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author | shennetsind <shennetsind@users.noreply.github.com> | 2013-10-24 09:27:15 -0700 |
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committer | shennetsind <shennetsind@users.noreply.github.com> | 2013-10-24 09:27:15 -0700 |
commit | 418dd821c91ae19723a7b7b531e64b9c4565d555 (patch) | |
tree | b361a1823a08e654e5969dcdea97da05f4f7cd90 /npc/quests/quests_lighthalzen.txt | |
parent | 835d55b07858202198564bc6c2ff0888a7f78d31 (diff) | |
parent | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (diff) | |
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Merge pull request #201 from Michieru/master
Super-Mega Thanks to Michieru!
NPC Changelog (might be incomplete, did my best)
- npc/battleground/bg_common.txt
-- 1.4 Added GM management function. [Euphy]
- npc/battleground/flavius/flavius01.txt
-- 1.4 Label standardization. [Euphy]
-- 1.5 Added GM management function. [Euphy]
- npc/battleground/flavius/flavius02.txt
-- 1.5 Label standardization. [Euphy]
-- 1.6 Added GM management function. [Euphy]
- npc/battleground/tierra/tierra01.txt
-- 1.4 Label standardization. [Euphy]
-- 1.5 Added GM management function. [Euphy]
- npc/battleground/tierra/tierra02.txt
-- 1.3 Label standardization. [Euphy]
-- 1.4 Added GM management function. [Euphy]
- npc/cities/ayothaya.txt
-- 1.9 Updated Renewal warp coordinates.
- npc/cities/izlude.txt
-- 1.9a A part of Kylick's dialogue is Pre-Renewal only. [Euphy]
- npc/cities/yuno.txt
-- 1.5 Added Renewal coordinates for Payon and Izlude. [Euphy]
- npc/events/bossnia.txt
-- 1.2 Moved spawns and warps (by Masao) to this file. [Euphy]
- npc/events/easter_2010.txt
-- 1.0 First version. [Euphy]
- npc/events/gdevent_aru.txt
-- 1.2 Added GM management function. [Euphy]
- npc/events/gdevent_sch.txt
-- 1.2 Added GM management function. [Euphy]
- npc/events/god_se_festival.txt
-- 1.1 Added GM management function. [Euphy]
- npc/jobs/2-2/rogue.txt
-- impossible get a Gladius [3]. (bugreport:481) [Samuray22]
- npc/jobs/2-2e/SoulLinker.txt
-- 1.6 Updated to match the latest official script. [Euphy]
- npc/kafras/kafras.txt
-- 1.1a Fixed Pre-RE Call and some leftovers. [Lemongrass]
-- 1.1b Enabled saving in Izlude duplicates (RE). [Euphy]
- npc/merchants/alchemist.txt
-- 1.8 Moved Craft Book Merchant to Renewal path. [Euphy]
- npc/mobs/citycleaners.txt
-- 1.2 Split spawns into Pre-RE/RE and Town files. [Euphy]
- npc/mobs/towns.txt
-- 1.0 First version.
- npc/other/Global_Functions.txt
-- 2.17 Renamed 'F_RandMes' to 'F_Rand'. [Euphy]
-- 2.18 Removed useless 'getJobName' function. [Euphy]
- npc/other/acolyte_warp.txt
-- 1.0 First version. [Euphy]
- npc/other/arena/arena_aco.txt
-- 1.3 Label standardization. [Euphy]
-- 1.4 Script updates, and removed two level restrictions. [Euphy]
-- 1.5 Added GM management function. [Euphy]
- npc/other/arena/arena_lvl50.txt
-- 1.2 Label standardization. [Euphy]
-- 1.3 Script updates. [Euphy]
- npc/other/arena/arena_lvl60.txt
-- 1.3 Label standardization. [Euphy]
-- 1.4 Script updates. [Euphy]
- npc/other/arena/arena_lvl70.txt
-- 1.2 Label standardization. [Euphy]
-- 1.3 Script updates. [Euphy]
- npc/other/arena/arena_lvl80.txt
-- 1.2 Label standardization. [Euphy]
-- 1.3 Script updates, and removed a level restriction. [Euphy]
- npc/other/arena/arena_party.txt
-- 1.4 Label standardization and bug fixes. [Euphy]
-- 1.5 Script updates, and removed a level restriction. [Euphy]
- npc/other/arena/arena_room.txt
-- 1.2 Label standardization, disabled GM NPCs. [Euphy]
-- 1.2a Added Renewal level checksk. [Euphy]
-- 1.3 Script updates. [Euphy]
-- 1.4 Added GM management function. [Euphy]
- npc/other/hugel_bingo.txt
-- 1.9 Some optimization/standardization. [Euphy]
- npc/other/marriage.txt
-- 1.3 Changed permanent global variables to temporary ones. [Euphy]
-- 1.4 Added GM management function. [Euphy]
- npc/other/pvp.txt
-- 2.4 Fixed incorrect use of 'close' and some cleaning. [Joseph]
-- 2.5 Renewal/Pre-Renewal split. [Euphy]
- npc/other/turbo_track.txt
-- 1.1 Updated RE/Pre-RE EXP. [Euphy]
-- 1.2 Added Renewal features. [Euphy]
- npc/pre-re/cities/yuno.txt
-- 1.0 First version.
- npc/pre-re/kafras/kafras.txt
-- 1.0 First version.
- npc/pre-re/merchants/ammo_boxes.txt
-- 1.0 First version, Pre-Renewal duplicates.
- npc/pre-re/merchants/ammo_dealer.txt
-- 1.0 First version, Pre-Renewal duplicates.
- npc/pre-re/merchants/shops.txt
-- 1.1 Moved Izlude shops to pre-re/re paths. [Streusel]
- npc/pre-re/mobs/citycleaners.txt
-- 1.0 First version, Pre-Renewal spawns.
- npc/pre-re/other/bulletin_boards.txt
-- 1.0 Moved Izlude NPCs to Pre-RE/RE paths.
- npc/pre-re/other/msg_boards.txt
-- 1.0 Moved Izlude NPCs to Pre-RE path.
- npc/pre-re/other/pvp.txt
-- 1.0 First version, Pre-Renewal.
- npc/pre-re/other/resetskill.txt
-- 1.0 First version. [L0ne_W0lf]
- npc/pre-re/other/turbo_track.txt
-- 1.0 Split Peco Peco Manager NPC.
- npc/pre-re/quests/first_class/tu_archer.txt
-- 1.0 First version. [Euphy]
- npc/pre-re/quests/monstertamers.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths.
- npc/pre-re/quests/quests_13_1.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy]
- npc/pre-re/quests/quests_nameless.txt
-- 1.0 Moved Dorian to pre-re/re paths.
- npc/pre-re/quests/quests_veins.txt
-- 1.0 First version.
- npc/pre-re/warps/other/arena.txt
-- 1.0 First version, Pre-Renewal warps.
- npc/quests/dandelion_request.txt
-- 1.3 Added GM management function. [Euphy]
- npc/quests/eye_of_hellion.txt
-- 2.0 Updated EXP rewards.
-- 2.1 Updated RE/Pre-RE EXP. [Euphy]
- npc/quests/first_class/tu_archer.txt
-- 1.1 optimized [Lupus]
-- 1.2 fixed Weight check
- npc/quests/first_class/tu_magician01.txt
-- 1.4 Updated to match the official script. [Euphy]
- npc/quests/first_class/tu_merchant.txt
-- 1.1 Fixed bugs, optimized [Lupus]
-- 1.2 fixed Weight check
- npc/quests/first_class/tu_sword.txt
-- 1.5 Added Renewal Izlude coordinates.
-- 1.6 Added Pre-Renewal support. [Euphy]
- npc/quests/first_class/tu_thief01.txt
-- 1.5 Added Pre-Renewal support. [Euphy]
- npc/quests/mage_solution.txt
-- 1.0 Split from Pre-Renewal Mage job quest. [Zopokx]
- npc/quests/okolnir.txt
-- 1.1 Some bug fixes. [Toshiro90/Euphy]
- npc/quests/partyrelay.txt
-- 1.2 Updated RE/Pre-RE EXP. [Euphy]
- npc/quests/quests_13_1.txt
-- 3.1 Updated RE/Pre-RE EXP. [Euphy]
-- 3.2 Updated ep13_start and dialog to match official script. [Joseph]
-- 3.3 Updated to match the latest official script. [Euphy]
-- 3.3a Added Izlude RE coordinates. [Euphy]
-- 3.4 Added GM management function and NPC. [Euphy]
- npc/quests/quests_alberta.txt
-- 2.6 Updated RE/Pre-RE EXP. [Euphy]
- npc/quests/quests_amatsu.txt
-- 1.5 Added questlog support. [Euphy]
- npc/quests/quests_geffen.txt
-- 1.5 Added Number Match Game. [Euphy]
- npc/quests/quests_juperos.txt
-- 1.8 Updated RE/Pre-RE EXP. [Euphy]
-- 1.9 Added GM management NPC. [Euphy]
- npc/quests/quests_niflheim.txt
-- Updated to Aegis 10.3 Standed, added Message Delivery Quest.
-- 1.6 Added questlog support. [Euphy]
- npc/quests/quests_veins.txt
-- Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf]
- npc/quests/seals/god_global.txt
-- 1.2 Renewal script update. [Euphy]
- npc/quests/seals/god_weapon_creation.txt
-- 1.3 Renewal script update. [Euphy]
- npc/quests/seals/seal_status.txt
-- 1.0 Translated from the official. [L0ne_W0lf]
-- 1.1 Now checks proper char vars. [L0ne_W0lf]
-- 1.2 Cleaning. [Euphy]
-- 1.3 Renewal script update. [Euphy]
- npc/quests/seals/sleipnir_seal.txt
-- 1.4 Renewal script update. [Euphy]
- npc/quests/skills/novice_skills.txt
-- 1.8 Added Baby support. [Zopokx]
- npc/quests/skills/rogue_skills.txt
-- 1.8 Some cleaning. [Euphy]
- npc/quests/skills/sage_skills.txt
-- 1.5 Optimized. [Euphy]
- npc/re/airports/izlude.txt
-- 1.0 Updated to match the new Izlude Map. [Masao]
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/cities/dicastes.txt
-- 1.3 Updated to match official script. [SkittleNugget]
- npc/re/cities/izlude.txt
-- 1.1 Updated to match the official script. [Euphy]
-- 1.2 Added Channel Warper and Izlude duplicates. [Euphy]
- npc/re/cities/jawaii.txt
-- 1.1 Moved "Honeymoon Helper" NPC.
-- 1.2 Added Izlude duplicates. [Euphy]
- npc/re/cities/malangdo.txt
-- 1.2 Moved "Odgnalam" coordinates.
-- 1.3 Fixed dialogues.
-- 1.4 Dialogue edits, source iRO.
-- 1.5 Added Izlude duplicates.
- npc/re/cities/malaya.txt
-- 0.1 Alberta sailors only. [Euphy]
-- 0.2 Adapted from Masao's conversion.
-- 1.0 Added remaining NPCs.
- npc/re/cities/yuno.txt
-- 1.0 First version.
- npc/re/guides/guides_alberta.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_aldebaran.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_amatsu.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_ayothaya.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_brasilis.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_comodo.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_dewata.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_dicastes.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_einbroch.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_geffen.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_gonryun.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_hugel.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_izlude.txt
-- 1.2 Added Renewal Izlude viewpoint coordinates.
-- 1.3 Navigation system update. [Euphy]
-- 1.4 Added Izlude duplicates. [Euphy]
- npc/re/guides/guides_juno.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_lighthalzen.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_louyang.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_lutie.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_malaya.txt
-- 1.0 First version. [Euphy]
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_mora.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_morroc.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_moscovia.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_niflheim.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_payon.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_prontera.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_rachel.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_umbala.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_veins.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/navigation.txt
-- 1.0 First version.
- npc/re/guild/invest_main.txt
-- 1.1 Added GM management function. [Euphy]
- npc/re/jobs/3-1/guillotine_cross.txt
-- 1.4 Added missing labels. [Joseph]
-- 1.5 Added GM management function. [Euphy]
- npc/re/jobs/3-2/royal_guard.txt
-- 1.2 Added GM management function. [Euphy]
- npc/re/jobs/3-2/sura.txt
-- 1.3 Added GM management function. [Euphy]
- npc/re/jobs/novice/novice.txt
-- 1.0 First version, hand scripted from iRO. [Kisuka]
-- 1.5 Replaced with the official kRO scripts. [Euphy]
- npc/re/jobs/repair.txt
-- 1.0 First version.
-- 1.1 Added GM management function. [Euphy]
- npc/re/kafras/kafras.txt
-- 1.2 Added Port Malaya Kafras. [Euphy]
-- 1.3 Added Eden Group Kafra. [Euphy]
-- 1.3a Moved Rune Knight Kafra from job file. [Euphy]
-- 1.4 Added Izlude duplicates. [Euphy]
- npc/re/merchants/3rd_trader.txt
-- 1.3 Added Malangdo/Mora Points NPC. [Euphy]
-- 1.4 Updated to match the official scripts. [Euphy]
-- 1.5 Added Izlude duplicates. [Euphy]
- npc/re/merchants/advanced_refiner.txt
-- 1.0 Added Malangdo Refiner "Holink". [Euphy]
- npc/re/merchants/alchemist.txt
-- 1.0 Split Geneticist shop from main file. [Euphy]
- npc/re/merchants/ammo_boxes.txt
-- 1.0 First version, Renewal duplicates.
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/merchants/ammo_dealer.txt
-- 1.0 First version, Renewal duplicates.
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/merchants/card_separation.txt
-- 1.1 Added "Richard" NPC. [Euphy]
- npc/re/merchants/enchan_mora.txt
-- 1.2 Bug fixes (bugreport:7930) [DeadlySilence]
- npc/re/merchants/enchan_upg.txt
-- 1.0 First version.
-- 1.1 Standardizing, grammar and bug fixes. [Euphy]
- npc/re/merchants/flute.txt
-- 1.2a Fixed some conditions. [Euphy]
- npc/re/merchants/renters.txt
-- 2.2 Updated to match the official scripts. [Euphy]
- npc/re/merchants/shops.txt
-- 1.7 Added Izlude duplicates. [Euphy]
- npc/re/mobs/citycleaners.txt
-- 1.0 First version, Renewal spawns.
- npc/re/mobs/dungeons/ecl_tdun.txt
-- 1.0 First version. [Euphy]
- npc/re/mobs/dungeons/mal_dun.txt
-- 1.2 Added Pouring spawn, source iRO. [Euphy]
- npc/re/mobs/fields/eclage.txt
-- 1.0 First version. [Euphy]
- npc/re/mobs/towns.txt
-- 1.0 First version, Renewal spawns.
- npc/re/other/bulletin_boards.txt
-- 1.0 Moved Izlude NPCs to Pre-RE/RE paths.
- npc/re/other/item_merge.txt
-- 1.0 First version, currently useless/disabled.
- npc/re/other/mail.txt
-- 1.0 First version, Renewal duplicates.
- npc/re/other/mercenary_rent.txt
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/other/pvp.txt
-- 1.0 First version, Renewal.
- npc/re/other/resetskill.txt
-- 1.0 First version, Renewal script.
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/other/stone_change.txt
-- 1.0 First version.
- npc/re/other/turbo_track.txt
-- 1.0 Split Mount Manager NPC.
- npc/re/quests/eden/71-85.txt
-- 1.3 Updated to match the official scripts. [Euphy]
- npc/re/quests/eden/eden_iro.txt
-- 1.0 First version.
-- 1.1 Edited and added more NPCs, lots of placeholders. [Euphy]
- npc/re/quests/eden/eden_quests.txt
-- 1.5 Added GM management function. [Euphy]
- npc/re/quests/first_class/tu_archer.txt
-- 1.0 First version. [Euphy]
- npc/re/quests/homun_s.txt
-- Genetic quest to mutate a level 99 evolved Homunculus
-- 1.0 First Version, entirely custom. [Masao]
- npc/re/quests/magic_books.txt
-- 1.1 Optimized. [Euphy]
-- 1.1a Updated NPC name to "Master Velofos". [Euphy]
- npc/re/quests/monstertamers.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths.
- npc/re/quests/mrsmile.txt
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_13_1.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy]
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_izlude.txt
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_lighthalzen.txt
-- 1.2 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_malangdo.txt
-- 1.4a Dialogue edits, source iRO.
-- 1.5 Added Cat Gamers.
-- 1.6 Added GM management function.
- npc/re/quests/quests_malaya.txt
-- 0.4 Added "Cautious Village" and subsequent quests [DeadlySilence]
-- 0.5 Added "Bakonawa Extermination" quest. [Euphy]
-- 1.0 Added "Nurse in Port Malaya" and "Pintados Festival" quests. [Euphy]
-- 1.1 Added GM management function and NPC. [Euphy]
- npc/re/quests/quests_mora.txt
-- 1.1 Added GM management function and NPCs. [Euphy]
- npc/re/quests/quests_morocc.txt
-- 1.1 Added new warpers for Satan Morroc maps. [Euphy]
- npc/re/quests/quests_nameless.txt
-- 1.0 Moved Dorian to pre-re/re paths.
- npc/re/warps/cities/eclage.txt
-- 1.0a Disabled quest warp. [Euphy]
- npc/re/warps/cities/izlude.txt
-- 1.7 Updated to match the official scripts. [Euphy]
-- 1.8 Added Izlude & Prontera Field 8 duplicates. [Euphy]
- npc/re/warps/cities/malaya.txt
-- 1.1 Updated to match official scripts. [Masao]
-- 1.2 Added official Jeepney warp scripts. [Euphy]
- npc/re/warps/fields/prontera_fild.txt
-- 1.3a Moved Izlude warp to other file. [Euphy]
-- 1.4 Commented moc_fild20 warps replaced with new NPCs. [Euphy]
-- 1.5 Added Prontera Field 8 duplicates. [Euphy]
- npc/re/warps/other/arena.txt
-- 1.0 First version, Renewal warps.
- npc/re/warps/other/jobquests.txt
-- 2.3 Added exit warps (job_exit) for 2nd class quests. [Euphy]
- npc/warps/fields/glastheim.txt
-- 1.5 Fixed random warp coordinates. [Euphy]
- npc/warps/other/arena.txt
-- 1.3 Split Izlude warps into Pre-Renewal/Renewal paths. [Euphy]
-- 1.4 Added GM management function. [Euphy]
Diffstat (limited to 'npc/quests/quests_lighthalzen.txt')
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 687 |
1 files changed, 488 insertions, 199 deletions
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 1085774e0..7cc121cab 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -1,65 +1,13 @@ //===== Hercules Script ====================================== //= Quest NPCs located in Lighthalzen -//===== By: ================================================== +//===== By: ================================================== //= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets, //= Lupus, Lord Gywall -//===== Current Version: ===================================== -//= 4.8 -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 5.1 +//===== Description: ========================================= //= Quests related to Lighthalzen City. -//===== Additional Comments: ================================= -//= Grammar/script check please. This was a quick job. -//= Things to add: Look at the thread "Lighthalzen Guard" in SVN script -//= 0.3 Initial Release -//= 0.5 Added mobsters spawn and Einbroch pollution. Alert lasts either 10 minutes or all mob killed. -//= 0.6-0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest. -//= 1.0 Patched "mobsters spawn & Alert" like Real-RO. -//= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus] -//= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets] -//= 1.2 Added the cube room quest by DeNy, translated by vicious_pucca. [MasterOfMuppets] -//= Thanks to Linuxwolf for a grammar check as well =). -//= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious] -//= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus] -//= 1.4 Fixed password abuse. When people don't read the password under the picture -//= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you could skip a part of quest...) -//= 1.5 Fixed Mobster's OnDead event(it has to start with "On"!) [Playtester] -//= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus] -//= 1.6 Added Gywall's Pickpocket Quest -//= 1.7 Implemented the Friendship quest [MasterOfMuppets] -//= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets] -//= 1.9 Added extra input check on Biolab so that the first letter of the word could be capitalized or undercase. [Evera] -//= 2.0 Removed Duplicates [Silent] -//= 2.1 Added first part of Bio Ethics Quest [Evera] -//= 2.2 Added bit to say Bio Ethics is unfinished, and if a player attempts, it warps them -//= out after finished part... Don't want players getting stuck ;_; [Evera] -//= 2.3 Finished Bio Ethics Quest. Need bug testers before moving to trunk, my -//= mind was somewhere else when writing @_@ [Evera] -//= 2.4 Fixed the bug where a str&int debug was shown in the console for -//= test tube in bio labs quest. [Evera] -//= 2.5 Fixed Kellasus giving you extra skills in Bio Ethics quest [Evera] -//= 2.6 Fixed exploit letting any class get homunculus from Bio Ethics Quest [Evera] -//= 2.6a Moved Bio Ethics Quest to Alchemist SKILL QUESTS [Lupus] -//= 2.7 fixed bugs that let people bypass some quest parts V_V [Lupus] -//= reused cubekey var for 4 Cube Room key vars -//= 2.8 More optimization. Also fixed bug with "2x short sticks -> long" [Lupus] -//= Now uses MISC_QUEST&512 instead of 'hzdun'. WIP -//= 2.9 Fixed Friendship Quest levelup exploit (u could get EXP twice) [Lupus] -//= 3.0 Added Cursed Spirit Quest. [SinSloth] -//= Moved a book non-related to Lighthalzen quests. -//= 3.1 Added Schwartzvalt Trilogy Quest. [SinSloth] -//= 3.2 Updated some NPCs regarding Hugel Rebellion Quest. [SinSloth] -//= 3.2 Removed the NPC "#kiz03-4" as I couldn't find any [L0ne_W0lf] -//= reference to it in the Aegis script. -//= 3.3 Fixed a wrong negative value checking in Schwartzvalt Trilogy quest. [SinSloth] -//= 3.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth] -//= 3.5 Touch-ups to the Friendship quest. Added EXP reward. [L0ne_W0lf] -//= Added cutins for "Maku" npc, and changed "set HP" to percentheal. -//= 3.5a Adjusted EXP given by "Benkasttein" to be the same as that given by Maku. [L0ne_W0lf] -//= 3.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] -//= 3.7 Counter-fixed negative value checking to now look for both positive and negative values -//= since its symbol depends on the time. [SinSloth] -//= 3.8 Removed bio ethic quest definition from header. [L0ne_W0lf] -//= 3.9 Added Rekenber Job quest. Don't know why it hasn't been there before though. [SinSloth] +//===== Additional Comments: ================================= //= 4.0 Updated several NPCs to Official (iRO) dialog, and restrucured. [L0ne_W0lf] //= 4.1 Updated Dungeon quest, and Friendhsip quest to 10.3 standards. [L0ne_W0lf] //= 4.2 Fixed wrong variable type in use in "Box#cube1". [L0ne_W0lf] @@ -70,13 +18,16 @@ //= Tube just makes sure you have 1 or more permits. //= 4.4 Replaced effect numerics with constants. [L0ne_W0lf] //= 4.5 Corrected an Incorrect check of the Shinokas_Quest. (bugreport:2276) [Samuray22] -//= Replaced effect numerics with constants. +//= Replaced effect numerics with constants. //= 4.5 Official Gangster Alert script. [Gepard] //= 4.6 Added quest log entries for: //= - Cursed Spirit Quest //= 4.7 Fixed missing label. (bugreport:4654) [L0ne_W0lf] //= 4.8 Fixed Cursed Spirit Quest EXP reward. [Euphy] -//============================================================ +//= 4.9 Fixed incorrect use of 'close'. [Joseph] +//= 5.0 Updated RE/Pre-RE EXP. [Euphy] +//= 5.1 Added GM management NPCs. [Euphy] +//============================================================ // Gangster Alert [Official Conversion] //============================================================ @@ -464,6 +415,7 @@ lighthalzen,341,224,3 script Fishbone 868,{ mes "exactly 20 Jellopy on"; mes "you, okay? Seeya pal~"; set lhz_sincube,5; + setquest 12014; close; } mes "[Fishbone]"; @@ -624,6 +576,7 @@ lighthalzen,341,224,3 script Fishbone 868,{ mes "about what happened to"; mes "you. So did you get what"; mes "you wanted over there?"; + completequest 12014; next; mes "["+strcharinfo(0)+"]"; mes "Yeah..."; @@ -1766,8 +1719,8 @@ OnTouch: case 1: mes "^3355FF*SHHHHHHUK!*^000000"; specialeffect EF_STEAL; - if (zeny >= 100) { - set zeny,zeny-100; + if (Zeny >= 100) { + set Zeny, Zeny-100; } next; mes "[" + strcharinfo(0) + "]"; @@ -1782,8 +1735,8 @@ OnTouch: case 2: mes "^3355FF*SHHHHHHUK!*^000000"; specialeffect EF_STEAL; - if (zeny >= 200) { - set zeny,zeny-200; + if (Zeny >= 200) { + set Zeny, Zeny-200; } next; mes "[" + strcharinfo(0) + "]"; @@ -1799,8 +1752,8 @@ OnTouch: case 3: mes "^3355FF*SHHHHHHUK!*^000000"; specialeffect EF_STEAL; - if (zeny >= 10) { - set zeny,zeny-10; + if (Zeny >= 10) { + set Zeny, Zeny-10; } next; mes "[" + strcharinfo(0) + "]"; @@ -1839,8 +1792,8 @@ OnTouch: case 1: mes "^3355FF*SHHHHHHUK!*^000000"; specialeffect EF_STEAL; - if (zeny >= 100) { - set zeny,zeny-100; + if (Zeny >= 100) { + set Zeny, Zeny-100; } next; mes "[" + strcharinfo(0) + "]"; @@ -1855,8 +1808,8 @@ OnTouch: case 2: mes "^3355FF*SHHHHHHUK!*^000000"; specialeffect EF_STEAL; - if (zeny >= 200) { - set zeny,zeny-200; + if (Zeny >= 200) { + set Zeny, Zeny-200; } next; mes "[" + strcharinfo(0) + "]"; @@ -1872,8 +1825,8 @@ OnTouch: case 3: mes "^3355FF*SHHHHHHUK!*^000000"; specialeffect EF_STEAL; - if (zeny >= 10) { - set zeny,zeny-10; + if (Zeny >= 10) { + set Zeny, Zeny-10; } next; mes "[" + strcharinfo(0) + "]"; @@ -1912,8 +1865,8 @@ OnTouch: case 2: mes "^3355FF*SHHHHHHUK!*^000000"; specialeffect EF_STEAL; - if (zeny >= 100) { - set zeny,zeny-100; + if (Zeny >= 100) { + set Zeny, Zeny-100; } next; mes "[" + strcharinfo(0) + "]"; @@ -1929,8 +1882,8 @@ OnTouch: case 4: mes "^3355FF*SHHHHHHUK!*^000000"; specialeffect EF_STEAL; - if (zeny >= 200) { - set zeny,zeny-200; + if (Zeny >= 200) { + set Zeny, Zeny-200; } next; mes "[" + strcharinfo(0) + "]"; @@ -1946,8 +1899,8 @@ OnTouch: case 5: mes "^3355FF*SHHHHHHUK!*^000000"; specialeffect EF_STEAL; - if (zeny >= 10) { - set zeny,zeny-10; + if (Zeny >= 10) { + set Zeny, Zeny-10; } next; mes "[" + strcharinfo(0) + "]"; @@ -2064,7 +2017,7 @@ OnTouch: mes "but I hope we never bump"; mes "into each other ever again!"; } - set zeny,zeny-.@price; + set Zeny, Zeny-.@price; getitem 12016,.@number; //Speed_Up_Potion } } @@ -2171,6 +2124,7 @@ lhz_in02,201,210,5 script Digotz 869,{ mes "dearly loved his friends.^000000"; next; set friendship,15; + changequest 12005,12006; getitem 1201,1; //Knife close; } @@ -2378,6 +2332,7 @@ lhz_in02,201,210,5 script Digotz 869,{ mes "argument. Still, he couldn't"; mes "do anything about Maku now..."; set friendship,7; + changequest 12002,12003; next; mes "[Digotz]"; mes "I don't know why,"; @@ -2539,6 +2494,7 @@ lhz_in02,201,210,5 script Digotz 869,{ mes "pals anymore. You know what?"; mes "Just forget everything I said."; set friendship,2; + changequest 12000,12001; close; } mes "[Digotz]"; @@ -2739,14 +2695,14 @@ lighthalzen,337,232,3 script Maku 870,{ next; delitem 7351,1; //Friend's_Diary set friendship,14; - if (BaseLevel > 90) { - getexp 70000,0; - } - else if (BaseLevel > 75) { - getexp 40000,0; - } - else { - getexp 20000,0; + if (checkre(3)) { + if (BaseLevel > 90) getexp 70000,0; + else if (BaseLevel > 75) getexp 40000,0; + else getexp 20000,0; + } else { + if (BaseLevel > 90) getexp 700000,0; + else if (BaseLevel > 75) getexp 400000,0; + else getexp 200000,0; } cutin "lhz_macu04",2; mes "[Maku]"; @@ -2998,6 +2954,7 @@ lighthalzen,337,232,3 script Maku 870,{ mes "out and he probably hates"; mes "my penniless guts and..."; set friendship,3; + changequest 12001,12002; next; mes "[Maku]"; mes "Crud, just listen to"; @@ -3052,6 +3009,7 @@ lighthalzen,337,232,3 script Maku 870,{ mes "anyway? Sure, we all"; mes "do it, but still..."; set friendship,1; + setquest 12000; next; mes "[Maku]"; mes "Well, when you get"; @@ -3189,14 +3147,15 @@ yuno_in04,96,106,5 script Passionate Student 754,{ mes "rich and poor areas as my thanks."; next; set friendship,16; - if (BaseLevel > 90) { - getexp 70000,0; - } - else if (BaseLevel > 75) { - getexp 40000,0; - } - else { - getexp 20000,0; + completequest 12006; + if (checkre(3)) { + if (BaseLevel > 90) getexp 70000,0; + else if (BaseLevel > 75) getexp 40000,0; + else getexp 20000,0; + } else { + if (BaseLevel > 90) getexp 700000,0; + else if (BaseLevel > 75) getexp 400000,0; + else getexp 200000,0; } getitem 7350,1; //Pass mes "[Benkaistein]"; @@ -3239,6 +3198,7 @@ yuno_in04,96,106,5 script Passionate Student 754,{ mes "times we used to share."; next; set friendship,12; + changequest 12004,12005; mes "[Benkaistein]"; mes "Anyway, this should at"; mes "least help them realize"; @@ -3288,6 +3248,7 @@ yuno_in04,96,106,5 script Passionate Student 754,{ mes "to finish this thesis. Let's see... What can I possibly do from here?"; next; set friendship,10; + changequest 12003,12004; mes "[Benkaistein]"; mes "Oh, I know what I can do!"; mes "Wait, but where did I put it?"; @@ -3408,7 +3369,7 @@ OnTouch_: } else if (lhz_curse < 26) { set @lhz_ghost,rand(1,5); - sc_start SC_Curse,1000,0; + sc_start SC_CURSE,1000,0; soundeffect "loli_ruri_stand.wav",0; if (@lhz_ghost == 1) { mes "[??????]"; @@ -3448,7 +3409,7 @@ OnTouch_: } else if (lhz_curse < 26) { set @lhz_ghost,rand(1,10); - sc_start SC_Curse,1000,0; + sc_start SC_CURSE,1000,0; soundeffect "tao_gunka_stand.wav",0; if (@lhz_ghost == 1) { mes "[??????]"; @@ -3488,7 +3449,7 @@ OnTouch_: } else if (lhz_curse < 26) { set @lhz_ghost,rand(1,10); - sc_start SC_Curse,1000,0; + sc_start SC_CURSE,1000,0; soundeffect "tao_gunka_stand.wav",0; if (@lhz_ghost == 1) { mes "[??????]"; @@ -3522,13 +3483,13 @@ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { soundeffect "tao_gunka_stand.wav",0; - sc_start SC_Curse,1000,0; + sc_start SC_CURSE,1000,0; } else if ((lhz_curse > 0) && (lhz_curse < 26)) { mes "............"; next; soundeffect "tao_gunka_stand.wav",0; - sc_start SC_Blind,60000,0; + sc_start SC_BLIND,60000,0; mes "............"; next; mes "[?????]"; @@ -3560,8 +3521,8 @@ OnTouch_: mes "just in my head, were they?"; mes "Hello...? Anybody there...?"; close2; - sc_end SC_Blind; - sc_start SC_Curse,5000,0; + sc_end SC_BLIND; + sc_start SC_CURSE,5000,0; if (!lhz_spi01) set lhz_spi01,1; } } @@ -3572,14 +3533,14 @@ lhz_in03,178,22,0 script #kiz04 -1,2,2,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { - sc_start SC_Curse,1000,0; + sc_start SC_CURSE,1000,0; soundeffect "tao_gunka_stand.wav",0; } else if ((lhz_curse > 0) && (lhz_curse < 26)) { mes "............"; next; soundeffect "tao_gunka_stand.wav",0; - sc_start SC_Blind,60000,0; + sc_start SC_BLIND,60000,0; mes "............"; next; mes "[?????]"; @@ -3639,8 +3600,8 @@ OnTouch_: mes "these voices coming from?"; close2; soundeffect "tao_gunka_stand.wav",0; - sc_end SC_Blind; - sc_start SC_Curse,5000,0; + sc_end SC_BLIND; + sc_start SC_CURSE,5000,0; if (!lhz_spi02) set lhz_spi02,1; } } @@ -3651,13 +3612,13 @@ lighthalzen,295,227,0 script #kiz05 -1,2,2,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { - sc_start SC_Curse,1000,0; + sc_start SC_CURSE,1000,0; } else if ((lhz_curse > 0) && (lhz_curse < 26)) { mes "............"; next; soundeffect "loli_ruri_stand.wav",0; - sc_start SC_Blind,60000,0; + sc_start SC_BLIND,60000,0; mes "............"; next; mes "[?????]"; @@ -3685,8 +3646,8 @@ OnTouch_: mes "I must be hallucinating!"; close2; soundeffect "loli_ruri_stand.wav",0; - sc_end SC_Blind; - sc_start SC_Curse,3000,0; + sc_end SC_BLIND; + sc_start SC_CURSE,3000,0; if (!lhz_spi03) set lhz_spi03,1; } } @@ -3697,13 +3658,13 @@ lighthalzen,364,315,0 script #kiz06 -1,3,3,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { - sc_start SC_Curse,1000,0; + sc_start SC_CURSE,1000,0; } else if ((lhz_curse > 0) && (lhz_curse < 26)) { mes "............"; next; soundeffect "tao_gunka_stand.wav",0; - sc_start SC_Blind,60000,0; + sc_start SC_BLIND,60000,0; mes "............"; next; mes "[?????]"; @@ -3744,8 +3705,8 @@ OnTouch_: mes "............"; close2; soundeffect "tao_gunka_stand.wav",0; - sc_end SC_Blind; - sc_start SC_Curse,5000,0; + sc_end SC_BLIND; + sc_start SC_CURSE,5000,0; if (!lhz_spi04) set lhz_spi04,1; } } @@ -3756,13 +3717,13 @@ lhz_in01,113,150,0 script #kiz07 -1,3,3,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { - sc_start SC_Curse,1000,0; + sc_start SC_CURSE,1000,0; } else if ((lhz_curse > 0) && (lhz_curse < 26)) { mes "............"; next; soundeffect "tao_gunka_stand.wav",0; - sc_start SC_Blind,60000,0; + sc_start SC_BLIND,60000,0; mes "............"; next; mes "[?????]"; @@ -3798,8 +3759,8 @@ OnTouch_: mes "............"; close2; soundeffect "tao_gunka_stand.wav",0; - sc_end SC_Blind; - sc_start SC_Curse,3000,0; + sc_end SC_BLIND; + sc_start SC_CURSE,3000,0; if (lhz_curse == 6) set lhz_curse,7; } } @@ -3810,13 +3771,13 @@ lhz_in01,272,227,0 script #kiz08 -1,2,2,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { - sc_start SC_Curse,1000,0; + sc_start SC_CURSE,1000,0; } else if ((lhz_curse > 0) && (lhz_curse < 26)) { mes "............"; next; soundeffect "tao_gunka_stand.wav",0; - sc_start SC_Blind,60000,0; + sc_start SC_BLIND,60000,0; mes "............"; next; mes "[????]"; @@ -3882,8 +3843,8 @@ OnTouch_: mes "............"; close2; soundeffect "tao_gunka_stand.wav",0; - sc_end SC_Blind; - sc_start SC_Curse,3000,0; + sc_end SC_BLIND; + sc_start SC_CURSE,3000,0; if (lhz_curse == 11) set lhz_curse,12; } } @@ -3898,12 +3859,12 @@ OnTouch_: next; mes "............"; soundeffect "loli_ruri_stand.wav",0; - sc_start SC_Curse,1000,0; + sc_start SC_CURSE,1000,0; close2; warp "lhz_que01",26,27; } else if (((lhz_curse > 0) && (lhz_curse < 12)) && ((lhz_curse > 12) && (lhz_curse < 26))) { - sc_start SC_Curse,1000,0; + sc_start SC_CURSE,1000,0; } } end; @@ -4200,13 +4161,13 @@ OnTouch_: mes "......"; mes "........."; soundeffect "loli_ruri_stand.wav",0; - sc_start SC_Curse,1000,0; + sc_start SC_CURSE,1000,0; close2; warp "lhz_que01",98,59; end; } else if (((lhz_curse > 0) && (lhz_curse < 16)) && ((lhz_curse > 16) && (lhz_curse < 26))) { - sc_start SC_Curse,1000,0; + sc_start SC_CURSE,1000,0; } } end; @@ -4407,7 +4368,7 @@ lighthalzen,346,263,3 script Elder#lhz 846,{ mes "down your spine, cold sweats,"; mes "maybe even hearing voices?"; soundeffect "loli_ruri_stand.wav",0; - sc_start SC_Curse,5000,0; + sc_start SC_CURSE,5000,0; next; select("Yes! How do I get rid of them?"); mes "[Elder]"; @@ -5228,7 +5189,7 @@ OnTouch_: lhz_in03,12,162,0 warp #to_lhz 1,1,lighthalzen,321,322 -lighthalzen,319,321,0 script #li_bother -1,3,3,{ +lighthalzen,319,321,0 script #li_bother -1,2,2,{ //3,3 OnTouch_: if ((lhz_curse == 24 ) || (lhz_curse == 25)) { mes "............."; @@ -5267,16 +5228,20 @@ OnTouch_: mes "^FF0000Regenschirm Laboratory^000000."; set lhz_curse,26; changequest 2093,2094; - if (BaseLevel < 70) - getexp 800000,300000; - else if ((BaseLevel > 69) && (BaseLevel < 80)) - getexp 1000000,500000; - else if ((BaseLevel > 79) && (BaseLevel < 90)) - getexp 1500000,800000; - else if (BaseLevel > 89) - getexp 2000000,1000000; + if (checkre(3)) { + if (BaseLevel < 70) getexp 30000,30000; + else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 40000,70000; + else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 70000,90000; + else getexp 90000,90000; + } else { + if (BaseLevel < 70) getexp 800000,300000; + else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 1000000,500000; + else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 1500000,800000; + else getexp 2000000,1000000; + } + close; } - close; + end; } lhz_in01,114,181,5 script Representative#li_01 71,{ @@ -6429,8 +6394,7 @@ lighthalzen,179,170,4 script Ordinary Man 98,{ } else if(lhz_boss == 1) { - set @weather,rand(1,5); - if(@weather == 4) + if(rand(1,5) == 4) { mes "[Ghalstein]"; mes "Hm? It's a little"; @@ -6888,6 +6852,7 @@ lighthalzen,179,170,4 script Ordinary Man 98,{ mes "contact who can sneak"; mes "you inside the Laboratory."; set lhz_boss,6; + changequest 12015,12016; close; } else if(lhz_boss == 6) @@ -6933,11 +6898,12 @@ lighthalzen,179,170,4 script Ordinary Man 98,{ mes "next mission. Show this to"; mes "him to prove that you are"; mes "working with us. Don't forget."; - delitem 7346,1; - delitem 7347,10; - delitem 7345,10; + delitem 7346,1; //Pile_Of_Ymir_Heart + delitem 7347,10; //Lab_Staff_Record + delitem 7345,10; //Armlet_Of_Prisoner set lhz_boss,8; - getitem 7348,1; + getitem 7348,1; //Indication_Of_Member01 + changequest 12016,12017; close; } else if((!countitem(7346)) && (!countitem(7347)) && (!countitem(7345))) @@ -7036,8 +7002,9 @@ lighthalzen,179,170,4 script Ordinary Man 98,{ mes "we weren't able to accomplish"; mes "what we set out to do. Still..."; set lhz_boss,44; - getitem 617,1; - getexp 180000,0; + getitem 617,1; //Old_Violet_Box + getexp (checkre(3))?180000:1800000,0; + completequest 12028; next; mes "[Ghalstein]"; mes "I'd like to thank you"; @@ -7140,6 +7107,7 @@ OnTouch: mes "to is gone! What's"; mes "going on here?^000000"; set lhz_boss,2; + setquest 12015; close; } } @@ -7311,6 +7279,7 @@ yuno_fild04,165,245,4 script Dismal Guy 89,{ mes "him from ^FF00008:00 PM to 11:00 PM^000000,"; mes "and from ^FF000011:00 AM to 2:00PM PST^000000.Good luck on this mission, friend."; set lhz_boss,11; + changequest 12017,12018; close; } else @@ -7913,7 +7882,8 @@ L_Mission: mes "for me before you leave."; mes "Thank you very much."; set lhz_boss,16; - getitem 7342,1; + getitem 7342,1; //File01 + changequest 12018,12019; close2; cutin "",255; end; @@ -7975,8 +7945,7 @@ L_Mission: } else if(lhz_boss == 22) { - set @read_pre,rand(1,5); - if(@read_pre == 3) + if(rand(1,5) == 3) { mes "[Karl]"; mes "Hm. After completely"; @@ -8015,6 +7984,7 @@ L_Mission: mes "I don't want our enemies"; mes "to discover Shinokas before"; mes "we can get him to talk."; + changequest 12022,12023; if(Shinokas_Quest == 11) set lhz_boss,24; else set lhz_boss,23; close2; @@ -8078,6 +8048,8 @@ L_Mission: mes "who you are and"; mes "how to help you."; set lhz_boss,26; + completequest 12023; + setquest 12024; close2; cutin "",255; end; @@ -8196,8 +8168,7 @@ L_Mission: } else if(lhz_boss == 25) { - set @talk_pre,rand(1,10); - if(@talk_pre == 8) + if(rand(1,10) == 8) { mes "[Karl]"; mes "Alright, I just"; @@ -8235,6 +8206,8 @@ L_Mission: mes "who you are and"; mes "how to help you."; set lhz_boss,26; + completequest 12023; + setquest 12024; close2; cutin "",255; end; @@ -8508,10 +8481,22 @@ L_Mission: mes "^3355FFGhalstein^000000 again. It's time"; mes "we let you loose, adventurer."; set lhz_boss,43; + completequest 12028; close2; cutin "",255; end; } + else if(lght_boss == 43) + { + mes "[Karl]"; + mes "........."; + mes "............"; + for(set .@i,12015; .@i<=12028; set .@i,.@i+1) { + if (checkquest(.@i) > 0 && checkquest(.@i) < 2) + completequest .@i; + } + close; + } else if(hg_tre == 56) { if(!countitem(7342)) @@ -8587,8 +8572,8 @@ L_Mission: mes "Thank you so much. "; mes "You can count on me to right what was wrong."; set hg_tre,57; - delitem 7342,1; - getexp 200000,0; + delitem 7342,1; //File01 + getexp (checkre(3))?200000:2000000,0; getitem 617,1; close2; cutin "",255; @@ -8910,6 +8895,7 @@ aldeba_in,155,240,5 script Kafra Employee#l2 859,{ mes "so please hurry before"; mes "the enemy can get to him..."; set lhz_boss,18; + changequest 12019,12020; close; } } @@ -8997,7 +8983,8 @@ aldeba_in,155,240,5 script Kafra Employee#l2 859,{ mes "The Secret Wing is counting"; mes "on you, brave adventurer."; set lhz_boss,21; - getitem 7343,1; + getitem 7343,1; //File02 + changequest 12021,12022; next; mes "[Benith]"; mes "I swear by my father's"; @@ -9085,7 +9072,8 @@ lhz_fild02,228,214,0 script Wounded Man 849,{ mes "I'd be a goner. H-here,"; mes "t-take this with you..."; set lhz_boss,19; - getitem 7343,1; + getitem 7343,1; //File02 + changequest 12020,12021; next; mes "[Jargeah]"; mes "Oh... Oh no."; @@ -9201,6 +9189,7 @@ lhz_fild01,66,219,4 script Mysterious Woman 859,{ mes "so be careful and don't let"; mes "them get suspicious of you!"; set lhz_boss,27; + changequest 12024,12025; close2; disablenpc "Mysterious Woman"; end; @@ -9345,6 +9334,7 @@ lhz_fild01,66,219,4 script Mysterious Woman 859,{ mes "For now, this is"; mes "goodbye. Take care..."; set lhz_boss,41; + changequest 12027,12028; close2; disablenpc "Mysterious Woman"; end; @@ -9508,7 +9498,8 @@ lhz_in01,285,169,3 script Researcher#2 865,{ mes "stick around for 3 minutes"; mes "at a time. The Secret Archive is to the right of this laboratory."; set lhz_boss,28; - getitem 7349,1; + getitem 7349,1; //Indication_Of_Member02 + changequest 12025,12026; next; mes "[Lestin]"; mes "When you're finished,"; @@ -9599,8 +9590,9 @@ lhz_in01,285,169,3 script Researcher#2 865,{ mes "Lighthalzen where you"; mes "found her last time. She'll"; mes "know that you're coming."; - delitem 7349,1; + delitem 7349,1; //Indication_Of_Member02 set lhz_boss,36; + changequest 12026,12027; close; } else @@ -10319,6 +10311,27 @@ lhz_dun02,282,278,0 script Broken Machine 111,{ } } +sec_in02,17,170,4 script boss::lght_boss_admin 809,{ + callfunc "F_GM_NPC"; + mes "[Patch]"; + mes "Tell me what you want."; + next; + switch(select("Current Variables:How Many:Shinokas - Quest Complete")) { + case 1: + break; + case 2: + input .@input,0,1000; + set lght_boss,.@input; + break; + case 3: + set Shinokas_Quest,11; + close; + } + mes " "; + mes ""+lght_boss; + close; +} + lhz_in02,19,274,2 script Maintenance Guy 851,{ mes "[Kudiuu]"; @@ -10337,6 +10350,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ if(lhz_rekenber > 21) { + cutin "lhz_kaz10",2; mes "[Kazien]"; mes "Just..."; mes "Leave me alone."; @@ -10350,10 +10364,13 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "the one who's... Geez. I wish"; mes "I could live the way you do."; mes "Someday I'll be strong enough..."; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 21) { + cutin "lhz_kaz03",2; mes "[Kazien]"; mes "Hey, you're back. As usual,"; mes "you've done a good job. You"; @@ -10369,10 +10386,13 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "opened, and I saw what was"; mes "inside of those packages."; next; + cutin "lhz_kaz06",2; + next; mes "[Kazien]"; mes "......"; mes "........."; mes "............"; + cutin "lhz_kaz08",2; next; mes "[" + strcharinfo(0) + "]"; mes "Wh-why are you supplying"; @@ -10381,6 +10401,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "other countries, it can"; mes "cause a lot of trouble...!"; next; + cutin "lhz_kaz10",2; mes "[Kazien]"; mes "Stop. Please."; mes "J-just stop it."; @@ -10403,6 +10424,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "to the world to make sure these"; mes "weapons aren't distributed?"; next; + cutin "lhz_kaz11",2; mes "[Kazien]"; mes "Shut up! You don't"; mes "know anything! Just"; @@ -10414,6 +10436,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "[" + strcharinfo(0) + "]"; mes "................."; next; + cutin "lhz_kaz04",2; mes "[Kazien]"; mes "There'd be days when my"; mes "brother and I'd have nothing"; @@ -10422,6 +10445,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "is world peace if I'm not even"; mes "alive to enjoy it, huh?"; next; + cutin "lhz_kaz11",2; mes "[Kazien]"; mes "Now, my brother Lyozien is"; mes "a gentle soul, has nothing"; @@ -10430,6 +10454,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "I'm really doing--he'd never"; mes "agree to it, believe me."; next; + cutin "lhz_kaz10",2; mes "[Kazien]"; mes "I hate this job and what"; mes "I'm doing and I want to quit."; @@ -10437,6 +10462,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "slums? Forget it. As long as"; mes "Lyozien is happy, I don't mind if I have to do the devil's work."; next; + cutin "lhz_kaz11",2; mes "[Kazien]"; mes "At least this way, keeping"; mes "it all secret, I can protect"; @@ -10450,6 +10476,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "that people can kill each other! Even if it's for the sake of"; mes "providing for your family..."; next; + cutin "lhz_kaz05",2; mes "[Kazien]"; mes "Look man, this is what"; mes "I decided. I don't care"; @@ -10463,6 +10490,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "with your swords and magic spells... Isn't that just as bad?"; mes "It's not the weapons or the power that's bad: it's how they're used."; next; + cutin "lhz_kaz11",2; mes "[Kazien]"; mes "Granted, most of my clients"; mes "are pretty questionable, and"; @@ -10471,6 +10499,10 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "Damn it! Just... Don't come"; mes "back. I can't work like this..."; next; + set lhz_rekenber,22; + getexp (checkre(3))?55000:550000,0; + completequest 12013; + cutin "lhz_kaz01",2; mes "[Kazien]"; mes "Look, I can't have"; mes "you working with me"; @@ -10478,21 +10510,25 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "Sorry, but it's for Lyozien's"; mes "own good. That, and you"; mes "make me feel guilty..."; - set lhz_rekenber,22; - getexp 55000,0; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber > 16) { + cutin "lhz_kaz02",2; mes "[Kazien]"; mes "Hey now, you better"; mes "get a move on. You gotta"; mes "assist another delivery to"; mes "the Rune-Midgarts Kingdom."; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 16) { + cutin "lhz_kaz03",2; mes "[Kazien]"; mes "Ah, I heard from Lyozien"; mes "that you guys finished your"; @@ -10500,6 +10536,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "the best part-timer that I've"; mes "had in a long, long while."; next; + cutin "lhz_kaz10",2; mes "[Kazien]"; mes "Anyway, we've got yet"; mes "another delivery for the"; @@ -10507,6 +10544,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "weird that we're getting more"; mes "orders from there, but orders from other countries are decreasing."; next; + cutin "lhz_kaz07",2; mes "[Kazien]"; mes "Eh, I don't have the time"; mes "to wonder about stuff like"; @@ -10521,6 +10559,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "packages? Why would"; mes "they want to do that?"; next; + cutin "lhz_kaz02",2; mes "[Kazien]"; mes "Look... You're better"; mes "off not knowing. Or are"; @@ -10536,6 +10575,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "in those packages, and why me"; mes "and Lyozien are being attacked."; next; + cutin "lhz_kaz08",2; mes "[Kazien]"; mes "Listen, I'm not obligated--"; mes "I can't tell you. Heck, I can't"; @@ -10544,27 +10584,34 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "that, can't you? Anyway, you"; mes "can handle those thugs, right?"; next; + set lhz_rekenber,17; + getexp (checkre(3))?45000:450000,0; + cutin "lhz_kaz10",2; mes "[Kazien]"; mes "Right. Now get back to"; mes "the Airship and talk to"; mes "Lyozien again. Don't give"; mes "him any trouble and make"; mes "sure you protect him."; - set lhz_rekenber,17; - getexp 45000,0; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber > 11) { + cutin "lhz_kaz08",2; mes "[Kazien]"; mes "What are you doing"; mes "waiting around here"; mes "for? You've got a job to"; mes "do, so hurry up and do it~"; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 11) { + cutin "lhz_kaz05",2; mes "[Kazien]"; mes "Hey, you're back. I got a"; mes "message from Rune-Midgarts,"; @@ -10578,6 +10625,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "Lyozien supposed"; mes "to be brothers?"; next; + cutin "lhz_kaz03",2; mes "[Kazien]"; mes "Whoa, he told you that?"; mes "I guess he feels that he"; @@ -10602,6 +10650,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "doesn't know exactly what"; mes "is in those packages."; next; + cutin "lhz_kaz06",2; mes "[Kazien]"; mes "Huh... Does that mean"; mes "you can't work with us if"; @@ -10628,7 +10677,9 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "for the Rune-Midgarts Kingdom."; next; set lhz_rekenber,12; - getexp 40000,0; + changequest 5005,5006; + getexp (checkre(3))?40000:400000,0; + cutin "lhz_kaz03",2; mes "[Kazien]"; mes "Alright, I'll see you"; mes "later. The important"; @@ -10636,10 +10687,13 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "best job that you can."; mes "And don't give Lyozien"; mes "any trouble: that's my job!"; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber > 7) { + cutin "lhz_kaz08",2; mes "[Kazien]"; mes "Lyozien is waiting for"; mes "you on the international"; @@ -10647,10 +10701,13 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "meet him there as soon"; mes "as you can. Alright then,"; mes "I'll see you later."; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 7) { + cutin "lhz_kaz05",2; mes "[Kazien]"; mes "Hey, you're back~"; mes "Great, I guess that means"; @@ -10665,6 +10722,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "a man named ^FF0000Lyozien^000000 inside."; mes "He's our courier that'll provide you with further instructions."; next; + cutin "lhz_kaz06",2; mes "[Kazien]"; mes "Oh. You can talk to Lyozien"; mes "about the job, but definitely"; @@ -10674,18 +10732,22 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "to me for another job, okay?"; next; set lhz_rekenber,8; + changequest 12008,12010; + cutin "lhz_kaz01",2; mes "[Kazien]"; mes "Don't forget..."; mes "Talk to ^FF0000Lyozien^000000, our"; mes "courier, on the Airship"; mes "for the international flights."; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 6) { - set @rekenrand,rand(1,15); - if(@rekenrand == 7) + if(rand(1,15) == 7) { + cutin "lhz_kaz04",2; mes "[Kazien]"; mes "Oh, hey, it's you again."; mes "Wait. No. You only remind"; @@ -10695,18 +10757,21 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "being this busy, I can't focus!"; next; set lhz_rekenber,0; + erasequest 12009; mes "[Kazien]"; mes "Arrgh, this is not good."; mes "We are this busy but we don't have enough people,"; mes "yet it is not that extrememly bad"; mes "to a point that we need to hire more people."; next; + cutin "lhz_kaz01",2; mes "[Kazien]"; mes "Will you step back? You are hindering my vision."; - close; + close2; } else { + cutin "lhz_kaz10",2; mes "[Kazien]"; mes "Oh, hey, it's you again."; mes "Listen, you didn't come here"; @@ -10722,11 +10787,14 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "Don't feel bad... Um, what"; mes "was your name again? Wait,"; mes "did you even give it to me...?"; - close; + close2; } + cutin "",255; + end; } else if(lhz_rekenber == 5) { + cutin "lhz_kaz04",2; mes "[Kazien]"; mes "So, were you able to"; mes "contact Garins? Or did"; @@ -10740,6 +10808,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "was the guard, but I couldn't"; mes "really tell him anything."; next; + cutin "lhz_kaz10",2; mes "[Kazien]"; mes "Whaaaat~?"; mes "I'm sure he would"; @@ -10754,6 +10823,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "tell anyone the details"; mes "of my assignment?"; next; + cutin "lhz_kaz06",2; mes "[Kazien]"; mes "Heh... Yeah."; mes "Yeah, that's right."; @@ -10767,6 +10837,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "I didn't finish the task"; mes "that you assigned to me."; next; + cutin "lhz_kaz09",2; mes "[Kazien]"; mes "Garins is just some"; mes "cool name I made up."; @@ -10781,16 +10852,20 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "me! How am I supposed"; mes "to trust you now?"; next; + set lhz_rekenber,7; + cutin "lhz_kaz06",2; mes "[Kazien]"; mes "Oh... You..."; mes "You got a point, there."; mes "Huh, now isn't that ironic? I'm sorry, pal, let me apologize."; mes "Take some time, consider working for me, and then come back, okay?"; - set lhz_rekenber,7; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 4) { + cutin "lhz_kaz04",2; mes "[Kazien]"; mes "So, were you able to"; mes "contact Garins? Or did"; @@ -10802,6 +10877,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "think that Garins even works"; mes "at the Einbroch Laboratory."; next; + cutin "lhz_kaz08",2; mes "[Kazien]"; mes "Whaaaat~?"; mes "That can't be true."; @@ -10814,6 +10890,8 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "he wouldn't even let me in."; next; set lhz_rekenber,6; + changequest 12008,12009; + cutin "lhz_kaz10",2; mes "[Kazien]"; mes "Uh oh..."; mes "I thought so."; @@ -10839,10 +10917,13 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "goal you have, but you can't"; mes "forget the details. Anyway,"; mes "sorry, but we can't use you..."; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 3) { + cutin "lhz_kaz01",2; mes "[Kazien]"; mes "Remember, visit ^FF0000Garins^000000"; mes "in the ^FF0000Einbroch Laboratory^000000"; @@ -10855,10 +10936,13 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "around over here, so"; mes "once you're done with"; mes "that, come back to me."; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 2) { + cutin "lhz_kaz04",2; mes "[Kazien]"; mes "Okay, I got it! Your first"; mes "assignment for us is pretty"; @@ -10883,6 +10967,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "for more important stuff. And"; mes "I really wanna trust you."; next; + cutin "lhz_kaz05",2; mes "[Kazien]"; mes "Remember, visit ^FF0000Garins^000000"; mes "in the ^FF0000Einbroch Laboratory^000000"; @@ -10891,15 +10976,19 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "in our clients' confidentiality, so keep it secret, got it?"; next; set lhz_rekenber,3; + changequest 12007,12008; mes "[Kazien]"; mes "I'll just be waiting"; mes "around over here, so"; mes "once you're done with"; mes "that, come back to me."; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 1) { + cutin "lhz_kaz01",2; mes "[Kazien]"; mes "We're so busy, we barely"; mes "have enough people to cover"; @@ -10921,6 +11010,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "a nominal fee or some"; mes "kind of reward. You know..."; next; + cutin "lhz_kaz10",2; mes "[Kazien]"; mes "Hey, alright~"; mes "I could use an extra"; @@ -10938,7 +11028,9 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "not strong enough for this"; mes "kinda work. Hey, but if you put on"; mes "some muscle, ask me again, okay?"; - close; + close2; + cutin "",255; + end; } mes "[Kazien]"; mes "Yeah, okay. You look like"; @@ -10959,9 +11051,12 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "then. Let me think. First,"; mes "I should give you something"; mes "easy to do to test you out..."; - close; + close2; + cutin "",255; + end; case 2: + cutin "lhz_kaz04",2; mes "[Kazien]"; mes "Awww, man."; mes "I can't hire you"; @@ -10969,9 +11064,12 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "your mouth. Sorry buddy,"; mes "but I can't afford to take"; mes "any risks. You understand..."; - close; + close2; + cutin "",255; + end; } } + cutin "lhz_kaz01",2; mes "[Kazien]"; mes "We're so busy, we barely"; mes "have enough people to cover"; @@ -10979,12 +11077,15 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ mes "it's not so bad that we gotta"; mes "invest in some new hires."; next; + cutin "lhz_kaz04",2; mes "[Kazien]"; mes "Oh hey, sorry buddy,"; mes "but you mind stepping"; mes "back? It's just that you're"; mes "blocking my view is all."; - close; + close2; + cutin "",255; + end; } lighthalzen,141,162,3 script Old Man#reken 85,{ @@ -11004,13 +11105,16 @@ lighthalzen,141,162,3 script Old Man#reken 85,{ mes "particularly special skills are"; mes "required for some positions."; next; + if(!lhz_rekenber) { + set lhz_rekenber,1; + setquest 12007; + } mes "[Old Man]"; mes "Well, if you're interested,"; mes "you can find Kazien inside"; mes "the corporation building."; mes "Young people like him should"; mes "never be too proud to ask for help. He still needs to learn..."; - if(!lhz_rekenber) set lhz_rekenber,1; close; } @@ -11059,10 +11163,20 @@ einbroch,55,52,3 script Laboratory Guard#reken 852,{ mes "I still can't allow you to"; mes "enter the laboratory."; set lhz_rekenber,4; + changequest 12008,12010; close; case 2: - break; + mes "[" + strcharinfo(0) + "]"; + mes "I'll... come back later."; + mes "(^333333I better speak to Kazien"; + mes "and let him know I'm having"; + mes "trouble getting past this"; + mes "guard. Otherwise, I might"; + mes "never finish this job!^000000)"; + set lhz_rekenber,5; + changequest 12008,12010; + close; } case 2: @@ -11074,6 +11188,7 @@ einbroch,55,52,3 script Laboratory Guard#reken 852,{ mes "guard. Otherwise, I might"; mes "never finish this job!^000000)"; set lhz_rekenber,5; + changequest 12008,12010; close; } } @@ -11090,6 +11205,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ if(lhz_rekenber > 21) { + cutin "lhz_ryo11",2; mes "[Lyozien]"; mes "Hey, I hear from my"; mes "brother that you can't work"; @@ -11097,10 +11213,13 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "of some scheduling conflict."; mes "I'm sorry to hear that: it was"; mes "really good working with you..."; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 21) { + cutin "lhz_ryo03",2; mes "[Lyozien]"; mes "Oh good, you're back."; mes "Mr. Ahman just left and"; @@ -11114,26 +11233,33 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "You seem kind of upset."; mes "Do you need to take a"; mes "break or something?"; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 20) { + cutin "lhz_ryo09",2; mes "[Lyozien]"; mes "Heya, keep up the"; mes "good work. Once you"; mes "talk to Mr. Ahman inside"; mes "Izlude Airport, we'll be"; mes "done with this delivery."; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 19) { + cutin "lhz_ryo06",2; mes "[Lyozien]"; mes "Whoa, you were great!"; mes "There were more of them"; mes "this time, but you easily"; mes "dispatched them. Great job!"; next; + cutin "lhz_ryo01",2; mes "[" + strcharinfo(0) + "]"; mes "Thanks, but..."; mes "Now I'm really worried"; @@ -11141,6 +11267,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "those packages. Are you"; mes "sure you don't know, Lyozien?"; next; + cutin "lhz_ryo02",2; mes "[Lyozien]"; mes "You don't know when to"; mes "stop, do you? Nah, I don't"; @@ -11150,7 +11277,8 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "out for myself. Oh, hey..."; next; set lhz_rekenber,20; - getitem 504,1; + getitem 504,1; //White_Potion + cutin "lhz_ryo12",2; mes "[Lyozien]"; mes "Here's a little"; mes "something to refresh"; @@ -11158,10 +11286,13 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "Keep up the good work, okay?"; mes "Then, we'll be done once you"; mes "contact Mr. Ahman in Izlude."; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 18) { + cutin "lhz_ryo06",2; mes "[Lyozien]"; mes "Okay, just like before, we"; mes "gotta get these packages to"; @@ -11170,6 +11301,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "the Airport and tell him that"; mes "his packages have arrived."; next; + cutin "lhz_ryo08",2; mes "[Lyozien]"; mes "W-wait..."; mes "Did you hear that?"; @@ -11177,6 +11309,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "Those thugs are back! Don't"; mes "let them damage the packages!"; close2; + cutin "",255; set lhz_rekenber,19; donpcevent "#bully2::OnEnter"; donpcevent "Man#Lyozien::OnStop"; @@ -11184,6 +11317,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ } else if(lhz_rekenber == 17) { + cutin "lhz_ryo14",2; mes "[Lyozien]"; mes "I heard that you upset"; mes "Kyozien a little bit with"; @@ -11192,12 +11326,14 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "you gotta remember that"; mes "we've got obligations."; next; + cutin "lhz_ryo12",2; mes "[Lyozien]"; mes "I know that these packages"; mes "might be putting us in danger,"; mes "but I trust my brother. If he says those thugs are bad guys, then"; mes "they're definitely bad guys."; next; + cutin "lhz_ryo13",2; mes "[Lyozien]"; mes "Yeah, ever since we were"; mes "kids, Kyozien has always"; @@ -11207,15 +11343,19 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "disappoint him, you know?"; next; set lhz_rekenber,18; + cutin "lhz_ryo10",2; mes "[Lyozien]"; mes "Anyway, that's"; mes "enough chit-chat"; mes "for now. Let's get"; mes "back to work, shall we?"; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 16) { + cutin "lhz_ryo12",2; mes "[Lyozien]"; mes "I'm lucky that you're"; mes "around to keep those"; @@ -11223,10 +11363,13 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "Hey, when you're ready for"; mes "another job, just talk to"; mes "my brother Kazien, okay?"; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 15) { + cutin "lhz_ryo05",2; mes "[Lyozien]"; mes "So you spoke to"; mes "Mr. Ahman already?"; @@ -11242,10 +11385,16 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "that you're working for us."; mes "Those thugs frighten me..."; set lhz_rekenber,16; - close; + cutin "lhz_ryo01",2; + mes "[Lyozien]"; + mes "Now I feeel much more secure."; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 14) { + cutin "lhz_ryo13",2; mes "[Lyozien]"; mes "Now that those thugs are"; mes "gone, let's concentrate on"; @@ -11253,10 +11402,13 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "get off at Izlude and then tell"; mes "Mr. Ahman that his packages"; mes "have arrived. See you later~"; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 13) { + cutin "lhz_ryo13",2; mes "[Lyozien]"; mes "Oh, thank you!"; mes "You saved my life!"; @@ -11265,6 +11417,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "I just ran and hid when"; mes "those thugs appeared."; next; + cutin "lhz_ryo04",2; mes "[Lyozien]"; mes "That's one reason why" ; mes "my brother has been hiring"; @@ -11272,6 +11425,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "packages from those hoodlums."; mes "They're always after us..."; next; + cutin "lhz_ryo07",2; mes "[Lyozien]"; mes "Every time I see them,"; mes "they're yelling things like"; @@ -11280,10 +11434,13 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "be destroyed. Boy, I sure"; mes "am glad that you're here!"; set lhz_rekenber,14; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 12) { + cutin "lhz_ryo11",2; mes "[Lyozien]"; mes "Hey, we already have another"; mes "package to deliver all the way"; @@ -11292,6 +11449,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "seem to be doing a lot of"; mes "business around there lately."; next; + cutin "lhz_ryo12",2; mes "[Lyozien]"; mes "It's so far away from"; mes "home, but a job's a job."; @@ -11300,6 +11458,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "until we qui--whoa. You"; mes "hear that? Wh-what was...?"; next; + cutin "lhz_ryo03",2; mes "[Lyozien]"; mes "Awwww, nuts!"; mes "It's those thugs!"; @@ -11308,6 +11467,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "the packages and make"; mes "sure they don't get them!"; close2; + cutin "",255; set lhz_rekenber,13; donpcevent "Man#Lyozien::OnStop"; donpcevent "#bully1::OnEnter"; @@ -11315,6 +11475,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ } if(lhz_rekenber == 11) { + cutin "lhz_ryo12",2; mes "[Lyozien]"; mes "Hey, would you go see"; mes "my brother Kazien to see"; @@ -11322,10 +11483,13 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "us to do? I'll just be over"; mes "here waiting when you need"; mes "to find me. See you later~"; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 10) { + cutin "lhz_ryo14",2; mes "[Lyozien]"; mes "Good work, Mr. Ahman just"; mes "arrived and picked up his"; @@ -11339,6 +11503,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "what kinds of things"; mes "we're delivering?"; next; + cutin "lhz_ryo10",2; mes "[Lyozien]"; mes "No clue. I've been"; mes "a little curious myself,"; @@ -11347,6 +11512,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "think it makes a difference"; mes "to what we gotta do, right?"; next; + cutin "lhz_ryo13",2; mes "[Lyozien]"; mes "Anyway, it oughta be"; mes "fine. I mean, our clients"; @@ -11355,17 +11521,22 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "sort of situation, right? You"; mes "know, embarassing orders..."; next; + set lhz_rekenber,11; + changequest 12011,12012; + cutin "lhz_ryo01",2; mes "[Lyozien]"; mes "No? Eh, just meet up with"; mes "my brother to see if he's"; mes "got another job for us, okay?"; mes "If you wanna find me again,"; mes "I'll be waiting right here."; - set lhz_rekenber,11; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 9) { + cutin "lhz_ryo05",2; mes "[Lyozien]"; mes "Alright, when this Airship"; mes "arrives in Izlude, get off and"; @@ -11373,10 +11544,13 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "a man named Mr. Ahman."; mes "Let him know his order has"; mes "already arrived, okay?"; - close; + close2; + cutin "",255; + end; } else if(lhz_rekenber == 8) { + cutin "lhz_ryo02",2; mes "[Lyozien]"; mes "Um, would you mind"; mes "treading lightly around"; @@ -11389,6 +11563,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "Excuse me, but"; mes "are you Lyozien?"; next; + cutin "lhz_ryo07",2; mes "[Lyozien]"; mes "Hey, are you the one that"; mes "my brother Kazien sent?"; @@ -11397,6 +11572,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "I'm having trouble handling"; mes "all of these packages here."; next; + cutin "lhz_ryo14",2; mes "[" + strcharinfo(0) + "]"; mes "Wait, Kazien is"; mes "your brother? That's"; @@ -11411,6 +11587,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "corporation and helped"; mes "us improve our lots in life..."; next; + cutin "lhz_ryo13",2; mes "[Lyozien]"; mes "That's why I appreciate the"; mes "fact that he lets me work for"; @@ -11419,6 +11596,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "gotta deliver these goods to"; mes "the Rune-Midgarts Kingdom."; next; + cutin "lhz_ryo12",2; mes "[Lyozien]"; mes "I have to ensure that these"; mes "packages aren't damaged or"; @@ -11427,6 +11605,8 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "at the Airport, and tell him that his orders have safely arrived."; next; set lhz_rekenber,9; + changequest 12010,12011; + cutin "lhz_ryo11",2; mes "[Lyozien]"; mes "Once you tell Mr. Ahman"; mes "that message, he'll take"; @@ -11434,8 +11614,11 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "packages. But yeah, I need"; mes "to stay behind to guard these"; mes "products in the meantime."; - close; + close2; + cutin "",255; + end; } + cutin "lhz_ryo12",2; mes "[Lyozien]"; mes "Um, would you mind"; mes "treading lightly around"; @@ -11443,7 +11626,9 @@ airplane_01,96,48,3 script Man#Lyozien 868,{ mes "around the piles? Yeah,"; mes "these are all pretty fragile."; mes "Thanks, I appreciate it."; - close; + close2; + cutin "",255; + end; OnEnter: enablenpc "Man#Lyozien"; @@ -11625,6 +11810,7 @@ OnStop: mes "notifying me about the delivery.^FFFFFF ^000000 Now, you should go back and "; mes "tell Lyozien. Take care now~"; set lhz_rekenber,10; + changequest 12012,12013; close; } mes "[Man]"; @@ -11767,6 +11953,7 @@ lhz_in01,187,247,3 script #flashback1 139,2,2,{ OnTouch: if(lhz_rekenber == 22) { + cutin "lhz_kaz11",2; mes "[Kazien]"; mes "-Don't you have anything to protect, huh?- "; mes "-Are you sure that you're always doing the right thing?-"; @@ -11775,6 +11962,7 @@ OnTouch: mes "Answer me! Answer me! Answer meee!"; next; set lhz_rekenber,23; + cutin "",255; mes "[" + strcharinfo(0) + "]"; mes ".............Damn it."; close; @@ -11787,6 +11975,7 @@ lhz_in01,75,248,3 script #flashback2 139,2,2,{ OnTouch: if(lhz_rekenber == 22) { + cutin "lhz_kaz11",2; mes "[Kazien]"; mes "Look man, this is what"; mes "I decided. I don't care"; @@ -11809,6 +11998,7 @@ OnTouch: mes "alive to enjoy it, huh?"; next; set lhz_rekenber,23; + cutin "",255; mes "[" + strcharinfo(0) + "]"; mes "......"; mes "........."; @@ -11817,3 +12007,102 @@ OnTouch: } end; } + +airplane_01,10,10,3 script #LyozienSwitch 111,{ + callfunc "F_GM_NPC"; + mes "[Lyozien Switch]"; + mes "Input password."; + mes "Enter 0 to cancel."; + next; + set .@i, callfunc("F_GM_NPC",1028,0,0,4000); + if (.@i == -2) { + mes "[Lyozien Switch]"; + mes "Incorrect."; + close; + } else if (.@i == -1) { + mes "[Lyozien Switch]"; + mes "Canceled."; + close; + } else if (.@i == 0) { + close; + } else { + mes "[Lyozien Switch]"; + mes "Do you want to"; + mes "turn the Lyozien"; + mes "NPC ON or OFF?"; + next; + switch(select("On:OFF")) { + case 1: + set .@str$,"activated"; + donpcevent "Man#Lyozien::OnEnable"; + break; + case 2: + set .@str$,"deactivated"; + donpcevent "Man#Lyozien::OnDisable"; + break; + } + mes "[Lyozien Switch]"; + mes "Lyozien NPC is"; + mes "now "+.@str$+"."; + mes " "; + mes "/mm airplane_01.gat 96 48"; + close; + } +} + +//============================================================ +// Old changelog +//============================================================ +//= Grammar/script check please. This was a quick job. +//= Things to add: Look at the thread "Lighthalzen Guard" in SVN script +//= 0.3 Initial Release +//= 0.5 Added mobsters spawn and Einbroch pollution. Alert lasts either 10 minutes or all mob killed. +//= 0.6-0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest. +//= 1.0 Patched "mobsters spawn & Alert" like Real-RO. +//= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus] +//= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets] +//= 1.2 Added the cube room quest by DeNy, translated by vicious_pucca. [MasterOfMuppets] +//= Thanks to Linuxwolf for a grammar check as well =). +//= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious] +//= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus] +//= 1.4 Fixed password abuse. When people don't read the password under the picture +//= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you could skip a part of quest...) +//= 1.5 Fixed Mobster's OnDead event(it has to start with "On"!) [Playtester] +//= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus] +//= 1.6 Added Gywall's Pickpocket Quest +//= 1.7 Implemented the Friendship quest [MasterOfMuppets] +//= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets] +//= 1.9 Added extra input check on Biolab so that the first letter of the word could be capitalized or undercase. [Evera] +//= 2.0 Removed Duplicates [Silent] +//= 2.1 Added first part of Bio Ethics Quest [Evera] +//= 2.2 Added bit to say Bio Ethics is unfinished, and if a player attempts, it warps them +//= out after finished part... Don't want players getting stuck ;_; [Evera] +//= 2.3 Finished Bio Ethics Quest. Need bug testers before moving to trunk, my +//= mind was somewhere else when writing @_@ [Evera] +//= 2.4 Fixed the bug where a str&int debug was shown in the console for +//= test tube in bio labs quest. [Evera] +//= 2.5 Fixed Kellasus giving you extra skills in Bio Ethics quest [Evera] +//= 2.6 Fixed exploit letting any class get homunculus from Bio Ethics Quest [Evera] +//= 2.6a Moved Bio Ethics Quest to Alchemist SKILL QUESTS [Lupus] +//= 2.7 fixed bugs that let people bypass some quest parts V_V [Lupus] +//= reused cubekey var for 4 Cube Room key vars +//= 2.8 More optimization. Also fixed bug with "2x short sticks -> long" [Lupus] +//= Now uses MISC_QUEST&512 instead of 'hzdun'. WIP +//= 2.9 Fixed Friendship Quest levelup exploit (u could get EXP twice) [Lupus] +//= 3.0 Added Cursed Spirit Quest. [SinSloth] +//= Moved a book non-related to Lighthalzen quests. +//= 3.1 Added Schwartzvalt Trilogy Quest. [SinSloth] +//= 3.2 Updated some NPCs regarding Hugel Rebellion Quest. [SinSloth] +//= 3.2 Removed the NPC "#kiz03-4" as I couldn't find any [L0ne_W0lf] +//= reference to it in the Aegis script. +//= 3.3 Fixed a wrong negative value checking in Schwartzvalt Trilogy quest. [SinSloth] +//= 3.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth] +//= 3.5 Touch-ups to the Friendship quest. Added EXP reward. [L0ne_W0lf] +//= Added cutins for "Maku" npc, and changed "set HP" to percentheal. +//= 3.5a Adjusted EXP given by "Benkasttein" to be the same as that given by Maku. [L0ne_W0lf] +//= 3.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 3.7 Counter-fixed negative value checking to now look for both positive and negative values +//= since its symbol depends on the time. [SinSloth] +//= 3.8 Removed bio ethic quest definition from header. [L0ne_W0lf] +//= 3.9 Added Rekenber Job quest. Don't know why it hasn't been there before though. [SinSloth] +//============================================================ |