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authorHaru <haru@dotalux.com>2014-10-26 07:16:21 +0100
committerHaru <haru@dotalux.com>2014-11-02 01:36:52 +0100
commitc62b4c3e8e178f8ba1de240b9d67a664ef128ace (patch)
treede36f22718fe4533ea81e1d02093263005a30224 /npc/quests/quests_gonryun.txt
parent54604096ac53398778a5481613061216fe47e5bc (diff)
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Replaced 'set' with direct assignment where applicable (quests folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/quests_gonryun.txt')
-rw-r--r--npc/quests/quests_gonryun.txt172
1 files changed, 86 insertions, 86 deletions
diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt
index f5c1fe522..039732025 100644
--- a/npc/quests/quests_gonryun.txt
+++ b/npc/quests/quests_gonryun.txt
@@ -22,7 +22,7 @@
gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
if (BaseLevel > 50) {
if (b_sword == 0) {
- set b_sword,1;
+ b_sword = 1;
mes "[Shi Yan Wen]";
mes "Hmm...?";
mes "Oh, hello there~";
@@ -100,7 +100,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
mes "happened... Well, if you see";
mes "any suspicious characters around,";
mes "or find what was stolen, please let me know.";
- set b_sword,3;
+ b_sword = 3;
close;
case 2:
mes "[Shi Yan Wen]";
@@ -124,7 +124,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
mes "um..Thank you.";
mes "If you somehow come across it,";
mes "please let me know.";
- set b_sword,11;
+ b_sword = 11;
close;
}
mes "[Shi Yan Wen]";
@@ -136,7 +136,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
next;
mes "[Shi Yan Wen]";
mes "If you would help me find the sword, I will surely repay you for your efforts.";
- set b_sword,3;
+ b_sword = 3;
close;
case 3:
mes "[Shi Yan Wen]";
@@ -161,7 +161,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
mes "Um..Thank you.";
mes "If you somehow come across it,";
mes "please let me know.";
- set b_sword,11;
+ b_sword = 11;
close;
}
mes "[Shi Yan Wen]";
@@ -173,7 +173,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
next;
mes "[Shi Yan Wen]";
mes "If you would help me find the sword, I will surely repay you for your efforts.";
- set b_sword,3;
+ b_sword = 3;
close;
}
case 3:
@@ -192,7 +192,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
mes "So far, it looks like";
mes "you're doing good work.";
mes "Take this old family medicine, it might be of use sometime soon.";
- set b_sword,7;
+ b_sword = 7;
getitem 504,3; //White_Potion
close;
case 7:
@@ -250,7 +250,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
mes "would have never found it.";
mes "Please accept this as a";
mes "token of my gratitude...";
- set b_sword,15;
+ b_sword = 15;
getitem 603,1; //Old_Blue_Box
next;
mes "[Shi Yan Wen]";
@@ -285,7 +285,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
mes "Oh, one last thing. This is";
mes "but a trinket, but please";
mes "accept this gift from me.";
- set b_sword,14;
+ b_sword = 14;
getitem 603,1; //Old_Blue_Box
close;
case 11:
@@ -305,7 +305,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
mes "[Shi Yan Wen]";
mes "Here...take this.";
mes "Have a good time in Kunlun~";
- set b_sword,13;
+ b_sword = 13;
getitem 504,1; //White_Potion
close;
case 13:
@@ -370,7 +370,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
mes "This is a small gift for you.";
mes "Please take it as thanks for a job well done!";
delitem 1123,1; //Haedonggum
- set b_sword,33;
+ b_sword = 33;
getitem 2404,1; //Shoes_
next;
mes "[Shi Yan Wen]";
@@ -456,7 +456,7 @@ gon_in,152,35,4 script Hostess#gon 4_F_GON,{
mes "I better watch out...";
mes "Oh, what am I saying?";
mes "Enjoy your time in my shop...hehe~";
- set b_sword,2;
+ b_sword = 2;
close;
case 3:
mes "[Mei Yen Fang]";
@@ -473,7 +473,7 @@ gon_in,152,35,4 script Hostess#gon 4_F_GON,{
mes "He seems to know about what";
mes "happened last night, but...";
mes "He's been drinking all night long.";
- set b_sword,4;
+ b_sword = 4;
close;
}
if (b_sword > 3 && b_sword < 11) {
@@ -552,11 +552,11 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
mes "[Xue Bong]";
mes "C'mon, man...";
mes "I...I'm in freakin' pain here...";
- set b_sword,12;
+ b_sword = 12;
close;
case 2:
delitem 506,1; //Green_Potion
- set b_sword,5;
+ b_sword = 5;
mes "[Xue Bong]";
mes "Oh man...thanks.";
mes "I thought you were teasing me.";
@@ -588,7 +588,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
mes "whether it was a man,";
mes "a poring, or if I had just";
mes "drank too much..eheh.";
- set b_sword,6;
+ b_sword = 6;
close;
}
mes "[Xue Bong]";
@@ -600,7 +600,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
}
case 2:
delitem 506,1; //Green_Potion
- set b_sword,5;
+ b_sword = 5;
emotion e_thx;
mes "[Xue Bong]";
mes "Whew, Thanks!";
@@ -642,7 +642,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
mes "disappeared. I'm not";
mes "sure if it was a human or an";
mes "animal...";
- set b_sword,6;
+ b_sword = 6;
next;
mes "[Xue Bong]";
mes "Anything else I can help you with?";
@@ -726,7 +726,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
mes "outside. I have no idea";
mes "whether it was a man, a poring,";
mes "or if I just had too much to drink...heheh~";
- set b_sword,6;
+ b_sword = 6;
close;
case 2:
mes "[Xue Bong]";
@@ -841,7 +841,7 @@ OnTimer3000:
gon_dun01,202,25,0 script #getitem1-1 HIDDEN_NPC,2,1,{
if (b_sword != 7) end;
- set b_sword,8;
+ b_sword = 8;
mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -909,7 +909,7 @@ OnTimer3000:
gon_dun01,190,159,0 script #getitem1-2 HIDDEN_NPC,2,1,{
if (b_sword != 7) end;
- set b_sword,8;
+ b_sword = 8;
mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -977,7 +977,7 @@ OnTimer3000:
gon_dun01,164,53,0 script #getitem1-3 HIDDEN_NPC,2,1,{
if (b_sword != 7) end;
- set b_sword,8;
+ b_sword = 8;
mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -1045,7 +1045,7 @@ OnTimer3000:
gon_dun01,134,183,0 script #getitem1-4 HIDDEN_NPC,2,1,{
if (b_sword != 7) end;
- set b_sword,8;
+ b_sword = 8;
mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -1113,7 +1113,7 @@ OnTimer3000:
gon_dun01,140,257,0 script #getitem1-5 HIDDEN_NPC,2,1,{
if (b_sword != 7) end;
- set b_sword,8;
+ b_sword = 8;
mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -1189,7 +1189,7 @@ OnTimer3000:
gon_dun02,202,25,0 script #getitem2-1 HIDDEN_NPC,2,1,{
if (b_sword != 8) end;
- set b_sword,9;
+ b_sword = 9;
mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -1257,7 +1257,7 @@ OnTimer3000:
gon_dun02,265,201,0 script #getitem2-2 HIDDEN_NPC,2,1,{
if (b_sword != 8) end;
- set b_sword,9;
+ b_sword = 9;
mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -1325,7 +1325,7 @@ OnTimer3000:
gon_dun02,247,128,0 script #getitem2-3 HIDDEN_NPC,2,1,{
if (b_sword != 8) end;
- set b_sword,9;
+ b_sword = 9;
mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -1393,7 +1393,7 @@ OnTimer3000:
gon_dun02,149,75,0 script #getitem2-4 HIDDEN_NPC,2,1,{
if (b_sword != 8) end;
- set b_sword,9;
+ b_sword = 9;
mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -1461,7 +1461,7 @@ OnTimer3000:
gon_dun02,23,106,0 script #getitem2-5 HIDDEN_NPC,2,1,{
if (b_sword != 8) end;
- set b_sword,9;
+ b_sword = 9;
mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -1529,7 +1529,7 @@ OnTimer3000:
gon_dun02,249,40,0 script #getitem2-6 HIDDEN_NPC,2,1,{
if (b_sword != 8) end;
- set b_sword,9;
+ b_sword = 9;
mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -1605,7 +1605,7 @@ OnTimer3000:
gon_dun03,10,74,0 script #getitem3-1 HIDDEN_NPC,2,1,{
if (b_sword != 9) end;
- set b_sword,10;
+ b_sword = 10;
mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
next;
@@ -1677,7 +1677,7 @@ OnTimer3000:
gon_dun03,199,102,0 script #getitem3-2 HIDDEN_NPC,2,1,{
if (b_sword != 9) end;
- set b_sword,10;
+ b_sword = 10;
mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
next;
@@ -1749,7 +1749,7 @@ OnTimer3000:
gon_dun03,14,163,0 script #getitem3-3 HIDDEN_NPC,2,1,{
if (b_sword != 9) end;
- set b_sword,10;
+ b_sword = 10;
mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
next;
@@ -1821,7 +1821,7 @@ OnTimer3000:
gon_dun03,156,263,0 script #getitem3-4 HIDDEN_NPC,2,1,{
if (b_sword != 9) end;
- set b_sword,10;
+ b_sword = 10;
mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
next;
@@ -1893,7 +1893,7 @@ OnTimer3000:
gon_dun03,170,90,0 script #getitem3-5 HIDDEN_NPC,2,1,{
if (b_sword != 9) end;
- set b_sword,10;
+ b_sword = 10;
mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
next;
@@ -1965,7 +1965,7 @@ OnTimer3000:
gon_dun03,68,39,0 script #getitem3-6 HIDDEN_NPC,1,2,{
if (b_sword != 9) end;
- set b_sword,10;
+ b_sword = 10;
mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
next;
@@ -2037,7 +2037,7 @@ OnTimer3000:
gon_dun03,68,213,0 script #getitem3-7 HIDDEN_NPC,1,2,{
if (b_sword != 9) end;
- set b_sword,10;
+ b_sword = 10;
mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
next;
@@ -2216,7 +2216,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
mes "see for myself that";
mes "you're really interested";
mes "in helping others.";
- set b_sword,16;
+ b_sword = 16;
close;
}
mes "[Zuo Hei]";
@@ -2242,7 +2242,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
mes "Why don't you go and take care of them first.";
mes "Once you start to help someone,";
mes "you can't just quit halfway.";
- set b_sword,16;
+ b_sword = 16;
close;
case 2:
mes "[Zuo Hei]";
@@ -2252,7 +2252,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
mes "Why don't you go and take care of them first.";
mes "Once you start to help someone,";
mes "you can't just quit halfway.";
- set b_sword,16;
+ b_sword = 16;
close;
case 3:
mes "[Zuo Hei]";
@@ -2272,7 +2272,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
mes "you'll need a very skilled smith.";
mes "Go to ^FF0000Geffen^000000, you'll find someone";
mes "who can help you.";
- set b_sword,17;
+ b_sword = 17;
close;
}
mes "[Zuo Hei]";
@@ -2302,7 +2302,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
mes "keep the promises they make.";
mes "You'll not get any information from me.";
mes "Don't ever bother me again.";
- set b_sword,15;
+ b_sword = 15;
close;
}
break;
@@ -2355,7 +2355,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
mes "you'll need a very skilled smith.";
mes "Go to ^FF0000Geffen^000000, you'll find someone";
mes "who can help you.";
- set b_sword,17;
+ b_sword = 17;
close;
}
mes "[Zuo Hei]";
@@ -2386,7 +2386,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
mes "I don't like people who fail";
mes "to keep their promises.";
mes "You'll not get any information from me. Don't ever bother me again.";
- set b_sword,15;
+ b_sword = 15;
close;
}
}
@@ -2440,7 +2440,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "I'm sorry, but we're closed.";
mes "Come again another time.";
mes "Goodbye.";
- set b_sword,18;
+ b_sword = 18;
close;
}
mes "[Aumgarl]";
@@ -2458,7 +2458,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "Like I said, we're closed!";
mes "Come back later.";
if (rand(1,8) == 7) {
- set b_sword,19;
+ b_sword = 19;
mes "Didn't you hear me?! Sheesh!";
}
close2;
@@ -2649,7 +2649,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "[Aumgarl]";
mes "Thank you...";
mes "Thank you...";
- set b_sword,20;
+ b_sword = 20;
close;
}
mes "[Aumgarl]";
@@ -2772,7 +2772,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "Whenever you have a favor to ask,";
mes "come and find me. I'll do";
mes "my best to help you.";
- set b_sword,29;
+ b_sword = 29;
close;
case 2:
mes "[Aumgarl]";
@@ -2840,7 +2840,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "But these are the necessary";
mes "supplies we need to repair the sword.";
mes "I'll go find some other materials.";
- set b_sword,30;
+ b_sword = 30;
close;
}
case 29:
@@ -2924,7 +2924,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "These are necessary supplies.";
mes "We need them to repair the sword.";
mes "I'll go find some other materials.";
- set b_sword,30;
+ b_sword = 30;
close;
}
case 30:
@@ -2940,7 +2940,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
delitem 1005,1; //Hammer_Of_Blacksmith
delitem 1000,2; //Star_Crumb
delitem 7098,5; //Live_Coal
- set b_sword,31;
+ b_sword = 31;
close;
}
mes "[Aumgarl]";
@@ -2980,7 +2980,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
next;
mes "'You received repaired";
mes "'^FF0000SaYumMoon's sword^000000'.";
- set b_sword,32;
+ b_sword = 32;
getitem 1123,1; //Haedonggum
close;
}
@@ -3100,7 +3100,7 @@ geffen_in,106,106,7 script Girl#gnbs2 4_M_KID2,{
mes "After taking the medicine, Lyroo";
mes "fell asleep.^000000";
delitem 606,1; //Aloebera
- set b_sword,28;
+ b_sword = 28;
close;
}
mes "[Lyroo]";
@@ -3152,7 +3152,7 @@ prontera,275,86,2 script Young man#SaYumMoon 4W_M_01,{
mes "[Neil]";
mes "It was a miracle!";
mes "I'm so happy to be alive!";
- if (b_sword == 20) set b_sword,21;
+ if (b_sword == 20) b_sword = 21;
close;
}
@@ -3187,7 +3187,7 @@ yuno,208,164,4 script Active little girl#gnbs 4W_F_01,{
mes "She's probably at home after";
mes "coming back from some trip.";
mes "Haha~";
- if (b_sword == 21) set b_sword,22;
+ if (b_sword == 21) b_sword = 22;
if (rand(1,2) == 2) {
next;
mes "[Hisa]";
@@ -3259,7 +3259,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
next;
mes "[Cylrnel]";
mes "Without the exact symptoms, I can't make an accurate diagnosis.";
- set b_sword,24;
+ b_sword = 24;
close;
}
mes "[Cylrnel]";
@@ -3302,7 +3302,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
next;
mes "[Cylrnel]";
mes "Without the exact symptoms, I can't make an accurate diagnosis.";
- set b_sword,24;
+ b_sword = 24;
close;
}
mes "[Cylrnel]";
@@ -3369,21 +3369,21 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
next;
mes "[Cylrnel]";
mes "First, how was her body temperature?";
- set sick,0;
+ sick = 0;
next;
switch(select("Very hot.:Very cold.:Normal.:Turns hot and cold repeatedly.")) {
case 1:
- set .@sick1$,"Very hot.";
+ .@sick1$ = "Very hot.";
break;
case 2:
- set .@sick1$,"Very cold.";
+ .@sick1$ = "Very cold.";
break;
case 3:
- set .@sick1$,"Normal.";
+ .@sick1$ = "Normal.";
break;
case 4:
- set .@sick1$,"Turns hot and cold repeatedly";
- set .@sick,.@sick+1;
+ .@sick1$ = "Turns hot and cold repeatedly";
+ ++.@sick;
break;
}
mes "[Cylrnel]";
@@ -3392,17 +3392,17 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
next;
switch(select("No sweating at all.:Sweating all over the body.:Runny nose.:No tears, sweats at all.")) {
case 1:
- set .@sick2$,"No sweating at all.";
- set .@sick,.@sick+1;
+ .@sick2$ = "No sweating at all.";
+ ++.@sick;
break;
case 2:
- set .@sick2$,"Sweating all over the body.";
+ .@sick2$ = "Sweating all over the body.";
break;
case 3:
- set .@sick2$,"Runny nose.";
+ .@sick2$ = "Runny nose.";
break;
case 4:
- set .@sick2$,"No tears, sweats at all.";
+ .@sick2$ = "No tears, sweats at all.";
break;
}
mes "[Cylrnel]";
@@ -3411,17 +3411,17 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
next;
switch(select("Nothing in particular.:Becomes paralyzed often.:Muscles became soft.:Muscles became hard.")) {
case 1:
- set .@sick3$,"Nothing in particular.";
+ .@sick3$ = "Nothing in particular.";
break;
case 2:
- set .@sick3$,"Becomes paralyzed often.";
- set .@sick,.@sick+1;
+ .@sick3$ = "Becomes paralyzed often.";
+ ++.@sick;
break;
case 3:
- set .@sick3$,"Muscles became soft.";
+ .@sick3$ = "Muscles became soft.";
break;
case 4:
- set .@sick3$,"Muscles became hard.";
+ .@sick3$ = "Muscles became hard.";
break;
}
mes "[Cylrnel]";
@@ -3429,17 +3429,17 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
next;
switch(select("Stomach hurts like it's been stabbed by a knife.:Head hurts like it's been smashed by a hammer.:Heart beats irregularly.:Has difficulty in breathing.")) {
case 1:
- set .@sick4$,"Stomach hurts like it's been stabbed by a knife.";
+ .@sick4$ = "Stomach hurts like it's been stabbed by a knife.";
break;
case 2:
- set .@sick4$,"Head hurts like it's been smashed by a hammer.";
+ .@sick4$ = "Head hurts like it's been smashed by a hammer.";
break;
case 3:
- set .@sick4$,"Heart beats irregularly.";
- set .@sick,.@sick+1;
+ .@sick4$ = "Heart beats irregularly.";
+ ++.@sick;
break;
case 4:
- set .@sick4$,"Has difficulty in breathing.";
+ .@sick4$ = "Has difficulty in breathing.";
break;
}
mes "[Cylrnel]";
@@ -3489,7 +3489,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
mes "10 Witch Starsands";
mes "5 Burning Hearts";
mes "5 Ice Cubics";
- set b_sword,26;
+ b_sword = 26;
next;
mes "[Cylrnel]";
mes "Wrote them down?";
@@ -3512,7 +3512,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
mes "5 Witch Starsands";
mes "3 Burning Hearts";
mes "3 Ice Cubics";
- set b_sword,25;
+ b_sword = 25;
next;
mes "[Cylrnel]";
mes "Wrote them down?";
@@ -3557,7 +3557,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
delitem 1061,5; //Starsand_Of_Witch
delitem 7097,3; //Burning_Heart
delitem 7066,3; //Ice_Piece
- set b_sword,24;
+ b_sword = 24;
next;
mes "[Cylrnel]";
mes "I've chosen the ingredients";
@@ -3619,7 +3619,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
delitem 1061,10; //Starsand_Of_Witch
delitem 7097,5; //Burning_Heart
delitem 7066,5; //Ice_Piece
- set b_sword,27;
+ b_sword = 27;
getitem 606,1; //Aloebera
close;
}
@@ -3687,7 +3687,7 @@ OnTouch:
if (rand(1,10) == 10) {
mes "[??????]";
mes "I am very busy right now. Please leave.";
- set b_sword,23;
+ b_sword = 23;
close;
}
mes "[??????]";
@@ -3710,7 +3710,7 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{
mes "my irreplaceable knife! Ahhhhhh!";
next;
if (BaseLevel >= 20) {
- set nakha,1;
+ nakha = 1;
mes "[Han Ran Jiao]";
mes "I need to go down to get it";
mes "but...the monsters...";
@@ -3756,7 +3756,7 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{
mes "knife to me?";
next;
if (select("Return the knife.:Refuse.") == 1) {
- set nakha,3;
+ nakha = 3;
delitem 1201,1; //Knife
mes "[Han Ran Jiao]";
mes "Thank you! Thank you so much!";
@@ -3800,7 +3800,7 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{
gon_fild01,245,257,0 script #gonknife HIDDEN_NPC,3,3,{
OnTouch:
if (nakha == 1) {
- set nakha,2;
+ nakha = 2;
mes "^3355FFHm? What's this?";
mes " ";
mes "Something was hidden beneath the leaves...^000000";