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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/quests_geffen.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_geffen.txt')
-rw-r--r-- | npc/quests/quests_geffen.txt | 368 |
1 files changed, 184 insertions, 184 deletions
diff --git a/npc/quests/quests_geffen.txt b/npc/quests/quests_geffen.txt index 628e1d3ae..2942f5a82 100644 --- a/npc/quests/quests_geffen.txt +++ b/npc/quests/quests_geffen.txt @@ -1,184 +1,184 @@ -//===== eAthena Script =======================================
-//= Quest NPCs related to Geffen
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= Welding Mask and Headset Quests.
-//===== Additional Comments: =================================
-//= 1.1 Fixed exploits [Lupus]
-//= 1.2 Removed Duplicates [Silent]
-//============================================================
-
-
-
-//==============================================================================================//
-// Blacksmith: 'Welding Mask' Quest
-//==============================================================================================//
-geffen_in.gat,144,166,4 script Blacksmith#01 63,{
- mes "[Blacksmith]";
- mes "Who am I?!........";
- emotion e_gasp;
- next;
- mes "[Blacksmith]";
- mes "Iam the one and only Veteran Blacksmith here!! Haven't you heard???";
- mes "I've been working for 30 years in this hot, bloody, Hellfire!";
- emotion e_no1;
- next;
- mes "[Blacksmith]";
- mes "Since I became a Blacksmith, I invented something really incredible..... wanna hear about it?";
- next;
- menu "I'd love to.",-, "Well, not really....",M_No;
-
- mes "[Blacksmith]";
- mes "Blacksmiths are always welding metals under the HOTEST and must grueling conditions!";
- mes "The tremendous heat from the metals is so intense that it almost feels as if your face is going to burn off....";
- emotion e_omg;
- next;
- mes "[Blacksmith]";
- mes "But with my great invention, Blacksmiths no longer have to fear their faces catching on fire! I call it the ^3355FF' Welding Mask'^000000!!";
- emotion e_ic;
- next;
- mes "[Blacksmith]";
- mes "By wearing this over ones face, one will be fully protected from scorching heat and flying debirs.";
- next;
- mes "[Blacksmith]";
- mes "So what do you think? For ^4455FF'50 Steels'^000000 and only ^4455FF2000 Zeny^000000, I can make you one.";
- next;
- menu "Hm.. Not bad. Alright.",-, "No thanks. I'd have no use for it.",sM_No;
-
- mes "[Blacksmith]";
- if(countitem(999) < 50 || Zeny < 2000) goto sL_NotEnuf;
- delitem 999,50;
- set Zeny, Zeny - 2000;
- mes "Great! I'll make one right away.......";
- next;
- mes "~!clonk!~!clank!~!bang!~ ~!clonk!~!clank!~!bang!~";
- next;
- mes "[Blacksmith]";
- mes "Here you are, your very own Welding Mask! It was a pleasure doing buisness with you!";
- getitem 2292,1;
- close;
-
- sL_NotEnuf:
- mes "Listen here.... I said I needed ^4455FF'50 Steels'^000000 and ^4455FF2000 Zeny^000000 to make you a Welding Mask.";
- emotion e_swt;
- close;
-
- sM_No:
- mes "[Blacksmith]";
- mes "Oh man... Your gonna regret not getting one. Trust me sooner or later you're gonna need a ^5555FFWelding Mask^000000.";
- mes "Everybody does.....";
- close;
-
- M_No:
- mes "[Blacksmith]";
- mes "Well then, stop wasting my time!";
- emotion e_pif;
- close;
-}
-
-
-//=============================================================================================//
-// Eric: Headset Quest
-//=============================================================================================//
-geffen_in.gat,30,71,4 script Eric 83,{
- mes "[Eric]";
- mes "Please listen to the story of my blessed grand father...";
- emotion e_sob;
- next;
- menu "Listen.",-, "Ask about Items needed.",M_Ask, "Make.",M_Make, "End Conversation.",M_End;
-
- mes "[Eric]";
- mes "My grand father passed away few years ago.... he was very special to me.....";
- next;
- mes "[Eric]";
- mes "For as long as I can remember, he was always there for me.";
- mes "He even took better care of me than did my own father, who was always busy with work.";
- next;
- mes "[Eric]";
- mes "To me, my grand father's library was always like a 'Fairyland'.";
- mes "I spent most of my time there and I learned a lot of things from his vast collection of books";
- next;
- mes "[Eric]";
- mes "Grand father was interested in alchemy and music, so his library was filled with many books on these subjects.";
- next;
- mes "[Eric]";
- mes "One day while I was in grand fathers library, I discovered an interesting design sheet.....";
- mes "It was a design for what look liked 'Ear Muffs'.... underneath the drawing was a description that read:";
- next;
- mes "[Eric]";
- mes "'When worn on over the ears, anything from music to the faintest whispers can be heard.";
- mes "The sounds are transmitted to the ears through a thin wire. Project Name: ^5555FFHeadset^000000";
- next;
- mes "[Eric]";
- mes "It was a project that my grand father was working on before he passed away.... unfortunately he was never able to finish it.....";
- next;
- mes "[Eric]";
- mes "That's why I made up my mind to pick up where he left off and finish his beloved project!";
- mes "I met with a few Alchemists and asked them to create a working prototype based on his plans.";
- next;
- mes "[Eric]";
- mes "But they were not able to understand my grand fathers concepts and therefore could not help me.";
- next;
- mes "[Eric]";
- mes "Even so I did not give up and decided to make it myself. So I studied and researched for many years....";
- mes "And now I have a full working knowledge of my grand fathers invention, the ^5555FFHeadset^000000!!";
- next;
- mes "[Eric]";
- mes "Yet there is still one obsticale that is keeping me from making it.... I do not have the materials necessary to make my grand fathers invention!";
- next;
- mes "[Eric]";
- mes "My only goal in life is to realize my grand fathers ideas and pay tribute to the man I hold so dear to my heart.......";
- emotion e_sob;
- next;
- mes "[Eric]";
- mes "If only I had those materials.... Hmm... would you be iterested in this project? All I ask is that you gather the right items for me....";
- emotion e_hmm;
- close;
-
- M_Ask:
- mes "[Eric]";
- mes "These are items needed for grand father's Headset:";
- mes "^3355FFSteel^000000 ^FF555540^000000";
- mes "^3355FFOridecon^000000 ^FF55551^000000";
- mes "^3355FFAlcohol^000000 ^FF55551^000000";
- mes "^3355FFCoal^000000 ^FF55551^000000";
- close;
-
- M_Make:
- mes "[Eric]";
- if(countitem(999) < 40 || countitem(984) < 1 || countitem(970)<1 || countitem(1003) < 1) goto L_NotEnuf;
- delitem 999,40;
- delitem 984,1;
- delitem 970,1;
- delitem 1003,1;
- mes "Oh this is GREAT!! You have all of the materials I need to make my grandfather's Headset!";
- emotion e_ic;
- next;
- mes "[Eric]";
- mes "Give me a few minutes to assemble it...............";
- next;
- getitem 5001,1;
- mes "[Eric]";
- mes "FINALLY!! It's complete! My grand father's Headset! Please take them... without your help this wouldn't have been possible.";
- emotion e_gasp;
- next;
- mes "[Eric]";
- mes "Thank so very much! Because of you, I could fullfill my grand father's wish. I just know he's smiling down on me from Heaven.....";
- emotion e_thx;
- close;
-
- L_NotEnuf:
- mes "Thank you for trying to help me but..... you don't seem to have all of the items I need.....";
- emotion e_swt;
- close;
- M_End:
- mes "[Eric]";
- mes "Farewell..... boo hoo....";
- emotion e_sob;
- close;
-}
+//===== eAthena Script ======================================= +//= Quest NPCs related to Geffen +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= Welding Mask and Headset Quests. +//===== Additional Comments: ================================= +//= 1.1 Fixed exploits [Lupus] +//= 1.2 Removed Duplicates [Silent] +//============================================================ + + + +//==============================================================================================// +// Blacksmith: 'Welding Mask' Quest +//==============================================================================================// +geffen_in.gat,144,166,4 script Blacksmith#01 63,{ + mes "[Blacksmith]"; + mes "Who am I?!........"; + emotion e_gasp; + next; + mes "[Blacksmith]"; + mes "Iam the one and only Veteran Blacksmith here!! Haven't you heard???"; + mes "I've been working for 30 years in this hot, bloody, Hellfire!"; + emotion e_no1; + next; + mes "[Blacksmith]"; + mes "Since I became a Blacksmith, I invented something really incredible..... wanna hear about it?"; + next; + menu "I'd love to.",-, "Well, not really....",M_No; + + mes "[Blacksmith]"; + mes "Blacksmiths are always welding metals under the HOTEST and must grueling conditions!"; + mes "The tremendous heat from the metals is so intense that it almost feels as if your face is going to burn off...."; + emotion e_omg; + next; + mes "[Blacksmith]"; + mes "But with my great invention, Blacksmiths no longer have to fear their faces catching on fire! I call it the ^3355FF' Welding Mask'^000000!!"; + emotion e_ic; + next; + mes "[Blacksmith]"; + mes "By wearing this over ones face, one will be fully protected from scorching heat and flying debirs."; + next; + mes "[Blacksmith]"; + mes "So what do you think? For ^4455FF'50 Steels'^000000 and only ^4455FF2000 Zeny^000000, I can make you one."; + next; + menu "Hm.. Not bad. Alright.",-, "No thanks. I'd have no use for it.",sM_No; + + mes "[Blacksmith]"; + if(countitem(999) < 50 || Zeny < 2000) goto sL_NotEnuf; + delitem 999,50; + set Zeny, Zeny - 2000; + mes "Great! I'll make one right away......."; + next; + mes "~!clonk!~!clank!~!bang!~ ~!clonk!~!clank!~!bang!~"; + next; + mes "[Blacksmith]"; + mes "Here you are, your very own Welding Mask! It was a pleasure doing buisness with you!"; + getitem 2292,1; + close; + + sL_NotEnuf: + mes "Listen here.... I said I needed ^4455FF'50 Steels'^000000 and ^4455FF2000 Zeny^000000 to make you a Welding Mask."; + emotion e_swt; + close; + + sM_No: + mes "[Blacksmith]"; + mes "Oh man... Your gonna regret not getting one. Trust me sooner or later you're gonna need a ^5555FFWelding Mask^000000."; + mes "Everybody does....."; + close; + + M_No: + mes "[Blacksmith]"; + mes "Well then, stop wasting my time!"; + emotion e_pif; + close; +} + + +//=============================================================================================// +// Eric: Headset Quest +//=============================================================================================// +geffen_in.gat,30,71,4 script Eric 83,{ + mes "[Eric]"; + mes "Please listen to the story of my blessed grand father..."; + emotion e_sob; + next; + menu "Listen.",-, "Ask about Items needed.",M_Ask, "Make.",M_Make, "End Conversation.",M_End; + + mes "[Eric]"; + mes "My grand father passed away few years ago.... he was very special to me....."; + next; + mes "[Eric]"; + mes "For as long as I can remember, he was always there for me."; + mes "He even took better care of me than did my own father, who was always busy with work."; + next; + mes "[Eric]"; + mes "To me, my grand father's library was always like a 'Fairyland'."; + mes "I spent most of my time there and I learned a lot of things from his vast collection of books"; + next; + mes "[Eric]"; + mes "Grand father was interested in alchemy and music, so his library was filled with many books on these subjects."; + next; + mes "[Eric]"; + mes "One day while I was in grand fathers library, I discovered an interesting design sheet....."; + mes "It was a design for what look liked 'Ear Muffs'.... underneath the drawing was a description that read:"; + next; + mes "[Eric]"; + mes "'When worn on over the ears, anything from music to the faintest whispers can be heard."; + mes "The sounds are transmitted to the ears through a thin wire. Project Name: ^5555FFHeadset^000000"; + next; + mes "[Eric]"; + mes "It was a project that my grand father was working on before he passed away.... unfortunately he was never able to finish it....."; + next; + mes "[Eric]"; + mes "That's why I made up my mind to pick up where he left off and finish his beloved project!"; + mes "I met with a few Alchemists and asked them to create a working prototype based on his plans."; + next; + mes "[Eric]"; + mes "But they were not able to understand my grand fathers concepts and therefore could not help me."; + next; + mes "[Eric]"; + mes "Even so I did not give up and decided to make it myself. So I studied and researched for many years...."; + mes "And now I have a full working knowledge of my grand fathers invention, the ^5555FFHeadset^000000!!"; + next; + mes "[Eric]"; + mes "Yet there is still one obsticale that is keeping me from making it.... I do not have the materials necessary to make my grand fathers invention!"; + next; + mes "[Eric]"; + mes "My only goal in life is to realize my grand fathers ideas and pay tribute to the man I hold so dear to my heart......."; + emotion e_sob; + next; + mes "[Eric]"; + mes "If only I had those materials.... Hmm... would you be iterested in this project? All I ask is that you gather the right items for me...."; + emotion e_hmm; + close; + + M_Ask: + mes "[Eric]"; + mes "These are items needed for grand father's Headset:"; + mes "^3355FFSteel^000000 ^FF555540^000000"; + mes "^3355FFOridecon^000000 ^FF55551^000000"; + mes "^3355FFAlcohol^000000 ^FF55551^000000"; + mes "^3355FFCoal^000000 ^FF55551^000000"; + close; + + M_Make: + mes "[Eric]"; + if(countitem(999) < 40 || countitem(984) < 1 || countitem(970)<1 || countitem(1003) < 1) goto L_NotEnuf; + delitem 999,40; + delitem 984,1; + delitem 970,1; + delitem 1003,1; + mes "Oh this is GREAT!! You have all of the materials I need to make my grandfather's Headset!"; + emotion e_ic; + next; + mes "[Eric]"; + mes "Give me a few minutes to assemble it..............."; + next; + getitem 5001,1; + mes "[Eric]"; + mes "FINALLY!! It's complete! My grand father's Headset! Please take them... without your help this wouldn't have been possible."; + emotion e_gasp; + next; + mes "[Eric]"; + mes "Thank so very much! Because of you, I could fullfill my grand father's wish. I just know he's smiling down on me from Heaven....."; + emotion e_thx; + close; + + L_NotEnuf: + mes "Thank you for trying to help me but..... you don't seem to have all of the items I need....."; + emotion e_swt; + close; + M_End: + mes "[Eric]"; + mes "Farewell..... boo hoo...."; + emotion e_sob; + close; +} |