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authorshennetsind <ind@henn.et>2014-11-03 08:15:05 -0200
committershennetsind <ind@henn.et>2014-11-03 08:15:05 -0200
commitbee4c9d36f4a27e39cc76dc5d6c5f876ed44a678 (patch)
tree79f9aec5171e8aed2d701bf67167f260e05f41db /npc/quests/quests_lighthalzen.txt
parent239d480487e24294975f35ed55f210837ad1088e (diff)
parentce3f4bfbe016ea69c855146667ba9bd9e0e2e221 (diff)
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Merge branch 'master' of github.com:HerculesWS/Hercules
Signed-off-by: shennetsind <ind@henn.et> Conflicts: src/map/battle.c
Diffstat (limited to 'npc/quests/quests_lighthalzen.txt')
-rw-r--r--npc/quests/quests_lighthalzen.txt468
1 files changed, 232 insertions, 236 deletions
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 6f9a4c0d2..9d236e831 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -37,14 +37,14 @@ lighthalzen,1,1,0 script Law Enforcement -1,{
OnEnable:
mapannounce "lighthalzen","Attention, citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!",bc_map;
initnpctimer;
- for (set .@i, 0; .@i < 30; set .@i, .@i + 1)
+ for (.@i = 0; .@i < 30; ++.@i)
monster "lighthalzen",0,0,"Gangster",1592,1,"Law Enforcement::OnMyMobDead";
end;
OnTimer220000:
killmonster "lighthalzen","Law Enforcement::OnMyMobDead";
mapannounce "lighthalzen","Attention, citizens. Our law enforcement department has successfully contained the situation. Alert status has been canceled.",bc_map;
- set $@Lhz_Gangster_Alert, 0;
+ $@Lhz_Gangster_Alert = 0;
stopnpctimer;
end;
@@ -82,7 +82,7 @@ lighthalzen,267,200,3 script Guard#lhz01 4_M_LGTGUARD,{
mes "around here. But how can";
mes "so many sneak through us?";
donpcevent "Law Enforcement::OnEnable";
- set $@Lhz_Gangster_Alert, 100;
+ $@Lhz_Gangster_Alert = 100;
close;
}
if (gettime(3) >= 22 || gettime(3) < 2) {
@@ -95,7 +95,7 @@ lighthalzen,267,200,3 script Guard#lhz01 4_M_LGTGUARD,{
mes "the perfect opportunity";
mes "to sneak past him.^000000";
close2;
- set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
+ ++$@Lhz_Gangster_Alert;
warp "lighthalzen",303,229;
end;
}
@@ -104,7 +104,7 @@ lighthalzen,267,200,3 script Guard#lhz01 4_M_LGTGUARD,{
mes "and is looking elsewhere. Now's";
mes "your chance to sneak past him!^000000";
close2;
- set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
+ ++$@Lhz_Gangster_Alert;
warp "lighthalzen",303,229;
end;
}
@@ -149,7 +149,7 @@ lighthalzen,294,223,7 script Guard#lhz02 4_M_LGTGUARD,{
mes "around here. But how can";
mes "so many sneak through us?";
donpcevent "Law Enforcement::OnEnable";
- set $@Lhz_Gangster_Alert, 100;
+ $@Lhz_Gangster_Alert = 100;
close;
}
if (gettime(3) >= 22 || gettime(3) < 2) {
@@ -162,7 +162,7 @@ lighthalzen,294,223,7 script Guard#lhz02 4_M_LGTGUARD,{
mes "the perfect opportunity";
mes "to sneak past him.^000000";
close2;
- set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
+ ++$@Lhz_Gangster_Alert;
warp "lighthalzen",260,199;
end;
}
@@ -171,7 +171,7 @@ lighthalzen,294,223,7 script Guard#lhz02 4_M_LGTGUARD,{
mes "and is looking elsewhere. Now's";
mes "your chance to sneak past him!^000000";
close2;
- set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
+ ++$@Lhz_Gangster_Alert;
warp "lighthalzen",260,199;
end;
}
@@ -191,8 +191,8 @@ lighthalzen,294,223,7 script Guard#lhz02 4_M_LGTGUARD,{
lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
// Retain prior position in quest.
if (piciburn) {
- set lhz_sincube,piciburn;
- set piciburn,0;
+ lhz_sincube = piciburn;
+ piciburn = 0;
}
// Quest is finished.
if (MISC_QUEST&512) {
@@ -221,7 +221,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
mes "Is there something";
mes "on my face? Quit looking";
mes "at me and let me do my work.";
- set lhz_sincube,1;
+ lhz_sincube = 1;
close;
}
else if (lhz_sincube == 1) {
@@ -230,7 +230,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
mes "You're still looking";
mes "at me. Quit it. I'm busy";
mes "here and you're bothering me.";
- set lhz_sincube,2;
+ lhz_sincube = 2;
close;
}
else if (lhz_sincube == 2) {
@@ -324,7 +324,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
mes "and just trust anyone who";
mes "wants to know a secret";
mes "route. Now get outta here!";
- set lhz_sincube,3;
+ lhz_sincube = 3;
close;
}
else if (lhz_sincube == 3) {
@@ -340,7 +340,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
mes "and stop begging, okay?";
mes "You're only embarassing";
mes "yourself! Good grief...";
- set lhz_sincube,4;
+ lhz_sincube = 4;
close;
}
else if (lhz_sincube == 4) {
@@ -414,7 +414,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
mes "But you gotta have";
mes "exactly 20 Jellopy on";
mes "you, okay? Seeya pal~";
- set lhz_sincube,5;
+ lhz_sincube = 5;
setquest 12014;
close;
}
@@ -469,7 +469,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
mes "then I'll tell you what you";
mes "really need to know.";
delitem 909,20; //Jellopy
- set lhz_sincube,6;
+ lhz_sincube = 6;
close;
}
mes "[Fishbone]";
@@ -520,7 +520,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
mes "Okay then,";
mes "here we go!";
close2;
- set lhz_sincube,7;
+ lhz_sincube = 7;
switch(rand(1,3)) {
case 1: warp "lhz_cube",67,193; break;
case 2: warp "lhz_cube",66,136; break;
@@ -560,7 +560,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
mes "Get ready, 'cuz";
mes "here we go...!";
close2;
- set lhz_sincube,7;
+ lhz_sincube = 7;
switch(rand(1,3)) {
case 1: warp "lhz_cube",67,193; break;
case 2: warp "lhz_cube",66,136; break;
@@ -676,7 +676,7 @@ lhz_cube,237,198,0 script Bundle of Files#cube HIDDEN_NPC,{
mes "drops to the ground";
mes "with a clink. You decide";
mes "to keep this ^000000Red Key^3355FF.^000000";
- set lhz_secret01,1;
+ lhz_secret01 = 1;
}
close;
}
@@ -737,18 +737,18 @@ lhz_cube,234,202,0 script Picture#cube HIDDEN_NPC,{
mes "find that the following";
mes "numbers are written:^000000";
mes " ";
- set .@number_rand,rand(1,3);
+ .@number_rand = rand(1,3);
if (.@number_rand == 1) {
mes "4 3 2 9 1 6 8 2 7";
- set lhz_secret01,3;
+ lhz_secret01 = 3;
}
else if (.@number_rand == 2) {
mes "3 6 4 1 2 8 7 1 5";
- set lhz_secret01,4;
+ lhz_secret01 = 4;
}
else {
mes "4 9 3 7 6 2 8 6 6";
- set lhz_secret01,5;
+ lhz_secret01 = 5;
}
close;
}
@@ -813,7 +813,7 @@ lhz_cube,242,201,0 script Drawer#cube HIDDEN_NPC,{
mes "^000000Jackknife^3355FF that you decide";
mes "to take. After all, it might";
mes "be handy sometime.^000000";
- set lhz_secret01,2;
+ lhz_secret01 = 2;
}
else {
mes "^3355FFUnfortunately, you";
@@ -851,7 +851,7 @@ lhz_cube,248,179,0 script Chest#cube HIDDEN_NPC,{
mes "an ounce of guilt, you";
mes "pick up the utility ^000000Axe^3355FF";
mes "and claim it as your own.^000000";
- set lhz_sincube,8;
+ lhz_sincube = 8;
}
close;
}
@@ -863,7 +863,7 @@ lhz_cube,248,179,0 script Chest#cube HIDDEN_NPC,{
}
lhz_cube,237,183,0 script Barrel#cube HIDDEN_NPC,{
- set number_line,0;
+ number_line = 0;
if (lhz_sincube < 8) {
mes "^3355FFYou have";
mes "found a shabbily";
@@ -894,7 +894,7 @@ lhz_cube,237,183,0 script Barrel#cube HIDDEN_NPC,{
mes "of the metal plate on";
mes "top of the box you found,";
mes "like some kind of keypad...^000000";
- set lhz_sincube,9;
+ lhz_sincube = 9;
}
else {
mes "^3355FFDoing that probably won't";
@@ -911,7 +911,7 @@ lhz_cube,237,183,0 script Barrel#cube HIDDEN_NPC,{
mes "you can only enter single";
mes "digit numbers at one time...^000000";
next;
- for( set $@i, 0; .@i < 9; set .@i, .@i + 1 )
+ for( $@i = 0; .@i < 9; ++.@i )
input .@input;
mes "^3355FFNothing happened...^000000";
close;
@@ -928,16 +928,16 @@ lhz_cube,237,183,0 script Barrel#cube HIDDEN_NPC,{
mes "metal plate on top of the box";
mes "you found inside the keg.^000000";
next;
- for( set $@i, 0; .@i < 9; set .@i, .@i + 1 ) {
+ for( $@i = 0; .@i < 9; ++.@i ) {
input .@input;
- if (.@input == .@numbers[.@i]) set .@number_line,.@number_line+1;
+ if (.@input == .@numbers[.@i]) .@number_line += 1;
}
if (.@number_line == 9) {
mes "^3355FFThe metal plate slides";
mes "open and you find a key";
mes "Key inside the box. You";
mes "to keep this ^000000Yellow Key^3355FF.^000000";
- set lhz_secret01,6;
+ lhz_secret01 = 6;
}
else {
mes "^3355FFNothing happened.";
@@ -994,7 +994,7 @@ lhz_cube,224,192,0 script Power Generator#cube HIDDEN_NPC,{
mes "^3355FFYou notice that the";
mes "^000000Status Light ^3355FFnext to the";
mes "bed has now turned off.^000000";
- set lhz_secret01,7;
+ lhz_secret01 = 7;
}
else {
mes "^3355FFNothing happened.";
@@ -1034,7 +1034,7 @@ lhz_cube,244,201,0 script Status Light#cube HIDDEN_NPC,{
mes "Status Light's bulb";
mes "and discover another key.";
mes "You obtained a ^000000Black Key^3355FF.^000000";
- set lhz_secret01,8;
+ lhz_secret01 = 8;
}
close;
}
@@ -1065,7 +1065,7 @@ lhz_cube,234,200,0 script Desk#cube HIDDEN_NPC,{
mes "that you decide to keep.";
mes "You never know when";
mes "you'll need one of those.^000000";
- set lhz_secret02,1;
+ lhz_secret02 = 1;
}
else {
mes "^3355FFThis is where you";
@@ -1130,7 +1130,7 @@ lhz_cube,234,200,0 script Desk#cube HIDDEN_NPC,{
mes "to the sum of its parts.";
mes "You are now the proud";
mes "bearer of a ^000000Long Stick^3355FF.^000000";
- set lhz_secret02,3;
+ lhz_secret02 = 3;
close;
case 3:
mes "^3355FFThis desk drawer is";
@@ -1200,7 +1200,7 @@ lhz_cube,247,198,0 script Bed#cube HIDDEN_NPC,{
mes "keep. You never know";
mes "when certain, seemingly";
mes "useless objects will save you.^000000";
- set lhz_secret02,2;
+ lhz_secret02 = 2;
}
close;
}
@@ -1229,7 +1229,7 @@ lhz_cube,247,198,0 script Bed#cube HIDDEN_NPC,{
mes "to the sum of its parts.";
mes "You are now the proud";
mes "bearer of a ^000000Long Stick^3355FF.^000000";
- set lhz_secret02,3;
+ lhz_secret02 = 3;
}
close;
}
@@ -1298,7 +1298,7 @@ lhz_cube,247,198,0 script Bed#cube HIDDEN_NPC,{
mes "it under the bed towards you.";
mes "You now possess the ^000000Cube^3355FF";
mes "that was under the bed.^000000";
- set lhz_secret02,4;
+ lhz_secret02 = 4;
}
else {
mes "^3355FFUnfortunately,";
@@ -1344,7 +1344,7 @@ lhz_cube,229,184,0 script Goblet#cube HIDDEN_NPC,{
mes "rid of that rust somehow.";
mes "Perhaps you can dip the key";
mes "in some corrosive chemical?^000000";
- set lhz_secret03,1;
+ lhz_secret03 = 1;
}
close;
}
@@ -1386,7 +1386,7 @@ lhz_cube,231,202,0 script Chemicals#cube HIDDEN_NPC,{
mes "again. Now that it is clean,";
mes "the Rusty Key has become";
mes "a sparkling ^000000Green Key^3355FF.^000000";
- set lhz_secret03,2;
+ lhz_secret03 = 2;
}
else {
mes "^3355FFWhatever you tried to";
@@ -1434,7 +1434,7 @@ lhz_cube,249,191,0 script Cabinet#cube HIDDEN_NPC,{
mes "one of the drawer keyholes.";
mes "You open the drawer and";
mes "obtain a strange ^000000Polygon^3355FF.^000000";
- set lhz_secret03,3;
+ lhz_secret03 = 3;
}
else {
mes "^3355FFWhatever you tried";
@@ -1489,7 +1489,7 @@ lhz_cube,224,197,0 script Experiment Tube#cube HIDDEN_NPC,{
mes "the experiment tube to open";
mes "and reveal an ^000000Oval^3355FF which you";
mes "you choose to take with you.^000000";
- set lhz_secret01,9;
+ lhz_secret01 = 9;
}
else {
mes "^3355FFNothing happened...^000000";
@@ -1528,11 +1528,11 @@ lhz_cube,224,197,0 script Experiment Tube#cube HIDDEN_NPC,{
mes "of winding stairs...^000000";
close2;
//remove variables that are no longer used.
- set lhz_sincube,0;
- set lhz_secret01,0;
- set lhz_secret02,0;
- set lhz_secret03,0;
- set MISC_QUEST,MISC_QUEST|512;
+ lhz_sincube = 0;
+ lhz_secret01 = 0;
+ lhz_secret02 = 0;
+ lhz_secret03 = 0;
+ MISC_QUEST |= 512;
warp "lhz_cube",177,13;
end;
}
@@ -1581,7 +1581,7 @@ lhz_cube,248,193,0 script Box#cube1 HIDDEN_NPC,{
mes "^3355FFYou insert the Oval";
mes "into the Oval shaped";
mes "hole where it fits perfectly.^000000";
- set lhz_secret01,10;
+ lhz_secret01 = 10;
close;
}
mes "^3355FFNothing happened.^000000";
@@ -1607,7 +1607,7 @@ lhz_cube,248,193,0 script Box#cube1 HIDDEN_NPC,{
mes "and it clicks into place.";
mes "Your formal Kindergarten";
mes "training is finally justified.^000000";
- set lhz_secret02,5;
+ lhz_secret02 = 5;
close;
}
mes "^3355FFNothing happened.^000000";
@@ -1637,7 +1637,7 @@ lhz_cube,248,193,0 script Box#cube1 HIDDEN_NPC,{
mes "nondescript Polygonal hole.";
mes "The Polygon fits perfectly,";
mes "almost as if it were destiny.^000000";
- set lhz_secret03,4;
+ lhz_secret03 = 4;
close;
}
mes "^3355FFNothing happened.^000000";
@@ -1670,7 +1670,7 @@ lhz_cube,248,193,0 script Box#cube1 HIDDEN_NPC,{
mes "You pocket this ^000000Laboratory";
mes "Permit^3355FF, knowing that you";
mes "will be needing it later.";
- set lhz_sincube,10;
+ lhz_sincube = 10;
getitem 2657,1; //Lab_Passport
}
close;
@@ -1949,9 +1949,9 @@ OnTouch:
mes "what do you say?";
next;
switch(select("Give me 1.:Give me 2.:Give me 3.:No, I'm fine.")) {
- case 1: set .@number,1; set .@price,15000*1; break;
- case 2: set .@number,2; set .@price,15000*2; break;
- case 3: set .@number,3; set .@price,15000*3; break;
+ case 1: .@number = 1; .@price = 15000*1; break;
+ case 2: .@number = 2; .@price = 15000*2; break;
+ case 3: .@number = 3; .@price = 15000*3; break;
case 4:
mes "[Suspicious Guy]";
mes "Well...";
@@ -2123,7 +2123,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
mes "courtesy to a man who";
mes "dearly loved his friends.^000000";
next;
- set friendship,15;
+ friendship = 15;
changequest 12005,12006;
getitem 1201,1; //Knife
close;
@@ -2255,7 +2255,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
mes "it's not like that oath really";
mes "means anything now, does it?";
next;
- set friendship,13;
+ friendship = 13;
mes "[Digotz]";
mes "That does it. I'm gonna";
mes "go see that Maku. I don't";
@@ -2331,7 +2331,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
mes "mediate if we got into some";
mes "argument. Still, he couldn't";
mes "do anything about Maku now...";
- set friendship,7;
+ friendship = 7;
changequest 12002,12003;
next;
mes "[Digotz]";
@@ -2443,7 +2443,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
mes "^FF0000Not to mention an apology!";
mes "^FF0000But who cares what you think?!";
mes "I'm so goddamn happy without you!^000000";
- set friendship,4;
+ friendship = 4;
close;
}
if (friendship == 2) {
@@ -2493,7 +2493,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
mes "the fact me and Maku aren't";
mes "pals anymore. You know what?";
mes "Just forget everything I said.";
- set friendship,2;
+ friendship = 2;
changequest 12000,12001;
close;
}
@@ -2694,7 +2694,7 @@ lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{
cutin "lhz_macu07",255;
next;
delitem 7351,1; //Friend's_Diary
- set friendship,14;
+ friendship = 14;
if (checkre(3)) {
if (BaseLevel > 90) getexp 70000,0;
else if (BaseLevel > 75) getexp 40000,0;
@@ -2784,7 +2784,7 @@ lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{
mes "of fights. I really miss that";
mes "guy. Still, he ain't around...";
next;
- set friendship,6;
+ friendship = 6;
mes "[Maku]";
mes "Damn those guards!";
mes "If they weren't there,";
@@ -2869,7 +2869,7 @@ lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{
next;
input .@input$;
if (.@input$ == "I'm so goddamn happy without you!") {
- set friendship,5;
+ friendship = 5;
cutin "lhz_macu06",2;
mes "[Maku]";
mes "That's it.";
@@ -2953,7 +2953,7 @@ lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{
mes "long time since we hung";
mes "out and he probably hates";
mes "my penniless guts and...";
- set friendship,3;
+ friendship = 3;
changequest 12001,12002;
next;
mes "[Maku]";
@@ -3008,7 +3008,7 @@ lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{
mes "to someone I just met";
mes "anyway? Sure, we all";
mes "do it, but still...";
- set friendship,1;
+ friendship = 1;
setquest 12000;
next;
mes "[Maku]";
@@ -3062,7 +3062,7 @@ lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{
mes "to someone I just met";
mes "anyway? Sure, we all";
mes "do it, but still...";
- set friendship,1;
+ friendship = 1;
next;
mes "[Maku]";
mes "Well, when you get";
@@ -3092,7 +3092,7 @@ yuno_in04,107,14,5 script Student 4_M_SAGE_A,{
mes "Still, students like Benkaistein can tune out the whole world";
mes "when they study hard enough...";
next;
- set friendship,8;
+ friendship = 8;
mes "[Joey Choryee]";
mes "Benkaistein...?";
mes "He's in the north part";
@@ -3146,7 +3146,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
mes "go back and forth between the";
mes "rich and poor areas as my thanks.";
next;
- set friendship,16;
+ friendship = 16;
completequest 12006;
if (checkre(3)) {
if (BaseLevel > 90) getexp 70000,0;
@@ -3197,7 +3197,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
mes "remind them of all the good";
mes "times we used to share.";
next;
- set friendship,12;
+ friendship = 12;
changequest 12004,12005;
mes "[Benkaistein]";
mes "Anyway, this should at";
@@ -3247,7 +3247,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
mes "two to make up, but I also need";
mes "to finish this thesis. Let's see... What can I possibly do from here?";
next;
- set friendship,10;
+ friendship = 10;
changequest 12003,12004;
mes "[Benkaistein]";
mes "Oh, I know what I can do!";
@@ -3313,7 +3313,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
mes "I-I'm trying to study!";
mes "No, wait. Have you been";
mes "calling me all this time?";
- set friendship,9;
+ friendship = 9;
close;
}
mes "[Passionate Student]";
@@ -3341,7 +3341,7 @@ yuno_in04,168,117,3 script Book#lhz HIDDEN_NPC,{
close;
}
if (friendship == 10) {
- set friendship,11;
+ friendship = 11;
getitem 7351,1; //Friend's_Diary
mes "^3355FFThis book is labeled,";
mes "''Benkaistein's Journal";
@@ -3364,11 +3364,11 @@ OnTouch_:
if (countitem(7345) > 0 ) {
if (lhz_curse == 0) {
soundeffect "loli_ruri_stand.wav",0;
- set lhz_curse,1;
+ lhz_curse = 1;
setquest 2086;
}
else if (lhz_curse < 26) {
- set @lhz_ghost,rand(1,5);
+ @lhz_ghost = rand(1,5);
sc_start SC_CURSE,1000,0;
soundeffect "loli_ruri_stand.wav",0;
if (@lhz_ghost == 1) {
@@ -3404,11 +3404,11 @@ OnTouch_:
if (countitem(7345) > 0 ) {
if (lhz_curse == 0) {
soundeffect "tao_gunka_stand.wav",0;
- set lhz_curse,1;
+ lhz_curse = 1;
setquest 2086;
}
else if (lhz_curse < 26) {
- set @lhz_ghost,rand(1,10);
+ @lhz_ghost = rand(1,10);
sc_start SC_CURSE,1000,0;
soundeffect "tao_gunka_stand.wav",0;
if (@lhz_ghost == 1) {
@@ -3444,11 +3444,11 @@ OnTouch_:
if (countitem(7345) > 0 ) {
if (lhz_curse == 0) {
soundeffect "tao_gunka_stand.wav",0;
- set lhz_curse,1;
+ lhz_curse = 1;
setquest 2086;
}
else if (lhz_curse < 26) {
- set @lhz_ghost,rand(1,10);
+ @lhz_ghost = rand(1,10);
sc_start SC_CURSE,1000,0;
soundeffect "tao_gunka_stand.wav",0;
if (@lhz_ghost == 1) {
@@ -3523,7 +3523,7 @@ OnTouch_:
close2;
sc_end SC_BLIND;
sc_start SC_CURSE,5000,0;
- if (!lhz_spi01) set lhz_spi01,1;
+ if (!lhz_spi01) lhz_spi01 = 1;
}
}
end;
@@ -3602,7 +3602,7 @@ OnTouch_:
soundeffect "tao_gunka_stand.wav",0;
sc_end SC_BLIND;
sc_start SC_CURSE,5000,0;
- if (!lhz_spi02) set lhz_spi02,1;
+ if (!lhz_spi02) lhz_spi02 = 1;
}
}
end;
@@ -3648,7 +3648,7 @@ OnTouch_:
soundeffect "loli_ruri_stand.wav",0;
sc_end SC_BLIND;
sc_start SC_CURSE,3000,0;
- if (!lhz_spi03) set lhz_spi03,1;
+ if (!lhz_spi03) lhz_spi03 = 1;
}
}
end;
@@ -3707,7 +3707,7 @@ OnTouch_:
soundeffect "tao_gunka_stand.wav",0;
sc_end SC_BLIND;
sc_start SC_CURSE,5000,0;
- if (!lhz_spi04) set lhz_spi04,1;
+ if (!lhz_spi04) lhz_spi04 = 1;
}
}
end;
@@ -3761,7 +3761,7 @@ OnTouch_:
soundeffect "tao_gunka_stand.wav",0;
sc_end SC_BLIND;
sc_start SC_CURSE,3000,0;
- if (lhz_curse == 6) set lhz_curse,7;
+ if (lhz_curse == 6) lhz_curse = 7;
}
}
end;
@@ -3845,7 +3845,7 @@ OnTouch_:
soundeffect "tao_gunka_stand.wav",0;
sc_end SC_BLIND;
sc_start SC_CURSE,3000,0;
- if (lhz_curse == 11) set lhz_curse,12;
+ if (lhz_curse == 11) lhz_curse = 12;
}
}
end;
@@ -3991,7 +3991,7 @@ lhz_que01,21,31,5 script #li_Varmunt 4_M_SAGE_C,{
mes "...";
mes "......";
mes ".........";
- set lhz_curse,13;
+ lhz_curse = 13;
close2;
warp "lhz_in01",206,129;
end;
@@ -4126,7 +4126,7 @@ lhz_que01,29,24,3 script #li_researcher 4_M_SAGE_A,{
mes "...";
mes "......";
mes ".........";
- set lhz_curse,13;
+ lhz_curse = 13;
close2;
warp "lhz_in01",206,129;
end;
@@ -4297,7 +4297,7 @@ lhz_que01,99,74,5 script #li_Man 1_M_02,{
mes "No matter how hard you try,";
mes "you can't open its clasp to see";
mes "what this pendant contains.^000000";
- set lhz_curse,17;
+ lhz_curse = 17;
changequest 2090,2091;
getitem 7341,1; //Worn_Out_Pendant
close2;
@@ -4443,7 +4443,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{
mes "I hope you can appease";
mes "the wrath of these spirits...";
mes "But as long as you let them guide you, you ought to be safe.";
- set lhz_curse,6;
+ lhz_curse = 6;
changequest 2086,2087;
close;
case 2:
@@ -4500,7 +4500,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{
mes "It won't be long until";
mes "the spirits are consumed";
mes "by their supernatural rage...";
- set lhz_curse,18;
+ lhz_curse = 18;
changequest 2091,2092;
close;
case 2:
@@ -4563,7 +4563,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{
mes "revealing a picture of a happy";
mes "couple. Somehow, the girl in";
mes "the picture, sitting uncomfortably^FFFFFF^3355FF in an old chair, looks familiar...^000000";
- set lhz_curse,19;
+ lhz_curse = 19;
changequest 2092,2093;
delitem 523,5; //Holy_Water
delitem 744,1; //Bunch_Of_Flowers
@@ -4869,7 +4869,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "Well...";
mes "This is awkward.";
delitem 7341,1; //Worn_Out_Pendant
- set lhz_curse,24;
+ lhz_curse = 24;
close;
}
else {
@@ -4990,7 +4990,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "Sheesh.";
mes "Don't kill the";
mes "messenger.";
- set lhz_curse,20;
+ lhz_curse = 20;
close2;
warp "lighthalzen",322,323;
end;
@@ -5083,7 +5083,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "["+strcharinfo(0)+"]";
mes "Yes, I'm sure of that.";
delitem 7341,1; //Worn_Out_Pendant
- set lhz_curse,25;
+ lhz_curse = 25;
close;
case 2:
mes "["+strcharinfo(0)+"]";
@@ -5120,7 +5120,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "[Setsu]";
mes "I'll try hard!";
delitem 7341,1; //Worn_Out_Pendant
- set lhz_curse,25;
+ lhz_curse = 25;
close;
}
}
@@ -5161,7 +5161,7 @@ lighthalzen,324,322,0 script #li_door WARPNPC,2,2,{
OnTouch_:
if ((lhz_curse > 19) && (lhz_curse < 23)) {
mes "^3355FFThe door is locked.^000000";
- set lhz_curse,lhz_curse+1;
+ lhz_curse = lhz_curse+1;
close;
}
else if (lhz_curse > 23) {
@@ -5187,7 +5187,7 @@ OnTouch_:
end;
}
-lhz_in03,12,162,0 warp #to_lhz 1,1,lighthalzen,321,322
+lhz_in03,12,162,0 warp #to_lhz 1,1,lighthalzen,321,322
lighthalzen,319,321,0 script #li_bother -1,2,2,{ //3,3
OnTouch_:
@@ -5226,7 +5226,7 @@ OnTouch_:
mes "is tied to the ^FF0000Rekenber";
mes "Corporation^000000 and that";
mes "^FF0000Regenschirm Laboratory^000000.";
- set lhz_curse,26;
+ lhz_curse = 26;
changequest 2093,2094;
if (checkre(3)) {
if (BaseLevel < 70) getexp 30000,30000;
@@ -5326,7 +5326,7 @@ lhz_in01,114,181,5 script Representative#li_01 1_F_LIBRARYGIRL,{
mes "the hallway to the left in";
mes "order to find our Library.";
mes "Thank you and have a nice day.";
- set lhz_curse,8;
+ lhz_curse = 8;
changequest 2087,2088;
close;
}
@@ -5440,8 +5440,8 @@ lhz_in01,27,247,5 script Representative#li_02 1_F_LIBRARYGIRL,{
mes "Regenschirm. It was his work";
mes "in science that enabled the";
mes "Rekenber Corporation to grow into the nation's biggest company.";
- if (lhz_curse == 8) set lhz_curse,9;
- else if (lhz_curse == 9) set lhz_curse,10;
+ if (lhz_curse == 8) lhz_curse = 9;
+ else if (lhz_curse == 9) lhz_curse = 10;
next;
break;
case 2:
@@ -5459,8 +5459,8 @@ lhz_in01,27,247,5 script Representative#li_02 1_F_LIBRARYGIRL,{
mes "you can imagine. Remember";
mes "that Rekenber is the name";
mes "that you can trust.";
- if (lhz_curse == 8) set lhz_curse,9;
- else if (lhz_curse == 9) set lhz_curse,10;
+ if (lhz_curse == 8) lhz_curse = 9;
+ else if (lhz_curse == 9) lhz_curse = 10;
next;
break;
}
@@ -5575,7 +5575,7 @@ lhz_in01,25,251,3 script Rekenber Guidebook#li HIDDEN_NPC,{
mes "by making the ancient power";
mes "of the gods more accessible";
mes "by means of new technologies.";
- if (lhz_curse == 10) set lhz_curse,11;
+ if (lhz_curse == 10) lhz_curse = 11;
next;
mes "..............";
close;
@@ -5604,7 +5604,7 @@ lhz_in01,273,121,1 script Mad Scientist#li 4_LGTSCIENCE,{
mes "I've fired? Get lost, or I'll";
mes "treat you to the pain of";
mes "being eaten alive!";
- set lhz_curse,14;
+ lhz_curse = 14;
close;
}
}
@@ -5632,7 +5632,7 @@ lhz_in01,273,121,1 script Mad Scientist#li 4_LGTSCIENCE,{
mes "thing I must collect. Yes, yes.";
mes "Here's a hint... It's round...";
mes "Shiny... Kids love playing games with them! Oh, I said too much!";
- set lhz_curse,15;
+ lhz_curse = 15;
changequest 2089,2090;
close;
case 2:
@@ -5715,7 +5715,7 @@ lhz_in01,273,121,1 script Mad Scientist#li 4_LGTSCIENCE,{
mes "them. Not that I cause them";
mes "undue suffering or anything...";
next;
- set .@exit,1;
+ .@exit = 1;
break;
}
if (.@exit) break;
@@ -5755,7 +5755,7 @@ lhz_in01,273,121,1 script Mad Scientist#li 4_LGTSCIENCE,{
mes "on schedule. I can't afford";
mes "the leisure of speaking with";
mes "you any longer. Bweh heh heh!";
- set lhz_curse,16;
+ lhz_curse = 16;
close;
}
else {
@@ -5798,7 +5798,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{
mes "specifically targeted that";
mes "area in order to provide ample";
mes "opportunity for employment.";
- set lhz_curse,27;
+ lhz_curse = 27;
close;
case 2:
mes "[Sueii Slierre]";
@@ -5833,7 +5833,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{
mes "to assist you if you have";
mes "more inquiries regarding";
mes "the Regenschirm Laboratory.";
- set lhz_curse,28;
+ lhz_curse = 28;
close;
case 2:
mes "[Sueii Slierre]";
@@ -6050,7 +6050,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{
mes "merits an investigation.";
mes "I'll let you know if we";
mes "find anything significant...";
- set lhz_curse,30;
+ lhz_curse = 30;
close;
}
else {
@@ -6060,7 +6060,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{
mes "seem to be carrying anything";
mes "that can be construed as proof.";
mes "I suggest you bring something that actually supports your claim.";
- set lhz_curse,29;
+ lhz_curse = 29;
close;
}
break;
@@ -6070,7 +6070,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{
mes "I'd like to get back on";
mes "task. Please excuse me.";
close2;
- set lhz_curse,30;
+ lhz_curse = 30;
end;
}
break;
@@ -6158,7 +6158,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{
mes "merits an investigation.";
mes "I'll let you know if we";
mes "find anything significant...";
- set lhz_curse,30;
+ lhz_curse = 30;
close;
}
else {
@@ -6169,14 +6169,14 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{
mes "allay my doubts about your";
mes "claim. Now, if you'll excuse";
mes "me, I need to get back on task.";
- set lhz_curse,29;
+ lhz_curse = 29;
close2;
warp "lhz_in01",228,226;
end;
}
}
else if (lhz_curse == 30) {
- set .@li_keka,rand(1,10);
+ .@li_keka = rand(1,10);
if (.@li_keka > 7) {
if (checkweight(1201,1) == 0) {
mes "[Sueii Slierre]";
@@ -6218,7 +6218,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{
mes "on people! Anyway, please";
mes "accept this as a token of";
mes "our gratitude, adventurer.";
- set lhz_curse,31;
+ lhz_curse = 31;
changequest 2094,2095;
getitem 603,1; //Old_Blue_Box
getitem 12016,10; //Speed_Up_Potion
@@ -6271,7 +6271,7 @@ OnTouch_:
mes "his stacks of well organized";
mes "files remain here in the lab.^000000";
if (lhz_curse == 31) {
- set lhz_curse,32;
+ lhz_curse = 32;
completequest 2095;
}
close;
@@ -6389,7 +6389,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
mes "Ha ha ha!";
mes "Anyway, I hope you";
mes "have a good day today~";
- set lhz_boss,1;
+ lhz_boss = 1;
close;
}
else if(lhz_boss == 1)
@@ -6453,7 +6453,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
mes "have mistaken me";
mes "for somebody else!";
mes "Now, if you'll excuse me...";
- set lhz_boss,3;
+ lhz_boss = 3;
next;
mes "^3355FFEven if it wasn't";
mes "Ghalstein that you";
@@ -6533,7 +6533,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
mes "some time to think";
mes "about how I can best";
mes "handle this situation.";
- set lhz_boss,4;
+ lhz_boss = 4;
close;
case 2:
@@ -6715,7 +6715,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
mes "I'll give you a moment to";
mes "steady yourself before we";
mes "talk about our mission.";
- set lhz_boss,5;
+ lhz_boss = 5;
close;
}
break;
@@ -6732,7 +6732,6 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
{
case 1:
break;
-
case 2:
mes "[Ghalstein]";
mes "Very good.";
@@ -6753,7 +6752,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
mes "I'll give you a moment to";
mes "steady yourself before we";
mes "talk about our mission.";
- set lhz_boss,5;
+ lhz_boss = 5;
close;
}
@@ -6791,7 +6790,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
mes "thoughts hazier until it begins";
mes "to feel like your entire mind";
mes "is getting bleached somehow.^000000";
- set lhz_boss,0;
+ lhz_boss = 0;
close2;
warp "lighthalzen",217,313;
end;
@@ -6851,7 +6850,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
mes "maybe you can find a";
mes "contact who can sneak";
mes "you inside the Laboratory.";
- set lhz_boss,6;
+ lhz_boss = 6;
changequest 12015,12016;
close;
}
@@ -6901,7 +6900,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
delitem 7346,1; //Pile_Of_Ymir_Heart
delitem 7347,10; //Lab_Staff_Record
delitem 7345,10; //Armlet_Of_Prisoner
- set lhz_boss,8;
+ lhz_boss = 8;
getitem 7348,1; //Indication_Of_Member01
changequest 12016,12017;
close;
@@ -7001,7 +7000,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
mes "to do so much, but ultimately,";
mes "we weren't able to accomplish";
mes "what we set out to do. Still...";
- set lhz_boss,44;
+ lhz_boss = 44;
getitem 617,1; //Old_Violet_Box
getexp (checkre(3))?180000:1800000,0;
completequest 12028;
@@ -7054,7 +7053,6 @@ OnTouch:
mes "awfully familiar...";
mes "But what do I care?)";
close;
-
case 2:
mes "["+strcharinfo(0)+"]";
mes "(This is too weird.";
@@ -7106,7 +7104,7 @@ OnTouch:
mes "Whoever it belonged";
mes "to is gone! What's";
mes "going on here?^000000";
- set lhz_boss,2;
+ lhz_boss = 2;
setquest 12015;
close;
}
@@ -7186,7 +7184,7 @@ yuno_fild04,165,245,4 script Dismal Guy 4_M_ORIENT02,{
mes "you're the one I've been";
mes "waiting here for. Alright,";
mes "just give me a second...";
- set lhz_boss,9;
+ lhz_boss = 9;
close;
case 2:
@@ -7253,7 +7251,7 @@ yuno_fild04,165,245,4 script Dismal Guy 4_M_ORIENT02,{
mes "bring back any information";
mes "he may have for us. Remember,";
mes "because of his position, you can only see him during certain hours.";
- set lhz_boss,10;
+ lhz_boss = 10;
close;
}
else if(lhz_boss == 10)
@@ -7278,7 +7276,7 @@ yuno_fild04,165,245,4 script Dismal Guy 4_M_ORIENT02,{
mes "you'll only be allowed to see";
mes "him from ^FF00008:00 PM to 11:00 PM^000000,";
mes "and from ^FF000011:00 AM to 2:00PM PST^000000.Good luck on this mission, friend.";
- set lhz_boss,11;
+ lhz_boss = 11;
changequest 12017,12018;
close;
}
@@ -7482,7 +7480,7 @@ yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{
mes "to trouble you. Thank";
mes "you so much for your help.";
delitem 7342,1;
- set lhz_boss,17;
+ lhz_boss = 17;
close;
}
else if(lhz_boss < 21)
@@ -7510,33 +7508,33 @@ yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{
else if(hg_tre == 56)
{
mes "[Hes O'Neil]";
- mes "The President has given the order that ";
- mes "nobody is allowed to enter this place.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "However, you will change your mind after listening to my explanation.";
- next;
- mes "[Hes O'Neil]";
- mes "...............";
- mes "Is it something very important?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "It is the most important thing.";
- next;
- mes "[Hes O'Neil]";
- mes "Alright then, there you go.";
- mes "(Whisper) I hope you will become his source of strength.";
- close2;
- warp "yuno_pre",113,53;
- end;
+ mes "The President has given the order that ";
+ mes "nobody is allowed to enter this place.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "However, you will change your mind after listening to my explanation.";
+ next;
+ mes "[Hes O'Neil]";
+ mes "...............";
+ mes "Is it something very important?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "It is the most important thing.";
+ next;
+ mes "[Hes O'Neil]";
+ mes "Alright then, there you go.";
+ mes "(Whisper) I hope you will become his source of strength.";
+ close2;
+ warp "yuno_pre",113,53;
+ end;
}
else if(hg_tre > 56)
{
mes "[Hes O'Neil]";
mes "The president said that you're welcome to visit him anytime.";
close2;
- warp "yuno_pre",113,53;
- end;
+ warp "yuno_pre",113,53;
+ end;
}
else
{
@@ -7567,7 +7565,7 @@ yuno_pre,95,71,5 script Guard 4_M_EIN_SOLDIER,{
}
else if(lhz_boss == 11 || lhz_boss == 12)
{
- if(lhz_boss == 12) set @visit_pre,rand(1,10);
+ if(lhz_boss == 12) @visit_pre = rand(1,10);
if(@visit_pre == 7)
{
mes "[?????]";
@@ -7610,7 +7608,7 @@ yuno_pre,95,71,5 script Guard 4_M_EIN_SOLDIER,{
mes "[Guard]";
mes "Take care,";
mes "Mr. Keshnaar.";
- set lhz_boss,13;
+ lhz_boss = 13;
disablenpc "A Fine Gentleman";
close;
@@ -7620,7 +7618,7 @@ yuno_pre,95,71,5 script Guard 4_M_EIN_SOLDIER,{
mes "Currently, the president";
mes "is seeing another guest.";
mes "Thank you for your patience.";
- if(lhz_boss == 11) set lhz_boss,12;
+ if(lhz_boss == 11) lhz_boss = 12;
close;
}
else if(lhz_boss == 13)
@@ -7663,7 +7661,7 @@ yuno_pre,95,71,5 script Guard 4_M_EIN_SOLDIER,{
mes "the Rekenber Corporation.";
mes "He often visits the president";
mes "to discuss various issues.";
- set lhz_boss,14;
+ lhz_boss = 14;
close;
}
}
@@ -7851,7 +7849,7 @@ L_Mission:
mes "Alright, give me a second";
mes "to search for this file before";
mes "I explain the mission.";
- set lhz_boss,15;
+ lhz_boss = 15;
close2;
cutin "",255;
end;
@@ -7881,7 +7879,7 @@ L_Mission:
mes "folder to ^FF0000Ms. Hes O'Neil^000000";
mes "for me before you leave.";
mes "Thank you very much.";
- set lhz_boss,16;
+ lhz_boss = 16;
getitem 7342,1; //File01
changequest 12018,12019;
close2;
@@ -7938,7 +7936,7 @@ L_Mission:
mes "say that with pride. L-let";
mes "me check the files a minute...";
delitem 7343,1;
- set lhz_boss,22;
+ lhz_boss = 22;
close2;
cutin "",255;
end;
@@ -7985,8 +7983,8 @@ L_Mission:
mes "to discover Shinokas before";
mes "we can get him to talk.";
changequest 12022,12023;
- if(Shinokas_Quest == 11) set lhz_boss,24;
- else set lhz_boss,23;
+ if(Shinokas_Quest == 11) lhz_boss = 24;
+ else lhz_boss = 23;
close2;
cutin "",255;
end;
@@ -8047,7 +8045,7 @@ L_Mission:
mes "She'll know exactly";
mes "who you are and";
mes "how to help you.";
- set lhz_boss,26;
+ lhz_boss = 26;
completequest 12023;
setquest 12024;
close2;
@@ -8160,7 +8158,7 @@ L_Mission:
mes "new developments in the";
mes "investigation involving";
mes "Shinokas and his secret...";
- set lhz_boss,25;
+ lhz_boss = 25;
close2;
cutin "",255;
end;
@@ -8205,7 +8203,7 @@ L_Mission:
mes "She'll know exactly";
mes "who you are and";
mes "how to help you.";
- set lhz_boss,26;
+ lhz_boss = 26;
completequest 12023;
setquest 12024;
close2;
@@ -8283,7 +8281,7 @@ L_Mission:
mes "received some critically";
mes "important intel to give you.";
delitem 7344,1;
- set lhz_boss,38;
+ lhz_boss = 38;
close2;
cutin "",255;
end;
@@ -8343,7 +8341,7 @@ L_Mission:
mes "know more about how";
mes "all of this happened...";
delitem 7343,1;
- set lhz_boss,40;
+ lhz_boss = 40;
close2;
cutin "",255;
end;
@@ -8375,7 +8373,7 @@ L_Mission:
mes "...Yes, sir.";
mes "Right away.";
next;
- set lhz_boss,42;
+ lhz_boss = 42;
close2;
cutin "",255;
end;
@@ -8480,7 +8478,7 @@ L_Mission:
mes "here too. Go and talk to";
mes "^3355FFGhalstein^000000 again. It's time";
mes "we let you loose, adventurer.";
- set lhz_boss,43;
+ lhz_boss = 43;
completequest 12028;
close2;
cutin "",255;
@@ -8491,8 +8489,8 @@ L_Mission:
mes "[Karl]";
mes ".........";
mes "............";
- for(set .@i,12015; .@i<=12028; set .@i,.@i+1) {
- if (checkquest(.@i) > 0 && checkquest(.@i) < 2)
+ for (.@i = 12015; .@i <= 12028; ++.@i) {
+ if (questprogress(.@i) && questprogress(.@i) != 2)
completequest .@i;
}
close;
@@ -8571,7 +8569,7 @@ L_Mission:
mes "[Karl]";
mes "Thank you so much. ";
mes "You can count on me to right what was wrong.";
- set hg_tre,57;
+ hg_tre = 57;
delitem 7342,1; //File01
getexp (checkre(3))?200000:2000000,0;
getitem 617,1;
@@ -8894,7 +8892,7 @@ aldeba_in,155,240,5 script Kafra Employee#l2 4_F_AGENTKAFRA,{
mes "He's seriously wounded,";
mes "so please hurry before";
mes "the enemy can get to him...";
- set lhz_boss,18;
+ lhz_boss = 18;
changequest 12019,12020;
close;
}
@@ -8970,7 +8968,7 @@ aldeba_in,155,240,5 script Kafra Employee#l2 4_F_AGENTKAFRA,{
mes "sacrifice before we can allow ourselves the luxury of mourning";
mes "our loss. Let me read these files first before you deliver them...";
delitem 7343,1;
- set lhz_boss,20;
+ lhz_boss = 20;
close;
}
else if(lhz_boss == 20)
@@ -8982,7 +8980,7 @@ aldeba_in,155,240,5 script Kafra Employee#l2 4_F_AGENTKAFRA,{
mes "whom I am talking about.";
mes "The Secret Wing is counting";
mes "on you, brave adventurer.";
- set lhz_boss,21;
+ lhz_boss = 21;
getitem 7343,1; //File02
changequest 12021,12022;
next;
@@ -9071,7 +9069,7 @@ lhz_fild02,228,214,0 script Wounded Man 4_M_DIEMAN,{
mes "If you came a little later,";
mes "I'd be a goner. H-here,";
mes "t-take this with you...";
- set lhz_boss,19;
+ lhz_boss = 19;
getitem 7343,1; //File02
changequest 12020,12021;
next;
@@ -9095,7 +9093,6 @@ lhz_fild02,228,214,0 script Wounded Man 4_M_DIEMAN,{
mes "Jargeah just passed";
mes "out in a very ugly way.";
close;
-
case 2:
mes "^3355FFAnd so you left the";
mes "wounded man alone. Not";
@@ -9188,7 +9185,7 @@ lhz_fild01,66,219,4 script Mysterious Woman 4_F_AGENTKAFRA,{
mes "He'll explain everything else,";
mes "so be careful and don't let";
mes "them get suspicious of you!";
- set lhz_boss,27;
+ lhz_boss = 27;
changequest 12024,12025;
close2;
disablenpc "Mysterious Woman";
@@ -9227,7 +9224,7 @@ lhz_fild01,66,219,4 script Mysterious Woman 4_F_AGENTKAFRA,{
mes "have to check on the president";
mes "for me first. Plus, this new";
mes "intel needs to be confirmed...";
- set lhz_boss,37;
+ lhz_boss = 37;
close2;
disablenpc "Mysterious Woman";
end;
@@ -9254,7 +9251,7 @@ lhz_fild01,66,219,4 script Mysterious Woman 4_F_AGENTKAFRA,{
mes "you've got to give this";
mes "file to the president as";
mes "quickly as you can. Hurry!";
- set lhz_boss,39;
+ lhz_boss = 39;
getitem 7343,1;
close2;
disablenpc "Mysterious Woman";
@@ -9333,7 +9330,7 @@ lhz_fild01,66,219,4 script Mysterious Woman 4_F_AGENTKAFRA,{
mes "[Esuna]";
mes "For now, this is";
mes "goodbye. Take care...";
- set lhz_boss,41;
+ lhz_boss = 41;
changequest 12027,12028;
close2;
disablenpc "Mysterious Woman";
@@ -9497,7 +9494,7 @@ lhz_in01,285,169,3 script Researcher#2 4_LGTSCIENCE,{
mes "but you'll only be able to";
mes "stick around for 3 minutes";
mes "at a time. The Secret Archive is to the right of this laboratory.";
- set lhz_boss,28;
+ lhz_boss = 28;
getitem 7349,1; //Indication_Of_Member02
changequest 12025,12026;
next;
@@ -9591,7 +9588,7 @@ lhz_in01,285,169,3 script Researcher#2 4_LGTSCIENCE,{
mes "found her last time. She'll";
mes "know that you're coming.";
delitem 7349,1; //Indication_Of_Member02
- set lhz_boss,36;
+ lhz_boss = 36;
changequest 12026,12027;
close;
}
@@ -9615,7 +9612,7 @@ lhz_in01,187,31,0 script #Sneak HIDDEN_NPC,4,3,{
OnTouch:
if((lhz_boss > 27) && (lhz_boss < 35))
{
- set @sneaktime,gettimetick(0) % 100;
+ @sneaktime = gettimetick(0) % 100;
if((@sneaktime > 10 && @sneaktime < 59) || (@sneaktime < -10 && @sneaktime > -59))
{
mes "^3355FFAs you approach";
@@ -9701,7 +9698,7 @@ L_Enter:
mes "will be automatically sent";
mes "outside for security reasons.";
close2;
- set lhz_boss,29;
+ lhz_boss = 29;
donpcevent "Timer_Sneak::OnEnter";
warp "lhz_in01",177,35;
end;
@@ -9721,7 +9718,7 @@ L_Enter:
mes "screech after you input";
mes "the password. You really";
mes "should try to input it again.^000000";
- set @sneakerror,@sneakerror +1;
+ ++@sneakerror;
next;
if(@sneakerror > 2)
{
@@ -9824,7 +9821,7 @@ L_Search:
mes "Kafra Corporation and";
mes "Cool Event Corp are";
mes "located in Arena 3-2.^000000";
- set lhz_boss,30;
+ lhz_boss = 30;
close;
}
else if(@sneaksearch$ == "shinokas")
@@ -9833,7 +9830,7 @@ L_Search:
mes "Documents regarding";
mes "Shinokas are located";
mes "in Arena 1-5.^000000";
- set lhz_boss,31;
+ lhz_boss = 31;
close;
}
else if((@sneaksearch$ == "stein") || (@sneaksearch$ == "STEIN") || (@sneaksearch$ == "S.T.E.I.N"))
@@ -9865,7 +9862,7 @@ L_Search:
mes "more highly classified files";
mes "on Weierstrass, please use";
mes "a higher security archive.^000000";
- set lhz_boss,32;
+ lhz_boss = 32;
close;
}
else if(@sneaksearch$ == "einbroch")
@@ -9874,7 +9871,7 @@ L_Search:
mes "Documents regarding";
mes "Einbroch are stored";
mes "in Area 6-1.^000000";
- set lhz_boss,33;
+ lhz_boss = 33;
close;
}
else if(@sneaksearch$ == "lighthalzen")
@@ -9883,7 +9880,7 @@ L_Search:
mes "Documents regarding";
mes "Lighthalzen are stored";
mes "in Area 3-3.^000000";
- set lhz_boss,34;
+ lhz_boss = 34;
close;
}
else if(@sneaksearch$ == "rekenber")
@@ -10003,7 +10000,7 @@ lhz_in01,184,40,0 script Area 1-5 HIDDEN_NPC,{
mes "of Ymir's Heart. Apparently,";
mes "a beast from Einbroch folk";
mes "lore inhabited the area...^000000";
- set lhz_boss,35;
+ lhz_boss = 35;
getitem 7344,1;
close;
}
@@ -10280,7 +10277,7 @@ lhz_dun02,282,278,0 script Broken Machine HIDDEN_NPC,{
mes "He was probably right";
mes "not to describe it to you.";
mes "Words alone aren't enough...^000000";
- set lhz_boss,7;
+ lhz_boss = 7;
getitem 7346,1;
close;
@@ -10321,10 +10318,10 @@ sec_in02,17,170,4 script boss::lght_boss_admin 1_M_SIGNMONK,{
break;
case 2:
input .@input,0,1000;
- set lght_boss,.@input;
+ lght_boss = .@input;
break;
case 3:
- set Shinokas_Quest,11;
+ Shinokas_Quest = 11;
close;
}
mes " ";
@@ -10499,7 +10496,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "Damn it! Just... Don't come";
mes "back. I can't work like this...";
next;
- set lhz_rekenber,22;
+ lhz_rekenber = 22;
getexp (checkre(3))?55000:550000,0;
completequest 12013;
cutin "lhz_kaz01",2;
@@ -10584,7 +10581,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "that, can't you? Anyway, you";
mes "can handle those thugs, right?";
next;
- set lhz_rekenber,17;
+ lhz_rekenber = 17;
getexp (checkre(3))?45000:450000,0;
cutin "lhz_kaz10",2;
mes "[Kazien]";
@@ -10676,7 +10673,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "another package destined";
mes "for the Rune-Midgarts Kingdom.";
next;
- set lhz_rekenber,12;
+ lhz_rekenber = 12;
changequest 5005,5006;
getexp (checkre(3))?40000:400000,0;
cutin "lhz_kaz03",2;
@@ -10731,7 +10728,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "he asks you to do, come back";
mes "to me for another job, okay?";
next;
- set lhz_rekenber,8;
+ lhz_rekenber = 8;
changequest 12008,12010;
cutin "lhz_kaz01",2;
mes "[Kazien]";
@@ -10756,7 +10753,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "remember at all. Oooh, I hate";
mes "being this busy, I can't focus!";
next;
- set lhz_rekenber,0;
+ lhz_rekenber = 0;
erasequest 12009;
mes "[Kazien]";
mes "Arrgh, this is not good.";
@@ -10852,7 +10849,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "me! How am I supposed";
mes "to trust you now?";
next;
- set lhz_rekenber,7;
+ lhz_rekenber = 7;
cutin "lhz_kaz06",2;
mes "[Kazien]";
mes "Oh... You...";
@@ -10889,7 +10886,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "Laboratory Guard, but";
mes "he wouldn't even let me in.";
next;
- set lhz_rekenber,6;
+ lhz_rekenber = 6;
changequest 12008,12009;
cutin "lhz_kaz10",2;
mes "[Kazien]";
@@ -10975,7 +10972,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "his order^000000. We pride ourselves";
mes "in our clients' confidentiality, so keep it secret, got it?";
next;
- set lhz_rekenber,3;
+ lhz_rekenber = 3;
changequest 12007,12008;
mes "[Kazien]";
mes "I'll just be waiting";
@@ -11043,7 +11040,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
switch( select( "Yes, of course.","Nope, I love giving away secrets." ) )
{
case 1:
- set lhz_rekenber,2;
+ lhz_rekenber = 2;
mes "[Kazien]";
mes "Great, great.";
mes "I guess we can just";
@@ -11106,7 +11103,7 @@ lighthalzen,141,162,3 script Old Man#reken 4_M_03,{
mes "required for some positions.";
next;
if(!lhz_rekenber) {
- set lhz_rekenber,1;
+ lhz_rekenber = 1;
setquest 12007;
}
mes "[Old Man]";
@@ -11162,7 +11159,7 @@ einbroch,55,52,3 script Laboratory Guard#reken 852,{
mes "working here. Anyway,";
mes "I still can't allow you to";
mes "enter the laboratory.";
- set lhz_rekenber,4;
+ lhz_rekenber = 4;
changequest 12008,12010;
close;
@@ -11174,11 +11171,10 @@ einbroch,55,52,3 script Laboratory Guard#reken 852,{
mes "trouble getting past this";
mes "guard. Otherwise, I might";
mes "never finish this job!^000000)";
- set lhz_rekenber,5;
+ lhz_rekenber = 5;
changequest 12008,12010;
close;
}
-
case 2:
mes "[" + strcharinfo(0) + "]";
mes "Whoa, I'm leaving!";
@@ -11187,7 +11183,7 @@ einbroch,55,52,3 script Laboratory Guard#reken 852,{
mes "trouble getting past this";
mes "guard. Otherwise, I might";
mes "never finish this job!^000000)";
- set lhz_rekenber,5;
+ lhz_rekenber = 5;
changequest 12008,12010;
close;
}
@@ -11276,7 +11272,7 @@ airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{
mes "idea, then I don't wanna find";
mes "out for myself. Oh, hey...";
next;
- set lhz_rekenber,20;
+ lhz_rekenber = 20;
getitem 504,1; //White_Potion
cutin "lhz_ryo12",2;
mes "[Lyozien]";
@@ -11310,7 +11306,7 @@ airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{
mes "let them damage the packages!";
close2;
cutin "",255;
- set lhz_rekenber,19;
+ lhz_rekenber = 19;
donpcevent "#bully2::OnEnter";
donpcevent "Man#Lyozien::OnStop";
end;
@@ -11342,7 +11338,7 @@ airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{
mes "boxes, I don't ever wanna";
mes "disappoint him, you know?";
next;
- set lhz_rekenber,18;
+ lhz_rekenber = 18;
cutin "lhz_ryo10",2;
mes "[Lyozien]";
mes "Anyway, that's";
@@ -11384,7 +11380,7 @@ airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{
mes "to know. Man, it's good";
mes "that you're working for us.";
mes "Those thugs frighten me...";
- set lhz_rekenber,16;
+ lhz_rekenber = 16;
cutin "lhz_ryo01",2;
mes "[Lyozien]";
mes "Now I feeel much more secure.";
@@ -11433,7 +11429,7 @@ airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{
mes "or that the packages must";
mes "be destroyed. Boy, I sure";
mes "am glad that you're here!";
- set lhz_rekenber,14;
+ lhz_rekenber = 14;
close2;
cutin "",255;
end;
@@ -11468,7 +11464,7 @@ airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{
mes "sure they don't get them!";
close2;
cutin "",255;
- set lhz_rekenber,13;
+ lhz_rekenber = 13;
donpcevent "Man#Lyozien::OnStop";
donpcevent "#bully1::OnEnter";
end;
@@ -11521,7 +11517,7 @@ airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{
mes "sort of situation, right? You";
mes "know, embarassing orders...";
next;
- set lhz_rekenber,11;
+ lhz_rekenber = 11;
changequest 12011,12012;
cutin "lhz_ryo01",2;
mes "[Lyozien]";
@@ -11604,7 +11600,7 @@ airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{
mes "to go to Izlude, find Mr. Ahman";
mes "at the Airport, and tell him that his orders have safely arrived.";
next;
- set lhz_rekenber,9;
+ lhz_rekenber = 9;
changequest 12010,12011;
cutin "lhz_ryo11",2;
mes "[Lyozien]";
@@ -11678,7 +11674,7 @@ OnStop:
mes "time to relax on the Airship.";
mes "Oh, and don't worry, I'll";
mes "take care of the packages.";
- set lhz_rekenber,21;
+ lhz_rekenber = 21;
close;
}
else if (lhz_rekenber > 15 && lhz_rekenber < 20)
@@ -11723,7 +11719,7 @@ OnStop:
mes "I had some idea of what";
mes "they were up to, really.";
next;
- set lhz_rekenber,15;
+ lhz_rekenber = 15;
mes "[Ahman]";
mes "For now, you should";
mes "go and report to Lyozien.";
@@ -11809,7 +11805,7 @@ OnStop:
mes "worry about it. Thank you for";
mes "notifying me about the delivery.^FFFFFF ^000000 Now, you should go back and ";
mes "tell Lyozien. Take care now~";
- set lhz_rekenber,10;
+ lhz_rekenber = 10;
changequest 12012,12013;
close;
}
@@ -11827,21 +11823,21 @@ airplane_01,1,1,1 script #bully1 -1,{
OnInit:
disablenpc "#bully1";
end;
-
+
OnEnter:
enablenpc "#bully1";
initnpctimer;
monster "airplane_01",96,53,"Thug",1592,1,"#bully1::OnMyMobDead";
monster "airplane_01",87,47,"Thug",1592,1,"#bully1::OnMyMobDead";
- set .bullymobs,2;
+ .bullymobs = 2;
end;
-
+
OnReset:
killmonster "airplane_01","#bully1::OnMyMobDead";
end;
OnMyMobDead:
- set .bullymobs,.bullymobs -1;
+ --.bullymobs;
if(.bullymobs < 1)
{
mes "[Bully]";
@@ -11856,7 +11852,7 @@ OnMyMobDead:
stopnpctimer;
}
end;
-
+
OnTimer120000:
donpcevent "#bully1::OnReset";
donpcevent "#bully1::OnInit";
@@ -11870,22 +11866,22 @@ airplane_01,2,2,1 script #bully2 -1,{
OnInit:
disablenpc "#bully2";
end;
-
+
OnEnter:
enablenpc "#bully2";
initnpctimer;
monster "airplane_01",96,53,"Thug",1592,1,"#bully2::OnMyMobDead";
monster "airplane_01",87,47,"Thug",1592,1,"#bully2::OnMyMobDead";
monster "airplane_01",97,43,"Thug",1592,1,"#bully2::OnMyMobDead";
- set .bullymobs,3;
+ .bullymobs = 3;
end;
-
+
OnReset:
killmonster "airplane_01","#bully2::OnMyMobDead";
end;
OnMyMobDead:
- set .bullymobs,.bullymobs -1;
+ --.bullymobs;
if(.bullymobs < 1)
{
mes "^3355FFHey-- there's a slit";
@@ -11899,7 +11895,7 @@ OnMyMobDead:
stopnpctimer;
}
end;
-
+
OnTimer120000:
donpcevent "#bully2::OnReset";
donpcevent "#bully2::OnInit";
@@ -11910,7 +11906,7 @@ OnTimer120000:
airplane_01,99,47,3 script #packidentity HIDDEN_WARP_NPC,2,2,{
end;
-
+
OnInit:
disablenpc "#packidentity";
end;
@@ -11961,7 +11957,7 @@ OnTouch:
mes "[Kazien]";
mes "Answer me! Answer me! Answer meee!";
next;
- set lhz_rekenber,23;
+ lhz_rekenber = 23;
cutin "",255;
mes "[" + strcharinfo(0) + "]";
mes ".............Damn it.";
@@ -11997,7 +11993,7 @@ OnTouch:
mes "is world peace if I'm not even";
mes "alive to enjoy it, huh?";
next;
- set lhz_rekenber,23;
+ lhz_rekenber = 23;
cutin "",255;
mes "[" + strcharinfo(0) + "]";
mes "......";
@@ -12014,7 +12010,7 @@ airplane_01,10,10,3 script #LyozienSwitch HIDDEN_NPC,{
mes "Input password.";
mes "Enter 0 to cancel.";
next;
- set .@i, callfunc("F_GM_NPC",1028,0,0,4000);
+ .@i = callfunc("F_GM_NPC",1028,0,0,4000);
if (.@i == -2) {
mes "[Lyozien Switch]";
mes "Incorrect.";
@@ -12033,11 +12029,11 @@ airplane_01,10,10,3 script #LyozienSwitch HIDDEN_NPC,{
next;
switch(select("On:OFF")) {
case 1:
- set .@str$,"activated";
+ .@str$ = "activated";
donpcevent "Man#Lyozien::OnEnable";
break;
case 2:
- set .@str$,"deactivated";
+ .@str$ = "deactivated";
donpcevent "Man#Lyozien::OnDisable";
break;
}