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authorshennetsind <shennetsind@users.noreply.github.com>2013-10-24 09:27:15 -0700
committershennetsind <shennetsind@users.noreply.github.com>2013-10-24 09:27:15 -0700
commit418dd821c91ae19723a7b7b531e64b9c4565d555 (patch)
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Merge pull request #201 from Michieru/master
Super-Mega Thanks to Michieru! NPC Changelog (might be incomplete, did my best) - npc/battleground/bg_common.txt -- 1.4 Added GM management function. [Euphy] - npc/battleground/flavius/flavius01.txt -- 1.4 Label standardization. [Euphy] -- 1.5 Added GM management function. [Euphy] - npc/battleground/flavius/flavius02.txt -- 1.5 Label standardization. [Euphy] -- 1.6 Added GM management function. [Euphy] - npc/battleground/tierra/tierra01.txt -- 1.4 Label standardization. [Euphy] -- 1.5 Added GM management function. [Euphy] - npc/battleground/tierra/tierra02.txt -- 1.3 Label standardization. [Euphy] -- 1.4 Added GM management function. [Euphy] - npc/cities/ayothaya.txt -- 1.9 Updated Renewal warp coordinates. - npc/cities/izlude.txt -- 1.9a A part of Kylick's dialogue is Pre-Renewal only. [Euphy] - npc/cities/yuno.txt -- 1.5 Added Renewal coordinates for Payon and Izlude. [Euphy] - npc/events/bossnia.txt -- 1.2 Moved spawns and warps (by Masao) to this file. [Euphy] - npc/events/easter_2010.txt -- 1.0 First version. [Euphy] - npc/events/gdevent_aru.txt -- 1.2 Added GM management function. [Euphy] - npc/events/gdevent_sch.txt -- 1.2 Added GM management function. [Euphy] - npc/events/god_se_festival.txt -- 1.1 Added GM management function. [Euphy] - npc/jobs/2-2/rogue.txt -- impossible get a Gladius [3]. (bugreport:481) [Samuray22] - npc/jobs/2-2e/SoulLinker.txt -- 1.6 Updated to match the latest official script. [Euphy] - npc/kafras/kafras.txt -- 1.1a Fixed Pre-RE Call and some leftovers. [Lemongrass] -- 1.1b Enabled saving in Izlude duplicates (RE). [Euphy] - npc/merchants/alchemist.txt -- 1.8 Moved Craft Book Merchant to Renewal path. [Euphy] - npc/mobs/citycleaners.txt -- 1.2 Split spawns into Pre-RE/RE and Town files. [Euphy] - npc/mobs/towns.txt -- 1.0 First version. - npc/other/Global_Functions.txt -- 2.17 Renamed 'F_RandMes' to 'F_Rand'. [Euphy] -- 2.18 Removed useless 'getJobName' function. [Euphy] - npc/other/acolyte_warp.txt -- 1.0 First version. [Euphy] - npc/other/arena/arena_aco.txt -- 1.3 Label standardization. [Euphy] -- 1.4 Script updates, and removed two level restrictions. [Euphy] -- 1.5 Added GM management function. [Euphy] - npc/other/arena/arena_lvl50.txt -- 1.2 Label standardization. [Euphy] -- 1.3 Script updates. [Euphy] - npc/other/arena/arena_lvl60.txt -- 1.3 Label standardization. [Euphy] -- 1.4 Script updates. [Euphy] - npc/other/arena/arena_lvl70.txt -- 1.2 Label standardization. [Euphy] -- 1.3 Script updates. [Euphy] - npc/other/arena/arena_lvl80.txt -- 1.2 Label standardization. [Euphy] -- 1.3 Script updates, and removed a level restriction. [Euphy] - npc/other/arena/arena_party.txt -- 1.4 Label standardization and bug fixes. [Euphy] -- 1.5 Script updates, and removed a level restriction. [Euphy] - npc/other/arena/arena_room.txt -- 1.2 Label standardization, disabled GM NPCs. [Euphy] -- 1.2a Added Renewal level checksk. [Euphy] -- 1.3 Script updates. [Euphy] -- 1.4 Added GM management function. [Euphy] - npc/other/hugel_bingo.txt -- 1.9 Some optimization/standardization. [Euphy] - npc/other/marriage.txt -- 1.3 Changed permanent global variables to temporary ones. [Euphy] -- 1.4 Added GM management function. [Euphy] - npc/other/pvp.txt -- 2.4 Fixed incorrect use of 'close' and some cleaning. [Joseph] -- 2.5 Renewal/Pre-Renewal split. [Euphy] - npc/other/turbo_track.txt -- 1.1 Updated RE/Pre-RE EXP. [Euphy] -- 1.2 Added Renewal features. [Euphy] - npc/pre-re/cities/yuno.txt -- 1.0 First version. - npc/pre-re/kafras/kafras.txt -- 1.0 First version. - npc/pre-re/merchants/ammo_boxes.txt -- 1.0 First version, Pre-Renewal duplicates. - npc/pre-re/merchants/ammo_dealer.txt -- 1.0 First version, Pre-Renewal duplicates. - npc/pre-re/merchants/shops.txt -- 1.1 Moved Izlude shops to pre-re/re paths. [Streusel] - npc/pre-re/mobs/citycleaners.txt -- 1.0 First version, Pre-Renewal spawns. - npc/pre-re/other/bulletin_boards.txt -- 1.0 Moved Izlude NPCs to Pre-RE/RE paths. - npc/pre-re/other/msg_boards.txt -- 1.0 Moved Izlude NPCs to Pre-RE path. - npc/pre-re/other/pvp.txt -- 1.0 First version, Pre-Renewal. - npc/pre-re/other/resetskill.txt -- 1.0 First version. [L0ne_W0lf] - npc/pre-re/other/turbo_track.txt -- 1.0 Split Peco Peco Manager NPC. - npc/pre-re/quests/first_class/tu_archer.txt -- 1.0 First version. [Euphy] - npc/pre-re/quests/monstertamers.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. - npc/pre-re/quests/quests_13_1.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy] - npc/pre-re/quests/quests_nameless.txt -- 1.0 Moved Dorian to pre-re/re paths. - npc/pre-re/quests/quests_veins.txt -- 1.0 First version. - npc/pre-re/warps/other/arena.txt -- 1.0 First version, Pre-Renewal warps. - npc/quests/dandelion_request.txt -- 1.3 Added GM management function. [Euphy] - npc/quests/eye_of_hellion.txt -- 2.0 Updated EXP rewards. -- 2.1 Updated RE/Pre-RE EXP. [Euphy] - npc/quests/first_class/tu_archer.txt -- 1.1 optimized [Lupus] -- 1.2 fixed Weight check - npc/quests/first_class/tu_magician01.txt -- 1.4 Updated to match the official script. [Euphy] - npc/quests/first_class/tu_merchant.txt -- 1.1 Fixed bugs, optimized [Lupus] -- 1.2 fixed Weight check - npc/quests/first_class/tu_sword.txt -- 1.5 Added Renewal Izlude coordinates. -- 1.6 Added Pre-Renewal support. [Euphy] - npc/quests/first_class/tu_thief01.txt -- 1.5 Added Pre-Renewal support. [Euphy] - npc/quests/mage_solution.txt -- 1.0 Split from Pre-Renewal Mage job quest. [Zopokx] - npc/quests/okolnir.txt -- 1.1 Some bug fixes. [Toshiro90/Euphy] - npc/quests/partyrelay.txt -- 1.2 Updated RE/Pre-RE EXP. [Euphy] - npc/quests/quests_13_1.txt -- 3.1 Updated RE/Pre-RE EXP. [Euphy] -- 3.2 Updated ep13_start and dialog to match official script. [Joseph] -- 3.3 Updated to match the latest official script. [Euphy] -- 3.3a Added Izlude RE coordinates. [Euphy] -- 3.4 Added GM management function and NPC. [Euphy] - npc/quests/quests_alberta.txt -- 2.6 Updated RE/Pre-RE EXP. [Euphy] - npc/quests/quests_amatsu.txt -- 1.5 Added questlog support. [Euphy] - npc/quests/quests_geffen.txt -- 1.5 Added Number Match Game. [Euphy] - npc/quests/quests_juperos.txt -- 1.8 Updated RE/Pre-RE EXP. [Euphy] -- 1.9 Added GM management NPC. [Euphy] - npc/quests/quests_niflheim.txt -- Updated to Aegis 10.3 Standed, added Message Delivery Quest. -- 1.6 Added questlog support. [Euphy] - npc/quests/quests_veins.txt -- Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf] - npc/quests/seals/god_global.txt -- 1.2 Renewal script update. [Euphy] - npc/quests/seals/god_weapon_creation.txt -- 1.3 Renewal script update. [Euphy] - npc/quests/seals/seal_status.txt -- 1.0 Translated from the official. [L0ne_W0lf] -- 1.1 Now checks proper char vars. [L0ne_W0lf] -- 1.2 Cleaning. [Euphy] -- 1.3 Renewal script update. [Euphy] - npc/quests/seals/sleipnir_seal.txt -- 1.4 Renewal script update. [Euphy] - npc/quests/skills/novice_skills.txt -- 1.8 Added Baby support. [Zopokx] - npc/quests/skills/rogue_skills.txt -- 1.8 Some cleaning. [Euphy] - npc/quests/skills/sage_skills.txt -- 1.5 Optimized. [Euphy] - npc/re/airports/izlude.txt -- 1.0 Updated to match the new Izlude Map. [Masao] -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/cities/dicastes.txt -- 1.3 Updated to match official script. [SkittleNugget] - npc/re/cities/izlude.txt -- 1.1 Updated to match the official script. [Euphy] -- 1.2 Added Channel Warper and Izlude duplicates. [Euphy] - npc/re/cities/jawaii.txt -- 1.1 Moved "Honeymoon Helper" NPC. -- 1.2 Added Izlude duplicates. [Euphy] - npc/re/cities/malangdo.txt -- 1.2 Moved "Odgnalam" coordinates. -- 1.3 Fixed dialogues. -- 1.4 Dialogue edits, source iRO. -- 1.5 Added Izlude duplicates. - npc/re/cities/malaya.txt -- 0.1 Alberta sailors only. [Euphy] -- 0.2 Adapted from Masao's conversion. -- 1.0 Added remaining NPCs. - npc/re/cities/yuno.txt -- 1.0 First version. - npc/re/guides/guides_alberta.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_aldebaran.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_amatsu.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_ayothaya.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_brasilis.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_comodo.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_dewata.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_dicastes.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_einbroch.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_geffen.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_gonryun.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_hugel.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_izlude.txt -- 1.2 Added Renewal Izlude viewpoint coordinates. -- 1.3 Navigation system update. [Euphy] -- 1.4 Added Izlude duplicates. [Euphy] - npc/re/guides/guides_juno.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_lighthalzen.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_louyang.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_lutie.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_malaya.txt -- 1.0 First version. [Euphy] -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_mora.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_morroc.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_moscovia.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_niflheim.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_payon.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_prontera.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_rachel.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_umbala.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_veins.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/navigation.txt -- 1.0 First version. - npc/re/guild/invest_main.txt -- 1.1 Added GM management function. [Euphy] - npc/re/jobs/3-1/guillotine_cross.txt -- 1.4 Added missing labels. [Joseph] -- 1.5 Added GM management function. [Euphy] - npc/re/jobs/3-2/royal_guard.txt -- 1.2 Added GM management function. [Euphy] - npc/re/jobs/3-2/sura.txt -- 1.3 Added GM management function. [Euphy] - npc/re/jobs/novice/novice.txt -- 1.0 First version, hand scripted from iRO. [Kisuka] -- 1.5 Replaced with the official kRO scripts. [Euphy] - npc/re/jobs/repair.txt -- 1.0 First version. -- 1.1 Added GM management function. [Euphy] - npc/re/kafras/kafras.txt -- 1.2 Added Port Malaya Kafras. [Euphy] -- 1.3 Added Eden Group Kafra. [Euphy] -- 1.3a Moved Rune Knight Kafra from job file. [Euphy] -- 1.4 Added Izlude duplicates. [Euphy] - npc/re/merchants/3rd_trader.txt -- 1.3 Added Malangdo/Mora Points NPC. [Euphy] -- 1.4 Updated to match the official scripts. [Euphy] -- 1.5 Added Izlude duplicates. [Euphy] - npc/re/merchants/advanced_refiner.txt -- 1.0 Added Malangdo Refiner "Holink". [Euphy] - npc/re/merchants/alchemist.txt -- 1.0 Split Geneticist shop from main file. [Euphy] - npc/re/merchants/ammo_boxes.txt -- 1.0 First version, Renewal duplicates. -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/merchants/ammo_dealer.txt -- 1.0 First version, Renewal duplicates. -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/merchants/card_separation.txt -- 1.1 Added "Richard" NPC. [Euphy] - npc/re/merchants/enchan_mora.txt -- 1.2 Bug fixes (bugreport:7930) [DeadlySilence] - npc/re/merchants/enchan_upg.txt -- 1.0 First version. -- 1.1 Standardizing, grammar and bug fixes. [Euphy] - npc/re/merchants/flute.txt -- 1.2a Fixed some conditions. [Euphy] - npc/re/merchants/renters.txt -- 2.2 Updated to match the official scripts. [Euphy] - npc/re/merchants/shops.txt -- 1.7 Added Izlude duplicates. [Euphy] - npc/re/mobs/citycleaners.txt -- 1.0 First version, Renewal spawns. - npc/re/mobs/dungeons/ecl_tdun.txt -- 1.0 First version. [Euphy] - npc/re/mobs/dungeons/mal_dun.txt -- 1.2 Added Pouring spawn, source iRO. [Euphy] - npc/re/mobs/fields/eclage.txt -- 1.0 First version. [Euphy] - npc/re/mobs/towns.txt -- 1.0 First version, Renewal spawns. - npc/re/other/bulletin_boards.txt -- 1.0 Moved Izlude NPCs to Pre-RE/RE paths. - npc/re/other/item_merge.txt -- 1.0 First version, currently useless/disabled. - npc/re/other/mail.txt -- 1.0 First version, Renewal duplicates. - npc/re/other/mercenary_rent.txt -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/other/pvp.txt -- 1.0 First version, Renewal. - npc/re/other/resetskill.txt -- 1.0 First version, Renewal script. -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/other/stone_change.txt -- 1.0 First version. - npc/re/other/turbo_track.txt -- 1.0 Split Mount Manager NPC. - npc/re/quests/eden/71-85.txt -- 1.3 Updated to match the official scripts. [Euphy] - npc/re/quests/eden/eden_iro.txt -- 1.0 First version. -- 1.1 Edited and added more NPCs, lots of placeholders. [Euphy] - npc/re/quests/eden/eden_quests.txt -- 1.5 Added GM management function. [Euphy] - npc/re/quests/first_class/tu_archer.txt -- 1.0 First version. [Euphy] - npc/re/quests/homun_s.txt -- Genetic quest to mutate a level 99 evolved Homunculus -- 1.0 First Version, entirely custom. [Masao] - npc/re/quests/magic_books.txt -- 1.1 Optimized. [Euphy] -- 1.1a Updated NPC name to "Master Velofos". [Euphy] - npc/re/quests/monstertamers.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. - npc/re/quests/mrsmile.txt -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_13_1.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy] -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_izlude.txt -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_lighthalzen.txt -- 1.2 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_malangdo.txt -- 1.4a Dialogue edits, source iRO. -- 1.5 Added Cat Gamers. -- 1.6 Added GM management function. - npc/re/quests/quests_malaya.txt -- 0.4 Added "Cautious Village" and subsequent quests [DeadlySilence] -- 0.5 Added "Bakonawa Extermination" quest. [Euphy] -- 1.0 Added "Nurse in Port Malaya" and "Pintados Festival" quests. [Euphy] -- 1.1 Added GM management function and NPC. [Euphy] - npc/re/quests/quests_mora.txt -- 1.1 Added GM management function and NPCs. [Euphy] - npc/re/quests/quests_morocc.txt -- 1.1 Added new warpers for Satan Morroc maps. [Euphy] - npc/re/quests/quests_nameless.txt -- 1.0 Moved Dorian to pre-re/re paths. - npc/re/warps/cities/eclage.txt -- 1.0a Disabled quest warp. [Euphy] - npc/re/warps/cities/izlude.txt -- 1.7 Updated to match the official scripts. [Euphy] -- 1.8 Added Izlude & Prontera Field 8 duplicates. [Euphy] - npc/re/warps/cities/malaya.txt -- 1.1 Updated to match official scripts. [Masao] -- 1.2 Added official Jeepney warp scripts. [Euphy] - npc/re/warps/fields/prontera_fild.txt -- 1.3a Moved Izlude warp to other file. [Euphy] -- 1.4 Commented moc_fild20 warps replaced with new NPCs. [Euphy] -- 1.5 Added Prontera Field 8 duplicates. [Euphy] - npc/re/warps/other/arena.txt -- 1.0 First version, Renewal warps. - npc/re/warps/other/jobquests.txt -- 2.3 Added exit warps (job_exit) for 2nd class quests. [Euphy] - npc/warps/fields/glastheim.txt -- 1.5 Fixed random warp coordinates. [Euphy] - npc/warps/other/arena.txt -- 1.3 Split Izlude warps into Pre-Renewal/Renewal paths. [Euphy] -- 1.4 Added GM management function. [Euphy]
Diffstat (limited to 'npc/quests/quests_lighthalzen.txt')
-rw-r--r--npc/quests/quests_lighthalzen.txt687
1 files changed, 488 insertions, 199 deletions
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 1085774e0..7cc121cab 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -1,65 +1,13 @@
//===== Hercules Script ======================================
//= Quest NPCs located in Lighthalzen
-//===== By: ==================================================
+//===== By: ==================================================
//= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets,
//= Lupus, Lord Gywall
-//===== Current Version: =====================================
-//= 4.8
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 5.1
+//===== Description: =========================================
//= Quests related to Lighthalzen City.
-//===== Additional Comments: =================================
-//= Grammar/script check please. This was a quick job.
-//= Things to add: Look at the thread "Lighthalzen Guard" in SVN script
-//= 0.3 Initial Release
-//= 0.5 Added mobsters spawn and Einbroch pollution. Alert lasts either 10 minutes or all mob killed.
-//= 0.6-0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest.
-//= 1.0 Patched "mobsters spawn & Alert" like Real-RO.
-//= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus]
-//= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets]
-//= 1.2 Added the cube room quest by DeNy, translated by vicious_pucca. [MasterOfMuppets]
-//= Thanks to Linuxwolf for a grammar check as well =).
-//= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious]
-//= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus]
-//= 1.4 Fixed password abuse. When people don't read the password under the picture
-//= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you could skip a part of quest...)
-//= 1.5 Fixed Mobster's OnDead event(it has to start with "On"!) [Playtester]
-//= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus]
-//= 1.6 Added Gywall's Pickpocket Quest
-//= 1.7 Implemented the Friendship quest [MasterOfMuppets]
-//= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets]
-//= 1.9 Added extra input check on Biolab so that the first letter of the word could be capitalized or undercase. [Evera]
-//= 2.0 Removed Duplicates [Silent]
-//= 2.1 Added first part of Bio Ethics Quest [Evera]
-//= 2.2 Added bit to say Bio Ethics is unfinished, and if a player attempts, it warps them
-//= out after finished part... Don't want players getting stuck ;_; [Evera]
-//= 2.3 Finished Bio Ethics Quest. Need bug testers before moving to trunk, my
-//= mind was somewhere else when writing @_@ [Evera]
-//= 2.4 Fixed the bug where a str&int debug was shown in the console for
-//= test tube in bio labs quest. [Evera]
-//= 2.5 Fixed Kellasus giving you extra skills in Bio Ethics quest [Evera]
-//= 2.6 Fixed exploit letting any class get homunculus from Bio Ethics Quest [Evera]
-//= 2.6a Moved Bio Ethics Quest to Alchemist SKILL QUESTS [Lupus]
-//= 2.7 fixed bugs that let people bypass some quest parts V_V [Lupus]
-//= reused cubekey var for 4 Cube Room key vars
-//= 2.8 More optimization. Also fixed bug with "2x short sticks -> long" [Lupus]
-//= Now uses MISC_QUEST&512 instead of 'hzdun'. WIP
-//= 2.9 Fixed Friendship Quest levelup exploit (u could get EXP twice) [Lupus]
-//= 3.0 Added Cursed Spirit Quest. [SinSloth]
-//= Moved a book non-related to Lighthalzen quests.
-//= 3.1 Added Schwartzvalt Trilogy Quest. [SinSloth]
-//= 3.2 Updated some NPCs regarding Hugel Rebellion Quest. [SinSloth]
-//= 3.2 Removed the NPC "#kiz03-4" as I couldn't find any [L0ne_W0lf]
-//= reference to it in the Aegis script.
-//= 3.3 Fixed a wrong negative value checking in Schwartzvalt Trilogy quest. [SinSloth]
-//= 3.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
-//= 3.5 Touch-ups to the Friendship quest. Added EXP reward. [L0ne_W0lf]
-//= Added cutins for "Maku" npc, and changed "set HP" to percentheal.
-//= 3.5a Adjusted EXP given by "Benkasttein" to be the same as that given by Maku. [L0ne_W0lf]
-//= 3.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
-//= 3.7 Counter-fixed negative value checking to now look for both positive and negative values
-//= since its symbol depends on the time. [SinSloth]
-//= 3.8 Removed bio ethic quest definition from header. [L0ne_W0lf]
-//= 3.9 Added Rekenber Job quest. Don't know why it hasn't been there before though. [SinSloth]
+//===== Additional Comments: =================================
//= 4.0 Updated several NPCs to Official (iRO) dialog, and restrucured. [L0ne_W0lf]
//= 4.1 Updated Dungeon quest, and Friendhsip quest to 10.3 standards. [L0ne_W0lf]
//= 4.2 Fixed wrong variable type in use in "Box#cube1". [L0ne_W0lf]
@@ -70,13 +18,16 @@
//= Tube just makes sure you have 1 or more permits.
//= 4.4 Replaced effect numerics with constants. [L0ne_W0lf]
//= 4.5 Corrected an Incorrect check of the Shinokas_Quest. (bugreport:2276) [Samuray22]
-//= Replaced effect numerics with constants.
+//= Replaced effect numerics with constants.
//= 4.5 Official Gangster Alert script. [Gepard]
//= 4.6 Added quest log entries for:
//= - Cursed Spirit Quest
//= 4.7 Fixed missing label. (bugreport:4654) [L0ne_W0lf]
//= 4.8 Fixed Cursed Spirit Quest EXP reward. [Euphy]
-//============================================================
+//= 4.9 Fixed incorrect use of 'close'. [Joseph]
+//= 5.0 Updated RE/Pre-RE EXP. [Euphy]
+//= 5.1 Added GM management NPCs. [Euphy]
+//============================================================
// Gangster Alert [Official Conversion]
//============================================================
@@ -464,6 +415,7 @@ lighthalzen,341,224,3 script Fishbone 868,{
mes "exactly 20 Jellopy on";
mes "you, okay? Seeya pal~";
set lhz_sincube,5;
+ setquest 12014;
close;
}
mes "[Fishbone]";
@@ -624,6 +576,7 @@ lighthalzen,341,224,3 script Fishbone 868,{
mes "about what happened to";
mes "you. So did you get what";
mes "you wanted over there?";
+ completequest 12014;
next;
mes "["+strcharinfo(0)+"]";
mes "Yeah...";
@@ -1766,8 +1719,8 @@ OnTouch:
case 1:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
- if (zeny >= 100) {
- set zeny,zeny-100;
+ if (Zeny >= 100) {
+ set Zeny, Zeny-100;
}
next;
mes "[" + strcharinfo(0) + "]";
@@ -1782,8 +1735,8 @@ OnTouch:
case 2:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
- if (zeny >= 200) {
- set zeny,zeny-200;
+ if (Zeny >= 200) {
+ set Zeny, Zeny-200;
}
next;
mes "[" + strcharinfo(0) + "]";
@@ -1799,8 +1752,8 @@ OnTouch:
case 3:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
- if (zeny >= 10) {
- set zeny,zeny-10;
+ if (Zeny >= 10) {
+ set Zeny, Zeny-10;
}
next;
mes "[" + strcharinfo(0) + "]";
@@ -1839,8 +1792,8 @@ OnTouch:
case 1:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
- if (zeny >= 100) {
- set zeny,zeny-100;
+ if (Zeny >= 100) {
+ set Zeny, Zeny-100;
}
next;
mes "[" + strcharinfo(0) + "]";
@@ -1855,8 +1808,8 @@ OnTouch:
case 2:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
- if (zeny >= 200) {
- set zeny,zeny-200;
+ if (Zeny >= 200) {
+ set Zeny, Zeny-200;
}
next;
mes "[" + strcharinfo(0) + "]";
@@ -1872,8 +1825,8 @@ OnTouch:
case 3:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
- if (zeny >= 10) {
- set zeny,zeny-10;
+ if (Zeny >= 10) {
+ set Zeny, Zeny-10;
}
next;
mes "[" + strcharinfo(0) + "]";
@@ -1912,8 +1865,8 @@ OnTouch:
case 2:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
- if (zeny >= 100) {
- set zeny,zeny-100;
+ if (Zeny >= 100) {
+ set Zeny, Zeny-100;
}
next;
mes "[" + strcharinfo(0) + "]";
@@ -1929,8 +1882,8 @@ OnTouch:
case 4:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
- if (zeny >= 200) {
- set zeny,zeny-200;
+ if (Zeny >= 200) {
+ set Zeny, Zeny-200;
}
next;
mes "[" + strcharinfo(0) + "]";
@@ -1946,8 +1899,8 @@ OnTouch:
case 5:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
- if (zeny >= 10) {
- set zeny,zeny-10;
+ if (Zeny >= 10) {
+ set Zeny, Zeny-10;
}
next;
mes "[" + strcharinfo(0) + "]";
@@ -2064,7 +2017,7 @@ OnTouch:
mes "but I hope we never bump";
mes "into each other ever again!";
}
- set zeny,zeny-.@price;
+ set Zeny, Zeny-.@price;
getitem 12016,.@number; //Speed_Up_Potion
}
}
@@ -2171,6 +2124,7 @@ lhz_in02,201,210,5 script Digotz 869,{
mes "dearly loved his friends.^000000";
next;
set friendship,15;
+ changequest 12005,12006;
getitem 1201,1; //Knife
close;
}
@@ -2378,6 +2332,7 @@ lhz_in02,201,210,5 script Digotz 869,{
mes "argument. Still, he couldn't";
mes "do anything about Maku now...";
set friendship,7;
+ changequest 12002,12003;
next;
mes "[Digotz]";
mes "I don't know why,";
@@ -2539,6 +2494,7 @@ lhz_in02,201,210,5 script Digotz 869,{
mes "pals anymore. You know what?";
mes "Just forget everything I said.";
set friendship,2;
+ changequest 12000,12001;
close;
}
mes "[Digotz]";
@@ -2739,14 +2695,14 @@ lighthalzen,337,232,3 script Maku 870,{
next;
delitem 7351,1; //Friend's_Diary
set friendship,14;
- if (BaseLevel > 90) {
- getexp 70000,0;
- }
- else if (BaseLevel > 75) {
- getexp 40000,0;
- }
- else {
- getexp 20000,0;
+ if (checkre(3)) {
+ if (BaseLevel > 90) getexp 70000,0;
+ else if (BaseLevel > 75) getexp 40000,0;
+ else getexp 20000,0;
+ } else {
+ if (BaseLevel > 90) getexp 700000,0;
+ else if (BaseLevel > 75) getexp 400000,0;
+ else getexp 200000,0;
}
cutin "lhz_macu04",2;
mes "[Maku]";
@@ -2998,6 +2954,7 @@ lighthalzen,337,232,3 script Maku 870,{
mes "out and he probably hates";
mes "my penniless guts and...";
set friendship,3;
+ changequest 12001,12002;
next;
mes "[Maku]";
mes "Crud, just listen to";
@@ -3052,6 +3009,7 @@ lighthalzen,337,232,3 script Maku 870,{
mes "anyway? Sure, we all";
mes "do it, but still...";
set friendship,1;
+ setquest 12000;
next;
mes "[Maku]";
mes "Well, when you get";
@@ -3189,14 +3147,15 @@ yuno_in04,96,106,5 script Passionate Student 754,{
mes "rich and poor areas as my thanks.";
next;
set friendship,16;
- if (BaseLevel > 90) {
- getexp 70000,0;
- }
- else if (BaseLevel > 75) {
- getexp 40000,0;
- }
- else {
- getexp 20000,0;
+ completequest 12006;
+ if (checkre(3)) {
+ if (BaseLevel > 90) getexp 70000,0;
+ else if (BaseLevel > 75) getexp 40000,0;
+ else getexp 20000,0;
+ } else {
+ if (BaseLevel > 90) getexp 700000,0;
+ else if (BaseLevel > 75) getexp 400000,0;
+ else getexp 200000,0;
}
getitem 7350,1; //Pass
mes "[Benkaistein]";
@@ -3239,6 +3198,7 @@ yuno_in04,96,106,5 script Passionate Student 754,{
mes "times we used to share.";
next;
set friendship,12;
+ changequest 12004,12005;
mes "[Benkaistein]";
mes "Anyway, this should at";
mes "least help them realize";
@@ -3288,6 +3248,7 @@ yuno_in04,96,106,5 script Passionate Student 754,{
mes "to finish this thesis. Let's see... What can I possibly do from here?";
next;
set friendship,10;
+ changequest 12003,12004;
mes "[Benkaistein]";
mes "Oh, I know what I can do!";
mes "Wait, but where did I put it?";
@@ -3408,7 +3369,7 @@ OnTouch_:
}
else if (lhz_curse < 26) {
set @lhz_ghost,rand(1,5);
- sc_start SC_Curse,1000,0;
+ sc_start SC_CURSE,1000,0;
soundeffect "loli_ruri_stand.wav",0;
if (@lhz_ghost == 1) {
mes "[??????]";
@@ -3448,7 +3409,7 @@ OnTouch_:
}
else if (lhz_curse < 26) {
set @lhz_ghost,rand(1,10);
- sc_start SC_Curse,1000,0;
+ sc_start SC_CURSE,1000,0;
soundeffect "tao_gunka_stand.wav",0;
if (@lhz_ghost == 1) {
mes "[??????]";
@@ -3488,7 +3449,7 @@ OnTouch_:
}
else if (lhz_curse < 26) {
set @lhz_ghost,rand(1,10);
- sc_start SC_Curse,1000,0;
+ sc_start SC_CURSE,1000,0;
soundeffect "tao_gunka_stand.wav",0;
if (@lhz_ghost == 1) {
mes "[??????]";
@@ -3522,13 +3483,13 @@ OnTouch_:
if (countitem(7345) > 0 ) {
if (lhz_curse == 0) {
soundeffect "tao_gunka_stand.wav",0;
- sc_start SC_Curse,1000,0;
+ sc_start SC_CURSE,1000,0;
}
else if ((lhz_curse > 0) && (lhz_curse < 26)) {
mes "............";
next;
soundeffect "tao_gunka_stand.wav",0;
- sc_start SC_Blind,60000,0;
+ sc_start SC_BLIND,60000,0;
mes "............";
next;
mes "[?????]";
@@ -3560,8 +3521,8 @@ OnTouch_:
mes "just in my head, were they?";
mes "Hello...? Anybody there...?";
close2;
- sc_end SC_Blind;
- sc_start SC_Curse,5000,0;
+ sc_end SC_BLIND;
+ sc_start SC_CURSE,5000,0;
if (!lhz_spi01) set lhz_spi01,1;
}
}
@@ -3572,14 +3533,14 @@ lhz_in03,178,22,0 script #kiz04 -1,2,2,{
OnTouch_:
if (countitem(7345) > 0 ) {
if (lhz_curse == 0) {
- sc_start SC_Curse,1000,0;
+ sc_start SC_CURSE,1000,0;
soundeffect "tao_gunka_stand.wav",0;
}
else if ((lhz_curse > 0) && (lhz_curse < 26)) {
mes "............";
next;
soundeffect "tao_gunka_stand.wav",0;
- sc_start SC_Blind,60000,0;
+ sc_start SC_BLIND,60000,0;
mes "............";
next;
mes "[?????]";
@@ -3639,8 +3600,8 @@ OnTouch_:
mes "these voices coming from?";
close2;
soundeffect "tao_gunka_stand.wav",0;
- sc_end SC_Blind;
- sc_start SC_Curse,5000,0;
+ sc_end SC_BLIND;
+ sc_start SC_CURSE,5000,0;
if (!lhz_spi02) set lhz_spi02,1;
}
}
@@ -3651,13 +3612,13 @@ lighthalzen,295,227,0 script #kiz05 -1,2,2,{
OnTouch_:
if (countitem(7345) > 0 ) {
if (lhz_curse == 0) {
- sc_start SC_Curse,1000,0;
+ sc_start SC_CURSE,1000,0;
}
else if ((lhz_curse > 0) && (lhz_curse < 26)) {
mes "............";
next;
soundeffect "loli_ruri_stand.wav",0;
- sc_start SC_Blind,60000,0;
+ sc_start SC_BLIND,60000,0;
mes "............";
next;
mes "[?????]";
@@ -3685,8 +3646,8 @@ OnTouch_:
mes "I must be hallucinating!";
close2;
soundeffect "loli_ruri_stand.wav",0;
- sc_end SC_Blind;
- sc_start SC_Curse,3000,0;
+ sc_end SC_BLIND;
+ sc_start SC_CURSE,3000,0;
if (!lhz_spi03) set lhz_spi03,1;
}
}
@@ -3697,13 +3658,13 @@ lighthalzen,364,315,0 script #kiz06 -1,3,3,{
OnTouch_:
if (countitem(7345) > 0 ) {
if (lhz_curse == 0) {
- sc_start SC_Curse,1000,0;
+ sc_start SC_CURSE,1000,0;
}
else if ((lhz_curse > 0) && (lhz_curse < 26)) {
mes "............";
next;
soundeffect "tao_gunka_stand.wav",0;
- sc_start SC_Blind,60000,0;
+ sc_start SC_BLIND,60000,0;
mes "............";
next;
mes "[?????]";
@@ -3744,8 +3705,8 @@ OnTouch_:
mes "............";
close2;
soundeffect "tao_gunka_stand.wav",0;
- sc_end SC_Blind;
- sc_start SC_Curse,5000,0;
+ sc_end SC_BLIND;
+ sc_start SC_CURSE,5000,0;
if (!lhz_spi04) set lhz_spi04,1;
}
}
@@ -3756,13 +3717,13 @@ lhz_in01,113,150,0 script #kiz07 -1,3,3,{
OnTouch_:
if (countitem(7345) > 0 ) {
if (lhz_curse == 0) {
- sc_start SC_Curse,1000,0;
+ sc_start SC_CURSE,1000,0;
}
else if ((lhz_curse > 0) && (lhz_curse < 26)) {
mes "............";
next;
soundeffect "tao_gunka_stand.wav",0;
- sc_start SC_Blind,60000,0;
+ sc_start SC_BLIND,60000,0;
mes "............";
next;
mes "[?????]";
@@ -3798,8 +3759,8 @@ OnTouch_:
mes "............";
close2;
soundeffect "tao_gunka_stand.wav",0;
- sc_end SC_Blind;
- sc_start SC_Curse,3000,0;
+ sc_end SC_BLIND;
+ sc_start SC_CURSE,3000,0;
if (lhz_curse == 6) set lhz_curse,7;
}
}
@@ -3810,13 +3771,13 @@ lhz_in01,272,227,0 script #kiz08 -1,2,2,{
OnTouch_:
if (countitem(7345) > 0 ) {
if (lhz_curse == 0) {
- sc_start SC_Curse,1000,0;
+ sc_start SC_CURSE,1000,0;
}
else if ((lhz_curse > 0) && (lhz_curse < 26)) {
mes "............";
next;
soundeffect "tao_gunka_stand.wav",0;
- sc_start SC_Blind,60000,0;
+ sc_start SC_BLIND,60000,0;
mes "............";
next;
mes "[????]";
@@ -3882,8 +3843,8 @@ OnTouch_:
mes "............";
close2;
soundeffect "tao_gunka_stand.wav",0;
- sc_end SC_Blind;
- sc_start SC_Curse,3000,0;
+ sc_end SC_BLIND;
+ sc_start SC_CURSE,3000,0;
if (lhz_curse == 11) set lhz_curse,12;
}
}
@@ -3898,12 +3859,12 @@ OnTouch_:
next;
mes "............";
soundeffect "loli_ruri_stand.wav",0;
- sc_start SC_Curse,1000,0;
+ sc_start SC_CURSE,1000,0;
close2;
warp "lhz_que01",26,27;
}
else if (((lhz_curse > 0) && (lhz_curse < 12)) && ((lhz_curse > 12) && (lhz_curse < 26))) {
- sc_start SC_Curse,1000,0;
+ sc_start SC_CURSE,1000,0;
}
}
end;
@@ -4200,13 +4161,13 @@ OnTouch_:
mes "......";
mes ".........";
soundeffect "loli_ruri_stand.wav",0;
- sc_start SC_Curse,1000,0;
+ sc_start SC_CURSE,1000,0;
close2;
warp "lhz_que01",98,59;
end;
}
else if (((lhz_curse > 0) && (lhz_curse < 16)) && ((lhz_curse > 16) && (lhz_curse < 26))) {
- sc_start SC_Curse,1000,0;
+ sc_start SC_CURSE,1000,0;
}
}
end;
@@ -4407,7 +4368,7 @@ lighthalzen,346,263,3 script Elder#lhz 846,{
mes "down your spine, cold sweats,";
mes "maybe even hearing voices?";
soundeffect "loli_ruri_stand.wav",0;
- sc_start SC_Curse,5000,0;
+ sc_start SC_CURSE,5000,0;
next;
select("Yes! How do I get rid of them?");
mes "[Elder]";
@@ -5228,7 +5189,7 @@ OnTouch_:
lhz_in03,12,162,0 warp #to_lhz 1,1,lighthalzen,321,322
-lighthalzen,319,321,0 script #li_bother -1,3,3,{
+lighthalzen,319,321,0 script #li_bother -1,2,2,{ //3,3
OnTouch_:
if ((lhz_curse == 24 ) || (lhz_curse == 25)) {
mes ".............";
@@ -5267,16 +5228,20 @@ OnTouch_:
mes "^FF0000Regenschirm Laboratory^000000.";
set lhz_curse,26;
changequest 2093,2094;
- if (BaseLevel < 70)
- getexp 800000,300000;
- else if ((BaseLevel > 69) && (BaseLevel < 80))
- getexp 1000000,500000;
- else if ((BaseLevel > 79) && (BaseLevel < 90))
- getexp 1500000,800000;
- else if (BaseLevel > 89)
- getexp 2000000,1000000;
+ if (checkre(3)) {
+ if (BaseLevel < 70) getexp 30000,30000;
+ else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 40000,70000;
+ else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 70000,90000;
+ else getexp 90000,90000;
+ } else {
+ if (BaseLevel < 70) getexp 800000,300000;
+ else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 1000000,500000;
+ else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 1500000,800000;
+ else getexp 2000000,1000000;
+ }
+ close;
}
- close;
+ end;
}
lhz_in01,114,181,5 script Representative#li_01 71,{
@@ -6429,8 +6394,7 @@ lighthalzen,179,170,4 script Ordinary Man 98,{
}
else if(lhz_boss == 1)
{
- set @weather,rand(1,5);
- if(@weather == 4)
+ if(rand(1,5) == 4)
{
mes "[Ghalstein]";
mes "Hm? It's a little";
@@ -6888,6 +6852,7 @@ lighthalzen,179,170,4 script Ordinary Man 98,{
mes "contact who can sneak";
mes "you inside the Laboratory.";
set lhz_boss,6;
+ changequest 12015,12016;
close;
}
else if(lhz_boss == 6)
@@ -6933,11 +6898,12 @@ lighthalzen,179,170,4 script Ordinary Man 98,{
mes "next mission. Show this to";
mes "him to prove that you are";
mes "working with us. Don't forget.";
- delitem 7346,1;
- delitem 7347,10;
- delitem 7345,10;
+ delitem 7346,1; //Pile_Of_Ymir_Heart
+ delitem 7347,10; //Lab_Staff_Record
+ delitem 7345,10; //Armlet_Of_Prisoner
set lhz_boss,8;
- getitem 7348,1;
+ getitem 7348,1; //Indication_Of_Member01
+ changequest 12016,12017;
close;
}
else if((!countitem(7346)) && (!countitem(7347)) && (!countitem(7345)))
@@ -7036,8 +7002,9 @@ lighthalzen,179,170,4 script Ordinary Man 98,{
mes "we weren't able to accomplish";
mes "what we set out to do. Still...";
set lhz_boss,44;
- getitem 617,1;
- getexp 180000,0;
+ getitem 617,1; //Old_Violet_Box
+ getexp (checkre(3))?180000:1800000,0;
+ completequest 12028;
next;
mes "[Ghalstein]";
mes "I'd like to thank you";
@@ -7140,6 +7107,7 @@ OnTouch:
mes "to is gone! What's";
mes "going on here?^000000";
set lhz_boss,2;
+ setquest 12015;
close;
}
}
@@ -7311,6 +7279,7 @@ yuno_fild04,165,245,4 script Dismal Guy 89,{
mes "him from ^FF00008:00 PM to 11:00 PM^000000,";
mes "and from ^FF000011:00 AM to 2:00PM PST^000000.Good luck on this mission, friend.";
set lhz_boss,11;
+ changequest 12017,12018;
close;
}
else
@@ -7913,7 +7882,8 @@ L_Mission:
mes "for me before you leave.";
mes "Thank you very much.";
set lhz_boss,16;
- getitem 7342,1;
+ getitem 7342,1; //File01
+ changequest 12018,12019;
close2;
cutin "",255;
end;
@@ -7975,8 +7945,7 @@ L_Mission:
}
else if(lhz_boss == 22)
{
- set @read_pre,rand(1,5);
- if(@read_pre == 3)
+ if(rand(1,5) == 3)
{
mes "[Karl]";
mes "Hm. After completely";
@@ -8015,6 +7984,7 @@ L_Mission:
mes "I don't want our enemies";
mes "to discover Shinokas before";
mes "we can get him to talk.";
+ changequest 12022,12023;
if(Shinokas_Quest == 11) set lhz_boss,24;
else set lhz_boss,23;
close2;
@@ -8078,6 +8048,8 @@ L_Mission:
mes "who you are and";
mes "how to help you.";
set lhz_boss,26;
+ completequest 12023;
+ setquest 12024;
close2;
cutin "",255;
end;
@@ -8196,8 +8168,7 @@ L_Mission:
}
else if(lhz_boss == 25)
{
- set @talk_pre,rand(1,10);
- if(@talk_pre == 8)
+ if(rand(1,10) == 8)
{
mes "[Karl]";
mes "Alright, I just";
@@ -8235,6 +8206,8 @@ L_Mission:
mes "who you are and";
mes "how to help you.";
set lhz_boss,26;
+ completequest 12023;
+ setquest 12024;
close2;
cutin "",255;
end;
@@ -8508,10 +8481,22 @@ L_Mission:
mes "^3355FFGhalstein^000000 again. It's time";
mes "we let you loose, adventurer.";
set lhz_boss,43;
+ completequest 12028;
close2;
cutin "",255;
end;
}
+ else if(lght_boss == 43)
+ {
+ mes "[Karl]";
+ mes ".........";
+ mes "............";
+ for(set .@i,12015; .@i<=12028; set .@i,.@i+1) {
+ if (checkquest(.@i) > 0 && checkquest(.@i) < 2)
+ completequest .@i;
+ }
+ close;
+ }
else if(hg_tre == 56)
{
if(!countitem(7342))
@@ -8587,8 +8572,8 @@ L_Mission:
mes "Thank you so much. ";
mes "You can count on me to right what was wrong.";
set hg_tre,57;
- delitem 7342,1;
- getexp 200000,0;
+ delitem 7342,1; //File01
+ getexp (checkre(3))?200000:2000000,0;
getitem 617,1;
close2;
cutin "",255;
@@ -8910,6 +8895,7 @@ aldeba_in,155,240,5 script Kafra Employee#l2 859,{
mes "so please hurry before";
mes "the enemy can get to him...";
set lhz_boss,18;
+ changequest 12019,12020;
close;
}
}
@@ -8997,7 +8983,8 @@ aldeba_in,155,240,5 script Kafra Employee#l2 859,{
mes "The Secret Wing is counting";
mes "on you, brave adventurer.";
set lhz_boss,21;
- getitem 7343,1;
+ getitem 7343,1; //File02
+ changequest 12021,12022;
next;
mes "[Benith]";
mes "I swear by my father's";
@@ -9085,7 +9072,8 @@ lhz_fild02,228,214,0 script Wounded Man 849,{
mes "I'd be a goner. H-here,";
mes "t-take this with you...";
set lhz_boss,19;
- getitem 7343,1;
+ getitem 7343,1; //File02
+ changequest 12020,12021;
next;
mes "[Jargeah]";
mes "Oh... Oh no.";
@@ -9201,6 +9189,7 @@ lhz_fild01,66,219,4 script Mysterious Woman 859,{
mes "so be careful and don't let";
mes "them get suspicious of you!";
set lhz_boss,27;
+ changequest 12024,12025;
close2;
disablenpc "Mysterious Woman";
end;
@@ -9345,6 +9334,7 @@ lhz_fild01,66,219,4 script Mysterious Woman 859,{
mes "For now, this is";
mes "goodbye. Take care...";
set lhz_boss,41;
+ changequest 12027,12028;
close2;
disablenpc "Mysterious Woman";
end;
@@ -9508,7 +9498,8 @@ lhz_in01,285,169,3 script Researcher#2 865,{
mes "stick around for 3 minutes";
mes "at a time. The Secret Archive is to the right of this laboratory.";
set lhz_boss,28;
- getitem 7349,1;
+ getitem 7349,1; //Indication_Of_Member02
+ changequest 12025,12026;
next;
mes "[Lestin]";
mes "When you're finished,";
@@ -9599,8 +9590,9 @@ lhz_in01,285,169,3 script Researcher#2 865,{
mes "Lighthalzen where you";
mes "found her last time. She'll";
mes "know that you're coming.";
- delitem 7349,1;
+ delitem 7349,1; //Indication_Of_Member02
set lhz_boss,36;
+ changequest 12026,12027;
close;
}
else
@@ -10319,6 +10311,27 @@ lhz_dun02,282,278,0 script Broken Machine 111,{
}
}
+sec_in02,17,170,4 script boss::lght_boss_admin 809,{
+ callfunc "F_GM_NPC";
+ mes "[Patch]";
+ mes "Tell me what you want.";
+ next;
+ switch(select("Current Variables:How Many:Shinokas - Quest Complete")) {
+ case 1:
+ break;
+ case 2:
+ input .@input,0,1000;
+ set lght_boss,.@input;
+ break;
+ case 3:
+ set Shinokas_Quest,11;
+ close;
+ }
+ mes " ";
+ mes ""+lght_boss;
+ close;
+}
+
lhz_in02,19,274,2 script Maintenance Guy 851,{
mes "[Kudiuu]";
@@ -10337,6 +10350,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
if(lhz_rekenber > 21)
{
+ cutin "lhz_kaz10",2;
mes "[Kazien]";
mes "Just...";
mes "Leave me alone.";
@@ -10350,10 +10364,13 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "the one who's... Geez. I wish";
mes "I could live the way you do.";
mes "Someday I'll be strong enough...";
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 21)
{
+ cutin "lhz_kaz03",2;
mes "[Kazien]";
mes "Hey, you're back. As usual,";
mes "you've done a good job. You";
@@ -10369,10 +10386,13 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "opened, and I saw what was";
mes "inside of those packages.";
next;
+ cutin "lhz_kaz06",2;
+ next;
mes "[Kazien]";
mes "......";
mes ".........";
mes "............";
+ cutin "lhz_kaz08",2;
next;
mes "[" + strcharinfo(0) + "]";
mes "Wh-why are you supplying";
@@ -10381,6 +10401,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "other countries, it can";
mes "cause a lot of trouble...!";
next;
+ cutin "lhz_kaz10",2;
mes "[Kazien]";
mes "Stop. Please.";
mes "J-just stop it.";
@@ -10403,6 +10424,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "to the world to make sure these";
mes "weapons aren't distributed?";
next;
+ cutin "lhz_kaz11",2;
mes "[Kazien]";
mes "Shut up! You don't";
mes "know anything! Just";
@@ -10414,6 +10436,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "[" + strcharinfo(0) + "]";
mes ".................";
next;
+ cutin "lhz_kaz04",2;
mes "[Kazien]";
mes "There'd be days when my";
mes "brother and I'd have nothing";
@@ -10422,6 +10445,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "is world peace if I'm not even";
mes "alive to enjoy it, huh?";
next;
+ cutin "lhz_kaz11",2;
mes "[Kazien]";
mes "Now, my brother Lyozien is";
mes "a gentle soul, has nothing";
@@ -10430,6 +10454,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "I'm really doing--he'd never";
mes "agree to it, believe me.";
next;
+ cutin "lhz_kaz10",2;
mes "[Kazien]";
mes "I hate this job and what";
mes "I'm doing and I want to quit.";
@@ -10437,6 +10462,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "slums? Forget it. As long as";
mes "Lyozien is happy, I don't mind if I have to do the devil's work.";
next;
+ cutin "lhz_kaz11",2;
mes "[Kazien]";
mes "At least this way, keeping";
mes "it all secret, I can protect";
@@ -10450,6 +10476,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "that people can kill each other! Even if it's for the sake of";
mes "providing for your family...";
next;
+ cutin "lhz_kaz05",2;
mes "[Kazien]";
mes "Look man, this is what";
mes "I decided. I don't care";
@@ -10463,6 +10490,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "with your swords and magic spells... Isn't that just as bad?";
mes "It's not the weapons or the power that's bad: it's how they're used.";
next;
+ cutin "lhz_kaz11",2;
mes "[Kazien]";
mes "Granted, most of my clients";
mes "are pretty questionable, and";
@@ -10471,6 +10499,10 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "Damn it! Just... Don't come";
mes "back. I can't work like this...";
next;
+ set lhz_rekenber,22;
+ getexp (checkre(3))?55000:550000,0;
+ completequest 12013;
+ cutin "lhz_kaz01",2;
mes "[Kazien]";
mes "Look, I can't have";
mes "you working with me";
@@ -10478,21 +10510,25 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "Sorry, but it's for Lyozien's";
mes "own good. That, and you";
mes "make me feel guilty...";
- set lhz_rekenber,22;
- getexp 55000,0;
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber > 16)
{
+ cutin "lhz_kaz02",2;
mes "[Kazien]";
mes "Hey now, you better";
mes "get a move on. You gotta";
mes "assist another delivery to";
mes "the Rune-Midgarts Kingdom.";
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 16)
{
+ cutin "lhz_kaz03",2;
mes "[Kazien]";
mes "Ah, I heard from Lyozien";
mes "that you guys finished your";
@@ -10500,6 +10536,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "the best part-timer that I've";
mes "had in a long, long while.";
next;
+ cutin "lhz_kaz10",2;
mes "[Kazien]";
mes "Anyway, we've got yet";
mes "another delivery for the";
@@ -10507,6 +10544,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "weird that we're getting more";
mes "orders from there, but orders from other countries are decreasing.";
next;
+ cutin "lhz_kaz07",2;
mes "[Kazien]";
mes "Eh, I don't have the time";
mes "to wonder about stuff like";
@@ -10521,6 +10559,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "packages? Why would";
mes "they want to do that?";
next;
+ cutin "lhz_kaz02",2;
mes "[Kazien]";
mes "Look... You're better";
mes "off not knowing. Or are";
@@ -10536,6 +10575,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "in those packages, and why me";
mes "and Lyozien are being attacked.";
next;
+ cutin "lhz_kaz08",2;
mes "[Kazien]";
mes "Listen, I'm not obligated--";
mes "I can't tell you. Heck, I can't";
@@ -10544,27 +10584,34 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "that, can't you? Anyway, you";
mes "can handle those thugs, right?";
next;
+ set lhz_rekenber,17;
+ getexp (checkre(3))?45000:450000,0;
+ cutin "lhz_kaz10",2;
mes "[Kazien]";
mes "Right. Now get back to";
mes "the Airship and talk to";
mes "Lyozien again. Don't give";
mes "him any trouble and make";
mes "sure you protect him.";
- set lhz_rekenber,17;
- getexp 45000,0;
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber > 11)
{
+ cutin "lhz_kaz08",2;
mes "[Kazien]";
mes "What are you doing";
mes "waiting around here";
mes "for? You've got a job to";
mes "do, so hurry up and do it~";
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 11)
{
+ cutin "lhz_kaz05",2;
mes "[Kazien]";
mes "Hey, you're back. I got a";
mes "message from Rune-Midgarts,";
@@ -10578,6 +10625,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "Lyozien supposed";
mes "to be brothers?";
next;
+ cutin "lhz_kaz03",2;
mes "[Kazien]";
mes "Whoa, he told you that?";
mes "I guess he feels that he";
@@ -10602,6 +10650,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "doesn't know exactly what";
mes "is in those packages.";
next;
+ cutin "lhz_kaz06",2;
mes "[Kazien]";
mes "Huh... Does that mean";
mes "you can't work with us if";
@@ -10628,7 +10677,9 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "for the Rune-Midgarts Kingdom.";
next;
set lhz_rekenber,12;
- getexp 40000,0;
+ changequest 5005,5006;
+ getexp (checkre(3))?40000:400000,0;
+ cutin "lhz_kaz03",2;
mes "[Kazien]";
mes "Alright, I'll see you";
mes "later. The important";
@@ -10636,10 +10687,13 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "best job that you can.";
mes "And don't give Lyozien";
mes "any trouble: that's my job!";
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber > 7)
{
+ cutin "lhz_kaz08",2;
mes "[Kazien]";
mes "Lyozien is waiting for";
mes "you on the international";
@@ -10647,10 +10701,13 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "meet him there as soon";
mes "as you can. Alright then,";
mes "I'll see you later.";
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 7)
{
+ cutin "lhz_kaz05",2;
mes "[Kazien]";
mes "Hey, you're back~";
mes "Great, I guess that means";
@@ -10665,6 +10722,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "a man named ^FF0000Lyozien^000000 inside.";
mes "He's our courier that'll provide you with further instructions.";
next;
+ cutin "lhz_kaz06",2;
mes "[Kazien]";
mes "Oh. You can talk to Lyozien";
mes "about the job, but definitely";
@@ -10674,18 +10732,22 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "to me for another job, okay?";
next;
set lhz_rekenber,8;
+ changequest 12008,12010;
+ cutin "lhz_kaz01",2;
mes "[Kazien]";
mes "Don't forget...";
mes "Talk to ^FF0000Lyozien^000000, our";
mes "courier, on the Airship";
mes "for the international flights.";
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 6)
{
- set @rekenrand,rand(1,15);
- if(@rekenrand == 7)
+ if(rand(1,15) == 7)
{
+ cutin "lhz_kaz04",2;
mes "[Kazien]";
mes "Oh, hey, it's you again.";
mes "Wait. No. You only remind";
@@ -10695,18 +10757,21 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "being this busy, I can't focus!";
next;
set lhz_rekenber,0;
+ erasequest 12009;
mes "[Kazien]";
mes "Arrgh, this is not good.";
mes "We are this busy but we don't have enough people,";
mes "yet it is not that extrememly bad";
mes "to a point that we need to hire more people.";
next;
+ cutin "lhz_kaz01",2;
mes "[Kazien]";
mes "Will you step back? You are hindering my vision.";
- close;
+ close2;
}
else
{
+ cutin "lhz_kaz10",2;
mes "[Kazien]";
mes "Oh, hey, it's you again.";
mes "Listen, you didn't come here";
@@ -10722,11 +10787,14 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "Don't feel bad... Um, what";
mes "was your name again? Wait,";
mes "did you even give it to me...?";
- close;
+ close2;
}
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 5)
{
+ cutin "lhz_kaz04",2;
mes "[Kazien]";
mes "So, were you able to";
mes "contact Garins? Or did";
@@ -10740,6 +10808,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "was the guard, but I couldn't";
mes "really tell him anything.";
next;
+ cutin "lhz_kaz10",2;
mes "[Kazien]";
mes "Whaaaat~?";
mes "I'm sure he would";
@@ -10754,6 +10823,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "tell anyone the details";
mes "of my assignment?";
next;
+ cutin "lhz_kaz06",2;
mes "[Kazien]";
mes "Heh... Yeah.";
mes "Yeah, that's right.";
@@ -10767,6 +10837,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "I didn't finish the task";
mes "that you assigned to me.";
next;
+ cutin "lhz_kaz09",2;
mes "[Kazien]";
mes "Garins is just some";
mes "cool name I made up.";
@@ -10781,16 +10852,20 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "me! How am I supposed";
mes "to trust you now?";
next;
+ set lhz_rekenber,7;
+ cutin "lhz_kaz06",2;
mes "[Kazien]";
mes "Oh... You...";
mes "You got a point, there.";
mes "Huh, now isn't that ironic? I'm sorry, pal, let me apologize.";
mes "Take some time, consider working for me, and then come back, okay?";
- set lhz_rekenber,7;
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 4)
{
+ cutin "lhz_kaz04",2;
mes "[Kazien]";
mes "So, were you able to";
mes "contact Garins? Or did";
@@ -10802,6 +10877,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "think that Garins even works";
mes "at the Einbroch Laboratory.";
next;
+ cutin "lhz_kaz08",2;
mes "[Kazien]";
mes "Whaaaat~?";
mes "That can't be true.";
@@ -10814,6 +10890,8 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "he wouldn't even let me in.";
next;
set lhz_rekenber,6;
+ changequest 12008,12009;
+ cutin "lhz_kaz10",2;
mes "[Kazien]";
mes "Uh oh...";
mes "I thought so.";
@@ -10839,10 +10917,13 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "goal you have, but you can't";
mes "forget the details. Anyway,";
mes "sorry, but we can't use you...";
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 3)
{
+ cutin "lhz_kaz01",2;
mes "[Kazien]";
mes "Remember, visit ^FF0000Garins^000000";
mes "in the ^FF0000Einbroch Laboratory^000000";
@@ -10855,10 +10936,13 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "around over here, so";
mes "once you're done with";
mes "that, come back to me.";
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 2)
{
+ cutin "lhz_kaz04",2;
mes "[Kazien]";
mes "Okay, I got it! Your first";
mes "assignment for us is pretty";
@@ -10883,6 +10967,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "for more important stuff. And";
mes "I really wanna trust you.";
next;
+ cutin "lhz_kaz05",2;
mes "[Kazien]";
mes "Remember, visit ^FF0000Garins^000000";
mes "in the ^FF0000Einbroch Laboratory^000000";
@@ -10891,15 +10976,19 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "in our clients' confidentiality, so keep it secret, got it?";
next;
set lhz_rekenber,3;
+ changequest 12007,12008;
mes "[Kazien]";
mes "I'll just be waiting";
mes "around over here, so";
mes "once you're done with";
mes "that, come back to me.";
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 1)
{
+ cutin "lhz_kaz01",2;
mes "[Kazien]";
mes "We're so busy, we barely";
mes "have enough people to cover";
@@ -10921,6 +11010,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "a nominal fee or some";
mes "kind of reward. You know...";
next;
+ cutin "lhz_kaz10",2;
mes "[Kazien]";
mes "Hey, alright~";
mes "I could use an extra";
@@ -10938,7 +11028,9 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "not strong enough for this";
mes "kinda work. Hey, but if you put on";
mes "some muscle, ask me again, okay?";
- close;
+ close2;
+ cutin "",255;
+ end;
}
mes "[Kazien]";
mes "Yeah, okay. You look like";
@@ -10959,9 +11051,12 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "then. Let me think. First,";
mes "I should give you something";
mes "easy to do to test you out...";
- close;
+ close2;
+ cutin "",255;
+ end;
case 2:
+ cutin "lhz_kaz04",2;
mes "[Kazien]";
mes "Awww, man.";
mes "I can't hire you";
@@ -10969,9 +11064,12 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "your mouth. Sorry buddy,";
mes "but I can't afford to take";
mes "any risks. You understand...";
- close;
+ close2;
+ cutin "",255;
+ end;
}
}
+ cutin "lhz_kaz01",2;
mes "[Kazien]";
mes "We're so busy, we barely";
mes "have enough people to cover";
@@ -10979,12 +11077,15 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
mes "it's not so bad that we gotta";
mes "invest in some new hires.";
next;
+ cutin "lhz_kaz04",2;
mes "[Kazien]";
mes "Oh hey, sorry buddy,";
mes "but you mind stepping";
mes "back? It's just that you're";
mes "blocking my view is all.";
- close;
+ close2;
+ cutin "",255;
+ end;
}
lighthalzen,141,162,3 script Old Man#reken 85,{
@@ -11004,13 +11105,16 @@ lighthalzen,141,162,3 script Old Man#reken 85,{
mes "particularly special skills are";
mes "required for some positions.";
next;
+ if(!lhz_rekenber) {
+ set lhz_rekenber,1;
+ setquest 12007;
+ }
mes "[Old Man]";
mes "Well, if you're interested,";
mes "you can find Kazien inside";
mes "the corporation building.";
mes "Young people like him should";
mes "never be too proud to ask for help. He still needs to learn...";
- if(!lhz_rekenber) set lhz_rekenber,1;
close;
}
@@ -11059,10 +11163,20 @@ einbroch,55,52,3 script Laboratory Guard#reken 852,{
mes "I still can't allow you to";
mes "enter the laboratory.";
set lhz_rekenber,4;
+ changequest 12008,12010;
close;
case 2:
- break;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I'll... come back later.";
+ mes "(^333333I better speak to Kazien";
+ mes "and let him know I'm having";
+ mes "trouble getting past this";
+ mes "guard. Otherwise, I might";
+ mes "never finish this job!^000000)";
+ set lhz_rekenber,5;
+ changequest 12008,12010;
+ close;
}
case 2:
@@ -11074,6 +11188,7 @@ einbroch,55,52,3 script Laboratory Guard#reken 852,{
mes "guard. Otherwise, I might";
mes "never finish this job!^000000)";
set lhz_rekenber,5;
+ changequest 12008,12010;
close;
}
}
@@ -11090,6 +11205,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
if(lhz_rekenber > 21)
{
+ cutin "lhz_ryo11",2;
mes "[Lyozien]";
mes "Hey, I hear from my";
mes "brother that you can't work";
@@ -11097,10 +11213,13 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "of some scheduling conflict.";
mes "I'm sorry to hear that: it was";
mes "really good working with you...";
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 21)
{
+ cutin "lhz_ryo03",2;
mes "[Lyozien]";
mes "Oh good, you're back.";
mes "Mr. Ahman just left and";
@@ -11114,26 +11233,33 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "You seem kind of upset.";
mes "Do you need to take a";
mes "break or something?";
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 20)
{
+ cutin "lhz_ryo09",2;
mes "[Lyozien]";
mes "Heya, keep up the";
mes "good work. Once you";
mes "talk to Mr. Ahman inside";
mes "Izlude Airport, we'll be";
mes "done with this delivery.";
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 19)
{
+ cutin "lhz_ryo06",2;
mes "[Lyozien]";
mes "Whoa, you were great!";
mes "There were more of them";
mes "this time, but you easily";
mes "dispatched them. Great job!";
next;
+ cutin "lhz_ryo01",2;
mes "[" + strcharinfo(0) + "]";
mes "Thanks, but...";
mes "Now I'm really worried";
@@ -11141,6 +11267,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "those packages. Are you";
mes "sure you don't know, Lyozien?";
next;
+ cutin "lhz_ryo02",2;
mes "[Lyozien]";
mes "You don't know when to";
mes "stop, do you? Nah, I don't";
@@ -11150,7 +11277,8 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "out for myself. Oh, hey...";
next;
set lhz_rekenber,20;
- getitem 504,1;
+ getitem 504,1; //White_Potion
+ cutin "lhz_ryo12",2;
mes "[Lyozien]";
mes "Here's a little";
mes "something to refresh";
@@ -11158,10 +11286,13 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "Keep up the good work, okay?";
mes "Then, we'll be done once you";
mes "contact Mr. Ahman in Izlude.";
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 18)
{
+ cutin "lhz_ryo06",2;
mes "[Lyozien]";
mes "Okay, just like before, we";
mes "gotta get these packages to";
@@ -11170,6 +11301,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "the Airport and tell him that";
mes "his packages have arrived.";
next;
+ cutin "lhz_ryo08",2;
mes "[Lyozien]";
mes "W-wait...";
mes "Did you hear that?";
@@ -11177,6 +11309,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "Those thugs are back! Don't";
mes "let them damage the packages!";
close2;
+ cutin "",255;
set lhz_rekenber,19;
donpcevent "#bully2::OnEnter";
donpcevent "Man#Lyozien::OnStop";
@@ -11184,6 +11317,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
}
else if(lhz_rekenber == 17)
{
+ cutin "lhz_ryo14",2;
mes "[Lyozien]";
mes "I heard that you upset";
mes "Kyozien a little bit with";
@@ -11192,12 +11326,14 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "you gotta remember that";
mes "we've got obligations.";
next;
+ cutin "lhz_ryo12",2;
mes "[Lyozien]";
mes "I know that these packages";
mes "might be putting us in danger,";
mes "but I trust my brother. If he says those thugs are bad guys, then";
mes "they're definitely bad guys.";
next;
+ cutin "lhz_ryo13",2;
mes "[Lyozien]";
mes "Yeah, ever since we were";
mes "kids, Kyozien has always";
@@ -11207,15 +11343,19 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "disappoint him, you know?";
next;
set lhz_rekenber,18;
+ cutin "lhz_ryo10",2;
mes "[Lyozien]";
mes "Anyway, that's";
mes "enough chit-chat";
mes "for now. Let's get";
mes "back to work, shall we?";
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 16)
{
+ cutin "lhz_ryo12",2;
mes "[Lyozien]";
mes "I'm lucky that you're";
mes "around to keep those";
@@ -11223,10 +11363,13 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "Hey, when you're ready for";
mes "another job, just talk to";
mes "my brother Kazien, okay?";
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 15)
{
+ cutin "lhz_ryo05",2;
mes "[Lyozien]";
mes "So you spoke to";
mes "Mr. Ahman already?";
@@ -11242,10 +11385,16 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "that you're working for us.";
mes "Those thugs frighten me...";
set lhz_rekenber,16;
- close;
+ cutin "lhz_ryo01",2;
+ mes "[Lyozien]";
+ mes "Now I feeel much more secure.";
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 14)
{
+ cutin "lhz_ryo13",2;
mes "[Lyozien]";
mes "Now that those thugs are";
mes "gone, let's concentrate on";
@@ -11253,10 +11402,13 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "get off at Izlude and then tell";
mes "Mr. Ahman that his packages";
mes "have arrived. See you later~";
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 13)
{
+ cutin "lhz_ryo13",2;
mes "[Lyozien]";
mes "Oh, thank you!";
mes "You saved my life!";
@@ -11265,6 +11417,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "I just ran and hid when";
mes "those thugs appeared.";
next;
+ cutin "lhz_ryo04",2;
mes "[Lyozien]";
mes "That's one reason why" ;
mes "my brother has been hiring";
@@ -11272,6 +11425,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "packages from those hoodlums.";
mes "They're always after us...";
next;
+ cutin "lhz_ryo07",2;
mes "[Lyozien]";
mes "Every time I see them,";
mes "they're yelling things like";
@@ -11280,10 +11434,13 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "be destroyed. Boy, I sure";
mes "am glad that you're here!";
set lhz_rekenber,14;
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 12)
{
+ cutin "lhz_ryo11",2;
mes "[Lyozien]";
mes "Hey, we already have another";
mes "package to deliver all the way";
@@ -11292,6 +11449,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "seem to be doing a lot of";
mes "business around there lately.";
next;
+ cutin "lhz_ryo12",2;
mes "[Lyozien]";
mes "It's so far away from";
mes "home, but a job's a job.";
@@ -11300,6 +11458,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "until we qui--whoa. You";
mes "hear that? Wh-what was...?";
next;
+ cutin "lhz_ryo03",2;
mes "[Lyozien]";
mes "Awwww, nuts!";
mes "It's those thugs!";
@@ -11308,6 +11467,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "the packages and make";
mes "sure they don't get them!";
close2;
+ cutin "",255;
set lhz_rekenber,13;
donpcevent "Man#Lyozien::OnStop";
donpcevent "#bully1::OnEnter";
@@ -11315,6 +11475,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
}
if(lhz_rekenber == 11)
{
+ cutin "lhz_ryo12",2;
mes "[Lyozien]";
mes "Hey, would you go see";
mes "my brother Kazien to see";
@@ -11322,10 +11483,13 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "us to do? I'll just be over";
mes "here waiting when you need";
mes "to find me. See you later~";
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 10)
{
+ cutin "lhz_ryo14",2;
mes "[Lyozien]";
mes "Good work, Mr. Ahman just";
mes "arrived and picked up his";
@@ -11339,6 +11503,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "what kinds of things";
mes "we're delivering?";
next;
+ cutin "lhz_ryo10",2;
mes "[Lyozien]";
mes "No clue. I've been";
mes "a little curious myself,";
@@ -11347,6 +11512,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "think it makes a difference";
mes "to what we gotta do, right?";
next;
+ cutin "lhz_ryo13",2;
mes "[Lyozien]";
mes "Anyway, it oughta be";
mes "fine. I mean, our clients";
@@ -11355,17 +11521,22 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "sort of situation, right? You";
mes "know, embarassing orders...";
next;
+ set lhz_rekenber,11;
+ changequest 12011,12012;
+ cutin "lhz_ryo01",2;
mes "[Lyozien]";
mes "No? Eh, just meet up with";
mes "my brother to see if he's";
mes "got another job for us, okay?";
mes "If you wanna find me again,";
mes "I'll be waiting right here.";
- set lhz_rekenber,11;
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 9)
{
+ cutin "lhz_ryo05",2;
mes "[Lyozien]";
mes "Alright, when this Airship";
mes "arrives in Izlude, get off and";
@@ -11373,10 +11544,13 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "a man named Mr. Ahman.";
mes "Let him know his order has";
mes "already arrived, okay?";
- close;
+ close2;
+ cutin "",255;
+ end;
}
else if(lhz_rekenber == 8)
{
+ cutin "lhz_ryo02",2;
mes "[Lyozien]";
mes "Um, would you mind";
mes "treading lightly around";
@@ -11389,6 +11563,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "Excuse me, but";
mes "are you Lyozien?";
next;
+ cutin "lhz_ryo07",2;
mes "[Lyozien]";
mes "Hey, are you the one that";
mes "my brother Kazien sent?";
@@ -11397,6 +11572,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "I'm having trouble handling";
mes "all of these packages here.";
next;
+ cutin "lhz_ryo14",2;
mes "[" + strcharinfo(0) + "]";
mes "Wait, Kazien is";
mes "your brother? That's";
@@ -11411,6 +11587,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "corporation and helped";
mes "us improve our lots in life...";
next;
+ cutin "lhz_ryo13",2;
mes "[Lyozien]";
mes "That's why I appreciate the";
mes "fact that he lets me work for";
@@ -11419,6 +11596,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "gotta deliver these goods to";
mes "the Rune-Midgarts Kingdom.";
next;
+ cutin "lhz_ryo12",2;
mes "[Lyozien]";
mes "I have to ensure that these";
mes "packages aren't damaged or";
@@ -11427,6 +11605,8 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "at the Airport, and tell him that his orders have safely arrived.";
next;
set lhz_rekenber,9;
+ changequest 12010,12011;
+ cutin "lhz_ryo11",2;
mes "[Lyozien]";
mes "Once you tell Mr. Ahman";
mes "that message, he'll take";
@@ -11434,8 +11614,11 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "packages. But yeah, I need";
mes "to stay behind to guard these";
mes "products in the meantime.";
- close;
+ close2;
+ cutin "",255;
+ end;
}
+ cutin "lhz_ryo12",2;
mes "[Lyozien]";
mes "Um, would you mind";
mes "treading lightly around";
@@ -11443,7 +11626,9 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
mes "around the piles? Yeah,";
mes "these are all pretty fragile.";
mes "Thanks, I appreciate it.";
- close;
+ close2;
+ cutin "",255;
+ end;
OnEnter:
enablenpc "Man#Lyozien";
@@ -11625,6 +11810,7 @@ OnStop:
mes "notifying me about the delivery.^FFFFFF ^000000 Now, you should go back and ";
mes "tell Lyozien. Take care now~";
set lhz_rekenber,10;
+ changequest 12012,12013;
close;
}
mes "[Man]";
@@ -11767,6 +11953,7 @@ lhz_in01,187,247,3 script #flashback1 139,2,2,{
OnTouch:
if(lhz_rekenber == 22)
{
+ cutin "lhz_kaz11",2;
mes "[Kazien]";
mes "-Don't you have anything to protect, huh?- ";
mes "-Are you sure that you're always doing the right thing?-";
@@ -11775,6 +11962,7 @@ OnTouch:
mes "Answer me! Answer me! Answer meee!";
next;
set lhz_rekenber,23;
+ cutin "",255;
mes "[" + strcharinfo(0) + "]";
mes ".............Damn it.";
close;
@@ -11787,6 +11975,7 @@ lhz_in01,75,248,3 script #flashback2 139,2,2,{
OnTouch:
if(lhz_rekenber == 22)
{
+ cutin "lhz_kaz11",2;
mes "[Kazien]";
mes "Look man, this is what";
mes "I decided. I don't care";
@@ -11809,6 +11998,7 @@ OnTouch:
mes "alive to enjoy it, huh?";
next;
set lhz_rekenber,23;
+ cutin "",255;
mes "[" + strcharinfo(0) + "]";
mes "......";
mes ".........";
@@ -11817,3 +12007,102 @@ OnTouch:
}
end;
}
+
+airplane_01,10,10,3 script #LyozienSwitch 111,{
+ callfunc "F_GM_NPC";
+ mes "[Lyozien Switch]";
+ mes "Input password.";
+ mes "Enter 0 to cancel.";
+ next;
+ set .@i, callfunc("F_GM_NPC",1028,0,0,4000);
+ if (.@i == -2) {
+ mes "[Lyozien Switch]";
+ mes "Incorrect.";
+ close;
+ } else if (.@i == -1) {
+ mes "[Lyozien Switch]";
+ mes "Canceled.";
+ close;
+ } else if (.@i == 0) {
+ close;
+ } else {
+ mes "[Lyozien Switch]";
+ mes "Do you want to";
+ mes "turn the Lyozien";
+ mes "NPC ON or OFF?";
+ next;
+ switch(select("On:OFF")) {
+ case 1:
+ set .@str$,"activated";
+ donpcevent "Man#Lyozien::OnEnable";
+ break;
+ case 2:
+ set .@str$,"deactivated";
+ donpcevent "Man#Lyozien::OnDisable";
+ break;
+ }
+ mes "[Lyozien Switch]";
+ mes "Lyozien NPC is";
+ mes "now "+.@str$+".";
+ mes " ";
+ mes "/mm airplane_01.gat 96 48";
+ close;
+ }
+}
+
+//============================================================
+// Old changelog
+//============================================================
+//= Grammar/script check please. This was a quick job.
+//= Things to add: Look at the thread "Lighthalzen Guard" in SVN script
+//= 0.3 Initial Release
+//= 0.5 Added mobsters spawn and Einbroch pollution. Alert lasts either 10 minutes or all mob killed.
+//= 0.6-0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest.
+//= 1.0 Patched "mobsters spawn & Alert" like Real-RO.
+//= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus]
+//= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets]
+//= 1.2 Added the cube room quest by DeNy, translated by vicious_pucca. [MasterOfMuppets]
+//= Thanks to Linuxwolf for a grammar check as well =).
+//= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious]
+//= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus]
+//= 1.4 Fixed password abuse. When people don't read the password under the picture
+//= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you could skip a part of quest...)
+//= 1.5 Fixed Mobster's OnDead event(it has to start with "On"!) [Playtester]
+//= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus]
+//= 1.6 Added Gywall's Pickpocket Quest
+//= 1.7 Implemented the Friendship quest [MasterOfMuppets]
+//= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets]
+//= 1.9 Added extra input check on Biolab so that the first letter of the word could be capitalized or undercase. [Evera]
+//= 2.0 Removed Duplicates [Silent]
+//= 2.1 Added first part of Bio Ethics Quest [Evera]
+//= 2.2 Added bit to say Bio Ethics is unfinished, and if a player attempts, it warps them
+//= out after finished part... Don't want players getting stuck ;_; [Evera]
+//= 2.3 Finished Bio Ethics Quest. Need bug testers before moving to trunk, my
+//= mind was somewhere else when writing @_@ [Evera]
+//= 2.4 Fixed the bug where a str&int debug was shown in the console for
+//= test tube in bio labs quest. [Evera]
+//= 2.5 Fixed Kellasus giving you extra skills in Bio Ethics quest [Evera]
+//= 2.6 Fixed exploit letting any class get homunculus from Bio Ethics Quest [Evera]
+//= 2.6a Moved Bio Ethics Quest to Alchemist SKILL QUESTS [Lupus]
+//= 2.7 fixed bugs that let people bypass some quest parts V_V [Lupus]
+//= reused cubekey var for 4 Cube Room key vars
+//= 2.8 More optimization. Also fixed bug with "2x short sticks -> long" [Lupus]
+//= Now uses MISC_QUEST&512 instead of 'hzdun'. WIP
+//= 2.9 Fixed Friendship Quest levelup exploit (u could get EXP twice) [Lupus]
+//= 3.0 Added Cursed Spirit Quest. [SinSloth]
+//= Moved a book non-related to Lighthalzen quests.
+//= 3.1 Added Schwartzvalt Trilogy Quest. [SinSloth]
+//= 3.2 Updated some NPCs regarding Hugel Rebellion Quest. [SinSloth]
+//= 3.2 Removed the NPC "#kiz03-4" as I couldn't find any [L0ne_W0lf]
+//= reference to it in the Aegis script.
+//= 3.3 Fixed a wrong negative value checking in Schwartzvalt Trilogy quest. [SinSloth]
+//= 3.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
+//= 3.5 Touch-ups to the Friendship quest. Added EXP reward. [L0ne_W0lf]
+//= Added cutins for "Maku" npc, and changed "set HP" to percentheal.
+//= 3.5a Adjusted EXP given by "Benkasttein" to be the same as that given by Maku. [L0ne_W0lf]
+//= 3.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 3.7 Counter-fixed negative value checking to now look for both positive and negative values
+//= since its symbol depends on the time. [SinSloth]
+//= 3.8 Removed bio ethic quest definition from header. [L0ne_W0lf]
+//= 3.9 Added Rekenber Job quest. Don't know why it hasn't been there before though. [SinSloth]
+//============================================================