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author | evera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-13 23:43:32 +0000 |
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committer | evera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-13 23:43:32 +0000 |
commit | fedb3520ee37c1c235106113a786dd56617be5c7 (patch) | |
tree | 6069946837c78897836bb1f454239a3ff7c72393 /npc/quests/quests_lighthalzen.txt | |
parent | 178b43506dcc3078f869aa574f802682572bb28c (diff) | |
download | hercules-fedb3520ee37c1c235106113a786dd56617be5c7.tar.gz hercules-fedb3520ee37c1c235106113a786dd56617be5c7.tar.bz2 hercules-fedb3520ee37c1c235106113a786dd56617be5c7.tar.xz hercules-fedb3520ee37c1c235106113a786dd56617be5c7.zip |
Finished Bio Ethics Quest (needs bug testers)
Added Bio Ethics to quest_variables.txt for bit shift character variable optimization... And I don't feel good, so look over it for errors.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8262 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_lighthalzen.txt')
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 257 |
1 files changed, 222 insertions, 35 deletions
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index f53f9bce1..2df3aa37a 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -4,14 +4,14 @@ //= Persian, Vicious_Pucca, Completed by aoa00
//= Evera, MasterOfMupppets
//===== Current Version: =====================================
-//= 2.2
+//= 2.3
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Event for the Mobster respawn
//= Bio Labs Quest
//= Friendship Quest
-//= Bio Ethics Quest (UNFINISHED)
+//= Bio Ethics Quest (Need bug testing!)
//===== Additional Comments: =================================
//= Grammar/script check please. This was a quick job.
//= Things to add: Look at the thread "Lighthalzen Guard" in SVN script
@@ -40,6 +40,8 @@ //= 2.1 Added first part of Bio Ethics Quest [Evera]
//= 2.2 Added bit to say Bio Ethics is unfinished, and if a player attempts, it warps them
//= out after finished part... Don't want players getting stuck ;_; [Evera]
+//= 2.3 Finished Bio Ethics Quest. Need bug testers before moving to trunk, my
+//= mind was somewhere else when writing @_@ [Evera]
//============================================================
//= aoa's comment
//= In future, Need for new monsters. No-Drop, No-Exp, Weak "Mobster","VENOMOUS","NOXIOUS"
@@ -2628,7 +2630,7 @@ yuno_in04.gat,171,117,1 script List of Books 111,{ //==============================================================
// Bio Ethics Quest
//==============================================================
-//==========================UNFINISHED!=========================
+//=====================Requires Bug Testing=====================
lhz_in01.gat,46,125,6 script Rekenber Guard 867,{
mes "[Rekenber Guard]";
if(getequipid(9) == 2243){
@@ -2654,31 +2656,13 @@ lhz_in01.gat,46,125,6 script Rekenber Guard 867,{ }
lhz_in01.gat,282,172,0 script BioEthTrg1::BETrg1 -1,1,1{
OnTouch:
- if(class != 18){
- mes "[Researcher]";
- mes "This is a restricted";
- mes "area. Please leave";
- mes "immediately.";
- close2;
- warp "lhz_in01.gat",199,131;
- end;
- }
- //Unofficial Text
- else{
- mes "[Researcher]";
- mes "Keep your eyes open.";
- mes "I've heard rumors that some";
- mes "adventurers from Rune-Midgard";
- mes "are trying to sneak into here!";
- mes "I know the security here is";
- mes "pretty much failsafe, but...";
- //Okay, we don't want players to get stuck here before quest is finished -.-;
- next;
- mes "Sorry, quest under construction";
- close2;
- warp "lhz_in01.gat",199,131;
- end;
- }
+ mes "[Researcher]";
+ mes "This is a restricted";
+ mes "area. Please leave";
+ mes "immediately.";
+ close2;
+ warp "lhz_in01.gat",199,131;
+ end;
}
lhz_in01.gat,285,169,7 script Researcher 865,{
@@ -2695,6 +2679,23 @@ lhz_in01.gat,199,137,8 script Scientist 865,{ close;
}
lhz_in01.gat,204,138,6 script Keshibien 750,{
+ if(bioeth >= 2){
+ //Unofficial text
+ mes "[Keshibien]";
+ mes "Hello there~";
+ mes "Are you looking for";
+ mes "more information about";
+ mes "homunculus?";
+ next;
+ mes "[Keshibien]";
+ mes "I shouldn't say";
+ mes "anything, but look";
+ mes "for someone named";
+ mes "Bringel in Lighthalzen.";
+ if(bioeth == 2) set bioeth,3;
+ close;
+ //Unofficial text end
+ }
mes "[Keshibien]";
mes "Hello there~";
mes "You must be from";
@@ -2763,13 +2764,158 @@ lhz_in01.gat,218,141,0 script Alchemist 98,{ close;
}
lhz_in01.gat,224,140,8 script Kellasus 57,{
- mes "[Kellasus]";
- mes "Hmm. Who decides what";
- mes "is right and wrong? What is";
- mes "meant to be known and what";
- mes "secrets were never intended";
- mes "for mankind to understand?";
- close;
+ if(MISC_QUEST&64){
+ mes "[Kellasus]";
+ mes "I already taught you";
+ mes "skills of the homunculus...";
+ if(getskillv(238) == 0) skill 238,1,0;
+ if(getskillv(243) == 0) skill 243,1,0;
+ if(getskillv(244) == 0) skill 244,1,0;
+ close;
+ }
+ switch(bioeth){
+ default:
+ break;
+ case 4:
+ mes "[Kellasus]";
+ mes "...You're really hard to handle.";
+ mes "I don't think I should";
+ mes "teach you biotechnology.";
+ mes "Besides that, you know";
+ mes "nothing about homunculus!";
+ next;
+ menu "I've learned that",-;
+ mes "[Kellasus]";
+ mes "Oh really?";
+ mes "I will have to test you";
+ mes "on your knowledge of";
+ mes "homunculus then.";
+ next;
+ mes "[Kellasus]";
+ mes "First question.";
+ mes "What is the skill that lets the";
+ mes "homunculus stay in peace?";
+ input @kelques$;
+ next;
+ mes "[Kellasus]";
+ if(@kelques$ != "Rest"){
+ mes "Hmpf. I knew you had";
+ mes "no knowledge on";
+ mes "homunculus.";
+ close;
+ }
+ mes "That's right. Second question.";
+ mes "What is the item";
+ mes "that is required to";
+ mes "summon or create";
+ mes "a homunculus?";
+ input @kelques$;
+ next;
+ mes "[Kellasus]";
+ if(@kelques$ != "Germination Breed"){
+ mes "Hmpf. I knew you had";
+ mes "no knowledge on";
+ mes "homunculus.";
+ close;
+ }
+ mes "Correct. But this is not the end yet.";
+ mes "What is the name";
+ mes "of a skill";
+ mes "that could let you";
+ mes "revive a homunculus?";
+ input @kelques$;
+ next;
+ mes "[Kellasus]";
+ if(@kelques$ != "Resurrect Homunculus"){
+ mes "Hmpf. I knew you had";
+ mes "no knowledge on";
+ mes "homunculus.";
+ close;
+ }
+ mes "After all these discussions,";
+ mes "I won't teach anyone";
+ mes "the skills of homunculus.";
+ mes "The decision is final";
+ mes "and that's it!";
+ set bioeth,5;
+ close;
+ break;
+ case 5:
+ mes "[Kellasus]";
+ mes "After all these discussions,";
+ mes "I won't teach anyone";
+ mes "the skills of homunculus.";
+ mes "The decision is final";
+ mes "and that's it!";
+ close;
+ break;
+ case 6:
+ //Unofficial text and story -.-;
+ mes "[Kellasus]";
+ mes "Oh it's you again? You're really determined.";
+ mes "Well most of the Alchemist";
+ mes "are people who never";
+ mes "let go of their dreams";
+ next;
+ menu "Let's talk about others",-;
+ mes "[Kellasus]";
+ mes "You've spoke to my son?";
+ mes "What did he say?";
+ next;
+ mes "[Kellasus]";
+ mes "...";
+ next;
+ mes "[Kellasus]";
+ mes "I guess I could teach you a few skills..";
+ //Gives player bio ethics, call homun, rest, and sets bitshift for quest finished
+ skill 238,1,0;
+ skill 243,1,0;
+ skill 244,1,0;
+ set MISC_QUEST,MISC_QUEST|64;
+ set bioeth,0;
+ close;
+ }
+ switch(@keltalk){
+ default:
+ mes "[Kellasus]";
+ mes "Hmm. Who decides what";
+ mes "is right and wrong? What is";
+ mes "meant to be known and what";
+ mes "secrets were never intended";
+ mes "for mankind to understand?";
+ set @keltalk,1;
+ close;
+ break;
+ case 1:
+ //No official text to put here, so I just repeated first text
+ mes "[Kellasus]";
+ mes "Hmm. Who decides what";
+ mes "is right and wrong? What is";
+ mes "meant to be known and what";
+ mes "secrets were never intended";
+ mes "for mankind to understand?";
+ set @keltalk,2;
+ close;
+ break;
+ case 2:
+ mes "[Kellasus]";
+ mes "Haven't I told you not to come back again?";
+ mes "Please leave now!";
+ mes "No matter what you do.";
+ mes "I won't teach you anything about homunculus";
+ set @keltalk,3;
+ set bioeth,1;
+ close;
+ break;
+ case 3:
+ mes "[Kellasus]";
+ mes "Haven't I told you not to come back again?";
+ mes "Please leave now!";
+ mes "No matter what you do.";
+ mes "I won't teach you anything about homunculus";
+ close;
+ break;
+ }
}
lhz_in01.gat,217,121,6 script Repairman 851,{
mes "[Repairman]";
@@ -2804,5 +2950,46 @@ lhz_in01.gat,225,122,4 script Skrajiad 754,{ mes "But it's incredibly rewarding to";
mes "those of us who never stop askins";
mes "how and why our world works.";
+ if(bioeth == 1) set bioeth,2;
+ close;
+}
+lhz_in02.gat,269,273,4 script Bringel 709,{
+//Unofficial Text
+ if(bioeth > 3 || MISC_QUEST&64){
+ if(getskillv(247) == 0) skill 247,1,0;
+ }
+ if(bioeth == 3){
+ mes "[Bringel]";
+ mes "I see you're here to";
+ mes "learn about homunculus...";
+ mes "I will teach you a";
+ mes "valuable skill to use.";
+ //Learn res homun
+ skill 247,1,0;
+ set bioeth,4;
+ close;
+ }
+ mes "[Bringel]";
+ mes "Isn't this hotel great?";
+ mes "I can relax on the couch";
+ mes "And not care about what I";
+ mes "did in the past...";
+ close;
+}
+lhz_in03.gat,106,34,4 script Golin 706,{
+//Unofficial text
+ if(bioeth == 5){
+ mes "[Golin]";
+ mes "Did you see my";
+ mes "daddy at the lab?";
+ mes "Tell him I said hi!";
+ set bioeth,6;
+ close;
+ }
+ mes "[Golin]";
+ mes "Where's daddy?";
+ mes "I really want";
+ mes "daddy to come back";
+ mes "from the lab.";
close;
}
\ No newline at end of file |