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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-18 16:19:48 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-18 16:19:48 +0000
commit8c1c619777b748ee3c3603af77c693f9dee7f8c1 (patch)
treefb4d3099057d46c212c39d83773a6bd425b9abcb /npc/quests/quests_hugel.txt
parentd01a5d2ef2fc56e76d483cc4d14d61955f6ec36c (diff)
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Applied patch from Dani to change NPC emotion events to use the updated emotion command. (bugreport:4318)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14347 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_hugel.txt')
-rw-r--r--npc/quests/quests_hugel.txt77
1 files changed, 17 insertions, 60 deletions
diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt
index f25aebcd5..a2f503e80 100644
--- a/npc/quests/quests_hugel.txt
+++ b/npc/quests/quests_hugel.txt
@@ -8721,7 +8721,7 @@ hu_in01,19,161,0 script Alex 803,{
mes "when you're done and";
mes "don't waste my time!";
next;
- donpcevent "Julian::OnEmote";
+ emotion e_ho,0,"Julian";
mes "[Julian]";
mes "Hey, you know what,";
mes "Alex? You can't push";
@@ -8955,7 +8955,7 @@ hu_in01,14,11,4 script Laura 70,{
mes "Milton, is right over";
mes "there. Say, 'Hello,' Ashe.";
next;
- donpcevent "Ashe::OnEmote";
+ emotion e_heh,0,"Ashe";
mes "[Ashe]";
mes "Hello!";
next;
@@ -9097,7 +9097,7 @@ hu_in01,14,11,4 script Laura 70,{
mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my";
mes "assistant for this excavation.";
next;
- donpcevent "Ashe::OnEmote";
+ emotion e_heh,0,"Ashe";
mes "[Ashe]";
mes "Hello!";
next;
@@ -9273,7 +9273,7 @@ hu_in01,14,11,4 script Laura 70,{
mes "greets me with a fake";
mes "smile. I hate her!";
next;
- donpcevent "Ashe::OnEmote2"; //ET_PROFUSELY_SWAT
+ emotion e_swt2,0,"Ashe";
mes "[Ashe]";
mes "Ms. Laurence...!";
mes "Stop it, please!";
@@ -9657,7 +9657,7 @@ hu_in01,14,11,4 script Laura 70,{
mes "Well, have you";
mes "ever heard of Ymir's...";
next;
- donpcevent "Ashe::OnEmote3"; //ET_SURPRISE
+ emotion e_gasp,0,"Ashe";
mes "[Ashe]";
mes "...Heart?";
mes "Ymir's Heart, right?";
@@ -9699,7 +9699,7 @@ hu_in01,14,11,4 script Laura 70,{
next;
break;
}
- donpcevent "Ashe::OnEmote4"; //ET_OK
+ emotion e_ok,0,"Ashe";
mes "[Ashe]";
mes "Ymir's Heart?";
mes "That's a clothing";
@@ -9853,10 +9853,6 @@ hu_in01,18,167,4 script Julian 86,{
mes "Don't tell them I said that!";
close;
}
-
-OnEmote:
- emotion e_ho,0;
- end;
}
hu_in01,16,21,0 script Ashe#5 139,2,2,{
@@ -10024,22 +10020,6 @@ hu_in01,16,20,4 script Ashe 95,{
mes "you no harm~";
close;
}
-
-OnEmote:
- emotion e_heh,0;
- end;
-
-OnEmote2:
- emotion e_swt2,0;
- end;
-
-OnEmote3:
- emotion e_gasp,0;
- end;
-
-OnEmote4:
- emotion e_ok,0;
- end;
}
hu_in01,174,90,0 script Entrance 139,2,2,{
@@ -10060,7 +10040,7 @@ hu_in01,159,84,3 script Laura#2 70,{
if(hg_odin == 22 || hg_odin == 23)
{
cutin "hu_laura03.bmp",2;
- donpcevent "Laura#2::OnEmote";
+ emotion e_an,0,"Laura#2";
mes "[Laura]";
mes "Wh-what...?!";
mes "Does this mean";
@@ -10070,7 +10050,7 @@ hu_in01,159,84,3 script Laura#2 70,{
mes "complete lunacy!";
next;
cutin "hu_alex04.bmp",0;
- donpcevent "Alex#2::OnEmote";
+ emotion e_an,0,"Alex#2";
mes "[Alex]";
mes "What are you talking";
mes "about, you crazy wench?";
@@ -10127,12 +10107,12 @@ hu_in01,159,84,3 script Laura#2 70,{
mes "waves a thick file";
mes "clasped in her hands.^000000";
next;
- donpcevent "Julian#2::OnEmote";
+ emotion e_omg,0,"Julian#2";
mes "[Julian]";
mes "What...?";
mes "Argh, that's--!";
next;
- donpcevent "Laura#2::OnEmote2";
+ emotion e_ag,0,"Laura#2";
mes "[Laura]";
mes "That's right.";
mes "Now tell me, what the";
@@ -10143,7 +10123,7 @@ hu_in01,159,84,3 script Laura#2 70,{
mes "......";
mes "Julian!";
next;
- donpcevent "Julian#2::OnEmote2";
+ emotion e_swt2,0,"Julian#2";
mes "[Julian]";
mes "Uh, this isn't my fault!";
mes "Sh-she doesn't have any";
@@ -10167,7 +10147,7 @@ hu_in01,159,84,3 script Laura#2 70,{
mes "what are your true goals?!";
next;
cutin "hu_alex03.bmp",0;
- donpcevent "Alex#2::OnEmote3";
+ emotion e_swt2,0,"Alex#2";
mes "[Alex]";
mes "I-I don't know what you're";
mes "talking about! J-Julian must";
@@ -10185,18 +10165,18 @@ hu_in01,159,84,3 script Laura#2 70,{
mes "away, and threateningly";
mes "rolled up her sleeves.^000000";
next;
- donpcevent "Ashe#2::OnEmote";
+ emotion e_sob,0,"Ashe#2";
mes "[Ashe]";
mes "S-stop!";
mes "Both of you!";
next;
- donpcevent "Laura#2::OnEmote3";
+ emotion e_swt2,0,"Laura#2";
mes "[Laura]";
mes "Stay out of";
mes "this, Ashe!";
next;
cutin "hu_alex04.bmp",0;
- donpcevent "Alex#2::OnEmote";
+ emotion e_an,0,"Alex#2";
mes "[Alex]";
mes "Yeah, this is none";
mes "of your business!";
@@ -10211,31 +10191,20 @@ hu_in01,159,84,3 script Laura#2 70,{
else if(hg_odin > 23)
{
cutin "hu_laura03.bmp",2;
- donpcevent "Laura#2::OnEmote";
+ emotion e_an,0,"Laura#2";
mes "[Laura]";
mes "Hah...!";
mes "Did you...";
mes "Just hit me?";
next;
cutin "hu_alex04.bmp",0;
- donpcevent "Alex#2::OnEmote";
+ emotion e_an,0,"Alex#2";
mes "[Alex]";
mes "You crazy...!";
close2;
cutin "hu_alex04.bmp",255;
end;
}
-OnEmote:
- emotion e_an,0;
- end;
-
-OnEmote2:
- emotion e_ag,0;
- end;
-
-OnEmote3:
- emotion e_swt2,0;
- end;
}
hu_in01,158,84,5 duplicate(Laura#2) Alex#2 803,0,0
@@ -10289,10 +10258,6 @@ hu_in01,162,85,4 script Ashe#2 95,{
mes "find him as soon as you can!";
close;
}
-
-OnEmote:
- emotion e_sob,0;
- end;
}
hu_in01,171,90,0 script Ashe#3 139,2,2,{
@@ -10346,14 +10311,6 @@ hu_in01,155,82,4 script Julian#2 86,{
mes "involved. If you want,";
mes "you can try to stop them...";
close;
-
-OnEmote:
- emotion e_omg,0;
- end;
-
-OnEmote2:
- emotion e_swt2,0;
- end;
}
moc_fild12,160,372,0 script Hit 139,{