighthalzen,294,223,7 script Guard#lhz02 4_M_LGTGUARD,{
if (countitem(7350) > 0) {
mes "[Guard]";
mes "Hold it right th--!";
@@ -188,7 +188,7 @@ lighthalzen,294,223,7 script Guard#lhz02 868,{
// Cube Room Quest
//============================================================
-lighthalzen,341,224,3 script Fishbone 868,{
+lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
// Retain prior position in quest.
if (piciburn) {
set lhz_sincube,piciburn;
@@ -653,7 +653,7 @@ lighthalzen,341,224,3 script Fishbone 868,{
}
}
-lhz_cube,237,198,0 script Bundle of Files#cube 111,{
+lhz_cube,237,198,0 script Bundle of Files#cube HIDDEN_NPC,{
if (lhz_sincube < 7) {
mes "^3355FFThere are a bunch";
mes "of files scattered";
@@ -695,7 +695,7 @@ lhz_cube,237,198,0 script Bundle of Files#cube 111,{
close;
}
-lhz_cube,234,202,0 script Picture#cube 111,{
+lhz_cube,234,202,0 script Picture#cube HIDDEN_NPC,{
if (lhz_secret01 < 2) {
mes "^3355FFThis picture hanging";
mes "on the wall catches";
@@ -791,7 +791,7 @@ lhz_cube,234,202,0 script Picture#cube 111,{
close;
}
-lhz_cube,242,201,0 script Drawer#cube 111,{
+lhz_cube,242,201,0 script Drawer#cube HIDDEN_NPC,{
if (lhz_secret01 < 1) {
mes "^3355FFThe drawer here";
mes "looks interesting,";
@@ -831,7 +831,7 @@ lhz_cube,242,201,0 script Drawer#cube 111,{
close;
}
-lhz_cube,248,179,0 script Chest#cube 111,{
+lhz_cube,248,179,0 script Chest#cube HIDDEN_NPC,{
if (lhz_sincube < 7) {
mes "^3355FFYou've found a chest";
mes "with an axe laid on";
@@ -862,7 +862,7 @@ lhz_cube,248,179,0 script Chest#cube 111,{
close;
}
-lhz_cube,237,183,0 script Barrel#cube 111,{
+lhz_cube,237,183,0 script Barrel#cube HIDDEN_NPC,{
set number_line,0;
if (lhz_sincube < 8) {
mes "^3355FFYou have";
@@ -959,7 +959,7 @@ lhz_cube,237,183,0 script Barrel#cube 111,{
close;
}
-lhz_cube,224,192,0 script Power Generator#cube 111,{
+lhz_cube,224,192,0 script Power Generator#cube HIDDEN_NPC,{
if (lhz_secret01 < 6) {
mes "^3355FFThis is a noisily";
mes "operating huge machine";
@@ -1008,7 +1008,7 @@ lhz_cube,224,192,0 script Power Generator#cube 111,{
close;
}
-lhz_cube,244,201,0 script Status Light#cube 111,{
+lhz_cube,244,201,0 script Status Light#cube HIDDEN_NPC,{
if (lhz_secret01 < 7) {
mes "^3355FFThe Status Light is";
mes "on. It looks like there's";
@@ -1043,7 +1043,7 @@ lhz_cube,244,201,0 script Status Light#cube 111,{
close;
}
-lhz_cube,234,200,0 script Desk#cube 111,{
+lhz_cube,234,200,0 script Desk#cube HIDDEN_NPC,{
if (lhz_secret02 <= 1) {
mes "^3355FFYou've found";
mes "a completely";
@@ -1180,7 +1180,7 @@ lhz_cube,234,200,0 script Desk#cube 111,{
}
}
-lhz_cube,247,198,0 script Bed#cube 111,{
+lhz_cube,247,198,0 script Bed#cube HIDDEN_NPC,{
if (lhz_secret02 == 0) {
mes "^3355FFYou've found a bed";
mes "in which the sheets";
@@ -1328,7 +1328,7 @@ lhz_cube,247,198,0 script Bed#cube 111,{
close;
}
-lhz_cube,229,184,0 script Goblet#cube 111,{
+lhz_cube,229,184,0 script Goblet#cube HIDDEN_NPC,{
if (lhz_sincube < 10) {
if (lhz_secret03 == 0) {
mes "^3355FFYou see an empty";
@@ -1357,7 +1357,7 @@ lhz_cube,229,184,0 script Goblet#cube 111,{
close;
}
-lhz_cube,231,202,0 script Chemicals#cube 111,{
+lhz_cube,231,202,0 script Chemicals#cube HIDDEN_NPC,{
if (lhz_secret03 < 1) {
mes "^3355FFThere is a bottle";
mes "containing slightly";
@@ -1405,7 +1405,7 @@ lhz_cube,231,202,0 script Chemicals#cube 111,{
close;
}
-lhz_cube,249,191,0 script Cabinet#cube 111,{
+lhz_cube,249,191,0 script Cabinet#cube HIDDEN_NPC,{
if (lhz_secret03 < 2) {
mes "^3355FFYou've found a";
mes "cabinet that contains";
@@ -1457,7 +1457,7 @@ lhz_cube,249,191,0 script Cabinet#cube 111,{
close;
}
-lhz_cube,224,197,0 script Experiment Tube#cube 111,{
+lhz_cube,224,197,0 script Experiment Tube#cube HIDDEN_NPC,{
if (lhz_secret01 < 8) {
mes "^3355FFYou find a strange";
mes "tube that seems to";
@@ -1556,7 +1556,7 @@ lhz_cube,224,197,0 script Experiment Tube#cube 111,{
}
}
-lhz_cube,248,193,0 script Box#cube1 111,{
+lhz_cube,248,193,0 script Box#cube1 HIDDEN_NPC,{
if ((lhz_secret01 < 9) && (lhz_secret02 < 4) && (lhz_secret03 < 3)) {
mes "^3355FFYou find a box with";
mes "three distinctively";
@@ -1685,7 +1685,7 @@ lhz_cube,248,193,0 script Box#cube1 111,{
close;
}
-lhz_cube,250,184,0 script Door#cube 111,{
+lhz_cube,250,184,0 script Door#cube HIDDEN_NPC,{
mes "^3355FFYou've come upon a";
mes "door that leads outside.^000000";
next;
@@ -1696,7 +1696,7 @@ lhz_cube,250,184,0 script Door#cube 111,{
close;
}
-lhz_dun02,224,6,0 script Exit1#lt 45,1,1,{
+lhz_dun02,224,6,0 script Exit1#lt WARPNPC,1,1,{
OnTouch:
if (MISC_QUEST&512) {
warp "lhz_cube",231,90;
@@ -1711,7 +1711,7 @@ OnTouch:
// Lighthalzen Pickpocket Mini-Quest
//============================================================
-lighthalzen,240,216,4 script Suspicious Guy#lhz_01 870,2,2,{
+lighthalzen,240,216,4 script Suspicious Guy#lhz_01 4_M_LGTPOOR,2,2,{
end;
OnTouch:
@@ -1780,7 +1780,7 @@ OnTouch:
}
}
-lighthalzen,220,169,3 script Suspicious Guy#lhz_02 870,2,2,{
+lighthalzen,220,169,3 script Suspicious Guy#lhz_02 4_M_LGTPOOR,2,2,{
end;
OnInit:
@@ -1852,7 +1852,7 @@ OnTouch:
}
}
-lighthalzen,164,127,4 script Suspicious Guy#lhz_03 870,2,2,{
+lighthalzen,164,127,4 script Suspicious Guy#lhz_03 4_M_LGTPOOR,2,2,{
end;
OnInit:
@@ -2036,7 +2036,7 @@ OnTouch:
// Friendship Quest
//============================================================
-lhz_in02,201,210,5 script Digotz 869,{
+lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
if (BaseLevel < 50) {
mes "[Digotz]";
mes "Oh, an adventurer?";
@@ -2515,7 +2515,7 @@ lhz_in02,201,210,5 script Digotz 869,{
close;
}
-lighthalzen,337,232,3 script Maku 870,{
+lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{
if (friendship > 14) {
cutin "lhz_macu07",2;
mes "[Maku]";
@@ -3083,7 +3083,7 @@ lighthalzen,337,232,3 script Maku 870,{
}
-yuno_in04,107,14,5 script Student 754,{
+yuno_in04,107,14,5 script Student 4_M_SAGE_A,{
if (friendship == 7 || friendship == 8) {
mes "[Joey Choryee]";
mes "This is a study area where";
@@ -3112,7 +3112,7 @@ yuno_in04,107,14,5 script Student 754,{
close;
}
-yuno_in04,96,106,5 script Passionate Student 754,{
+yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
if ((MaxWeight-Weight) < 300 || checkweight(1201,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -3333,7 +3333,7 @@ yuno_in04,96,106,5 script Passionate Student 754,{
close;
}
-yuno_in04,168,117,3 script Book#lhz 111,{
+yuno_in04,168,117,3 script Book#lhz HIDDEN_NPC,{
if (friendship == 11) {
mes "^3355FFThere's nothing";
mes "over here that you";
@@ -3870,7 +3870,7 @@ OnTouch_:
end;
}
-lhz_que01,21,31,5 script #li_Varmunt 755,{
+lhz_que01,21,31,5 script #li_Varmunt 4_M_SAGE_C,{
if (countitem(7345) > 0) {
if (lhz_curse == 12) {
mes "[??]";
@@ -4006,7 +4006,7 @@ lhz_que01,21,31,5 script #li_Varmunt 755,{
end;
}
-lhz_que01,29,24,3 script #li_researcher 754,{
+lhz_que01,29,24,3 script #li_researcher 4_M_SAGE_A,{
if (countitem(7345) > 0) {
if (lhz_curse == 12) {
mes "Doctor Varmunt,";
@@ -4173,7 +4173,7 @@ OnTouch_:
end;
}
-lhz_que01,99,74,5 script #li_Man 48,{
+lhz_que01,99,74,5 script #li_Man 1_M_02,{
if (lhz_curse == 16) {
mes "[???]";
mes "It's over.";
@@ -4324,7 +4324,7 @@ OnTouch_:
close;
}
-lighthalzen,346,263,3 script Elder#lhz 846,{
+lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{
if (countitem(7345) > 0) {
if ((lhz_curse == 1) && (lhz_spi01 == 1) && (lhz_spi02 == 1) && (lhz_spi03 == 1) && (lhz_spi04 == 1)) {
mes "[Elder]";
@@ -4792,7 +4792,7 @@ lighthalzen,346,263,3 script Elder#lhz 846,{
}
}
-lhz_in03,32,162,3 script Crippled Girl#li_tre 53,{
+lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
if (lhz_curse == 23) {
if (countitem(7341) > 0) {
mes "["+strcharinfo(0)+"]";
@@ -5157,7 +5157,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 53,{
}
}
-lighthalzen,324,322,0 script #li_door 45,2,2,{
+lighthalzen,324,322,0 script #li_door WARPNPC,2,2,{
OnTouch_:
if ((lhz_curse > 19) && (lhz_curse < 23)) {
mes "^3355FFThe door is locked.^000000";
@@ -5244,7 +5244,7 @@ OnTouch_:
end;
}
-lhz_in01,114,181,5 script Representative#li_01 71,{
+lhz_in01,114,181,5 script Representative#li_01 1_F_LIBRARYGIRL,{
if (lhz_curse == 7) {
mes "[Representative]";
mes "Greetings, and welcome";
@@ -5403,7 +5403,7 @@ lhz_in01,114,181,5 script Representative#li_01 71,{
}
}
-lhz_in01,27,247,5 script Representative#li_02 71,{
+lhz_in01,27,247,5 script Representative#li_02 1_F_LIBRARYGIRL,{
if (lhz_curse > 6) {
mes "[Representative]";
mes "Welcome to the";
@@ -5545,7 +5545,7 @@ lhz_in01,27,247,5 script Representative#li_02 71,{
}
}
-lhz_in01,25,251,3 script Rekenber Guidebook#li 111,{
+lhz_in01,25,251,3 script Rekenber Guidebook#li HIDDEN_NPC,{
mes "..............";
next;
mes "^3131FF#The Vision^000000";
@@ -5581,7 +5581,7 @@ lhz_in01,25,251,3 script Rekenber Guidebook#li 111,{
close;
}
-lhz_in01,273,121,1 script Mad Scientist#li 865,{
+lhz_in01,273,121,1 script Mad Scientist#li 4_LGTSCIENCE,{
if (lhz_curse == 13) {
mes "[Wolfchev]";
mes "No one shall";
@@ -5780,7 +5780,7 @@ lhz_in01,273,121,1 script Mad Scientist#li 865,{
}
}
-lhz_in01,286,226,3 script Secretary Slierre#li 831,{
+lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{
if (lhz_curse == 26) {
mes "[Sueii Slierre]";
mes "Excuse me, but you are";
@@ -6279,7 +6279,7 @@ OnTouch_:
end;
}
-lhz_in01,43,114,0 script #li_toend 45,1,1,{
+lhz_in01,43,114,0 script #li_toend WARPNPC,1,1,{
OnTouch_:
if (lhz_curse > 30) {
warp "lhz_que01",97,30;
@@ -6293,7 +6293,7 @@ OnTouch_:
lhz_que01,97,33,0 warp #li_toin01 1,1,lhz_in01,43,120
lhz_in01,278,132,0 warp #li_toin02 1,1,lhz_in01,43,120
-lhz_que01,89,15,3 script File#li 111,{
+lhz_que01,89,15,3 script File#li HIDDEN_NPC,{
mes "Name: Engeod";
mes "Age: XX";
mes "Height: XXX";
@@ -6311,7 +6311,7 @@ lhz_que01,89,15,3 script File#li 111,{
close;
}
-lhz_in01,269,114,3 script A File#li-1 111,{
+lhz_in01,269,114,3 script A File#li-1 HIDDEN_NPC,{
mes "Name: Engeod";
mes "Age: XX";
mes "Height: XXX";
@@ -6331,7 +6331,7 @@ lhz_in01,269,114,3 script A File#li-1 111,{
// President Quest, a.k.a. Schwartzvalt Triology Quest
//============================================================
-lighthalzen,179,170,4 script Ordinary Man 98,{
+lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
if(!lhz_boss)
{
@@ -7113,7 +7113,7 @@ OnTouch:
}
}
-yuno_fild04,165,245,4 script Dismal Guy 89,{
+yuno_fild04,165,245,4 script Dismal Guy 4_M_ORIENT02,{
if(lhz_boss < 8)
{
@@ -7293,7 +7293,7 @@ yuno_fild04,165,245,4 script Dismal Guy 89,{
}
}
-yuno_pre,69,20,4 script Secretary#1 862,{
+yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{
if(lhz_boss < 11)
{
@@ -7549,7 +7549,7 @@ yuno_pre,69,20,4 script Secretary#1 862,{
}
}
-yuno_pre,95,71,5 script Guard 852,{
+yuno_pre,95,71,5 script Guard 4_M_EIN_SOLDIER,{
if(lhz_boss < 11)
{
@@ -7679,14 +7679,14 @@ yuno_pre,95,71,5 script Guard 852,{
}
}
-yuno_pre,96,69,2 script A Fine Gentleman 754,{
+yuno_pre,96,69,2 script A Fine Gentleman 4_M_SAGE_A,{
OnInit:
disablenpc "A Fine Gentleman";
end;
}
-yuno_pre,69,79,4 script Mr. President 872,{
+yuno_pre,69,79,4 script Mr. President 4_M_PRESIDENT,{
if(checkweight(7342,1) != 1)
{
@@ -8603,14 +8603,14 @@ L_Mission:
}
}
-yuno_pre,77,68,0 script Secretary#2 862,{
+yuno_pre,77,68,0 script Secretary#2 4_F_LGTGIRL,{
OnInit:
disablenpc "Secretary#2";
end;
}
-yuno_pre,75,73,0 script A Neat Gentleman 109,{
+yuno_pre,75,73,0 script A Neat Gentleman 4_M_MANAGER,{
OnInit:
disablenpc "A Neat Gentleman";
@@ -8653,7 +8653,7 @@ OnTouch:
}
}
-aldebaran,58,225,4 script Kafra Employee#l1 116,{
+aldebaran,58,225,4 script Kafra Employee#l1 4_F_KAFRA2,{
if(lhz_boss != 17)
{
@@ -8723,7 +8723,7 @@ aldebaran,58,225,4 script Kafra Employee#l1 116,{
}
}
-aldeba_in,155,240,5 script Kafra Employee#l2 859,{
+aldeba_in,155,240,5 script Kafra Employee#l2 4_F_AGENTKAFRA,{
if(checkweight(7343,1) != 1)
{
@@ -9006,7 +9006,7 @@ aldeba_in,155,240,5 script Kafra Employee#l2 859,{
}
}
-lhz_fild02,228,214,0 script Wounded Man 849,{
+lhz_fild02,228,214,0 script Wounded Man 4_M_DIEMAN,{
if(checkweight(7343,1) != 1)
{
@@ -9137,7 +9137,7 @@ OnTouch:
}
}
-lhz_fild01,66,219,4 script Mysterious Woman 859,{
+lhz_fild01,66,219,4 script Mysterious Woman 4_F_AGENTKAFRA,{
if(lhz_boss == 26)
{
@@ -9353,7 +9353,7 @@ OnInit:
end;
}
-lhz_in01,93,45,4 script Researcher#1 865,{
+lhz_in01,93,45,4 script Researcher#1 4_LGTSCIENCE,{
if(lhz_boss < 28)
{
@@ -9455,7 +9455,7 @@ lhz_in01,93,45,4 script Researcher#1 865,{
}
}
-lhz_in01,285,169,3 script Researcher#2 865,{
+lhz_in01,285,169,3 script Researcher#2 4_LGTSCIENCE,{
if(checkweight(7349,1) != 1)
{
@@ -9608,7 +9608,7 @@ lhz_in01,285,169,3 script Researcher#2 865,{
}
}
-lhz_in01,187,31,0 script #Sneak 111,4,3,{
+lhz_in01,187,31,0 script #Sneak HIDDEN_NPC,4,3,{
end;
@@ -9792,7 +9792,7 @@ OnTimer190000:
-lhz_in01,182,35,0 script File Search Engine 111,{
+lhz_in01,182,35,0 script File Search Engine HIDDEN_NPC,{
if((lhz_boss > 28) && (lhz_boss < 35))
{
@@ -9922,7 +9922,7 @@ L_Search:
close;
}
-lhz_in01,177,31,0 script Door#sneak 111,{
+lhz_in01,177,31,0 script Door#sneak HIDDEN_NPC,{
if(lhz_boss < 29)
{
@@ -9960,7 +9960,7 @@ lhz_in01,177,31,0 script Door#sneak 111,{
}
}
-lhz_in01,184,40,0 script Area 1-5 111,{
+lhz_in01,184,40,0 script Area 1-5 HIDDEN_NPC,{
if(checkweight(7344,1) != 1)
{
@@ -10009,7 +10009,7 @@ lhz_in01,184,40,0 script Area 1-5 111,{
}
}
-lhz_in01,184,52,0 script Area 1-7 111,{
+lhz_in01,184,52,0 script Area 1-7 HIDDEN_NPC,{
if((lhz_boss > 28) && (lhz_boss < 32))
{
@@ -10071,7 +10071,7 @@ lhz_in01,184,52,0 script Area 1-7 111,{
}
}
-lhz_in01,184,46,0 script Area 3-2 111,{
+lhz_in01,184,46,0 script Area 3-2 HIDDEN_NPC,{
if((lhz_boss > 28) && (lhz_boss < 30))
{
@@ -10136,7 +10136,7 @@ lhz_in01,184,46,0 script Area 3-2 111,{
}
}
-lhz_in01,184,48,0 script Area 3-3 111,{
+lhz_in01,184,48,0 script Area 3-3 HIDDEN_NPC,{
if((lhz_boss > 28) && (lhz_boss < 34))
{
@@ -10184,7 +10184,7 @@ lhz_in01,184,48,0 script Area 3-3 111,{
}
}
-lhz_in01,177,56,0 script Area 6-1 111,{
+lhz_in01,177,56,0 script Area 6-1 HIDDEN_NPC,{
if((lhz_boss > 28) && (lhz_boss < 33))
{
@@ -10231,7 +10231,7 @@ lhz_in01,177,56,0 script Area 6-1 111,{
}
}
-lhz_dun02,282,278,0 script Broken Machine 111,{
+lhz_dun02,282,278,0 script Broken Machine HIDDEN_NPC,{
if(checkweight(7346,1) != 1)
{
@@ -10311,7 +10311,7 @@ lhz_dun02,282,278,0 script Broken Machine 111,{
}
}
-sec_in02,17,170,4 script boss::lght_boss_admin 809,{
+sec_in02,17,170,4 script boss::lght_boss_admin 1_M_SIGNMONK,{
callfunc "F_GM_NPC";
mes "[Patch]";
mes "Tell me what you want.";
@@ -10332,7 +10332,7 @@ sec_in02,17,170,4 script boss::lght_boss_admin 809,{
close;
}
-lhz_in02,19,274,2 script Maintenance Guy 851,{
+lhz_in02,19,274,2 script Maintenance Guy 4_M_REPAIR,{
mes "[Kudiuu]";
mes "Holy...!";
@@ -10346,7 +10346,7 @@ lhz_in02,19,274,2 script Maintenance Guy 851,{
// Rekenber Job Quest
//============================================================
-lhz_in01,174,258,3 script Young Man#reken 868,{
+lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
if(lhz_rekenber > 21)
{
@@ -11088,7 +11088,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
end;
}
-lighthalzen,141,162,3 script Old Man#reken 85,{
+lighthalzen,141,162,3 script Old Man#reken 4_M_03,{
mes "[Old Man]";
mes "Lately, Kazien seems";
@@ -11201,7 +11201,7 @@ einbroch,55,52,3 script Laboratory Guard#reken 852,{
close;
}
-airplane_01,96,48,3 script Man#Lyozien 868,{
+airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{
if(lhz_rekenber > 21)
{
@@ -11908,7 +11908,7 @@ OnTimer120000:
end;
}
-airplane_01,99,47,3 script #packidentity 139,2,2,{
+airplane_01,99,47,3 script #packidentity HIDDEN_WARP_NPC,2,2,{
end;
OnInit:
@@ -11948,7 +11948,7 @@ OnTimer120000:
end;
}
-lhz_in01,187,247,3 script #flashback1 139,2,2,{
+lhz_in01,187,247,3 script #flashback1 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if(lhz_rekenber == 22)
@@ -11970,7 +11970,7 @@ OnTouch:
end;
}
-lhz_in01,75,248,3 script #flashback2 139,2,2,{
+lhz_in01,75,248,3 script #flashback2 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if(lhz_rekenber == 22)
@@ -12008,7 +12008,7 @@ OnTouch:
end;
}
-airplane_01,10,10,3 script #LyozienSwitch 111,{
+airplane_01,10,10,3 script #LyozienSwitch HIDDEN_NPC,{
callfunc "F_GM_NPC";
mes "[Lyozien Switch]";
mes "Input password.";