diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
---|---|---|
committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/quests_lighthalzen.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_lighthalzen.txt')
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 5232 |
1 files changed, 2616 insertions, 2616 deletions
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index b1fcd2fb0..8d7a4aaa7 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -1,2617 +1,2617 @@ -//===== eAthena Script =======================================
-//= Quest NPCs located in Lighthalzen
-//===== By: ==================================================
-//= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets,
-//= Lupus, Lord Gywall
-//===== Current Version: =====================================
-//= 2.9
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= Event for the Mobster respawn
-//= Bio Labs Quest
-//= Friendship Quest
-//= Pickpocket Mini-Quest
-//= Bio Ethics Quest (Need bug testing!)
-//===== Additional Comments: =================================
-//= Grammar/script check please. This was a quick job.
-//= Things to add: Look at the thread "Lighthalzen Guard" in SVN script
-//= 0.3 Initial Release
-//= 0.5 Added mobsters spawn and Einbroch pollution. Alert lasts either 10 minutes or all mob killed.
-//= 0.6-0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest.
-//= 1.0 Patched "mobsters spawn & Alert" like Real-RO.
-//= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus]
-//= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets]
-//= 1.2 Added the cube room quest by DeNy, translated by vicious_pucca. [MasterOfMuppets]
-//= Thanks to Linuxwolf for a grammar check as well =).
-//= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious]
-//= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus]
-//= 1.4 Fixed password abuse. When people don't read the password under the picture
-//= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you could skip a part of quest...)
-//= 1.5 Fixed Mobster's OnDead event(it has to start with "On"!) [Playtester]
-//= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus]
-//= 1.6 Added Gywall's Pickpocket Quest
-//= 1.7 Implemented the Friendship quest [MasterOfMuppets]
-//= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets]
-//= 1.9 Added extra input check on Biolab so that the first letter of the word could be capitalized or undercase. [Evera]
-//= 2.0 Removed Duplicates [Silent]
-//= 2.1 Added first part of Bio Ethics Quest [Evera]
-//= 2.2 Added bit to say Bio Ethics is unfinished, and if a player attempts, it warps them
-//= out after finished part... Don't want players getting stuck ;_; [Evera]
-//= 2.3 Finished Bio Ethics Quest. Need bug testers before moving to trunk, my
-//= mind was somewhere else when writing @_@ [Evera]
-//= 2.4 Fixed the bug where a str&int debug was shown in the console for
-//= test tube in bio labs quest. [Evera]
-//= 2.5 Fixed Kellasus giving you extra skills in Bio Ethics quest [Evera]
-//= 2.6 Fixed exploit letting any class get homunculus from Bio Ethics Quest [Evera]
-//= 2.6a Moved Bio Ethics Quest to Alchemist SKILL QUESTS [Lupus]
-//= 2.7 fixed bugs that let people bypass some quest parts V_V [Lupus]
-//= reused cubekey var for 4 Cube Room key vars
-//= 2.8 More optimization. Also fixed bug with "2x short sticks -> long" [Lupus]
-//= Now uses MISC_QUEST&512 instead of 'hzdun'. WIP
-//= 2.9 Fixed Friendship Quest levelup exploit (u could get EXP twice) [Lupus]
-//============================================================
-
-lighthalzen.gat,1,1,7 script sneakAddSuber -1,{
-OnInit:
- set $@sneakchance, 3; // chance of successful sneak(0 = never, 10 = always)
- set $@sneakguard, 0; // numbers of people who sneaked past guard
- set $@threshold, 10; // numbers of sneakers before mob appears
- set $@mob, 50; // Max respawn numbers of "mobsters"
- set $@mobcount, 0; // current numbers of "mobsters"
- set $@lhz_alert, 0; // Alert on Lighthalzen(0 = off, 1 = on)
- set $@i, 0;
-
- end;
-
-OnMinute00:
-OnMinute05:
-OnMinute10:
-OnMinute15:
-OnMinute20:
-OnMinute25:
-OnMinute30:
-OnMinute35:
-OnMinute40:
-OnMinute45:
-OnMinute50:
-OnMinute55:
- if($@lhz_alert == 0) set $@sneakguard, $@sneakguard + rand(1,3);
- if($@lhz_alert == 1) set $@sneakguard, $@sneakguard - 1; // Monsters will die after 5~10 min. (sneakAddSuber)
- end;
-}
-
-lighthalzen.gat,1,1,7 script AlertChk -1,{
-OnInit:
- initnpctimer;
- end;
-
-OnTimer10000:
- if($@sneakguard >= $@threshold) goto MakeMob;
- if($@sneakguard == 0) goto ClearMob; // Monsters will die after 5~10 min. (sneakAddSuber)
- setnpctimer 0;
- end;
-
-MakeMob:
- if($@lhz_alert == 1) goto ChkEnd;
- set $@mobcount, $@mob;
- mapannounce "lighthalzen.gat","Maintenance Organization of the Public Order: Currently the security of the city has been compromized, We ask the citizens to be more careful. I repeat. We ask the citizens to be more careful.", 1;
-
- for( set $@i, 0; $@i < $@mob; set $@i, $@i + 1 ) {
- monster "lighthalzen.gat",0,0,"Gangster",1592,1,"AlertChk::OnMobKilled";
- }
-
- set $@lhz_alert, 1;
- set $@sneakguard, 2; // Monsters will die after 5~10 min. (sneakAddSuber)
- setnpctimer 0;
- end;
-
-ClearMob:
- if($@lhz_alert == 0) goto ChkEnd;
- set $@mobcount, 0;
- mapannounce "lighthalzen.gat","Maintenance organization of the Public Order: We were able to get rid of all the trouble makers in the city. You may relax now.", 1;
- killmonster "lighthalzen.gat","AlertChk::OnMobKilled";
- set $@lhz_alert, 0;
- set $@sneakguard, 0;
- setnpctimer 0;
- end;
-
-OnMobKilled:
- set $@mobcount, $@mobcount - 1;
- if($@mobcount == 0) goto ClearMob;
- setnpctimer 0;
- end;
-
-ChkEnd:
- setnpctimer 0;
- end;
-}
-
-lighthalzen.gat,267,200,3 script Security Guard#01 868,{
-
- if(countitem(7350)>0) goto Lhzpass1;
- if($@lhz_alert == 1) goto Lhzstop;
- if((gettime(2)>00 && gettime(2)<10)) goto LhzTalk2;
- if((gettime(2)>30 && gettime(2)<40)) goto LhzTalk2;
- set @LhzTalk,rand(1,10);
- if(@LhzTalk < 2 ) goto LhzTalk1;
-
-LhzTalk:
- mes "[Guard]";
- mes "Hey! Where do you think you are going?";
- mes "I can not send nobody to the slum district!";
- mes "If we let suspecious people like you pass,";
- mes "there is no point in peace keeping!";
- close;
-
-LhzTalk1:
- mes "-Looks like the guard is doing something else";
- mes "Now is a good time to sneak by.-";
- next;
- warp "lighthalzen.gat",297,227;
- set $@sneakguard, $@sneakguard + 1;
- close;
-
-LhzTalk2:
- set @LhzTalk,rand(1,10);
- if(@LhzTalk < 2 ) goto LhzTalk;
- mes "[Guard]";
- mes "zzZ... zzZ... zzZ...";
- mes "hmm. hmm... zzZ...";
- next;
- mes "-Looks like the guard is sleeping";
- mes "Now is a good time to sneak by.-";
- next;
- warp "lighthalzen.gat",297,227;
- close;
-
-Lhzpass1:
- mes "[Guard]";
- mes "Who are you! ...Hmm? You have a pass?";
- mes "I'm sorry. You look like an adventurer,";
- mes "but I guess you got the authority.";
- mes "You may pass.";
- next;
- warp "lighthalzen.gat",297,227;
- close;
-
-Lhzstop:
- mes "[Guard]";
- mes "Recently, there were too many people sneaking pass us,";
- mes "so we raised the security level.";
- mes "Who sneak past us anyway?";
- mes "It's troublesome...";
- close;
-}
-
-lighthalzen.gat,294,223,7 script Security Guard#02 868,{
-
- if(countitem(7350)>0) goto Lhzpass1;
- if($@lhz_alert == 1) goto Lhzstop;
- if((gettime(2)>00 && gettime(2)<10)) goto LhzTalk2;
- if((gettime(2)>30 && gettime(2)<40)) goto LhzTalk2;
- set @LhzTalk,rand(1,10);
- if(@LhzTalk < 2 ) goto LhzTalk1;
-
-LhzTalk:
- mes "[Guard]";
- mes "Hey! Where do you think you are going?";
- mes "I can not send nobody to the slum district!";
- mes "If we let suspecious people like you pass,";
- mes "there is no point in peace keeping!";
- close;
-
-LhzTalk1:
- mes "-Looks like the guard is doing something else";
- mes "Now is a good time to sneak by.-";
- next;
- warp "lighthalzen.gat",264,200;
- set $@sneakguard, $@sneakguard + 1;
- close;
-
-LhzTalk2:
- set @LhzTalk,rand(1,10);
- if(@LhzTalk < 2 ) goto LhzTalk;
- mes "[Guard]";
- mes "zzZ... zzZ... zzZ...";
- mes "hmm. hmm... zzZ...";
- next;
- mes "-Looks like the guard is sleeping";
- mes "Now is a good time to sneak by.-";
- next;
- warp "lighthalzen.gat",264,200;
- close;
-
-Lhzpass1:
- mes "[Guard]";
- mes "Who are you! ...Hmm? You have a pass?";
- mes "I'm sorry. You look like an adventurer,";
- mes "but I guess you got the authority.";
- mes "You may pass.";
- next;
- warp "lighthalzen.gat",264,200;
- close;
-
-Lhzstop:
- mes "[Guard]";
- mes "Recently, there were too many people sneaking pass us,";
- mes "so we raised the security level.";
- mes "Who sneak past us anyway?";
- mes "It's troublesome...";
- close;
-}
-
-//============================================================
-// Cube Room
-//============================================================
-
-//--------------------------Piciburn--------------------------
-
-lighthalzen.gat,341,224,4 script Piciburn 868,{
- if (BaseLevel < 60){
- mes "[Piciburn]";
- mes "Keep moving.";
- close;
- }
- if (MISC_QUEST&512) goto L_DONE;
- if (piciburn == 7) goto L_10;
- if (piciburn == 6) goto L_9;
- if (piciburn == 5) goto L_6;
- if (piciburn == 4) goto L_4;
- if (piciburn == 3) goto L_3;
- if (piciburn == 2) goto L_2;
- if (piciburn == 1) goto L_1;
- mes "[Piciburn]";
- mes "Hmm...? What is it?";
- mes "I am busy at the moment,";
- mes "so stop bothering me.";
- set piciburn,1;
- close;
-
-L_1:
- mes "[Piciburn]";
- mes "I'm getting distracted because";
- mes "You keep staring at me!";
- mes "Would you please leave me alone?";
- set piciburn,piciburn+1;
- close;
-
-L_2:
- mes "[Piciburn]";
- mes "Hmm...? Oh, it's you..";
- mes "You are really getting on my nerves.";
- mes "You're weird, you know that?";
- mes "What is it that you want from me?";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Nothing really...";
- mes "Just looking around...";
- mes "What are you doing?";
- next;
- mes "[Piciburn]";
- mes "Oh, man...";
- mes "If I just needed to show you this,";
- mes "I wouldn't have got all worked up.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "I know. Haha.";
- next;
- mes "[Piciburn]";
- mes "You really ARE a weird person...";
- mes "Are you just going to stand there";
- mes "and keep watching?";
- next;
- mes "[Piciburn]";
- mes "... You're really annoying me!";
- mes "What do you want from me?!";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "I've aready told you.";
- mes "I asked what you were doing.";
- mes "This place is hot and sticky.";
- next;
- mes "[Piciburn]";
- mes "Okay, okay..";
- mes "I'll tell you what i'm doing,";
- mes "but would you leave me in peace";
- mes "if i did? Thanks.";
- next;
- mes "[Piciburn]";
- mes "I'm.. um... doing something illegal...";
- mes "Don't tell anyone about this!";
- next;
- mes "[Piciburn]";
- mes "I am the only person who can make a route to";
- mes "the industrial city's -^FF0000Laboratory^000000- or";
- mes "places normal people wouldn't usually be able to get to.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "The -Laboratory?!!!-";
- mes "Can you really get people in there?!!!";
- next;
- mes "[Piciburn]";
- mes "Agh! Quieten down! What did i tell you?";
- mes "I've told you what i do, now will you stop staring at me?";
- mes "And be quiet~!";
- mes "You're weird.. ¬_¬";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Ah..Haha.. I'm sorry.";
- mes "I really want to go there,";
- mes "so I got excited when I heard you can get people in there";
- next;
- mes "[Piciburn]";
- mes "Hmm? You were planning to get in there?";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Yeah, but i couldn't get in..";
- next;
- mes "[Piciburn]";
- mes "Hmm...";
- mes "This is troublesome...";
- mes "I don't usually tell people i cannot";
- mes "trust how to get into the Laboratory...";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "What do I need to do?";
- mes "How can I get into the laboratory?";
- next;
- mes "[Piciburn]";
- mes "Geez~, I'm just giving people a route, not sending them there.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Doesn't that mean the same thing?";
- next;
- mes "[Piciburn]";
- mes "What I'm saying is,";
- mes "I'm giving people the chance to get into the labs.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "You're really talented, huh.";
- next;
- mes "[Piciburn]";
- mes "Hahaha! Damn right.";
- mes "It's a piece of cake!";
- mes "...";
- mes "Actually, now i think about it, it's impossible..";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "How's it impossible?";
- mes "I haven't say anything yet~..";
- next;
- mes "[Piciburn]";
- mes "Oh come on, you were going to BEG me to send you there~!!!";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Heh...";
- mes "You really ARE clever.";
- mes "Well...";
- mes "Pretty please~~?";
- next;
- mes "[Piciburn]";
- mes "I can never let you in~..";
- mes "Never ever~!!!";
- set piciburn,piciburn+1;
- close;
-
-L_3:
- mes "[" +strcharinfo(0) + "]";
- mes "Please?";
- next;
- mes "[Piciburn]";
- mes "No way.";
- set piciburn,piciburn+1;
- close;
-
-L_4:
- mes "[" +strcharinfo(0) + "]";
- mes "Pleaseeeee?";
- next;
- mes "[Piciburn]";
- mes "No.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Pleaseeeeeeeeeee?";
- next;
- mes "[Piciburn]";
- mes "I don't want to.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Do it!!!";
- next;
- mes "[Piciburn]";
- mes "Never~!!!";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Why are you doing this to me?!!";
- mes "What do you want from me !?!";
- next;
- mes "[Piciburn]";
- mes "What do I want?";
- mes "Heh heh.. One billion zeny.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Are you crazy?!";
- next;
- mes "[Piciburn]";
- mes "It's your choice.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Sir, you know I don't have that much money.";
- mes "Is there anything else you need?";
- next;
- mes "[Piciburn]";
- mes "Hmm...";
- mes "Okay fine...";
- mes "Bring me 20 Jellopies.";
- mes "'Kay?";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "........";
- mes "So that's what you really wanted to ask me?";
- next;
- mes "[Piciburn]";
- mes "Hahaha...";
- mes "Yeah~~...";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "........";
- next;
- mes "[Piciburn]";
- mes "So, what're you doing just standing there?";
- mes "Are you going to do it or not?";
- next;
- menu "Definitely!",L_5,"No way! It's impossible!",-;
-
- mes "[Piciburn]";
- mes "Ah well, your loss,";
- mes "Too bad!";
- mes "Bye now~!!";
- close;
-
-L_5:
- mes "[Piciburn]";
- mes "Okay then, do as I said,";
- mes "bring me 20 jellopies!";
- mes "....";
- mes "What're you waiting for?! GO!!";
- set piciburn,piciburn+1;
- close;
-
-L_6:
- mes "[Piciburn]";
- mes "Did you get the items?";
- next;
- menu "Erm.. No..",-,"Hell yeah!",L_7,"What did you want again..?",L7_1;
-
- mes "[Piciburn]";
- mes "Hey, I don't feel like playing around anymore.";
- mes "If you really want to get there, bring the damn items!";
- close;
-
-L_7:
- if (countitem(909) >= 20) goto L_8;
- mes "[Piciburn]";
- mes "Are you joking?";
- mes "If you keep doing this,";
- mes "I may not keep the promise either.";
- mes "So go and get them already!";
- close;
-
-L7_1:
- mes "[Piciburn]";
- mes "You're really stupid~!";
- mes "It's 20 jellopies!";
- mes "Don't forget this time~";
- close;
-
-L_8:
- delitem 909,20;
- mes "[Piciburn]";
- mes "Hmm. You're more reliable than i thought.";
- mes "Taking this errand into consideration,";
- mes "i guess you really want to get in there?";
- next;
- mes "[Piciburn]";
- mes "Coming to think of it,";
- mes "you look different.";
- mes "Should I say you look more... trustworthy..?";
- next;
- mes "[Piciburn]";
- mes "Well... Anyway...";
- mes "A promise is a promise.";
- mes "I will tell you how to get there.";
- next;
- mes "[Piciburn]";
- mes "As I told you earlier, all I can do is";
- mes "give you the opportunity to get in.";
- next;
- mes "[Piciburn]";
- mes "I used to be a manager working for the lab,";
- mes "but time moves on, as people do,";
- mes "and now I am working against the lab.";
- next;
- mes "[Piciburn]";
- mes "Now... Answer honestly on all I ask here on out.";
- mes "Where i send you all depends on how you answer.";
- next;
- mes "[Piciburn]";
- mes "Somewhere in the place I'm going to send you";
- mes "There will be things you must find,";
- mes "So search well.";
- next;
- mes "[Piciburn]";
- mes "Well, when you've made your mind up,";
- mes "come back and talk to me. Okay?";
- set piciburn,piciburn+1;
- close;
-
-L_9:
- mes "[Piciburn]";
- mes "Hmm... So...";
- mes "Are you ready to go?";
- next;
- menu "No",-,"Yes",L9_1;
-
- mes "[Piciburn]";
- mes "Hmm... Not yet, huh...";
- mes "Well, I guess it is to be expected.";
- mes "But don't make me wait too long~!";
- close;
-
-L9_1:
- mes "[Piciburn]";
- mes "This is going to be hard~";
- mes "Let's go!!!";
- close2;
- set piciburn,piciburn+1;
- set @rdm,rand(3);
- if(@rdm==1)goto L_warp1;
- if(@rdm==2)goto L_warp2;
- warp "lhz_cube.gat",67,193;
- end;
-
-L_10:
- mes "[Piciburn]";
- mes "Hah!";
- mes "You failed in there, right? Hahahaha~.";
- mes "Are you going to try again? Or is it too tough~";
- next;
- menu "No",-,"Yes",L10_1;
-
- mes "[Piciburn]";
- mes "It was that hard huh?";
- mes "Well, come back if you change your mind.";
- close;
-
-L10_1:
- mes "[Piciburn]";
- mes "Okay..";
- mes "I will send you there again..";
- mes "Good luck!";
- close2;
- set @rdm,rand(3);
- if(@rdm==1)goto L_warp1;
- if(@rdm==2)goto L_warp2;
- warp "lhz_cube.gat",67,193;
- end;
-
-L_warp1:
- warp "lhz_cube.gat",66,136;
- end;
-L_warp2:
- warp "lhz_cube.gat",66,74;
- end;
-
-L_DONE:
- mes "[Piciburn]";
- mes "Oh~ I guess you found the entrance.";
- mes "I'll tell you now...";
- mes "If you want to go in there again";
- next;
- mes "[Piciburn]";
- mes "You can get there by a sewer passage a bit south of the town.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "No wayyyyy!!";
- next;
- mes "[Piciburn]";
- mes "I know. I know...";
- mes "It is dirty.";
- mes "But it's only way in, so don't complain!";
- next;
- mes "[Piciburn]";
- mes "Now, take care of yourself~.";
- close;
-}
-
-//--------------------------Box--------------------------
-
-lhz_cube.gat,248,179,0 script Box#01 111,{
- if (MISC_QUEST&512 || cubekey&64) goto L_DONE;
- mes "There is an axe in the box.";
- next;
- menu "Take the axe.",L_1,"Leave it alone.",-;
- close;
-
-L_1:
- mes "You acquired the ^FF0000axe^000000.";
- set cubekey,cubekey|64;
- close;
-
-L_DONE:
- mes "There is a box that used to contain an ^FF0000axe^000000.";
- close;
-}
-
-//--------------------------Barrel--------------------------
-
-lhz_cube.gat,237,183,0 script Barrel 111,{
- if (MISC_QUEST&512 || cubekey&1) goto L_DONE;
- if (cubekey&128) goto L_2;
- mes "There is a box that looks weak.";
- if ((cubekey&64) == 0) close;
- next;
- input @axe$;
-
- if (@axe$ == "axe" || @axe$ == "Axe") goto L_1;
- mes "There is no change.";
- close;
-
-L_1:
- mes "When you break the barrel with an axe,";
- mes "you see that there's a box inside of it.";
- next;
- mes "On top of the box, there's a panel with the numbers 1~9";
- set cubekey,cubekey|128;
- close;
-
-L_2:
- mes "There is a box with numbers 1~9 on it's surface.";
- next;
- set @agree,0;
- input @number;
- if (num6 == @number) set @agree,@agree+1;
- input @number;
- if (num8 == @number) set @agree,@agree+1;
- input @number;
- if (num1 == @number) set @agree,@agree+1;
- input @number;
- if (num4 == @number) set @agree,@agree+1;
- input @number;
- if (num9 == @number) set @agree,@agree+1;
- input @number;
- if (num2 == @number) set @agree,@agree+1;
- input @number;
- if (num7 == @number) set @agree,@agree+1;
- input @number;
- if (num5 == @number) set @agree,@agree+1;
- input @number;
- if (num3 == @number) set @agree,@agree+1;
- if (@agree == 9 && num1) goto L_3; //you can't enter correct numbers, till read them under that picture [Lupus]
- mes "There is no change.";
- close;
-
-L_3:
- mes "The box opened, making a metallic click.";
- mes "Within the box, there is 'yellow key'.";
- next;
- mes "You acquired '^FF0000yellow key^000000'.";
- set cubekey,cubekey|1;
- close;
-
-L_DONE:
- mes "This box used to have the '^FF0000yellow key^000000'";
- mes "The box is now empty.";
- close;
-}
-
-//--------------------------Drawer--------------------------
-
-lhz_cube.gat,242,201,0 script Drawer 111,{
- if (MISC_QUEST&512 || cubekey&32) goto L_DONE;
- mes "The drawer is locked.";
- if (cubekey&2) goto L_1;
- close;
-
-L_1:
- input @key$;
- if (@key$ == "red key" || @key$ == "Red Key") goto L_2;
- mes "The drawer is locked, you need some kind of key.";
- close;
-
-L_2:
- mes "The red key fits the lock perfectly,opening the drawer.";
- mes "You found a 'small knife' inside.";
- next;
- mes "You acquired ^FF0000small knife^000000.";
- set cubekey,cubekey|32;
- close;
-
-L_DONE:
- mes "It is the drawer you got ^FF0000small knife^000000 from.";
- mes "There is nothing inside now.";
- close;
-}
-
-//--------------------------Documents--------------------------
-
-lhz_cube.gat,237,198,0 script Documents 111,{
- if (MISC_QUEST&512 || cubekey&2) goto L_DONE;
- mes "There are tons of documents here.";
- next;
- menu "Search the documents.",L_1,"Ignore.",-;
- close;
-
-L_1:
- mes "As you look through the documents, a 'red key' falls out.";
- next;
- mes "You acquired ^FF0000red key^000000.";
- set cubekey,cubekey|2;
- close;
-
-L_DONE:
- mes "This is where you acquired ^FF0000red key^000000.";
- mes "There's nothing else to do here.";
- close;
-}
-
-//--------------------------Bed--------------------------
-
-lhz_cube.gat,247,198,0 script Bed 111,{
- mes "There is a messy bed.";
- next;
- menu "Above bed",-,"Below bed",L_1;
-
- mes "The blanket is messily placed.";
- mes "There is nothing special here.";
- close;
-
-L_1:
- if (MISC_QUEST&512 || cubekey&131072) goto L_DONE;
- if (cubekey&2048){
- mes "As you look under the bed, you see that there";
- mes "is a small object covered in dust.";
- next;
- input @bed$;
-
- if (cubekey&4096 && (@bed$ == "long stick" || @bed$ == "Long Stick")){
- mes "You used the long stick to pull it out.";
- next;
- mes "You acquired '^FF0000cube model^000000'.";
- set cubekey,cubekey|131072;
- close;
- }
- mes "It looks like you need some kind of long item to";
- mes "Get the item out, you can't reach it!";
- close;
- }
- mes "You look below the bed and see a 'small stick'.";
- mes "It is within your grasp, but there is";
- mes "also another item hidden under the bed, which";
- mes "you'll need some kind of long item to pull it out.";
- next;
- mes "You acquired the '^FF0000small stick^000000'.";
- mes "It looks like this stick could be combined";
- mes "with another stick to make it larger.";
- set cubekey,cubekey|2048;
-
- if ((cubekey&4096) == 0 && cubekey&1024){
- set cubekey,cubekey|4096;
- next;
- mes "It looks similar to the decently sized stick that you";
- mes "found under the desk.";
- mes "You put the two end to end, and they click into place.";
- next;
- mes "You acquired '^FF0000long stick^000000'.";
- }
- close;
-
-L_DONE:
- mes "This is the place where you got '^FF0000cube model^000000' from.";
- mes "There is nothing down here now but dust.";
- close;
-}
-
-//--------------------------Cup--------------------------
-
-lhz_cube.gat,229,184,0 script Cup 111,{
- if (MISC_QUEST&512 || cubekey&4) goto L_DONE;
- mes "You see an empty bottle and a cup with something in it.";
- next;
- menu "Leave it alone.",-,"Look what is inside.",L_1;
- close;
-
-L_1:
- mes "When you look inside, you see a 'rusty key'.";
- next;
- mes "You acquired the '^FF0000rusty key^000000'.";
- set cubekey,cubekey|4;
- close;
-
-L_DONE:
- mes "You got the '^FF0000rusty key^000000' here.";
- mes "There's nothing but an empty cup and an empty bottle.";
- close;
-}
-
-//--------------------------Shelf--------------------------
-
-lhz_cube.gat,233,206,0 script Shelf 111,{
- if (MISC_QUEST&512 || cubekey&8) goto L_DONE;
- mes "There are lots of bottles filled with acids lined up";
- mes "Along the shelf, they have different labels.";
- next;
- input @lathe$;
-
- if (cubekey&4 && (@lathe$ == "rusty key" || @lathe$ == "Rusty Key")) goto L_1;
- mes "Nothing happened.";
- close;
-
-L_1:
- mes "As you put the 'rusty key' into a bottle, it fizzes";
- mes "and bubbles, and all the liquid disappears.";
- mes "All that's left is a clean, green key.";
- next;
- mes "You acquired the '^FF0000green key^000000'";
- set cubekey,cubekey|8;
- close;
-
-L_DONE:
- mes "There is an acid that changed corroded all the rust";
- mes "off of your key.";
- next;
- mes "I don't see anything useful.";
- close;
-}
-
-//--------------------------Closet--------------------------
-
-lhz_cube.gat,249,191,0 script Closet 111,{
- if (MISC_QUEST&512 || cubekey&8192) goto L_DONE;
- mes "There is a closet with lots of drawers.";
- if (cubekey&8) goto L_2;
- next;
- menu "Leave it alone.",-,"Open one of the drawers.",L_1;
- close;
-
-L_1:
- mes "There's nothing of any interest in this drawer.";
- close;
-
-L_2:
- next;
- input @gkey$;
-
- if (@gkey$ == "green key" || @gkey$ == "Green Key") goto L_3;
- mes "There's nothing of any interest in this drawer.";
- close;
-
-L_3:
- mes "You put the 'green key' into a keyhole,";
- mes "opening one of the locked drawers.";
- mes "In the drawer, there is a model of";
- mes "a polygon.";
- next;
- mes "'You acquired the ^FF0000polygon model^000000.";
- set cubekey,cubekey|8192;
- close;
-
-L_DONE:
- mes "This is the closet where you got";
- mes "the 'polygon model' from.";
- next;
- mes "The other draws will not open, there's";
- mes "nothing else to do here.";
- close;
-}
-
-//--------------------------Desk--------------------------
-
-lhz_cube.gat,234,200,0 script Desk 111,{
- mes "There is a desk with lots of objects scattered around.";
- next;
- menu "Above the desk",-,"Below the desk",L_1,"Drawer",L_2;
-
- mes "There are lots of books, papers and";
- mes "research equipment.";
- close;
-
-L_1:
- if(MISC_QUEST&512 || cubekey&1024) goto L_DONE;
-
- mes "When you look below the desk,";
- mes "You see a decent sized stick.";
- next;
- mes "You acquired '^FF0000short stick^000000'.";
- mes "It looks like this stick could be combined";
- mes "with another stick to make it larger.";
- set cubekey,cubekey|1024;
- if(cubekey&2048){
- set cubekey,cubekey|4096;
- next;
- mes "It seems like the decently sized stick can be";
- mes "combined with the 'short stick' from under the bed.";
- mes "You put the two end to end, and they click into place.";
- next;
- mes "You acquired the '^FF0000long stick^000000'";
- }
- close;
-L_DONE:
- mes "This is where you acquired the '^FF0000short stick^000000'.";
- mes "There is nothing but dust now.";
- close;
-L_2:
- mes "It is locked and can't be opened.";
- close;
-}
-
-//--------------------------Picture--------------------------
-
-lhz_cube.gat,237,206,0 script Picture 111,{
- if (MISC_QUEST&512 || num1 > 0) goto L_DONE;
- mes "There is a picture on the wall.";
- next;
- menu "Move it.",L_1,"Leave it alone.",-;
- close;
-
-L_1:
- mes "It does not move.";
- next;
- input @knife$;
-
- if (cubekey&32 && (@knife$ == "small knife" || @knife$ == "Small Knife")) goto L1_1;
- mes "Nothing happened.";
- close;
-
-L1_1:
- mes "You slid the 'small knife' behind the frame";
- mes "and used it to twist the picture.";
- mes "As you turn the frame, the picture detatches and";
- mes "falls from the wall.";
- next;
- set num1,rand(1,9);
- Lset1:
- set num2,rand(1,9);
- if (num1 == num2) goto Lset1;
- Lset2:
- set num3,rand(1,9);
- if (num1 == num3) goto Lset2;
- if (num2 == num3) goto Lset2;
- Lset3:
- set num4,rand(1,9);
- if (num1 == num4) goto Lset3;
- if (num2 == num4) goto Lset3;
- if (num3 == num4) goto Lset3;
- Lset4:
- set num5,rand(1,9);
- if (num1 == num5) goto Lset4;
- if (num2 == num5) goto Lset4;
- if (num3 == num5) goto Lset4;
- if (num4 == num5) goto Lset4;
- Lset5:
- set num6,rand(1,9);
- if (num1 == num6) goto Lset5;
- if (num2 == num6) goto Lset5;
- if (num3 == num6) goto Lset5;
- if (num4 == num6) goto Lset5;
- if (num5 == num6) goto Lset5;
- Lset6:
- set num7,rand(1,9);
- if (num1 == num7) goto Lset6;
- if (num2 == num7) goto Lset6;
- if (num3 == num7) goto Lset6;
- if (num4 == num7) goto Lset6;
- if (num5 == num7) goto Lset6;
- if (num6 == num7) goto Lset6;
- Lset7:
- set num8,rand(1,9);
- if (num1 == num8) goto Lset7;
- if (num2 == num8) goto Lset7;
- if (num3 == num8) goto Lset7;
- if (num4 == num8) goto Lset7;
- if (num5 == num8) goto Lset7;
- if (num6 == num8) goto Lset7;
- if (num7 == num8) goto Lset7;
- Lset8:
- set num9,rand(1,9);
- if (num1 == num9) goto Lset8;
- if (num2 == num9) goto Lset8;
- if (num3 == num9) goto Lset8;
- if (num4 == num9) goto Lset8;
- if (num5 == num9) goto Lset8;
- if (num6 == num9) goto Lset8;
- if (num7 == num9) goto Lset8;
- if (num8 == num9) goto Lset8;
-
-L_DONE:
- mes "There is a number behind the picture.";
- mes "" + num1 + "3 " + num2 + "6 " + num3 + "9 " + num4 + "4 " + num5 + "8 " + num6 + "1 " + num7 + "7 " + num8 + "2 " + num9 + "5";
- mes "Perhaps you should write this number down somewhere...";
- close;
-}
-
-//--------------------------generator--------------------------
-
-lhz_cube.gat,224,192,0 script Generator 111,{
- if (MISC_QUEST&512 || cubekey&256) goto L_DONE;
- mes "The big machine is running, making a huge noise.";
- mes "There are lots weird symbols and";
- mes "a small key hole beside them.";
- next;
- input @key$;
-
- if (cubekey&1 && (@key$ == "yellow key" || @key$ == "Yellow Key")) goto L_1;
- mes "There's nothing to do here.";
- close;
-
-L_1:
- mes "You insert the 'yellow key' into the keyhole";
- mes "and twist it.";
- mes "The machine clicks, and becomes silent.";
- next;
- mes "When it was stopped, the lamp next to the bed";
- mes "also turned off.";
- set cubekey,cubekey|256;
- close;
-
-L_DONE:
- mes "The big machine sits quietly.";
- close;
-}
-
-//--------------------------Lamp--------------------------
-
-lhz_cube.gat,248,205,0 script Lamp 111,{
- if (MISC_QUEST&512 || cubekey&16) goto L_DONE;
- if (cubekey&256) goto L_1;
- mes "There is a bright lamp.";
- mes "Seems like there is something inside";
- mes "but it is too hot to touch.";
- mes "It looks like you need to somehow turn the lamp off.";
- close;
-
-L_1:
- mes "There is something inside of the bulb.";
- next;
- menu "Leave it alone.",-,"Break the bulb.",L_2;
- close;
-
-L_2:
- mes "When you break the bulb, a";
- mes "'black key' falls out.";
- next;
- mes "You acquired the '^FF0000black key^000000'.";
- set cubekey,cubekey|16;
- close;
-
-L_DONE:
- mes "There nothing but a broken bulb.";
- close;
-}
-
-//--------------------------Box--------------------------
-
-lhz_cube.gat,248,193,0 script Box#02 111,{
- if (MISC_QUEST&512 || countitem(2657) || @gotLPkey) goto L_DONE;
- mes "There is a box with three holes.";
- next;
- if (cubekey&65536 && cubekey&262144 && cubekey&16384) goto L_4;
- menu "Ellipse hole",L_1,"Square hole",L_2,"Polygonal hole",L_3;
-
-L_1:
- if (cubekey&65536) goto L1_2;
- input @ellipse$;
-
- if (cubekey&32768 && (@ellipse$ == "ellipse model" || @ellipse$ == "Ellipse Model")) goto L1_1;
- mes "Nothing happened.";
- close;
-
-L1_1:
- mes "You inserted the 'ellipse model' into the ellipse-shaped hole.";
- mes "The box makes a metallic click.";
- set cubekey,cubekey|65536;
- close;
-
-L1_2:
- mes "You've already inserted the 'ellipse model'.";
- close;
-
-L_2:
- if (cubekey&262144) goto L2_2;
- input @quadrangle$;
-
- if (cubekey&131072 && (@quadrangle$ == "cube model" || @quadrangle$ == "Cube Model")) goto L2_1;
- mes "Nothing happened.";
- close;
-
-L2_1:
- mes "You inserted the 'cube model' into the square-shaped hole.";
- mes "The box makes a metallic click.";
- set cubekey,cubekey|262144;
- close;
-
-L2_2:
- mes "You already inserted the 'square model'.";
- close;
-
-L_3:
- if (cubekey&16384) goto L3_2;
- input @polygon$;
-
- if (cubekey&8192 && (@polygon$ == "polygon model" || @polygon$ == "Polygon Model")) goto L3_1;
- mes "Nothing happened.";
- close;
-
-L3_1:
- mes "You inserted the 'polygon model' into the polygonal hole.";
- mes "The box makes a metallic click.";
- set cubekey,cubekey|16384;
- close;
-
-L3_2:
- mes "You've already inserted the 'polygon model'.";
- close;
-
-L_4:
- mes "All holes are filled with keymodels.";
- next;
- menu "Leave it alone.",-,"Open the box.",L4_1;
- close;
-
-L4_1:
- mes "There is a small card inside of it.";
- next;
- mes "You acquired the 'Laboratory Permit'.";
- set @gotLPkey,1;
- getitem 2657,1;
- close;
-
-L_DONE:
- mes "There is an opened box.";
- mes "There is nothing inside.";
- close;
-}
-
-//--------------------------Test tube--------------------------
-
-lhz_cube.gat,224,197,0 script Test Tube 111,{
- if (MISC_QUEST&512) goto L_DONE;
- if (countitem(2657) > 0) goto L_3;
- if (cubekey&32768) goto L_2;
- mes "There is a weird test tube.";
- mes "It seems like there is something inside.";
- mes "There' a keyhole and a hole that fits a thin object.";
- next;
- input @key$;
-
- if (cubekey&16 && (@key$ == "black key" || @key$ == "Black Key")) goto L_1;
- mes "Nothing happened.";
- close;
-
-L_1:
- mes "You inserted the 'black key' and turned it.";
- mes "The glass window at the front of the machine opened,";
- mes "Revealing an ellipse model.";
- next;
- mes "You acquired the '^FF0000ellipse model^000000'.";
- set cubekey,cubekey|32768;
- close;
-
-L_2:
- mes "This is where you got '^FF0000ellipse model^000000'.";
- mes "There is a weird symbol on the bottom of the machine.";
- mes "It looks like it could open as it has hinges on one side.";
- close;
-
-L_3:
- mes "There is a rectangular hole in the front of the machine.";
- next;
- input @answer$;
-
- if (@answer$ == "Laboratory Permit" || @answer$ == "permit" || @answer$ == "laboratory permit" || @answer$ == "Permit") goto L_4;
- mes "Nothing happened.";
- close;
-
-L_4:
- mes "You inserted the 'Laboratory Keycard' in the hole,";
- mes "and the stair leading down appeared on the floor.";
- next;
- menu "Go down.",L4_1,"Do not go down.",-;
- close;
-
-L4_1:
- mes "It connected to a long staircase.";
- set cubekey,0;
- set num1,0; set num2,0; set num3,0; set num4,0; set num5,0;
- set num6,0; set num7,0; set num8,0; set num9,0;
- set piciburn,0;
- set MISC_QUEST,MISC_QUEST|512;
- close2;
-L_DONE:
- warp "lhz_cube.gat",177,13;
- end;
-}
-
-//============================================================
-// Lighthalzen Pickpocket Mini-Quest
-//============================================================
-
-lighthalzen.gat,240,216,4 script Man#Pickpocket1 870,2,2,{
- end;
-OnTouch:
- callfunc "F_LHZPick",33,1;
- close;
-}
-
-lighthalzen.gat,220,169,4 script Man#Pickpocket2 870,2,2,{
- end;
-OnTouch:
- callfunc "F_LHZPick",33,2;
- close;
-}
-
-lighthalzen.gat,164,127,4 script Man#Pickpocket3 870,2,2,{
- end;
-OnTouch:
- callfunc "F_LHZPick",20,3;
- if(@caught!=1) close;
- mes "[Strange Man]";
- mes "Ayee! I'm trapped.";
- mes "If you will forgive me,";
- mes "I can give you something good.";
- mes "["+strcharinfo(0)+"]";
- mes "You're forgiven, now what is this";
- mes "good thing you mentioned?";
- next;
- mes "[Strange Man]";
- mes "The lower part of your body,";
- mes "will produce a strong power";
- mes "once you've taken the secret potion.";
- mes "It's very useful";
- mes "when you want to run quickly";
- next;
- mes "[Strange Man]";
- mes "I will sell you them for a bargin";
- mes "price of 15,000 zeny to a maximum";
- mes "of three potions.";
- mes "How many do you want?";
- next;
- input @number;
- if(@number>3) set @number,3;
- set @cost,15000*@number;
- if(Zeny<@cost) goto L_Zeny;
- //please check that you add the script to it.
- set Zeny,zeny-@cost;
- getitem 12016,@number; //Speed Potion
- mes "[Strange Man]";
- mes "Thanks for your money.";
- if(rand(1,2)==1) goto L_Reset;
- disablenpc "Man#Pickpocket3";
- enablenpc "Man#Pickpocket2";
- close;
-L_Reset:
- disablenpc "Man#Pickpocket3";
- enablenpc "Man#Pickpocket1";
- close;
-L_Zeny:
- mes "[Strange Man]";
- mes "Too bad.";
- mes "No zeny makes you a poor man.";
- close;
-OnInit:
- disablenpc "Man#Pickpocket2";
- disablenpc "Man#Pickpocket3";
-}
-
-function script F_LHZPick {
- if(Zeny<100) set Zeny,0;
- if(Zeny>=100) set Zeny,zeny-100;
- mes "Pickpocket";
- next;
- if(rand(0,100)<getarg(0)) goto L_Caught;
- mes "Hehehehe....";
- return;
-L_Caught:
- mes "(You notice the man put his";
- mes "hand in your pocket!)";
- mes "["+strcharinfo(0)+"]";
- mes "Eh!? What are you doing!";
- mes "You are!! Stealing my money?!";
- mes "[Strange Man]";
- mes "Ah! I'm caught!";
- mes "["+strcharinfo(0)+"]";
- mes "You're a pickpocket?!?";
- mes "[Strange Man]";
- mes "Hehehehe....";
- next;
- set @rand,rand(1,4);
- if(getarg(1)==1 && @rand<4) goto L_MoveB;
- if(getarg(1)==2 && @rand<4) goto L_MoveA;
- if(getarg(1)==1 && @rand==4) goto L_MoveC1;
- if(getarg(1)==2 && @rand==4) goto L_MoveC2;
- set @caught,1;
- return;
-L_MoveA:
- disablenpc "Man#Pickpocket2";
- enablenpc "Man#Pickpocket1";
- return;
-L_MoveB:
- disablenpc "Man#Pickpocket1";
- enablenpc "Man#Pickpocket2";
- return;
-L_MoveC1:
- disablenpc "Man#Pickpocket1";
- enablenpc "Man#Pickpocket3";
- return;
-L_MoveC2:
- disablenpc "Man#Pickpocket2";
- enablenpc "Man#Pickpocket3";
- return;
-}
-
-//==============================================================
-// Friendship
-//==============================================================
-
-lhz_in02.gat,201,210,3 script Digotz 869,{
-
- if(friendship > 9)goto s_Dead;
- if(friendship == 9)goto s_Wounded;
- if(friendship == 8)goto s_Cont7;
- if(friendship == 6 && friendship2 || friendship == 7)goto s_Cont6;
- if(friendship == 6)goto s_Cont5;
- if(friendship == 4 || friendship == 5)goto s_Cont4;
- if(friendship == 3)goto s_Cont3;
- if(friendship == 2)goto s_Cont2;
- mes "[Digotz]";
- mes "Oh, an adventurer?";
- mes "Welcome to Uptown";
- mes "Lighthalzen. However,";
- mes "I'm afraid this area won't";
- mes "have much to offer you";
- mes "in the way of excitement.";
- next;
- if(friendship == 1)goto s_Cont;
- mes "[Digotz]";
- mes "Feel free to take";
- mes "a look around if you";
- mes "so wish. I'm actually";
- mes "glad to see somebody";
- mes "aside from the stuck up";
- mes "rich people who live here.";
- close;
-
-s_Cont:
- mes "[Digotz]";
- mes "My name is Digotz,";
- mes "just another citizen";
- mes "of Upper Lighthalzen.";
- mes "I hope that you enjoy";
- mes "your stay in my hometown";
- next;
- menu "Do you know someone named Maku?",-;
-
- mes "[Digotz]";
- mes "Maku? Maku. Yes, he's my";
- mes "childhood friend. Or he was,";
- mes "anyway. Now he's just a jerk.";
- mes "In an case, we can't hang";
- mes "out, even if we wanted to,";
- mes "for several reasons.";
- next;
- mes "[Digotz]";
- mes "Hey, why am I even";
- mes "talking about this? It's";
- mes "not like I'm bothered by";
- mes "the fact that me and Maku aren't";
- mes "pals anymore. You know what?";
- mes "Just forget everything I said.";
- set friendship,2;
- close;
-
-s_Cont2:
- mes "[Digotz]";
- mes "What are you still";
- mes "doing hanging around";
- mes "here? There's nothing";
- mes "interesting in Uptown";
- mes "for you to see, adventurer.";
- next;
- mes "[Digotz]";
- mes "Gosh...!";
- mes "Just hearing about";
- mes "Maku makes me so feel";
- mes "so upset for some reason!";
- close;
-
-s_Cont3:
- mes "[Digotz]";
- mes "I know that the";
- mes "opulence of Uptown";
- mes "seems rather attractive,";
- mes "but trust me. This place";
- mes "is colorless. Now, have";
- mes "you visited the poor district?";
- next;
- menu "Yes, I did already...",-;
-
- mes "[" + strcharinfo(0) + "]";
- mes "Yes, I did already...";
- mes "And I met someone";
- mes "named Maku there.";
- next;
- mes "[Digotz]";
- mes "Maku?! Oh, he must have";
- mes "mentioned something about";
- mes "me. But I don't care what he";
- mes "says, unless it's an apology";
- mes "for being a fully blown jerk.";
- mes "Ever since we were kids...";
- next;
- mes "[Digotz]";
- mes "Anyway, we used to be close,";
- mes "but that guy was never a true";
- mes "friend of mine! Like that one";
- mes "time he cheated to beat me at";
- mes "arm wrestling! Or when he never";
- mes "thanked me for buying us lunch!";
- next;
- mes "[Digotz]";
- mes "Sure, he might have helped";
- mes "me a little in meeting my first";
- mes "girlfriend, but I'll never ever";
- mes "forgive him for fixing me up";
- mes "on the worst blind dates a";
- mes "man can possible experience!";
- next;
- mes "[Digotz]";
- mes "Maku doesn't know a damn";
- mes "about friendship! Even if I did";
- mes "want to see him, there are these";
- mes "people who don't want the rich";
- mes "to ever meet with the poor.";
- next;
- mes "If Maku's fine, that's";
- mes "good enough to hear for";
- mes "me! There's no need for me";
- mes "to go all the way over there";
- mes "and check up on him! I only";
- mes "have one regret though...";
- next;
- mes "[Digotz]";
- mes "I only wish I had one";
- mes "last chance to see Maku...";
- mes "So that I could kick his sorry";
- mes "ass myself! Yeah, that's right!";
- mes "Arrogant bastard! But still,";
- mes "I'm not able to do that...";
- next;
- mes "[Digotz]";
- mes "The security guards here";
- mes "will never allow the rich and";
- mes "poor to meet, fearing that";
- mes "the poor will disturb the peace";
- mes "and order of the city. It's a dumb";
- mes "rule made for dumb people.";
- next;
- mes "[Digotz]";
- mes "Still, it's pretty scary that";
- mes "someone can get punished";
- mes "for violating such a stupid";
- mes "taboo, actually. Anyway, if";
- mes "you see Maku again, tell";
- mes "him this for me, got it?";
- next;
- mes "[Digotz]";
- mes "^FF0000Hopeless bastard!";
- mes "You're still a stubborn jerk!";
- mes "You owe me at least 3 lunches!";
- mes "Not to mention an apology!";
- mes "But who cares what you think?!";
- mes "I'm so goddamn happy without you!";
- set friendship,4;
- close;
-
-s_Cont4:
- mes "[Digotz]";
- mes "Still checking out";
- mes "Uptown Lighthalzen?";
- mes "Not like I'd care, but if you";
- mes "do happen to see Maku,";
- mes "deliver this little message";
- mes "for me, sentence by sentence.";
- next;
- mes "[Digotz]";
- mes "^FF0000Hopeless bastard!";
- mes "You're still a stubborn jerk!";
- mes "You owe me at least 3 lunches!";
- mes "Not to mention an apology!";
- mes "But who cares what you think?!";
- mes "I'm so goddamn happy without you!";
- close;
-
-s_Cont5:
- mes "[Digotz]";
- mes "Oh, it's been a while.";
- mes "What are you doing back";
- mes "over here? And, um, did";
- mes "you deliver that message";
- mes "to Maku? Now when I think";
- mes "about it, I was kind of--";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I delivered your message";
- mes "word for word, and Maku";
- mes "got angry, called you names";
- mes "and has been threatening to";
- mes "beat you up pretty badly.";
- next;
- mes "[Digotz]";
- mes "That no-good, dirty";
- mes "lying rotten scoundrel!";
- mes "If it weren't for those";
- mes "guards, I'd head over to";
- mes "the ghetto and beat Maku";
- mes "up myself! That stupid guy!";
- next;
- mes "[Digotz]";
- mes "During times like this,";
- mes "I really miss ^FF0000Benkaistein^000000";
- mes "That guy would always have";
- mes "an answer for this kind of";
- mes "situation. Yeah, I think he's";
- mes "in some far off town, studying.";
- next;
- mes "[Digotz]";
- mes "Supposedly he's in that";
- mes "place, whatever it's called,";
- mes "since there's a ton of books";
- mes "there that he can use. But";
- mes "yeah, Benkaistein would";
- mes "always be the mediator...";
- next;
- mes "[Digotz]";
- mes "Even back then, when";
- mes "me, him and Maku used to";
- mes "hang out, Benkastein would";
- mes "mediate if we got into some";
- mes "argument. Still, he couldn't";
- mes "do anything about Maku now...";
- next;
- mes "[Digotz]";
- mes "I don't know why,";
- mes "but I'm so angry!";
- mes "Why am I stressing";
- mes "out so much over this?!";
- set friendship2,1;
- close;
-
-s_Cont6:
- mes "[Digotz]";
- mes "Even if Benkaistein came";
- mes "back from wherever he was";
- mes "studying, I don't think he'd be";
- mes "able to get Maku to apologize";
- mes "to me. That guy is just way";
- mes "too stubborn for his own good!";
- if(friendship != 7)close;
- next;
- menu "Show Benkastein's Journal",s_Journal,"Don't show Benkastein's Journal.",-;
-
- mes "[Digotz]";
- mes "I don't understand";
- mes "why I'm so angry!";
- mes "I'm starting to act";
- mes "more like Maku, though,";
- mes "don't get me wrong, it's";
- mes "not like I care about the guy.";
- close;
-
-s_Journal:
- mes "[Digotz]";
- mes "Why am I so ticked off?";
- mes "^3131FF*Sigh*^000000 You have something";
- mes "to show me? Huh? Benkastein";
- mes "wanted me to read this diary";
- mes "of his? Sure, why not? I do";
- mes "owe him a lot over the years...";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Today, me, Digotz and";
- mes "Maku played this crazy flying";
- mes "game. Basically, we make";
- mes "these wings out of wood and";
- mes "paper, jump of these hills";
- mes "and try to fly. Dumb, I know.";
- next;
- mes "^000000[Benkastein's Journal]";
- mes "^AD9595Today it was my turn to";
- mes "jump and flap my arms with";
- mes "these fake, badly made wings.";
- mes "It's not really a fun game when";
- mes "I think about it. Boy, I hope";
- mes "we don't do that again.";
- next;
- mes "^000000[Digotz]";
- mes "Oh yeah, I remember that!";
- mes "Maky wore the wings most";
- mes "of the time, but I still hold";
- mes "the record for staying in the";
- mes "air the longest! Yeah, I was";
- mes "a regular Kid Pegasus~";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Maku, Digotz and me went";
- mes "outside of town. Of course,";
- mes "we didn't tell anyone or else";
- mes "we'd get in trouble. It was";
- mes "a really exciting day. But";
- mes "then, we ran into a monster!";
- next;
- mes "^000000[Benkastein's Journal]";
- mes "^AD9595I wanted to run away but Maku";
- mes "and Digotz wanted to beat it so";
- mes "that we could become heroes.";
- mes "Of course, we got hurt pretty";
- mes "bad and the monster got away.";
- mes "Boy, mom was not happy...";
- next;
- mes "^000000[Digotz]";
- mes "Huh. I don't remember";
- mes "that so well. But I know that";
- mes "Benkastein, me and Maku";
- mes "weren't afraid of anything back";
- mes "then. We must have been totally";
- mes "nuts to fight a monster, though.";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Digotz's been sick for three";
- mes "days now. It's just a normal";
- mes "cold and Maku keeps saying";
- mes "it's Digotz's fault he got sick.";
- mes "But he's always asking me to";
- mes "go visit him and see if he's okay.";
- next;
- mes "^000000[Digotz]";
- mes "I think I remember being";
- mes "pretty sick. Maku was worried?";
- mes "I... I must have had a horrible";
- mes "life threatening disease like,";
- mes "um, Gonorrhitis. You know.";
- mes "That might have been it.";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Mom and dad keep telling";
- mes "me not to hang out with Maku";
- mes "anymore. Their reason is really";
- mes "dumb, and I don't care if he is";
- mes "poor. He's one of the best guys";
- mes "that I'll ever know.";
- next;
- mes "^000000[Benkastein's Journal]";
- mes "^AD9595Digotz's family is really";
- mes "rich and they don't want him";
- mes "to see Maku anymore either.";
- mes "But Digotz doesn't care.";
- mes "I know he likes Maku a lot.";
- next;
- mes "^000000[Digotz]";
- mes "Well, we were a lot";
- mes "younger and closer back";
- mes "then, so... ^111111*Ahem!*^000000Why did";
- mes "Benkastein even write that?!";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Today, the three of us";
- mes "made an oath of brotherhood,";
- mes "just like we read in the comic";
- mes "book. We swore we'd always";
- mes "be friends no matter what.";
- mes "For always and for always.";
- next;
- mes "^000000[Digotz]";
- mes "I... I was forced to make";
- mes "that oath! And people do";
- mes "change, you know! I mean,";
- mes "we were basically just kids,";
- mes "it's not like that oath really";
- mes "means anything now, does it?";
- next;
- mes "[Digotz]";
- mes "That does it. I'm gonna";
- mes "go see that Maku. I don't";
- mes "miss him or anything, but";
- mes "I gotta get him to cancel";
- mes "that oath. And maybe I'll";
- mes "beat up him a little bit.";
- set friendship,8;
- close;
-
-s_Cont7:
- mes "[Digotz]";
- mes "Wh-whoa, I need to";
- mes "get ready! That Maku's";
- mes "gonna make fun of me if";
- mes "I look too rich and pampered.";
- mes "Damn! Where did I put all of";
- mes "my fashionable street clothes?";
- close;
-
-s_Wounded:
- mes "^3131FFDigotz is seriously";
- mes "injured from a wound";
- mes "by a knife that is still";
- mes "embedded in his belly.^000000";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Digotz...?";
- mes "Oh no, let me";
- mes "get you some help!";
- next;
- mes "[Digotz]";
- mes "H-het... It's the";
- mes "adventurer... Man,";
- mes "that Maku. He always";
- mes "did bring me bad luck...";
- mes "It's too late for me and";
- mes "I don't have much time...";
- next;
- mes "[Digotz]";
- mes "Those guards I told you";
- mes "about... The ones who don't";
- mes "want the poor and the rich to";
- mes "mingle? I... Guess they found";
- mes "out I was gonna meet my old";
- mes "pal. I just wanted to see him...";
- next;
- mes "[Digotz]";
- mes "This guy... In a black";
- mes "suit... He just... He just";
- mes "stabbed me! I... God. It's";
- mes "been so long since I've talked";
- mes "to him. We'll hang out and have";
- mes "fun, just like the good old days.";
- next;
- mes "[Digotz]";
- mes "I missed my buddies, but now...";
- mes "Now I can hear them calling me.";
- mes "Now we can all be together just";
- mes "like we all promised. Yeah...";
- mes "I was wrong. Life's too short";
- mes "to be angry with your frie--";
- next;
- mes "[Digotz]";
- mes "..............";
- next;
- mes "[Digotz]";
- mes "..............";
- mes ".......................";
- next;
- mes "[Digotz]";
- mes "..............";
- mes ".......................";
- mes "................................";
- next;
- mes "^3131FFDigotz stopped breating.";
- mes "You remove the Knife from";
- mes "his lifeless body as a final";
- mes "courtesy to a man who";
- mes "dearly loved his friends.";
- next;
- set friendship,10;
- getitem 1201,1;
- close;
-
-s_Dead:
- mes "^3131FFDigotz has passed";
- mes "away, but the look on";
- mes "his face seems very";
- mes "peaceful and content.";
- close;
-
-}
-
-lighthalzen.gat,337,232,3 script Maku 870,{
-
- if(friendship > 1)goto Switches;
- mes "[Maku]";
- mes "Hey, you're on of";
- mes "those adventurers, eh?";
- mes "Welcome to the ghetto.";
- mes "Nothing too adventurous";
- mes "here, but hey, you can";
- mes "explore all you want.";
- next;
- mes "[Maku]";
- mes "I don't know if you know";
- mes "but actually, the people who";
- mes "live here ain't allowed to";
- mes "explore this whole city. It's";
- mes "kind of taboo to talk about,";
- mes "but what do I care, right?";
- next;
- mes "[Maku]";
- mes "Yeah, basically the rich";
- mes "people here are too afraid";
- mes "of the poor people comin' to";
- mes "see them, so the security in";
- mes "this city is pretty tight! Those";
- mes "upper class guys are trash...";
- next;
- mes "[Maku]";
- mes "I didn't use to think";
- mes "this way. I actually used";
- mes "to have a pretty rich friend";
- mes "till I found out he's not all";
- mes "I thought he was. That";
- mes "moron! Why's he like that?!";
- next;
- mes "[Maku]";
- mes "Eh, forget about it.";
- mes "Why am I even talking";
- mes "about my personal life";
- mes "to someone I just met";
- mes "anyway? Sure, we all";
- mes "do it, but still...";
- next;
- mes "[Maku]";
- mes "Well, when you get";
- mes "bored of the ghetto,";
- mes "you really oughta check";
- mes "out the rich section of town.";
- mes "I'm bitter, but I'll also admit";
- mes "it's way nicer than this place.";
- if(BaseLevel > 29) set friendship,1;
- close;
-
-
-Switches:
- switch(friendship)
- {
-
- case 2:
- mes "[Maku]";
- mes "Hey, what are you";
- mes "doing back over here?";
- mes "I thought I recommended";
- mes "going over to check out";
- mes "Uptown Lighthalzen. This";
- mes "place is pretty run-down...";
- next;
- menu "I actually met Digotz and...",-;
-
- mes "[Maku]";
- mes "You what...?!";
- mes "You saw my old pal,";
- mes "Digotz?! Er, I mean,";
- mes "Mister Alexander Digotz,";
- mes "who used to be my buddy,";
- mes "but obviously not anymore.";
- next;
- mes "[Maku]";
- mes "Sure, we were real close";
- mes "at one time, but that was";
- mes "too long ago. It's been a";
- mes "long time since we hung";
- mes "out and he probable hates";
- mes "my penniless guts and...";
- next;
- mes "[Maku]";
- mes "Crud, just listen to";
- mes "me, I sound like a wuss.";
- mes "I don't miss Digotz! In fact,";
- mes "I hate the guy, one hundred";
- mes "percent! The next time I see";
- mes "him, I'll beat him to a pulp!";
- set friendship,3;
- close;
- break;
-
- case 3:
- mes "[Maku]";
- mes "Man, I need to blow off some";
- mes "steam! Sure, me and Digotz";
- mes "were buds before and maybe";
- mes "we might seem like friends now,";
- mes "but not anymore, though we used";
- mes "to be closer than this. Argh!";
- next;
- mes "[Maku]";
- mes "Don't get me wrong, I don't";
- mes "miss the guy or anything like";
- mes "that and I don't feel sorry about";
- mes "what happened. But if he ever";
- mes "came to apologize to me, I'd";
- mes "probably accept, you know.";
- next;
- mes "[Maku]";
- mes "Well, after thinking";
- mes "about it, of course.";
- mes "I mean, I'm not the one";
- mes "holding a grudge. It's all";
- mes "that guy's fault! Sheeeesh!";
- close;
- break;
-
- case 4:
- mes "[Maku]";
- mes "What the hell are you";
- mes "still doing around here?";
- mes "You must have better things";
- mes "to do than talk to a ruffian";
- mes "like me or that snobby and";
- mes "totally prickish Digotz.";
- next;
- menu "Speaking of which...",-;
- mes "[" + strcharinfo(0) + "]";
- mes "Speaking of which...";
- mes "I spoke to Digotz again.";
- mes "He told me to give you a";
- mes "message, but I'm not sure th--";
- next;
- mes "[Maku]";
- mes "That no-good bastard";
- mes "has a message for me?!";
- mes "Oh, I'm soooo honored~";
- mes "Tell me what that fink";
- mes "has to say, line by line!";
- next;
- input @digotzstr$;
- if(@digotzstr$ != "Hopeless bastard!")goto failstr;
- mes "[Maku]";
- mes "\"Hopeless Bastard?!\"";
- mes "Well, at least he had";
- mes "the stomach to say that.";
- mes "Through somebody else";
- mes "anyway! What else'd he say?!";
- next;
- input @digotzstr$;
- if(@digotzstr$ != "You're still a stubborn jerk!")goto failstr;
- mes "[Maku]";
- mes "\"Stubborn Jerk?!\"";
- mes "Takes no one to know one,";
- mes "bastard! Why I oughta--";
- mes "Grrr! What'd he say next?!";
- next;
- input @digotzstr$;
- if(@digotzstr$ != "You owe me at least 3 lunches!")goto failstr;
- mes "[Maku]";
- mes "Three lunches?!";
- mes "I treated that guy to";
- mes "lunch like, fifteen times!";
- mes "I tell you, the guy does not";
- mes "know the meaning of friendship!";
- mes "What else did that moron say?!";
- next;
- input @digotzstr$;
- if(@digotzstr$ != "Not to mention an apology!")goto failstr;
- mes "[Maku]";
- mes "Me, apologize?!";
- mes "He should be on his hands";
- mes "and knees begging for my";
- mes "frickin' forgiveness! That...";
- mes "That selfish no-good stupid...";
- mes "W-what else did he tell you?!";
- next;
- input @digotzstr$;
- if(@digotzstr$ != "But who cares what you think?!")goto failstr;
- mes "[Maku]";
- mes "Who cares what I think?!";
- mes "GRRRAAH~!! Who cares";
- mes "what he thinks!! ^111111*Pant Pant*^000000";
- mes "I'm gonna murderlize that";
- mes "dumb creep! He can't possibly";
- mes "make me angrier than I am now!";
- next;
- input @digotzstr$;
- if(@digotzstr$ != "I'm so goddamn happy without you!")goto failstr;
- mes "[Maku]";
- mes "That's it.";
- mes "It's decided. The";
- mes "next time I see Digotz,";
- mes "I'm gonna plaster his";
- mes "face all over the floor.";
- set friendship,5;
- close;
- break;
-
- case 5:
- mes "[Maku]";
- mes "RrrrRrrrr.....";
- mes "RrrrrRRRrrRR.....";
- mes "GGGGGRRRRR...";
- next;
- mes "^3131FFUh oh...";
- mes "It looks like Maku";
- mes "is starting to rage";
- mes "just a bit too much.^000000";
- next;
- mes "[Maku]";
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Maku]";
- mes "Gggrrrr...";
- next;
- mes "[Maku]";
- mes "GRAAAAAAAAH~!";
- mes "Who the hell does he";
- mes "think he is, telling me";
- mes "all sorts of crap!? Digotz,";
- mes "you're not getting away";
- mes "with this! Gonna wreck you!!";
- next;
- set Hp,MaxHp/2;
- mes "^3131FFMaku's seething quickly";
- mes "explodes into pure, violent";
- mes "rage. You manage to calm";
- mes "him down after a while, but";
- mes "barely keep yourself from";
- mes "getting killed in this outburst^000000";
- next;
- mes "[Maku]";
- mes "^111111*Pant pant* *Whew~*^000000";
- mes "D-don't worry, I've got";
- mes "a grip on myself now.";
- mes "Thanks for not letting me";
- mes "get too crazy. Times like";
- mes "this, I really miss ^FF0000Benkaistein^000000.";
- next;
- mes "[Maku]";
- mes "Benkastein would always";
- mes "make sure that I'd stay out";
- mes "of fights. I really miss that";
- mes "guy. Still, he ain't around...";
- next;
- mes "[Maku]";
- mes "Damn those guards!";
- mes "If they weren't there,";
- mes "I could just go over and";
- mes "kick Digotz's ass! I swear,";
- mes "if it weren't for them...!";
- set friendship,6;
- close;
- break;
-
- case 6:
- mes "[Maku]";
- mes "Arrrrgh! Whenever I hear";
- mes "about that Digotz, I get so";
- mes "peeved! Is that guy giving";
- mes "me the brushoff just because";
- mes "I'm not a rich guy like he is?!";
- next;
- mes "[Maku]";
- mes "I can't...";
- mes "I can't even beat him up";
- mes "all properly because of";
- mes "all those freakin' guards!";
- mes "Arrrrrrrgh! Man, where's";
- mes "Benkastein when I need him?";
- close;
- break;
-
- case 7:
- mes "[Maku]";
- mes "Arrrrgh! Whenever I hear";
- mes "about that Digotz, I get so";
- mes "peeved! Is that guy giving";
- mes "me the brushoff just because";
- mes "I'm not a rich guy like he is?!";
- next;
- mes "[Maku]";
- mes "I can't...";
- mes "I can't even beat him up";
- mes "all properly because of";
- mes "all those freakin' guards!";
- mes "Arrrrrrrgh! Man, where's";
- mes "Benkastein when I need him?";
- close;
- break;
-
- case 8:
- mes "[Maku]";
- mes "Hey, what is that? You want";
- mes "me to read this journal?";
- mes "Er, okay, but I'm none too";
- mes "comfortable going through";
- mes "somebody's diary. It's just";
- mes "kinda... creepy, you know?";
- next;
- mes "[Maku]";
- mes "Hey, this think is";
- mes "Benkastein's. I haven't";
- mes "seen that guy in a long while.";
- mes "Ah, so he gave it to you for me";
- mes "to read? Alright, I owe him a";
- mes "favor or two, so I oughta...";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Today, me, Digotz and";
- mes "Maku played this crazy flying";
- mes "game. Basically, we make";
- mes "these wings out of wood and";
- mes "paper, jump of these hills";
- mes "and try to fly. Dumb, I know.";
- next;
- mes "^000000[Benkastein's Journal]";
- mes "^AD9595Today it was my turn to";
- mes "jump and flap my arms with";
- mes "these fake, badly made wings.";
- mes "It's not really a fun game when";
- mes "I think about it. Boy, I hope";
- mes "we don't do that again.";
- next;
- mes "^000000[Maku]";
- mes "What is he talking about?!";
- mes "That game was real fun!";
- mes "Yeah, I usually wore the";
- mes "wings and Digotz always";
- mes "wanted to wear them too.";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Maku, Digotz and me went";
- mes "outside of town. Of course,";
- mes "we didn't tell anyone or else";
- mes "we'd get in trouble. It was";
- mes "a really exciting day. But";
- mes "then, we ran into a monster!";
- next;
- mes "^000000[Benkastein's Journal]";
- mes "^AD9595I wanted to run away but Maku";
- mes "and Digotz wanted to beat it so";
- mes "that we could become heroes.";
- mes "Of course, we got hurt pretty";
- mes "bad and the monster got away.";
- mes "Boy, mom was not happy...";
- next;
- mes "^000000[Maku]";
- mes "That's right! Back then,";
- mes "the three of us weren't";
- mes "afraid of anything! Of course,";
- mes "Digotz got beat up the most.";
- mes "But I gotta say, he was also";
- mes "the most fearless of us.";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Digotz's been sick for three";
- mes "days now. It's just a normal";
- mes "cold and Maku keeps saying";
- mes "it's Digotz's fault he got sick.";
- mes "But he's always asking me to";
- mes "go visit him and see if he's okay.";
- next;
- mes "^000000[Maku]";
- mes "Wh-what?! No, I wasn't";
- mes "worried at all! That must";
- mes "have been the time Digotz";
- mes "caught Clymonia. You know,";
- mes "that, uh, horrible disease. No";
- mes "one should have that one!";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Mom and dad keep telling";
- mes "me not to hang out with Maku";
- mes "anymore. Their reason is really";
- mes "dumb, and I don't care if he is";
- mes "poor. He's one of the best guys";
- mes "that I'll ever know.";
- next;
- mes "^000000[Benkastein's Journal]";
- mes "^AD9595Digotz's family is really";
- mes "rich and they don't want him";
- mes "to see Maku anymore either.";
- mes "But Digotz doesn't care.";
- mes "I know he likes Maku a lot.";
- next;
- mes "^000000[Maku]";
- mes "...";
- mes "......";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Today, the three of us";
- mes "made an oath of brotherhood,";
- mes "just like we read in the comic";
- mes "book. We swore we'd always";
- mes "be friends no matter what.";
- mes "For always and for always.";
- next;
- mes "^000000[Maku]";
- mes "Well, that's true,";
- mes "I guess, but people";
- mes "change! Besides, we got";
- mes "that idea from a comic book!";
- mes "Well, if he apologizes first,";
- mes "I guess I better forgive him.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Good...";
- mes "Because Digotz said";
- mes "that he'll be coming";
- mes "by in a few days.";
- next;
- mes "[Maku]";
- mes "What?! He's really coming";
- mes "here? What for? It's too late";
- mes "to patch things up! Still, I'd be";
- mes "a real prick if I didn't see him";
- mes "Alright, fine! I'll teach that guy";
- mes "a lesson once he's here!";
- next;
- mes "[Maku]";
- mes "And, um, gimme that";
- mes "journal! I'm gonna read";
- mes "more of it so I can make";
- mes "fun of Digotz. Bwahahaha!";
- mes "But yeah, um, thanks. Not";
- mes "that I'm grateful or anything.";
- next;
- mes "[Maku]";
- mes "So, uh, I guess";
- mes "I'll see you later.";
- mes "Um, now I gotta get";
- mes "ready for something.";
- mes "^111111(But not to see Digotz!)";
- if(countitem(7351))delitem 7351,1;
- set friendship,9;
- close;
- break;
-
- case 9:
- mes "[Maku]";
- mes "Why is Digotz";
- mes "so late? This isn't";
- mes "like him at all. Maybe";
- mes "something's wrong?";
- close;
- break;
-
- case 10:
- mes "[Maku]";
- mes "Why is Digotz";
- mes "so late? This isn't";
- mes "like him at all. Maybe";
- mes "something's wrong?";
- next;
- mes "[Maku]";
- mes "Eh, he might have";
- mes "some kinda reason for";
- mes "being late, but if he don't,";
- mes "i've been saving a whole";
- mes "six pack of kickass to open,";
- mes "just for him. Heh heh heh~";
- close;
- break;
-
- case 11:
- mes "[Maku]";
- mes "Why is Digotz";
- mes "so late? This isn't";
- mes "like him at all. Maybe";
- mes "something's wrong?";
- next;
- mes "[Maku]";
- mes "Eh, he might have";
- mes "some kinda reason for";
- mes "being late, but if he don't,";
- mes "i've been saving a whole";
- mes "six pack of kickass to open,";
- mes "just for him. Heh heh heh~";
- close;
- break;
- }
-
-failstr:
- mes "[Maku]";
- mes "Wha...? I dunno if Digotz";
- mes "would say something like";
- mes "that. You sure you heard";
- mes "him carefully enough? It's";
- mes "been a while, but I know";
- mes "how Digotz talks, man.";
- close;
-}
-
-yuno_in04.gat,107,14,4 script Student 754,{
-
- mes "[Joey Choryee]";
- mes "This is a study area where";
- mes "you're not supposed to speak,";
- mes "walk or even breathe loudly.";
- mes "Still, students like Benkastein";
- mes "can tune out the whole world";
- mes "when they study hard enough...";
- if(friendship != 6)close;
- next;
- mes "[Joey Choryee]";
- mes "Benkastein...?";
- mes "He's in the north part.";
- mes "of this room. He's a real";
- mes "nice guy, but a little anal.";
- mes "Well, he's too organized";
- mes "and he labels everything!";
- close;
-
-}
-
-yuno_in04.gat,96,106,4 script Passionate Student 754,{
-
- if(friendship == 10)goto s_Ask;
- if(friendship3 == 2 || friendship3 == 3)goto s_Cont2;
- if(friendship3 == 1)goto s_Cont;
- mes "[Passionate Student]";
- mes "Let's see, now.";
- mes "Wind Magic, Black Magic,";
- mes "Porings, ah, there it is";
- mes "Monster race properties.";
- mes "Hopefully this contains";
- mes "the information I need...";
- next;
- if(friendship != 6)goto s_Dialog;
- mes "Upon briefly glancing at";
- mes "this student's belongings,";
- mes "you notice that the name";
- mes "\"Benkastein\" is printed";
- mes "on them. This is the friend";
- mes "mentioned by Maku and Digotz!";
- next;
- menu "Excuse me...",-;
- mes "[" + strcharinfo(0) + "]";
- mes "Excuse me...";
- mes "Benkastein?";
- next;
- mes "[Passionate Student]";
- mes "...The world of humans";
- mes "and the world of demons,";
- mes "yes, yes... No, what I'm";
- mes "looking for is a reference";
- mes "to the heavens of Asgard.";
- mes "Hmm, this here might help...";
- next;
- menu "Hey...",-;
- mes "[" + strcharinfo(0) + "]";
- mes "Hey...";
- mes "Over here.";
- mes "Benkastein!";
- next;
- mes "[Passionate Student]";
- mes "...Oh, now that's a very";
- mes "interesting observation.";
- mes "If I can incorporate that";
- mes "into my thesis without too";
- mes "much trouble, my standpoint";
- mes "would look much more solid...";
- next;
- menu "HEY YOU...!",-;
- mes "[" + strcharinfo(0) + "]";
- mes "HEY YOU...!";
- mes "BENKASTEIN~!";
- next;
- mes "[Passionate Student]";
- mes "Oh, good heavens!";
- mes "C-can't you keep";
- mes "your voice down?";
- mes "I-I'm trying to study!";
- mes "No, wait. Have you been";
- mes "calling me all this time?";
- set friendship3,1;
- close;
-
-s_Cont:
- mes "[Passionate Student]";
- mes "Oh, you startled me!";
- mes "Still, I'm aware that it's";
- mes "hard to get my attention";
- mes "once I immerse myself";
- mes "in a book. So, how can";
- mes "I help you, adventurer?";
- next;
- menu "Tell him about Maku and Digotz.",-;
- mes "[Benkastein]";
- mes "Oh, how are my friends";
- mes "doing? Oh, what? They're";
- mes "having a huge fight just";
- mes "because one's rich and";
- mes "the other one's poor?";
- mes "That's pretty childish!";
- next;
- mes "[Benkastein]";
- mes "But then again, that's just";
- mes "like them. ^111111*Sigh*^000000 I really want";
- mes "to go back home and get those";
- mes "two to make up, but I also need";
- mes "to finish this thesis. Let's see...";
- mes "What can I possibly do from here?";
- next;
- mes "[Benkastein]";
- mes "Oh, I know what I can do!";
- mes "Wait, but where did I put it?";
- mes "Oh, how cold I lose something";
- mes "so important? Wait! Would you";
- mes "please wait a second while";
- mes "I look for something?";
- set friendship3,2;
- close;
-
-s_Cont2:
- mes "[Benkastein]";
- mes "Aw nuts, this is";
- mes "taking much longer";
- mes "than I had expected.";
- mes "Now where did I put";
- mes "that thing? Hmmmm...";
- if(friendship3 == 3)goto s_Cont3;
- next;
- mes "^3131FFPerhaps it would";
- mes "be best if you help";
- mes "Benkastein to look for";
- mes "what he's searching for.";
- close;
-
-s_Cont3:
- next;
- mes "[Benkastein]";
- mes "Oh, is that it?";
- mes "Did you find my";
- mes "journal? Quick, let";
- mes "me check. Yes, yes...";
- mes "This is it! Thank you";
- mes "for finding this for me!";
- next;
- mes "[Benkastein]";
- mes "Would you mind doing";
- mes "a favor for me? It'd be";
- mes "better if I talk to them";
- mes "myself, but I'm too busy";
- mes "working on this thesis...";
- next;
- mes "[Benkastein]";
- mes "Would you please give this";
- mes "journal to Digotz and Maku?";
- mes "I wrote it in when we were";
- mes "really young, so it should";
- mes "remind them of all the good";
- mes "times we used to share.";
- next;
- mes "[Benkastein]";
- mes "Anyway, this should at";
- mes "least help them realize";
- mes "how stupid they've been";
- mes "acting. Thanks in advance,";
- mes "and please take care of";
- mes "Maku and Digotz for me.";
- if(friendship == 6)set friendship,7;
- close;
-
-s_Dialog:
- mes "^3131FFThis student seems to";
- mes "be dilligently conducting";
- mes "intensive research on some";
- mes "academic subject. For now,";
- mes "it would be best to leave him";
- mes "alone so that he can study.";
- close;
-
-s_Ask:
- mes "[Benkastein]";
- mes "Were you able to bring";
- mes "my journal to Digotz and";
- mes "Maku? I'm pretty sure it'd";
- mes "remind them of all the good";
- mes "times we had. I know they";
- mes "sure can be stubborn...";
- next;
- mes "[Benkastein]";
- mes "Anyway, I really";
- mes "appreciate all your";
- mes "help. When I go back";
- mes "home, I look forward to";
- mes "seeing the two of them again.";
- next;
- mes "[Benkastein]";
- mes "Until then, I need to research,";
- mes "finish my thesis and accomplish";
- mes "my academic goals. Oh, please";
- mes "take this pass which will let you";
- mes "go back and forth between the";
- mes "rich and poor areas as my thanks.";
- next;
- mes "[Benkastein]";
- mes "Anyway, I wish you";
- mes "safety in your travels,";
- mes "adventurer. When the three";
- mes "of us get together, I'll be";
- mes "sure to let you know~";
- if(BaseLevel < 41)set BaseExp,BaseExp+49500;
- else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+99000;
- else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+198000;
- else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+396000;
- else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+594000;
- else if(BaseLevel > 90)set BaseExp,BaseExp+792000;
- getitem 7350,1;
- set friendship,11;
- set friendship3,0;
- close;
-
-}
-
-yuno_in04.gat,168,117,1 script Book 111,{
-
- if(friendship3 >= 3)goto Book2;
- if(friendship3 == 2)goto Book;
- mes "^3131FFThis book is labeled,";
- mes "\"Benkastein's Journal";
- mes "Vol. 6.\".";
- close;
-Book:
- mes "^3131FFThis book is labeled,";
- mes "\"Benkastein's Journal";
- mes "Vol. 6.\". This is probably";
- mes "what Benkastein was trying";
- mes "to find, so it might be best to";
- mes "bring this and show it to him";
- set friendship3,3;
- getitem 7351,1;
- close;
-Book2:
- mes "^3131FFThis is where you found";
- mes "the book that Benkastein";
- mes "was looking for.";
- close;
-
-}
-
-yuno_in04.gat,169,109,1 script Ambitious Hollgrehenn 111,{
-
- mes "*Hollgrehenn: The Ambition*";
- mes "By Aragham Caul*";
- mes "";
- mes "";
- mes "";
- mes "";
- mes "Publisher:";
- mes "Muha Books, Co.";
- next;
- mes "...";
- mes "He would stop at nothing";
- mes "to have the greatest weapon";
- mes "in the world in his possession.";
- mes "He became a smith so that he";
- mes "could discern which weapons";
- mes "were the most powerful...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "That's strange...";
- mes "The next page";
- mes "has been torn out.";
- close;
-
-}
-
-yuno_in04.gat,171,117,1 script List of Books 111,{
-
- mes "^3131FFYou find a series";
- mes "of paperback books";
- mes "with titles, printed";
- mes "on the binding in an";
- mes "elegantly decorative";
- mes "cursive style font.";
- mes "The titles include...";
- next;
- mes "*Volcanic Passion*";
- mes "*Midnight Crescendo*";
- mes "*A Paris Affair*";
- mes "*Fever Pitch*";
- mes "*The Cowyboy Next Door*";
- mes "*Platonic Romance*";
- mes "*How Lara Got Her Groove Back*";
- next;
- mes "^000000[" + strcharinfo(0) + "]";
- mes "What the...?!";
- mes "This place even has";
- mes "a romance novel section?";
- close;
-
+//===== eAthena Script ======================================= +//= Quest NPCs located in Lighthalzen +//===== By: ================================================== +//= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets, +//= Lupus, Lord Gywall +//===== Current Version: ===================================== +//= 2.9 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= Event for the Mobster respawn +//= Bio Labs Quest +//= Friendship Quest +//= Pickpocket Mini-Quest +//= Bio Ethics Quest (Need bug testing!) +//===== Additional Comments: ================================= +//= Grammar/script check please. This was a quick job. +//= Things to add: Look at the thread "Lighthalzen Guard" in SVN script +//= 0.3 Initial Release +//= 0.5 Added mobsters spawn and Einbroch pollution. Alert lasts either 10 minutes or all mob killed. +//= 0.6-0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest. +//= 1.0 Patched "mobsters spawn & Alert" like Real-RO. +//= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus] +//= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets] +//= 1.2 Added the cube room quest by DeNy, translated by vicious_pucca. [MasterOfMuppets] +//= Thanks to Linuxwolf for a grammar check as well =). +//= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious] +//= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus] +//= 1.4 Fixed password abuse. When people don't read the password under the picture +//= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you could skip a part of quest...) +//= 1.5 Fixed Mobster's OnDead event(it has to start with "On"!) [Playtester] +//= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus] +//= 1.6 Added Gywall's Pickpocket Quest +//= 1.7 Implemented the Friendship quest [MasterOfMuppets] +//= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets] +//= 1.9 Added extra input check on Biolab so that the first letter of the word could be capitalized or undercase. [Evera] +//= 2.0 Removed Duplicates [Silent] +//= 2.1 Added first part of Bio Ethics Quest [Evera] +//= 2.2 Added bit to say Bio Ethics is unfinished, and if a player attempts, it warps them +//= out after finished part... Don't want players getting stuck ;_; [Evera] +//= 2.3 Finished Bio Ethics Quest. Need bug testers before moving to trunk, my +//= mind was somewhere else when writing @_@ [Evera] +//= 2.4 Fixed the bug where a str&int debug was shown in the console for +//= test tube in bio labs quest. [Evera] +//= 2.5 Fixed Kellasus giving you extra skills in Bio Ethics quest [Evera] +//= 2.6 Fixed exploit letting any class get homunculus from Bio Ethics Quest [Evera] +//= 2.6a Moved Bio Ethics Quest to Alchemist SKILL QUESTS [Lupus] +//= 2.7 fixed bugs that let people bypass some quest parts V_V [Lupus] +//= reused cubekey var for 4 Cube Room key vars +//= 2.8 More optimization. Also fixed bug with "2x short sticks -> long" [Lupus] +//= Now uses MISC_QUEST&512 instead of 'hzdun'. WIP +//= 2.9 Fixed Friendship Quest levelup exploit (u could get EXP twice) [Lupus] +//============================================================ + +lighthalzen.gat,1,1,7 script sneakAddSuber -1,{ +OnInit: + set $@sneakchance, 3; // chance of successful sneak(0 = never, 10 = always) + set $@sneakguard, 0; // numbers of people who sneaked past guard + set $@threshold, 10; // numbers of sneakers before mob appears + set $@mob, 50; // Max respawn numbers of "mobsters" + set $@mobcount, 0; // current numbers of "mobsters" + set $@lhz_alert, 0; // Alert on Lighthalzen(0 = off, 1 = on) + set $@i, 0; + + end; + +OnMinute00: +OnMinute05: +OnMinute10: +OnMinute15: +OnMinute20: +OnMinute25: +OnMinute30: +OnMinute35: +OnMinute40: +OnMinute45: +OnMinute50: +OnMinute55: + if($@lhz_alert == 0) set $@sneakguard, $@sneakguard + rand(1,3); + if($@lhz_alert == 1) set $@sneakguard, $@sneakguard - 1; // Monsters will die after 5~10 min. (sneakAddSuber) + end; +} + +lighthalzen.gat,1,1,7 script AlertChk -1,{ +OnInit: + initnpctimer; + end; + +OnTimer10000: + if($@sneakguard >= $@threshold) goto MakeMob; + if($@sneakguard == 0) goto ClearMob; // Monsters will die after 5~10 min. (sneakAddSuber) + setnpctimer 0; + end; + +MakeMob: + if($@lhz_alert == 1) goto ChkEnd; + set $@mobcount, $@mob; + mapannounce "lighthalzen.gat","Maintenance Organization of the Public Order: Currently the security of the city has been compromized, We ask the citizens to be more careful. I repeat. We ask the citizens to be more careful.", 1; + + for( set $@i, 0; $@i < $@mob; set $@i, $@i + 1 ) { + monster "lighthalzen.gat",0,0,"Gangster",1592,1,"AlertChk::OnMobKilled"; + } + + set $@lhz_alert, 1; + set $@sneakguard, 2; // Monsters will die after 5~10 min. (sneakAddSuber) + setnpctimer 0; + end; + +ClearMob: + if($@lhz_alert == 0) goto ChkEnd; + set $@mobcount, 0; + mapannounce "lighthalzen.gat","Maintenance organization of the Public Order: We were able to get rid of all the trouble makers in the city. You may relax now.", 1; + killmonster "lighthalzen.gat","AlertChk::OnMobKilled"; + set $@lhz_alert, 0; + set $@sneakguard, 0; + setnpctimer 0; + end; + +OnMobKilled: + set $@mobcount, $@mobcount - 1; + if($@mobcount == 0) goto ClearMob; + setnpctimer 0; + end; + +ChkEnd: + setnpctimer 0; + end; +} + +lighthalzen.gat,267,200,3 script Security Guard#01 868,{ + + if(countitem(7350)>0) goto Lhzpass1; + if($@lhz_alert == 1) goto Lhzstop; + if((gettime(2)>00 && gettime(2)<10)) goto LhzTalk2; + if((gettime(2)>30 && gettime(2)<40)) goto LhzTalk2; + set @LhzTalk,rand(1,10); + if(@LhzTalk < 2 ) goto LhzTalk1; + +LhzTalk: + mes "[Guard]"; + mes "Hey! Where do you think you are going?"; + mes "I can not send nobody to the slum district!"; + mes "If we let suspecious people like you pass,"; + mes "there is no point in peace keeping!"; + close; + +LhzTalk1: + mes "-Looks like the guard is doing something else"; + mes "Now is a good time to sneak by.-"; + next; + warp "lighthalzen.gat",297,227; + set $@sneakguard, $@sneakguard + 1; + close; + +LhzTalk2: + set @LhzTalk,rand(1,10); + if(@LhzTalk < 2 ) goto LhzTalk; + mes "[Guard]"; + mes "zzZ... zzZ... zzZ..."; + mes "hmm. hmm... zzZ..."; + next; + mes "-Looks like the guard is sleeping"; + mes "Now is a good time to sneak by.-"; + next; + warp "lighthalzen.gat",297,227; + close; + +Lhzpass1: + mes "[Guard]"; + mes "Who are you! ...Hmm? You have a pass?"; + mes "I'm sorry. You look like an adventurer,"; + mes "but I guess you got the authority."; + mes "You may pass."; + next; + warp "lighthalzen.gat",297,227; + close; + +Lhzstop: + mes "[Guard]"; + mes "Recently, there were too many people sneaking pass us,"; + mes "so we raised the security level."; + mes "Who sneak past us anyway?"; + mes "It's troublesome..."; + close; +} + +lighthalzen.gat,294,223,7 script Security Guard#02 868,{ + + if(countitem(7350)>0) goto Lhzpass1; + if($@lhz_alert == 1) goto Lhzstop; + if((gettime(2)>00 && gettime(2)<10)) goto LhzTalk2; + if((gettime(2)>30 && gettime(2)<40)) goto LhzTalk2; + set @LhzTalk,rand(1,10); + if(@LhzTalk < 2 ) goto LhzTalk1; + +LhzTalk: + mes "[Guard]"; + mes "Hey! Where do you think you are going?"; + mes "I can not send nobody to the slum district!"; + mes "If we let suspecious people like you pass,"; + mes "there is no point in peace keeping!"; + close; + +LhzTalk1: + mes "-Looks like the guard is doing something else"; + mes "Now is a good time to sneak by.-"; + next; + warp "lighthalzen.gat",264,200; + set $@sneakguard, $@sneakguard + 1; + close; + +LhzTalk2: + set @LhzTalk,rand(1,10); + if(@LhzTalk < 2 ) goto LhzTalk; + mes "[Guard]"; + mes "zzZ... zzZ... zzZ..."; + mes "hmm. hmm... zzZ..."; + next; + mes "-Looks like the guard is sleeping"; + mes "Now is a good time to sneak by.-"; + next; + warp "lighthalzen.gat",264,200; + close; + +Lhzpass1: + mes "[Guard]"; + mes "Who are you! ...Hmm? You have a pass?"; + mes "I'm sorry. You look like an adventurer,"; + mes "but I guess you got the authority."; + mes "You may pass."; + next; + warp "lighthalzen.gat",264,200; + close; + +Lhzstop: + mes "[Guard]"; + mes "Recently, there were too many people sneaking pass us,"; + mes "so we raised the security level."; + mes "Who sneak past us anyway?"; + mes "It's troublesome..."; + close; +} + +//============================================================ +// Cube Room +//============================================================ + +//--------------------------Piciburn-------------------------- + +lighthalzen.gat,341,224,4 script Piciburn 868,{ + if (BaseLevel < 60){ + mes "[Piciburn]"; + mes "Keep moving."; + close; + } + if (MISC_QUEST&512) goto L_DONE; + if (piciburn == 7) goto L_10; + if (piciburn == 6) goto L_9; + if (piciburn == 5) goto L_6; + if (piciburn == 4) goto L_4; + if (piciburn == 3) goto L_3; + if (piciburn == 2) goto L_2; + if (piciburn == 1) goto L_1; + mes "[Piciburn]"; + mes "Hmm...? What is it?"; + mes "I am busy at the moment,"; + mes "so stop bothering me."; + set piciburn,1; + close; + +L_1: + mes "[Piciburn]"; + mes "I'm getting distracted because"; + mes "You keep staring at me!"; + mes "Would you please leave me alone?"; + set piciburn,piciburn+1; + close; + +L_2: + mes "[Piciburn]"; + mes "Hmm...? Oh, it's you.."; + mes "You are really getting on my nerves."; + mes "You're weird, you know that?"; + mes "What is it that you want from me?"; + next; + mes "[" +strcharinfo(0) + "]"; + mes "Nothing really..."; + mes "Just looking around..."; + mes "What are you doing?"; + next; + mes "[Piciburn]"; + mes "Oh, man..."; + mes "If I just needed to show you this,"; + mes "I wouldn't have got all worked up."; + next; + mes "[" +strcharinfo(0) + "]"; + mes "I know. Haha."; + next; + mes "[Piciburn]"; + mes "You really ARE a weird person..."; + mes "Are you just going to stand there"; + mes "and keep watching?"; + next; + mes "[Piciburn]"; + mes "... You're really annoying me!"; + mes "What do you want from me?!"; + next; + mes "[" +strcharinfo(0) + "]"; + mes "I've aready told you."; + mes "I asked what you were doing."; + mes "This place is hot and sticky."; + next; + mes "[Piciburn]"; + mes "Okay, okay.."; + mes "I'll tell you what i'm doing,"; + mes "but would you leave me in peace"; + mes "if i did? Thanks."; + next; + mes "[Piciburn]"; + mes "I'm.. um... doing something illegal..."; + mes "Don't tell anyone about this!"; + next; + mes "[Piciburn]"; + mes "I am the only person who can make a route to"; + mes "the industrial city's -^FF0000Laboratory^000000- or"; + mes "places normal people wouldn't usually be able to get to."; + next; + mes "[" +strcharinfo(0) + "]"; + mes "The -Laboratory?!!!-"; + mes "Can you really get people in there?!!!"; + next; + mes "[Piciburn]"; + mes "Agh! Quieten down! What did i tell you?"; + mes "I've told you what i do, now will you stop staring at me?"; + mes "And be quiet~!"; + mes "You're weird.. ¬_¬"; + next; + mes "[" +strcharinfo(0) + "]"; + mes "Ah..Haha.. I'm sorry."; + mes "I really want to go there,"; + mes "so I got excited when I heard you can get people in there"; + next; + mes "[Piciburn]"; + mes "Hmm? You were planning to get in there?"; + next; + mes "[" +strcharinfo(0) + "]"; + mes "Yeah, but i couldn't get in.."; + next; + mes "[Piciburn]"; + mes "Hmm..."; + mes "This is troublesome..."; + mes "I don't usually tell people i cannot"; + mes "trust how to get into the Laboratory..."; + next; + mes "[" +strcharinfo(0) + "]"; + mes "What do I need to do?"; + mes "How can I get into the laboratory?"; + next; + mes "[Piciburn]"; + mes "Geez~, I'm just giving people a route, not sending them there."; + next; + mes "[" +strcharinfo(0) + "]"; + mes "Doesn't that mean the same thing?"; + next; + mes "[Piciburn]"; + mes "What I'm saying is,"; + mes "I'm giving people the chance to get into the labs."; + next; + mes "[" +strcharinfo(0) + "]"; + mes "You're really talented, huh."; + next; + mes "[Piciburn]"; + mes "Hahaha! Damn right."; + mes "It's a piece of cake!"; + mes "..."; + mes "Actually, now i think about it, it's impossible.."; + next; + mes "[" +strcharinfo(0) + "]"; + mes "How's it impossible?"; + mes "I haven't say anything yet~.."; + next; + mes "[Piciburn]"; + mes "Oh come on, you were going to BEG me to send you there~!!!"; + next; + mes "[" +strcharinfo(0) + "]"; + mes "Heh..."; + mes "You really ARE clever."; + mes "Well..."; + mes "Pretty please~~?"; + next; + mes "[Piciburn]"; + mes "I can never let you in~.."; + mes "Never ever~!!!"; + set piciburn,piciburn+1; + close; + +L_3: + mes "[" +strcharinfo(0) + "]"; + mes "Please?"; + next; + mes "[Piciburn]"; + mes "No way."; + set piciburn,piciburn+1; + close; + +L_4: + mes "[" +strcharinfo(0) + "]"; + mes "Pleaseeeee?"; + next; + mes "[Piciburn]"; + mes "No."; + next; + mes "[" +strcharinfo(0) + "]"; + mes "Pleaseeeeeeeeeee?"; + next; + mes "[Piciburn]"; + mes "I don't want to."; + next; + mes "[" +strcharinfo(0) + "]"; + mes "Do it!!!"; + next; + mes "[Piciburn]"; + mes "Never~!!!"; + next; + mes "[" +strcharinfo(0) + "]"; + mes "Why are you doing this to me?!!"; + mes "What do you want from me !?!"; + next; + mes "[Piciburn]"; + mes "What do I want?"; + mes "Heh heh.. One billion zeny."; + next; + mes "[" +strcharinfo(0) + "]"; + mes "Are you crazy?!"; + next; + mes "[Piciburn]"; + mes "It's your choice."; + next; + mes "[" +strcharinfo(0) + "]"; + mes "Sir, you know I don't have that much money."; + mes "Is there anything else you need?"; + next; + mes "[Piciburn]"; + mes "Hmm..."; + mes "Okay fine..."; + mes "Bring me 20 Jellopies."; + mes "'Kay?"; + next; + mes "[" +strcharinfo(0) + "]"; + mes "........"; + mes "So that's what you really wanted to ask me?"; + next; + mes "[Piciburn]"; + mes "Hahaha..."; + mes "Yeah~~..."; + next; + mes "[" +strcharinfo(0) + "]"; + mes "........"; + next; + mes "[Piciburn]"; + mes "So, what're you doing just standing there?"; + mes "Are you going to do it or not?"; + next; + menu "Definitely!",L_5,"No way! It's impossible!",-; + + mes "[Piciburn]"; + mes "Ah well, your loss,"; + mes "Too bad!"; + mes "Bye now~!!"; + close; + +L_5: + mes "[Piciburn]"; + mes "Okay then, do as I said,"; + mes "bring me 20 jellopies!"; + mes "...."; + mes "What're you waiting for?! GO!!"; + set piciburn,piciburn+1; + close; + +L_6: + mes "[Piciburn]"; + mes "Did you get the items?"; + next; + menu "Erm.. No..",-,"Hell yeah!",L_7,"What did you want again..?",L7_1; + + mes "[Piciburn]"; + mes "Hey, I don't feel like playing around anymore."; + mes "If you really want to get there, bring the damn items!"; + close; + +L_7: + if (countitem(909) >= 20) goto L_8; + mes "[Piciburn]"; + mes "Are you joking?"; + mes "If you keep doing this,"; + mes "I may not keep the promise either."; + mes "So go and get them already!"; + close; + +L7_1: + mes "[Piciburn]"; + mes "You're really stupid~!"; + mes "It's 20 jellopies!"; + mes "Don't forget this time~"; + close; + +L_8: + delitem 909,20; + mes "[Piciburn]"; + mes "Hmm. You're more reliable than i thought."; + mes "Taking this errand into consideration,"; + mes "i guess you really want to get in there?"; + next; + mes "[Piciburn]"; + mes "Coming to think of it,"; + mes "you look different."; + mes "Should I say you look more... trustworthy..?"; + next; + mes "[Piciburn]"; + mes "Well... Anyway..."; + mes "A promise is a promise."; + mes "I will tell you how to get there."; + next; + mes "[Piciburn]"; + mes "As I told you earlier, all I can do is"; + mes "give you the opportunity to get in."; + next; + mes "[Piciburn]"; + mes "I used to be a manager working for the lab,"; + mes "but time moves on, as people do,"; + mes "and now I am working against the lab."; + next; + mes "[Piciburn]"; + mes "Now... Answer honestly on all I ask here on out."; + mes "Where i send you all depends on how you answer."; + next; + mes "[Piciburn]"; + mes "Somewhere in the place I'm going to send you"; + mes "There will be things you must find,"; + mes "So search well."; + next; + mes "[Piciburn]"; + mes "Well, when you've made your mind up,"; + mes "come back and talk to me. Okay?"; + set piciburn,piciburn+1; + close; + +L_9: + mes "[Piciburn]"; + mes "Hmm... So..."; + mes "Are you ready to go?"; + next; + menu "No",-,"Yes",L9_1; + + mes "[Piciburn]"; + mes "Hmm... Not yet, huh..."; + mes "Well, I guess it is to be expected."; + mes "But don't make me wait too long~!"; + close; + +L9_1: + mes "[Piciburn]"; + mes "This is going to be hard~"; + mes "Let's go!!!"; + close2; + set piciburn,piciburn+1; + set @rdm,rand(3); + if(@rdm==1)goto L_warp1; + if(@rdm==2)goto L_warp2; + warp "lhz_cube.gat",67,193; + end; + +L_10: + mes "[Piciburn]"; + mes "Hah!"; + mes "You failed in there, right? Hahahaha~."; + mes "Are you going to try again? Or is it too tough~"; + next; + menu "No",-,"Yes",L10_1; + + mes "[Piciburn]"; + mes "It was that hard huh?"; + mes "Well, come back if you change your mind."; + close; + +L10_1: + mes "[Piciburn]"; + mes "Okay.."; + mes "I will send you there again.."; + mes "Good luck!"; + close2; + set @rdm,rand(3); + if(@rdm==1)goto L_warp1; + if(@rdm==2)goto L_warp2; + warp "lhz_cube.gat",67,193; + end; + +L_warp1: + warp "lhz_cube.gat",66,136; + end; +L_warp2: + warp "lhz_cube.gat",66,74; + end; + +L_DONE: + mes "[Piciburn]"; + mes "Oh~ I guess you found the entrance."; + mes "I'll tell you now..."; + mes "If you want to go in there again"; + next; + mes "[Piciburn]"; + mes "You can get there by a sewer passage a bit south of the town."; + next; + mes "[" +strcharinfo(0) + "]"; + mes "No wayyyyy!!"; + next; + mes "[Piciburn]"; + mes "I know. I know..."; + mes "It is dirty."; + mes "But it's only way in, so don't complain!"; + next; + mes "[Piciburn]"; + mes "Now, take care of yourself~."; + close; +} + +//--------------------------Box-------------------------- + +lhz_cube.gat,248,179,0 script Box#01 111,{ + if (MISC_QUEST&512 || cubekey&64) goto L_DONE; + mes "There is an axe in the box."; + next; + menu "Take the axe.",L_1,"Leave it alone.",-; + close; + +L_1: + mes "You acquired the ^FF0000axe^000000."; + set cubekey,cubekey|64; + close; + +L_DONE: + mes "There is a box that used to contain an ^FF0000axe^000000."; + close; +} + +//--------------------------Barrel-------------------------- + +lhz_cube.gat,237,183,0 script Barrel 111,{ + if (MISC_QUEST&512 || cubekey&1) goto L_DONE; + if (cubekey&128) goto L_2; + mes "There is a box that looks weak."; + if ((cubekey&64) == 0) close; + next; + input @axe$; + + if (@axe$ == "axe" || @axe$ == "Axe") goto L_1; + mes "There is no change."; + close; + +L_1: + mes "When you break the barrel with an axe,"; + mes "you see that there's a box inside of it."; + next; + mes "On top of the box, there's a panel with the numbers 1~9"; + set cubekey,cubekey|128; + close; + +L_2: + mes "There is a box with numbers 1~9 on it's surface."; + next; + set @agree,0; + input @number; + if (num6 == @number) set @agree,@agree+1; + input @number; + if (num8 == @number) set @agree,@agree+1; + input @number; + if (num1 == @number) set @agree,@agree+1; + input @number; + if (num4 == @number) set @agree,@agree+1; + input @number; + if (num9 == @number) set @agree,@agree+1; + input @number; + if (num2 == @number) set @agree,@agree+1; + input @number; + if (num7 == @number) set @agree,@agree+1; + input @number; + if (num5 == @number) set @agree,@agree+1; + input @number; + if (num3 == @number) set @agree,@agree+1; + if (@agree == 9 && num1) goto L_3; //you can't enter correct numbers, till read them under that picture [Lupus] + mes "There is no change."; + close; + +L_3: + mes "The box opened, making a metallic click."; + mes "Within the box, there is 'yellow key'."; + next; + mes "You acquired '^FF0000yellow key^000000'."; + set cubekey,cubekey|1; + close; + +L_DONE: + mes "This box used to have the '^FF0000yellow key^000000'"; + mes "The box is now empty."; + close; +} + +//--------------------------Drawer-------------------------- + +lhz_cube.gat,242,201,0 script Drawer 111,{ + if (MISC_QUEST&512 || cubekey&32) goto L_DONE; + mes "The drawer is locked."; + if (cubekey&2) goto L_1; + close; + +L_1: + input @key$; + if (@key$ == "red key" || @key$ == "Red Key") goto L_2; + mes "The drawer is locked, you need some kind of key."; + close; + +L_2: + mes "The red key fits the lock perfectly,opening the drawer."; + mes "You found a 'small knife' inside."; + next; + mes "You acquired ^FF0000small knife^000000."; + set cubekey,cubekey|32; + close; + +L_DONE: + mes "It is the drawer you got ^FF0000small knife^000000 from."; + mes "There is nothing inside now."; + close; +} + +//--------------------------Documents-------------------------- + +lhz_cube.gat,237,198,0 script Documents 111,{ + if (MISC_QUEST&512 || cubekey&2) goto L_DONE; + mes "There are tons of documents here."; + next; + menu "Search the documents.",L_1,"Ignore.",-; + close; + +L_1: + mes "As you look through the documents, a 'red key' falls out."; + next; + mes "You acquired ^FF0000red key^000000."; + set cubekey,cubekey|2; + close; + +L_DONE: + mes "This is where you acquired ^FF0000red key^000000."; + mes "There's nothing else to do here."; + close; +} + +//--------------------------Bed-------------------------- + +lhz_cube.gat,247,198,0 script Bed 111,{ + mes "There is a messy bed."; + next; + menu "Above bed",-,"Below bed",L_1; + + mes "The blanket is messily placed."; + mes "There is nothing special here."; + close; + +L_1: + if (MISC_QUEST&512 || cubekey&131072) goto L_DONE; + if (cubekey&2048){ + mes "As you look under the bed, you see that there"; + mes "is a small object covered in dust."; + next; + input @bed$; + + if (cubekey&4096 && (@bed$ == "long stick" || @bed$ == "Long Stick")){ + mes "You used the long stick to pull it out."; + next; + mes "You acquired '^FF0000cube model^000000'."; + set cubekey,cubekey|131072; + close; + } + mes "It looks like you need some kind of long item to"; + mes "Get the item out, you can't reach it!"; + close; + } + mes "You look below the bed and see a 'small stick'."; + mes "It is within your grasp, but there is"; + mes "also another item hidden under the bed, which"; + mes "you'll need some kind of long item to pull it out."; + next; + mes "You acquired the '^FF0000small stick^000000'."; + mes "It looks like this stick could be combined"; + mes "with another stick to make it larger."; + set cubekey,cubekey|2048; + + if ((cubekey&4096) == 0 && cubekey&1024){ + set cubekey,cubekey|4096; + next; + mes "It looks similar to the decently sized stick that you"; + mes "found under the desk."; + mes "You put the two end to end, and they click into place."; + next; + mes "You acquired '^FF0000long stick^000000'."; + } + close; + +L_DONE: + mes "This is the place where you got '^FF0000cube model^000000' from."; + mes "There is nothing down here now but dust."; + close; +} + +//--------------------------Cup-------------------------- + +lhz_cube.gat,229,184,0 script Cup 111,{ + if (MISC_QUEST&512 || cubekey&4) goto L_DONE; + mes "You see an empty bottle and a cup with something in it."; + next; + menu "Leave it alone.",-,"Look what is inside.",L_1; + close; + +L_1: + mes "When you look inside, you see a 'rusty key'."; + next; + mes "You acquired the '^FF0000rusty key^000000'."; + set cubekey,cubekey|4; + close; + +L_DONE: + mes "You got the '^FF0000rusty key^000000' here."; + mes "There's nothing but an empty cup and an empty bottle."; + close; +} + +//--------------------------Shelf-------------------------- + +lhz_cube.gat,233,206,0 script Shelf 111,{ + if (MISC_QUEST&512 || cubekey&8) goto L_DONE; + mes "There are lots of bottles filled with acids lined up"; + mes "Along the shelf, they have different labels."; + next; + input @lathe$; + + if (cubekey&4 && (@lathe$ == "rusty key" || @lathe$ == "Rusty Key")) goto L_1; + mes "Nothing happened."; + close; + +L_1: + mes "As you put the 'rusty key' into a bottle, it fizzes"; + mes "and bubbles, and all the liquid disappears."; + mes "All that's left is a clean, green key."; + next; + mes "You acquired the '^FF0000green key^000000'"; + set cubekey,cubekey|8; + close; + +L_DONE: + mes "There is an acid that changed corroded all the rust"; + mes "off of your key."; + next; + mes "I don't see anything useful."; + close; +} + +//--------------------------Closet-------------------------- + +lhz_cube.gat,249,191,0 script Closet 111,{ + if (MISC_QUEST&512 || cubekey&8192) goto L_DONE; + mes "There is a closet with lots of drawers."; + if (cubekey&8) goto L_2; + next; + menu "Leave it alone.",-,"Open one of the drawers.",L_1; + close; + +L_1: + mes "There's nothing of any interest in this drawer."; + close; + +L_2: + next; + input @gkey$; + + if (@gkey$ == "green key" || @gkey$ == "Green Key") goto L_3; + mes "There's nothing of any interest in this drawer."; + close; + +L_3: + mes "You put the 'green key' into a keyhole,"; + mes "opening one of the locked drawers."; + mes "In the drawer, there is a model of"; + mes "a polygon."; + next; + mes "'You acquired the ^FF0000polygon model^000000."; + set cubekey,cubekey|8192; + close; + +L_DONE: + mes "This is the closet where you got"; + mes "the 'polygon model' from."; + next; + mes "The other draws will not open, there's"; + mes "nothing else to do here."; + close; +} + +//--------------------------Desk-------------------------- + +lhz_cube.gat,234,200,0 script Desk 111,{ + mes "There is a desk with lots of objects scattered around."; + next; + menu "Above the desk",-,"Below the desk",L_1,"Drawer",L_2; + + mes "There are lots of books, papers and"; + mes "research equipment."; + close; + +L_1: + if(MISC_QUEST&512 || cubekey&1024) goto L_DONE; + + mes "When you look below the desk,"; + mes "You see a decent sized stick."; + next; + mes "You acquired '^FF0000short stick^000000'."; + mes "It looks like this stick could be combined"; + mes "with another stick to make it larger."; + set cubekey,cubekey|1024; + if(cubekey&2048){ + set cubekey,cubekey|4096; + next; + mes "It seems like the decently sized stick can be"; + mes "combined with the 'short stick' from under the bed."; + mes "You put the two end to end, and they click into place."; + next; + mes "You acquired the '^FF0000long stick^000000'"; + } + close; +L_DONE: + mes "This is where you acquired the '^FF0000short stick^000000'."; + mes "There is nothing but dust now."; + close; +L_2: + mes "It is locked and can't be opened."; + close; +} + +//--------------------------Picture-------------------------- + +lhz_cube.gat,237,206,0 script Picture 111,{ + if (MISC_QUEST&512 || num1 > 0) goto L_DONE; + mes "There is a picture on the wall."; + next; + menu "Move it.",L_1,"Leave it alone.",-; + close; + +L_1: + mes "It does not move."; + next; + input @knife$; + + if (cubekey&32 && (@knife$ == "small knife" || @knife$ == "Small Knife")) goto L1_1; + mes "Nothing happened."; + close; + +L1_1: + mes "You slid the 'small knife' behind the frame"; + mes "and used it to twist the picture."; + mes "As you turn the frame, the picture detatches and"; + mes "falls from the wall."; + next; + set num1,rand(1,9); + Lset1: + set num2,rand(1,9); + if (num1 == num2) goto Lset1; + Lset2: + set num3,rand(1,9); + if (num1 == num3) goto Lset2; + if (num2 == num3) goto Lset2; + Lset3: + set num4,rand(1,9); + if (num1 == num4) goto Lset3; + if (num2 == num4) goto Lset3; + if (num3 == num4) goto Lset3; + Lset4: + set num5,rand(1,9); + if (num1 == num5) goto Lset4; + if (num2 == num5) goto Lset4; + if (num3 == num5) goto Lset4; + if (num4 == num5) goto Lset4; + Lset5: + set num6,rand(1,9); + if (num1 == num6) goto Lset5; + if (num2 == num6) goto Lset5; + if (num3 == num6) goto Lset5; + if (num4 == num6) goto Lset5; + if (num5 == num6) goto Lset5; + Lset6: + set num7,rand(1,9); + if (num1 == num7) goto Lset6; + if (num2 == num7) goto Lset6; + if (num3 == num7) goto Lset6; + if (num4 == num7) goto Lset6; + if (num5 == num7) goto Lset6; + if (num6 == num7) goto Lset6; + Lset7: + set num8,rand(1,9); + if (num1 == num8) goto Lset7; + if (num2 == num8) goto Lset7; + if (num3 == num8) goto Lset7; + if (num4 == num8) goto Lset7; + if (num5 == num8) goto Lset7; + if (num6 == num8) goto Lset7; + if (num7 == num8) goto Lset7; + Lset8: + set num9,rand(1,9); + if (num1 == num9) goto Lset8; + if (num2 == num9) goto Lset8; + if (num3 == num9) goto Lset8; + if (num4 == num9) goto Lset8; + if (num5 == num9) goto Lset8; + if (num6 == num9) goto Lset8; + if (num7 == num9) goto Lset8; + if (num8 == num9) goto Lset8; + +L_DONE: + mes "There is a number behind the picture."; + mes "" + num1 + "3 " + num2 + "6 " + num3 + "9 " + num4 + "4 " + num5 + "8 " + num6 + "1 " + num7 + "7 " + num8 + "2 " + num9 + "5"; + mes "Perhaps you should write this number down somewhere..."; + close; +} + +//--------------------------generator-------------------------- + +lhz_cube.gat,224,192,0 script Generator 111,{ + if (MISC_QUEST&512 || cubekey&256) goto L_DONE; + mes "The big machine is running, making a huge noise."; + mes "There are lots weird symbols and"; + mes "a small key hole beside them."; + next; + input @key$; + + if (cubekey&1 && (@key$ == "yellow key" || @key$ == "Yellow Key")) goto L_1; + mes "There's nothing to do here."; + close; + +L_1: + mes "You insert the 'yellow key' into the keyhole"; + mes "and twist it."; + mes "The machine clicks, and becomes silent."; + next; + mes "When it was stopped, the lamp next to the bed"; + mes "also turned off."; + set cubekey,cubekey|256; + close; + +L_DONE: + mes "The big machine sits quietly."; + close; +} + +//--------------------------Lamp-------------------------- + +lhz_cube.gat,248,205,0 script Lamp 111,{ + if (MISC_QUEST&512 || cubekey&16) goto L_DONE; + if (cubekey&256) goto L_1; + mes "There is a bright lamp."; + mes "Seems like there is something inside"; + mes "but it is too hot to touch."; + mes "It looks like you need to somehow turn the lamp off."; + close; + +L_1: + mes "There is something inside of the bulb."; + next; + menu "Leave it alone.",-,"Break the bulb.",L_2; + close; + +L_2: + mes "When you break the bulb, a"; + mes "'black key' falls out."; + next; + mes "You acquired the '^FF0000black key^000000'."; + set cubekey,cubekey|16; + close; + +L_DONE: + mes "There nothing but a broken bulb."; + close; +} + +//--------------------------Box-------------------------- + +lhz_cube.gat,248,193,0 script Box#02 111,{ + if (MISC_QUEST&512 || countitem(2657) || @gotLPkey) goto L_DONE; + mes "There is a box with three holes."; + next; + if (cubekey&65536 && cubekey&262144 && cubekey&16384) goto L_4; + menu "Ellipse hole",L_1,"Square hole",L_2,"Polygonal hole",L_3; + +L_1: + if (cubekey&65536) goto L1_2; + input @ellipse$; + + if (cubekey&32768 && (@ellipse$ == "ellipse model" || @ellipse$ == "Ellipse Model")) goto L1_1; + mes "Nothing happened."; + close; + +L1_1: + mes "You inserted the 'ellipse model' into the ellipse-shaped hole."; + mes "The box makes a metallic click."; + set cubekey,cubekey|65536; + close; + +L1_2: + mes "You've already inserted the 'ellipse model'."; + close; + +L_2: + if (cubekey&262144) goto L2_2; + input @quadrangle$; + + if (cubekey&131072 && (@quadrangle$ == "cube model" || @quadrangle$ == "Cube Model")) goto L2_1; + mes "Nothing happened."; + close; + +L2_1: + mes "You inserted the 'cube model' into the square-shaped hole."; + mes "The box makes a metallic click."; + set cubekey,cubekey|262144; + close; + +L2_2: + mes "You already inserted the 'square model'."; + close; + +L_3: + if (cubekey&16384) goto L3_2; + input @polygon$; + + if (cubekey&8192 && (@polygon$ == "polygon model" || @polygon$ == "Polygon Model")) goto L3_1; + mes "Nothing happened."; + close; + +L3_1: + mes "You inserted the 'polygon model' into the polygonal hole."; + mes "The box makes a metallic click."; + set cubekey,cubekey|16384; + close; + +L3_2: + mes "You've already inserted the 'polygon model'."; + close; + +L_4: + mes "All holes are filled with keymodels."; + next; + menu "Leave it alone.",-,"Open the box.",L4_1; + close; + +L4_1: + mes "There is a small card inside of it."; + next; + mes "You acquired the 'Laboratory Permit'."; + set @gotLPkey,1; + getitem 2657,1; + close; + +L_DONE: + mes "There is an opened box."; + mes "There is nothing inside."; + close; +} + +//--------------------------Test tube-------------------------- + +lhz_cube.gat,224,197,0 script Test Tube 111,{ + if (MISC_QUEST&512) goto L_DONE; + if (countitem(2657) > 0) goto L_3; + if (cubekey&32768) goto L_2; + mes "There is a weird test tube."; + mes "It seems like there is something inside."; + mes "There' a keyhole and a hole that fits a thin object."; + next; + input @key$; + + if (cubekey&16 && (@key$ == "black key" || @key$ == "Black Key")) goto L_1; + mes "Nothing happened."; + close; + +L_1: + mes "You inserted the 'black key' and turned it."; + mes "The glass window at the front of the machine opened,"; + mes "Revealing an ellipse model."; + next; + mes "You acquired the '^FF0000ellipse model^000000'."; + set cubekey,cubekey|32768; + close; + +L_2: + mes "This is where you got '^FF0000ellipse model^000000'."; + mes "There is a weird symbol on the bottom of the machine."; + mes "It looks like it could open as it has hinges on one side."; + close; + +L_3: + mes "There is a rectangular hole in the front of the machine."; + next; + input @answer$; + + if (@answer$ == "Laboratory Permit" || @answer$ == "permit" || @answer$ == "laboratory permit" || @answer$ == "Permit") goto L_4; + mes "Nothing happened."; + close; + +L_4: + mes "You inserted the 'Laboratory Keycard' in the hole,"; + mes "and the stair leading down appeared on the floor."; + next; + menu "Go down.",L4_1,"Do not go down.",-; + close; + +L4_1: + mes "It connected to a long staircase."; + set cubekey,0; + set num1,0; set num2,0; set num3,0; set num4,0; set num5,0; + set num6,0; set num7,0; set num8,0; set num9,0; + set piciburn,0; + set MISC_QUEST,MISC_QUEST|512; + close2; +L_DONE: + warp "lhz_cube.gat",177,13; + end; +} + +//============================================================ +// Lighthalzen Pickpocket Mini-Quest +//============================================================ + +lighthalzen.gat,240,216,4 script Man#Pickpocket1 870,2,2,{ + end; +OnTouch: + callfunc "F_LHZPick",33,1; + close; +} + +lighthalzen.gat,220,169,4 script Man#Pickpocket2 870,2,2,{ + end; +OnTouch: + callfunc "F_LHZPick",33,2; + close; +} + +lighthalzen.gat,164,127,4 script Man#Pickpocket3 870,2,2,{ + end; +OnTouch: + callfunc "F_LHZPick",20,3; + if(@caught!=1) close; + mes "[Strange Man]"; + mes "Ayee! I'm trapped."; + mes "If you will forgive me,"; + mes "I can give you something good."; + mes "["+strcharinfo(0)+"]"; + mes "You're forgiven, now what is this"; + mes "good thing you mentioned?"; + next; + mes "[Strange Man]"; + mes "The lower part of your body,"; + mes "will produce a strong power"; + mes "once you've taken the secret potion."; + mes "It's very useful"; + mes "when you want to run quickly"; + next; + mes "[Strange Man]"; + mes "I will sell you them for a bargin"; + mes "price of 15,000 zeny to a maximum"; + mes "of three potions."; + mes "How many do you want?"; + next; + input @number; + if(@number>3) set @number,3; + set @cost,15000*@number; + if(Zeny<@cost) goto L_Zeny; + //please check that you add the script to it. + set Zeny,zeny-@cost; + getitem 12016,@number; //Speed Potion + mes "[Strange Man]"; + mes "Thanks for your money."; + if(rand(1,2)==1) goto L_Reset; + disablenpc "Man#Pickpocket3"; + enablenpc "Man#Pickpocket2"; + close; +L_Reset: + disablenpc "Man#Pickpocket3"; + enablenpc "Man#Pickpocket1"; + close; +L_Zeny: + mes "[Strange Man]"; + mes "Too bad."; + mes "No zeny makes you a poor man."; + close; +OnInit: + disablenpc "Man#Pickpocket2"; + disablenpc "Man#Pickpocket3"; +} + +function script F_LHZPick { + if(Zeny<100) set Zeny,0; + if(Zeny>=100) set Zeny,zeny-100; + mes "Pickpocket"; + next; + if(rand(0,100)<getarg(0)) goto L_Caught; + mes "Hehehehe...."; + return; +L_Caught: + mes "(You notice the man put his"; + mes "hand in your pocket!)"; + mes "["+strcharinfo(0)+"]"; + mes "Eh!? What are you doing!"; + mes "You are!! Stealing my money?!"; + mes "[Strange Man]"; + mes "Ah! I'm caught!"; + mes "["+strcharinfo(0)+"]"; + mes "You're a pickpocket?!?"; + mes "[Strange Man]"; + mes "Hehehehe...."; + next; + set @rand,rand(1,4); + if(getarg(1)==1 && @rand<4) goto L_MoveB; + if(getarg(1)==2 && @rand<4) goto L_MoveA; + if(getarg(1)==1 && @rand==4) goto L_MoveC1; + if(getarg(1)==2 && @rand==4) goto L_MoveC2; + set @caught,1; + return; +L_MoveA: + disablenpc "Man#Pickpocket2"; + enablenpc "Man#Pickpocket1"; + return; +L_MoveB: + disablenpc "Man#Pickpocket1"; + enablenpc "Man#Pickpocket2"; + return; +L_MoveC1: + disablenpc "Man#Pickpocket1"; + enablenpc "Man#Pickpocket3"; + return; +L_MoveC2: + disablenpc "Man#Pickpocket2"; + enablenpc "Man#Pickpocket3"; + return; +} + +//============================================================== +// Friendship +//============================================================== + +lhz_in02.gat,201,210,3 script Digotz 869,{ + + if(friendship > 9)goto s_Dead; + if(friendship == 9)goto s_Wounded; + if(friendship == 8)goto s_Cont7; + if(friendship == 6 && friendship2 || friendship == 7)goto s_Cont6; + if(friendship == 6)goto s_Cont5; + if(friendship == 4 || friendship == 5)goto s_Cont4; + if(friendship == 3)goto s_Cont3; + if(friendship == 2)goto s_Cont2; + mes "[Digotz]"; + mes "Oh, an adventurer?"; + mes "Welcome to Uptown"; + mes "Lighthalzen. However,"; + mes "I'm afraid this area won't"; + mes "have much to offer you"; + mes "in the way of excitement."; + next; + if(friendship == 1)goto s_Cont; + mes "[Digotz]"; + mes "Feel free to take"; + mes "a look around if you"; + mes "so wish. I'm actually"; + mes "glad to see somebody"; + mes "aside from the stuck up"; + mes "rich people who live here."; + close; + +s_Cont: + mes "[Digotz]"; + mes "My name is Digotz,"; + mes "just another citizen"; + mes "of Upper Lighthalzen."; + mes "I hope that you enjoy"; + mes "your stay in my hometown"; + next; + menu "Do you know someone named Maku?",-; + + mes "[Digotz]"; + mes "Maku? Maku. Yes, he's my"; + mes "childhood friend. Or he was,"; + mes "anyway. Now he's just a jerk."; + mes "In an case, we can't hang"; + mes "out, even if we wanted to,"; + mes "for several reasons."; + next; + mes "[Digotz]"; + mes "Hey, why am I even"; + mes "talking about this? It's"; + mes "not like I'm bothered by"; + mes "the fact that me and Maku aren't"; + mes "pals anymore. You know what?"; + mes "Just forget everything I said."; + set friendship,2; + close; + +s_Cont2: + mes "[Digotz]"; + mes "What are you still"; + mes "doing hanging around"; + mes "here? There's nothing"; + mes "interesting in Uptown"; + mes "for you to see, adventurer."; + next; + mes "[Digotz]"; + mes "Gosh...!"; + mes "Just hearing about"; + mes "Maku makes me so feel"; + mes "so upset for some reason!"; + close; + +s_Cont3: + mes "[Digotz]"; + mes "I know that the"; + mes "opulence of Uptown"; + mes "seems rather attractive,"; + mes "but trust me. This place"; + mes "is colorless. Now, have"; + mes "you visited the poor district?"; + next; + menu "Yes, I did already...",-; + + mes "[" + strcharinfo(0) + "]"; + mes "Yes, I did already..."; + mes "And I met someone"; + mes "named Maku there."; + next; + mes "[Digotz]"; + mes "Maku?! Oh, he must have"; + mes "mentioned something about"; + mes "me. But I don't care what he"; + mes "says, unless it's an apology"; + mes "for being a fully blown jerk."; + mes "Ever since we were kids..."; + next; + mes "[Digotz]"; + mes "Anyway, we used to be close,"; + mes "but that guy was never a true"; + mes "friend of mine! Like that one"; + mes "time he cheated to beat me at"; + mes "arm wrestling! Or when he never"; + mes "thanked me for buying us lunch!"; + next; + mes "[Digotz]"; + mes "Sure, he might have helped"; + mes "me a little in meeting my first"; + mes "girlfriend, but I'll never ever"; + mes "forgive him for fixing me up"; + mes "on the worst blind dates a"; + mes "man can possible experience!"; + next; + mes "[Digotz]"; + mes "Maku doesn't know a damn"; + mes "about friendship! Even if I did"; + mes "want to see him, there are these"; + mes "people who don't want the rich"; + mes "to ever meet with the poor."; + next; + mes "If Maku's fine, that's"; + mes "good enough to hear for"; + mes "me! There's no need for me"; + mes "to go all the way over there"; + mes "and check up on him! I only"; + mes "have one regret though..."; + next; + mes "[Digotz]"; + mes "I only wish I had one"; + mes "last chance to see Maku..."; + mes "So that I could kick his sorry"; + mes "ass myself! Yeah, that's right!"; + mes "Arrogant bastard! But still,"; + mes "I'm not able to do that..."; + next; + mes "[Digotz]"; + mes "The security guards here"; + mes "will never allow the rich and"; + mes "poor to meet, fearing that"; + mes "the poor will disturb the peace"; + mes "and order of the city. It's a dumb"; + mes "rule made for dumb people."; + next; + mes "[Digotz]"; + mes "Still, it's pretty scary that"; + mes "someone can get punished"; + mes "for violating such a stupid"; + mes "taboo, actually. Anyway, if"; + mes "you see Maku again, tell"; + mes "him this for me, got it?"; + next; + mes "[Digotz]"; + mes "^FF0000Hopeless bastard!"; + mes "You're still a stubborn jerk!"; + mes "You owe me at least 3 lunches!"; + mes "Not to mention an apology!"; + mes "But who cares what you think?!"; + mes "I'm so goddamn happy without you!"; + set friendship,4; + close; + +s_Cont4: + mes "[Digotz]"; + mes "Still checking out"; + mes "Uptown Lighthalzen?"; + mes "Not like I'd care, but if you"; + mes "do happen to see Maku,"; + mes "deliver this little message"; + mes "for me, sentence by sentence."; + next; + mes "[Digotz]"; + mes "^FF0000Hopeless bastard!"; + mes "You're still a stubborn jerk!"; + mes "You owe me at least 3 lunches!"; + mes "Not to mention an apology!"; + mes "But who cares what you think?!"; + mes "I'm so goddamn happy without you!"; + close; + +s_Cont5: + mes "[Digotz]"; + mes "Oh, it's been a while."; + mes "What are you doing back"; + mes "over here? And, um, did"; + mes "you deliver that message"; + mes "to Maku? Now when I think"; + mes "about it, I was kind of--"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I delivered your message"; + mes "word for word, and Maku"; + mes "got angry, called you names"; + mes "and has been threatening to"; + mes "beat you up pretty badly."; + next; + mes "[Digotz]"; + mes "That no-good, dirty"; + mes "lying rotten scoundrel!"; + mes "If it weren't for those"; + mes "guards, I'd head over to"; + mes "the ghetto and beat Maku"; + mes "up myself! That stupid guy!"; + next; + mes "[Digotz]"; + mes "During times like this,"; + mes "I really miss ^FF0000Benkaistein^000000"; + mes "That guy would always have"; + mes "an answer for this kind of"; + mes "situation. Yeah, I think he's"; + mes "in some far off town, studying."; + next; + mes "[Digotz]"; + mes "Supposedly he's in that"; + mes "place, whatever it's called,"; + mes "since there's a ton of books"; + mes "there that he can use. But"; + mes "yeah, Benkaistein would"; + mes "always be the mediator..."; + next; + mes "[Digotz]"; + mes "Even back then, when"; + mes "me, him and Maku used to"; + mes "hang out, Benkastein would"; + mes "mediate if we got into some"; + mes "argument. Still, he couldn't"; + mes "do anything about Maku now..."; + next; + mes "[Digotz]"; + mes "I don't know why,"; + mes "but I'm so angry!"; + mes "Why am I stressing"; + mes "out so much over this?!"; + set friendship2,1; + close; + +s_Cont6: + mes "[Digotz]"; + mes "Even if Benkaistein came"; + mes "back from wherever he was"; + mes "studying, I don't think he'd be"; + mes "able to get Maku to apologize"; + mes "to me. That guy is just way"; + mes "too stubborn for his own good!"; + if(friendship != 7)close; + next; + menu "Show Benkastein's Journal",s_Journal,"Don't show Benkastein's Journal.",-; + + mes "[Digotz]"; + mes "I don't understand"; + mes "why I'm so angry!"; + mes "I'm starting to act"; + mes "more like Maku, though,"; + mes "don't get me wrong, it's"; + mes "not like I care about the guy."; + close; + +s_Journal: + mes "[Digotz]"; + mes "Why am I so ticked off?"; + mes "^3131FF*Sigh*^000000 You have something"; + mes "to show me? Huh? Benkastein"; + mes "wanted me to read this diary"; + mes "of his? Sure, why not? I do"; + mes "owe him a lot over the years..."; + next; + mes "[Benkastein's Journal]"; + mes "^AD9595Today, me, Digotz and"; + mes "Maku played this crazy flying"; + mes "game. Basically, we make"; + mes "these wings out of wood and"; + mes "paper, jump of these hills"; + mes "and try to fly. Dumb, I know."; + next; + mes "^000000[Benkastein's Journal]"; + mes "^AD9595Today it was my turn to"; + mes "jump and flap my arms with"; + mes "these fake, badly made wings."; + mes "It's not really a fun game when"; + mes "I think about it. Boy, I hope"; + mes "we don't do that again."; + next; + mes "^000000[Digotz]"; + mes "Oh yeah, I remember that!"; + mes "Maky wore the wings most"; + mes "of the time, but I still hold"; + mes "the record for staying in the"; + mes "air the longest! Yeah, I was"; + mes "a regular Kid Pegasus~"; + next; + mes "[Benkastein's Journal]"; + mes "^AD9595Maku, Digotz and me went"; + mes "outside of town. Of course,"; + mes "we didn't tell anyone or else"; + mes "we'd get in trouble. It was"; + mes "a really exciting day. But"; + mes "then, we ran into a monster!"; + next; + mes "^000000[Benkastein's Journal]"; + mes "^AD9595I wanted to run away but Maku"; + mes "and Digotz wanted to beat it so"; + mes "that we could become heroes."; + mes "Of course, we got hurt pretty"; + mes "bad and the monster got away."; + mes "Boy, mom was not happy..."; + next; + mes "^000000[Digotz]"; + mes "Huh. I don't remember"; + mes "that so well. But I know that"; + mes "Benkastein, me and Maku"; + mes "weren't afraid of anything back"; + mes "then. We must have been totally"; + mes "nuts to fight a monster, though."; + next; + mes "[Benkastein's Journal]"; + mes "^AD9595Digotz's been sick for three"; + mes "days now. It's just a normal"; + mes "cold and Maku keeps saying"; + mes "it's Digotz's fault he got sick."; + mes "But he's always asking me to"; + mes "go visit him and see if he's okay."; + next; + mes "^000000[Digotz]"; + mes "I think I remember being"; + mes "pretty sick. Maku was worried?"; + mes "I... I must have had a horrible"; + mes "life threatening disease like,"; + mes "um, Gonorrhitis. You know."; + mes "That might have been it."; + next; + mes "[Benkastein's Journal]"; + mes "^AD9595Mom and dad keep telling"; + mes "me not to hang out with Maku"; + mes "anymore. Their reason is really"; + mes "dumb, and I don't care if he is"; + mes "poor. He's one of the best guys"; + mes "that I'll ever know."; + next; + mes "^000000[Benkastein's Journal]"; + mes "^AD9595Digotz's family is really"; + mes "rich and they don't want him"; + mes "to see Maku anymore either."; + mes "But Digotz doesn't care."; + mes "I know he likes Maku a lot."; + next; + mes "^000000[Digotz]"; + mes "Well, we were a lot"; + mes "younger and closer back"; + mes "then, so... ^111111*Ahem!*^000000Why did"; + mes "Benkastein even write that?!"; + next; + mes "[Benkastein's Journal]"; + mes "^AD9595Today, the three of us"; + mes "made an oath of brotherhood,"; + mes "just like we read in the comic"; + mes "book. We swore we'd always"; + mes "be friends no matter what."; + mes "For always and for always."; + next; + mes "^000000[Digotz]"; + mes "I... I was forced to make"; + mes "that oath! And people do"; + mes "change, you know! I mean,"; + mes "we were basically just kids,"; + mes "it's not like that oath really"; + mes "means anything now, does it?"; + next; + mes "[Digotz]"; + mes "That does it. I'm gonna"; + mes "go see that Maku. I don't"; + mes "miss him or anything, but"; + mes "I gotta get him to cancel"; + mes "that oath. And maybe I'll"; + mes "beat up him a little bit."; + set friendship,8; + close; + +s_Cont7: + mes "[Digotz]"; + mes "Wh-whoa, I need to"; + mes "get ready! That Maku's"; + mes "gonna make fun of me if"; + mes "I look too rich and pampered."; + mes "Damn! Where did I put all of"; + mes "my fashionable street clothes?"; + close; + +s_Wounded: + mes "^3131FFDigotz is seriously"; + mes "injured from a wound"; + mes "by a knife that is still"; + mes "embedded in his belly.^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Digotz...?"; + mes "Oh no, let me"; + mes "get you some help!"; + next; + mes "[Digotz]"; + mes "H-het... It's the"; + mes "adventurer... Man,"; + mes "that Maku. He always"; + mes "did bring me bad luck..."; + mes "It's too late for me and"; + mes "I don't have much time..."; + next; + mes "[Digotz]"; + mes "Those guards I told you"; + mes "about... The ones who don't"; + mes "want the poor and the rich to"; + mes "mingle? I... Guess they found"; + mes "out I was gonna meet my old"; + mes "pal. I just wanted to see him..."; + next; + mes "[Digotz]"; + mes "This guy... In a black"; + mes "suit... He just... He just"; + mes "stabbed me! I... God. It's"; + mes "been so long since I've talked"; + mes "to him. We'll hang out and have"; + mes "fun, just like the good old days."; + next; + mes "[Digotz]"; + mes "I missed my buddies, but now..."; + mes "Now I can hear them calling me."; + mes "Now we can all be together just"; + mes "like we all promised. Yeah..."; + mes "I was wrong. Life's too short"; + mes "to be angry with your frie--"; + next; + mes "[Digotz]"; + mes ".............."; + next; + mes "[Digotz]"; + mes ".............."; + mes "......................."; + next; + mes "[Digotz]"; + mes ".............."; + mes "......................."; + mes "................................"; + next; + mes "^3131FFDigotz stopped breating."; + mes "You remove the Knife from"; + mes "his lifeless body as a final"; + mes "courtesy to a man who"; + mes "dearly loved his friends."; + next; + set friendship,10; + getitem 1201,1; + close; + +s_Dead: + mes "^3131FFDigotz has passed"; + mes "away, but the look on"; + mes "his face seems very"; + mes "peaceful and content."; + close; + +} + +lighthalzen.gat,337,232,3 script Maku 870,{ + + if(friendship > 1)goto Switches; + mes "[Maku]"; + mes "Hey, you're on of"; + mes "those adventurers, eh?"; + mes "Welcome to the ghetto."; + mes "Nothing too adventurous"; + mes "here, but hey, you can"; + mes "explore all you want."; + next; + mes "[Maku]"; + mes "I don't know if you know"; + mes "but actually, the people who"; + mes "live here ain't allowed to"; + mes "explore this whole city. It's"; + mes "kind of taboo to talk about,"; + mes "but what do I care, right?"; + next; + mes "[Maku]"; + mes "Yeah, basically the rich"; + mes "people here are too afraid"; + mes "of the poor people comin' to"; + mes "see them, so the security in"; + mes "this city is pretty tight! Those"; + mes "upper class guys are trash..."; + next; + mes "[Maku]"; + mes "I didn't use to think"; + mes "this way. I actually used"; + mes "to have a pretty rich friend"; + mes "till I found out he's not all"; + mes "I thought he was. That"; + mes "moron! Why's he like that?!"; + next; + mes "[Maku]"; + mes "Eh, forget about it."; + mes "Why am I even talking"; + mes "about my personal life"; + mes "to someone I just met"; + mes "anyway? Sure, we all"; + mes "do it, but still..."; + next; + mes "[Maku]"; + mes "Well, when you get"; + mes "bored of the ghetto,"; + mes "you really oughta check"; + mes "out the rich section of town."; + mes "I'm bitter, but I'll also admit"; + mes "it's way nicer than this place."; + if(BaseLevel > 29) set friendship,1; + close; + + +Switches: + switch(friendship) + { + + case 2: + mes "[Maku]"; + mes "Hey, what are you"; + mes "doing back over here?"; + mes "I thought I recommended"; + mes "going over to check out"; + mes "Uptown Lighthalzen. This"; + mes "place is pretty run-down..."; + next; + menu "I actually met Digotz and...",-; + + mes "[Maku]"; + mes "You what...?!"; + mes "You saw my old pal,"; + mes "Digotz?! Er, I mean,"; + mes "Mister Alexander Digotz,"; + mes "who used to be my buddy,"; + mes "but obviously not anymore."; + next; + mes "[Maku]"; + mes "Sure, we were real close"; + mes "at one time, but that was"; + mes "too long ago. It's been a"; + mes "long time since we hung"; + mes "out and he probable hates"; + mes "my penniless guts and..."; + next; + mes "[Maku]"; + mes "Crud, just listen to"; + mes "me, I sound like a wuss."; + mes "I don't miss Digotz! In fact,"; + mes "I hate the guy, one hundred"; + mes "percent! The next time I see"; + mes "him, I'll beat him to a pulp!"; + set friendship,3; + close; + break; + + case 3: + mes "[Maku]"; + mes "Man, I need to blow off some"; + mes "steam! Sure, me and Digotz"; + mes "were buds before and maybe"; + mes "we might seem like friends now,"; + mes "but not anymore, though we used"; + mes "to be closer than this. Argh!"; + next; + mes "[Maku]"; + mes "Don't get me wrong, I don't"; + mes "miss the guy or anything like"; + mes "that and I don't feel sorry about"; + mes "what happened. But if he ever"; + mes "came to apologize to me, I'd"; + mes "probably accept, you know."; + next; + mes "[Maku]"; + mes "Well, after thinking"; + mes "about it, of course."; + mes "I mean, I'm not the one"; + mes "holding a grudge. It's all"; + mes "that guy's fault! Sheeeesh!"; + close; + break; + + case 4: + mes "[Maku]"; + mes "What the hell are you"; + mes "still doing around here?"; + mes "You must have better things"; + mes "to do than talk to a ruffian"; + mes "like me or that snobby and"; + mes "totally prickish Digotz."; + next; + menu "Speaking of which...",-; + mes "[" + strcharinfo(0) + "]"; + mes "Speaking of which..."; + mes "I spoke to Digotz again."; + mes "He told me to give you a"; + mes "message, but I'm not sure th--"; + next; + mes "[Maku]"; + mes "That no-good bastard"; + mes "has a message for me?!"; + mes "Oh, I'm soooo honored~"; + mes "Tell me what that fink"; + mes "has to say, line by line!"; + next; + input @digotzstr$; + if(@digotzstr$ != "Hopeless bastard!")goto failstr; + mes "[Maku]"; + mes "\"Hopeless Bastard?!\""; + mes "Well, at least he had"; + mes "the stomach to say that."; + mes "Through somebody else"; + mes "anyway! What else'd he say?!"; + next; + input @digotzstr$; + if(@digotzstr$ != "You're still a stubborn jerk!")goto failstr; + mes "[Maku]"; + mes "\"Stubborn Jerk?!\""; + mes "Takes no one to know one,"; + mes "bastard! Why I oughta--"; + mes "Grrr! What'd he say next?!"; + next; + input @digotzstr$; + if(@digotzstr$ != "You owe me at least 3 lunches!")goto failstr; + mes "[Maku]"; + mes "Three lunches?!"; + mes "I treated that guy to"; + mes "lunch like, fifteen times!"; + mes "I tell you, the guy does not"; + mes "know the meaning of friendship!"; + mes "What else did that moron say?!"; + next; + input @digotzstr$; + if(@digotzstr$ != "Not to mention an apology!")goto failstr; + mes "[Maku]"; + mes "Me, apologize?!"; + mes "He should be on his hands"; + mes "and knees begging for my"; + mes "frickin' forgiveness! That..."; + mes "That selfish no-good stupid..."; + mes "W-what else did he tell you?!"; + next; + input @digotzstr$; + if(@digotzstr$ != "But who cares what you think?!")goto failstr; + mes "[Maku]"; + mes "Who cares what I think?!"; + mes "GRRRAAH~!! Who cares"; + mes "what he thinks!! ^111111*Pant Pant*^000000"; + mes "I'm gonna murderlize that"; + mes "dumb creep! He can't possibly"; + mes "make me angrier than I am now!"; + next; + input @digotzstr$; + if(@digotzstr$ != "I'm so goddamn happy without you!")goto failstr; + mes "[Maku]"; + mes "That's it."; + mes "It's decided. The"; + mes "next time I see Digotz,"; + mes "I'm gonna plaster his"; + mes "face all over the floor."; + set friendship,5; + close; + break; + + case 5: + mes "[Maku]"; + mes "RrrrRrrrr....."; + mes "RrrrrRRRrrRR....."; + mes "GGGGGRRRRR..."; + next; + mes "^3131FFUh oh..."; + mes "It looks like Maku"; + mes "is starting to rage"; + mes "just a bit too much.^000000"; + next; + mes "[Maku]"; + mes "..."; + mes "......"; + mes "........."; + next; + mes "[Maku]"; + mes "Gggrrrr..."; + next; + mes "[Maku]"; + mes "GRAAAAAAAAH~!"; + mes "Who the hell does he"; + mes "think he is, telling me"; + mes "all sorts of crap!? Digotz,"; + mes "you're not getting away"; + mes "with this! Gonna wreck you!!"; + next; + set Hp,MaxHp/2; + mes "^3131FFMaku's seething quickly"; + mes "explodes into pure, violent"; + mes "rage. You manage to calm"; + mes "him down after a while, but"; + mes "barely keep yourself from"; + mes "getting killed in this outburst^000000"; + next; + mes "[Maku]"; + mes "^111111*Pant pant* *Whew~*^000000"; + mes "D-don't worry, I've got"; + mes "a grip on myself now."; + mes "Thanks for not letting me"; + mes "get too crazy. Times like"; + mes "this, I really miss ^FF0000Benkaistein^000000."; + next; + mes "[Maku]"; + mes "Benkastein would always"; + mes "make sure that I'd stay out"; + mes "of fights. I really miss that"; + mes "guy. Still, he ain't around..."; + next; + mes "[Maku]"; + mes "Damn those guards!"; + mes "If they weren't there,"; + mes "I could just go over and"; + mes "kick Digotz's ass! I swear,"; + mes "if it weren't for them...!"; + set friendship,6; + close; + break; + + case 6: + mes "[Maku]"; + mes "Arrrrgh! Whenever I hear"; + mes "about that Digotz, I get so"; + mes "peeved! Is that guy giving"; + mes "me the brushoff just because"; + mes "I'm not a rich guy like he is?!"; + next; + mes "[Maku]"; + mes "I can't..."; + mes "I can't even beat him up"; + mes "all properly because of"; + mes "all those freakin' guards!"; + mes "Arrrrrrrgh! Man, where's"; + mes "Benkastein when I need him?"; + close; + break; + + case 7: + mes "[Maku]"; + mes "Arrrrgh! Whenever I hear"; + mes "about that Digotz, I get so"; + mes "peeved! Is that guy giving"; + mes "me the brushoff just because"; + mes "I'm not a rich guy like he is?!"; + next; + mes "[Maku]"; + mes "I can't..."; + mes "I can't even beat him up"; + mes "all properly because of"; + mes "all those freakin' guards!"; + mes "Arrrrrrrgh! Man, where's"; + mes "Benkastein when I need him?"; + close; + break; + + case 8: + mes "[Maku]"; + mes "Hey, what is that? You want"; + mes "me to read this journal?"; + mes "Er, okay, but I'm none too"; + mes "comfortable going through"; + mes "somebody's diary. It's just"; + mes "kinda... creepy, you know?"; + next; + mes "[Maku]"; + mes "Hey, this think is"; + mes "Benkastein's. I haven't"; + mes "seen that guy in a long while."; + mes "Ah, so he gave it to you for me"; + mes "to read? Alright, I owe him a"; + mes "favor or two, so I oughta..."; + next; + mes "[Benkastein's Journal]"; + mes "^AD9595Today, me, Digotz and"; + mes "Maku played this crazy flying"; + mes "game. Basically, we make"; + mes "these wings out of wood and"; + mes "paper, jump of these hills"; + mes "and try to fly. Dumb, I know."; + next; + mes "^000000[Benkastein's Journal]"; + mes "^AD9595Today it was my turn to"; + mes "jump and flap my arms with"; + mes "these fake, badly made wings."; + mes "It's not really a fun game when"; + mes "I think about it. Boy, I hope"; + mes "we don't do that again."; + next; + mes "^000000[Maku]"; + mes "What is he talking about?!"; + mes "That game was real fun!"; + mes "Yeah, I usually wore the"; + mes "wings and Digotz always"; + mes "wanted to wear them too."; + next; + mes "[Benkastein's Journal]"; + mes "^AD9595Maku, Digotz and me went"; + mes "outside of town. Of course,"; + mes "we didn't tell anyone or else"; + mes "we'd get in trouble. It was"; + mes "a really exciting day. But"; + mes "then, we ran into a monster!"; + next; + mes "^000000[Benkastein's Journal]"; + mes "^AD9595I wanted to run away but Maku"; + mes "and Digotz wanted to beat it so"; + mes "that we could become heroes."; + mes "Of course, we got hurt pretty"; + mes "bad and the monster got away."; + mes "Boy, mom was not happy..."; + next; + mes "^000000[Maku]"; + mes "That's right! Back then,"; + mes "the three of us weren't"; + mes "afraid of anything! Of course,"; + mes "Digotz got beat up the most."; + mes "But I gotta say, he was also"; + mes "the most fearless of us."; + next; + mes "[Benkastein's Journal]"; + mes "^AD9595Digotz's been sick for three"; + mes "days now. It's just a normal"; + mes "cold and Maku keeps saying"; + mes "it's Digotz's fault he got sick."; + mes "But he's always asking me to"; + mes "go visit him and see if he's okay."; + next; + mes "^000000[Maku]"; + mes "Wh-what?! No, I wasn't"; + mes "worried at all! That must"; + mes "have been the time Digotz"; + mes "caught Clymonia. You know,"; + mes "that, uh, horrible disease. No"; + mes "one should have that one!"; + next; + mes "[Benkastein's Journal]"; + mes "^AD9595Mom and dad keep telling"; + mes "me not to hang out with Maku"; + mes "anymore. Their reason is really"; + mes "dumb, and I don't care if he is"; + mes "poor. He's one of the best guys"; + mes "that I'll ever know."; + next; + mes "^000000[Benkastein's Journal]"; + mes "^AD9595Digotz's family is really"; + mes "rich and they don't want him"; + mes "to see Maku anymore either."; + mes "But Digotz doesn't care."; + mes "I know he likes Maku a lot."; + next; + mes "^000000[Maku]"; + mes "..."; + mes "......"; + next; + mes "[Benkastein's Journal]"; + mes "^AD9595Today, the three of us"; + mes "made an oath of brotherhood,"; + mes "just like we read in the comic"; + mes "book. We swore we'd always"; + mes "be friends no matter what."; + mes "For always and for always."; + next; + mes "^000000[Maku]"; + mes "Well, that's true,"; + mes "I guess, but people"; + mes "change! Besides, we got"; + mes "that idea from a comic book!"; + mes "Well, if he apologizes first,"; + mes "I guess I better forgive him."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Good..."; + mes "Because Digotz said"; + mes "that he'll be coming"; + mes "by in a few days."; + next; + mes "[Maku]"; + mes "What?! He's really coming"; + mes "here? What for? It's too late"; + mes "to patch things up! Still, I'd be"; + mes "a real prick if I didn't see him"; + mes "Alright, fine! I'll teach that guy"; + mes "a lesson once he's here!"; + next; + mes "[Maku]"; + mes "And, um, gimme that"; + mes "journal! I'm gonna read"; + mes "more of it so I can make"; + mes "fun of Digotz. Bwahahaha!"; + mes "But yeah, um, thanks. Not"; + mes "that I'm grateful or anything."; + next; + mes "[Maku]"; + mes "So, uh, I guess"; + mes "I'll see you later."; + mes "Um, now I gotta get"; + mes "ready for something."; + mes "^111111(But not to see Digotz!)"; + if(countitem(7351))delitem 7351,1; + set friendship,9; + close; + break; + + case 9: + mes "[Maku]"; + mes "Why is Digotz"; + mes "so late? This isn't"; + mes "like him at all. Maybe"; + mes "something's wrong?"; + close; + break; + + case 10: + mes "[Maku]"; + mes "Why is Digotz"; + mes "so late? This isn't"; + mes "like him at all. Maybe"; + mes "something's wrong?"; + next; + mes "[Maku]"; + mes "Eh, he might have"; + mes "some kinda reason for"; + mes "being late, but if he don't,"; + mes "i've been saving a whole"; + mes "six pack of kickass to open,"; + mes "just for him. Heh heh heh~"; + close; + break; + + case 11: + mes "[Maku]"; + mes "Why is Digotz"; + mes "so late? This isn't"; + mes "like him at all. Maybe"; + mes "something's wrong?"; + next; + mes "[Maku]"; + mes "Eh, he might have"; + mes "some kinda reason for"; + mes "being late, but if he don't,"; + mes "i've been saving a whole"; + mes "six pack of kickass to open,"; + mes "just for him. Heh heh heh~"; + close; + break; + } + +failstr: + mes "[Maku]"; + mes "Wha...? I dunno if Digotz"; + mes "would say something like"; + mes "that. You sure you heard"; + mes "him carefully enough? It's"; + mes "been a while, but I know"; + mes "how Digotz talks, man."; + close; +} + +yuno_in04.gat,107,14,4 script Student 754,{ + + mes "[Joey Choryee]"; + mes "This is a study area where"; + mes "you're not supposed to speak,"; + mes "walk or even breathe loudly."; + mes "Still, students like Benkastein"; + mes "can tune out the whole world"; + mes "when they study hard enough..."; + if(friendship != 6)close; + next; + mes "[Joey Choryee]"; + mes "Benkastein...?"; + mes "He's in the north part."; + mes "of this room. He's a real"; + mes "nice guy, but a little anal."; + mes "Well, he's too organized"; + mes "and he labels everything!"; + close; + +} + +yuno_in04.gat,96,106,4 script Passionate Student 754,{ + + if(friendship == 10)goto s_Ask; + if(friendship3 == 2 || friendship3 == 3)goto s_Cont2; + if(friendship3 == 1)goto s_Cont; + mes "[Passionate Student]"; + mes "Let's see, now."; + mes "Wind Magic, Black Magic,"; + mes "Porings, ah, there it is"; + mes "Monster race properties."; + mes "Hopefully this contains"; + mes "the information I need..."; + next; + if(friendship != 6)goto s_Dialog; + mes "Upon briefly glancing at"; + mes "this student's belongings,"; + mes "you notice that the name"; + mes "\"Benkastein\" is printed"; + mes "on them. This is the friend"; + mes "mentioned by Maku and Digotz!"; + next; + menu "Excuse me...",-; + mes "[" + strcharinfo(0) + "]"; + mes "Excuse me..."; + mes "Benkastein?"; + next; + mes "[Passionate Student]"; + mes "...The world of humans"; + mes "and the world of demons,"; + mes "yes, yes... No, what I'm"; + mes "looking for is a reference"; + mes "to the heavens of Asgard."; + mes "Hmm, this here might help..."; + next; + menu "Hey...",-; + mes "[" + strcharinfo(0) + "]"; + mes "Hey..."; + mes "Over here."; + mes "Benkastein!"; + next; + mes "[Passionate Student]"; + mes "...Oh, now that's a very"; + mes "interesting observation."; + mes "If I can incorporate that"; + mes "into my thesis without too"; + mes "much trouble, my standpoint"; + mes "would look much more solid..."; + next; + menu "HEY YOU...!",-; + mes "[" + strcharinfo(0) + "]"; + mes "HEY YOU...!"; + mes "BENKASTEIN~!"; + next; + mes "[Passionate Student]"; + mes "Oh, good heavens!"; + mes "C-can't you keep"; + mes "your voice down?"; + mes "I-I'm trying to study!"; + mes "No, wait. Have you been"; + mes "calling me all this time?"; + set friendship3,1; + close; + +s_Cont: + mes "[Passionate Student]"; + mes "Oh, you startled me!"; + mes "Still, I'm aware that it's"; + mes "hard to get my attention"; + mes "once I immerse myself"; + mes "in a book. So, how can"; + mes "I help you, adventurer?"; + next; + menu "Tell him about Maku and Digotz.",-; + mes "[Benkastein]"; + mes "Oh, how are my friends"; + mes "doing? Oh, what? They're"; + mes "having a huge fight just"; + mes "because one's rich and"; + mes "the other one's poor?"; + mes "That's pretty childish!"; + next; + mes "[Benkastein]"; + mes "But then again, that's just"; + mes "like them. ^111111*Sigh*^000000 I really want"; + mes "to go back home and get those"; + mes "two to make up, but I also need"; + mes "to finish this thesis. Let's see..."; + mes "What can I possibly do from here?"; + next; + mes "[Benkastein]"; + mes "Oh, I know what I can do!"; + mes "Wait, but where did I put it?"; + mes "Oh, how cold I lose something"; + mes "so important? Wait! Would you"; + mes "please wait a second while"; + mes "I look for something?"; + set friendship3,2; + close; + +s_Cont2: + mes "[Benkastein]"; + mes "Aw nuts, this is"; + mes "taking much longer"; + mes "than I had expected."; + mes "Now where did I put"; + mes "that thing? Hmmmm..."; + if(friendship3 == 3)goto s_Cont3; + next; + mes "^3131FFPerhaps it would"; + mes "be best if you help"; + mes "Benkastein to look for"; + mes "what he's searching for."; + close; + +s_Cont3: + next; + mes "[Benkastein]"; + mes "Oh, is that it?"; + mes "Did you find my"; + mes "journal? Quick, let"; + mes "me check. Yes, yes..."; + mes "This is it! Thank you"; + mes "for finding this for me!"; + next; + mes "[Benkastein]"; + mes "Would you mind doing"; + mes "a favor for me? It'd be"; + mes "better if I talk to them"; + mes "myself, but I'm too busy"; + mes "working on this thesis..."; + next; + mes "[Benkastein]"; + mes "Would you please give this"; + mes "journal to Digotz and Maku?"; + mes "I wrote it in when we were"; + mes "really young, so it should"; + mes "remind them of all the good"; + mes "times we used to share."; + next; + mes "[Benkastein]"; + mes "Anyway, this should at"; + mes "least help them realize"; + mes "how stupid they've been"; + mes "acting. Thanks in advance,"; + mes "and please take care of"; + mes "Maku and Digotz for me."; + if(friendship == 6)set friendship,7; + close; + +s_Dialog: + mes "^3131FFThis student seems to"; + mes "be dilligently conducting"; + mes "intensive research on some"; + mes "academic subject. For now,"; + mes "it would be best to leave him"; + mes "alone so that he can study."; + close; + +s_Ask: + mes "[Benkastein]"; + mes "Were you able to bring"; + mes "my journal to Digotz and"; + mes "Maku? I'm pretty sure it'd"; + mes "remind them of all the good"; + mes "times we had. I know they"; + mes "sure can be stubborn..."; + next; + mes "[Benkastein]"; + mes "Anyway, I really"; + mes "appreciate all your"; + mes "help. When I go back"; + mes "home, I look forward to"; + mes "seeing the two of them again."; + next; + mes "[Benkastein]"; + mes "Until then, I need to research,"; + mes "finish my thesis and accomplish"; + mes "my academic goals. Oh, please"; + mes "take this pass which will let you"; + mes "go back and forth between the"; + mes "rich and poor areas as my thanks."; + next; + mes "[Benkastein]"; + mes "Anyway, I wish you"; + mes "safety in your travels,"; + mes "adventurer. When the three"; + mes "of us get together, I'll be"; + mes "sure to let you know~"; + if(BaseLevel < 41)set BaseExp,BaseExp+49500; + else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+99000; + else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+198000; + else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+396000; + else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+594000; + else if(BaseLevel > 90)set BaseExp,BaseExp+792000; + getitem 7350,1; + set friendship,11; + set friendship3,0; + close; + +} + +yuno_in04.gat,168,117,1 script Book 111,{ + + if(friendship3 >= 3)goto Book2; + if(friendship3 == 2)goto Book; + mes "^3131FFThis book is labeled,"; + mes "\"Benkastein's Journal"; + mes "Vol. 6.\"."; + close; +Book: + mes "^3131FFThis book is labeled,"; + mes "\"Benkastein's Journal"; + mes "Vol. 6.\". This is probably"; + mes "what Benkastein was trying"; + mes "to find, so it might be best to"; + mes "bring this and show it to him"; + set friendship3,3; + getitem 7351,1; + close; +Book2: + mes "^3131FFThis is where you found"; + mes "the book that Benkastein"; + mes "was looking for."; + close; + +} + +yuno_in04.gat,169,109,1 script Ambitious Hollgrehenn 111,{ + + mes "*Hollgrehenn: The Ambition*"; + mes "By Aragham Caul*"; + mes ""; + mes ""; + mes ""; + mes ""; + mes "Publisher:"; + mes "Muha Books, Co."; + next; + mes "..."; + mes "He would stop at nothing"; + mes "to have the greatest weapon"; + mes "in the world in his possession."; + mes "He became a smith so that he"; + mes "could discern which weapons"; + mes "were the most powerful..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "That's strange..."; + mes "The next page"; + mes "has been torn out."; + close; + +} + +yuno_in04.gat,171,117,1 script List of Books 111,{ + + mes "^3131FFYou find a series"; + mes "of paperback books"; + mes "with titles, printed"; + mes "on the binding in an"; + mes "elegantly decorative"; + mes "cursive style font."; + mes "The titles include..."; + next; + mes "*Volcanic Passion*"; + mes "*Midnight Crescendo*"; + mes "*A Paris Affair*"; + mes "*Fever Pitch*"; + mes "*The Cowyboy Next Door*"; + mes "*Platonic Romance*"; + mes "*How Lara Got Her Groove Back*"; + next; + mes "^000000[" + strcharinfo(0) + "]"; + mes "What the...?!"; + mes "This place even has"; + mes "a romance novel section?"; + close; + }
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