diff options
author | Haru <haru@dotalux.com> | 2014-10-26 07:16:21 +0100 |
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committer | Haru <haru@dotalux.com> | 2014-11-02 01:36:52 +0100 |
commit | c62b4c3e8e178f8ba1de240b9d67a664ef128ace (patch) | |
tree | de36f22718fe4533ea81e1d02093263005a30224 /npc/quests/quests_gonryun.txt | |
parent | 54604096ac53398778a5481613061216fe47e5bc (diff) | |
download | hercules-c62b4c3e8e178f8ba1de240b9d67a664ef128ace.tar.gz hercules-c62b4c3e8e178f8ba1de240b9d67a664ef128ace.tar.bz2 hercules-c62b4c3e8e178f8ba1de240b9d67a664ef128ace.tar.xz hercules-c62b4c3e8e178f8ba1de240b9d67a664ef128ace.zip |
Replaced 'set' with direct assignment where applicable (quests folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/quests_gonryun.txt')
-rw-r--r-- | npc/quests/quests_gonryun.txt | 172 |
1 files changed, 86 insertions, 86 deletions
diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt index f5c1fe522..039732025 100644 --- a/npc/quests/quests_gonryun.txt +++ b/npc/quests/quests_gonryun.txt @@ -22,7 +22,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ if (BaseLevel > 50) { if (b_sword == 0) { - set b_sword,1; + b_sword = 1; mes "[Shi Yan Wen]"; mes "Hmm...?"; mes "Oh, hello there~"; @@ -100,7 +100,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "happened... Well, if you see"; mes "any suspicious characters around,"; mes "or find what was stolen, please let me know."; - set b_sword,3; + b_sword = 3; close; case 2: mes "[Shi Yan Wen]"; @@ -124,7 +124,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "um..Thank you."; mes "If you somehow come across it,"; mes "please let me know."; - set b_sword,11; + b_sword = 11; close; } mes "[Shi Yan Wen]"; @@ -136,7 +136,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ next; mes "[Shi Yan Wen]"; mes "If you would help me find the sword, I will surely repay you for your efforts."; - set b_sword,3; + b_sword = 3; close; case 3: mes "[Shi Yan Wen]"; @@ -161,7 +161,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "Um..Thank you."; mes "If you somehow come across it,"; mes "please let me know."; - set b_sword,11; + b_sword = 11; close; } mes "[Shi Yan Wen]"; @@ -173,7 +173,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ next; mes "[Shi Yan Wen]"; mes "If you would help me find the sword, I will surely repay you for your efforts."; - set b_sword,3; + b_sword = 3; close; } case 3: @@ -192,7 +192,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "So far, it looks like"; mes "you're doing good work."; mes "Take this old family medicine, it might be of use sometime soon."; - set b_sword,7; + b_sword = 7; getitem 504,3; //White_Potion close; case 7: @@ -250,7 +250,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "would have never found it."; mes "Please accept this as a"; mes "token of my gratitude..."; - set b_sword,15; + b_sword = 15; getitem 603,1; //Old_Blue_Box next; mes "[Shi Yan Wen]"; @@ -285,7 +285,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "Oh, one last thing. This is"; mes "but a trinket, but please"; mes "accept this gift from me."; - set b_sword,14; + b_sword = 14; getitem 603,1; //Old_Blue_Box close; case 11: @@ -305,7 +305,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "[Shi Yan Wen]"; mes "Here...take this."; mes "Have a good time in Kunlun~"; - set b_sword,13; + b_sword = 13; getitem 504,1; //White_Potion close; case 13: @@ -370,7 +370,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "This is a small gift for you."; mes "Please take it as thanks for a job well done!"; delitem 1123,1; //Haedonggum - set b_sword,33; + b_sword = 33; getitem 2404,1; //Shoes_ next; mes "[Shi Yan Wen]"; @@ -456,7 +456,7 @@ gon_in,152,35,4 script Hostess#gon 4_F_GON,{ mes "I better watch out..."; mes "Oh, what am I saying?"; mes "Enjoy your time in my shop...hehe~"; - set b_sword,2; + b_sword = 2; close; case 3: mes "[Mei Yen Fang]"; @@ -473,7 +473,7 @@ gon_in,152,35,4 script Hostess#gon 4_F_GON,{ mes "He seems to know about what"; mes "happened last night, but..."; mes "He's been drinking all night long."; - set b_sword,4; + b_sword = 4; close; } if (b_sword > 3 && b_sword < 11) { @@ -552,11 +552,11 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ mes "[Xue Bong]"; mes "C'mon, man..."; mes "I...I'm in freakin' pain here..."; - set b_sword,12; + b_sword = 12; close; case 2: delitem 506,1; //Green_Potion - set b_sword,5; + b_sword = 5; mes "[Xue Bong]"; mes "Oh man...thanks."; mes "I thought you were teasing me."; @@ -588,7 +588,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ mes "whether it was a man,"; mes "a poring, or if I had just"; mes "drank too much..eheh."; - set b_sword,6; + b_sword = 6; close; } mes "[Xue Bong]"; @@ -600,7 +600,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ } case 2: delitem 506,1; //Green_Potion - set b_sword,5; + b_sword = 5; emotion e_thx; mes "[Xue Bong]"; mes "Whew, Thanks!"; @@ -642,7 +642,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ mes "disappeared. I'm not"; mes "sure if it was a human or an"; mes "animal..."; - set b_sword,6; + b_sword = 6; next; mes "[Xue Bong]"; mes "Anything else I can help you with?"; @@ -726,7 +726,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ mes "outside. I have no idea"; mes "whether it was a man, a poring,"; mes "or if I just had too much to drink...heheh~"; - set b_sword,6; + b_sword = 6; close; case 2: mes "[Xue Bong]"; @@ -841,7 +841,7 @@ OnTimer3000: gon_dun01,202,25,0 script #getitem1-1 HIDDEN_NPC,2,1,{ if (b_sword != 7) end; - set b_sword,8; + b_sword = 8; mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -909,7 +909,7 @@ OnTimer3000: gon_dun01,190,159,0 script #getitem1-2 HIDDEN_NPC,2,1,{ if (b_sword != 7) end; - set b_sword,8; + b_sword = 8; mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -977,7 +977,7 @@ OnTimer3000: gon_dun01,164,53,0 script #getitem1-3 HIDDEN_NPC,2,1,{ if (b_sword != 7) end; - set b_sword,8; + b_sword = 8; mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -1045,7 +1045,7 @@ OnTimer3000: gon_dun01,134,183,0 script #getitem1-4 HIDDEN_NPC,2,1,{ if (b_sword != 7) end; - set b_sword,8; + b_sword = 8; mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -1113,7 +1113,7 @@ OnTimer3000: gon_dun01,140,257,0 script #getitem1-5 HIDDEN_NPC,2,1,{ if (b_sword != 7) end; - set b_sword,8; + b_sword = 8; mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -1189,7 +1189,7 @@ OnTimer3000: gon_dun02,202,25,0 script #getitem2-1 HIDDEN_NPC,2,1,{ if (b_sword != 8) end; - set b_sword,9; + b_sword = 9; mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -1257,7 +1257,7 @@ OnTimer3000: gon_dun02,265,201,0 script #getitem2-2 HIDDEN_NPC,2,1,{ if (b_sword != 8) end; - set b_sword,9; + b_sword = 9; mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -1325,7 +1325,7 @@ OnTimer3000: gon_dun02,247,128,0 script #getitem2-3 HIDDEN_NPC,2,1,{ if (b_sword != 8) end; - set b_sword,9; + b_sword = 9; mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -1393,7 +1393,7 @@ OnTimer3000: gon_dun02,149,75,0 script #getitem2-4 HIDDEN_NPC,2,1,{ if (b_sword != 8) end; - set b_sword,9; + b_sword = 9; mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -1461,7 +1461,7 @@ OnTimer3000: gon_dun02,23,106,0 script #getitem2-5 HIDDEN_NPC,2,1,{ if (b_sword != 8) end; - set b_sword,9; + b_sword = 9; mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -1529,7 +1529,7 @@ OnTimer3000: gon_dun02,249,40,0 script #getitem2-6 HIDDEN_NPC,2,1,{ if (b_sword != 8) end; - set b_sword,9; + b_sword = 9; mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -1605,7 +1605,7 @@ OnTimer3000: gon_dun03,10,74,0 script #getitem3-1 HIDDEN_NPC,2,1,{ if (b_sword != 9) end; - set b_sword,10; + b_sword = 10; mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; next; @@ -1677,7 +1677,7 @@ OnTimer3000: gon_dun03,199,102,0 script #getitem3-2 HIDDEN_NPC,2,1,{ if (b_sword != 9) end; - set b_sword,10; + b_sword = 10; mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; next; @@ -1749,7 +1749,7 @@ OnTimer3000: gon_dun03,14,163,0 script #getitem3-3 HIDDEN_NPC,2,1,{ if (b_sword != 9) end; - set b_sword,10; + b_sword = 10; mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; next; @@ -1821,7 +1821,7 @@ OnTimer3000: gon_dun03,156,263,0 script #getitem3-4 HIDDEN_NPC,2,1,{ if (b_sword != 9) end; - set b_sword,10; + b_sword = 10; mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; next; @@ -1893,7 +1893,7 @@ OnTimer3000: gon_dun03,170,90,0 script #getitem3-5 HIDDEN_NPC,2,1,{ if (b_sword != 9) end; - set b_sword,10; + b_sword = 10; mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; next; @@ -1965,7 +1965,7 @@ OnTimer3000: gon_dun03,68,39,0 script #getitem3-6 HIDDEN_NPC,1,2,{ if (b_sword != 9) end; - set b_sword,10; + b_sword = 10; mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; next; @@ -2037,7 +2037,7 @@ OnTimer3000: gon_dun03,68,213,0 script #getitem3-7 HIDDEN_NPC,1,2,{ if (b_sword != 9) end; - set b_sword,10; + b_sword = 10; mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; next; @@ -2216,7 +2216,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{ mes "see for myself that"; mes "you're really interested"; mes "in helping others."; - set b_sword,16; + b_sword = 16; close; } mes "[Zuo Hei]"; @@ -2242,7 +2242,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{ mes "Why don't you go and take care of them first."; mes "Once you start to help someone,"; mes "you can't just quit halfway."; - set b_sword,16; + b_sword = 16; close; case 2: mes "[Zuo Hei]"; @@ -2252,7 +2252,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{ mes "Why don't you go and take care of them first."; mes "Once you start to help someone,"; mes "you can't just quit halfway."; - set b_sword,16; + b_sword = 16; close; case 3: mes "[Zuo Hei]"; @@ -2272,7 +2272,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{ mes "you'll need a very skilled smith."; mes "Go to ^FF0000Geffen^000000, you'll find someone"; mes "who can help you."; - set b_sword,17; + b_sword = 17; close; } mes "[Zuo Hei]"; @@ -2302,7 +2302,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{ mes "keep the promises they make."; mes "You'll not get any information from me."; mes "Don't ever bother me again."; - set b_sword,15; + b_sword = 15; close; } break; @@ -2355,7 +2355,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{ mes "you'll need a very skilled smith."; mes "Go to ^FF0000Geffen^000000, you'll find someone"; mes "who can help you."; - set b_sword,17; + b_sword = 17; close; } mes "[Zuo Hei]"; @@ -2386,7 +2386,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{ mes "I don't like people who fail"; mes "to keep their promises."; mes "You'll not get any information from me. Don't ever bother me again."; - set b_sword,15; + b_sword = 15; close; } } @@ -2440,7 +2440,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "I'm sorry, but we're closed."; mes "Come again another time."; mes "Goodbye."; - set b_sword,18; + b_sword = 18; close; } mes "[Aumgarl]"; @@ -2458,7 +2458,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "Like I said, we're closed!"; mes "Come back later."; if (rand(1,8) == 7) { - set b_sword,19; + b_sword = 19; mes "Didn't you hear me?! Sheesh!"; } close2; @@ -2649,7 +2649,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "[Aumgarl]"; mes "Thank you..."; mes "Thank you..."; - set b_sword,20; + b_sword = 20; close; } mes "[Aumgarl]"; @@ -2772,7 +2772,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "Whenever you have a favor to ask,"; mes "come and find me. I'll do"; mes "my best to help you."; - set b_sword,29; + b_sword = 29; close; case 2: mes "[Aumgarl]"; @@ -2840,7 +2840,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "But these are the necessary"; mes "supplies we need to repair the sword."; mes "I'll go find some other materials."; - set b_sword,30; + b_sword = 30; close; } case 29: @@ -2924,7 +2924,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "These are necessary supplies."; mes "We need them to repair the sword."; mes "I'll go find some other materials."; - set b_sword,30; + b_sword = 30; close; } case 30: @@ -2940,7 +2940,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ delitem 1005,1; //Hammer_Of_Blacksmith delitem 1000,2; //Star_Crumb delitem 7098,5; //Live_Coal - set b_sword,31; + b_sword = 31; close; } mes "[Aumgarl]"; @@ -2980,7 +2980,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ next; mes "'You received repaired"; mes "'^FF0000SaYumMoon's sword^000000'."; - set b_sword,32; + b_sword = 32; getitem 1123,1; //Haedonggum close; } @@ -3100,7 +3100,7 @@ geffen_in,106,106,7 script Girl#gnbs2 4_M_KID2,{ mes "After taking the medicine, Lyroo"; mes "fell asleep.^000000"; delitem 606,1; //Aloebera - set b_sword,28; + b_sword = 28; close; } mes "[Lyroo]"; @@ -3152,7 +3152,7 @@ prontera,275,86,2 script Young man#SaYumMoon 4W_M_01,{ mes "[Neil]"; mes "It was a miracle!"; mes "I'm so happy to be alive!"; - if (b_sword == 20) set b_sword,21; + if (b_sword == 20) b_sword = 21; close; } @@ -3187,7 +3187,7 @@ yuno,208,164,4 script Active little girl#gnbs 4W_F_01,{ mes "She's probably at home after"; mes "coming back from some trip."; mes "Haha~"; - if (b_sword == 21) set b_sword,22; + if (b_sword == 21) b_sword = 22; if (rand(1,2) == 2) { next; mes "[Hisa]"; @@ -3259,7 +3259,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ next; mes "[Cylrnel]"; mes "Without the exact symptoms, I can't make an accurate diagnosis."; - set b_sword,24; + b_sword = 24; close; } mes "[Cylrnel]"; @@ -3302,7 +3302,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ next; mes "[Cylrnel]"; mes "Without the exact symptoms, I can't make an accurate diagnosis."; - set b_sword,24; + b_sword = 24; close; } mes "[Cylrnel]"; @@ -3369,21 +3369,21 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ next; mes "[Cylrnel]"; mes "First, how was her body temperature?"; - set sick,0; + sick = 0; next; switch(select("Very hot.:Very cold.:Normal.:Turns hot and cold repeatedly.")) { case 1: - set .@sick1$,"Very hot."; + .@sick1$ = "Very hot."; break; case 2: - set .@sick1$,"Very cold."; + .@sick1$ = "Very cold."; break; case 3: - set .@sick1$,"Normal."; + .@sick1$ = "Normal."; break; case 4: - set .@sick1$,"Turns hot and cold repeatedly"; - set .@sick,.@sick+1; + .@sick1$ = "Turns hot and cold repeatedly"; + ++.@sick; break; } mes "[Cylrnel]"; @@ -3392,17 +3392,17 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ next; switch(select("No sweating at all.:Sweating all over the body.:Runny nose.:No tears, sweats at all.")) { case 1: - set .@sick2$,"No sweating at all."; - set .@sick,.@sick+1; + .@sick2$ = "No sweating at all."; + ++.@sick; break; case 2: - set .@sick2$,"Sweating all over the body."; + .@sick2$ = "Sweating all over the body."; break; case 3: - set .@sick2$,"Runny nose."; + .@sick2$ = "Runny nose."; break; case 4: - set .@sick2$,"No tears, sweats at all."; + .@sick2$ = "No tears, sweats at all."; break; } mes "[Cylrnel]"; @@ -3411,17 +3411,17 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ next; switch(select("Nothing in particular.:Becomes paralyzed often.:Muscles became soft.:Muscles became hard.")) { case 1: - set .@sick3$,"Nothing in particular."; + .@sick3$ = "Nothing in particular."; break; case 2: - set .@sick3$,"Becomes paralyzed often."; - set .@sick,.@sick+1; + .@sick3$ = "Becomes paralyzed often."; + ++.@sick; break; case 3: - set .@sick3$,"Muscles became soft."; + .@sick3$ = "Muscles became soft."; break; case 4: - set .@sick3$,"Muscles became hard."; + .@sick3$ = "Muscles became hard."; break; } mes "[Cylrnel]"; @@ -3429,17 +3429,17 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ next; switch(select("Stomach hurts like it's been stabbed by a knife.:Head hurts like it's been smashed by a hammer.:Heart beats irregularly.:Has difficulty in breathing.")) { case 1: - set .@sick4$,"Stomach hurts like it's been stabbed by a knife."; + .@sick4$ = "Stomach hurts like it's been stabbed by a knife."; break; case 2: - set .@sick4$,"Head hurts like it's been smashed by a hammer."; + .@sick4$ = "Head hurts like it's been smashed by a hammer."; break; case 3: - set .@sick4$,"Heart beats irregularly."; - set .@sick,.@sick+1; + .@sick4$ = "Heart beats irregularly."; + ++.@sick; break; case 4: - set .@sick4$,"Has difficulty in breathing."; + .@sick4$ = "Has difficulty in breathing."; break; } mes "[Cylrnel]"; @@ -3489,7 +3489,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ mes "10 Witch Starsands"; mes "5 Burning Hearts"; mes "5 Ice Cubics"; - set b_sword,26; + b_sword = 26; next; mes "[Cylrnel]"; mes "Wrote them down?"; @@ -3512,7 +3512,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ mes "5 Witch Starsands"; mes "3 Burning Hearts"; mes "3 Ice Cubics"; - set b_sword,25; + b_sword = 25; next; mes "[Cylrnel]"; mes "Wrote them down?"; @@ -3557,7 +3557,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ delitem 1061,5; //Starsand_Of_Witch delitem 7097,3; //Burning_Heart delitem 7066,3; //Ice_Piece - set b_sword,24; + b_sword = 24; next; mes "[Cylrnel]"; mes "I've chosen the ingredients"; @@ -3619,7 +3619,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ delitem 1061,10; //Starsand_Of_Witch delitem 7097,5; //Burning_Heart delitem 7066,5; //Ice_Piece - set b_sword,27; + b_sword = 27; getitem 606,1; //Aloebera close; } @@ -3687,7 +3687,7 @@ OnTouch: if (rand(1,10) == 10) { mes "[??????]"; mes "I am very busy right now. Please leave."; - set b_sword,23; + b_sword = 23; close; } mes "[??????]"; @@ -3710,7 +3710,7 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{ mes "my irreplaceable knife! Ahhhhhh!"; next; if (BaseLevel >= 20) { - set nakha,1; + nakha = 1; mes "[Han Ran Jiao]"; mes "I need to go down to get it"; mes "but...the monsters..."; @@ -3756,7 +3756,7 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{ mes "knife to me?"; next; if (select("Return the knife.:Refuse.") == 1) { - set nakha,3; + nakha = 3; delitem 1201,1; //Knife mes "[Han Ran Jiao]"; mes "Thank you! Thank you so much!"; @@ -3800,7 +3800,7 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{ gon_fild01,245,257,0 script #gonknife HIDDEN_NPC,3,3,{ OnTouch: if (nakha == 1) { - set nakha,2; + nakha = 2; mes "^3355FFHm? What's this?"; mes " "; mes "Something was hidden beneath the leaves...^000000"; |