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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/quests_juperos.txt
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Juperos Dungeon Quests
+//===== By ===================================================
+//= MasterOfMuppets
+//===== Version ==============================================
+//= 1.7
+//===== Compatible With ======================================
+//= rAthena SVN
+//===== Description ==========================================
+//= [Partial Aegis COnversion]
+//= Juperos Ruins related Quests/Events
+//===== Comments =============================================
+//= 1.0 First version, partly implemented [MasterOfMuppets]
+//= 1.1 Added official Juperos Ruins History Quest. Thanks
+//= to Keplerk for his first version. [SinSloth]
+//= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 1.3 Removed semi-official core access NPCs, replaced with [L0ne_W0lf]
+//= event-driven story progressive NPCs. Optimization needed.
+//= 1.3a Adjusted the elevafor timer. (132000 -> 142000) [L0ne_W0lf]
+//= 1.3b Minor updates to juperos elevator NPCs. [L0ne_W0lf]
+//= 1.4 Fixed Elevator not working after failing once. [L0ne_W0lf]
+//= 1.5 Lots of Fixes, missing stopnpctimers, cleanup. [Zephyrus]
+//= 1.6 Added missing close in "Popular Feats" [L0ne_W0lf]
+//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
+//============================================================
+
+yuno_in04,190,125,4 script Scholar 700,{
+
+ switch(yuno_hist)
+ {
+ case 0:
+ mes "[Scholar]";
+ mes "...Mm? ";
+ mes "...Yes?";
+ next;
+ mes "[Scholar]";
+ mes "...";
+ mes "......";
+ mes "May I help you?";
+ next;
+ switch( select( "Oh! N-Nothing!","Excuse me..." ) )
+ {
+ case 1:
+ mes "[Scholar]";
+ mes "...";
+ mes "......";
+ mes "Hmm?";
+ mes "...........";
+ mes "Hmpf.";
+ close;
+
+ case 2:
+ mes "[Scholar]";
+ mes "...";
+ mes "......";
+ mes "Hmm?";
+ mes "...........";
+ mes "Hmmm...";
+ next;
+ mes "[Scholar]";
+ mes "You must be lost.";
+ mes "This is the scholarly";
+ mes "research section, you know,";
+ mes "content you couldn't possibly";
+ mes "fathom. The popular novels and picture books are someplace else.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Scholar]";
+ mes "Why don't you rummage";
+ mes "through the bookshelves?";
+ mes "I'm sure you can find some";
+ mes "book there that can hold your";
+ mes "interest. Well, depending on";
+ mes "your actual attention span...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(What's her damage?!";
+ mes "Does she have an attitude problem or is she just stuck-up?)";
+ close;
+ }
+
+ case 1:
+ mes "[Scholar]";
+ mes "...Mm? ";
+ mes "...Yes?";
+ next;
+ mes "[Scholar]";
+ mes "...";
+ mes "......";
+ mes "May I help you?";
+ next;
+ switch( select( "Oh! N-Nothing!","By any chance..." ) )
+ {
+ case 1:
+ mes "[Scholar]";
+ mes "...";
+ mes "......";
+ mes "Hmm?";
+ mes "...........";
+ mes "Hmpf.";
+ close;
+
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "By any chance...";
+ mes "Are you conducting";
+ mes "research about Juperos?";
+ next;
+ mes "[Scholar]";
+ mes "Why yes, that is";
+ mes "correct. But how did";
+ mes "you come to learn about";
+ mes "my current research project?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh, I managed to read";
+ mes "a thesis paper entitled,";
+ mes "''The Fall of Juperos,'' and";
+ mes "I just thought that the writing";
+ mes "style and your personality";
+ mes "seem to match for some reason.";
+ next;
+ mes "[Scholar]";
+ mes "Oh...! You read my";
+ mes "thesis? So what did";
+ mes "you think about it?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "So far, it's alright, but";
+ mes "quite frankly it's incomplete.";
+ mes "I mean, you don't have much in";
+ mes "in the way of conjecture, much";
+ mes "less any evidence to back up";
+ mes "any of your statements.";
+ next;
+ mes "[Scholar]";
+ mes "....";
+ mes "Let me apologize for";
+ mes "being rude to you earlier.";
+ mes "As you know, my name is";
+ mes "Fayruz Khrhiyha. May I ask";
+ mes "what your name might be?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm "+strcharinfo(0)+",";
+ mes "a brave adventurer in the";
+ mes "service of his royal majesty,";
+ mes "the wise and benevolent";
+ mes "King Tristram III.";
+ set yuno_hist,2;
+ next;
+ mes "[Fayruz]";
+ mes "Well, "+strcharinfo(0)+",";
+ mes "I understand that my thesis";
+ mes "still requires more evidence.";
+ mes "But I'd need some ancient";
+ mes "documents from Juperos";
+ mes "to complete my research...";
+ next;
+ mes "[Fayruz]";
+ mes "If you happen to travel";
+ mes "through Juperos and find";
+ mes "any ancient documents, would";
+ mes "you bring them to me? Having";
+ mes "those would help my research";
+ mes "efforts immensely. Thank you...";
+ close;
+ }
+
+ case 2:
+ if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355)))
+ {
+ mes "[Fayruz]";
+ mes "Ah, it's you! Listen,";
+ mes "I just found a record of";
+ mes "an adventurer who explored";
+ mes "Juperos. There's mention";
+ mes "of a stone statue here that";
+ mes "just might be noteworthy...";
+ next;
+ mes "[Fayruz]";
+ mes "If you happen to find";
+ mes "yourself in Juperos,";
+ mes "would you find the stone";
+ mes "statue at the entrance of";
+ mes "its dungeon and read the";
+ mes "engraved message for me?";
+ next;
+ mes "[Fayruz]";
+ mes "According to my notes,";
+ mes "there's a spell that will";
+ mes "make its reader memorize";
+ mes "its message, even if they don't";
+ mes "know the language. So come";
+ mes "to me if you manage to read it.";
+ close;
+ }
+ mes "[Fayruz]";
+ mes "If you ever chance to";
+ mes "travel through Juperos,";
+ mes "would you let me know if you";
+ mes "find anything that might help";
+ mes "my research there? I'd be";
+ mes "very grateful for your help.";
+ close;
+
+ case 3:
+ mes "[Fayruz]";
+ mes "Well, you look";
+ mes "quite pleased.";
+ mes "May I asked what";
+ mes "happened to put that";
+ mes "expression on your face?";
+ next;
+ switch( select( "I found something in Juperos.","Nothing much." ) )
+ {
+
+ case 1:
+ mes "[" +strcharinfo(0)+"]";
+ mes "I went to Juperos like";
+ mes "you asked and found that";
+ mes "stone statue you were talking";
+ mes "about. Just like you said, there was an engraved message on it.";
+ next;
+ mes "[Fayruz]";
+ mes "Fascinating!";
+ mes "So is it really enchanted";
+ mes "so anyone can memorize it?";
+ mes "Wh-what does the message say?";
+ next;
+ mes "^3355FFYou recite the message";
+ mes "engraved on the stone";
+ mes "statue, unable to interpret";
+ mes "the sounds you're uttering,";
+ mes "but weirdly enough, you can";
+ mes "easily recall them from memory.^000000";
+ next;
+ mes "[Fayruz]";
+ mes "Ah, I see! Wait,";
+ mes "give me a moment to";
+ mes "properly translate this...";
+ next;
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Fayruz]";
+ mes "It means, ''Do you wish to";
+ mes "see the end of the madness?";
+ mes "He is waiting where the three";
+ mes "columns were destroyed, where";
+ mes "two hundred illusions wander.''";
+ next;
+ mes "[Fayruz]";
+ mes "''You will see him, the one";
+ mes "who was vain and extravagant,";
+ mes "with your own eyes at the place where the light passes through.";
+ set yuno_hist,4;
+ next;
+ mes "[Fayruz]";
+ mes "Ah, usually, descriptions";
+ mes "of the ''vain and extravagant";
+ mes "one'' refer to the mad scientist rumored to have lived in that";
+ mes "ancient era. But if this is true, I may have to rework my thesis...";
+ next;
+ mes "[Fayruz]";
+ mes "I have another favor to";
+ mes "ask of you. If you find any";
+ mes "object of historical significance in Juperos, would you bring it to";
+ mes "me? I'll reward you, of course.";
+ next;
+ mes "[Fayruz]";
+ mes "It would be most helpful";
+ mes "if you could manage to find";
+ mes "documents that existed from that era. Fortunately, back then,";
+ mes "they made all their records on material more durable than paper.";
+ close;
+
+ case 2:
+ mes "[Fayruz]";
+ mes "Nothing, huh?";
+ mes "My life is also fairly";
+ mes "uneventful, but somehow,";
+ mes "I'm don't think I'm content.";
+ close;
+ }
+
+ case 4:
+ mes "[Fayruz]";
+ mes "Oh hello, "+strcharinfo(0)+".";
+ mes "So what brings you to";
+ mes "the Juno Library today?";
+ next;
+ switch( select ( "Nice weather today, isn't it?","I found something in Juperos.","Nothing much.") )
+ {
+ case 1:
+ mes "[Fayruz]";
+ mes "Well, I wouldn't know.";
+ mes "It's late whenever I go";
+ mes "out, so I always happen to";
+ mes "miss the sunlight. I guess";
+ mes "I really miss nice weather";
+ mes "sometimes, you know?";
+ close;
+
+ case 2:
+ if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355)))
+ {
+ mes "[Fayruz]";
+ mes "Oh, really?!";
+ mes "That's great news!";
+ mes "W-what did you find?";
+ next;
+ mes "^3355FFIn her excitement,";
+ mes "Fayruz begins to";
+ mes "rummage through your";
+ mes "things before you get";
+ mes "the chance to answer her.^000000";
+ next;
+ mes "[Fayruz]";
+ mes "Oh, this must be it!";
+ mes "Would you mind if I keep";
+ mes "this Transparent Plate for";
+ mes "my research? In return, I'll";
+ mes "tell you some tales about";
+ mes "Juperos that I've learned.";
+ next;
+ switch( select ("Please, be my guest.","No way, you can't have it.") )
+ {
+ case 1:
+ if(countitem(7352)) callfunc "Func_JupHist",7352,1;
+ else if(countitem(7353)) callfunc "Func_JupHist",7353,2;
+ else if(countitem(7354)) callfunc "Func_JupHist",7354,4;
+ else if(countitem(7355)) callfunc "Func_JupHist",7352,8;
+
+
+ case 2:
+ mes "[Fayruz]";
+ mes "Mm? Are you serious?";
+ mes "This object is very valuable";
+ mes "to a researcher like me, but";
+ mes "I have no idea what use it";
+ mes "would be for an adventurer.";
+ mes "Well, you have your reasons...";
+ close;
+ }
+ }
+ mes "[Fayruz]";
+ mes "Oh, really?!";
+ mes "That's great news!";
+ mes "W-what did you find?";
+ next;
+ mes "^3355FFIn her excitement,";
+ mes "Fayruz begins to";
+ mes "rummage through your";
+ mes "things before you get";
+ mes "the chance to answer her.^000000";
+ next;
+ mes "[Fayruz]";
+ mes "Oh. There isn't anything";
+ mes "here that would help in my";
+ mes "research, but thank you anyway.";
+ mes "If you find anything else while";
+ mes "you're in Juperos, please come back and show it to me, alright?";
+ close;
+
+ case 3:
+ mes "[Fayruz]";
+ mes "Ah, I see. Well, while";
+ mes "you're here, why don't you";
+ mes "read something? There are";
+ mes "many books that cover some";
+ mes "interesting topics, like the";
+ mes "Schwaltzvalt economy...";
+ next;
+ mes "[Fayruz]";
+ mes "Oh, in any case, please";
+ mes "don't forget the favor I asked";
+ mes "of you. If you find anything";
+ mes "in Juperos that's historically";
+ mes "significant, I'd appreciate it";
+ mes "if you bring it right away.";
+ close;
+
+ }
+
+ case 5:
+ mes "[Fayruz]";
+ mes "Oh, "+strcharinfo(0)+"!";
+ mes "Have you come back with";
+ mes "something from Juperos?";
+ mes "I've been hoping you'd come";
+ mes "back with something that'd";
+ mes "help me in my research!";
+ next;
+ switch( select( "Take a look at this.","Oh, I'm sorry...") )
+ {
+ case 1:
+ switch(jupe_hist)
+ {
+ case 1:
+ callfunc "Func_JupHist",7353,7354,7355,7352;
+
+ case 2:
+ callfunc "Func_JupHist",7352,7354,7355,7353;
+
+ case 4:
+ callfunc "Func_JupHist",7352,7353,7355,7354;
+
+ case 8:
+ callfunc "Func_JupHist",7352,7353,7354,7355;
+ }
+
+ case 2:
+ mes "[Fayruz]";
+ mes "Ah, I see. Well, while";
+ mes "you're here, why don't you";
+ mes "read something? There are";
+ mes "many books that cover some";
+ mes "interesting topics, like...";
+ mes "like... Self-Honesty (?).";
+ next;
+ mes "[Fayruz]";
+ mes "Oh, in any case, please";
+ mes "don't forget the favor I asked";
+ mes "of you. If you find anything";
+ mes "in Juperos that's historically";
+ mes "significant, I'd appreciate it";
+ mes "if you bring it right away.";
+ close;
+ }
+
+ case 6:
+ mes "[Fayruz]";
+ mes "Oh, "+strcharinfo(0)+"!";
+ mes "The Transparent Plate";
+ mes "that you brought for me";
+ mes "last time is really helping me";
+ mes "in my research. If you get the";
+ mes "chance, please bring me more!";
+ set yuno_hist,7;
+ next;
+ mes "[Fayruz]";
+ mes "This new data is adding";
+ mes "a lot more credibility to my";
+ mes "thesis. Oh, I'll be with you";
+ mes "in a moment, let me finish";
+ mes "translating this one last";
+ mes "passage really quickly...";
+ close;
+
+ case 7:
+ mes "[Fayruz]";
+ mes "Hello, "+strcharinfo(0)+"~";
+ mes "Oh, were you able to look";
+ mes "in Juperos for anything that";
+ mes "might help me in my research?";
+ next;
+ switch( select( "Yeah, take a look at this.","No, I'm sorry...") )
+ {
+ case 1:
+ switch(jupe_hist)
+ {
+ case 3:
+ callfunc "Func_JupHist",7354,7355,7352,7353;
+
+ case 5:
+ callfunc "Func_JupHist",7353,7355,7352,7354;
+
+ case 6:
+ callfunc "Func_JupHist",7352,7355,7353,7354;
+
+ case 9:
+ callfunc "Func_JupHist",7353,7354,7352,7355;
+
+ case 10:
+ callfunc "Func_JupHist",7352,7354,7353,7355;
+
+ case 12:
+ callfunc "Func_JupHist",7352,7353,7354,7355;
+ }
+
+ case 2:
+ mes "[Fayruz]";
+ mes "Oh, that's fine.";
+ mes "Besides, I don't really";
+ mes "have a deadline to complete";
+ mes "this research project. Still,";
+ mes "I just want you to know that";
+ mes "I really appreciate your help.";
+ close;
+ }
+
+ case 8:
+ mes "[Fayruz]";
+ mes ""+strcharinfo(0)+"...";
+ mes "I'm having great difficulty in";
+ mes "translating that Transparent";
+ mes "Plate you brought for me that";
+ mes "last time. I'm so frustrated...";
+ next;
+ mes "[Fayruz]";
+ mes "Wait a minute...";
+ mes "This here means...";
+ mes "Alright. Okay. Yes.";
+ mes "Yes! Of course, how";
+ mes "could I not see it before!";
+ set yuno_hist,9;
+ next;
+ mes "[Fayruz]";
+ mes "I'll be with you";
+ mes "in just a second!";
+ mes "I think I just made";
+ mes "a real through...!";
+ next;
+
+ case 9:
+ mes "[Fayruz]";
+ mes "Ah, I've been";
+ mes "expecting you, "+strcharinfo(0)+".";
+ mes "So did you have been to Juperos again? I'm really hoping that you";
+ mes "were able to find something new that would help in my research...";
+ next;
+ switch( select("Actually, I did find this...","I'm sorry, I haven't...") )
+ {
+ case 1:
+ switch(jupe_hist)
+ {
+ case 7:
+ callfunc "Func_JupHist",7355,7352,7353,7354;
+
+ case 11:
+ callfunc "Func_JupHist",7354,7352,7353,7355;
+
+ case 13:
+ callfunc "Func_JupHist",7353,7352,7354,7355;
+
+ case 14:
+ callfunc "Func_JupHist",7352,7353,7354,7355;
+ }
+
+ case 2:
+ mes "[Fayruz]";
+ mes "Ah, I see. Well, while";
+ mes "you're here, why don't you";
+ mes "read something? There are";
+ mes "many books that cover some";
+ mes "interesting topics, like";
+ mes "modern adventure history.";
+ next;
+ mes "[Fayruz]";
+ mes "Oh, in any case, please";
+ mes "don't forget the favor I asked";
+ mes "of you. If you find anything";
+ mes "in Juperos that's historically";
+ mes "significant, I'd appreciate it";
+ mes "if you bring it right away.";
+ close;
+ }
+
+ case 10:
+ mes "[Fayruz]";
+ mes "Oh hello, "+strcharinfo(0)+"...";
+ mes "So what exactly brings you";
+ mes "to the Juno Library this time?";
+ next;
+ switch( select("I found another Transparent Plate.","Just visiting, really.") )
+ {
+ case 1:
+ if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355)))
+ {
+ mes "[Fayruz]";
+ mes "Hmm, well, we've made as";
+ mes "much headway as we can";
+ mes "with the Transparent Plates";
+ mes "you've already given me, but";
+ mes "it can't hurt to have too much";
+ mes "evidence to back my theories.";
+ next;
+ mes "[Fayruz]";
+ mes "I really appreciate";
+ mes "your continuing efforts";
+ mes "to help me. Please, would";
+ mes "you take this as my way";
+ mes "saying ''Thanks?'' You've been";
+ mes "great, "+strcharinfo(0)+"...";
+ if(countitem(7352)) delitem 7352,1;
+ else if(countitem(7353)) delitem 7353,1;
+ else if(countitem(7354)) delitem 7354,1;
+ else delitem 7355,1;
+ getitem 644,1;
+ close;
+ }
+ mes "[Fayruz]";
+ mes "Mmm...?";
+ mes "It doesn't look like";
+ mes "you brought another";
+ mes "Transparent Plate.";
+ mes "Are you sure that you";
+ mes "didn't misplace it?";
+ close;
+
+ case 2:
+ mes "[Fayruz]";
+ mes "Ah, I see. Well,";
+ mes "thanks to your help,";
+ mes "I've made a great deal";
+ mes "of progress on my thesis.";
+ mes "I really appreciate what you";
+ mes "have done for me, adventurer.";
+ close;
+ }
+ }
+
+
+}
+
+function script Func_JupHist {
+
+ switch(yuno_hist)
+ {
+ case 4:
+ mes "[Fayruz]";
+ mes "Thank you so much,";
+ mes "you don't know what";
+ mes "this means to me! Okay,";
+ mes "please relax and take a";
+ mes "seat. Close your eyes while";
+ mes "I tell you this ancient story.";
+ next;
+ mes "^3355FFFayruz begins to";
+ mes "relate an ancient tale";
+ mes "about Juperos that seems";
+ mes "typical for a classic story, but her way of storytelling subtly";
+ mes "draws you into a vicarious, yet extremely vivid experience.";
+ next;
+ mes "^3355FFYou feel the protagonist's";
+ mes "glories and tragedies as if";
+ mes "you were actually there with";
+ mes "the hero on his journeys. The";
+ mes "tale eventually comes to an end";
+ mes "and you awaken from the trance,";
+ mes "gently brought back to reality.^000000";
+ delitem getarg(0),1;
+ set yuno_hist,5;
+ set jupe_hist,getarg(1);
+ getexp 10000,0;
+ next;
+ mes "[Fayruz]";
+ mes "Everyone can relate";
+ mes "to these old, classic";
+ mes "stories. I hope this tale had";
+ mes "as meaning for you as it did";
+ mes "for me when I first heard it.";
+ next;
+ mes "[Fayruz]";
+ mes "If you can find me";
+ mes "another artifact from";
+ mes "Juperos, I'll share another";
+ mes "tale like that with you. Now";
+ mes "how does that sound? Okay";
+ mes "then, I'll see you, adventurer~";
+ close;
+
+ case 5:
+ if((countitem(getarg(0))) || (countitem(getarg(1))) || (countitem(getarg(2))))
+ {
+ mes "[Fayruz]";
+ mes "Oh, that's unexpected.";
+ mes "This Transparent Plate";
+ mes "seems to have been made";
+ mes "in a different era than the";
+ mes "one you gave me earlier.";
+ mes "How intriguing...";
+ next;
+ mes "[Fayruz]";
+ mes "*Sigh* I really wish";
+ mes "that I could explore";
+ mes "Juperos on my own, but";
+ mes "I'm just not strong enough.";
+ mes "In a way, I'm quite jealous of you. But it can't be helped...";
+ next;
+ mes "[Fayruz]";
+ mes "You know, that reminds";
+ mes "me of this great story of";
+ mes "a tragic hero that I'd like to";
+ mes "share with you. Let your";
+ mes "mind wander as I relate this ageless, yet bittersweet tale...";
+ next;
+ mes "^3355FFFayruz tells you a story";
+ mes "with a bright beginning, full";
+ mes "of hope that fills you with the";
+ mes "bliss of the heavens, but then";
+ mes "suddenly plummets you into all the despair and torment of hell.^000000";
+ next;
+ mes "^3355FFThe story finally";
+ mes "reaches its ending";
+ mes "and you're surprised";
+ mes "to find yourself sitting";
+ mes "in the Juno Library.^000000";
+ next;
+ mes "[Fayruz]";
+ mes "I know it's a very";
+ mes "depressing story, but";
+ mes "I hope you enjoyed it.";
+ mes "I think you'd agree that";
+ mes "it contains a truth about";
+ mes "mankind that can't be ignored.";
+ if(countitem(getarg(0)))
+ {
+ delitem getarg(0),1;
+ if(getarg(0) == 7352) set jupe_hist,jupe_hist +1;
+ else set jupe_hist,jupe_hist +2;
+ }
+ else if(countitem(getarg(1)))
+ {
+ delitem getarg(1),1;
+ if(getarg(1) == 7353) set jupe_hist,jupe_hist +2;
+ else set jupe_hist,jupe_hist +4;
+ }
+ else
+ {
+ delitem getarg(2),1;
+ if(getarg(2) == 7354) set jupe_hist,jupe_hist +4;
+ else set jupe_hist,jupe_hist +8;
+ }
+ set yuno_hist,6;
+ getexp 10000,0;
+ next;
+ mes "[Fayruz]";
+ mes "By now I'm sure you've";
+ mes "figured that these classic";
+ mes "tales are like condensed";
+ mes "experiences, refined and";
+ mes "immutable truths that we";
+ mes "can see in our own reality.";
+ next;
+ mes "[Fayruz]";
+ mes "If you find more of";
+ mes "these Transparent";
+ mes "Plates in Juperos, I'd be";
+ mes "very happy to share another";
+ mes "story with you, "+strcharinfo(0)+".";
+ close;
+ }
+ else if(countitem(getarg(3)))
+ {
+ mes "[Fayruz]";
+ mes "Oh, this one seems";
+ mes "to have been created";
+ mes "in a similar era as the";
+ mes "one you gave me earlier.";
+ mes "I'm not sure how much new";
+ mes "information this may provide...";
+ next;
+ mes "[Fayruz]";
+ mes "Still, I'm sure this will";
+ mes "helpful in my research. I just";
+ mes "won't be as making progress";
+ mes "as quickly as I had projected.";
+ mes "Please, I'd like you to take this as a token of my gratitude.";
+ delitem getarg(3),1;
+ getitem 644,1;
+ next;
+ mes "[Fayruz]";
+ mes "Now if you'll excuse";
+ mes "me, I need to go back";
+ mes "to compiling my research...";
+ mes "Thank you so much for";
+ mes "your help, "+strcharinfo(0)+".";
+ close;
+ }
+ else
+ {
+ mes "[Fayruz]";
+ mes "Oh. There isn't anything";
+ mes "here that would help in my";
+ mes "research, but thank you anyway.";
+ mes "If you find anything else while";
+ mes "you're in Juperos, please come back and show it to me, alright?";
+ close;
+ }
+
+ case 7:
+ if((countitem(getarg(0))) || (countitem(getarg(1))))
+ {
+ mes "[Fayruz]";
+ mes "Is this another";
+ mes "Transparent Plate?";
+ mes "Yes, it's quite different";
+ mes "than the last one you";
+ mes "brought over to me...";
+ mes "This is so exciting!";
+ next;
+ mes "[Fayruz]";
+ mes "Oh. You must be thinking";
+ mes "that I'm a complete academia";
+ mes "addict. Well, my life might be";
+ mes "a little uneventful, but there";
+ mes "are other things I think about!";
+ mes "Like, well... It's weird but...";
+ next;
+ mes "[Fayruz]";
+ mes "You see, there's this";
+ mes "guy that I like. I'm not sure";
+ mes "where he might be now, but";
+ mes "his name is Nadim Amal. He's";
+ mes "my friend's brother who I first";
+ mes "met 10 years ago. ^333333*Sigh...*^000000";
+ next;
+ mes "[Fayruz]";
+ mes "Just recently, I saw";
+ mes "him with his sister, my";
+ mes "friend from Morroc. It's";
+ mes "weird to think that I'd have";
+ mes "these feelings for him after";
+ mes "all this time, isn't it? Oh...!";
+ next;
+ mes "[Fayruz]";
+ mes "I really should repay";
+ mes "you for this Transparent";
+ mes "Plate. Why don't I tell you";
+ mes "the scariest story that I know?";
+ next;
+ mes "^3355FFFayruz tells you a";
+ mes "creepy horror story that";
+ mes "makes you shiver with fear.";
+ mes "You've heard other ghost";
+ mes "stories, but you've never been";
+ mes "so deeply immersed in one before.^000000";
+ next;
+ mes "It is only when the";
+ mes "story ends and you return";
+ mes "to your senses that you notice that you're soaked in cold sweat.^000000";
+ next;
+ mes "[Fayruz]";
+ mes "It may be a natural";
+ mes "response, but all people";
+ mes "fear the unknown in one way";
+ mes "or another. Scary stories are";
+ mes "appealing because we actually";
+ mes "like the strange and grotesque.";
+ if(countitem(getarg(0)))
+ {
+ delitem getarg(0),1;
+ if(getarg(0) == 7352) set jupe_hist,jupe_hist +1;
+ else if(getarg(0) == 7353) set jupe_hist,jupe_hist +2;
+ else set jupe_hist,jupe_hist +4;
+ }
+ else if(countitem(getarg(1)))
+ {
+ delitem getarg(1),1;
+ if(getarg(1) == 7353) set jupe_hist,jupe_hist +2;
+ else if(getarg(1) == 7354) set jupe_hist,jupe_hist +4;
+ else set jupe_hist,jupe_hist +8;
+ }
+ set yuno_hist,8;
+ getexp 10000,0;
+ next;
+ mes "[Fayruz]";
+ mes "Well... That's just my";
+ mes "opinion. Anyway, if you";
+ mes "find anything else in Juperos";
+ mes "that may help in my research,";
+ mes "please come back and show it";
+ mes "to me, alright? See you later~";
+ close;
+ }
+ else if((countitem(getarg(2))) || (countitem(getarg(3))))
+ {
+ mes "[Fayruz]";
+ mes "Oh, this one seems";
+ mes "to have been created";
+ mes "in a similar era as the";
+ mes "one you gave me earlier.";
+ mes "I'm not sure how much new";
+ mes "information this may provide...";
+ next;
+ mes "[Fayruz]";
+ mes "Still, I'm sure this will";
+ mes "helpful in my research. I just";
+ mes "won't be as making progress";
+ mes "as quickly as I had projected.";
+ mes "Please, I'd like you to take this as a token of my gratitude.";
+ next;
+ mes "[Fayruz]";
+ mes "Now if you'll excuse";
+ mes "me, I need to go back";
+ mes "to compiling my research...";
+ mes "Thank you so much for";
+ mes "your help, "+strcharinfo(0)+".";
+ if(countitem(getarg(2))) delitem getarg(2),1;
+ else if(countitem(getarg(3))) delitem getarg(3),1;
+ getitem 644,1;
+ close;
+ }
+ else
+ {
+ mes "[Fayruz]";
+ mes "Oh. There isn't anything";
+ mes "here that would help in my";
+ mes "research, but thank you anyway.";
+ mes "If you find anything else while";
+ mes "you're in Juperos, please come back and show it to me, alright?";
+ close;
+ }
+
+ case 9:
+ if(countitem(getarg(0)))
+ {
+ mes "[Fayruz]";
+ mes "Oooh...! This one is";
+ mes "much different than the";
+ mes "other ones you gave me";
+ mes "before. This should provide";
+ mes "a wealth of brand new insights";
+ mes "into the Juperos civilization!";
+ next;
+ mes "[Fayruz]";
+ mes "All the Transparent";
+ mes "Plates you've given me";
+ mes "should contain more than";
+ mes "enough data for me to fully";
+ mes "complete my research thesis.";
+ mes "Once again, thank you so much~";
+ next;
+ mes "[Fayruz]";
+ mes "Still, that doesn't mean that";
+ mes "I will stop collecting data for";
+ mes "my research. Anyway, I have one last story to tell you, about";
+ mes "a man of pure heart chosen by the gods to serve and protect mankind.";
+ next;
+ mes "[Fayruz]";
+ mes "For this purpose he was given";
+ mes "gaudy armor which contained";
+ mes "amazing powers, as well as a";
+ mes "book detailing the instructions";
+ mes "for its use. However, he promptly";
+ mes "lost these instructions...";
+ next;
+ mes "^3355FFThe story about the";
+ mes "greatest Juperosian hero";
+ mes "that Fayruz tells you is very";
+ mes "humorous at first, but then it";
+ mes "covers the entire spectrum";
+ mes "of emotion and humanity...";
+ next;
+ mes "^3355FFThe story ends and you";
+ mes "are left with a swelling";
+ mes "feeling of indefatigable";
+ mes "hope and inspiration...";
+ mes "You can make it if you try!^000000";
+ if(getarg(0) == 7352) set jupe_hist,jupe_hist+1;
+ else if(getarg(0) == 7353) set jupe_hist,jupe_hist+2;
+ else if(getarg(0) == 7354) set jupe_hist,jupe_hist+4;
+ else set jupe_hist,jupe_hist+8;
+ set yuno_hist,10;
+ delitem getarg(0),1;
+ getexp 10000,0;
+ next;
+ mes "[Fayruz]";
+ mes "Well, that is the";
+ mes "last and the best story";
+ mes "that I have to share";
+ mes "with you. Perhaps next";
+ mes "time, I'll fill you in on my";
+ mes "research progress~";
+ close;
+ }
+ else if((countitem(getarg(1))) || (countitem(getarg(2))) || (countitem(getarg(3))))
+ {
+ mes "[Fayruz]";
+ mes "Hmm...";
+ mes "This one seems to be created in a similar time";
+ mes "as the previous one.";
+ next;
+ mes "[Fayruz]";
+ mes "Don't you worry.";
+ mes "This will help my research of course,";
+ mes "although I do not think this will";
+ mes "help me in advancing my research";
+ mes "with a great speed unlike this other one.";
+ next;
+ mes "[Fayruz]";
+ mes "Please take this as a token of my gratitude.";
+ next;
+ mes "[Fayruz]";
+ mes "Now, excuse me. I need to go back to my research.";
+ if(countitem(getarg(1))) delitem getarg(1),1;
+ else if(countitem(getarg(2))) delitem getarg(2),1;
+ else delitem getarg(3),1;
+ getitem 644,1;
+ close;
+ }
+ else
+ {
+ mes "[Fayruz]";
+ mes "Oh. There isn't anything";
+ mes "here that would help in my";
+ mes "research, but thank you anyway.";
+ mes "If you find anything else while";
+ mes "you're in Juperos, please come back and show it to me, alright?";
+ close;
+ }
+ }
+}
+
+yuno_in04,186,125,4 script Bundle of Files 111,{
+
+ mes "^8B6914*Thesis: The Fall of Juperos*";
+ mes "By Fayruz Khrhiyha";
+ mes "Sage Castle Researcher^000000";
+ next;
+ switch( select("Table of Contents.","Leave it alone.") )
+ {
+ case 1:
+ if(yuno_hist > 4)
+ {
+ mes "^8B6914 1. Preface";
+ mes " 2. Juperos Background";
+ mes " 3. Theory Behind Its Fall^000000";
+ next;
+ switch( select("Preface","Juperos Background","Theory Behind Its Fall","Leave it alone.") )
+ {
+ case 1:
+ mes "^8B6914Scholars are certain";
+ mes "that the Juperos civilization";
+ mes "used to be located above the";
+ mes "ground, but it is now buried";
+ mes "beneath the El Mes Plateau.";
+ mes "The reasons for the city's";
+ if(yuno_hist < 9)
+ {
+ mes "ruin are still nebulous...^000000";
+ next;
+ mes "^8B6914There is much speculation";
+ mes "about the reasons for Jupero's";
+ mes "downfall, but any documentation";
+ mes "from that time period has been";
+ mes "difficult to find. As for now, any evidence we have regarding";
+ mes "Juperos is inconclusive.^000000";
+ next;
+ mes "^8B6914In spite of this lack";
+ mes "of empirical or concrete";
+ mes "data on the civilization of";
+ mes "Juperos, our modern world";
+ mes "may be able to learn much";
+ mes "from that ancient city's ruins.";
+ mes "..................^000000";
+ if(yuno_hist < 7)
+ {
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmmm...";
+ mes "A whole chapter";
+ mes "dedicated to saying,";
+ mes "''We know absolutely";
+ mes "nothing about something.''";
+ mes "I should write a book~";
+ }
+ close;
+ }
+ mes "ruin are still in debate...^000000";
+ next;
+ mes "^8B6914However, new findings";
+ mes "regarding the history";
+ mes "of Juperos have allowed";
+ mes "us to make a few conclusions.^000000";
+ close;
+
+ case 2:
+ if(yuno_hist < 9)
+ {
+ mes "^8B6914...";
+ mes "......";
+ mes "..........^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "This is all just idle";
+ mes "conjecture! This paper";
+ mes "isn't developed enough";
+ mes "yet to be a real thesis...";
+ close;
+ }
+ else if(yuno_hist == 9)
+ {
+ mes "^8B6914Juperos was built over";
+ mes "a thousand years ago in";
+ mes "an era of peace just after";
+ mes "a major war. Contrary to";
+ mes "popular belief, there isn't any";
+ mes "evidence proving that Juno may";
+ mes "have descended from Juperos.^000000";
+ next;
+ mes "^8B6914In fact, there is a";
+ mes "strong possibility that";
+ mes "another war, between Juno";
+ mes "and Juperos, resulted in Juno's";
+ mes "independence from Juperos and";
+ mes "the destruction of any existing";
+ mes "documentation from that era.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes... Of course!";
+ mes "It all makes sense now!";
+ close;
+ }
+ mes "^8B6914Juperos was built over";
+ mes "a thousand years ago in";
+ mes "an era of peace just after";
+ mes "a major war. There is now";
+ mes "direct evidence linking Juno";
+ mes "to Juperos proving that Juno";
+ mes "was but a part of Juperos.^000000";
+ next;
+ mes "^8B6914Just like Juno, Juperos";
+ mes "was a society that prided";
+ mes "itself on its advancement";
+ mes "in the sciences which played";
+ mes "a permeating role in civilized";
+ mes "life. Science was reponsible for Juperos's rise and downfall.";
+ close;
+
+ case 3:
+ if(yuno_hist < 10)
+ {
+ mes "^8B6914...";
+ mes "......";
+ mes "..........^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Huh. This writer keeps";
+ mes "talking about theories,";
+ mes "but the more I read, the";
+ mes "less clear I am on what";
+ mes "the theory actually is.";
+ mes "I don't think there is one...";
+ emotion 4,1;
+ close;
+ }
+ mes "^8B6914What is most unsettling";
+ mes "is recent evidence, including";
+ mes "a first hand written account,";
+ mes "regarding the role of one of";
+ mes "Jupero's foremost scientists";
+ mes "in that city's rise and fall.";
+ next;
+ mes "^8B6914If these writings are";
+ mes "authentic, then what actually";
+ mes "happened was that a scientific";
+ mes "revolution occurred as a direct";
+ mes "result of one scientist's effort to manipulate the energies of the";
+ mes "artifact known as Ymir's heart.";
+ next;
+ mes "^8B6914This one man and Ymir's";
+ mes "Heart are credited with";
+ mes "the success and prosperity";
+ mes "of the Jupero's civilization.";
+ mes "However, there are various accounts prior to Jupero's fall";
+ mes "detailing his work with chimera...^000000";
+ next;
+ mes "^8B6914This scientist, supposedly";
+ mes "in his passion to benefit his";
+ mes "people by finding a scientific";
+ mes "method for immortality by using";
+ mes "chimera for testing, was driven";
+ mes "insane. He experimented on";
+ mes "himself with disatrous results.^000000";
+ next;
+ mes "^8B6914There was an error in the";
+ mes "energy calibration of Ymir's";
+ mes "Heart and the scientist was";
+ mes "transformed into the monster";
+ mes "we now know as Chimera. He";
+ mes "and his test subjects were set";
+ mes "loose into the city of Juperos.^000000";
+ next;
+ mes "^8B6914These immortal Chimeras";
+ mes "razed the entire city, killing";
+ mes "countless people. Apparently,";
+ mes "a team of scientists were able";
+ mes "to salvage a fragment of Ymir's";
+ mes "Heart, and use it to lauch part";
+ mes "of Juperos into the sky.^000000";
+ next;
+ mes "^8B6914That section of Juperos";
+ mes "eventually developed into";
+ mes "the city of Juno. Since the";
+ mes "scientists who launched Juno into the sky all immediately died";
+ mes "afterwards from an unknown cause, they left no documentation.^000000";
+ next;
+ mes "^8B6914The Chimera, and the";
+ mes "laboratory in which it";
+ mes "was created, is rumored to";
+ mes "remain beneath the ruins of";
+ mes "the once great city of Juperos.^000000";
+ close;
+
+ case 4:
+ mes "["+strcharinfo(0)+"]";
+ mes "Ugh... My head hurts";
+ mes "too much from reading";
+ mes "a book for smarty people.";
+ mes "I know! I'll play videogames!";
+ close;
+ }
+ }
+ switch( select( "Preface","Close the file.") )
+ {
+ case 1:
+ mes "^8B6914Scholars are certain";
+ mes "that the Juperos civilization";
+ mes "used to be located above the";
+ mes "ground, but it is now buried";
+ mes "beneath the El Mes Plateau.";
+ mes "The reasons for the city's";
+ mes "ruin are still nebulous...^000000";
+ next;
+ mes "^8B6914There is much speculation";
+ mes "about the reasons for Jupero's";
+ mes "downfall, but any documentation";
+ mes "from that time period has been";
+ mes "difficult to find. As for now, any evidence we have regarding";
+ mes "Juperos is inconclusive.^000000";
+ next;
+ mes "^8B6914In spite of this lack";
+ mes "of empirical or concrete";
+ mes "data on the civilization of";
+ mes "Juperos, our modern world";
+ mes "may be able to learn much";
+ mes "from that ancient city's ruins.";
+ mes "..................^000000";
+ if(!yuno_hist) set yuno_hist,1;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "This...";
+ mes "This is supposed to";
+ mes "be a research thesis?";
+ mes "There's barely any";
+ mes "research in it...";
+ close;
+
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm...";
+ mes "This isn't heavy";
+ mes "enough to be a real";
+ mes "academic work. It must";
+ mes "not even be finished yet.";
+ close;
+ }
+ case 2:
+ if(yuno_hist < 5)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Nah...";
+ mes "I'm tired of reading.";
+ mes "Ironically enough.";
+ close;
+ }
+ else if(yuno_hist < 7)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "I don't feel like";
+ mes "reading this. Not";
+ mes "enough pictures...";
+ close;
+ }
+ else if(yuno_hist < 9)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "It looks very sophisticated...";
+ close;
+ }
+ else if(yuno_hist < 10)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "I know this book...";
+ mes "But I don't feel like";
+ mes "reading it right now.";
+ close;
+ }
+ else
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "This thesis is";
+ mes "looking pretty good~";
+ mes "Of course, I did have";
+ mes "a hand in making it...";
+ close;
+ }
+ }
+}
+
+yuno_in04,188,118,4 script Book#juperos 111,{
+
+ if(yuno_hist > 7)
+ {
+ mes "^8B6914*Self-Honesty*";
+ mes "*'Benefits Fo' Life!'*";
+ mes "By Stephen Oyoung";
+ mes " ";
+ mes " ";
+ mes "Publisher:";
+ mes "Wushu Publishing, Co.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "W-whoa!";
+ mes "This book wasn't";
+ mes "here before! It looks";
+ mes "pretty interesting...";
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "You know what?";
+ mes "I think I'll just flip";
+ mes "through some pages";
+ mes "from a random book.";
+ mes "Hmmm, let's see...";
+ next;
+ mes "^8B6914''Admiral, the Kylorians are";
+ mes "still advancing!'' Commander";
+ mes "McKenrick announced without";
+ mes "his usual swagger. ''They're...";
+ mes "They're not stopping!'' But";
+ mes "Admiral Leh's eyes were a cold,";
+ mes "unfeeling shade of sternness.^000000";
+ next;
+ mes "^8B6914''Let the goddamned space";
+ mes "aliens come,'' hissed Leh.";
+ mes "''We don't stand a chance";
+ mes "without the Zenoi Sword";
+ mes "to summon the power of";
+ mes "GOD-POING. It's... It's";
+ mes "all over. Damn it all...''^000000";
+ next;
+ mes "^8B6914The doors burst open as";
+ mes "Bucky flew into the room.";
+ mes "''The Zenoi Sword! The";
+ mes "Zenoi Sword! Someone's";
+ mes "found it!'' the boy yelled.";
+ mes "''Really?! We better hurry:";
+ mes "Earth doesn't have much time!''^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...";
+ mes "......";
+ mes "Whoa. I really";
+ mes "should have read";
+ mes "this masterpiece";
+ mes "from the beginning...";
+ close;
+}
+
+// Bronze Statue - juperos_01 99 112
+
+juperos_01,99,112,4 script Bronze Statue#1 844,{
+
+ if(yuno_hist > 3)
+ {
+ mes "^3355FF''Do you wish to see";
+ mes "the end of the madness?";
+ mes "He is waiting where the three";
+ mes "columns were destroyed, where";
+ mes "two hundred illusions wander.''^000000";
+ close;
+ }
+ else if(yuno_hist == 3)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "I better go and";
+ mes "see Fayruz in the";
+ mes "Juno Library and tell";
+ mes "her about the inscription.";
+ close;
+ }
+ else
+ {
+ mes "^3355FFThere's a peculiar";
+ mes "engraving on the";
+ mes "Bronze Statue's rod.^000000";
+ next;
+ switch( select( "Investigate","Ignore it" ) )
+ {
+ case 1 :
+ mes "^3355FFIt's an inscription that's";
+ mes "written in an old language";
+ mes "that you can't understand,";
+ mes "but have no problem reading";
+ mes "and making out the sounds";
+ mes "for some weird reason.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "This is creepy!";
+ mes "I know that I'm not";
+ mes "supposed to be able";
+ mes "to read this, but here";
+ mes "I am. I know what sounds";
+ mes "all of these letters make...";
+ next;
+ if(yuno_hist == 2)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Then again, Fayruz did";
+ mes "say this was enchanted.";
+ mes "Okay, I guess I'll go back";
+ mes "to the Juno Library and";
+ mes "tell her what I found.";
+ set yuno_hist,3;
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "Huh. Only a scholar,";
+ mes "maybe someone even in";
+ mes "Juno, could make sense";
+ mes "of what this stuff says.";
+ close;
+
+ case 2 :
+ close;
+ }
+ }
+}
+
+yuno_in04,169,109,1 script Ambitious Hollgrehenn 111,{
+
+ mes "*Hollgrehenn: The Ambition*";
+ mes "By Aragham Caul*";
+ mes "";
+ mes "";
+ mes "";
+ mes "";
+ mes "Publisher:";
+ mes "Muha Books, Co.";
+ next;
+ mes "...";
+ mes "He would stop at nothing";
+ mes "to have the greatest weapon";
+ mes "in the world in his possession.";
+ mes "He became a smith so that he";
+ mes "could discern which weapons";
+ mes "were the most powerful...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "That's strange...";
+ mes "The next page";
+ mes "has been torn out.";
+ close;
+}
+
+yuno_in04,174,111,1 script Penniless Hollgrehenn 111,{
+
+ mes "^8B6914*Penniless Hollgrehenn*";
+ mes " * Pennyless Hollgrehenn * ";
+ mes "By Hollgrehenn";
+ mes " ";
+ mes " ";
+ mes "Publisher:";
+ mes "Muha Books, Co.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "This book looks";
+ mes "like a total piece of";
+ mes "crap. I'd have more";
+ mes "fun getting my teeth";
+ mes "drilled by a blindfolded";
+ mes "dentist. Or would I...?";
+ close;
+}
+
+yuno_in04,102,106,1 script Popular Feasts 111,{
+
+ mes "^8B6914*Popular Feasts*";
+ mes "By Cabbage Pickle Community";
+ mes " ";
+ mes " ";
+ mes " ";
+ mes "Publisher:";
+ mes "Muha Books, Co.^000000";
+ next;
+ switch( select( " 1. Fried Yoyo Tails"," 14. Poring Salad"," 252. Beak Soup" ) )
+ {
+ case 1:
+ mes "^8B6914...";
+ mes "If possible, try";
+ mes "to use tails cut";
+ mes "from live Yoyos.";
+ mes "Now, as for skinning...^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Um...";
+ mes "Barf?";
+ close;
+
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey, this page is gone!";
+ mes "I guess Poring Salad is";
+ mes "the most popular feast";
+ mes "in this entire book.";
+ close;
+
+ case 3:
+ mes "^8B6914...";
+ mes "Fry the cut beaks";
+ mes "using herbal oil until";
+ mes "crisp. Then, pour the";
+ mes "feathers into a blender...^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm...";
+ mes "Sounds a little";
+ mes "too gourmet for my";
+ mes "taste. And by ''gourmet,''";
+ mes "I mean, ''totally gross.''";
+ close;
+ }
+}
+
+yuno_in04,111,108,1 script Hamerun, Rat Hunter 111,{
+
+ mes "["+strcharinfo(0)+"]";
+ mes "I can't...";
+ mes "reach it...!";
+ close;
+}
+
+yuno_in04,167,127,1 script Red Book 111,{
+
+ mes "^3355FFYou find a book";
+ mes "with red binding.^000000";
+ next;
+ switch( select( "Read.","Leave it alone." ) )
+ {
+ case 1:
+ mes "^8B6914...^000000";
+ next;
+ mes "^8B6914...";
+ mes "......^000000";
+ next;
+ mes "^8B6914...";
+ mes "......";
+ mes ".........^000000";
+ next;
+ mes "^8B6914...";
+ mes "......";
+ mes ".........";
+ mes "............^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "This is...";
+ mes "A compilation of";
+ mes "Shakespeare in ";
+ mes "coloring book format?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait...";
+ mes "Why would fans of";
+ mes "Shakespeare even";
+ mes "want a coloring book?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm... Well...";
+ mes "I suppose little kids who";
+ mes "read Shakespeare would";
+ mes "appreciate something like that.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hold on...";
+ mes "Do little kids who";
+ mes "are able to read the";
+ mes "works of Shakespeare";
+ mes "even exist? I hope not...";
+ close;
+
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "What a strange";
+ mes "and mysterious book.";
+ mes "I'll never know what's";
+ mes "inside unless I read it!";
+ mes "Come on! Doesn't the red";
+ mes "binding mean something?";
+ close;
+ }
+}
+
+yuno_in04,121,109,1 script Scroll 111,{
+
+ mes "^3355FFYou've found an";
+ mes "antiquated scroll";
+ mes "that's collected a";
+ mes "layer of fine dust.^000000";
+ next;
+ switch( select( "Peruse","Leave it alone" ) )
+ {
+ case 1:
+ mes "^8B6914Item Upgrade Introduction";
+ mes " ";
+ mes " ";
+ mes " ";
+ mes "1. Item Upgrade Definition";
+ mes " ";
+ mes "The key to success when";
+ mes "upgrading items comes from";
+ mes "only one place: Your ''Mind.''";
+ mes " ";
+ mes " ";
+ mes " ";
+ mes "2. Power of a Positive Attitude";
+ mes "Before trying to upgrade";
+ mes "an item, plan out how high";
+ mes "you want to upgrade and how";
+ mes "much you'll spend beforehand.";
+ mes "But like all ladies, Lady Luck";
+ mes "smiles when you fully splurge.^000000";
+ mes " ";
+ mes " ";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait, wait...";
+ mes "This thing IS old.";
+ mes "I mean, it's obviously";
+ mes "written from a patriarchal";
+ mes "standpoint that promotes";
+ mes "bipartisan gender roles.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm...";
+ mes "I'm so offended.";
+ close;
+
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "This scroll is far too";
+ mes "primitive. There's been";
+ mes "all sorts of technological";
+ mes "reading advances that I can't";
+ mes "live without... Like pages.";
+ close;
+ }
+}
+
+yuno_in04,118,116,4 script Paper 111,{
+
+ mes "^3355FFIt's a piece of";
+ mes "paper that looks";
+ mes "like a personal letter.^000000";
+ next;
+ switch( select("Read it.","Leave it alone.") )
+ {
+ case 1:
+ if(yuno_hist > 7)
+ {
+ mes "^8B6914P.S.";
+ mes "Please...";
+ mes "Come back to me.";
+ mes " ";
+ mes " ";
+ mes "Love,";
+ mes "Fayruz^000000";
+ close;
+ }
+ mes "^8B6914...";
+ mes "I can't forget your smile.";
+ mes "No matter what, even if you";
+ mes "hate me, I'll always have these";
+ mes "feelings just for you. You are";
+ mes "the one who is most special,";
+ mes "who means the most to my heart.^000000";
+ next;
+ mes "^8B6914I know we've had our";
+ mes "differences, but please";
+ mes "don't refuse my love. By";
+ mes "your hands, I hope that";
+ mes "you can forgive me for us.";
+ mes "- Love, Fayruz^000000";
+ next;
+ if(getpartnerid())
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Ahhhhhh~";
+ mes "Love sure is nice!";
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "What th--?!";
+ mes "Booooooooo!";
+ mes "Love stinks!";
+ close;
+
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "I guess I better";
+ mes "not look at this.";
+ mes "I mean, I might";
+ mes "regret reading it.";
+ close;
+ }
+}
+
+juperos_01,123,92,4 script Stone Statue 844,{
+
+ if(yuno_hist)
+ {
+ mes "^3355FFIt's a stone statue";
+ mes "that looks exactly like";
+ mes "the one in the Juno Library.";
+ mes "However, it has sculptures";
+ mes "of books instead of real ones.^000000";
+ next;
+ mes "^3355FFIt's possible that the";
+ mes "statue in the Juno Library";
+ mes "was made after this one.";
+ mes "But who can be sure?^000000";
+ close;
+ }
+ mes "^3355FFIt's an old";
+ mes "statue sculpted";
+ mes "out of stone.^000000";
+ close;
+}
+
+juperos_01,99,71,4 script Bronze Statue#2 844,{
+
+ mes "^3355FFIt's an elaborate";
+ mes "bronze statue that";
+ mes "is twice the height of";
+ mes "a normal human being.^000000";
+ close;
+}
+
+juperos_01,79,92,4 script Sculpture 844,{
+
+ mes "^3355FFIt's a sculpture that";
+ mes "looks familiar to you.^000000";
+ close;
+}
+
+juperos_01,215,127,4 script Machine Statue 844,{
+
+ mes "^3355FFThis is the bust of a";
+ mes "humanoid machine with";
+ mes "a familiar Crest Piece";
+ mes "carved into the middle.^000000";
+ next;
+ mes "^3355FFThe statue's entire";
+ mes "form is mind boggling,";
+ mes "but you manage to note";
+ mes "that its outstretched";
+ mes "arm points westward.^000000";
+ close;
+}
+
+//============================================================
+// Jupers Core access Story Event
+//============================================================
+//============================================================
+// 1rd Floor -> 2nd Floor
+//============================================================
+juperos_01,100,91,0 script jupe_goto#1 -1,2,2,{
+ end;
+
+OnTouch:
+ initnpctimer "jupe_goto#1",1;
+ mes "^777777["+ strcharinfo(0) +"]^000000";
+ mes "This light...";
+ mes "It feels like...";
+ mes "Its warmth is...";
+ mes "Wrapping all over me...";
+ next;
+ switch(select("Ah, it's so nice...:No! This is wrong!")) {
+ case 1:
+ mes "^777777["+ strcharinfo(0) +"]^000000";
+ mes "Ahhhh...";
+ mes "It feels like";
+ mes "I'm floating...";
+ specialeffect2 EF_LIGHTSPHERE;
+ close2;
+ stopnpctimer;
+ warp "juperos_02",128,278;
+ break;
+ case 2:
+ mes "^777777["+ strcharinfo(0) +"]^000000";
+ mes "N-No! This is";
+ mes "wrong! Something";
+ mes "weird's happening!";
+ mes "I gotta get away!";
+ close2;
+ stopnpctimer;
+ warp "juperos_01",96,91;
+ break;
+ }
+ end;
+
+OnTimer10000:
+ stopnpctimer;
+ warp "juperos_02",128,278;
+ donpcevent "jupe_goto#2::OnEnable";
+ end;
+}
+
+juperos_01,100,91,0 script jupe_goto#2 -1,2,2,{
+OnInit:
+ disablenpc "jupe_goto#2";
+ end;
+
+OnEnable:
+ enablenpc "jupe_goto#2";
+ disablenpc "jupe_goto#1";
+ initnpctimer;
+ end;
+
+OnTouch:
+ warp "juperos_02",128,278;
+ end;
+
+OnTimer2000:
+ enablenpc "jupe_goto#1";
+ disablenpc "jupe_goto#2";
+ end;
+}
+
+//============================================================
+// 2nd Floor
+//============================================================
+
+juperos_02,97,70,0 script 3F Gate Switch#jupe -1,{
+OnInit:
+ initnpctimer;
+ end;
+
+Onreset:
+ killmonster "juperos_02","3F Gate Switch#jupe::OnMyMobDead";
+ end;
+
+OnEnable:
+ enablenpc "3F Gate Switch#jupe";
+ initnpctimer;
+ end;
+
+OnTimer5000:
+ set .MyMobs,3;
+ monster "juperos_02",24,275,"1st Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
+ monster "juperos_02",240,29,"2nd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
+ monster "juperos_02",282,183,"3rd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs == 2)
+ mapannounce "juperos_02","Who are you to come here?",bc_map,"0xFF0000";
+ else if (.MyMobs == 1)
+ mapannounce "juperos_02","Have you come seeking Juperos?! It no longer exists...",bc_map,"0xFF0000";
+ else if (.MyMobs == 0) {
+ mapannounce "juperos_02","Have you come to see me? Fine! Find me first!",bc_map,"0xFF0000";
+ specialeffect2 563;
+ soundeffectall "earth_quake.wav",0;
+ disablenpc "3F Gate Switch#jupe";
+ donpcevent "Restricted Area#jupe::OnEnable";
+ }
+ end;
+}
+
+
+juperos_02,130,149,0 script Restricted Area#jupe 139,2,2,{
+OnInit:
+ disablenpc "Restricted Area#jupe";
+ end;
+
+OnEnable:
+ enablenpc "Restricted Area#jupe";
+ initnpctimer;
+ end;
+
+OnTimer5000:
+ mapannounce "juperos_02","Vroom! Vroom!",bc_map,"0xE559A2";
+ end;
+
+OnTimer7000:
+ mapannounce "juperos_02","Attention, visitors.",bc_map,"0xE559A2";
+ end;
+
+OnTimer9000:
+ mapannounce "juperos_02","You are allowed to enter the next zone for a short period of time. Please use the portal in the center of the map.",bc_map,"0xE559A2";
+ end;
+
+OnTimer9001:
+OnTimer23000:
+OnTimer46000:
+OnTimer69000:
+OnTimer92000:
+OnTimer115000:
+OnTimer161000:
+OnTimer184000:
+OnTimer207000:
+OnTimer230000:
+OnTimer253000:
+OnTimer276000:
+OnTimer299000:
+OnTimer322000:
+OnTimer345000:
+OnTimer368000:
+OnTimer391000:
+OnTimer414000:
+OnTimer460000:
+OnTimer483000:
+OnTimer506000:
+OnTimer529000:
+OnTimer552000:
+ specialeffect 561;
+ end;
+
+OnTimer556000:
+ mapannounce "juperos_02","Attention, visitors. The gate to the next zone will close shortly.",bc_map,"0xE559A2";
+ end;
+
+OnTimer561000:
+ mapannounce "juperos_02","1 minute remaining until Gate Closure. ",bc_map,"0xE559A2";
+ end;
+
+OnTimer598000:
+ specialeffect 561;
+ end;
+
+OnTimer600000:
+ mapannounce "juperos_02","The gate is being closed...",bc_map,"0xE559A2";
+ end;
+
+OnTimer603000:
+ mapannounce "juperos_02"," Switches will reactivate shortly.",bc_map,"0xE559A2";
+ end;
+
+OnTimer621000:
+ disablenpc "Restricted Area#jupe";
+ end;
+
+OnTimer1200000:
+ donpcevent "3F Gate Switch#jupe::OnEnable";
+ stopnpctimer;
+ end;
+
+OnTouch:
+ warp "jupe_gate",50,167;
+ end;
+}
+
+//============================================================
+// Security Checkpoint 1-1
+//============================================================
+jupe_area1,88,224,0 script #hole#1-1 844,{
+ cutin "1",2;
+ if ($@JupreArea1InUse == 1) {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ close2;
+ cutin "1",255;
+ end;
+ }
+ else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ next;
+ switch(select("Insert a Crest Piece.:Cancel.")) {
+ case 1:
+ if (countitem(7356) > 0) {
+ mes "^3355FFYou take out your";
+ mes "Crest Piece and place";
+ mes "it into the slot where it";
+ mes "happens to fit perfectly.^000000";
+ specialeffect EF_TOPRANK;
+ cutin "1-1",2;
+ next;
+ if ($@JupreArea1InUse == 1) {
+ mes "^3355FFNothing happens.";
+ mes "Perhaps an alarm or";
+ mes "some other safety measure";
+ mes "was activated to keep the";
+ mes "Crest Piece from activating";
+ mes "this transportation device.";
+ mes "You retrieve the Crest Piece.^000000";
+ close2;
+ cutin "1-1",255;
+ end;
+ }
+ else {
+ mes "^3355FFThe slot rotates and";
+ mes "the Crest Piece moves as";
+ mes "if it were turning a key. You";
+ mes "feel a weak tremor as a Warp";
+ mes "Portal to the other side is";
+ mes "activated. You then retrieve";
+ mes "your Crest Piece.^000000";
+ initnpctimer;
+ donpcevent "Warp#1-1::OnEnable";
+ enablenpc "Red Alarm#1-1";
+ disablenpc "#hole#1-1";
+ close2;
+ cutin "1-1",255;
+ end;
+ }
+ }
+ else {
+ mes "^3355FFUnfortunately, you're";
+ mes "not carrying anything";
+ mes "that might be able to fit";
+ mes "into the slot and activate";
+ mes "this mechanical device.^000000";
+ close2;
+ cutin "1",255;
+ end;
+ }
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hmmm...";
+ mes "Do I have anything";
+ mes "that might make this";
+ mes "weird machine work?";
+ close2;
+ cutin "1",255;
+ end;
+ }
+ close;
+ }
+ else {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ close2;
+ cutin "1",255;
+ end;
+ }
+
+Onstop_timer:
+ stopnpctimer;
+ end;
+
+OnTimer22500:
+ stopnpctimer;
+ enablenpc "#hole#1-1";
+ disablenpc "Red Alarm#1-1";
+ end;
+}
+
+jupe_area1,83,221,0 script Warp#1-1 139,2,2,{
+OnInit:
+ disablenpc "Warp#1-1";
+ end;
+
+OnEnable:
+ enablenpc "Warp#1-1";
+ specialeffect 561;
+ soundeffectall "jupe_warp.wav",0;
+ initnpctimer;
+ end;
+
+OnTouch:
+ warp "jupe_area1",47,259;
+ end;
+
+OnTimer22500:
+ stopnpctimer;
+ disablenpc "Warp#1-1";
+ end;
+}
+
+jupe_area1,47,259,0 script Red Alarm#1-1 -1,2,2,{
+OnInit:
+ disablenpc "Red Alarm#1-1";
+ end;
+
+OnTouch:
+ donpcevent "Red Alarm On#1-1::OnEnable";
+ disablenpc "Red Alarm#1-1";
+ donpcevent "#hole#1-1::Onstop_timer";
+ set $@JupreArea1InUse,1;
+ disablenpc "#hole#1-1";
+ end;
+}
+
+- script Red Alarm On#1-1 -1,{
+OnInit:
+ disablenpc "Red Alarm On#1-1";
+ end;
+
+OnEnable:
+ enablenpc "Red Alarm On#1-1";
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "jupe_area1","Those of you who have come here...",bc_map,"0xFF0000";
+ end;
+
+OnTimer3000:
+ mapannounce "jupe_area1","I do not intend to stop you.",bc_map,"0xFF0000";
+ soundeffectall "jupe_warning.wav",0,"jupe_area1";
+ soundeffectall "jupe_warning.wav",0,"jupe_area1";
+ end;
+
+OnTimer5000:
+ mapannounce "jupe_area1","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000";
+ donpcevent "Monster1#1-1::OnEnable";
+ end;
+
+OnTimer7000:
+ mapannounce "jupe_area1","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000";
+ end;
+
+OnTimer8000:
+ disablenpc "Red Alarm On#1-1";
+ soundeffectall "jupe_warning.wav",0,"jupe_area1";
+ soundeffectall "jupe_warning.wav",0,"jupe_area1";
+ stopnpctimer;
+ end;
+}
+
+- script Monster1#1-1 -1,{
+OnInit:
+ disablenpc "Monster1#1-1";
+ end;
+
+OnDisable:
+ disablenpc "Monster1#1-1";
+ killmonster "jupe_area1","Monster1#1-1::OnMyMobDead";
+ end;
+
+OnEnable:
+ enablenpc "Monster1#1-1";
+ initnpctimer;
+ set .MyMobs,8;
+ monster "jupe_area1",30,263,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
+ monster "jupe_area1",30,262,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
+ monster "jupe_area1",30,261,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
+ monster "jupe_area1",30,260,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
+ monster "jupe_area1",30,259,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
+ monster "jupe_area1",30,258,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
+ monster "jupe_area1",30,257,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
+ monster "jupe_area1",30,256,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
+ end;
+
+OnTimer300000:
+ mapannounce "jupe_area1","Do you realize this is a hallucination?",bc_map,"0xFF0000";
+ set $@JupreArea1InUse,0;
+ end;
+
+OnTimer300002:
+ enablenpc "#hole#1-1";
+ stopnpctimer;
+ donpcevent "Monster1#1-1::OnDisable";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ donpcevent "Monster2#1-1::OnEnable";
+ disablenpc "Monster1#1-1";
+ stopnpctimer;
+ }
+ end;
+}
+
+- script Monster2#1-1 -1,{
+OnInit:
+ disablenpc "Monster2#1-1";
+ end;
+
+OnDisable:
+ disablenpc "Monster2#1-1";
+ killmonster "jupe_area1","Monster2#1-1::OnMyMobDead";
+ end;
+
+OnEnable:
+ enablenpc "Monster2#1-1";
+ initnpctimer;
+ end;
+
+OnTimer2000:
+ mapannounce "jupe_area1","How about now?",bc_map,"0xFF0000";
+ soundeffectall "jupe_warning.wav",0,"jupe_area1";
+ soundeffectall "jupe_warning.wav",0,"jupe_area1";
+ end;
+
+OnTimer4000:
+ mapannounce "jupe_area1","Let me see...",bc_map,"0xFF0000";
+ end;
+
+OnTimer7000:
+ mapannounce "jupe_area1","Just how strong you are!",bc_map,"0xFF0000";
+ soundeffectall "jupe_warning.wav",0,"jupe_area1";
+ soundeffectall "jupe_warning.wav",0,"jupe_area1";
+ set .MyMobs,8;
+ monster "jupe_area1",30,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
+ monster "jupe_area1",31,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
+ monster "jupe_area1",32,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
+ monster "jupe_area1",33,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
+ monster "jupe_area1",34,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
+ monster "jupe_area1",35,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
+ monster "jupe_area1",36,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
+ monster "jupe_area1",37,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
+ end;
+
+OnTimer300000:
+ mapannounce "jupe_area1","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
+ set $@JupreArea1InUse,0;
+ end;
+
+OnTimer300002:
+ enablenpc "#hole#1-1";
+ stopnpctimer;
+ donpcevent "Monster2#1-1::OnDisable";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ mapannounce "jupe_area1","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
+ disablenpc "Monster2#1-1";
+ enablenpc "#hole#1-1";
+ set $@JupreArea1InUse,0;
+ stopnpctimer;
+ }
+ end;
+}
+
+//============================================================
+// Security Checkpoint 1-2
+//============================================================
+jupe_area1,25,238,0 script #hole#1-2 844,{
+ cutin "2",2;
+ if ($@JupreArea1InUse == 1) {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ close2;
+ cutin "2",255;
+ end;
+ }
+ else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ next;
+ switch(select("Insert a Crest Piece.:Cancel.")) {
+ case 1:
+ if (countitem(7357) > 0) {
+ mes "^3355FFYou take out your";
+ mes "Crest Piece and place";
+ mes "it into the slot where it";
+ mes "happens to fit perfectly.^000000";
+ specialeffect EF_TOPRANK;
+ cutin "2-1",2;
+ next;
+ if ($@JupreArea1InUse == 1) {
+ mes "^3355FFNothing happens.";
+ mes "Perhaps an alarm or";
+ mes "some other safety measure";
+ mes "was activated to keep the";
+ mes "Crest Piece from activating";
+ mes "this transportation device.";
+ mes "You retrieve the Crest Piece.^000000";
+ close2;
+ cutin "2-1",255;
+ end;
+ }
+ else {
+ mes "^3355FFThe slot rotates and";
+ mes "the Crest Piece moves as";
+ mes "if it were turning a key. You";
+ mes "feel a weak tremor as a Warp";
+ mes "Portal to the other side is";
+ mes "activated. You then retrieve";
+ mes "your Crest Piece.^000000";
+ initnpctimer;
+ donpcevent "Warp#1-2::OnEnable";
+ enablenpc "Red Alarm#1-2";
+ disablenpc "#hole#1-2";
+ close2;
+ cutin "2-1",255;
+ end;
+ }
+ }
+ else {
+ mes "^3355FFUnfortunately, you're";
+ mes "not carrying anything";
+ mes "that might be able to fit";
+ mes "into the slot and activate";
+ mes "this mechanical device.^000000";
+ close2;
+ cutin "2",255;
+ end;
+ }
+ break;
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hmmm...";
+ mes "Do I have anything";
+ mes "that might make this";
+ mes "weird machine work?";
+ close2;
+ cutin "2",255;
+ end;
+ }
+ close;
+ }
+ else {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ close2;
+ cutin "2",255;
+ end;
+ }
+ end;
+
+Onstop_timer:
+ stopnpctimer;
+ end;
+
+OnTimer22500:
+ stopnpctimer;
+ enablenpc "#hole#1-2";
+ disablenpc "Red Alarm#1-2";
+ end;
+}
+
+jupe_area1,21,225,0 script Warp#1-2 139,2,2,{
+OnInit:
+ disablenpc "Warp#1-2";
+ end;
+
+OnEnable:
+ enablenpc "Warp#1-2";
+ specialeffect 561;
+ soundeffectall "jupe_warp.wav",0;
+ initnpctimer;
+ end;
+
+OnTouch:
+ warp "jupe_area1",21,191;
+ end;
+
+OnTimer22500:
+ disablenpc "Warp#1-2";
+ end;
+}
+
+jupe_area1,21,191,0 script Red Alarm#1-2 -1,2,2,{
+OnInit:
+ disablenpc "Red Alarm#1-2";
+ end;
+
+OnTouch:
+ set $@JupreArea1InUse,1;
+ donpcevent "Red Alarm On#1-2::OnEnable";
+ disablenpc "Red Alarm#1-2";
+ disablenpc "#hole#1-2";
+ end;
+}
+
+- script Red Alarm On#1-2 -1,{
+OnInit:
+ disablenpc "Red Alarm On#1-2";
+ end;
+
+OnEnable:
+ enablenpc "Red Alarm On#1-2";
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "jupe_area1","Come on, come on!",bc_map,"0xFF0000";
+ end;
+
+OnTimer3000:
+ mapannounce "jupe_area1","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
+ end;
+
+OnTimer5000:
+ mapannounce "jupe_area1","Do you want to know who I am?",bc_map,"0xFF0000";
+ donpcevent "Monster1#1-2::OnEnable";
+ end;
+
+OnTimer7000:
+ mapannounce "jupe_area1","You will know, once you defeat all of my minions!",bc_map,"0xFF0000";
+ end;
+
+OnTimer8000:
+ disablenpc "Red Alarm On#1-2";
+ stopnpctimer;
+ end;
+}
+
+- script Monster1#1-2 -1,{
+OnInit:
+ disablenpc "Monster1#1-2";
+ end;
+
+OnDisable:
+ disablenpc "Monster1#1-2";
+ killmonster "jupe_area1","Monster1#1-2::OnMyMobDead";
+ end;
+
+OnEnable:
+ initnpctimer;
+ enablenpc "Monster1#1-2";
+ set .MyMobs,8;
+ monster "jupe_area1",30,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
+ monster "jupe_area1",31,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
+ monster "jupe_area1",32,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
+ monster "jupe_area1",33,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
+ monster "jupe_area1",34,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
+ monster "jupe_area1",35,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
+ monster "jupe_area1",36,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
+ monster "jupe_area1",37,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
+ end;
+
+OnTimer300000:
+ mapannounce "jupe_area1","I can't believe how cowardly you really are...",bc_map,"0xFF0000";
+ set $@JupreArea1InUse,0;
+ end;
+
+OnTimer300002:
+ enablenpc "#hole#1-2";
+ stopnpctimer;
+ donpcevent "Monster1#1-2::OnDisable";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ donpcevent "Monster2#1-2::OnEnable";
+ disablenpc "Monster1#1-2";
+ stopnpctimer;
+ }
+ end;
+}
+
+- script Monster2#1-2 -1,{
+OnInit:
+ disablenpc "Monster2#1-2";
+ end;
+
+OnDisable:
+ disablenpc "Monster2#1-2";
+ killmonster "jupe_area1","Monster2#1-2::OnMyMobDead";
+ end;
+
+OnEnable:
+ enablenpc "Monster2#1-2";
+ initnpctimer;
+ end;
+
+OnTimer2000:
+ mapannounce "jupe_area1","I was the head of this underground laboratory.",bc_map,"0xFF0000";
+ end;
+
+OnTimer4000:
+ mapannounce "jupe_area1","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000";
+ end;
+
+OnTimer6000:
+ mapannounce "jupe_area1","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
+ set .MyMobs,13;
+ monster "jupe_area1",30,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
+ monster "jupe_area1",31,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
+ monster "jupe_area1",32,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
+ monster "jupe_area1",33,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
+ monster "jupe_area1",34,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
+ monster "jupe_area1",35,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
+ monster "jupe_area1",36,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
+ monster "jupe_area1",37,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
+ monster "jupe_area1",30,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
+ monster "jupe_area1",31,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
+ monster "jupe_area1",32,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
+ monster "jupe_area1",33,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
+ monster "jupe_area1",34,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
+ end;
+
+OnTimer300000:
+ mapannounce "jupe_area1","...Not yet.",bc_map,"0xFF0000";
+ set $@JupreArea1InUse,0;
+ end;
+
+OnTimer300002:
+ enablenpc "#hole#1-2";
+ stopnpctimer;
+ donpcevent "Monster2#1-2::OnDisable";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ mapannounce "jupe_area1","Not yet!",bc_map,"0xFF0000";
+ disablenpc "Monster2#1-2";
+ enablenpc "#hole#1-2";
+ set $@JupreArea1InUse,0;
+ stopnpctimer;
+ }
+ end;
+}
+
+//============================================================
+// Security Checkpoint 1-3
+//============================================================
+jupe_area1,36,146,0 script #hole#1-3 844,{
+ cutin "3",2;
+ if ($@JupreArea1InUse == 1) {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ close2;
+ cutin "3",255;
+ end;
+ }
+ else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ next;
+ switch(select("Insert a Crest Piece.:Cancel.")) {
+ case 1:
+ if (countitem(7358) > 0) {
+ mes "^3355FFYou take out your";
+ mes "Crest Piece and place";
+ mes "it into the slot where it";
+ mes "happens to fit perfectly.^000000";
+ specialeffect EF_TOPRANK;
+ cutin "3-1",2;
+ next;
+ if ($@JupreArea1InUse == 1) {
+ mes "^3355FFNothing happens.";
+ mes "Perhaps an alarm or";
+ mes "some other safety measure";
+ mes "was activated to keep the";
+ mes "Crest Piece from activating";
+ mes "this transportation device.";
+ mes "You retrieve the Crest Piece.^000000";
+ close2;
+ cutin "3-1",255;
+ end;
+ }
+ else {
+ mes "^3355FFThe slot rotates and";
+ mes "the Crest Piece moves as";
+ mes "if it were turning a key. You";
+ mes "feel a weak tremor as a Warp";
+ mes "Portal to the other side is";
+ mes "activated. You then retrieve";
+ mes "your Crest Piece.^000000";
+ initnpctimer;
+ donpcevent "Warp#1-3::OnEnable";
+ enablenpc "Red Alarm#1-3";
+ disablenpc "#hole#1-3";
+ close2;
+ cutin "3-1",255;
+ end;
+ }
+ }
+ else {
+ mes "^3355FFUnfortunately, you're";
+ mes "not carrying anything";
+ mes "that might be able to fit";
+ mes "into the slot and activate";
+ mes "this mechanical device.^000000";
+ close2;
+ cutin "3",255;
+ end;
+ }
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hmmm...";
+ mes "Do I have anything";
+ mes "that might make this";
+ mes "weird machine work?";
+ close2;
+ cutin "3",255;
+ end;
+ }
+ }
+ else {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ close2;
+ cutin "3",255;
+ end;
+ }
+ end;
+
+Onstop_timer:
+ stopnpctimer;
+ end;
+
+OnTimer22500:
+ stopnpctimer;
+ enablenpc "#hole#1-3";
+ disablenpc "Red Alarm#1-3";
+ end;
+}
+
+jupe_area1,33,137,0 script Warp#1-3 139,2,2,{
+OnInit:
+ disablenpc "Warp#1-3";
+ end;
+
+OnEnable:
+ enablenpc "Warp#1-3";
+ specialeffect 561;
+ soundeffectall "jupe_warp.wav",0;
+ initnpctimer;
+ end;
+
+OnTouch:
+ warp "jupe_area1",33,105;
+ end;
+
+OnTimer22500:
+ disablenpc "Warp#1-3";
+ end;
+}
+
+jupe_area1,33,105,0 script Red Alarm#1-3 -1,0,4,{
+OnInit:
+ disablenpc "Red Alarm#1-3";
+ end;
+
+OnTouch:
+ set $@JupreArea1InUse,1;
+ donpcevent "Red Alarm On#1-3::OnEnable";
+ disablenpc "Red Alarm#1-3";
+ disablenpc "#hole#1-3";
+ end;
+}
+
+- script Red Alarm On#1-3 -1,{
+OnInit:
+ disablenpc "Red Alarm On#1-3";
+ end;
+
+OnEnable:
+ enablenpc "Red Alarm On#1-3";
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "jupe_area1","These security systems...",bc_map,"0xFF0000";
+ end;
+
+OnTimer3000:
+ mapannounce "jupe_area1","They're not really for protection.",bc_map,"0xFF0000";
+ end;
+
+OnTimer5000:
+ mapannounce "jupe_area1","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000";
+ donpcevent "Monster1#1-3::OnEnable";
+ end;
+
+OnTimer7000:
+ mapannounce "jupe_area1","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000";
+ end;
+
+OnTimer8000:
+ disablenpc "Red Alarm On#1-3";
+ stopnpctimer;
+ end;
+}
+
+- script Monster1#1-3 -1,{
+OnInit:
+ disablenpc "Monster1#1-3";
+ end;
+
+OnDisable:
+ disablenpc "Monster1#1-3";
+ killmonster "jupe_area1","Monster1#1-3::OnMyMobDead";
+ end;
+
+OnEnable:
+ initnpctimer;
+ enablenpc "Monster1#1-3";
+ set .MyMobs,8;
+ monster "jupe_area1",30,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
+ monster "jupe_area1",31,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
+ monster "jupe_area1",32,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
+ monster "jupe_area1",33,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
+ monster "jupe_area1",34,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
+ monster "jupe_area1",35,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
+ monster "jupe_area1",36,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
+ monster "jupe_area1",37,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
+ end;
+
+OnTimer300000:
+ mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
+ set $@JupreArea1InUse,0;
+ end;
+
+OnTimer300002:
+ donpcevent "Monster1#1-3::OnDisable";
+ enablenpc "#hole#1-3";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ donpcevent "Monster2#1-3::OnEnable";
+ disablenpc "Monster1#1-3";
+ stopnpctimer;
+ }
+ end;
+}
+
+- script Monster2#1-3 -1,{
+OnInit:
+ disablenpc "Monster2#1-3";
+ end;
+
+OnDisable:
+ disablenpc "Monster2#1-3";
+ killmonster "jupe_area1","Monster2#1-3::OnMyMobDead";
+ end;
+
+OnEnable:
+ initnpctimer;
+ enablenpc "Monster2#1-3";
+ end;
+
+OnTimer2000:
+ mapannounce "jupe_area1","Why have you come?",bc_map,"0xFF0000";
+ end;
+
+OnTimer5000:
+ mapannounce "jupe_area1","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000";
+ end;
+
+OnTimer8000:
+ mapannounce "jupe_area1","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
+ set .MyMobs,15;
+ monster "jupe_area1",42,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
+ monster "jupe_area1",43,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
+ monster "jupe_area1",44,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
+ monster "jupe_area1",45,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
+ monster "jupe_area1",46,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
+ monster "jupe_area1",47,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
+ monster "jupe_area1",48,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
+ monster "jupe_area1",49,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
+ monster "jupe_area1",42,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
+ monster "jupe_area1",43,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
+ monster "jupe_area1",44,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
+ monster "jupe_area1",45,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
+ monster "jupe_area1",46,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
+ monster "jupe_area1",47,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
+ monster "jupe_area1",48,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
+ end;
+
+OnTimer300000:
+ mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
+ set $@JupreArea1InUse,0;
+ end;
+
+OnTimer300002:
+ enablenpc "#hole#1-3";
+ stopnpctimer;
+ donpcevent "Monster2#1-3::OnDisable";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
+ disablenpc "Monster2#1-3";
+ enablenpc "#hole#1-3";
+ set $@JupreArea1InUse,0;
+ stopnpctimer;
+ }
+ end;
+}
+
+//============================================================
+// Security Checkpoint 1-4
+//============================================================
+jupe_area1,50,49,0 script #hole#1-4 844,{
+ cutin "4",2;
+ if ($@JupreArea1InUse == 1) {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ close2;
+ cutin "4",255;
+ end;
+ }
+ else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ next;
+ switch(select("Insert a Crest Piece.:Cancel.")) {
+ case 1:
+ if (countitem(7359) > 0) {
+ mes "^3355FFYou take out your";
+ mes "Crest Piece and place";
+ mes "it into the slot where it";
+ mes "happens to fit perfectly.^000000";
+ specialeffect EF_TOPRANK;
+ cutin "4-1",2;
+ next;
+ if ($@JupreArea1InUse == 1) {
+ mes "^3355FFNothing happens.";
+ mes "Perhaps an alarm or";
+ mes "some other safety measure";
+ mes "was activated to keep the";
+ mes "Crest Piece from activating";
+ mes "this transportation device.";
+ mes "You retrieve the Crest Piece.^000000";
+ close2;
+ cutin "4-1",255;
+ end;
+ }
+ else {
+ mes "^3355FFThe slot rotates and";
+ mes "the Crest Piece moves as";
+ mes "if it were turning a key. You";
+ mes "feel a weak tremor as a Warp";
+ mes "Portal to the other side is";
+ mes "activated. You then retrieve";
+ mes "your Crest Piece.^000000";
+ initnpctimer;
+ donpcevent "Warp#1-4::OnEnable";
+ donpcevent "Red Alarm#1-4::OnEnable";
+ disablenpc "#hole#1-4";
+ close2;
+ cutin "4-1",255;
+ end;
+ }
+ }
+ else {
+ mes "^3355FFUnfortunately, you're";
+ mes "not carrying anything";
+ mes "that might be able to fit";
+ mes "into the slot and activate";
+ mes "this mechanical device.^000000";
+ close2;
+ cutin "4",255;
+ end;
+ }
+ break;
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hmmm...";
+ mes "Do I have anything";
+ mes "that might make this";
+ mes "weird machine work?";
+ close2;
+ cutin "4",255;
+ end;
+ }
+ }
+ else {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ close2;
+ cutin "4",255;
+ end;
+ }
+ end;
+
+Onstop_timer:
+ stopnpctimer;
+ end;
+
+OnTimer5000:
+ stopnpctimer;
+ enablenpc "#hole#1-4";
+ disablenpc "Red Alarm#1-4";
+ end;
+}
+
+jupe_area1,57,53,0 script Warp#1-4 139,2,2,{
+OnInit:
+ disablenpc "Warp#1-4";
+ end;
+
+OnEnable:
+ enablenpc "Warp#1-4";
+ specialeffect 561;
+ soundeffectall "jupe_warp.wav",0;
+ initnpctimer;
+ end;
+
+OnTouch:
+ warp "jupe_area1",83,157;
+ end;
+
+OnTimer5000:
+ disablenpc "Warp#1-4";
+ end;
+}
+
+jupe_area1,83,157,0 script Red Alarm#1-4 -1,2,2,{
+OnInit:
+ disablenpc "Red Alarm#1-4";
+ end;
+
+OnEnable:
+ enablenpc "Red Alarm#1-4";
+ end;
+
+OnTouch:
+ set $@JupreArea1InUse,1;
+ donpcevent "Red Alarm On#1-4::OnEnable";
+ disablenpc "Red Alarm#1-4";
+ disablenpc "#hole#1-4";
+ end;
+}
+
+- script Red Alarm On#1-4 -1,{
+OnInit:
+ disablenpc "Red Alarm On#1-4";
+ end;
+
+OnEnable:
+ enablenpc "Red Alarm On#1-4";
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "jupe_area1","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000";
+ end;
+
+OnTimer3000:
+ mapannounce "jupe_area1","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
+ end;
+
+OnTimer5000:
+ mapannounce "jupe_area1","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000";
+ donpcevent "Monster1#1-4::OnEnable";
+ end;
+
+OnTimer7000:
+ mapannounce "jupe_area1","Is somewhere down here, wandering...",bc_map,"0xFF0000";
+ end;
+
+OnTimer8000:
+ stopnpctimer;
+ disablenpc "Red Alarm On#1-4";
+ end;
+}
+
+- script Monster1#1-4 -1,{
+OnInit:
+ disablenpc "Monster1#1-4";
+ end;
+
+OnDisable:
+ disablenpc "Monster1#1-4";
+ killmonster "jupe_area1","Monster1#1-4::OnMyMobDead";
+ end;
+
+OnEnable:
+ initnpctimer;
+ enablenpc "Monster1#1-4";
+ set .MyMobs,8;
+ monster "jupe_area1",92,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
+ monster "jupe_area1",96,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
+ monster "jupe_area1",100,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
+ monster "jupe_area1",104,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
+ monster "jupe_area1",92,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
+ monster "jupe_area1",96,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
+ monster "jupe_area1",100,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
+ monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
+ end;
+
+OnTimer300000:
+ mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
+ set $@JupreArea1InUse,0;
+ end;
+
+OnTimer300002:
+ stopnpctimer;
+ enablenpc "#hole#1-4";
+ donpcevent "Monster1#1-4::OnDisable";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ donpcevent "Monster2#1-4::OnEnable";
+ disablenpc "Monster1#1-4";
+ stopnpctimer;
+ }
+ end;
+}
+
+- script Monster2#1-4 -1,{
+OnInit:
+ disablenpc "Monster2#1-4";
+ end;
+
+OnDisable:
+ killmonster "jupe_area1","Monster2#1-4::OnMyMobDead";
+ disablenpc "Monster2#1-4";
+ end;
+
+OnEnable:
+ enablenpc "Monster2#1-4";
+ initnpctimer;
+ end;
+
+OnTimer2000:
+ mapannounce "jupe_area1","I can never rest in peace...",bc_map,"0xFF0000";
+ end;
+
+OnTimer4000:
+ mapannounce "jupe_area1","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000";
+ end;
+
+OnTimer6000:
+ mapannounce "jupe_area1","I will be waiting for you!",bc_map,"0xFF0000";
+ set .MyMobs,10;
+ monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
+ monster "jupe_area1",108,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
+ monster "jupe_area1",111,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
+ monster "jupe_area1",112,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
+ monster "jupe_area1",115,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
+ monster "jupe_area1",104,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
+ monster "jupe_area1",108,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
+ monster "jupe_area1",111,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
+ monster "jupe_area1",112,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
+ monster "jupe_area1",115,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
+ end;
+
+OnTimer300000:
+ set $@JupreArea1InUse,0;
+ mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
+ end;
+
+OnTimer300002:
+ enablenpc "#hole#1-4";
+ donpcevent "Monster2#1-4::OnDisable";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
+ disablenpc "Monster2#1-4";
+ enablenpc "#hole#1-4";
+ set $@JupreArea1InUse,0;
+ stopnpctimer;
+ }
+ end;
+}
+
+//============================================================
+// Move to Elevator
+//============================================================
+jupe_area1,112,162,0 script Lever#ufe 844,{
+ mes "^3355FFIt's a lever";
+ mes "whose function";
+ mes "is not known to you.^000000";
+ next;
+ switch(select("Pull.:Cancel.")) {
+ case 1:
+ if($@JupreArea1InUse == 1) close;
+ initnpctimer;
+ donpcevent "LeverWarp#ufe::OnEnable";
+ disablenpc "Lever#ufe";
+ close;
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Pull this lever?";
+ mes "I don't even know";
+ mes "what will happen...";
+ close;
+ }
+ close;
+
+OnTimer3000:
+ enablenpc "Lever#ufe";
+ stopnpctimer;
+ end;
+}
+
+jupe_area1,117,157,0 script LeverWarp#ufe 139,2,2,{
+OnInit:
+ disablenpc "LeverWarp#ufe";
+ end;
+
+OnEnable:
+ enablenpc "LeverWarp#ufe";
+ specialeffect 561;
+ soundeffectall "jupe_warp.wav",0;
+ initnpctimer;
+ end;
+
+OnTouch:
+ warp "jupe_gate",28,30;
+ end;
+
+OnTimer3000:
+ stopnpctimer;
+ disablenpc "LeverWarp#ufe";
+ end;
+}
+
+//============================================================
+// Security Checkpoint 2-1
+//============================================================
+jupe_area2,74,224,0 script #hole#2-1 844,{
+ cutin "1",2;
+ if ($@JupreArea2InUse == 1) {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ close2;
+ cutin "1",255;
+ end;
+ }
+ else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ next;
+ switch(select("Insert a Crest Piece.:Cancel.")) {
+ case 1:
+ if (countitem(7356) > 0) {
+ mes "^3355FFYou take out your";
+ mes "Crest Piece and place";
+ mes "it into the slot where it";
+ mes "happens to fit perfectly.^000000";
+ specialeffect EF_TOPRANK;
+ cutin "1-1",2;
+ next;
+ if ($@JupreArea2InUse == 1) {
+ mes "^3355FFNothing happens.";
+ mes "Perhaps an alarm or";
+ mes "some other safety measure";
+ mes "was activated to keep the";
+ mes "Crest Piece from activating";
+ mes "this transportation device.";
+ mes "You retrieve the Crest Piece.^000000";
+ close2;
+ cutin "1-1",255;
+ end;
+ }
+ else {
+ mes "^3355FFThe slot rotates and";
+ mes "the Crest Piece moves as";
+ mes "if it were turning a key. You";
+ mes "feel a weak tremor as a Warp";
+ mes "Portal to the other side is";
+ mes "activated. You then retrieve";
+ mes "your Crest Piece.^000000";
+ initnpctimer;
+ donpcevent "Warp#2-1::OnEnable";
+ enablenpc "Red Alarm#2-1";
+ disablenpc "#hole#2-1";
+ close2;
+ cutin "1-1",255;
+ end;
+ }
+ }
+ else {
+ mes "^3355FFUnfortunately, you're";
+ mes "not carrying anything";
+ mes "that might be able to fit";
+ mes "into the slot and activate";
+ mes "this mechanical device.^000000";
+ close2;
+ cutin "1",255;
+ end;
+ }
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hmmm...";
+ mes "Do I have anything";
+ mes "that might make this";
+ mes "weird machine work?";
+ close2;
+ cutin "1",255;
+ end;
+ }
+ close;
+ }
+ else {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ close2;
+ cutin "1",255;
+ end;
+ }
+
+Onstop_timer:
+ stopnpctimer;
+ end;
+
+OnTimer22500:
+ stopnpctimer;
+ enablenpc "#hole#2-1";
+ disablenpc "Red Alarm#2-1";
+ end;
+}
+
+jupe_area2,80,221,0 script Warp#2-1 139,2,2,{
+OnInit:
+ disablenpc "Warp#2-1";
+ end;
+
+OnEnable:
+ enablenpc "Warp#2-1";
+ specialeffect 561;
+ soundeffectall "jupe_warp.wav",0;
+ initnpctimer;
+ end;
+
+OnTouch:
+ warp "jupe_area2",116,259;
+ end;
+
+OnTimer22500:
+ stopnpctimer;
+ disablenpc "Warp#2-1";
+ end;
+}
+
+jupe_area2,116,259,0 script Red Alarm#2-1 -1,2,2,{
+OnInit:
+ disablenpc "Red Alarm#2-1";
+ end;
+
+OnTouch:
+ donpcevent "Red Alarm On#2-1::OnEnable";
+ disablenpc "Red Alarm#2-1";
+ donpcevent "#hole#2-1::Onstop_timer";
+ set $@JupreArea2InUse,1;
+ disablenpc "#hole#2-1";
+ end;
+}
+
+- script Red Alarm On#2-1 -1,{
+OnInit:
+ disablenpc "Red Alarm On#2-1";
+ end;
+
+OnEnable:
+ enablenpc "Red Alarm On#2-1";
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "jupe_area2","Those of you who have come here...",bc_map,"0xFF0000";
+ end;
+
+OnTimer3000:
+ mapannounce "jupe_area2","I do not intend to stop you.",bc_map,"0xFF0000";
+ soundeffectall "jupe_warning.wav",0,"jupe_area2";
+ soundeffectall "jupe_warning.wav",0,"jupe_area2";
+ end;
+
+OnTimer5000:
+ mapannounce "jupe_area2","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000";
+ donpcevent "Monster1#2-1::OnEnable";
+ end;
+
+OnTimer7000:
+ mapannounce "jupe_area2","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000";
+ end;
+
+OnTimer8000:
+ disablenpc "Red Alarm On#2-1";
+ soundeffectall "jupe_warning.wav",0,"jupe_area2";
+ soundeffectall "jupe_warning.wav",0,"jupe_area2";
+ stopnpctimer;
+ end;
+}
+
+- script Monster1#2-1 -1,{
+OnInit:
+ disablenpc "Monster1#2-1";
+ end;
+
+OnDisable:
+ disablenpc "Monster1#2-1";
+ killmonster "jupe_area2","Monster1#2-1::OnMyMobDead";
+ end;
+
+OnEnable:
+ enablenpc "Monster1#2-1";
+ initnpctimer;
+ set .MyMobs,8;
+ monster "jupe_area2",126,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
+ monster "jupe_area2",127,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
+ monster "jupe_area2",128,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
+ monster "jupe_area2",129,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
+ monster "jupe_area2",130,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
+ monster "jupe_area2",131,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
+ monster "jupe_area2",132,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
+ monster "jupe_area2",133,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
+ end;
+
+OnTimer300000:
+ mapannounce "jupe_area2","Do you realize this is a hallucination?",bc_map,"0xFF0000";
+ set $@JupreArea2InUse,0;
+ end;
+
+OnTimer300002:
+ enablenpc "#hole#2-1";
+ stopnpctimer;
+ donpcevent "Monster1#2-1::OnDisable";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ donpcevent "Monster2#2-1::OnEnable";
+ disablenpc "Monster1#2-1";
+ stopnpctimer;
+ }
+ end;
+}
+
+- script Monster2#2-1 -1,{
+OnInit:
+ disablenpc "Monster2#2-1";
+ end;
+
+OnDisable:
+ disablenpc "Monster2#2-1";
+ killmonster "jupe_area2","Monster2#2-1::OnMyMobDead";
+ end;
+
+OnEnable:
+ enablenpc "Monster2#2-1";
+ initnpctimer;
+ end;
+
+OnTimer2000:
+ mapannounce "jupe_area2","How about now?",bc_map,"0xFF0000";
+ soundeffectall "jupe_warning.wav",0,"jupe_area2";
+ soundeffectall "jupe_warning.wav",0,"jupe_area2";
+ end;
+
+OnTimer4000:
+ mapannounce "jupe_area2","Let me see...",bc_map,"0xFF0000";
+ end;
+
+OnTimer7000:
+ mapannounce "jupe_area2","Just how strong you are!",bc_map,"0xFF0000";
+ soundeffectall "jupe_warning.wav",0,"jupe_area2";
+ soundeffectall "jupe_warning.wav",0,"jupe_area2";
+ set .MyMobs,8;
+ monster "jupe_area2",126,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
+ monster "jupe_area2",127,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
+ monster "jupe_area2",128,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
+ monster "jupe_area2",129,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
+ monster "jupe_area2",130,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
+ monster "jupe_area2",131,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
+ monster "jupe_area2",132,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
+ monster "jupe_area2",133,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
+ end;
+
+OnTimer300000:
+ mapannounce "jupe_area2","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
+ set $@JupreArea2InUse,0;
+ end;
+
+OnTimer300002:
+ enablenpc "#hole#2-1";
+ stopnpctimer;
+ donpcevent "Monster2#2-1::OnDisable";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ mapannounce "jupe_area2","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
+ disablenpc "Monster2#2-1";
+ enablenpc "#hole#2-1";
+ set $@JupreArea2InUse,0;
+ stopnpctimer;
+ }
+ end;
+}
+
+//============================================================
+// Security Checkpoint 2-2
+//============================================================
+jupe_area2,138,238,0 script #hole#2-2 844,{
+ cutin "2",2;
+ if ($@JupreArea2InUse == 1) {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ close2;
+ cutin "2",255;
+ end;
+ }
+ else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ next;
+ switch(select("Insert a Crest Piece.:Cancel.")) {
+ case 1:
+ if (countitem(7357) > 0) {
+ mes "^3355FFYou take out your";
+ mes "Crest Piece and place";
+ mes "it into the slot where it";
+ mes "happens to fit perfectly.^000000";
+ specialeffect EF_TOPRANK;
+ cutin "2-1",2;
+ next;
+ if ($@JupreArea2InUse == 1) {
+ mes "^3355FFNothing happens.";
+ mes "Perhaps an alarm or";
+ mes "some other safety measure";
+ mes "was activated to keep the";
+ mes "Crest Piece from activating";
+ mes "this transportation device.";
+ mes "You retrieve the Crest Piece.^000000";
+ close2;
+ cutin "2-1",255;
+ end;
+ }
+ else {
+ mes "^3355FFThe slot rotates and";
+ mes "the Crest Piece moves as";
+ mes "if it were turning a key. You";
+ mes "feel a weak tremor as a Warp";
+ mes "Portal to the other side is";
+ mes "activated. You then retrieve";
+ mes "your Crest Piece.^000000";
+ initnpctimer;
+ donpcevent "Warp#2-2::OnEnable";
+ enablenpc "Red Alarm#2-2";
+ disablenpc "#hole#2-2";
+ close2;
+ cutin "2-1",255;
+ end;
+ }
+ }
+ else {
+ mes "^3355FFUnfortunately, you're";
+ mes "not carrying anything";
+ mes "that might be able to fit";
+ mes "into the slot and activate";
+ mes "this mechanical device.^000000";
+ close2;
+ cutin "2",255;
+ end;
+ }
+ break;
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hmmm...";
+ mes "Do I have anything";
+ mes "that might make this";
+ mes "weird machine work?";
+ close2;
+ cutin "2",255;
+ end;
+ }
+ close;
+ }
+ else {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ close2;
+ cutin "2",255;
+ end;
+ }
+ end;
+
+Onstop_timer:
+ stopnpctimer;
+ end;
+
+OnTimer22500:
+ stopnpctimer;
+ enablenpc "#hole#2-2";
+ disablenpc "Red Alarm#2-2";
+ end;
+}
+
+jupe_area2,142,225,0 script Warp#2-2 139,2,2,{
+OnInit:
+ disablenpc "Warp#2-2";
+ end;
+
+OnEnable:
+ enablenpc "Warp#2-2";
+ specialeffect 561;
+ soundeffectall "jupe_warp.wav",0;
+ initnpctimer;
+ end;
+
+OnTouch:
+ warp "jupe_area2",142,191;
+ end;
+
+OnTimer22500:
+ disablenpc "Warp#2-2";
+ end;
+}
+
+jupe_area2,142,191,0 script Red Alarm#2-2 -1,2,2,{
+OnInit:
+ disablenpc "Red Alarm#2-2";
+ end;
+
+OnTouch:
+ set $@JupreArea2InUse,1;
+ donpcevent "Red Alarm On#2-2::OnEnable";
+ disablenpc "Red Alarm#2-2";
+ disablenpc "#hole#2-2";
+ end;
+}
+
+- script Red Alarm On#2-2 -1,{
+OnInit:
+ disablenpc "Red Alarm On#2-2";
+ end;
+
+OnEnable:
+ enablenpc "Red Alarm On#2-2";
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "jupe_area2","Come on, come on!",bc_map,"0xFF0000";
+ end;
+
+OnTimer3000:
+ mapannounce "jupe_area2","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
+ end;
+
+OnTimer5000:
+ mapannounce "jupe_area2","Do you want to know who I am?",bc_map,"0xFF0000";
+ donpcevent "Monster1#2-2::OnEnable";
+ end;
+
+OnTimer7000:
+ mapannounce "jupe_area2","You will know, once you defeat all of my minions!",bc_map,"0xFF0000";
+ end;
+
+OnTimer8000:
+ disablenpc "Red Alarm On#2-2";
+ stopnpctimer;
+ end;
+}
+
+- script Monster1#2-2 -1,{
+OnInit:
+ disablenpc "Monster1#2-2";
+ end;
+
+OnDisable:
+ disablenpc "Monster1#2-2";
+ killmonster "jupe_area2","Monster1#2-2::OnMyMobDead";
+ end;
+
+OnEnable:
+ initnpctimer;
+ enablenpc "Monster1#2-2";
+ set .MyMobs,8;
+ monster "jupe_area2",126,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
+ monster "jupe_area2",127,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
+ monster "jupe_area2",128,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
+ monster "jupe_area2",129,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
+ monster "jupe_area2",130,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
+ monster "jupe_area2",131,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
+ monster "jupe_area2",132,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
+ monster "jupe_area2",133,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
+ end;
+
+OnTimer300000:
+ mapannounce "jupe_area2","I can't believe how cowardly you really are...",bc_map,"0xFF0000";
+ set $@JupreArea2InUse,0;
+ end;
+
+OnTimer300002:
+ enablenpc "#hole#2-2";
+ stopnpctimer;
+ donpcevent "Monster1#2-2::OnDisable";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ donpcevent "Monster2#2-2::OnEnable";
+ disablenpc "Monster1#2-2";
+ stopnpctimer;
+ }
+ end;
+}
+
+- script Monster2#2-2 -1,{
+OnInit:
+ disablenpc "Monster2#2-2";
+ end;
+
+OnDisable:
+ disablenpc "Monster2#2-2";
+ killmonster "jupe_area2","Monster2#2-2::OnMyMobDead";
+ end;
+
+OnEnable:
+ enablenpc "Monster2#2-2";
+ initnpctimer;
+ end;
+
+OnTimer2000:
+ mapannounce "jupe_area2","I was the head of this underground laboratory.",bc_map,"0xFF0000";
+ end;
+
+OnTimer4000:
+ mapannounce "jupe_area2","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000";
+ end;
+
+OnTimer6000:
+ mapannounce "jupe_area2","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
+ set .MyMobs,13;
+ monster "jupe_area2",126,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
+ monster "jupe_area2",127,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
+ monster "jupe_area2",128,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
+ monster "jupe_area2",129,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
+ monster "jupe_area2",130,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
+ monster "jupe_area2",131,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
+ monster "jupe_area2",132,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
+ monster "jupe_area2",133,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
+ monster "jupe_area2",133,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
+ monster "jupe_area2",127,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
+ monster "jupe_area2",129,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
+ monster "jupe_area2",130,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
+ monster "jupe_area2",132,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
+ end;
+
+OnTimer300000:
+ mapannounce "jupe_area2","...Not yet.",bc_map,"0xFF0000";
+ set $@JupreArea2InUse,0;
+ end;
+
+OnTimer300002:
+ enablenpc "#hole#2-2";
+ stopnpctimer;
+ donpcevent "Monster2#2-2::OnDisable";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ mapannounce "jupe_area2","Not yet!",bc_map,"0xFF0000";
+ disablenpc "Monster2#2-2";
+ enablenpc "#hole#2-2";
+ set $@JupreArea2InUse,0;
+ stopnpctimer;
+ }
+ end;
+}
+
+//============================================================
+// Security Checkpoint 2-3
+//============================================================
+jupe_area2,127,146,0 script #hole#2-3 844,{
+ cutin "3",2;
+ if ($@JupreArea2InUse == 1) {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ close2;
+ cutin "3",255;
+ end;
+ }
+ else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ next;
+ switch(select("Insert a Crest Piece.:Cancel.")) {
+ case 1:
+ if (countitem(7358) > 0) {
+ mes "^3355FFYou take out your";
+ mes "Crest Piece and place";
+ mes "it into the slot where it";
+ mes "happens to fit perfectly.^000000";
+ specialeffect EF_TOPRANK;
+ cutin "3-1",2;
+ next;
+ if ($@JupreArea2InUse == 1) {
+ mes "^3355FFNothing happens.";
+ mes "Perhaps an alarm or";
+ mes "some other safety measure";
+ mes "was activated to keep the";
+ mes "Crest Piece from activating";
+ mes "this transportation device.";
+ mes "You retrieve the Crest Piece.^000000";
+ close2;
+ cutin "3-1",255;
+ end;
+ }
+ else {
+ mes "^3355FFThe slot rotates and";
+ mes "the Crest Piece moves as";
+ mes "if it were turning a key. You";
+ mes "feel a weak tremor as a Warp";
+ mes "Portal to the other side is";
+ mes "activated. You then retrieve";
+ mes "your Crest Piece.^000000";
+ initnpctimer;
+ donpcevent "Warp#2-3::OnEnable";
+ enablenpc "Red Alarm#2-3";
+ disablenpc "#hole#2-3";
+ close2;
+ cutin "3-1",255;
+ end;
+ }
+ }
+ else {
+ mes "^3355FFUnfortunately, you're";
+ mes "not carrying anything";
+ mes "that might be able to fit";
+ mes "into the slot and activate";
+ mes "this mechanical device.^000000";
+ close2;
+ cutin "3",255;
+ end;
+ }
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hmmm...";
+ mes "Do I have anything";
+ mes "that might make this";
+ mes "weird machine work?";
+ close2;
+ cutin "3",255;
+ end;
+ }
+ }
+ else {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ close2;
+ cutin "3",255;
+ end;
+ }
+ end;
+
+Onstop_timer:
+ stopnpctimer;
+ end;
+
+OnTimer22500:
+ stopnpctimer;
+ enablenpc "#hole#2-3";
+ disablenpc "Red Alarm#2-3";
+ end;
+}
+
+jupe_area2,130,137,0 script Warp#2-3 139,2,2,{
+OnInit:
+ disablenpc "Warp#2-3";
+ end;
+
+OnEnable:
+ enablenpc "Warp#2-3";
+ specialeffect 561;
+ soundeffectall "jupe_warp.wav",0;
+ initnpctimer;
+ end;
+
+OnTouch:
+ warp "jupe_area2",130,105;
+ end;
+
+OnTimer22500:
+ disablenpc "Warp#2-3";
+ end;
+}
+
+jupe_area2,130,105,0 script Red Alarm#2-3 -1,0,4,{
+OnInit:
+ disablenpc "Red Alarm#2-3";
+ end;
+
+OnTouch:
+ set $@JupreArea2InUse,1;
+ donpcevent "Red Alarm On#2-3::OnEnable";
+ disablenpc "Red Alarm#2-3";
+ disablenpc "#hole#2-3";
+ end;
+}
+
+- script Red Alarm On#2-3 -1,{
+OnInit:
+ disablenpc "Red Alarm On#2-3";
+ end;
+
+OnEnable:
+ enablenpc "Red Alarm On#2-3";
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "jupe_area2","These security systems...",bc_map,"0xFF0000";
+ end;
+
+OnTimer3000:
+ mapannounce "jupe_area2","They're not really for protection.",bc_map,"0xFF0000";
+ disablenpc "#hole#2-3";
+ end;
+
+OnTimer5000:
+ mapannounce "jupe_area2","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000";
+ donpcevent "Monster1#2-3::OnEnable";
+ end;
+
+OnTimer7000:
+ mapannounce "jupe_area2","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000";
+ end;
+
+OnTimer8000:
+ disablenpc "Red Alarm On#2-3";
+ stopnpctimer;
+ end;
+}
+
+- script Monster1#2-3 -1,{
+OnInit:
+ disablenpc "Monster1#2-3";
+ end;
+
+OnDisable:
+ disablenpc "Monster1#2-3";
+ killmonster "jupe_area2","Monster1#2-3::OnMyMobDead";
+ end;
+
+OnEnable:
+ initnpctimer;
+ enablenpc "Monster1#2-3";
+ set .MyMobs,8;
+ monster "jupe_area2",126,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
+ monster "jupe_area2",127,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
+ monster "jupe_area2",128,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
+ monster "jupe_area2",129,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
+ monster "jupe_area2",130,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
+ monster "jupe_area2",131,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
+ monster "jupe_area2",132,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
+ monster "jupe_area2",133,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
+ end;
+
+OnTimer300000:
+ mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
+ set $@JupreArea2InUse,0;
+ end;
+
+OnTimer300002:
+ donpcevent "Monster1#2-3::OnDisable";
+ enablenpc "#hole#2-3";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ donpcevent "Monster2#2-3::OnEnable";
+ disablenpc "Monster1#2-3";
+ stopnpctimer;
+ }
+ end;
+}
+
+- script Monster2#2-3 -1,{
+OnInit:
+ disablenpc "Monster2#2-3";
+ end;
+
+OnDisable:
+ disablenpc "Monster2#2-3";
+ killmonster "jupe_area2","Monster2#2-3::OnMyMobDead";
+ end;
+
+OnEnable:
+ initnpctimer;
+ enablenpc "Monster2#2-3";
+ end;
+
+OnTimer2000:
+ mapannounce "jupe_area2","Why have you come?",bc_map,"0xFF0000";
+ end;
+
+OnTimer5000:
+ mapannounce "jupe_area2","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000";
+ end;
+
+OnTimer8000:
+ mapannounce "jupe_area2","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
+ set .MyMobs,16;
+ monster "jupe_area2",114,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
+ monster "jupe_area2",115,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
+ monster "jupe_area2",116,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
+ monster "jupe_area2",117,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
+ monster "jupe_area2",118,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
+ monster "jupe_area2",119,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
+ monster "jupe_area2",120,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
+ monster "jupe_area2",121,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
+ monster "jupe_area2",114,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
+ monster "jupe_area2",115,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
+ monster "jupe_area2",116,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
+ monster "jupe_area2",117,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
+ monster "jupe_area2",118,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
+ monster "jupe_area2",119,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
+ monster "jupe_area2",120,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
+ monster "jupe_area2",121,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
+ end;
+
+OnTimer300000:
+ mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
+ set $@JupreArea2InUse,0;
+ end;
+
+OnTimer300002:
+ enablenpc "#hole#2-3";
+ stopnpctimer;
+ donpcevent "Monster2#2-3::OnDisable";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
+ disablenpc "Monster2#2-3";
+ enablenpc "#hole#2-3";
+ set $@JupreArea2InUse,0;
+ stopnpctimer;
+ }
+ end;
+}
+
+//============================================================
+// Security Checkpoint 2-4
+//============================================================
+jupe_area2,113,49,0 script #hole#2-4 844,{
+ cutin "4",2;
+ if ($@JupreArea2InUse == 1) {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ close2;
+ cutin "4",255;
+ end;
+ }
+ else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ next;
+ switch(select("Insert a Crest Piece.:Cancel.")) {
+ case 1:
+ if (countitem(7359) > 0) {
+ mes "^3355FFYou take out your";
+ mes "Crest Piece and place";
+ mes "it into the slot where it";
+ mes "happens to fit perfectly.^000000";
+ specialeffect EF_TOPRANK;
+ cutin "4-1",2;
+ next;
+ if ($@JupreArea2InUse == 1) {
+ mes "^3355FFNothing happens.";
+ mes "Perhaps an alarm or";
+ mes "some other safety measure";
+ mes "was activated to keep the";
+ mes "Crest Piece from activating";
+ mes "this transportation device.";
+ mes "You retrieve the Crest Piece.^000000";
+ close2;
+ cutin "4-1",255;
+ end;
+ }
+ else {
+ mes "^3355FFThe slot rotates and";
+ mes "the Crest Piece moves as";
+ mes "if it were turning a key. You";
+ mes "feel a weak tremor as a Warp";
+ mes "Portal to the other side is";
+ mes "activated. You then retrieve";
+ mes "your Crest Piece.^000000";
+ initnpctimer;
+ donpcevent "Warp#2-4::OnEnable";
+ donpcevent "Red Alarm#2-4::OnEnable";
+ disablenpc "#hole#2-4";
+ close2;
+ cutin "4-1",255;
+ end;
+ }
+ }
+ else {
+ mes "^3355FFUnfortunately, you're";
+ mes "not carrying anything";
+ mes "that might be able to fit";
+ mes "into the slot and activate";
+ mes "this mechanical device.^000000";
+ close2;
+ cutin "4",255;
+ end;
+ }
+ break;
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hmmm...";
+ mes "Do I have anything";
+ mes "that might make this";
+ mes "weird machine work?";
+ close2;
+ cutin "4",255;
+ end;
+ }
+ }
+ else {
+ mes "^3355FFThis seems like";
+ mes "some kind of device";
+ mes "that will allow you to";
+ mes "pass to the other side.";
+ mes "There's a slot where you";
+ mes "probably need to insert";
+ mes "some kind of object...^000000";
+ close2;
+ cutin "4",255;
+ end;
+ }
+ end;
+
+Onstop_timer:
+ stopnpctimer;
+ end;
+
+OnTimer5000:
+ stopnpctimer;
+ enablenpc "#hole#2-4";
+ disablenpc "Red Alarm#2-4";
+ end;
+}
+
+jupe_area2,106,53,0 script Warp#2-4 139,2,2,{
+OnInit:
+ disablenpc "Warp#2-4";
+ end;
+
+OnEnable:
+ enablenpc "Warp#2-4";
+ specialeffect 561;
+ soundeffectall "jupe_warp.wav",0;
+ initnpctimer;
+ end;
+
+OnTouch:
+ warp "jupe_area2",80,157;
+ end;
+
+OnTimer5000:
+ disablenpc "Warp#2-4";
+ end;
+}
+
+jupe_area2,80,157,0 script Red Alarm#2-4 -1,2,2,{
+OnInit:
+ disablenpc "Red Alarm#2-4";
+ end;
+
+OnEnable:
+ enablenpc "Red Alarm#2-4";
+ end;
+
+OnTouch:
+ set $@JupreArea2InUse,1;
+ donpcevent "Red Alarm On#2-4::OnEnable";
+ disablenpc "Red Alarm#2-4";
+ disablenpc "#hole#2-4";
+ end;
+}
+
+- script Red Alarm On#2-4 -1,{
+OnInit:
+ disablenpc "Red Alarm On#2-4";
+ end;
+
+OnEnable:
+ enablenpc "Red Alarm On#2-4";
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "jupe_area2","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000";
+ end;
+
+OnTimer3000:
+ mapannounce "jupe_area2","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
+ end;
+
+OnTimer5000:
+ mapannounce "jupe_area2","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000";
+ donpcevent "Monster1#2-4::OnEnable";
+ end;
+
+OnTimer7000:
+ mapannounce "jupe_area2","Is somewhere down here, wandering...",bc_map,"0xFF0000";
+ end;
+
+OnTimer8000:
+ stopnpctimer;
+ disablenpc "Red Alarm On#2-4";
+ end;
+}
+
+- script Monster1#2-4 -1,{
+OnInit:
+ disablenpc "Monster1#2-4";
+ end;
+
+OnDisable:
+ disablenpc "Monster1#2-4";
+ killmonster "jupe_area2","Monster1#2-4::OnMyMobDead";
+ end;
+
+OnEnable:
+ initnpctimer;
+ enablenpc "Monster1#2-4";
+ set .MyMobs,8;
+ monster "jupe_area2",75,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
+ monster "jupe_area2",72,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
+ monster "jupe_area2",71,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
+ monster "jupe_area2",68,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
+ monster "jupe_area2",75,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
+ monster "jupe_area2",72,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
+ monster "jupe_area2",71,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
+ monster "jupe_area2",68,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
+ end;
+
+OnTimer300000:
+ mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
+ set $@JupreArea2InUse,0;
+ end;
+
+OnTimer300002:
+ stopnpctimer;
+ enablenpc "#hole#2-4";
+ donpcevent "Monster1#2-4::OnDisable";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ donpcevent "Monster2#2-4::OnEnable";
+ disablenpc "Monster1#2-4";
+ stopnpctimer;
+ }
+ end;
+}
+
+- script Monster2#2-4 -1,{
+OnInit:
+ disablenpc "Monster2#2-4";
+ end;
+
+OnDisable:
+ killmonster "jupe_area2","Monster2#2-4::OnMyMobDead";
+ disablenpc "Monster2#2-4";
+ end;
+
+OnEnable:
+ enablenpc "Monster2#2-4";
+ initnpctimer;
+ end;
+
+OnTimer2000:
+ mapannounce "jupe_area2","I can never rest in peace...",bc_map,"0xFF0000";
+ end;
+
+OnTimer4000:
+ mapannounce "jupe_area2","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000";
+ end;
+
+OnTimer6000:
+ mapannounce "jupe_area2","I will be waiting for you!",bc_map,"0xFF0000";
+ set .MyMobs,12;
+ monster "jupe_area2",63,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
+ monster "jupe_area2",61,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
+ monster "jupe_area2",59,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
+ monster "jupe_area2",57,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
+ monster "jupe_area2",55,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
+ monster "jupe_area2",53,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
+ monster "jupe_area2",53,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
+ monster "jupe_area2",55,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
+ monster "jupe_area2",57,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
+ monster "jupe_area2",59,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
+ monster "jupe_area2",61,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
+ monster "jupe_area2",63,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
+ end;
+
+OnTimer300000:
+ set $@JupreArea2InUse,0;
+ mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
+ end;
+
+OnTimer300002:
+ enablenpc "#hole#2-4";
+ donpcevent "Monster2#2-4::OnDisable";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
+ disablenpc "Monster2#2-4";
+ enablenpc "#hole#2-4";
+ set $@JupreArea2InUse,0;
+ stopnpctimer;
+ }
+ end;
+}
+
+//============================================================
+// Move to Elevator
+//============================================================
+jupe_area2,51,162,0 script Lever#ufe2 844,{
+ mes "^3355FFIt's a lever";
+ mes "whose function";
+ mes "is not known to you.^000000";
+ next;
+ switch(select("Pull.:Cancel.")) {
+ case 1:
+ if($@JupreArea2InUse == 1) close;
+ initnpctimer;
+ donpcevent "LeverWarp#ufe2::OnEnable";
+ disablenpc "Lever#ufe2";
+ close;
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Pull this lever?";
+ mes "I don't even know";
+ mes "what will happen...";
+ close;
+ }
+ close;
+
+OnTimer3000:
+ enablenpc "Lever#ufe2";
+ stopnpctimer;
+ end;
+}
+
+jupe_area2,46,157,0 script LeverWarp#ufe2 139,2,2,{
+OnInit:
+ disablenpc "LeverWarp#ufe2";
+ end;
+
+OnEnable:
+ enablenpc "LeverWarp#ufe2";
+ specialeffect 561;
+ soundeffectall "jupe_warp.wav",0;
+ initnpctimer;
+ end;
+
+OnTouch:
+ warp "jupe_gate",71,29;
+ end;
+
+OnTimer3000:
+ stopnpctimer;
+ disablenpc "LeverWarp#ufe2";
+ end;
+}
+
+//============================================================
+// Elevator Reception Room
+//============================================================
+jupe_ele_r,51,98,0 script Switch#ufe 844,{
+ if ($@JupeElevatorInUse == 1) {
+ mes "^3355FFIt's some sort of";
+ mes "lever that looks like";
+ mes "it was already pulled";
+ mes "by someone else.^000000";
+ close;
+ }
+ else {
+ cutin "5",2;
+ mes "^3355FFIt's some sort of";
+ mes "lever that's located";
+ mes "next to four empty slots.^000000";
+ next;
+ switch(select("Pull the lever.:Leave it alone.")) {
+ case 1:
+ mes "^3355FF*Snap Snap*^000000";
+ next;
+ mes "^3355FFYou pull the lever,";
+ mes "but nothing happened.";
+ mes "You probably need to";
+ mes "insert the correct objects";
+ mes "into the slots in order";
+ mes "for the lever to operate.^000000";
+ next;
+ if (countitem(7356) > 0 && countitem(7359) > 0 && countitem(7357) > 0 && countitem(7358) > 0) {
+ switch(select("Insert all of your Crest Pieces.")) {
+ case 1:
+ mes "^3300FF*Snap!*^000000";
+ mes "^3300FFStrangely enough,";
+ mes "all four of the Crest";
+ mes "Pieces fit perfectly into";
+ mes "the slots and begin to";
+ mes "emit a strange light.^000000";
+ cutin "5-1",2;
+ specialeffect EF_SPHERE;
+ delitem 7356,1; //Piece_Of_Crest1
+ delitem 7359,1; //Piece_Of_Crest4
+ delitem 7357,1; //Piece_Of_Crest2
+ delitem 7358,1; //Piece_Of_Crest3
+ next;
+ switch(select("Pull out the Crest Pieces.:Pull the lever.")) {
+ case 1:
+ cutin "5",2;
+ mes "^3355FFYou pull out all";
+ mes "the Crest Pieces";
+ mes "that you inserted";
+ mes "into the slots.^000000";
+ getitem 7356,1; //Piece_Of_Crest1
+ getitem 7359,1; //Piece_Of_Crest4
+ getitem 7357,1; //Piece_Of_Crest2
+ getitem 7358,1; //Piece_Of_Crest3
+ close2;
+ cutin "5",255;
+ end;
+ case 2:
+ if ($@JupeElevatorInUse == 1) {
+ mes "^3355FFIt's strange,";
+ mes "but this lever has";
+ mes "already been pulled.^000000";
+ close2;
+ cutin "5",255;
+ end;
+ }
+ else {
+ mes "^3355FFOnce you pull the lever,";
+ mes "the Crest Piece slots are";
+ mes "suddenly covered, making";
+ mes "them irretrievable, and the";
+ mes "ground begins to shake";
+ mes "violently. This isn't normal!^000000";
+ next;
+ set $@JupeElevatorInUse,1;
+ disablenpc "Switch#ufe";
+ enablenpc "Switch On#ufe";
+ initnpctimer;
+ specialeffect2 563;
+ soundeffectall "earth_quake.wav",0;
+ close2;
+ cutin "5-1",255;
+ end;
+ }
+ }
+ }
+ }
+ else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
+ select("Insert Crest Pieces.");
+ mes "^3355FFRight now, you don't";
+ mes "have enough Crest Pieces";
+ mes "to place into all four of these";
+ mes "slots. You'll need to find and^FFFFFF ^3355FF bring them all to make this work.^000000";
+ close2;
+ cutin "5-1",255;
+ end;
+ }
+ else {
+ mes "^3355FFYou need to find";
+ mes "some kind of object";
+ mes "that you can fit into";
+ mes "each of these four slots...^000000";
+ close2;
+ cutin "5-1",255;
+ end;
+ }
+ case 2:
+ mes "^3355FFWho knows what";
+ mes "this lever may do?";
+ mes "You'll never know unless";
+ mes "you have the courage to try.^000000";
+ close2;
+ cutin "5",255;
+ end;
+ }
+ }
+ end;
+
+OnTimer2000:
+ mapannounce "jupe_ele_r","My descendents...",bc_map,"0x66FF00";
+ end;
+
+OnTimer3000:
+ mapannounce "jupe_ele_r","Do you want to know why this city was buried beneath the earth...?",bc_map,"0x66FF00";
+ end;
+
+OnTimer7000:
+ mapannounce "jupe_ele_r","If so, follow my voice...",bc_map,"0x66FF00";
+ end;
+
+OnTimer10000:
+ mapannounce "jupe_ele_r","I shall let you see for yourself what you desire to know...",bc_map,"0x66FF00";
+ end;
+
+OnTimer17000:
+ mapannounce "jupe_ele_r","Overcome all the hallucinations.",bc_map,"0xCC6600";
+ end;
+
+OnTimer20000:
+ mapannounce "jupe_ele_r","Open your eyes and see past all of the lies.",bc_map,"0xFF0000";
+ end;
+
+OnTimer23000:
+ mapannounce "jupe_ele_r","I can only maintain this vision for you for 20 minutes.",bc_map,"0xFF0000";
+ donpcevent "Elevator Guard1#ufe::OnEnable";
+ end;
+
+OnTimer27000:
+ mapannounce "jupe_ele_r","Look! And remember!",bc_map,"0xFF0000";
+ stopnpctimer;
+ end;
+}
+
+jupe_ele_r,51,98,0 script Switch On#ufe 844,{
+ mes "^3355FFIt seems like";
+ mes "someone else is";
+ mes "using this machine...^000000";
+ close;
+
+OnInit:
+ disablenpc "Switch On#ufe";
+ end;
+}
+
+//============================================================
+// Elevator Receptoin Guards
+//============================================================
+jupe_ele_r,10,50,0 script Elevator Guard1#ufe -1,{
+OnInit:
+ disablenpc "Elevator Guard1#ufe";
+ end;
+
+OnEnable:
+ set .MyMobs,9;
+ enablenpc "Elevator Guard1#ufe";
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ monster "jupe_ele_r",44,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
+ end;
+
+OnTimer1200:
+ monster "jupe_ele_r",55,99,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead";
+ end;
+
+OnTimer1400:
+ monster "jupe_ele_r",45,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
+ end;
+
+OnTimer1600:
+ monster "jupe_ele_r",54,84,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead";
+ end;
+
+OnTimer1800:
+ monster "jupe_ele_r",45,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
+ end;
+
+OnTimer2000:
+ monster "jupe_ele_r",54,99,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
+ end;
+
+OnTimer2200:
+ monster "jupe_ele_r",48,84,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
+ end;
+
+OnTimer2400:
+ monster "jupe_ele_r",52,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
+ end;
+
+OnTimer2600:
+ monster "jupe_ele_r",50,84,"Chief Guard",1684,1,"Elevator Guard1#ufe::OnMyMobDead";
+ end;
+
+OnTimer120000:
+ mapannounce "jupe_ele_r","It is disappointing to see that you are too weak to even defeat a hallucination...",bc_map,"0x66FF00";
+ enablenpc "Switch#ufe";
+ disablenpc "Switch On#ufe";
+ donpcevent "Annihilation#ufe::OnEnable";
+ set $@JupeElevatorInUse,0;
+ end;
+
+OnTimer120005:
+ killmonster "jupe_ele_r","Elevator Guard1#ufe::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ donpcevent "Elevator Safety#ufe::OnEnable";
+ stopnpctimer;
+ }
+ end;
+}
+
+jupe_ele_r,10,52,0 script Elevator Safety#ufe -1,{
+OnInit:
+ disablenpc "Elevator Safety#ufe";
+ end;
+
+OnEnable:
+ enablenpc "Elevator Safety#ufe";
+ initnpctimer;
+ end;
+
+OnTimer5000:
+ mapannounce "jupe_ele_r","Those of you who have defeated the hallucination, step forward.",bc_map,"0x66FF00";
+ soundeffectall "earth_quake.wav",0;
+ end;
+
+OnTimer8000:
+ donpcevent "Elevator On#ufe::OnEnable";
+ end;
+
+OnTimer10000:
+ disablenpc "Elevator Safety#ufe";
+ stopnpctimer;
+ end;
+}
+
+jupe_ele_r,50,89,0 script Annihilation#ufe -1,35,50,{
+OnInit:
+ disablenpc "Annihilation#ufe";
+ end;
+
+OnEnable:
+ enablenpc "Annihilation#ufe";
+ initnpctimer;
+ end;
+
+OnTouch:
+ percentheal -99,-100;
+ end;
+
+OnTimer1000:
+ mapwarp "jupe_ele_r", "jupe_gate",49,138;
+ end;
+
+OnTimer1600:
+ enablenpc "Elevator Escape#ufe";
+ end;
+
+OnTimer3000:
+ disablenpc "Annihilation#ufe";
+ disablenpc "Elevator Escape#ufe";
+ end;
+}
+
+jupe_ele_r,50,89,0 script Elevator Escape#ufe -1,35,50,{
+OnInit:
+ disablenpc "Elevator Escape#ufe";
+ end;
+
+OnTouch:
+ mapwarp "jupe_ele_r", "jupe_gate",49,138;
+ end;
+}
+
+jupe_ele_r,10,54,0 script Elevator On#ufe -1,{
+OnInit:
+ disablenpc "Elevator On#ufe";
+ end;
+
+OnEnable:
+ enablenpc "Elevator On#ufe";
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapwarp "jupe_ele_r", "jupe_ele",42,47;
+ set $@JupeElevatorInUse2,0;
+ donpcevent "TimeOut#ufe::OnEnable";
+ donpcevent "Guard-1#ufe::OnEnable";
+ end;
+
+OnTimer10000:
+ stopnpctimer;
+ disablenpc "Elevator On#ufe";
+ end;
+}
+
+//============================================================
+// Elevator NPCs
+//============================================================
+jupe_ele,14,6,1 script TimeOut#ufe 844,{
+OnEnable:
+ initnpctimer;
+ end;
+
+OnDisable:
+ stopnpctimer;
+ end;
+
+OnTimer59000:
+ if (getmapusers("jupe_ele") == 0) {
+ killmonsterall "jupe_ele";
+ donpcevent "Guard-1#ufe::OnDisable";
+ donpcevent "Guard-2#ufe::OnDisable";
+ donpcevent "Guard-3#ufe::OnDisable";
+ donpcevent "Guard-4#ufe::OnDisable";
+ stopnpctimer;
+ set $@JupeElevatorInUse2,0;
+ set $@JupeElevatorInUse,0;
+ disablenpc "Switch On#ufe";
+ enablenpc "Switch#ufe";
+ }
+ end;
+
+OnTimer120000:
+ killmonsterall "jupe_ele";
+ donpcevent "Guard-1#ufe::OnDisable";
+ donpcevent "Guard-2#ufe::OnDisable";
+ donpcevent "Guard-3#ufe::OnDisable";
+ donpcevent "Guard-4#ufe::OnDisable";
+ mapannounce "jupe_ele","In the end, you can't even overcome your inner fear...",bc_map,"0xFF0000";
+ end;
+
+OnTimer122000:
+ mapannounce "jupe_ele","You have never encountered your inner fears, have you?",bc_map,"0xFF0000";
+ end;
+
+OnTimer125000:
+ mapannounce "jupe_ele","Did you expect this would be the end of the hallucination?",bc_map,"0xFF0000";
+ end;
+
+OnTimer127000:
+ mapannounce "jupe_ele","What if the voice you're hearing is also a hallucination?",bc_map,"0xFF0000";
+ end;
+
+OnTimer129000:
+ mapannounce "jupe_ele","What if you're just dreaming all of this?",bc_map,"0xFF0000";
+ end;
+
+OnTimer131000:
+ mapannounce "jupe_ele","What if the existence of this city is a lie?",bc_map,"0xFF0000";
+ end;
+
+OnTimer133000:
+ mapannounce "jupe_ele","Are you even real?",bc_map,"0xFF0000";
+ end;
+
+OnTimer134000:
+OnTimer135000:
+ mapwarp "jupe_ele", "jupe_gate",49,138;
+ end;
+
+OnTimer142000:
+ disablenpc "GuardEnd#ufe";
+ disablenpc "4F Enter#ufe";
+ donpcevent "TimeOut#ufe::OnDisable";
+ set $@JupeElevatorInUse2,0;
+ set $@JupeElevatorInUse,0;
+ disablenpc "Switch On#ufe";
+ enablenpc "Switch#ufe";
+ stopnpctimer;
+ end;
+}
+
+jupe_ele,15,6,1 script Guard-1#ufe 844,{
+OnEnable:
+ initnpctimer;
+ end;
+
+OnDisable:
+ stopnpctimer;
+ end;
+
+OnTimer2000:
+ mapannounce "jupe_ele","I admire your patience.",bc_map,"0xFF0000";
+ end;
+
+OnTimer5000:
+ mapannounce "jupe_ele","Let's see if everything you have experienced",bc_map,"0xFF0000";
+ end;
+
+OnTimer8000:
+ mapannounce "jupe_ele","were traps for intruders...",bc_map,"0xFF0000";
+ end;
+
+OnTimer12000:
+ set .MyMobs,8;
+ monster "jupe_ele",48,44,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
+ monster "jupe_ele",45,42,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
+ monster "jupe_ele",38,42,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
+ monster "jupe_ele",35,44,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
+ monster "jupe_ele",35,51,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
+ monster "jupe_ele",38,53,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
+ monster "jupe_ele",45,53,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
+ monster "jupe_ele",48,51,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
+ set $@JupeElevatorInUse2,1;
+ end;
+
+OnTimer30000:
+ if ($@JupeElevatorInUse2 == 1) {
+ donpcevent "Guard-2#ufe::OnEnable";
+ stopnpctimer;
+ }
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ if ($@JupeElevatorInUse2 == 1) {
+ donpcevent "Guard-2#ufe::OnEnable";
+ stopnpctimer;
+ } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
+ donpcevent "GuardEnd#ufe::OnEnable";
+ stopnpctimer;
+ }
+ }
+ end;
+}
+
+jupe_ele,16,6,1 script Guard-2#ufe 844,{
+OnEnable:
+ initnpctimer;
+ end;
+
+OnDisable:
+ stopnpctimer;
+ end;
+
+OnTimer2000:
+ mapannounce "jupe_ele","This city was not",bc_map,"0xFF0000";
+ end;
+
+OnTimer5000:
+ mapannounce "jupe_ele","as magnificient as you thought.",bc_map,"0xFF0000";
+ end;
+
+OnTimer8000:
+ mapannounce "jupe_ele","This is a place where all the fears of humans flourish.",bc_map,"0xFF0000";
+ end;
+
+OnTimer11000:
+ mapannounce "jupe_ele","Yes. Nobody leaves alive!",bc_map,"0xFF0000";
+ end;
+
+OnTimer12000:
+ set .MyMobs,8;
+ monster "jupe_ele",48,44,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
+ monster "jupe_ele",45,42,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
+ monster "jupe_ele",38,42,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
+ monster "jupe_ele",35,44,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
+ monster "jupe_ele",35,51,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
+ monster "jupe_ele",38,53,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
+ monster "jupe_ele",45,53,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
+ monster "jupe_ele",48,51,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
+ set $@JupeElevatorInUse2,2;
+ end;
+
+OnTimer30000:
+ if ($@JupeElevatorInUse2 == 2) {
+ donpcevent "Guard-3#ufe::OnEnable";
+ stopnpctimer;
+ }
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ if ($@JupeElevatorInUse2 == 2) {
+ donpcevent "Guard-3#ufe::OnEnable";
+ stopnpctimer;
+ } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
+ donpcevent "GuardEnd#ufe::OnEnable";
+ stopnpctimer;
+ }
+ }
+ end;
+}
+
+jupe_ele,17,6,1 script Guard-3#ufe 844,{
+OnEnable:
+ initnpctimer;
+ end;
+
+OnDisable:
+ stopnpctimer;
+ end;
+
+OnTimer2000:
+ mapannounce "jupe_ele","What do you see?",bc_map,"0xFF0000";
+ end;
+
+OnTimer5000:
+ mapannounce "jupe_ele","Are your eyes actually seeing something?",bc_map,"0xFF0000";
+ end;
+
+OnTimer8000:
+ mapannounce "jupe_ele","Or do you just believe you are seeing?",bc_map,"0xFF0000";
+ end;
+
+OnTimer12000:
+ set .MyMobs,8;
+ monster "jupe_ele",48,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
+ monster "jupe_ele",45,42,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
+ monster "jupe_ele",38,42,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead";
+ monster "jupe_ele",35,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
+ monster "jupe_ele",35,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
+ monster "jupe_ele",38,53,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead";
+ monster "jupe_ele",45,53,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
+ monster "jupe_ele",48,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
+ set $@JupeElevatorInUse2,3;
+ end;
+
+OnTimer30000:
+ if ($@JupeElevatorInUse2 == 3) {
+ donpcevent "Guard-4#ufe::OnEnable";
+ stopnpctimer;
+ }
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ if ($@JupeElevatorInUse2 == 3) {
+ donpcevent "Guard-4#ufe::OnEnable";
+ stopnpctimer;
+ }
+ else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
+ donpcevent "GuardEnd#ufe::OnEnable";
+ stopnpctimer;
+ }
+ }
+ end;
+}
+
+jupe_ele,18,6,1 script Guard-4#ufe 844,{
+OnEnable:
+ initnpctimer;
+ end;
+
+OnDisable:
+ stopnpctimer;
+ end;
+
+OnTimer2000:
+ mapannounce "jupe_ele","Do not forget. That which limits you is nothing but yourself.",bc_map,"0xFF0000";
+ end;
+
+OnTimer5000:
+ mapannounce "jupe_ele","Nothing is what you fear and you have nothing to fear...",bc_map,"0xFF0000";
+ end;
+
+OnTimer8000:
+ set .MyMobs,8;
+ monster "jupe_ele",48,44,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead";
+ monster "jupe_ele",45,42,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
+ monster "jupe_ele",38,42,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead";
+ monster "jupe_ele",35,44,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
+ monster "jupe_ele",35,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead";
+ monster "jupe_ele",38,53,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
+ monster "jupe_ele",45,53,"Guard",1683,1,"Guard-4#ufe::OnMyMobDead";
+ monster "jupe_ele",48,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead";
+ set $@JupeElevatorInUse2,4;
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ if(getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1)
+ {
+ donpcevent "GuardEnd#ufe::OnEnable";
+ stopnpctimer;
+ }
+ }
+ end;
+}
+
+jupe_ele,19,6,1 script GuardEnd#ufe 844,{
+OnInit:
+ disablenpc "GuardEnd#ufe";
+ end;
+
+OnEnable:
+ enablenpc "GuardEnd#ufe";
+ donpcevent "TimeOut#ufe::OnDisable";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "GuardEnd#ufe";
+ stopnpctimer;
+ end;
+
+OnTimer2000:
+ mapannounce "jupe_ele","I am not going to tell you anything.",bc_map,"0x66FF00";
+ end;
+
+OnTimer5000:
+ mapannounce "jupe_ele","My city, my people are now but a memory.",bc_map,"0x66FF00";
+ end;
+
+OnTimer8000:
+ mapannounce "jupe_ele","Everything was a mistake. We were not supposed to be here.",bc_map,"0x66FF00";
+ end;
+
+OnTimer11000:
+ mapannounce "jupe_ele","Is this a place where humans are forbidden?",bc_map,"0x66FF00";
+ end;
+
+OnTimer12000:
+ mapannounce "jupe_ele","You want to know, don't you? Go ahead... Go deeper.",bc_map,"0x66FF00";
+ enablenpc "4F Enter#ufe";
+ end;
+
+OnTimer22000:
+ mapannounce "jupe_ele","It's not real anyway. All of it's safe, it can't hurt you...",bc_map,"0x66FF00";
+ soundeffectall "earth_quake.wav",0;
+ disablenpc "4F Enter#ufe";
+ end;
+
+OnTimer24000:
+ mapwarp "jupe_ele","jupe_core",150,286;
+ end;
+
+OnTimer25000:
+ mapwarp "jupe_ele","jupe_core",151,286;
+ end;
+
+OnTimer26000:
+ set $@JupeElevatorInUse2,0;
+ set $@JupeElevatorInUse,0;
+ disablenpc "Switch On#ufe";
+ enablenpc "Switch#ufe";
+ donpcevent "GuardEnd#ufe::OnDisable";
+}
+
+jupe_ele,41,33,0 script 4F Enter#ufe 45,4,4,{
+OnInit:
+ disablenpc "4F Enter#ufe";
+ end;
+
+OnTouch:
+ warp "jupe_core",rand(149,151),286;
+ end;
+}
+
+//============================================================
+// Warps
+//============================================================
+jupe_gate,50,173,0 script gate#start -1,2,3,{
+ end;
+
+OnTouch:
+ initnpctimer "gate#start",1;
+ mes "^3355FFIt's a Warp Portal";
+ mes "that will teleport you";
+ mes "to the previous floor.^000000";
+ next;
+ switch(select("Use it.:Ignore it.")) {
+ case 1:
+ specialeffect2 EF_LIGHTSPHERE;
+ close2;
+ stopnpctimer;
+ warp "juperos_02",130,142;
+ break;
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Not now!";
+ mes "I can't leave yet!";
+ close2;
+ stopnpctimer;
+ warp "jupe_gate",50,168;
+ break;
+ }
+ end;
+
+OnTimer10000:
+ warp "juperos_02",128,278;
+ enablenpc "gate#start#2";
+ disablenpc "gate#start";
+ end;
+}
+
+jupe_gate,50,171,0 script gate#start#2 -1,2,2,{
+OnInit:
+ disablenpc "gate#start#2";
+ end;
+
+OnTouch:
+ warp "juperos_02",130,142;
+ end;
+
+OnTimer2000:
+ enablenpc "gate#start";
+ disablenpc "gate#start#2";
+ end;
+}
+
+juperos_02,33,59,0 script jupe_goto2F 45,2,2,{
+OnTouch:
+ switch(rand(1,4)) {
+ case 1: warp "juperos_01",120,72; end;
+ case 2: warp "juperos_01",120,112; end;
+ case 3: warp "juperos_01",79,112; end;
+ case 4: warp "juperos_01",79,72; end;
+ }
+ end;
+}