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authorshennetsind <shennetsind@users.noreply.github.com>2013-10-24 09:27:15 -0700
committershennetsind <shennetsind@users.noreply.github.com>2013-10-24 09:27:15 -0700
commit418dd821c91ae19723a7b7b531e64b9c4565d555 (patch)
treeb361a1823a08e654e5969dcdea97da05f4f7cd90 /npc/quests/quests_geffen.txt
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Merge pull request #201 from Michieru/master
Super-Mega Thanks to Michieru! NPC Changelog (might be incomplete, did my best) - npc/battleground/bg_common.txt -- 1.4 Added GM management function. [Euphy] - npc/battleground/flavius/flavius01.txt -- 1.4 Label standardization. [Euphy] -- 1.5 Added GM management function. [Euphy] - npc/battleground/flavius/flavius02.txt -- 1.5 Label standardization. [Euphy] -- 1.6 Added GM management function. [Euphy] - npc/battleground/tierra/tierra01.txt -- 1.4 Label standardization. [Euphy] -- 1.5 Added GM management function. [Euphy] - npc/battleground/tierra/tierra02.txt -- 1.3 Label standardization. [Euphy] -- 1.4 Added GM management function. [Euphy] - npc/cities/ayothaya.txt -- 1.9 Updated Renewal warp coordinates. - npc/cities/izlude.txt -- 1.9a A part of Kylick's dialogue is Pre-Renewal only. [Euphy] - npc/cities/yuno.txt -- 1.5 Added Renewal coordinates for Payon and Izlude. [Euphy] - npc/events/bossnia.txt -- 1.2 Moved spawns and warps (by Masao) to this file. [Euphy] - npc/events/easter_2010.txt -- 1.0 First version. [Euphy] - npc/events/gdevent_aru.txt -- 1.2 Added GM management function. [Euphy] - npc/events/gdevent_sch.txt -- 1.2 Added GM management function. [Euphy] - npc/events/god_se_festival.txt -- 1.1 Added GM management function. [Euphy] - npc/jobs/2-2/rogue.txt -- impossible get a Gladius [3]. (bugreport:481) [Samuray22] - npc/jobs/2-2e/SoulLinker.txt -- 1.6 Updated to match the latest official script. [Euphy] - npc/kafras/kafras.txt -- 1.1a Fixed Pre-RE Call and some leftovers. [Lemongrass] -- 1.1b Enabled saving in Izlude duplicates (RE). [Euphy] - npc/merchants/alchemist.txt -- 1.8 Moved Craft Book Merchant to Renewal path. [Euphy] - npc/mobs/citycleaners.txt -- 1.2 Split spawns into Pre-RE/RE and Town files. [Euphy] - npc/mobs/towns.txt -- 1.0 First version. - npc/other/Global_Functions.txt -- 2.17 Renamed 'F_RandMes' to 'F_Rand'. [Euphy] -- 2.18 Removed useless 'getJobName' function. [Euphy] - npc/other/acolyte_warp.txt -- 1.0 First version. [Euphy] - npc/other/arena/arena_aco.txt -- 1.3 Label standardization. [Euphy] -- 1.4 Script updates, and removed two level restrictions. [Euphy] -- 1.5 Added GM management function. [Euphy] - npc/other/arena/arena_lvl50.txt -- 1.2 Label standardization. [Euphy] -- 1.3 Script updates. [Euphy] - npc/other/arena/arena_lvl60.txt -- 1.3 Label standardization. [Euphy] -- 1.4 Script updates. [Euphy] - npc/other/arena/arena_lvl70.txt -- 1.2 Label standardization. [Euphy] -- 1.3 Script updates. [Euphy] - npc/other/arena/arena_lvl80.txt -- 1.2 Label standardization. [Euphy] -- 1.3 Script updates, and removed a level restriction. [Euphy] - npc/other/arena/arena_party.txt -- 1.4 Label standardization and bug fixes. [Euphy] -- 1.5 Script updates, and removed a level restriction. [Euphy] - npc/other/arena/arena_room.txt -- 1.2 Label standardization, disabled GM NPCs. [Euphy] -- 1.2a Added Renewal level checksk. [Euphy] -- 1.3 Script updates. [Euphy] -- 1.4 Added GM management function. [Euphy] - npc/other/hugel_bingo.txt -- 1.9 Some optimization/standardization. [Euphy] - npc/other/marriage.txt -- 1.3 Changed permanent global variables to temporary ones. [Euphy] -- 1.4 Added GM management function. [Euphy] - npc/other/pvp.txt -- 2.4 Fixed incorrect use of 'close' and some cleaning. [Joseph] -- 2.5 Renewal/Pre-Renewal split. [Euphy] - npc/other/turbo_track.txt -- 1.1 Updated RE/Pre-RE EXP. [Euphy] -- 1.2 Added Renewal features. [Euphy] - npc/pre-re/cities/yuno.txt -- 1.0 First version. - npc/pre-re/kafras/kafras.txt -- 1.0 First version. - npc/pre-re/merchants/ammo_boxes.txt -- 1.0 First version, Pre-Renewal duplicates. - npc/pre-re/merchants/ammo_dealer.txt -- 1.0 First version, Pre-Renewal duplicates. - npc/pre-re/merchants/shops.txt -- 1.1 Moved Izlude shops to pre-re/re paths. [Streusel] - npc/pre-re/mobs/citycleaners.txt -- 1.0 First version, Pre-Renewal spawns. - npc/pre-re/other/bulletin_boards.txt -- 1.0 Moved Izlude NPCs to Pre-RE/RE paths. - npc/pre-re/other/msg_boards.txt -- 1.0 Moved Izlude NPCs to Pre-RE path. - npc/pre-re/other/pvp.txt -- 1.0 First version, Pre-Renewal. - npc/pre-re/other/resetskill.txt -- 1.0 First version. [L0ne_W0lf] - npc/pre-re/other/turbo_track.txt -- 1.0 Split Peco Peco Manager NPC. - npc/pre-re/quests/first_class/tu_archer.txt -- 1.0 First version. [Euphy] - npc/pre-re/quests/monstertamers.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. - npc/pre-re/quests/quests_13_1.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy] - npc/pre-re/quests/quests_nameless.txt -- 1.0 Moved Dorian to pre-re/re paths. - npc/pre-re/quests/quests_veins.txt -- 1.0 First version. - npc/pre-re/warps/other/arena.txt -- 1.0 First version, Pre-Renewal warps. - npc/quests/dandelion_request.txt -- 1.3 Added GM management function. [Euphy] - npc/quests/eye_of_hellion.txt -- 2.0 Updated EXP rewards. -- 2.1 Updated RE/Pre-RE EXP. [Euphy] - npc/quests/first_class/tu_archer.txt -- 1.1 optimized [Lupus] -- 1.2 fixed Weight check - npc/quests/first_class/tu_magician01.txt -- 1.4 Updated to match the official script. [Euphy] - npc/quests/first_class/tu_merchant.txt -- 1.1 Fixed bugs, optimized [Lupus] -- 1.2 fixed Weight check - npc/quests/first_class/tu_sword.txt -- 1.5 Added Renewal Izlude coordinates. -- 1.6 Added Pre-Renewal support. [Euphy] - npc/quests/first_class/tu_thief01.txt -- 1.5 Added Pre-Renewal support. [Euphy] - npc/quests/mage_solution.txt -- 1.0 Split from Pre-Renewal Mage job quest. [Zopokx] - npc/quests/okolnir.txt -- 1.1 Some bug fixes. [Toshiro90/Euphy] - npc/quests/partyrelay.txt -- 1.2 Updated RE/Pre-RE EXP. [Euphy] - npc/quests/quests_13_1.txt -- 3.1 Updated RE/Pre-RE EXP. [Euphy] -- 3.2 Updated ep13_start and dialog to match official script. [Joseph] -- 3.3 Updated to match the latest official script. [Euphy] -- 3.3a Added Izlude RE coordinates. [Euphy] -- 3.4 Added GM management function and NPC. [Euphy] - npc/quests/quests_alberta.txt -- 2.6 Updated RE/Pre-RE EXP. [Euphy] - npc/quests/quests_amatsu.txt -- 1.5 Added questlog support. [Euphy] - npc/quests/quests_geffen.txt -- 1.5 Added Number Match Game. [Euphy] - npc/quests/quests_juperos.txt -- 1.8 Updated RE/Pre-RE EXP. [Euphy] -- 1.9 Added GM management NPC. [Euphy] - npc/quests/quests_niflheim.txt -- Updated to Aegis 10.3 Standed, added Message Delivery Quest. -- 1.6 Added questlog support. [Euphy] - npc/quests/quests_veins.txt -- Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf] - npc/quests/seals/god_global.txt -- 1.2 Renewal script update. [Euphy] - npc/quests/seals/god_weapon_creation.txt -- 1.3 Renewal script update. [Euphy] - npc/quests/seals/seal_status.txt -- 1.0 Translated from the official. [L0ne_W0lf] -- 1.1 Now checks proper char vars. [L0ne_W0lf] -- 1.2 Cleaning. [Euphy] -- 1.3 Renewal script update. [Euphy] - npc/quests/seals/sleipnir_seal.txt -- 1.4 Renewal script update. [Euphy] - npc/quests/skills/novice_skills.txt -- 1.8 Added Baby support. [Zopokx] - npc/quests/skills/rogue_skills.txt -- 1.8 Some cleaning. [Euphy] - npc/quests/skills/sage_skills.txt -- 1.5 Optimized. [Euphy] - npc/re/airports/izlude.txt -- 1.0 Updated to match the new Izlude Map. [Masao] -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/cities/dicastes.txt -- 1.3 Updated to match official script. [SkittleNugget] - npc/re/cities/izlude.txt -- 1.1 Updated to match the official script. [Euphy] -- 1.2 Added Channel Warper and Izlude duplicates. [Euphy] - npc/re/cities/jawaii.txt -- 1.1 Moved "Honeymoon Helper" NPC. -- 1.2 Added Izlude duplicates. [Euphy] - npc/re/cities/malangdo.txt -- 1.2 Moved "Odgnalam" coordinates. -- 1.3 Fixed dialogues. -- 1.4 Dialogue edits, source iRO. -- 1.5 Added Izlude duplicates. - npc/re/cities/malaya.txt -- 0.1 Alberta sailors only. [Euphy] -- 0.2 Adapted from Masao's conversion. -- 1.0 Added remaining NPCs. - npc/re/cities/yuno.txt -- 1.0 First version. - npc/re/guides/guides_alberta.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_aldebaran.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_amatsu.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_ayothaya.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_brasilis.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_comodo.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_dewata.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_dicastes.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_einbroch.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_geffen.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_gonryun.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_hugel.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_izlude.txt -- 1.2 Added Renewal Izlude viewpoint coordinates. -- 1.3 Navigation system update. [Euphy] -- 1.4 Added Izlude duplicates. [Euphy] - npc/re/guides/guides_juno.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_lighthalzen.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_louyang.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_lutie.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_malaya.txt -- 1.0 First version. [Euphy] -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_mora.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_morroc.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_moscovia.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_niflheim.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_payon.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_prontera.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_rachel.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_umbala.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_veins.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/navigation.txt -- 1.0 First version. - npc/re/guild/invest_main.txt -- 1.1 Added GM management function. [Euphy] - npc/re/jobs/3-1/guillotine_cross.txt -- 1.4 Added missing labels. [Joseph] -- 1.5 Added GM management function. [Euphy] - npc/re/jobs/3-2/royal_guard.txt -- 1.2 Added GM management function. [Euphy] - npc/re/jobs/3-2/sura.txt -- 1.3 Added GM management function. [Euphy] - npc/re/jobs/novice/novice.txt -- 1.0 First version, hand scripted from iRO. [Kisuka] -- 1.5 Replaced with the official kRO scripts. [Euphy] - npc/re/jobs/repair.txt -- 1.0 First version. -- 1.1 Added GM management function. [Euphy] - npc/re/kafras/kafras.txt -- 1.2 Added Port Malaya Kafras. [Euphy] -- 1.3 Added Eden Group Kafra. [Euphy] -- 1.3a Moved Rune Knight Kafra from job file. [Euphy] -- 1.4 Added Izlude duplicates. [Euphy] - npc/re/merchants/3rd_trader.txt -- 1.3 Added Malangdo/Mora Points NPC. [Euphy] -- 1.4 Updated to match the official scripts. [Euphy] -- 1.5 Added Izlude duplicates. [Euphy] - npc/re/merchants/advanced_refiner.txt -- 1.0 Added Malangdo Refiner "Holink". [Euphy] - npc/re/merchants/alchemist.txt -- 1.0 Split Geneticist shop from main file. [Euphy] - npc/re/merchants/ammo_boxes.txt -- 1.0 First version, Renewal duplicates. -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/merchants/ammo_dealer.txt -- 1.0 First version, Renewal duplicates. -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/merchants/card_separation.txt -- 1.1 Added "Richard" NPC. [Euphy] - npc/re/merchants/enchan_mora.txt -- 1.2 Bug fixes (bugreport:7930) [DeadlySilence] - npc/re/merchants/enchan_upg.txt -- 1.0 First version. -- 1.1 Standardizing, grammar and bug fixes. [Euphy] - npc/re/merchants/flute.txt -- 1.2a Fixed some conditions. [Euphy] - npc/re/merchants/renters.txt -- 2.2 Updated to match the official scripts. [Euphy] - npc/re/merchants/shops.txt -- 1.7 Added Izlude duplicates. [Euphy] - npc/re/mobs/citycleaners.txt -- 1.0 First version, Renewal spawns. - npc/re/mobs/dungeons/ecl_tdun.txt -- 1.0 First version. [Euphy] - npc/re/mobs/dungeons/mal_dun.txt -- 1.2 Added Pouring spawn, source iRO. [Euphy] - npc/re/mobs/fields/eclage.txt -- 1.0 First version. [Euphy] - npc/re/mobs/towns.txt -- 1.0 First version, Renewal spawns. - npc/re/other/bulletin_boards.txt -- 1.0 Moved Izlude NPCs to Pre-RE/RE paths. - npc/re/other/item_merge.txt -- 1.0 First version, currently useless/disabled. - npc/re/other/mail.txt -- 1.0 First version, Renewal duplicates. - npc/re/other/mercenary_rent.txt -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/other/pvp.txt -- 1.0 First version, Renewal. - npc/re/other/resetskill.txt -- 1.0 First version, Renewal script. -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/other/stone_change.txt -- 1.0 First version. - npc/re/other/turbo_track.txt -- 1.0 Split Mount Manager NPC. - npc/re/quests/eden/71-85.txt -- 1.3 Updated to match the official scripts. [Euphy] - npc/re/quests/eden/eden_iro.txt -- 1.0 First version. -- 1.1 Edited and added more NPCs, lots of placeholders. [Euphy] - npc/re/quests/eden/eden_quests.txt -- 1.5 Added GM management function. [Euphy] - npc/re/quests/first_class/tu_archer.txt -- 1.0 First version. [Euphy] - npc/re/quests/homun_s.txt -- Genetic quest to mutate a level 99 evolved Homunculus -- 1.0 First Version, entirely custom. [Masao] - npc/re/quests/magic_books.txt -- 1.1 Optimized. [Euphy] -- 1.1a Updated NPC name to "Master Velofos". [Euphy] - npc/re/quests/monstertamers.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. - npc/re/quests/mrsmile.txt -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_13_1.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy] -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_izlude.txt -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_lighthalzen.txt -- 1.2 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_malangdo.txt -- 1.4a Dialogue edits, source iRO. -- 1.5 Added Cat Gamers. -- 1.6 Added GM management function. - npc/re/quests/quests_malaya.txt -- 0.4 Added "Cautious Village" and subsequent quests [DeadlySilence] -- 0.5 Added "Bakonawa Extermination" quest. [Euphy] -- 1.0 Added "Nurse in Port Malaya" and "Pintados Festival" quests. [Euphy] -- 1.1 Added GM management function and NPC. [Euphy] - npc/re/quests/quests_mora.txt -- 1.1 Added GM management function and NPCs. [Euphy] - npc/re/quests/quests_morocc.txt -- 1.1 Added new warpers for Satan Morroc maps. [Euphy] - npc/re/quests/quests_nameless.txt -- 1.0 Moved Dorian to pre-re/re paths. - npc/re/warps/cities/eclage.txt -- 1.0a Disabled quest warp. [Euphy] - npc/re/warps/cities/izlude.txt -- 1.7 Updated to match the official scripts. [Euphy] -- 1.8 Added Izlude & Prontera Field 8 duplicates. [Euphy] - npc/re/warps/cities/malaya.txt -- 1.1 Updated to match official scripts. [Masao] -- 1.2 Added official Jeepney warp scripts. [Euphy] - npc/re/warps/fields/prontera_fild.txt -- 1.3a Moved Izlude warp to other file. [Euphy] -- 1.4 Commented moc_fild20 warps replaced with new NPCs. [Euphy] -- 1.5 Added Prontera Field 8 duplicates. [Euphy] - npc/re/warps/other/arena.txt -- 1.0 First version, Renewal warps. - npc/re/warps/other/jobquests.txt -- 2.3 Added exit warps (job_exit) for 2nd class quests. [Euphy] - npc/warps/fields/glastheim.txt -- 1.5 Fixed random warp coordinates. [Euphy] - npc/warps/other/arena.txt -- 1.3 Split Izlude warps into Pre-Renewal/Renewal paths. [Euphy] -- 1.4 Added GM management function. [Euphy]
Diffstat (limited to 'npc/quests/quests_geffen.txt')
-rw-r--r--npc/quests/quests_geffen.txt282
1 files changed, 273 insertions, 9 deletions
diff --git a/npc/quests/quests_geffen.txt b/npc/quests/quests_geffen.txt
index b7f4550d7..a220fd654 100644
--- a/npc/quests/quests_geffen.txt
+++ b/npc/quests/quests_geffen.txt
@@ -1,20 +1,19 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Quest NPCs related to Geffen
-//===== By: ==================================================
+//===== By: ==================================================
//= kobra_k88 & Samuray22
-//===== Current Version: =====================================
-//= 1.4
-//===== Compatible With: =====================================
-//= rAthena 7.15 +
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.5
+//===== Description: =========================================
//= Welding Mask and Headset Quests.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.1 Fixed exploits [Lupus]
//= 1.2 Removed Duplicates [Silent]
//= 1.3 Updated "Welding Mask" Quest to the Official one. [Samuray22]
//= 1.3a replaced item "names" with item id. Added missing [Lupus]
//= 1.4 Updated welding mask and headset quests. [L0ne_W0lf]
-//============================================================
+//= 1.5 Added Number Match Game. [Euphy]
+//============================================================
// Blacksmith: 'Welding Mask' Quest
//============================================================
@@ -162,3 +161,268 @@ geffen_in,30,71,4 script Eric 83,{
close;
}
}
+
+// Number Match Game :: gef_yagu
+//============================================================
+geffen,122,77,4 script Nia#yagu 700,{
+ mes "[Nia]";
+ mes "Hello, I'm Nia, the fifth";
+ mes "disciple of Mawong, the";
+ mes "gaming mastermind. Now,";
+ mes "how would you like to play a";
+ mes "Number Match game with me?";
+ next;
+ switch(select("Number Match Game?:Practice Number Match:Play Number Match:Record Holder:Cancel")) {
+ case 1:
+ mes "[Nia]";
+ mes "Ah, well, the objective of";
+ mes "the Number Match game is to";
+ mes "guess the number I'm thinking";
+ mes "of. Of course, there are a few";
+ mes "rules that limit the numbers";
+ mes "that I can choose from.";
+ next;
+ mes "[Nia]";
+ mes "All the numbers that I make";
+ mes "up must be 3 digits, I can't";
+ mes "use 0 for any of the digits,";
+ mes "and I can't use the same";
+ mes "number for any of the digits";
+ mes "more than once.";
+ next;
+ mes "[Nia]";
+ mes "So, for example, I can't";
+ mes "use the numbers 103, 112,";
+ mes "252, or 701. Those numbers";
+ mes "either have a 0, or they use";
+ mes "the same number in the digits";
+ mes "more than once. Got it now?";
+ next;
+ mes "[Nia]";
+ mes "Now, you only get 5 guesses,";
+ mes "and after each guess, I'll tell";
+ mes "you how many digits you guessed";
+ mes "correctly, followed by the number of correctly guessed digits in";
+ mes "the correct digit place.";
+ next;
+ mes "[Nia]";
+ mes "For example, let's say the";
+ mes "number I come up with is 168.";
+ mes "If your first guess is 678, then you guessed two of the digits,";
+ mes "6 and 8, correctly. However,";
+ mes "only 8 is in the correct place.";
+ next;
+ mes "[Nia]";
+ mes "You know, it'd be a good idea";
+ mes "if you try the Practice Mode";
+ mes "first. Then, when you're more";
+ mes "comfortable, play the actual";
+ mes "Number Match game. Don't forget that speed counts for your score!";
+ next;
+ mes "[Nia]";
+ mes "Ah, if you happen to";
+ mes "make a new record in the";
+ mes "Number Match game, you'll";
+ mes "have your name recorded,";
+ mes "so don't miss this chance for";
+ mes "fame and maybe even fortune~";
+ close;
+ case 2:
+ mes "[Nia]";
+ mes "Great, let's do a practice";
+ mes "Number Match game. Please";
+ mes "try to guess my number, okay?";
+ mes "If you want to cancel, then please enter a number greater than 1,000.";
+ set .@practice,1;
+ break;
+ case 3:
+ mes "[Nia]";
+ mes "Great, let's play Number Match!";
+ mes "You will have 5 chances to guess the number that I'm thinking of.";
+ mes "If you want to cancel, then please enter a number greater than 1,000.";
+ set .@practice,0;
+ break;
+ case 4:
+ set .@name_record$, $050908_minus1_yagu$;
+ if (.@name_record$ == "") //custom
+ set .@name_record$,"(null)";
+ set .@score_record, $050908_minus1_yagu;
+ set .@score_min, .@score_record / 60;
+ set .@score_sec, .@score_record % 60;
+ mes "[Nia]";
+ mes "^ff0000" + .@name_record$ + "^000000 is the";
+ mes "record holder for the Number";
+ mes "Match game with a time of";
+ mes "^ff0000" + .@score_min + " minutes, " + .@score_sec + " seconds^000000.";
+ close;
+ case 5:
+ mes "[Nia]";
+ mes "Take care of yourself,";
+ mes "adventurer. If you ever";
+ mes "feel like playing a Number";
+ mes "Match game, come and talk";
+ mes "to me, alright? See you~";
+ close;
+ }
+ next;
+
+ // Generate 3 digits of a number.
+ while(1) {
+ set .@yagu100, rand(1,9);
+ set .@yagu10, rand(1,9);
+ set .@yagu1, rand(1,9);
+ if ((.@yagu100 != .@yagu10) && (.@yagu100 != .@yagu1) && (.@yagu10 != .@yagu1)) {
+ // Store the actual number (unofficial).
+ set .@yagu, (100*.@yagu100) + (10*.@yagu10) + .@yagu1;
+ break;
+ }
+ }
+
+ // The official time calculation is based on ServerTime,
+ // an int HHMMSS equivalent to atoi(gettimestr("%H%M%S",7)).
+ // UNIX time is really a better way to do this.
+ set .@start_time, gettimetick(2);
+
+ while(1) {
+
+ // Guess a number that meets all conditions.
+ while(1) {
+ if (input(.@input,100,999) != 0) {
+ mes "[Nia]";
+ mes "You've canceled the";
+ mes "Number Match game.";
+ close;
+ }
+ set .@input100, .@input / 100;
+ set .@input10, (.@input % 100) / 10;
+ set .@input1, .@input % 10;
+ if ((.@input100 > 0) && (.@input10 > 0) && (.@input1 > 0)) {
+ if ((.@input100 != .@input10) && (.@input100 != .@input1) && (.@input10 != .@input1))
+ break;
+ }
+ mes "[Nia]";
+ mes "You entered one of the";
+ mes "digits as 0, or input the";
+ mes "same numerical value in";
+ mes "the digits more than once.";
+ mes "Please enter another guess.";
+ next;
+ }
+
+ set .@retry, .@retry+1;
+ mes "[Nia]";
+ mes "^ff0000"+strcharinfo(0)+"^000000,";
+ mes "your guess is ^0000ff"+.@input+"^000000.";
+ mes "Give me a moment to";
+ mes "come up with your results.";
+ next;
+
+ // Correct digits in correct locations.
+ set .@strike,0;
+ if (.@yagu100 == .@input100)
+ set .@strike, .@strike+1;
+ if (.@yagu10 == .@input10)
+ set .@strike, .@strike+1;
+ if (.@yagu1 == .@input1)
+ set .@strike, .@strike+1;
+
+ // Correct digits in incorrect locations.
+ set .@ball,0;
+ if ((.@yagu100 == .@input10) || (.@yagu100 == .@input1))
+ set .@ball, .@ball+1;
+ if ((.@yagu10 == .@input100) || (.@yagu10 == .@input1))
+ set .@ball, .@ball+1;
+ if ((.@yagu1 == .@input100) || (.@yagu1 == .@input10))
+ set .@ball, .@ball+1;
+
+ if (.@strike == 3) {
+ if (.@practice) {
+ mes "[Nia]";
+ mes "Yes, the number that";
+ mes "I guessed was ^ff0000"+.@yagu+"^000000!";
+ mes "Congratulations, you";
+ mes "just won this practice";
+ mes "game! Now you should be";
+ mes "ready for the real thing~";
+ close;
+ } else {
+
+ // Calculate final time and check against the previous record.
+ set .@end_time, gettimetick(2);
+ if (.@end_time < .@start_time)
+ set .@end_time, .@end_time + 3600;
+ set .@total_time, .@end_time - .@start_time;
+ set .@total_min, .@total_time / 60;
+ set .@total_sec, .@total_time % 60;
+ set .@name_record$, $050908_minus1_yagu$;
+ if (.@name_record$ == "") //custom
+ set .@name_record$,"(null)";
+ set .@score_record, $050908_minus1_yagu;
+ set .@score_min, .@score_record / 60;
+ set .@score_sec, .@score_record % 60;
+
+ if (.@score_record >= .@total_time || !.@score_record) { //custom (second condition)
+ set $050908_minus1_yagu$, strcharinfo(0);
+ set $050908_minus1_yagu, .@total_time;
+ mes "[Nia]";
+ mes "Great! You guessed";
+ mes "my number, which was";
+ mes "^ff0000" + .@yagu + "^000000. You finished in";
+ mes "^ff0000" + .@total_min + " minutes, " + .@total_sec + " seconds^000000,";
+ mes "breaking the previous record";
+ mes "of ^ff0000" + .@score_min + " minutes, " + .@score_sec + " seconds^000000.";
+ next;
+ mes "[Nia]";
+ mes "^ff0000" + .@name_record$ + "^000000";
+ mes "set that old record,";
+ mes "but now you are the";
+ mes "new person to beat in the";
+ mes "Match Game. Congratulations";
+ mes "for setting a new record!";
+ close;
+ }
+ mes "[Nia]";
+ mes "Nice work, you guessed";
+ mes "my number! The answer, of";
+ mes "course, was ^ff0000" + .@yagu + "^000000. You managed";
+ mes "to guess this number correctly";
+ mes "in ^ff0000" + .@total_min + " minutes, " + .@total_sec + " seconds^000000.";
+ next;
+ mes "[Nia]";
+ mes "^ff0000" + .@name_record$ + "^000000 is";
+ mes "the current Number Match";
+ mes "record holder with a time";
+ mes "of ^ff0000" + .@score_min + " minutes, " + .@score_sec + " seconds^000000.";
+ mes "Good luck, and hopefully you";
+ mes "can break this record someday~";
+ close;
+ }
+ } else {
+ if (.@practice) {
+ mes "[Nia]";
+ mes "Your guess has ^ff0000" + .@ball + "^000000 of the";
+ mes "correct numbers. ^ff0000" + .@strike + "^000000 of the";
+ mes "digits in your guess have";
+ mes "the correct number in the";
+ mes "correct digit placement.";
+ mes "Alright, try it again~";
+ next;
+ } else {
+ mes "[Nia]";
+ mes "Your last guess had ^ff0000" + .@ball + "^000000";
+ mes "of the correct numbers,";
+ mes "and ^ff0000" + .@strike + "^000000 digits in your guess";
+ mes "had the correct number in";
+ mes "the correct digit placement.";
+ switch(.@retry) {
+ case 1: mes "You have four guesses left."; break;
+ case 2: mes "You have three guesses left."; break;
+ case 3: mes "You have two guesses left."; break;
+ case 4: mes "You only have one guess left..."; break;
+ case 5: mes "The answer was ^ff0000" + .@yagu + "^000000."; close;
+ }
+ next;
+ }
+ }
+ }
+}