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author | skyleo <skyleo@skyleo.de> | 2017-05-07 21:16:56 +0200 |
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committer | skyleo <skyleo@skyleo.de> | 2017-05-12 14:12:21 +0200 |
commit | a13d8bf1f0cca9279ea5e7b9f04c29de8e605538 (patch) | |
tree | 0db97d1e95c4d5305ae4562520507c05cf0f128c /npc/quests/quests_ein.txt | |
parent | d961ab29ed635fdf5ff4ffa1dcf1ebbd013e750e (diff) | |
download | hercules-a13d8bf1f0cca9279ea5e7b9f04c29de8e605538.tar.gz hercules-a13d8bf1f0cca9279ea5e7b9f04c29de8e605538.tar.bz2 hercules-a13d8bf1f0cca9279ea5e7b9f04c29de8e605538.tar.xz hercules-a13d8bf1f0cca9279ea5e7b9f04c29de8e605538.zip |
Optimize Uwe Kleine NPC, fix typos and an unintended fallthrough in quests_ein
Uwe Kleine NPC had a lot of repetition, solved by using functions.
There was a case where you'd select the option "About Cooking"
which only displays text when ein_cook % 2 == 1 and ein_cook < 10,
for any other case it would fallthrough to the next option.
Wrong grammar and typos have been corrected as well,
some of them outside of the Uwe Kleine NPC.
Diffstat (limited to 'npc/quests/quests_ein.txt')
-rw-r--r-- | npc/quests/quests_ein.txt | 2720 |
1 files changed, 618 insertions, 2102 deletions
diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt index f7d702277..f5b2e14a6 100644 --- a/npc/quests/quests_ein.txt +++ b/npc/quests/quests_ein.txt @@ -474,20 +474,479 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ //== Uwe Kleine :: ein_anoz ================================ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ + function F_AboutEinbroch { + mes "[Uwe]"; + mes "Einbroch was originally"; + mes "built to support Einbech's"; + mes "mining efforts. Because it's"; + mes "small and crowded with people,"; + mes "there's no room to build the ore refining factories over there."; + next; + mes "[Uwe]"; + mes "Since Einbroch used to be"; + mes "an empty lot, it was perfect"; + mes "for building factories. That's"; + mes "what my grandfather told me a"; + mes "long time ago. Anyway, Einbroch quickly grew into a major city."; + next; + mes "[Uwe]"; + mes "Now people think that this"; + mes "city was never planned to be"; + mes "just an extension of Einbech."; + mes "See that rampart over there?"; + mes "It doesn't connect to Einbech at all! No protection for them..."; + next; + mes "[Uwe]"; + mes "It's like the government"; + mes "lost all interest in Einbech."; + mes "Even the miners there have"; + mes "been moving here to work in "; + mes "the factories. But more people hasn't made this city more lively."; + next; + mes "[Uwe]"; + mes "Einbroch may look modern"; + mes "and exciting now, but soon"; + mes "you'll see that there's no sign"; + mes "of warmth or life. So... Just don't live here in your old age."; + next; + .@choice2$ = "I won't. Thanks for the advice."; + if (BaseClass == Job_Blacksmith) + .@choice2$ = "But I like the city life~"; + switch (select("Then why are you here?", .@choice2$)) { + case 1: + if (BaseClass == Job_Blacksmith) { + mes "[Uwe]"; + mes "Well, sugar honey,"; + mes "I've been waiting for"; + mes "someone. But... It looks"; + mes "like that person won't be"; + mes "coming back anyway."; + next; + mes "[Uwe]"; + mes "Oooh, but let's not talk"; + mes "about that. Next time you"; + mes "drop by, we'll talk about"; + mes "something more fun, 'kay?"; + close; + } + mes "[Uwe]"; + mes "Well, I have some"; + mes "precious memories of"; + mes "this place. Once, there was"; + mes "a man who lived here who"; + mes "was just like a father to me."; + next; + mes "[Uwe]"; + mes "Oh, but I'm sure that"; + mes "you don't want to hear"; + mes "about that. Next time you"; + mes "drop by, we'll talk about"; + mes "something more fun, 'kay?"; + mes "Buhbye for now, cutie~"; + close; + case 2: + if (BaseClass != Job_Blacksmith) { + mes "[Uwe]"; + mes "Oh, that is such"; + mes "a good decision,"; + mes "sugar honey! Oh, you"; + mes "cutie adventurers are"; + mes "so precious, so lovable."; + mes "^333333*Tee hee hee~*^000000"; + next; + mes "[Uwe]"; + mes "Well, that was"; + mes "a fun talk. Come"; + mes "back and visit, 'kay?"; + mes "I'll miss you until"; + mes "the next time~"; + close; + } + mes "[Uwe]"; + mes "Big cities can be nice,"; + mes "but you never get to enjoy"; + mes "the sensation of stepping"; + mes "barefoot through the grass,"; + mes "or the magnificent sight of"; + mes "the shining stars at night."; + next; + mes "[Uwe]"; + mes "And the people who live"; + mes "in the cities can be so"; + mes "uptight! I've known more"; + mes "than a few who look down"; + mes "on people from smaller towns."; + next; + mes "[Uwe]"; + mes "It's sad to see some"; + mes "people will always be"; + mes "that ignorant. I... I just"; + mes "can't believe those people"; + mes "can be sooo close minded!"; + next; + mes "[Uwe]"; + mes "Oh...!"; + mes "I'm sorry, I guess"; + mes "I went a little overboard."; + mes "^666666*Titter*^000000 Next time you drop"; + mes "by, we'll talk about something"; + mes "more fun, 'kay? Buhbye~"; + close; + } + } + + function F_ForgeWeapon { + mes "[Uwe]"; + mes "Well..."; + mes "I actually just"; + mes "do smithing work"; + mes "to create my own"; + mes "cooking tools."; + next; + mes "[Uwe]"; + mes "Oh, I understand"; + mes "that somebody needs"; + mes "to fight the monsters,"; + mes "but I'm the wrong person"; + mes "to ask for forging weapons."; + mes "I... am a strict pacifist~"; + next; + mes "[Uwe]"; + mes "Just go look"; + mes "around for a little"; + mes "bit, I'm sure you'll"; + mes "find a Blacksmith"; + mes "who's willing to forge"; + mes "you a good weapon~"; + close; + } + + function F_Cancel { + mes "[Uwe]"; + mes "Oh...?"; + mes "Well, feel"; + mes "free to visit"; + mes "me whenever"; + mes "you want, 'kay?"; + close; + } + + function F_RandCloseMsg { + switch (rand(1, 3)) { + case 1: + mes "...Ho ho~"; + close; + case 2: + mes "...*Tee Hee~*"; + close; + case 3: + mes "...Behbie~"; + close; + } + } + + function F_Ingredients { + mes "[Uwe]"; + mes "Now for beginners,"; + mes "learning to select"; + mes "and use ingredients"; + mes "is one of the most"; + mes "important fundamentals."; + next; + mes "[Uwe]"; + mes "Cooking is like forging"; + mes "since specific ingredients"; + mes "are needed to make specialty"; + mes "items or dishes. You can't just"; + mes "skip them if you really need"; + mes "them, right? Right!"; + next; + mes "[Uwe]"; + mes "Once you make up your"; + mes "mind to do something,"; + mes "focus on finishing it, 'kay?"; + mes "Never cut corners and always"; + mes "dedicate yourself to make the"; + mes "very best finished product~"; + if (ein_cook == 7 && BaseClass == Job_Blacksmith) + ein_cook += 10; + next; + mes "[Uwe]"; + mes "Well, that was"; + mes "a fun talk. Come"; + mes "back and visit, 'kay?"; + mes "I'll miss you until"; + mes "the next time~"; + F_RandCloseMsg(); + } + + function F_Cooking { + mes "[Uwe]"; + mes "Mm...?"; + mes "Did you just"; + mes "say that you"; + mes "want to learn"; + mes "the art of cooking?"; + next; + mes "[Uwe]"; + mes "I'm sorry, but I can't"; + mes "really give culinary"; + mes "lessons. But I will"; + mes "give good advice for"; + mes "hopeful beginners."; + next; + mes "[Uwe]"; + mes "Now..."; + mes "For your tuition"; + mes "I'll need-- Gosh,"; + mes "there's just so many"; + mes "things. Get some paper,"; + mes "and a pen for this list..."; + next; + ein_cook += 100; + mes "[Uwe]"; + mes "Just kidding!"; + mes "^333333*Titter~*^000000 I don't need"; + mes "much to make some"; + mes "cooking utensils. Bring"; + mes "6 ^0000FFLarge Jellopy^000000. That's it!"; + next; + mes "[Uwe]"; + mes "In return, I will give you"; + mes "1 Coal and some useful"; + mes "cooking advice for novices."; + mes "I give this advice for free to"; + mes "my smithing colleages, though..."; + next; + mes "[Uwe]"; + mes "Why ^EEA9B8don't^000000 you"; + mes "become a Blacksmith?"; + mes "I'm much more confident"; + mes "in that field. ^333333*Tee hee~*^000000"; + next; + mes "[Uwe]"; + mes "Well, I'll be"; + mes "waiting right"; + mes "here until you"; + mes "come back."; + F_RandCloseMsg(); + } + + function F_Heart { + mes "[Uwe]"; + mes "Ah, heart. Just like forging,"; + mes "you need passion and desire"; + mes "to create something special."; + mes "Every smith and cook knows that"; + mes "you can do anything if you have"; + mes "the will and the commitment."; + next; + mes "[Uwe]"; + mes "Well, that's all"; + mes "I really have to"; + mes "say about that. But"; + mes "come back and chat"; + mes "whenever you please."; + F_RandCloseMsg(); + } + + function F_Skills { + mes "[Uwe]"; + mes "When you're beginning to learn"; + mes "skills, you can't let yourself be discouraged! Practice makes"; + mes "perfect, you know? But never"; + mes "use your lack of skills as an"; + mes "excuse if you happen to fail..."; + next; + mes "[Uwe]"; + mes "Effort is also an essential"; + mes "in forging and cooking! Now,"; + mes "on the other hand, if you put"; + mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!"; + next; + mes "[Uwe]"; + mes "The key is to always"; + mes "give 100% effort and work"; + mes "on improving your skills."; + mes "Before you know it, you'll"; + mes "be a respected master!"; + next; + mes "[Uwe]"; + mes "Well, that was"; + mes "a fun talk. Come"; + mes "back and visit, 'kay?"; + mes "I'll miss you until"; + mes "the next time~"; + F_RandCloseMsg(); + } + + function F_Tools { + mes "[Uwe]"; + mes "Cooking is a little"; + mes "easier if you have"; + mes "nicer tools to use,"; + mes "but that's it. Tools by"; + mes "themselves can't make"; + mes "just anybody a master."; + next; + mes "[Uwe]"; + mes "In the end, the best"; + mes "tools are the ones you're"; + mes "most comfortable with using."; + mes "In fact, I still use the old knife I used back when I was just"; + mes "a little novice chef~"; + next; + mes "[Uwe]"; + mes "Oh, while we're on"; + mes "the subject of tools,"; + mes "I just received some"; + mes "new hammers today."; + mes "Would you like a couple?"; + next; + if (checkweight(Spawn, 50) == 0) { + mes "[Uwe]"; + mes "Mmmm...?"; + mes "You're holding too many"; + mes "things. I can't give you any"; + mes "hammers if you don't have"; + mes "room. Hurry, put your extra"; + mes "stuff in your Kafra Storage~"; + close; + } + ein_cook += 10; + getitem Golden_Hammer, 1; + getitem Iron_Hammer, 1; + next; + mes "[Uwe]"; + mes "Well, I hope"; + mes "you like them~"; + F_RandCloseMsg(); + } + + function F_ToolsWithoutReward { + mes "[Uwe]"; + mes "Cooking is a little"; + mes "easier if you have"; + mes "nicer tools to use,"; + mes "but that's it. Tools by"; + mes "themselves can't make"; + mes "just anybody a master."; + next; + mes "[Uwe]"; + mes "In the end, the best"; + mes "tools are the ones you're"; + mes "most comfortable with using."; + mes "In fact, I still use the old knife I used back when I was just"; + mes "a little novice chef~"; + next; + mes "[Uwe]"; + mes "Well, that was"; + mes "a fun talk. Come"; + mes "back and visit, 'kay?"; + mes "I'll miss you until"; + mes "the next time~"; + F_RandCloseMsg(); + } + + function F_OverWeight { + mes "[Uwe]"; + mes "Oh, I was going to give"; + mes "you a little something,"; + mes "but you've carrying too"; + mes "many things. Why don't"; + mes "you put some of it away"; + mes "in your Kafra Storage?"; + close; + } + + function F_LargeJellopyForCoal { + if (countitem(Large_Jellopy) > 5) { + if (checkweight(Spawn, 199) == 0) + F_OverWeight(); + mes "[Uwe]"; + mes "Thank you ^EEA9B8so^000000 much!"; + mes "Here's the Coal I promised~"; + mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*"; + delitem Large_Jellopy, 6; + ein_cook = 219; + getitem Coal, 1; + getitem Portable_Furnace, 10; + next; + mes "[Uwe]"; + mes "I hope you enjoy!"; + mes "Personally, I think the"; + mes "best part of smithing"; + mes "is standing over the flaming"; + mes "heat and getting all ^EEA9B8hot and"; + mes "sweaty^000000. Ooh, how exciting~!"; + close; + } else if (countitem(Large_Jellopy) > 0) { + mes "[Uwe]"; + mes "Ooh, you're missing"; + mes "some. I guess you can"; + mes "still give them to me, but"; + mes "you'd get less of a reward"; + if (Sex == SEX_MALE) { + mes "...you ^EEA9B8naughty boy^000000."; + } else { + mes "...you ^EEA9B8naughty girl^000000."; + } + next; + .@choice = select("Give him all.", "Cancel."); + if (.@choice == 1) { + mes "[Uwe]"; + mes "Just kidding~"; + mes "Don't be so nervous, I don't really need those anymore. But since I know you're hard working, I'll throw in a little something extra..."; + next; + mes "[Uwe]"; + mesf("I usually give you cutie %ss 10 Mini Furnaces, but you can have ^EEA9B811^000000." /* TODO: HULD Plural Table for jobname() */ + "There's the little something extra I was talking about.", jobname(Class)); + } else { + mes "[Uwe]"; + mes "Well... Then... Anyway,"; + mes "Congratulation to becoming"; + mesf("a %s!!", jobname(Class)); + mes "This is my present for it."; + if (Sex == SEX_MALE) { + mes "...you ^EEA9B8naughty boy^000000."; + } else { + mes "...you ^EEA9B8naughty girl^000000."; + } + } + if (checkweight(Knife, 1) == 0 || + checkweight(Spawn, (.@choice == 1 ? 220 : 200)) == 0) + F_OverWeight(); + ein_cook = 219; + getitem Portable_Furnace, (.@choice == 1 ? 11 : 10); + next; + mes "[Uwe]"; + mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?"; + close; + } else { + mes "[Uwe]"; + mes "^666666You didn't bring"; + mes "any Large Jellopy...?^000000."; + ein_cook = 219; + next; + mes "[Uwe]"; + mes "It's fine! It's not like I feel ^EEA9B8betrayed^000000 or anything, but I don't need them anymore! Since we're both in the business of smithing, I just hope that you remember to follow through on your favors, 'kay? Buhbye~"; + close; + } + } + EinUwe = 0; if (BaseClass == Job_Blacksmith) { if (ein_cook > 999) { - .@ccc = ein_cook-1000; - if (.@ccc > 199) { + if (ein_cook > 1199) { mes "[Uwe]"; mes "Oh hello hello~"; mes "It's been a long"; mes "time since we've talked,"; mes "you cutie adventurer~"; next; - switch(select("So... You're a chef.", "Yes, I tried my best.")) { + switch (select("So... You're a chef.", "Yes, I tried my best.")) { case 1: - mes "["+ strcharinfo(PC_NAME) +"]"; + mesf("[%s]", strcharinfo(PC_NAME)); mes "So..."; mes "You're a chef."; next; @@ -505,18 +964,10 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ next; break; } - if (checkweight(Spawn,200) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } + if (checkweight(Spawn, 200) == 0) + F_OverWeight(); ein_cook = 219; - getitem Portable_Furnace,10; + getitem Portable_Furnace, 10; mes "[Uwe]"; mes "I had these lying"; mes "around, so why don't"; @@ -529,13 +980,8 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Alright then~"; mes "Hope you enjoy"; mes "your Mini Furances"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } - } - else if (.@ccc > 99) { + F_RandCloseMsg(); + } else if (ein_cook > 1099) { //6 Large Jellopy for Coal Part mes "[Uwe]"; mes "Oh hello hello~"; mes "It's been a long"; @@ -550,155 +996,12 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Did you already forget"; mes "the 6 Large Jellopy?"; next; - switch(select("There you go.", "I want to quit.", "Can I do it later?")) { + switch (select("There you go.", "I want to quit.", "Can I do it later?")) { case 1: - if (countitem(Large_Jellopy) > 5) { - if (checkweight(Spawn,199) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } - mes "[Uwe]"; - mes "Thank you ^EEA9B8so^000000 much!"; - mes "Here's the Coal I promised~"; - mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*"; - delitem Large_Jellopy,6; - ein_cook = 219; - getitem Coal,1; - getitem Portable_Furnace,10; - next; - mes "[Uwe]"; - mes "I hope you enjoy!"; - mes "Personally, I think the"; - mes "best part of smithing"; - mes "is standing over the flaming"; - mes "heat and getting all ^EEA9B8hot and"; - mes "sweaty^000000. Ooh, how exciting~!"; - close; - } - else if (countitem(Large_Jellopy) > 0) { - mes "[Uwe]"; - mes "Ooh, you're missing"; - mes "some. I guess you can"; - mes "still give them to me, but"; - mes "you'd get less of a reward"; - if (Sex == SEX_MALE) { - mes "...you ^EEA9B8naughty boy^000000."; - } - else { - mes "...you ^EEA9B8naughty girl^000000."; - } - switch(select("Give him all.", "Cancel.")) { - case 1: - if (checkweight(Knife,1) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } - mes "[Uwe]"; - mes "Just kidding~"; - mes "Don't be so nervous, I don't really need those anymore. But since I know you're hard working, I'll throw in a little something extra..."; - next; - if (checkweight(Spawn,220) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } - mes "[Uwe]"; - if (Class == Job_Whitesmith) { - mes "I usually give you cutie MasterSmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about."; - } - else { - mes "I usually give you cutie Blacksmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about."; - } - ein_cook = 219; - getitem Portable_Furnace,11; - next; - mes "[Uwe]"; - mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?"; - close; - case 2: - if (checkweight(Knife,1) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } - mes "[Uwe]"; - mes "Well... Then... Anyway,"; - mes "Congratulation to became"; - if (Class == Job_Whitesmith) { - mes "a Master Smith!!"; - } - else { - mes "a Black Smith!!"; - } - mes "This is my present for it."; - if (Sex == SEX_MALE) { - mes "...you ^EEA9B8naughty boy^000000."; - } - else { - mes "...you ^EEA9B8naughty girl^000000."; - } - break; - } - if (checkweight(Spawn,100) == 0) { - next; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } - ein_cook = 219; - getitem Portable_Furnace,5; - next; - mes "[Uwe]"; - mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?"; - close; - } - else { - mes "[Uwe]"; - mes "^666666You didn't bring"; - mes "any Large Jellopy...?^000000."; - ein_cook = 219; - next; - mes "[Uwe]"; - mes "It's fine! It's not like I feel ^EEA9B8betrayed^000000 or anything, but I don't need them anymore! Since we're both in the business of smithing, I just hope that you remember to follow through on your favors, 'kay? Buhbye~"; - close; - } + F_LargeJellopyForCoal(); case 2: - if (checkweight(Spawn,200) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } + if (checkweight(Spawn, 200) == 0) + F_OverWeight(); mes "[Uwe]"; mes "Quit...?"; mes "Oh well, at least you're honest. But let me give you a little something, since we're both fellow smiths."; @@ -710,12 +1013,11 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "been very, very bad."; if (Sex == SEX_MALE) { mes "...You ^EEA9B8naughty boy^000000."; - } - else { + } else { mes "...You ^EEA9B8naughty girl^000000."; } ein_cook = 219; - getitem Portable_Furnace,10; + getitem Portable_Furnace, 10; next; mes "[Uwe]"; mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?"; @@ -724,144 +1026,26 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "[Uwe]"; mes "Oooh, you came back later than I thought, so I don't need really need them anymore. Then again, just holding onto them doesn't sound right either..."; next; - switch(select("Here you go~", "I want to quit.")) { + switch (select("Here you go~", "I want to quit.")) { case 1: - if (checkweight(Spawn,199) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } - if (countitem(Large_Jellopy) > 5) { - mes "[Uwe]"; - mes "Thank you ^EEA9B8so^000000 much!"; - mes "Here's the Coal I promised~"; - mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*"; - delitem Large_Jellopy,6; - ein_cook = 219; - getitem Coal,1; - getitem Portable_Furnace,10; - close; - } - else if (countitem(Large_Jellopy) > 0) { - mes "[Uwe]"; - mes "Ooh, you're missing"; - mes "some. I guess you can"; - mes "still give them to me, but"; - mes "you'd get less of a reward"; - if (Sex == SEX_MALE) { - mes "...You ^EEA9B8naughty boy^000000."; - } - else { - mes "...You ^EEA9B8naughty girl^000000."; - } - switch(select("Give them all.", "Cancel.")) { - case 1: - if (checkweight(Spawn,220) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } - mes "[Uwe]"; - mes "Just kidding~"; - mes "Don't be so nervous, I don't really need those anymore. But since I know you're hard working, I'll throw in a little something extra..."; - next; - mes "[Uwe]"; - if (Class == Job_Whitesmith) { - mes "I usually give you cutie MasterSmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about."; - } - else { - mes "I usually give you cutie Blacksmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about."; - } - ein_cook = 219; - getitem Portable_Furnace,11; - next; - mes "[Uwe]"; - mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?"; - close; - case 2: - if (checkweight(Spawn,200) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } - mes "[Uwe]"; - mes "Okay."; - mes "Anyway~!"; - mes "When you do get all"; - mes "that Large Jellopy,"; - mes "just come back to me."; - if (Sex == SEX_MALE) { - mes "...you ^EEA9B8naughty boy^000000."; - } - else { - mes "...you ^EEA9B8naughty girl^000000."; - } - ein_cook = 219; - getitem Portable_Furnace,10; - next; - mes "[Uwe]"; - mes "This Portable Furnace is not expensive"; - mes "but very important item for smiths, right?"; - mes "Use it!"; - mes "And visit me someday again. Huhuhu.."; - close; - } - } - else { - mes "[Uwe]"; - mes "^666666You didn't bring"; - mes "any Large Jellopy...?^000000."; - ein_cook = 219; - next; - mes "[Uwe]"; - mes "It's fine! It's not like I feel ^EEA9B8betrayed^000000 or anything, but I don't need them anymore! Since we're both in the business of smithing, I just hope that you remember to follow through on your favors, 'kay? Buhbye~"; - close; - } + F_LargeJellopyForCoal(); case 2: - if (checkweight(Spawn,200) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } + if (checkweight(Spawn, 200) == 0) + F_OverWeight(); mes "[Uwe]"; mes "Well... Then... Anyway,"; - mes "Congratulation to became"; - if (Class == Job_Whitesmith) { - mes "a Master Smith!!"; - mes "This is my present for it. Huhuhu."; - } - else { - mes "a Black Smith!!"; + mes "Congratulation to becoming"; + mesf("a %s!!", jobname(Class)); mes "This is my present for it. Huhuhu."; + if (Class != Job_Whitesmith) { if (Sex == SEX_MALE) { mes "...You ^EEA9B8naughty boy^000000."; - } - else { + } else { mes "...You ^EEA9B8naughty girl^000000."; } } ein_cook = 219; - getitem Portable_Furnace,10; + getitem Portable_Furnace, 10; next; mes "[Uwe]"; mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?"; @@ -875,7 +1059,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Cooking is such a joy~!"; mes "The scents, the flavors, the sensation of sheer ^EEA9B8satiation^000000..."; next; - switch(select("Um, isn't this a forge?", "Ignore him.")) { + switch (select("Um, isn't this a forge?", "Ignore him.")) { case 1: mes "[Uwe]"; mes "Is this a forge?"; @@ -898,12 +1082,11 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "important factor in cooking,"; if (Sex == SEX_MALE) { mes "you ^EEA9B8naughty little man^000000?"; - } - else { + } else { mes "you ^EEA9B8naughty, naughty girl^000000?"; } next; - switch(select("Heart.", "Ingredients.", "Skills.", "Tools.")) { + switch (select("Heart.", "Ingredients.", "Skills.", "Tools.")) { case 1: mes "[Uwe]"; mes "..."; @@ -935,7 +1118,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "so please have one, 'kay?"; mes "Welcome to Einbroch, cutie~"; ein_cook = 1; - getitem Emveretarcon,1; + getitem Emveretarcon, 1; break; case 2: mes "[Uwe]"; @@ -959,7 +1142,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Steel. Why don't you have 2 of"; mes "them as my little way of saying, ''Welcome to Einbroch, cutie~!''"; ein_cook = 3; - getitem Iron,2; + getitem Iron, 2; break; case 3: mes "[Uwe]"; @@ -996,7 +1179,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "so please have one, 'kay?"; mes "Welcome to Einbroch, cutie~"; ein_cook = 5; - getitem Emveretarcon,1; + getitem Emveretarcon, 1; break; case 4: mes "[Uwe]"; @@ -1025,7 +1208,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "my way of saying ''Welcome"; mes "to Einbroch, sugar honey~''"; ein_cook = 7; - getitem Iron_Hammer,1; + getitem Iron_Hammer, 1; break; } next; @@ -1035,11 +1218,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "come and see me"; mes "anytime, alright?"; mes "So don't be shy"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_RandCloseMsg(); case 2: mes "[Uwe]"; mes "Hmmm...?"; @@ -1049,438 +1228,62 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "and people to see. Ah well~"; close; } - } - else if (ein_cook < 10) { + } else if (ein_cook < 10) { mes "[Uwe]"; mes "Oh! Hello again,"; mes "you cutie adventurer."; mes "So tell me, what brings"; - mes "you here, "+strcharinfo(PC_NAME)+"?"; + mesf("you here, %s?", strcharinfo(PC_NAME)); next; - switch(select("Ask about Cooking.", "Ask about Einbroch.", "Cancel.")) { + switch (select("Ask about Cooking.", "Ask about Einbroch.", "Cancel.")) { case 1: + if (ein_cook % 2 == 0) + close; //Yes, there's really nothing defined for this in the Aegis Script + mes "[Uwe]"; + mes "Ooh, cooking!"; + mes "So what did you"; + mes "want to ask me...?"; + next; if (ein_cook == 1) { - mes "[Uwe]"; - mes "Ooh, cooking!"; - mes "So what did you"; - mes "want to ask me...?"; - next; - switch(select("Ingredients", "Skills", "Tools", "Cancel")) { + switch (select("Ingredients", "Skills", "Tools", "Cancel")) { case 1: - mes "[Uwe]"; - mes "Now for beginners,"; - mes "learning to select"; - mes "and use ingredients"; - mes "is one of the most"; - mes "important fundamentals."; - next; - mes "[Uwe]"; - mes "Cooking is like forging"; - mes "since specific ingredients"; - mes "are needed to make specialty"; - mes "items or dishes. You can't just"; - mes "skip them if you really need"; - mes "them, right? Right!"; - next; - mes "[Uwe]"; - mes "Once you make up your"; - mes "mind to do something,"; - mes "focus on finishing it, 'kay?"; - mes "Never cut corners and always"; - mes "dedicate yourself to make the"; - mes "very best finished product~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Ingredients(); case 2: - mes "[Uwe]"; - mes "When you're beginning to learn"; - mes "skills, you can't let yourself be discouraged! Practice makes"; - mes "perfect, you know? But never"; - mes "use your lack of skills as an"; - mes "excuse if you happen to fail..."; - next; - mes "[Uwe]"; - mes "Effort is also an essential"; - mes "in forging and cooking! Now,"; - mes "on the other hand, if you put"; - mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!"; - next; - mes "[Uwe]"; - mes "The key is to always"; - mes "give 100% effort and work"; - mes "on improving your skills."; - mes "Before you know it, you'll"; - mes "be a respected master!"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "Hohohohoho."; close; - case 2: mes "Umhohohoho.*"; close; - case 3: mes "Umho."; close; - } + F_Skills(); case 3: - mes "[Uwe]"; - mes "Cooking is a little"; - mes "easier if you have"; - mes "nicer tools to use,"; - mes "but that's it. Tools by"; - mes "themselves can't make"; - mes "just anybody a master."; - next; - mes "[Uwe]"; - mes "In the end, the best"; - mes "tools are the ones you're"; - mes "most comfortable with using."; - mes "In fact, I still use the old knife I used back when I was just"; - mes "a little novice chef~"; - next; - mes "[Uwe]"; - mes "Oh, while we're on"; - mes "the subject of tools,"; - mes "I just received some"; - mes "new hammers today."; - mes "Would you like a couple?"; - next; - if (checkweight(Spawn,50) == 0) { - mes "[Uwe]"; - mes "Mmmm...?"; - mes "You're holding too many"; - mes "things. I can't give you any"; - mes "hammers if you don't have"; - mes "room. Hurry, put your extra"; - mes "stuff in your Kafra Storage~"; - close; - } - ein_cook = 11; - getitem Golden_Hammer,1; - getitem Iron_Hammer,1; - mes "[Uwe]"; - mes "Well, I hope"; - mes "you like them~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Tools(); case 4: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; + F_Cancel(); } - } - else if (ein_cook == 3) { - mes "[Uwe]"; - mes "Ooh, cooking!"; - mes "So what did you"; - mes "want to ask me...?"; - next; - switch(select("Heart", "Skills", "Tools", "Cancel.")) { + } else if (ein_cook == 3) { + switch (select("Heart", "Skills", "Tools", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Ah, heart. Just like forging,"; - mes "you need passion and desire"; - mes "to create something special."; - mes "Every smith and cook knows that"; - mes "you can do anything if you have"; - mes "the will and the commitment."; - next; - mes "[Uwe]"; - mes "Well, that's all"; - mes "I really have to"; - mes "say about that. But"; - mes "come back and chat"; - mes "whenever you please."; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Heart(); case 2: - mes "[Uwe]"; - mes "When you're beginning to learn"; - mes "skills, you can't let yourself be discouraged! Practice makes"; - mes "perfect, you know? But never"; - mes "use your lack of skills as an"; - mes "excuse if you happen to fail..."; - next; - mes "[Uwe]"; - mes "Effort is also an essential"; - mes "in forging and cooking! Now,"; - mes "on the other hand, if you put"; - mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!"; - next; - mes "[Uwe]"; - mes "The key is to always"; - mes "give 100% effort and work"; - mes "on improving your skills."; - mes "Before you know it, you'll"; - mes "be a respected master!"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "Hohohohoho."; close; - case 2: mes "Umhohohoho.*"; close; - case 3: mes "Umho."; close; - } + F_Skills(); case 3: - mes "[Uwe]"; - mes "Cooking is a little"; - mes "easier if you have"; - mes "nicer tools to use,"; - mes "but that's it. Tools by"; - mes "themselves can't make"; - mes "just anybody a master."; - next; - mes "[Uwe]"; - mes "In the end, the best"; - mes "tools are the ones you're"; - mes "most comfortable with using."; - mes "In fact, I still use the old knife I used back when I was just"; - mes "a little novice chef~"; - next; - mes "[Uwe]"; - mes "Oh, while we're on"; - mes "the subject of tools,"; - mes "I just received some"; - mes "new hammers today."; - mes "Would you like a couple?"; - next; - if (checkweight(Spawn,50) == 0) { - mes "[Uwe]"; - mes "Mmmm...?"; - mes "You're holding too many"; - mes "things. I can't give you any"; - mes "hammers if you don't have"; - mes "room. Hurry, put your extra"; - mes "stuff in your Kafra Storage~"; - close; - } - ein_cook = 13; - getitem Golden_Hammer,1; - getitem Iron_Hammer,1; - mes "[Uwe]"; - mes "Well, I hope"; - mes "you like them~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Tools(); case 4: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; + F_Cancel(); } - } - else if (ein_cook == 5) { - mes "[Uwe]"; - mes "Ooh, cooking!"; - mes "So what did you"; - mes "want to ask me...?"; - next; - switch(select("Heart", "Ingredients", "Tools", "Cancel")) { + } else if (ein_cook == 5) { + switch (select("Heart", "Ingredients", "Tools", "Cancel")) { case 1: - mes "[Uwe]"; - mes "Ah, heart. Just like forging,"; - mes "you need passion and desire"; - mes "to create something special."; - mes "Every smith and cook knows that"; - mes "you can do anything if you have"; - mes "the will and the commitment."; - next; - mes "[Uwe]"; - mes "Well, that's all"; - mes "I really have to"; - mes "say about that. But"; - mes "come back and chat"; - mes "whenever you please."; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Heart(); case 2: - mes "[Uwe]"; - mes "Now for beginners,"; - mes "learning to select"; - mes "and use ingredients"; - mes "is one of the most"; - mes "important fundamentals."; - next; - mes "[Uwe]"; - mes "Cooking is like forging"; - mes "since specific ingredients"; - mes "are needed to make specialty"; - mes "items or dishes. You can't just"; - mes "skip them if you really need"; - mes "them, right? Right!"; - next; - mes "[Uwe]"; - mes "Once you make up your"; - mes "mind to do something,"; - mes "focus on finishing it, 'kay?"; - mes "Never cut corners and always"; - mes "dedicate yourself to make the"; - mes "very best finished product~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Ingredients(); case 3: - mes "[Uwe]"; - mes "Cooking is a little"; - mes "easier if you have"; - mes "nicer tools to use,"; - mes "but that's it. Tools by"; - mes "themselves can't make"; - mes "just anybody a master."; - next; - mes "[Uwe]"; - mes "In the end, the best"; - mes "tools are the ones you're"; - mes "most comfortable with using."; - mes "In fact, I still use the old knife I used back when I was just"; - mes "a little novice chef~"; - next; - mes "[Uwe]"; - mes "Oh, while we're on"; - mes "the subject of tools,"; - mes "I just received some"; - mes "new hammers today."; - mes "Would you like a couple?"; - next; - if (checkweight(Spawn,50) == 0) { - mes "[Uwe]"; - mes "Mmmm...?"; - mes "You're holding too many"; - mes "things. I can't give you any"; - mes "hammers if you don't have"; - mes "room. Hurry, put your extra"; - mes "stuff in your Kafra Storage~"; - close; - } - ein_cook = 15; - getitem Golden_Hammer,1; - getitem Iron_Hammer,1; - next; - mes "[Uwe]"; - mes "Well, I hope"; - mes "you like them~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Tools(); case 4: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; + F_Cancel(); } - } - else if (ein_cook == 7) { - mes "[Uwe]"; - mes "Ooh, cooking!"; - mes "So what did you"; - mes "want to ask me...?"; - next; - switch(select("Heart", "Ingredients", "Skills", "Cancel.")) { + } else if (ein_cook == 7) { + switch (select("Heart", "Ingredients", "Skills", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Ah, heart. Just like forging,"; - mes "you need passion and desire"; - mes "to create something special."; - mes "Every smith and cook knows that"; - mes "you can do anything if you have"; - mes "the will and the commitment."; - next; - mes "[Uwe]"; - mes "Well, that's all"; - mes "I really have to"; - mes "say about that. But"; - mes "come back and chat"; - mes "whenever you please."; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Heart(); case 2: - mes "[Uwe]"; - mes "Now for beginners,"; - mes "learning to select"; - mes "and use ingredients"; - mes "is one of the most"; - mes "important fundamentals."; - next; - mes "[Uwe]"; - mes "Cooking is like forging"; - mes "since specific ingredients"; - mes "are needed to make specialty"; - mes "items or dishes. You can't just"; - mes "skip them if you really need"; - mes "them, right? Right!"; - next; - mes "[Uwe]"; - mes "Once you make up your"; - mes "mind to do something,"; - mes "focus on finishing it, 'kay?"; - mes "Never cut corners and always"; - mes "dedicate yourself to make the"; - mes "very best finished product~"; - ein_cook = 17; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } - case 3: + F_Ingredients(); + case 3: //Yes, the part is suddenly different here in the Aegis Script as well. mes "[Uwe]"; mes "'I couldn't do it cuz"; mes "I'm not skillful with it.'"; @@ -1518,458 +1321,56 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "[Uwe]"; mes "Well, I hope"; mes "you like them~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_RandCloseMsg(); case 4: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; + F_Cancel(); } - } - else if (ein_cook == 9) { - mes "[Uwe]"; - mes "Ooh, cooking!"; - mes "So what did you"; - mes "want to ask me...?"; - next; - switch(select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { + } else if (ein_cook == 9) { + switch (select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Ah, heart. Just like forging,"; - mes "you need passion and desire"; - mes "to create something special."; - mes "Every smith and cook knows that"; - mes "you can do anything if you have"; - mes "the will and the commitment."; - next; - mes "[Uwe]"; - mes "Well, that's all"; - mes "I really have to"; - mes "say about that. But"; - mes "come back and chat"; - mes "whenever you please."; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Heart(); case 2: - mes "[Uwe]"; - mes "Now for beginners,"; - mes "learning to select"; - mes "and use ingredients"; - mes "is one of the most"; - mes "important fundamentals."; - next; - mes "[Uwe]"; - mes "Cooking is like forging"; - mes "since specific ingredients"; - mes "are needed to make specialty"; - mes "items or dishes. You can't just"; - mes "skip them if you really need"; - mes "them, right? Right!"; - next; - mes "[Uwe]"; - mes "Once you make up your"; - mes "mind to do something,"; - mes "focus on finishing it, 'kay?"; - mes "Never cut corners and always"; - mes "dedicate yourself to make the"; - mes "very best finished product~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Ingredients(); case 3: - mes "[Uwe]"; - mes "When you're beginning to learn"; - mes "skills, you can't let yourself be discouraged! Practice makes"; - mes "perfect, you know? But never"; - mes "use your lack of skills as an"; - mes "excuse if you happen to fail..."; - next; - mes "[Uwe]"; - mes "Effort is also an essential"; - mes "in forging and cooking! Now,"; - mes "on the other hand, if you put"; - mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!"; - next; - mes "[Uwe]"; - mes "The key is to always"; - mes "give 100% effort and work"; - mes "on improving your skills."; - mes "Before you know it, you'll"; - mes "be a respected master!"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "Hohohohoho."; close; - case 2: mes "Umhohohoho.*"; close; - case 3: mes "Umho."; close; - } + F_Skills(); case 4: - mes "[Uwe]"; - mes "Cooking is a little"; - mes "easier if you have"; - mes "nicer tools to use,"; - mes "but that's it. Tools by"; - mes "themselves can't make"; - mes "just anybody a master."; - next; - mes "[Uwe]"; - mes "In the end, the best"; - mes "tools are the ones you're"; - mes "most comfortable with using."; - mes "In fact, I still use the old knife I used back when I was just"; - mes "a little novice chef~"; - next; - mes "[Uwe]"; - mes "Oh, while we're on"; - mes "the subject of tools,"; - mes "I just received some"; - mes "new hammers today."; - mes "Would you like a couple?"; - next; - if (checkweight(Spawn,50) == 0) { - mes "[Uwe]"; - mes "Mmmm...?"; - mes "You're holding too many"; - mes "things. I can't give you any"; - mes "hammers if you don't have"; - mes "room. Hurry, put your extra"; - mes "stuff in your Kafra Storage~"; - close; - } - ein_cook = 19; - getitem Golden_Hammer,1; - getitem Iron_Hammer,1; - next; - mes "[Uwe]"; - mes "Well, I hope"; - mes "you like them~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Tools(); case 5: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; + F_Cancel(); } } case 2: - mes "[Uwe]"; - mes "Einbroch was originally"; - mes "built to support Einbech's"; - mes "mining efforts. Because it's"; - mes "small and crowded with people,"; - mes "there's no room to build the ore refining factories over there."; - next; - mes "[Uwe]"; - mes "Since Einbroch used to be"; - mes "an empty lot, it was perfect"; - mes "for building factories. That's"; - mes "what my grandfather told me a"; - mes "long time ago. Anyway, Einbroch quickly grew into a major city."; - next; - mes "[Uwe]"; - mes "Now people think that this"; - mes "city was never planned to be"; - mes "just an extension of Einbech."; - mes "See that rampart over there?"; - mes "It doesn't connect to Einbech at all! No protection for them..."; - next; - mes "[Uwe]"; - mes "It's like the government"; - mes "lost all interest in Einbech."; - mes "Even the miners there have"; - mes "been moving here to work in "; - mes "the factories. But more people hasn't made this city more lively."; - next; - mes "[Uwe]"; - mes "Einbroch may look modern"; - mes "and exciting now, but soon"; - mes "you'll see that there's no sign"; - mes "of warmth or life. So... Just don't live here in your old age."; - next; - switch(select("Then why are you here?", "But I like the city life~")) { - case 1: - mes "[Uwe]"; - mes "Well, sugar honey,"; - mes "I've been waiting for"; - mes "someone. But... It looks"; - mes "like that person won't be"; - mes "coming back anyway."; - next; - mes "[Uwe]"; - mes "Oooh, but let's not talk"; - mes "about that. Next time you"; - mes "drop by, we'll talk about"; - mes "something more fun, 'kay?"; - close; - case 2: - mes "[Uwe]"; - mes "Big cities can be nice,"; - mes "but you never get to enjoy"; - mes "the sensation of stepping"; - mes "barefoot through the grass,"; - mes "or the magnificent sight of"; - mes "the shining stars at night."; - next; - mes "[Uwe]"; - mes "And the people who live"; - mes "in the cities can be so"; - mes "uptight! I've known more"; - mes "than a few who look down"; - mes "on people from smaller towns."; - next; - mes "[Uwe]"; - mes "It's sad to see some"; - mes "people will always be"; - mes "that ignorant. I... I just"; - mes "can't believe those people"; - mes "can be sooo close minded!"; - next; - mes "[Uwe]"; - mes "Oh...!"; - mes "I'm sorry, I guess"; - mes "I went a little overboard."; - mes "^666666*Titter*^000000 Next time you drop"; - mes "by, we'll talk about something"; - mes "more fun, 'kay? Buhbye~"; - close; - } + F_AboutEinbroch(); case 3: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; + F_Cancel(); } - } - else if ((ein_cook < 20) || (ein_cook == 219)) { + } else if (ein_cook < 20 || ein_cook == 219) { mes "[Uwe]"; mes "Oh, welcome back."; mes "So how's the weapon"; mes "forging coming along?"; next; - switch(select("Talk about Cooking", "Talk about Einbroch", "Talk about Cooking Utensils", "Cancel")) { + switch (select("Talk about Cooking", "Talk about Einbroch", "Talk about Cooking Utensils", "Cancel")) { case 1: mes "[Uwe]"; mes "Ooh, cooking!"; mes "So what did you"; mes "want to ask me...?"; next; - switch(select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { + switch (select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Ah, heart. Just like forging,"; - mes "you need passion and desire"; - mes "to create something special."; - mes "Every smith and cook knows that"; - mes "you can do anything if you have"; - mes "the will and the commitment."; - next; - mes "[Uwe]"; - mes "Well, that's all"; - mes "I really have to"; - mes "say about that. But"; - mes "come back and chat"; - mes "whenever you please."; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Heart(); case 2: - mes "[Uwe]"; - mes "Now for beginners,"; - mes "learning to select"; - mes "and use ingredients"; - mes "is one of the most"; - mes "important fundamentals."; - next; - mes "[Uwe]"; - mes "Cooking is like forging"; - mes "since specific ingredients"; - mes "are needed to make specialty"; - mes "items or dishes. You can't just"; - mes "skip them if you really need"; - mes "them, right? Right!"; - next; - mes "[Uwe]"; - mes "Once you make up your"; - mes "mind to do something,"; - mes "focus on finishing it, 'kay?"; - mes "Never cut corners and always"; - mes "dedicate yourself to make the"; - mes "very best finished product~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Ingredients(); case 3: - mes "[Uwe]"; - mes "When you're beginning to learn"; - mes "skills, you can't let yourself be discouraged! Practice makes"; - mes "perfect, you know? But never"; - mes "use your lack of skills as an"; - mes "excuse if you happen to fail..."; - next; - mes "[Uwe]"; - mes "Effort is also an essential"; - mes "in forging and cooking! Now,"; - mes "on the other hand, if you put"; - mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!"; - next; - mes "[Uwe]"; - mes "The key is to always"; - mes "give 100% effort and work"; - mes "on improving your skills."; - mes "Before you know it, you'll"; - mes "be a respected master!"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Skills(); case 4: - mes "[Uwe]"; - mes "Cooking is a little"; - mes "easier if you have"; - mes "nicer tools to use,"; - mes "but that's it. Tools by"; - mes "themselves can't make"; - mes "just anybody a master."; - next; - mes "[Uwe]"; - mes "In the end, the best"; - mes "tools are the ones you're"; - mes "most comfortable with using."; - mes "In fact, I still use the old knife I used back when I was just"; - mes "a little novice chef~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_ToolsWithoutReward(); case 5: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; + F_Cancel(); } case 2: - mes "[Uwe]"; - mes "Einbroch was originally"; - mes "built to support Einbech's"; - mes "mining efforts. Because it's"; - mes "small and crowded with people,"; - mes "there's no room to build the ore refining factories over there."; - next; - mes "[Uwe]"; - mes "Since Einbroch used to be"; - mes "an empty lot, it was perfect"; - mes "for building factories. That's"; - mes "what my grandfather told me a"; - mes "long time ago. Anyway, Einbroch quickly grew into a major city."; - next; - mes "[Uwe]"; - mes "Now people think that this"; - mes "city was never planned to be"; - mes "just an extension of Einbech."; - mes "See that rampart over there?"; - mes "It doesn't connect to Einbech at all! No protection for them..."; - next; - mes "[Uwe]"; - mes "It's like the government"; - mes "lost all interest in Einbech."; - mes "Even the miners there have"; - mes "been moving here to work in "; - mes "the factories. But more people hasn't made this city more lively."; - next; - mes "[Uwe]"; - mes "Einbroch may look modern"; - mes "and exciting now, but soon"; - mes "you'll see that there's no sign"; - mes "of warmth or life. So... Just don't live here in your old age."; - next; - switch(select("Then why are you here?", "But I like the city life~")) { - case 1: - mes "[Uwe]"; - mes "Well, sugar honey,"; - mes "I've been waiting for someone. But... It looks like that person won't be coming back anyway."; - next; - mes "[Uwe]"; - mes "Oooh, but let's not talk about that. Next time you drop by, we'll talk about something more fun, 'kay? Buhbye~"; - close; - case 2: - mes "[Uwe]"; - mes "Well, big cities are nice, but you never get to enjoy the sensation of stepping barefoot through the grass, or the clear sight of the stars at night."; - next; - mes "[Uwe]"; - mes "And the people who live in cities can be so uptight! I've known more than a few who look down on people who live in smaller towns."; - next; - mes "[Uwe]"; - mes "It's sad to see some people will always be that ignorant. I... I just can't believe people can be sooo close minded!"; - next; - mes "[Uwe]"; - mes "Oh...!"; - mes "I'm sorry, I guess I went a little overboard. ^666666*Titter*^000000 Next time you drop by, we'll talk about something more fun, 'kay? Buhbye~"; - close; - } + F_AboutEinbroch(); case 3: mes "[Uwe]"; mes "Cooking utensils?"; @@ -1995,19 +1396,18 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "30 ^0000FFJubilee^000000 and 4 ^0000FFLarge Jellopy^000000."; mes "Then, I'll trade you 1 Coal for all of those. How does it sound?"; next; - switch(select("Sure.", "No, thanks.")) { + switch (select("Sure.", "No, thanks.")) { case 1: - if ((countitem(Jubilee) > 29) && (countitem(Large_Jellopy) > 3)) { - delitem Jubilee,30; - delitem Large_Jellopy,4; - getitem Coal,1; + if (countitem(Jubilee) > 29 && countitem(Large_Jellopy) > 3) { + delitem Jubilee, 30; + delitem Large_Jellopy, 4; + getitem Coal, 1; mes "[Uwe]"; mes "Hooray!"; mes "Thank you"; mes "^EEA9B8soooo^000000 much!"; close; - } - else { + } else { mes "[Uwe]"; mes "Hmmm...?"; mes "You don't have"; @@ -2031,22 +1431,15 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ close; } case 4: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; + F_Cancel(); } - } - else if (ein_cook > 299) { + } else if (ein_cook > 299) { if (Class == Job_Whitesmith) { mes "[Uwe]"; mes "Oooh...!"; mes "Congratulations!"; mes "You finally became"; - mes "a cutie MasterSmith!"; + mesf("a cutie %s!", jobname(Class)); next; mes "[Uwe]"; mes "Mmmm..."; @@ -2057,14 +1450,13 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "cookies I just baked~"; next; ein_cook = 9; - getitem Well_Baked_Cookie,5; + getitem Well_Baked_Cookie, 5; mes "[Uwe]"; mes "Okay, enjoy!"; mes "I hope you have"; mes "a good time smithing!"; close; - } - else { + } else { mes "[Uwe]"; mes "Hmmm?"; mes "Oh, it's you~"; @@ -2082,40 +1474,24 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ close; } } - } - else { - .@aaa = ein_cook % 2; - if (.@aaa == 1) { - .@bbb = ein_cook; - if (.@bbb > 99) { - .@bbb -= 100; - if (.@bbb > 99) { - .@bbb -= 100; - if (.@bbb > 99) { - .@ccc = 3; - } - else { - .@ccc = 2; - } - } - else { - .@ccc = 1; - } - } - else { - .@ccc = 0; - } - if (.@ccc < 3) { + } else { + if (ein_cook % 2 == 1) { + if (ein_cook >= 300) { + mes "[Uwe]"; + mes "Ah, hello again,"; + mes "cutie adventurer."; + mes "How can I help you?"; + next; + } else { mes "[Uwe]"; mes "Hm...?"; mes "I never forget a face,"; mes "but somehow I feel like"; mes "we've met somewhere before..."; next; - if (.@ccc == 0) { + if (ein_cook < 100) { ein_cook += 300; - } - else if (.@ccc == 2) { + } else if (ein_cook < 300) { ein_cook += 100; } mes "[Uwe]"; @@ -2129,442 +1505,66 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "What brings to"; if (Sex == SEX_MALE) { mes "me, you ^EEA9B8naughty boy^000000?"; - } - else { + } else { mes "me, you ^EEA9B8naughty girl^000000?"; } next; } - else if (.@ccc == 3) { - mes "[Uwe]"; - mes "Ah, hello again,"; - mes "cutie adventurer."; - mes "How can I help you?"; - next; - } - switch(select("Ask about Einbroch.", "Ask about Cooking.", "Cancel.")) { + switch (select("Ask about Einbroch.", "Ask about Cooking.", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Einbroch was originally"; - mes "built to support Einbech's"; - mes "mining efforts. Because it's"; - mes "small and crowded with people,"; - mes "there's no room to build the ore refining factories over there."; - next; - mes "[Uwe]"; - mes "Since Einbroch used to be"; - mes "an empty lot, it was perfect"; - mes "for building factories. That's"; - mes "what my grandfather told me a"; - mes "long time ago. Anyway, Einbroch quickly grew into a major city."; - next; - mes "[Uwe]"; - mes "Now people think that this"; - mes "city was never planned to be"; - mes "just an extension of Einbech."; - mes "See that rampart over there?"; - mes "It doesn't connect to Einbech at all! No protection for them..."; - next; - mes "[Uwe]"; - mes "It's like the government"; - mes "lost all interest in Einbech."; - mes "Even the miners there have"; - mes "been moving here to work in "; - mes "the factories. But more people hasn't made this city more lively."; - next; - mes "[Uwe]"; - mes "Einbroch may look modern"; - mes "and exciting now, but soon"; - mes "you'll see that there's no sign"; - mes "of warmth or life. So... Just don't live here in your old age."; - next; - switch(select("Then why are you here?", "I won't. Thanks for the advice.")) { - case 1: - mes "[Uwe]"; - mes "Well, I have some"; - mes "precious memories of"; - mes "this place. Once, there was"; - mes "a man who lived here who"; - mes "was just like a father to me."; - next; - mes "[Uwe]"; - mes "Oh, but I'm sure that"; - mes "you don't want to hear"; - mes "about that. Next time you"; - mes "drop by, we'll talk about"; - mes "something more fun, 'kay?"; - mes "Buhbye for now, cutie~"; - close; - case 2: - mes "[Uwe]"; - mes "Oh, that is such"; - mes "a good decision,"; - mes "sugar honey! Oh, you"; - mes "cutie adventurers are"; - mes "so precious, so lovable."; - mes "^333333*Tee hee hee~*^000000"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - close; - } + F_AboutEinbroch(); case 2: mes "[Uwe]"; mes "Ooh, cooking!"; mes "So what did you"; mes "want to ask me...?"; next; - switch(select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { + switch (select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Ah, heart. Just like forging,"; - mes "you need passion and desire"; - mes "to create something special."; - mes "Every smith and cook knows that"; - mes "you can do anything if you have"; - mes "the will and the commitment."; - next; - mes "[Uwe]"; - mes "Well, that's all"; - mes "I really have to"; - mes "say about that. But"; - mes "come back and chat"; - mes "whenever you please."; - break; + F_Heart(); case 2: - mes "[Uwe]"; - mes "Now for beginners,"; - mes "learning to select"; - mes "and use ingredients"; - mes "is one of the most"; - mes "important fundamentals."; - next; - mes "[Uwe]"; - mes "Cooking is like forging"; - mes "since specific ingredients"; - mes "are needed to make specialty"; - mes "items or dishes. You can't just"; - mes "skip them if you really need"; - mes "them, right? Right!"; - next; - mes "[Uwe]"; - mes "Once you make up your"; - mes "mind to do something,"; - mes "focus on finishing it, 'kay?"; - mes "Never cut corners and always"; - mes "dedicate yourself to make the"; - mes "very best finished product~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - break; + F_Ingredients(); case 3: - mes "[Uwe]"; - mes "When you're beginning to learn"; - mes "skills, you can't let yourself be discouraged! Practice makes"; - mes "perfect, you know? But never"; - mes "use your lack of skills as an"; - mes "excuse if you happen to fail..."; - next; - mes "[Uwe]"; - mes "Effort is also an essential"; - mes "in forging and cooking! Now,"; - mes "on the other hand, if you put"; - mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!"; - next; - mes "[Uwe]"; - mes "The key is to always"; - mes "give 100% effort and work"; - mes "on improving your skills."; - mes "Before you know it, you'll"; - mes "be a respected master!"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - break; + F_Skills(); case 4: - mes "[Uwe]"; - mes "Cooking is a little"; - mes "easier if you have"; - mes "nicer tools to use,"; - mes "but that's it. Tools by"; - mes "themselves can't make"; - mes "just anybody a master."; - next; - mes "[Uwe]"; - mes "In the end, the best"; - mes "tools are the ones you're"; - mes "most comfortable with using."; - mes "In fact, I still use the old knife I used back when I was just"; - mes "a little novice chef~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - break; + F_ToolsWithoutReward(); case 5: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; - } - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; break; - case 2: mes "...*Tee Hee~*"; break; - case 3: mes "...Behbie~"; + F_Cancel(); } - close; - case 3: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; + F_Cancel(); } } if (ein_cook > 999) { - .@eee = ein_cook-1000; - if (.@eee > 199) { + if (ein_cook > 1199) { mes "[Uwe]"; mes "Ah, hello again,"; mes "cutie adventurer."; mes "How can I help you?"; next; - switch(select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Talk about Cooking.", "Cancel.")) { + switch (select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Talk about Cooking.", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Einbroch was originally"; - mes "built to support Einbech's"; - mes "mining efforts. Because it's"; - mes "small and crowded with people,"; - mes "there's no room to build the ore refining factories over there."; - next; - mes "[Uwe]"; - mes "Since Einbroch used to be"; - mes "an empty lot, it was perfect"; - mes "for building factories. That's"; - mes "what my grandfather told me a"; - mes "long time ago. Anyway, Einbroch quickly grew into a major city."; - next; - mes "[Uwe]"; - mes "Now people think that this"; - mes "city was never planned to be"; - mes "just an extension of Einbech."; - mes "See that rampart over there?"; - mes "It doesn't connect to Einbech at all! No protection for them..."; - next; - mes "[Uwe]"; - mes "It's like the government"; - mes "lost all interest in Einbech."; - mes "Even the miners there have"; - mes "been moving here to work in "; - mes "the factories. But more people hasn't made this city more lively."; - next; - mes "[Uwe]"; - mes "Einbroch may look modern"; - mes "and exciting now, but soon"; - mes "you'll see that there's no sign"; - mes "of warmth or life. So... Just don't live here in your old age."; - next; - switch(select("Then why are you here?", "I won't. Thanks for the advice.")) { - case 1: - mes "[Uwe]"; - mes "Well, I have some"; - mes "precious memories of"; - mes "this place. Once, there was"; - mes "a man who lived here who"; - mes "was just like a father to me."; - next; - mes "[Uwe]"; - mes "Oh, but I'm sure that"; - mes "you don't want to hear"; - mes "about that. Next time you"; - mes "drop by, we'll talk about"; - mes "something more fun, 'kay?"; - mes "Buhbye for now, cutie~"; - close; - case 2: - mes "[Uwe]"; - mes "Oh, that is such"; - mes "a good decision,"; - mes "sugar honey! Oh, you"; - mes "cutie adventurers are"; - mes "so precious, so lovable."; - mes "^333333*Tee hee hee~*^000000"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - close; - } + F_AboutEinbroch(); case 2: - mes "[Uwe]"; - mes "Well..."; - mes "I actually just"; - mes "do smithing work"; - mes "to create my own"; - mes "cooking tools."; - next; - mes "[Uwe]"; - mes "Oh, I understand"; - mes "that somebody needs"; - mes "to fight the monsters,"; - mes "but I'm the wrong person"; - mes "to ask for forging weapons."; - mes "I... am a strict pacifist~"; - next; - mes "[Uwe]"; - mes "Just go look"; - mes "around for a little"; - mes "bit, I'm sure you'll"; - mes "find a Blacksmith"; - mes "who's willing to forge"; - mes "you a good weapon~"; - close; + F_ForgeWeapon(); case 3: mes "[Uwe]"; mes "Ooh, cooking!"; mes "So what did you"; mes "want to ask me...?"; next; - switch(select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { + switch (select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Ah, heart. Just like forging,"; - mes "you need passion and desire"; - mes "to create something special."; - mes "Every smith and cook knows that"; - mes "you can do anything if you have"; - mes "the will and the commitment."; - next; - mes "[Uwe]"; - mes "Well, that's all"; - mes "I really have to"; - mes "say about that. But"; - mes "come back and chat"; - mes "whenever you please."; - break; + F_Heart(); case 2: - mes "[Uwe]"; - mes "Now for beginners,"; - mes "learning to select"; - mes "and use ingredients"; - mes "is one of the most"; - mes "important fundamentals."; - next; - mes "[Uwe]"; - mes "Cooking is like forging"; - mes "since specific ingredients"; - mes "are needed to make specialty"; - mes "items or dishes. You can't just"; - mes "skip them if you really need"; - mes "them, right? Right!"; - next; - mes "[Uwe]"; - mes "Once you make up your"; - mes "mind to do something,"; - mes "focus on finishing it, 'kay?"; - mes "Never cut corners and always"; - mes "dedicate yourself to make the"; - mes "very best finished product~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - break; + F_Ingredients(); case 3: - mes "[Uwe]"; - mes "When you're beginning to learn"; - mes "skills, you can't let yourself be discouraged! Practice makes"; - mes "perfect, you know? But never"; - mes "use your lack of skills as an"; - mes "excuse if you happen to fail..."; - next; - mes "[Uwe]"; - mes "Effort is also an essential"; - mes "in forging and cooking! Now,"; - mes "on the other hand, if you put"; - mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!"; - next; - mes "[Uwe]"; - mes "The key is to always"; - mes "give 100% effort and work"; - mes "on improving your skills."; - mes "Before you know it, you'll"; - mes "be a respected master!"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - break; + F_Skills(); case 4: - mes "[Uwe]"; - mes "Cooking is a little"; - mes "easier if you have"; - mes "nicer tools to use,"; - mes "but that's it. Tools by"; - mes "themselves can't make"; - mes "just anybody a master."; - next; - mes "[Uwe]"; - mes "In the end, the best"; - mes "tools are the ones you're"; - mes "most comfortable with using."; - mes "In fact, I still use the old knife I used back when I was just"; - mes "a little novice chef~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - break; + F_ToolsWithoutReward(); case 5: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; - } - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; + F_Cancel(); } - case 4: mes "[Uwe]"; mes "Alright then,"; @@ -2573,8 +1573,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Hohohohoho~"; close; } - } - else if (.@eee > 99) { + } else if (ein_cook > 1099) { mes "[Uwe]"; mes "Oh hello hello~"; mes "It's been a long"; @@ -2589,118 +1588,27 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Did you already forget"; mes "the 6 Large Jellopy?"; next; - switch(select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Give him the Materials.", "Cancel.")) { + switch (select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Give him the Materials.", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Einbroch was originally"; - mes "built to support Einbech's"; - mes "mining efforts. Because it's"; - mes "small and crowded with people,"; - mes "there's no room to build the ore refining factories over there."; - next; - mes "[Uwe]"; - mes "Since Einbroch used to be"; - mes "an empty lot, it was perfect"; - mes "for building factories. That's"; - mes "what my grandfather told me a"; - mes "long time ago. Anyway, Einbroch quickly grew into a major city."; - next; - mes "[Uwe]"; - mes "Now people think that this"; - mes "city was never planned to be"; - mes "just an extension of Einbech."; - mes "See that rampart over there?"; - mes "It doesn't connect to Einbech at all! No protection for them..."; - next; - mes "[Uwe]"; - mes "It's like the government"; - mes "lost all interest in Einbech."; - mes "Even the miners there have"; - mes "been moving here to work in "; - mes "the factories. But more people hasn't made this city more lively."; - next; - mes "[Uwe]"; - mes "Einbroch may look modern"; - mes "and exciting now, but soon"; - mes "you'll see that there's no sign"; - mes "of warmth or life. So... Just don't live here in your old age."; - next; - switch(select("Then why are you here?", "I won't. Thanks for the advice.")) { - case 1: - mes "[Uwe]"; - mes "Well, I have some"; - mes "precious memories of"; - mes "this place. Once, there was"; - mes "a man who lived here who"; - mes "was just like a father to me."; - next; - mes "[Uwe]"; - mes "Oh, but I'm sure that"; - mes "you don't want to hear"; - mes "about that. Next time you"; - mes "drop by, we'll talk about"; - mes "something more fun, 'kay?"; - mes "Buhbye for now, cutie~"; - close; - case 2: - mes "[Uwe]"; - mes "Oh, that is such"; - mes "a good decision,"; - mes "sugar honey! Oh, you"; - mes "cutie adventurers are"; - mes "so precious, so lovable."; - mes "^333333*Tee hee hee~*^000000"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - close; - } + F_AboutEinbroch(); case 2: - mes "[Uwe]"; - mes "Well..."; - mes "I actually just"; - mes "do smithing work"; - mes "to create my own"; - mes "cooking tools."; - next; - mes "[Uwe]"; - mes "Oh, I understand"; - mes "that somebody needs"; - mes "to fight the monsters,"; - mes "but I'm the wrong person"; - mes "to ask for forging weapons."; - mes "I... am a strict pacifist~"; - next; - mes "[Uwe]"; - mes "Just go look"; - mes "around for a little"; - mes "bit, I'm sure you'll"; - mes "find a Blacksmith"; - mes "who's willing to forge"; - mes "you a good weapon~"; - close; + F_ForgeWeapon(); case 3: if (countitem(Large_Jellopy) > 5) { mes "[Uwe]"; mes "Thank you ^EEA9B8so^000000 much!"; mes "Here's the Coal I promised~"; - delitem Large_Jellopy,6; + delitem Large_Jellopy, 6; ein_cook += 100; - getitem Coal,1; + getitem Coal, 1; next; - } - else { + } else { mes "[Uwe]"; mes "Huh...?"; if (countitem(Large_Jellopy) == 0) { mes "You brought"; mes "none at all...?"; - } - else { + } else { mes "This isn't enough"; mes "Large Jellopy...!"; } @@ -2715,121 +1623,15 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "honey. Now what would you like"; mes "to hear more about? Hmm...?"; next; - switch(select("Heart", "Materials", "Skills", "Tools", "Cancel.")) { + switch (select("Heart", "Materials", "Skills", "Tools", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Ah, heart. Just like forging,"; - mes "you need passion and desire"; - mes "to create something special."; - mes "Every smith and cook knows that"; - mes "you can do anything if you have"; - mes "the will and the commitment."; - next; - mes "[Uwe]"; - mes "Well, that's all"; - mes "I really have to"; - mes "say about that. But"; - mes "come back and chat"; - mes "whenever you please."; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Heart(); case 2: - mes "[Uwe]"; - mes "Now for beginners,"; - mes "learning to select"; - mes "and use ingredients"; - mes "is one of the most"; - mes "important fundamentals."; - next; - mes "[Uwe]"; - mes "Cooking is like forging"; - mes "since specific ingredients"; - mes "are needed to make specialty"; - mes "items or dishes. You can't just"; - mes "skip them if you really need"; - mes "them, right? Right!"; - next; - mes "[Uwe]"; - mes "Once you make up your"; - mes "mind to do something,"; - mes "focus on finishing it, 'kay?"; - mes "Never cut corners and always"; - mes "dedicate yourself to make the"; - mes "very best finished product~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Ingredients(); case 3: - mes "[Uwe]"; - mes "When you're beginning to learn"; - mes "skills, you can't let yourself be discouraged! Practice makes"; - mes "perfect, you know? But never"; - mes "use your lack of skills as an"; - mes "excuse if you happen to fail..."; - next; - mes "[Uwe]"; - mes "Effort is also an essential"; - mes "in forging and cooking! Now,"; - mes "on the other hand, if you put"; - mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!"; - next; - mes "[Uwe]"; - mes "The key is to always"; - mes "give 100% effort and work"; - mes "on improving your skills."; - mes "Before you know it, you'll"; - mes "be a respected master!"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "Hohohohoho."; close; - case 2: mes "Umhohohoho.*"; close; - case 3: mes "Umho."; close; - } + F_Skills(); case 4: - mes "[Uwe]"; - mes "Cooking is a little"; - mes "easier if you have"; - mes "nicer tools to use,"; - mes "but that's it. Tools by"; - mes "themselves can't make"; - mes "just anybody a master."; - next; - mes "[Uwe]"; - mes "In the end, the best"; - mes "tools are the ones you're"; - mes "most comfortable with using."; - mes "In fact, I still use the old knife I used back when I was just"; - mes "a little novice chef~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_ToolsWithoutReward(); case 5: mes "[Uwe]"; mes "Alright then,"; @@ -2847,160 +1649,18 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Hohohohoho~"; close; } - } - else { + } else { mes "[Uwe]"; mes "Hello, cutie~"; mes "How can I help you?"; next; - switch(select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Master, I want to learn cooking.", "Cancel.")) { + switch (select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Master, I want to learn cooking.", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Einbroch was originally"; - mes "built to support Einbech's"; - mes "mining efforts. Because it's"; - mes "small and crowded with people,"; - mes "there's no room to build the ore refining factories over there."; - next; - mes "[Uwe]"; - mes "Since Einbroch used to be"; - mes "an empty lot, it was perfect"; - mes "for building factories. That's"; - mes "what my grandfather told me a"; - mes "long time ago. Anyway, Einbroch quickly grew into a major city."; - next; - mes "[Uwe]"; - mes "Now people think that this"; - mes "city was never planned to be"; - mes "just an extension of Einbech."; - mes "See that rampart over there?"; - mes "It doesn't connect to Einbech at all! No protection for them..."; - next; - mes "[Uwe]"; - mes "It's like the government"; - mes "lost all interest in Einbech."; - mes "Even the miners there have"; - mes "been moving here to work in "; - mes "the factories. But more people hasn't made this city more lively."; - next; - mes "[Uwe]"; - mes "Einbroch may look modern"; - mes "and exciting now, but soon"; - mes "you'll see that there's no sign"; - mes "of warmth or life. So... Just don't live here in your old age."; - next; - switch(select("Then why are you here?", "I won't. Thanks for the advice.")) { - case 1: - mes "[Uwe]"; - mes "Well, I have some"; - mes "precious memories of"; - mes "this place. Once, there was"; - mes "a man who lived here who"; - mes "was just like a father to me."; - next; - mes "[Uwe]"; - mes "Oh, but I'm sure that"; - mes "you don't want to hear"; - mes "about that. Next time you"; - mes "drop by, we'll talk about"; - mes "something more fun, 'kay?"; - mes "Buhbye for now, cutie~"; - close; - case 2: - mes "[Uwe]"; - mes "Oh, that is such"; - mes "a good decision,"; - mes "sugar honey! Oh, you"; - mes "cutie adventurers are"; - mes "so precious, so lovable."; - mes "^333333*Tee hee hee~*^000000"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - close; - } + F_AboutEinbroch(); case 2: - mes "[Uwe]"; - mes "Well..."; - mes "I actually just"; - mes "do smithing work"; - mes "to create my own"; - mes "cooking tools."; - next; - mes "[Uwe]"; - mes "Oh, I understand"; - mes "that somebody needs"; - mes "to fight the monsters,"; - mes "but I'm the wrong person"; - mes "to ask for forging weapons."; - mes "I... am a strict pacifist~"; - next; - mes "[Uwe]"; - mes "Just go look"; - mes "around for a little"; - mes "bit, I'm sure you'll"; - mes "find a Blacksmith"; - mes "who's willing to forge"; - mes "you a good weapon~"; - close; + F_ForgeWeapon(); case 3: - mes "[Uwe]"; - mes "Mm...?"; - mes "Did you just"; - mes "say that you"; - mes "want to learn"; - mes "the art of cooking?"; - next; - mes "[Uwe]"; - mes "I'm sorry, but I can't"; - mes "really give culinary"; - mes "lessons. But I will"; - mes "give good advice for"; - mes "hopeful beginners."; - next; - mes "[Uwe]"; - mes "Now..."; - mes "For your tuition"; - mes "I'll need-- Gosh,"; - mes "there's just so many"; - mes "things. Get some paper,"; - mes "and a pen for this list..."; - next; - ein_cook += 100; - mes "[Uwe]"; - mes "Just kidding!"; - mes "^333333*Titter~*^000000 I don't need"; - mes "much to make some"; - mes "cooking utensils. Bring"; - mes "6 ^0000FFLarge Jellopy^000000. That's it!"; - next; - mes "[Uwe]"; - mes "In return, I will give you"; - mes "1 Coal and some useful"; - mes "cooking advice for novices."; - mes "I give this advice for free to"; - mes "my smithing colleages, though..."; - next; - mes "[Uwe]"; - mes "Why ^EEA9B8don't^000000 you"; - mes "become a Blacksmith?"; - mes "I'm much more confident"; - mes "in that field. ^333333*Tee hee~*^000000"; - next; - mes "[Uwe]"; - mes "Well, I'll be"; - mes "waiting right"; - mes "here until you"; - mes "come back."; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Cooking(); case 4: mes "[Uwe]"; mes "Take care,"; @@ -3009,13 +1669,12 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ close; } } - } - else if (ein_cook == 0) { + } else if (ein_cook == 0) { mes "[Uwe]"; mes "Cooking is such a joy~!"; mes "The scents, the flavors, the sensation of sheer ^EEA9B8satiation^000000..."; next; - switch(select("Um, isn't this a forge?", "Ignore him.")) { + switch (select("Um, isn't this a forge?", "Ignore him.")) { case 1: mes "[Uwe]"; ein_cook = 1000; @@ -3037,159 +1696,17 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "adooooooooorable"; if (Sex == SEX_MALE) { mes "hunk of a man?"; - } - else { + } else { mes "womanly woman?"; } next; - switch(select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Master, I want to learn cooking.", "Cancel.")) { + switch (select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Master, I want to learn cooking.", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Einbroch was originally"; - mes "built to support Einbech's"; - mes "mining efforts. Because it's"; - mes "small and crowded with people,"; - mes "there's no room to build the ore refining factories over there."; - next; - mes "[Uwe]"; - mes "Since Einbroch used to be"; - mes "an empty lot, it was perfect"; - mes "for building factories. That's"; - mes "what my grandfather told me a"; - mes "long time ago. Anyway, Einbroch quickly grew into a major city."; - next; - mes "[Uwe]"; - mes "Now people think that this"; - mes "city was never planned to be"; - mes "just an extension of Einbech."; - mes "See that rampart over there?"; - mes "It doesn't connect to Einbech at all! No protection for them..."; - next; - mes "[Uwe]"; - mes "It's like the government"; - mes "lost all interest in Einbech."; - mes "Even the miners there have"; - mes "been moving here to work in "; - mes "the factories. But more people hasn't made this city more lively."; - next; - mes "[Uwe]"; - mes "Einbroch may look modern"; - mes "and exciting now, but soon"; - mes "you'll see that there's no sign"; - mes "of warmth or life. So... Just don't live here in your old age."; - next; - switch(select("Then why are you here?", "I won't. Thanks for the advice.")) { - case 1: - mes "[Uwe]"; - mes "Well, I have some"; - mes "precious memories of"; - mes "this place. Once, there was"; - mes "a man who lived here who"; - mes "was just like a father to me."; - next; - mes "[Uwe]"; - mes "Oh, but I'm sure that"; - mes "you don't want to hear"; - mes "about that. Next time you"; - mes "drop by, we'll talk about"; - mes "something more fun, 'kay?"; - mes "Buhbye for now, cutie~"; - close; - case 2: - mes "[Uwe]"; - mes "Oh, that is such"; - mes "a good decision,"; - mes "sugar honey! Oh, you"; - mes "cutie adventurers are"; - mes "so precious, so lovable."; - mes "^333333*Tee hee hee~*^000000"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - close; - } + F_AboutEinbroch(); case 2: - mes "[Uwe]"; - mes "Well..."; - mes "I actually just"; - mes "do smithing work"; - mes "to create my own"; - mes "cooking tools."; - next; - mes "[Uwe]"; - mes "Oh, I understand"; - mes "that somebody needs"; - mes "to fight the monsters,"; - mes "but I'm the wrong person"; - mes "to ask for forging weapons."; - mes "I... am a strict pacifist~"; - next; - mes "[Uwe]"; - mes "Just go look"; - mes "around for a little"; - mes "bit, I'm sure you'll"; - mes "find a Blacksmith"; - mes "who's willing to forge"; - mes "you a good weapon~"; - close; + F_ForgeWeapon(); case 3: - mes "[Uwe]"; - mes "Mm...?"; - mes "Did you just"; - mes "say that you"; - mes "want to learn"; - mes "the art of cooking?"; - next; - mes "[Uwe]"; - mes "I'm sorry, but I can't"; - mes "really give culinary"; - mes "lessons. But I will"; - mes "give good advice for"; - mes "hopeful beginners."; - next; - mes "[Uwe]"; - mes "Now..."; - mes "For your tuition"; - mes "I'll need-- Gosh,"; - mes "there's just so many"; - mes "things. Get some paper,"; - mes "and a pen for this list..."; - next; - ein_cook += 100; - mes "[Uwe]"; - mes "Just kidding!"; - mes "^333333*Titter~*^000000 I don't need"; - mes "much to make some"; - mes "cooking utensils. Bring"; - mes "6 ^0000FFLarge Jellopy^000000. That's it!"; - next; - mes "[Uwe]"; - mes "In return, I will give you"; - mes "1 Coal and some useful"; - mes "cooking advice for novices."; - mes "I give this advice for free to"; - mes "my smithing colleages, though..."; - next; - mes "[Uwe]"; - mes "Why ^EEA9B8don't^000000 you"; - mes "become a Blacksmith?"; - mes "I'm much more confident"; - mes "in that field. ^333333*Tee hee~*^000000"; - next; - mes "[Uwe]"; - mes "Well, I'll be"; - mes "waiting right"; - mes "here until you"; - mes "come back."; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Cooking(); case 4: mes "[Uwe]"; mes "Take care,"; @@ -3216,7 +1733,7 @@ einbroch,1,1,0 script Einbroch Smog Alert FAKE_NPC,{ OnEnable: $@AlrdEinPoll = 1; - mapannounce "einbroch","This is a state of emercency! Harmful smog is reaching high levels of saturation. Residents of Einbroch must find shelter immediately.",bc_map; + mapannounce "einbroch","This is a state of emergency! Harmful smog is reaching high levels of saturation. Residents of Einbroch must find shelter immediately.",bc_map; enablenpc "Einbroch Smog Alert"; hideonnpc "Centzu#ein"; hideonnpc "Khowropher#ein"; @@ -3576,7 +2093,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ mes "[Zelmeto]"; mes "^333333*Whew*^000000"; mes "I haven't given that much"; - mes "inspriration in a while, but"; + mes "inspiration in a while, but"; mes "your help was well worth it."; mes "I'm going to start the repairs, but once again, I'd like to thank you."; close; @@ -3616,7 +2133,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ mes "^333333*Sigh*^000000"; mes "My proposal was rejected"; mes "by our superintendant. But"; - mes "maintainance and repairs"; + mes "maintenance and repairs"; mes "are crucial for peak operating"; mes "efficiency and worker safety!"; next; @@ -3791,7 +2308,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ mes "[Zelmeto]"; mes "Now, the pipe I want"; mes "you to inspect is located"; - mes "near those large caultrons"; + mes "near those large cauldrons"; mes "of molten metal. You should"; mes "be able to find it pretty easily."; next; @@ -4260,7 +2777,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ case 1: mes "[Buender Hikeman]"; mes "How dare you..."; - mes "How dare you treat "; + mes "How dare you treat me"; mes "after destroying all the"; mes "happiness in my life!"; next; @@ -4741,7 +3258,6 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ close; } else if (Shinokas_Quest == 2) { - einbech = 0; mes "[Sick Old Man]"; mes "...!"; next; @@ -4787,7 +3303,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "^3355FFIt doesn't seem"; mes "like this old man"; mes "is telling the truth...^000000"; - einbech = 0; + .@einbech = 0; next; } else { @@ -4924,7 +3440,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ next; mes "[Shinokas]"; mes "After I destroyed the tunnel,"; - mes "they targeted me and I ended"; + mes "they targeted me and I ended up"; mes "spending the rest of my life being pursued and running from place to place. What the hell was that ^3131FFore^000000 and why was it so important?"; next; mes "[Shinokas]"; @@ -7131,7 +5647,7 @@ ein_in01,191,102,5 script Kaijeta#ein 4_F_EINOLD,{ mes "[Kaijeta]"; mes "I can't bear to see the"; mes "petty hatred between our"; - mes "two towns stop my son from"; + mes "two towns stopping my son from"; mes "seeing the woman he loves..."; changequest 8081,8082; close; |