diff options
author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-06-14 20:34:13 +0000 |
---|---|---|
committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-06-14 20:34:13 +0000 |
commit | 9d220e770517b1bd71bc3f1ad2e57ce894661f22 (patch) | |
tree | ae1ecf26f0b1f4c95541b426b9c216ff55b4c355 /npc/quests/quests_izlude.txt | |
parent | 37e1cf1387107171eb5e8731de69a30503f3d355 (diff) | |
download | hercules-9d220e770517b1bd71bc3f1ad2e57ce894661f22.tar.gz hercules-9d220e770517b1bd71bc3f1ad2e57ce894661f22.tar.bz2 hercules-9d220e770517b1bd71bc3f1ad2e57ce894661f22.tar.xz hercules-9d220e770517b1bd71bc3f1ad2e57ce894661f22.zip |
* Updated cities: Morroc, Jawaii, and Izlude
- Moved an NPC out of Prontera because of the Jawaii update.
* Updated Wedding script to official. (Moved previous to custom.)
- Updated the Divorce NPC to Official as well.
* Changed some dialog in the Kafra Functions.
* Updated the Message boards to iRO standards.
* Added the Mail box NPCs even though the mail system is not implemented.
* Near total rewrite of the shops.txt file. Lots of corrections and such.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10766 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_izlude.txt')
-rw-r--r-- | npc/quests/quests_izlude.txt | 170 |
1 files changed, 70 insertions, 100 deletions
diff --git a/npc/quests/quests_izlude.txt b/npc/quests/quests_izlude.txt index addba7087..ad2ade7cb 100644 --- a/npc/quests/quests_izlude.txt +++ b/npc/quests/quests_izlude.txt @@ -2,127 +2,97 @@ //= Quest NPCs related to Izlude //===== By: ================================================== //= Evera and The eAthena Dev Team +//= L0ne_W0lf //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== -//= eAthena 7.15 + +//= eAthena SVN //===== Description: ========================================= -//= Edgar's Offer +//= Edgar's Offer: +//= - [Aegis conversion] +//= - Variables in use: MISC_QUEST (Bit 16) //===== Additional Comments: ================================= //= 1.0 Initial release [Evera] +//= 1.1 Updated to 10.3 standard. [L0ne_W0lf] //============================================================ -//==================================================== Edgar's -//====================================================== Offer -izlude,182,186,6 script Edgar 709,{ - +// Edgar's Offer +//============================================================ +izlude,182,186,2 script Edgar#izlude 49,{ + if (MISC_QUEST & 16) { + mes "[Edgar]"; + mes "So are you heading to Alberta again? Let me give you the same discount and only charge 250 Zeny, just like the last time."; + mes "How's that sound?"; + next; + if (select("Alrighty~!:Why are you being so nice to me?!") == 1) { + if (Zeny < 250) { + mes "[Edgar]"; + mes "Um..."; + mes "This isn't"; + mes "enough money."; + mes "Why don't you go"; + mes "get some more cash?"; + close ; + } + set zeny,zeny-250; + warp "alberta",195,164; + end; + } + mes "[Edgar]"; + mes "It's just the way I am. That, and your devilish smile reminds me of my beloved blond haired son who left home years ago to become a Sailor on his own ship. Bless his soul, wherever he is."; + close; + } mes "[Edgar]"; - mes "My town, Izlude is connected to"; - mes "Alberta by the harbor in the West."; - mes "There is so much traffic between"; - mes "us, I almost become an Albertian."; - mes "Hehehe~"; + mes "My town, Izlude, is connected to Alberta by the harbor in the West. There is so much traffic between us, I almost become an Albertian. Hehehe~"; next; mes "[Edgar]"; - mes "There's this guy I know pretty"; - mes "well, Phelix, who lives in Alberta."; - mes "That guy is really stingy... He"; - mes "charges for everything!"; + mes "There's this guy I know pretty well, Phelix, who lives in Alberta. That guy is really stingy... He charges for everything!"; next; mes "[Edgar]"; - mes "But he's a really nice guy and"; - mes "likes helping other people. He has"; - mes "a good heart and will give you his"; - mes "support if you meet his price."; + mes "But he's really a nice guy and likes helping other people. He has a good heart and will give you his support if you meet his price."; next; mes "[Edgar]"; - mes "Lately, people in Alberta say that"; - mes "he is really trying to help folks"; - mes "and that his demand for Jellopies"; - mes "is just a cover-up. Well, you"; - mes "should take a look at what he has"; - mes "to offer."; -M_Menu: + mes "Lately, people in Alberta say that he is really trying to help folks and that his demand for Jellopies is just a coverup. Well, you should take a look at what he has to offer."; next; - menu "Can you tell me the way to Alberta?",-,"End Conversation",M_End; - + if (select("Can you tell me how to get to Alberta?:End Conversation") == 1) { mes "[Edgar]"; - mes "Huh? Well, you can use your feet"; - mes "and just walk. But if you have"; - mes "money, I'd like to suggest that you"; - mes "take a ship."; + mes "Huh? Well, you can use your feet and just walk. But if you have money, I'd like to suggest that you take a ship."; next; - menu "Ok, gotcha.",-,"But I'm sick of walking and I'm broke!",sM_1; - + if (select("Okay, gotcha.:But I'm sick of walking and I'm broke!") == 1) { mes "[Edgar]"; - mes "Alright, Take Care~"; + mes "Alrighty, take care~"; close; - - sM_1: - if (MISC_QUEST & 16) goto sM_2; - mes "[Edgar]"; - mes "Okay..."; - mes "You don't want to walk AND you've"; - mes "got no cash, but you still want to"; - mes "go there? Oh geez."; - next; - mes "[Edgar]"; - mes "Fine fine. Me, being the captain of"; - mes "a ship, can afford to bring you"; - mes "there at a lower price. How does"; - mes "250 Zeny sound?"; - next; - menu "Alrighty~?",-,"Bah, what a rip off!!",sm_1b; - - set MISC_QUEST,MISC_QUEST | 16; - if(Zeny < 250) goto sl_NoZeny; - set Zeny, Zeny - 250; - warp "alberta",195,164; - - sm_1b: - mes "[Edgar]"; - mes "Boy oh boy,"; - mes "if you think"; - mes "that's a rip off..."; - close; - - sM_2: - mes "[Edgar]"; - mes "So are you heading to Alberta"; - mes "again? Let me give you the same"; - mes "discount and only charge 250 Zeny,"; - mes "just like the last time."; - mes "How's that sound?"; - next; - menu "Alrighty~!",-,"Why are you being so nice to me?!",sM_2b; - - if(Zeny < 250) goto sl_NoZeny; - set Zeny, Zeny - 250; - warp "alberta",195,164; - - sM_2b: + } + mes "[Edgar]"; + mes "Okay..."; + mes "You don't want to walk AND you've got no cash, but you still want to go there? Oh geez..."; + next; + mes "[Edgar]"; + mes "Fine fine. Me, being the captain of a ship, can afford to bring you there at a lower price. How does 250 Zeny sound?"; + next; + if (select("Alrighty~!:Bah, what a rip off!!") == 1) { + set MISC_QUEST,MISC_QUEST | 16; + if (Zeny < 250) { mes "[Edgar]"; - mes "It's just the way I am. That, and"; - mes "your devilish smile reminds me of"; - mes "my beloved blond haired son who"; - mes "left home years ago to become a"; - mes "Sailor on his own ship. Bless his"; - mes "soul, wherever he is."; + mes "Um..."; + mes "This isn't"; + mes "enough money."; + mes "Go and get"; + mes "some more."; close; - - sl_NoZeny: - mes "[Edgar]"; - mes "Um..."; - mes "This isn't"; - mes "enough money."; - mes "Go and get"; - mes "some more."; - close; - - M_End: + } + set zeny,zeny-250; + warp "alberta",195,164; + end; + } mes "[Edgar]"; - mes "Yeah, alright."; - mes "See you later~"; + mes "Boy oh boy,"; + mes "if you think"; + mes "that's a rip off..."; close; - + } + mes "[Edgar]"; + mes "Yeah, alright."; + mes "See you later~"; + close; } |