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authorevera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-21 00:02:00 +0000
committerevera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-21 00:02:00 +0000
commita4408f0b460eed8b2a2c6800db0482a6901776e7 (patch)
treead85a85801f34048006890eb7395278120c6ff1b /npc/quests/quests_ein.txt
parent73ab7ec1cec30e1825929c90f34f98d89a28bf9b (diff)
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renamed quests_einbroch.txt to quests_ein.txt, added Einbech bits for quests in quests_ein.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7785 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+//= Quest NPCs related to Einbroch and Einbech
+//===== By: ==================================================
+//= Evera and The eAthena Dev Team
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= Shinokas Quest, Einbroch Lover Quest, Factory Quest,
+//= Uwe Quest.
+//===== Additional Comments: =================================
+//= 1.0 Initial Release [Evera]
+//= 1.1 Added more quests [Evera]
+//= 1.2 Added quest bits from Einbech and renamed file to
+//= quests_ein.txt [Evera]
+//============================================================
+
+//============================================================
+//=================================================== Shinokas
+//====================================================== Quest
+ein_in01.gat,231,163,1 script Sick Old Man 849,6,6,{
+ if(Shinokas_Quest == 9) goto L_Dead;
+ if(Shinokas_Quest == 8) goto L_Lab2;
+ if(Shinokas_Quest == 7) goto L_Lab1;
+ if(EinFactory == 16 && Shinokas_Quest == 6) goto L_Factory2;
+ if(Shinokas_Quest == 6) goto L_Factory3;
+ if(Shinokas_Quest == 5) goto L_Factory;
+ if(Shinokas_Quest == 4) goto L_Find;
+ //if(!Shinokas_Quest)set Shinokas_Quest,1;
+ mes "[Sick Old Man]";
+ mes "...!";
+ next;
+ mes "[Sick Old Man]";
+ mes "Awwwk~";
+ mes "It's killing me!";
+ mes "Arrrgh! Awwwrgh!";
+ mes "W-when will my son";
+ mes "come back from";
+ mes "the factory...?!";
+ next;
+ if (Shinokas_Quest == 3) goto L_Ask;
+ mes "^3131FFYou feel really awkward";
+ mes "just staring at this old";
+ mes "man violently rolling";
+ mes "around in his bed.";
+ close;
+
+L_Ask:
+ mes "["+strcharinfo(0)+"]";
+ mes "Shi...";
+ mes "Shinokas?";
+ next;
+ mes "[Sick Old Man]";
+ mes "Huh...?";
+ mes "Noooo! My name is";
+ mes "Shinotarous. Y-you've";
+ mes "got the wrong person!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "This has to be the";
+ mes "Shinokas that Hikeman";
+ mes "was talking about in Einbech";
+ mes "Hmmm, but how can I get";
+ mes "him to admit it?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "*Ahem!*";
+ mes "Excuse me...";
+ next;
+while(1)
+{
+ switch(select("Remember the mine tunnel collapse?:Didn't you used to be a miner?:Have you lived in Einbroch all your life?")) {
+ case 1: //remember
+ if(@quest2 > 4 || @quest3 > 4)goto L_Cont;
+ mes "[Sick Old Man]";
+ mes "Noooo!";
+ mes "I don't know";
+ mes "what the hell";
+ mes "you're talking";
+ mes "about!";
+ next;
+ break;
+
+ case 2: //miner
+ if(@quest2 > 1)goto s_Quest2;
+ mes "[Sick Old Man]";
+ mes "Noooo...!";
+ mes "W-why would you";
+ mes "even ask me that";
+ mes "kind of question?!";
+ s_Quest2:
+ set @quest2,@quest2 + 1;
+ if(@quest3)set @quest3,0;
+ next;
+ break;
+
+ case 3: //einbroch
+ if(@quest3 > 1)goto s_Quest3;
+ mes "[Sick Old Man]";
+ mes "Y-yes!";
+ mes "Born and raised";
+ mes "raised here in";
+ mes "Einbe--Einbroch!";
+ next;
+ mes "^3131FFIt doesn't seem";
+ mes "like this old man";
+ mes "is telling the truth...";
+ s_Quest3:
+ set @quest3,@quest3 + 1;
+ if(@quest2)set @quest2,0;
+ next;
+ break;
+ }
+}
+
+L_Cont:
+ mes "[Shinokas]";
+ mes "Hmm...";
+ mes "^0000FFBuender Hikeman^000000...";
+ next;
+ mes "[Shinokas]";
+ mes "No!";
+ mes "I've never met";
+ mes "Buender Hikeman";
+ mes "in my entire li--";
+ next;
+ mes "[Shinokas]";
+ mes "...";
+ mes "......";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I was right!";
+ mes "You're Shinokas!";
+ next;
+ mes "[Shinokas]";
+ mes "Curses!";
+ mes "I've blown";
+ mes "my cover!";
+ mes "W-wait! How much";
+ mes "do you know?!";
+ next;
+ mes "[Shinokas]";
+ mes "Did ^0000FFthey^000000 send you?";
+ mes "*Sigh* I think that this";
+ mes "is it. I'll never be";
+ mes "able to solve the";
+ mes "secret before I die.";
+ next;
+ mes "[Shinokas]";
+ mes "Okay.";
+ mes "Get on with it.";
+ mes "I'm ready now...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Tell me everything";
+ mes "you know related to";
+ mes "that incident where";
+ mes "the mine tunnel";
+ mes "collapsed around";
+ mes "you and Hikeman.";
+ next;
+ mes "[Shinokas]";
+ mes "...?";
+ mes "Errr....";
+ mes "You're not";
+ mes "here to kill me?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No...!";
+ mes "I'm here to find";
+ mes "out the truth";
+ next;
+ mes "[Shinokas]";
+ mes "That means...";
+ mes "I still have some time.";
+ mes "This must be destiny!";
+ mes "Allright, I'll tell you what";
+ mes "happened. But it's a";
+ mes "long story...";
+ next;
+ mes "[Shinokas]";
+ mes "How much do you know";
+ mes "about the accident? No,";
+ mes "wait. Don't answer that.";
+ mes "I don't want to hear it";
+ next;
+ mes "[Shinokas]";
+ mes "I admit it. Yes.";
+ mes "I stabbed my friends";
+ mes "in the back. It was an";
+ mes "unforgivable sin that will";
+ mes "haunt me untill the day that I die";
+ next;
+ mes "[Shinokas]";
+ mes "I sold out my friends for";
+ mes "money. I destroyed that";
+ mes "tunnel and killed them. But";
+ mes "I suppose I was tricked as well.";
+ mes "^0000FFThey^000000 never intended to keep";
+ mes "their end of our agreement.";
+ next;
+ mes "[Shinokas]";
+ mes "After I destroyed the tunnel,";
+ mes "they targeted me and I ended";
+ mes "spending the rest of my life being";
+ mes "pursued and running for place to";
+ mes "place. What the hell was that ^0000FFore^000000";
+ mes "and why was it so important?";
+ next;
+ mes "[Shinokas]";
+ mes "I need to know more about";
+ mes "that ore if it's worth killing for.";
+ mes "That's why I've risked sneaking";
+ mes "into Einbroch. Sopposedly, an ore";
+ mes "similar to the ore we found has";
+ mes "been transported here recently";
+ next;
+ menu "Did you find it?",-;
+ mes "[Shinokas]";
+ mes "No, not yet.";
+ mes "I've been searching";
+ mes "for that ore every night.";
+ mes "During the day, this kind";
+ mes "blacksmith has managed";
+ mes "to hide me from those men";
+ next;
+ mes "[Shinokas]";
+ mes "But I won't be safe";
+ mes "for very long. Look, I'm";
+ mes "no saint, but before I die,";
+ mes "I wanna do this one last";
+ mes "thing and see what's so";
+ mes "great about this ore...";
+ next;
+ menu "Wait, who's trying to get you?",-;
+ mes "[Shinokas]";
+ mes "Who's trying to kill me?";
+ mes "The people who hired me and";
+ mes "my friends to dig up that ore in";
+ mes "the first place. We thought they";
+ mes "were ordinary businessmen,";
+ mes "but... They're dangerous.";
+ next;
+ mes "[Shinokas]";
+ mes "So I told you everything";
+ mes "and now you know that my";
+ mes "day might be numbered.";
+ mes "Please do an old man a favor";
+ mes "and search Einbroch for that";
+ mes "strange, mysterious ore.";
+ next;
+ mes "[Shinokas]";
+ mes "Now, the first thing I learned";
+ mes "in this tows is that the richest";
+ mes "family is the Kapelltheines. Only";
+ mes "the rich and powerful can possibly";
+ mes "be involved in something so big.";
+ next;
+ mes "[Shinokas]";
+ mes "Would you search";
+ mes "Kappelltheine Manor";
+ mes "for that ore? It's on the way";
+ mes "to the Airport and it shouldn't be";
+ mes "hard to miss. They're the richest";
+ mes "people in Einbroch, after all.";
+ next;
+ mes "[Shinokas]";
+ mes "I'm too old and weak to leave";
+ mes "this house, and there's the change";
+ mes "that those men will find me. If you";
+ mes "can sympathize with my situation,";
+ mes "please find out if the Kapelltheine";
+ mes "family has any unique ores...";
+ set Shinokas_Quest,4;
+ close;
+
+L_Find:
+ mes "[Shinokas]";
+ mes "Please...";
+ mes "Find out if the Kapelltheines";
+ mes "are keeping some kind of unique";
+ mes "ore. Their manor is on the road";
+ mes "that leads to the Airport.";
+ close;
+
+L_Factory:
+ mes "[Shinokas]";
+ mes "So, did you find";
+ mes "anything from the";
+ mes "Kapellthaines?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, Mr. Kapelltheine";
+ mes "is kind of violent, but";
+ mes "I didn't find anything";
+ mes "really suspicious.";
+ next;
+ mes "[Shinokas]";
+ mes "Huh...";
+ mes "I must have";
+ mes "been wrong, then...";
+ mes "Where else could it be?";
+ next;
+ mes "[Shinokas]";
+ mes "Oh, right! The huge";
+ mes "factory in Einbroch!";
+ mes "What could be more";
+ mes "suspicious? There's a ton";
+ mes "of workers, but no one really";
+ mes "knows what they do there...";
+ next;
+ mes "[Shinokas]";
+ mes "If they're so secretive";
+ mes "it's possible that they're";
+ mes "keeping the ore over there.";
+ mes "Please go and search the";
+ mes "Factory for that ore as";
+ mes "soon as you can.";
+ set Shinokas_Quest,6;
+ close;
+
+L_Factory3:
+ mes "[Shinokas]";
+ mes "So...";
+ mes "Did you learn";
+ mes "anything new";
+ mes "in the Factory?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I haven't went there";
+ mes "yet.";
+ next;
+ mes "[Shinokas]";
+ mes "Then why did you come";
+ mes "back? Go and investigate";
+ mes "the factory now.";
+ close;
+
+L_Factory2:
+ mes "[Shinokas]";
+ mes "So...?";
+ mes "Did you learn";
+ mes "anything new";
+ mes "in the Factory?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well...";
+ mes "There's a lot of";
+ mes "suspicious business";
+ mes "in the factory, but I don't";
+ mes "think any of it is related";
+ mes "to that ore you mentioned.";
+ next;
+ mes "[Shinokas]";
+ mes "Damn it...";
+ mes "Then where did";
+ mes "they hide it? Where";
+ mes "do you think that";
+ mes "ore might be?";
+ next;
+while(1)
+{
+ switch(select("Airport:Factory:Train Station:Airship Repairshop:Laboratory")) {
+ case 1: //airport
+ mes "[Shinokas]";
+ mes "No...";
+ mes "The Airport is always";
+ mes "crowded with people.";
+ mes "It'd be a bad idea to hide";
+ mes "something so important";
+ mes "in that kind of place.";
+ next;
+ break;
+ case 2: //factory
+ mes "[Shinokas]";
+ mes "Didn't you just";
+ mes "check the factory?";
+ mes "You couldn't find";
+ mes "any clues to the";
+ mes "ore over there...";
+ next;
+ break;
+ case 3: //train
+ mes "[Shinokas]";
+ mes "Hmm...";
+ mes "People are always going";
+ mes "in and out of the Train Station.";
+ mes "It's not the best place to hide";
+ mes "something as important as the ore.";
+ next;
+ break;
+ case 4: //repairshop
+ mes "The Airship? Hm, it does";
+ mes "fly through some mysterious";
+ mes "power... But I already checked";
+ mes "the Airship Replairshop myself.";
+ mes "I haven't found any trace of";
+ mes "the ore over there.";
+ next;
+ break;
+ case 5: //Laboratory
+ mes "[Shinokas]";
+ mes "...!";
+ mes "Yes. Yes...!";
+ mes "That could be it!";
+ mes "Why didn't I think";
+ mes "about the Laboratory?";
+ mes "It makes so much sense!";
+ next;
+ mes "[Shinokas]";
+ mes "I have a good feeling";
+ mes "about this. Please sneak";
+ mes "into that Laboratory and";
+ mes "see if you can find the ore!";
+ next;
+ mes "[Shinokas]";
+ mes "Remember...";
+ mes "Not just anybody";
+ mes "can enter that kind";
+ mes "of place. But I'm sure";
+ mes "you'll figure something out.";
+ set Shinokas_Quest,7;
+ close;
+ }
+}
+
+L_Lab1:
+ mes "[Shinokas]";
+ mes "...";
+ mes "......";
+ close;
+
+OnTouch:
+ if (Shinokas_Quest != 8) end;
+ mes "^3131FFThe open window rattles";
+ mes "as you enter the room and";
+ mes "are welcomed by a sudden";
+ mes "chill. A trail of red footprints";
+ mes "lies near your feet.";
+ next;
+ mes "^3131FFA grey sheet lies";
+ mes "rumpled on the bed,";
+ mes "but you can see dark red";
+ mes "stains in between the folds.";
+ //set ein_lab,3; //wth? -Yhn
+ close;
+
+L_Lab2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Shinokas,";
+ mes "I found something!";
+ next;
+ mes "[Shinokas]";
+ mes "You...";
+ mes "Came... back...";
+ mes "Even... if... it's";
+ mes "already... Too late.";
+ mes "*Couhg Cough*";
+ next;
+ mes "^3131FFYou help Shinokas";
+ mes "sit up, but find that";
+ mes "your hands have been";
+ mes "stained with his blood.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Blood...?!";
+ mes "Shinokas!";
+ mes "Who did this to you?";
+ mes "W-we need to call for help!";
+ next;
+ mes "[Shinokas]";
+ mes "No...";
+ mes "It's already";
+ mes "too late for me.";
+ mes "I should have died";
+ mes "a long time ago...";
+ next;
+ mes "[Shinokas]";
+ mes "*Cough*";
+ mes "I only regret that";
+ mes "I've never been able";
+ mes "to apologize to my";
+ mes "friends... *Cough!*";
+ next;
+ mes "[Shinokas]";
+ mes "But did you";
+ mes "find out? D-did";
+ mes "you find out what's";
+ mes "so special about";
+ mes "that ore? W-what";
+ mes "is it... Really?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "It was...";
+ next;
+ input @text$;
+ mes "^0000FF"+@text$+"^000000!";
+ next;
+ mes "[Shinokas]";
+ mes "W-wait...!";
+ mes "What did...";
+ mes "I can't underst--";
+ mes "*Couhgh cough!*";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No...!";
+ mes "Tell me who";
+ mes "did this to you!";
+ mes "Where are they?";
+ mes "Speak to me, please!";
+ next;
+ mes "[Shinokas]";
+ mes "W-wha...?";
+ mes "I told you.";
+ mes "Th-they we--";
+ next;
+ mes "[Shinokas]";
+ mes "...";
+ mes "......";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No!";
+ mes "Shinokas!";
+ mes "Why, God?";
+ mes "Why...";
+ set Shinokas_Quest,9;
+ close;
+
+L_Dead:
+ mes "^3131FFShinokas's";
+ mes "body has grown";
+ mes "cold to the tough.";
+ close;
+
+}
+
+ein_in01.gat,32,133,6 script Maid 850,{
+ if (Shinokas_Quest == 4) goto L_Ore;
+ mes "[Maid]";
+ mes "There's no end";
+ mes "to all these plates";
+ mes "I have to clean...!";
+ close;
+
+L_Ore:
+ mes "[Maid]";
+ mes "Did you ask me";
+ mes "if I saw some kind";
+ mes "of ore around here?";
+ mes "That's strange...";
+ next;
+ mes "[Maid]";
+ mes "Will, I've been with";
+ mes "this family for a long";
+ mes "time. Let me assure you";
+ mes "that there's no secrets";
+ mes "from me in this household!";
+ next;
+ mes "[Maid]";
+ mes "I'm sorry, but I don't";
+ mes "think we have any ores,";
+ mes "special or otherwise, here";
+ mes "in the manor. What exactly";
+ mes "do you need them for?";
+ set Shinokas_Quest,5;
+ close;
+}
+
+einbroch.gat,51,52,1 script lab_warp 45,2,2{
+ if(Shinokas_Quest == 7) goto L_Sec;
+ mes "^3131FFThe door is locked.";
+ mes "You cannot enter.";
+ close;
+
+L_Sec:
+ mes "[Security System]";
+ mes "^FF0000*Beep Boop*^000000";
+ mes "Restricted Access Area.";
+ mes "Please identify yourself";
+ mes "through the system.";
+ next;
+ switch(select("Identify.:Information:Cancel")) {
+ case 1: //Identify
+ break; //continue after switch =\
+ case 2: //information
+ mes "[Security System]";
+ mes "You must use the";
+ mes "security system in order";
+ mes "to gain access into the";
+ mes "Einbroch Laboratory.";
+ next;
+ mes "[Security System]";
+ mes "You will be given";
+ mes "a password that you";
+ mes "must input correctly";
+ mes "withing 60 seconds.";
+ mes "Otherwise, you will";
+ mes "fail the security check.";
+ //hell of a security system ye got there mate
+ //wonder if gravity co has the same sort? xD
+ next;
+ mes "[Security System]";
+ mes "If you take longer";
+ mes "then 3 minutes to";
+ mes "enter the password,";
+ mes "the security system";
+ mes "will initiate lockout.";
+ close;
+ case 3: //cancel
+ mes "[Security System]";
+ mes "You have canceled";
+ mes "the ID security check.";
+ close;
+ }
+ //ID check:
+ mes "[Security System]";
+ mes "Enter the following";
+ mes "password in 60 seconds.";
+ mes "Failure to do so will result";
+ mes "in lockout. Please wait.";
+ next;
+ mes "[Security System]";
+ set @startseconds,gettime(3)*60*60+gettime(2)*60+gettime(1);
+ switch(rand(1,11)) {
+ case 1:
+ mes "^00CCFFburrdingdingdilidingdingphoohudaamb";
+ mes "^00CCFFandoora^0000FFbambarambambamburanbamding";
+ input @str$;
+ if (@str$ != "burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding") goto L_SCFail;
+ goto L_Suc;
+ case 2:
+ mes "^FF33CCbarapaphurarlandreamduranbatuhi^990066wooi";
+ mes "^990066kabamturubamdingding";
+ next;
+ input @str$;
+ if (@str$ != "barapaphurarlandreamduranbatuhiwooikabamturubamdingding") goto L_SCFail;
+ goto L_Suc;
+ case 3:
+ mes "^00CCFFbelief love luck grimace sweat rush";
+ mes "^00CCFFfolktale rodimus optimus burnblebe";
+ input @str$;
+ if (@str$ != "belief love luck grimace sweat rush folktale rodimus optimus burnblebe") goto L_SCFail;
+ goto L_Suc;
+ case 4:
+ mes "^FF33CCLiGhTsPeEd RiGhT SPEed leFT TURn";
+ mes "^FF33CCRiGhT BuRn OrIGInAL GaNgSteR SmACk";
+ input @str$;
+ if (@str$ != "LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk") goto L_SCFail;
+ goto L_Suc;
+ case 5:
+ mes "^00CCFFCoboman no chikara-yumei na";
+ mes "^00CCFFchikara-daiookii na chikara da ze!";
+ mes "^00CCFFCOBO ON";
+ input @str$;
+ if (@str$ != "Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON") goto L_SCFail;
+ goto L_Suc;
+ case 6:
+ mes "^FF33CChfjdkeldjs^990066hfjdjeiskdlefvbd";
+ input @str$;
+ if (@str$ != "hfjdkeldjshfjdjeiskdlefvbd") goto L_SCFail;
+ goto L_Suc;
+ case 7:
+ mes "^00CCFFI'm the King of all Weirdos! Now";
+ mes "^00CCFFyou know of my true power. Obey~!";
+ input @str$;
+ if (@str$ != "I'm the King of all Weirdos! Now you know of my true power. Obey~!") goto L_SCFail;
+ goto L_Suc;
+ case 8:
+ mes "^990066uNflAPPaBLe LoVaBLe SeCreTs AnD";
+ mes "^990066BoWLiNg aGaINST tHe KarMA of YoUtH";
+ input @str$;
+ if (@str$ != "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA if YoUtH") goto L_SCFail;
+ goto L_Suc;
+ case 9:
+ mes "^00CCFFBy the power of^000000";
+ mes "^00CCFFp-po-poi-po-poi-poin-poing";
+ mes "^00CCFFGOD-POING. I NEVER LOSE!";
+ input @str$;
+ if (@str$ != "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!") goto L_SCFail;
+ goto L_Suc;
+ case 10:
+ mes "^00CCFF...silence. quiet benevolence...";
+ mes "^00CCFFsoul mate... wonder. enigma...";
+ mes "^00CCFFcloud.^000000";
+ input @str$;
+ if (@str$ != "...silence. quiet benevolence... soul mate... wonder. enigma... cloud") goto L_SCFail;
+ goto L_Suc;
+ case 11:
+ mes "^FF33CCopeN,Open!op3n.openOpen0p3nOpEn0pen";
+ mes "^FF33CC`open'0Pen open?open!111OPENSESAME";
+ input @str$;
+ if (@str$ != "opeN,Open!op3n.openOpenOp3nIoEnOpen`open'0Pen open?open!111OPENSESAME") goto L_SCFail;
+ goto L_Suc;
+ }
+L_Suc:
+ next;
+ set @endtime,gettime(3)*60*60+gettime(2)*60+gettime(1);
+ set @time,@endtime-@startseconds;
+ if (@time > 60) goto L_SC60;
+ mes "[Security System]";
+ mes "It took ^FF0000"+@time+" seconds^000000";
+ mes "for you to enter the";
+ mes "password. Initiating";
+ mes "override. Access granted.";
+ close2;
+ warp "ein_in01.gat",283,25;
+ end;
+
+L_SC60:
+ mes "[Security System]";
+ mes "Time over.";
+ mes "It took ^FF0000"+@time+" seconds^000000";
+ mes "for you to enter the";
+ mes "password. Initiating";
+ mes "lockout. Access denied.";
+ close;
+
+L_SCFail:
+ next;
+ mes "[Security System]";
+ mes "You have failed"; //you haved? =\
+ mes "the identification";
+ mes "check. Access denied.";
+ close;
+}
+einbroch.gat,51,56,6 script Laboratory Soldier#01 852,{
+ mes "[Laboratory Soldier]";
+ mes "This area is off limits.";
+ mes "Please leave";
+ mes "immediately";
+ close;
+}
+einbroch.gat,51,47,6 script Laboratory Soldier#02 852,{
+ mes "[Laboratory Soldier]";
+ mes "This area is off limits.";
+ mes "Please leave";
+ mes "immediately";
+ close;
+}
+ein_in01.gat,254,35,1 script Scientist 749,{
+ mes "[Scientist]";
+ mes "*Grumble grumble*";
+ next;
+ if (ein_scientist == 1) goto L_P2;
+ mes "[Scientist]";
+ mes "Huh...?";
+ mes "How did you";
+ mes "get in here?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh! Ah...";
+ mes "I'm the new...";
+ mes "Guard. Nice";
+ mes "to meet you.";
+ next;
+ mes "[Scientist]";
+ mes "Oh. Yeah.";
+ mes "Nice-meet-you";
+ mes "..............";
+ mes "*Grumble grumble*";
+ next;
+ switch(select("What's wrong?:Catch you later.")) {
+ case 2: //catch
+ mes "[Scientist]";
+ mes "Right.";
+ mes "Yeah.";
+ mes "Later, man.";
+ close;
+ case 1:
+ }
+ mes "[Scientist]";
+ mes "What's wrong...?!";
+ mes "Oh, don't get me started!";
+ mes "I'm stuck here doing all the";
+ mes "work while the Lab Departement";
+ mes "Head goes out every freakin' day!";
+ next;
+ mes "[Scientist]";
+ mes "While I'm slaving";
+ mes "away here, he's in";
+ mes "that Airship, busy";
+ mes "flirting with that";
+ mes "woman. God...!";
+ mes "I'm like, so teed off!";
+ set ein_scientist,1;
+ close;
+
+L_P2:
+ mes "[Scientist]";
+ mes "Man alive!";
+ mes "Would it kill the";
+ mes "Department Head";
+ mes "to come in here and do";
+ mes "some work for a change?!";
+ next;
+ mes "[Scientist]";
+ mes "I mean, come on!";
+ mes "I shouldn't have to";
+ mes "carry his workload!";
+ close;
+}
+
+ein_in01.gat,266,26,1 script Unknown Stuff 111,{
+ mes "^3131FFThere's something";
+ mes "attached to a huge";
+ mes "machine with many cords";
+ mes "and folds of barbed wire";
+ set ein_stuff,1;
+ close;
+}
+
+airplane.gat,31,77,4 script Drunken Man#03 853,{
+ if (Shinokas_Quest == 8) goto L_Done;
+ mes "[Drunken Man]";
+ mes "Okay okay...";
+ mes "Daddy's gonna";
+ mes "win some Apples";
+ mes "this time for sure!";
+ next;
+ if(ein_stuff && ein_scientist)
+ {
+ mes "[Drunken Man]";
+ mes "Let's do it!";
+ mes "^3131FFYmir's Heart^000000 is";
+ mes "on my side! GO!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Huh...?";
+ mes "What did he just say?";
+ mes "It seemed important!";
+ next;
+ }
+ mes "^0000FF*Rolling and rumbling*^000000";
+ next;
+ mes "[Kaci]";
+ mes "I have a total of ^FF000011^000000";
+ mes "and you have total ^FF00005^000000.";
+ mes "You lose this game. I'm";
+ mes "sorry, but I hope we play";
+ mes "again sometime.";
+ donpcevent "Kaci::OnLose";
+ next;
+ mes "[Drunken Man]";
+ mes "Waaaaaahhhhhhhhh!";
+ mes "Apples! My apples!";
+ mes "Apples, I need more...!";
+ if (countitem(512) && ein_stuff && ein_scientist) goto L_Apples;
+ close;
+
+L_Apples:
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Do you want";
+ mes "some of mine?";
+ next;
+ if (countitem(512) <100) {
+ mes "[Drunken Man]";
+ mes "What...?";
+ mes "I can't do anything";
+ mes "with so few Apples!";
+ mes "I'm a high roller and";
+ mes "this is a high stakes game!";
+ close;
+ }
+ mes "[Drunken Man]";
+ mes "Wha--? Yes...";
+ mes "Hell yes! Gimme";
+ mes "some of your Apples!";
+ mes "Yeeeeeeeeeeehaw!";
+ mes "I'm back, baby!";
+ next;
+ mes "[Drunken Man]";
+ mes "Now, to win!";
+ mes "Daddy needs love...";
+ mes "Time to go from";
+ mes "crappy to classy!";
+ next;
+ mes "^0000FF*Rolling and rumbling*^000000";
+ next;
+ delitem 512,countitem(512);
+ set @kaci,rand(2,12);
+ set @man,rand(2,12);
+ if(@man == @kaci){
+ switch(rand(1,2))
+ {
+ case 1:
+ if(@man != 12)set @man,@man+1;
+ else set @man,@man-1;
+ break;
+
+ case 2:
+ if(@man != 2)set @man,@man-1;
+ else set @man,@man+1;
+ break;
+
+ }
+ }
+ mes "[Kaci]";
+ mes "Oooh...";
+ mes "I got a total of ^FF0000"+@kaci+"^000000,";
+ mes "and you have a total of ^FF0000"+@man+"^000000.";
+ if (@man < @kaci) {
+ mes "I'm sorry, but you lose";
+ mes "again. Better luck next time...";
+ donpcevent "Kaci::OnLose";
+ next;
+ mes "[Drunken Man]";
+ mes "Waaaaaahhhhhhhhhhhh!";
+ mes "Waaaaaaaahhhhhhh!";
+ close;
+ }
+ mes "Congratulations, you won!";
+ mes "Let me give you your winning";
+ mes "and we'll play again some time~";
+ donpcevent "Kaci::OnWin";
+ next;
+ mes "[Drunken Man]";
+ mes "Mwahhhahahahaha!";
+ mes "Whahahahahahahahaha!";
+ mes "That's why they call me";
+ mes "the 'Resurrection Kid!'";
+ mes "I always come back!";
+ next;
+ mes "[Drunken Man]";
+ mes "Oh yes, right!";
+ mes "You...! You lent";
+ mes "me those lucky";
+ mes "Apples. ^111111*Hiccup*^000000";
+ next;
+ mes "[Drunken Man]";
+ mes "I'm Kurschenburg!";
+ mes "Thanks to you, I'm";
+ mes "on a winning streak!";
+ mes "Hahaha! Th-thank you~";
+ mes "^111111*Hic-hic-hiccup!*^000000";
+ next;
+ switch(select("So what was that about Ymir's Heart?:Hehe, you're welcome.")) {
+ case 1: //heart
+ break;
+ case 2: //welcome
+ mes "[Drunken Man]";
+ mes "Hahahaha!";
+ mes "You're great!";
+ mes "And I feel great!";
+ mes "Bwahahahaahahah!";
+ mes "^111111*Hiccup*^000000";
+ close;
+ }
+ mes "[Drunken Man]";
+ mes "What...?";
+ mes "Ymir's Heart?";
+ mes "How do you know";
+ mes "about that? ^111111*Hiccup*^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Y-you...!";
+ mes "You were just yelling,";
+ mes "'Ymir's Heart is on my";
+ mes "side,' while you were";
+ mes "gambling with those Apples!";
+ next;
+ mes "[Drunken Man]";
+ mes "What...?!";
+ mes "No way~";
+ mes "Err...? Did I...?";
+ next;
+ mes "[Drunken Man]";
+ mes "Heh heh...";
+ mes "I'm not really";
+ mes "supposed to be talking";
+ mes "about this. As head of";
+ mes "the Laboratory, I'm sworn";
+ mes "to secrecy about Ymir's Heart.";
+ next;
+ mes "[Drunken Man]";
+ mes "But what do I care?!";
+ mes "All they want are the";
+ mes "results of my research!";
+ mes "They don't appreciate";
+ mes "my work at all! My title";
+ mes "is completely worthless!";
+ next;
+ mes "[Drunken Man]";
+ mes "You don't know how long I've";
+ mes "been imprisoned in the lab and";
+ mes "that the work conditions just get";
+ mes "worse and worse. Screw them! I'll";
+ mes "keep getting paid as long as I show";
+ mes "them some progress in our project!";
+ next;
+ menu "Project?",-;
+ mes "[Drunken Man]";
+ mes "Yeah, we're researching";
+ mes "Ymir's Heart. It was found";
+ mes "a long time ago in ^3131FFEinbech^000000";
+ mes "and it's in our lab now.";
+ next;
+ mes "[Drunken Man]";
+ mes "Everyone knows it's supposed";
+ mes "to hold some legendary power,";
+ mes "but even I was surprised to see";
+ mes "what it was capable of. It's both";
+ mes "terrible and miraculous, scary";
+ mes "and wondrous...";
+ next;
+ mes "[Drunken Man]";
+ mes "So...";
+ mes "I figure...";
+ mes "It may even";
+ mes "have the power to";
+ mes "win me Dice games!";
+ mes "Bwahaha--*Hiccup!*";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(That thing I saw";
+ mes "hooked up to all those";
+ mes "wires in the Laboratory";
+ mes "must have been a piece";
+ mes "of ^3131FFYmir's Heart^000000. I better";
+ mes "tell Shinokas about this.)";
+ set Shinokas_Quest,8;
+ //cleaning temp variables from the lab.
+ set ein_stuff,0;
+ set ein_scientist,0;
+ close;
+
+L_Done:
+ mes "[Drunken Man]";
+ mes "Hahahahaha!";
+ mes "You're great!";
+ mes "I feel great!";
+ mes "Everything's great!";
+ mes "Bwahahahaahahah!";
+ mes "*Hiccup*";
+ close;
+}
+
+einbech.gat,57,210,4 script Young Man#04 854,{
+ mes "[Young Man]";
+ mes "Behind the pub,";
+ mes "you'll see this old man";
+ mes "who's always mumbling";
+ mes "something to himself.";
+ next;
+ mes "[Young Man]";
+ mes "Sometimes he seems really";
+ mes "angry, but other times he looks";
+ mes "awfully depressed. He must have";
+ mes "lived through some really horrible";
+ mes "experiences. I can't help but feel";
+ mes "really sorry for the old guy.";
+ next;
+ mes "[Young Man]";
+ mes "He says and does";
+ mes "a lot of strange things.";
+ mes "It's sad to see someone";
+ mes "that old act that way, but";
+ mes "it makes me wonder what";
+ mes "could have happened to him.";
+ set Shinokas_Quest,1;
+ close;
+}
+
+einbech.gat,165,105,7 script Buender Hikeman 847,{
+ if(Shinokas_Quest == 9) goto L_P2;
+ if(Shinokas_Quest == 3)goto L_BEST;
+ if(Shinokas_Quest == 2)goto L_BASTARD;
+ mes "[Buender Hikeman]";
+ mes "...";
+ mes "......";
+ if(!Shinokas_Quest)close;
+ next;
+ mes "[Buender Hikeman]";
+ mes "...";
+ mes "......";
+ mes "......You...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "...";
+ mes "......";
+ mes "......You...";
+ mes "......Stop it...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "...";
+ mes "......";
+ mes "......You...";
+ mes "......Stop it...";
+ mes "...You ^FF0000bastard^000000!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "RaaaaAAAARGHHH!!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "^0000FFThe old man seems^000000";
+ mes "^0000FFslightly irked at seeing^000000";
+ mes "^0000FFyou. Unfortunately, his^000000";
+ mes "^0000FFscreaming and rambling^000000";
+ mes "^0000FFis totally incoherent.^000000";
+ next;
+ mes "[Buender Hikeman]";
+ mes "It ^FF0000is^000000 you!";
+ mes "You're responsible!";
+ mes "You've taken everything";
+ mes "away from me!!";
+ next;
+ menu "What are you talking about?",L_WHAT,"Ignore Him.",-;
+ mes "[Buender Hikeman]";
+ mes "W...wait!";
+ mes "I said wait!";
+ mes "*Cough!*";
+ close;
+L_WHAT:
+ mes "[Buender Hikeman]";
+ mes "How dare you...";
+ mes "How dare you treat";
+ mes "after destroying all the";
+ mes "happiness in my life!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Damn you...";
+ mes "How can you have";
+ mes "the audacity to pretend";
+ mes "as if nothing happened?!";
+ mes "*C-cough Cough...*";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Are you so evil to";
+ mes "just shallowly forget";
+ mes "what you've done to our";
+ mes "lives? Did you already";
+ mes "forget what you did";
+ mes "here in Einbech?!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "It was such a long";
+ mes "time ago, but I'll never";
+ mes "forget. This town was";
+ mes "small, but full of folk";
+ mes "with warm hearts...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Me, Khartophe, Anuto,";
+ mes "Maskharundt... All of";
+ mes "us were friends hired";
+ mes "by that businessman";
+ mes "to dig up ores in the mine.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "And then there";
+ mes "was you! All of us";
+ mes "put together made the";
+ mes "greatest mining team!";
+ mes "That was, until, we";
+ mes "discovered ^FF0000it^000000.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Yes...";
+ mes "The mysterious ore";
+ mes "that dazzled with a";
+ mes "magnificent light.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "But we should have known";
+ mes "that the ^0000FFUngoliant^000000 would";
+ mes "be arround that ore. We";
+ mes "should have realized";
+ mes "the danger...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "We reported our findings";
+ mes "to our employer, and then";
+ mes "the ore just disappeared. He";
+ mes "must have sent it somewhere,";
+ mes "it was none of our business.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Then life was back";
+ mes "to normal for a while.";
+ mes "But one day you yelled";
+ mes "to us that you had found";
+ mes "another special, mysterious";
+ mes "ore in the mines.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "But when we came";
+ mes "over to check the hole";
+ mes "you dug up, you know";
+ mes "what we found...?!";
+ next;
+ menu "Ungoliant?",L_UNGOLIANT,"A mysterious ore, right?",L_ORE,"Nothing...?",-;
+ mes "[Buender Hikeman]";
+ mes "Yes...";
+ mes "Nothing.";
+ next;
+ goto L_CONTINUE;
+L_UNGOLIANT:
+ mes "[Buender Hikeman]";
+ mes "Don't you remember";
+ mes "what happened? What";
+ mes "you did to us at that time?!";
+ next;
+L_CONTINUE:
+ mes "[Buender Hikeman]";
+ mes "There was nothing";
+ mes "inside the hole!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Then you pointed to";
+ mes "the wall behind us and";
+ mes "screamed that Ungoliant";
+ mes "was coming! In our panic";
+ mes "we started to dig our way out!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "I remember that the expression on";
+ mes "your face seemed so strange. I had";
+ mes "thought you looked sad, but now I'm";
+ mes "sure you were consumed by greed! We";
+ mes "trusted you and you betrayed us!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "When we finally smashed";
+ mes "down that last wall, everything";
+ mes "started to fall around us. We";
+ mes "were the only two to survive";
+ mes "that tunnel collapse.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Then I learned...";
+ mes "You planned it all along.";
+ set Shinokas_Quest,2;
+ close;
+L_ORE:
+ mes "[Buender Hikeman]";
+ mes "Don't you remember";
+ mes "what happened? What";
+ mes "you did to us at that time?!";
+ next;
+ goto L_CONTINUE;
+L_BASTARD:
+ mes "[Buender Hikeman]";
+ mes "Bastard!";
+ mes "I'm sick of";
+ mes "your lies!";
+ next;
+ menu "I'm not who you think!",L_IM,"How did you survive the accident?",-;
+L_HOW:
+ mes "[Buender Hikeman]";
+ mes "When I came to,";
+ mes "I was lying on my";
+ mes "stomach in the ruins";
+ mes "of that dark tunnel.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "And I found...";
+ mes "You know what I found.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "*Cough Cough*";
+ mes "The corpses of my friends!";
+ mes "Kartophe, Anuto, Maskharundt";
+ mes "Great men and my best friends.";
+ mes "But where were you?!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Your body was nowhere";
+ mes "to be found. I searched";
+ mes "the tunnel and finnaly";
+ mes "climbed outside where";
+ mes "I was found unconscious.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "I was so stupid.";
+ mes "It was because of";
+ mes "that ore! You killed our";
+ mes "friend and destroyed";
+ mes "my life for that thing!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "And now...";
+ mes "You come out of";
+ mes "hiding and show up.";
+ mes "What do you want of";
+ mes "me? What more can";
+ mes "you possibly take away?!";
+ next;
+ menu "I'm not who you think I am!",L_THINK,"I'd like to apologize.",-;
+ mes "[Buender Hikeman]";
+ mes "Ha ha...";
+ mes "Apologize?";
+ mes "The harm is";
+ mes "already done...";
+ goto L_CONTINUE2;
+L_THINK:
+ mes "[Buender Hikeman]";
+ mes "Quit lying!";
+ mes "You've stirred up";
+ mes "my hatred by showing";
+ mes "up again! I've never";
+ mes "forgotten that day!";
+ next;
+L_CONTINUE2:
+ mes "[Buender Hikeman]";
+ mes "It's too late";
+ mes "for you now. For";
+ mes "the sake of my friends,";
+ mes "I'll have my vengeance!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Prepare to die!";
+ mes "^0000FFShinokas^000000!!!!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "...!";
+ mes "*Cough! Cough!*";
+ mes "Noooo! N-not now...";
+ mes "*Cough! Cough!*";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "...";
+ mes "I better";
+ mes "get away";
+ mes "from him!";
+ next;
+ mes "^0000FFYou ran away from Hikeman^000000";
+ mes "^0000FFas he collapsed on the ground^000000";
+ mes "^0000FFIt wouldn't be a good idea to^000000";
+ mes "^0000FFprovoke the old man anymore,^000000";
+ mes "^0000FFintentionally or not.^000000";
+ set Shinokas_Quest,3;
+ close;
+L_BEST:
+ mes "^0000FFIt'd be best^000000";
+ mes "^0000FFto avoid aggravating^000000";
+ mes "^0000FFthe old man for now.^000000";
+ close;
+L_IM:
+ mes "[Buender Hikeman]";
+ mes "Ha...!";
+ mes "Do you think";
+ mes "I'd so easily";
+ mes "forget the face";
+ mes "of the person who";
+ mes "shattered my life?!";
+ goto L_HOW;
+
+L_P2:
+ mes "^0000FFHikeman is dozing^000000";
+ mes "^0000FFoff in his chair. Judging^000000";
+ mes "^0000FFfrom the look of discomfort^000000";
+ mes "^0000FFon his face, he seems to be^000000";
+ mes "^0000FFhaving a nightmare.^000000";
+ if (Shinokas_Quest == 10) close;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Huh...?";
+ mes ".........!!";
+ mes "Hahahahaha!";
+ mes "Come back for";
+ mes "your beating,";
+ mes "eh, Shinokas?!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Look...!";
+ mes "I'm not Shinokas,";
+ mes "okay? How can you";
+ mes "forget what he looks";
+ mes "like or how old he is?";
+ mes "I'm way younger!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "What...?";
+ next;
+ mes "[Buender Hikeman]";
+ mes "..................";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Uhhhh......";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Huh.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "It seems...";
+ mes "I've made a";
+ mes "huge mistake.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Ever since the accident, people";
+ mes "have said that I haven't been the";
+ mes "same. Maybe they're right.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "I keep making the same";
+ mes "mistakes, so maybe they're";
+ mes "right about me getting senile.";
+ mes "Did you come just to clear";
+ mes "up this misunderstanding?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Um...";
+ mes "Actually...";
+ next;
+ menu "Tell Hikeman about Shinakas's death.",-,"Don't notify Hikeman",L_NNotify;
+ mes "["+strcharinfo(0)+"]";
+ mes "Shinokas died";
+ mes "a while ago in";
+ mes "Einbroch.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Wh-what...?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Shinokas was killed by";
+ mes "some men. He thinks they";
+ mes "may have been the ones";
+ mes "who hired you guys. In the";
+ mes "end, he was betrayed too...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "I...";
+ mes "I see...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Shinokas may have";
+ mes "gotten some money,";
+ mes "but he spent the rest";
+ mes "of his life in hiding,";
+ mes "being hunted down.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Nothing's left.";
+ mes "I've got nothing";
+ mes "to look forward to.";
+ mes "I was living only to";
+ mes "avenge my friends...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Please...";
+ mes "Just go back to";
+ mes "wherever you came";
+ mes "from. Leave me alone...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Did Hikeman really want";
+ mes "revenge on Shinokas or did";
+ mes "he want to hear him out since";
+ mes "they used to be close friends?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "If I mention that";
+ mes "what they found was";
+ mes "the Ymir Heart Piece,";
+ mes "Hikeman might end up";
+ mes "getting hunter down, so";
+ mes "I better not say anything.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Why are those men";
+ mes "so obsessed with that";
+ mes "Ymir Heart Piece? Is it";
+ mes "really worth this kind of";
+ mes "cruelty? Whoever they are,";
+ mes "their intentions can't be good.";
+ close2;
+ set Shinokas_Quest,10;
+ if(BaseLevel < 41)set BaseExp,BaseExp+34750;
+ if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+69500;
+ if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+139000;
+ if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+278000;
+ if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+417000;
+ if(BaseLevel > 90)set BaseExp,BaseExp+556000;
+ end;
+
+L_NNotify:
+ mes "["+strcharinfo(0)+"]";
+ mes "Yeah...";
+ mes "That's right.";
+ mes "I wanted to clear up";
+ mes "this misunderstanding";
+ mes "so you could calm down,";
+ mes "even if it's just a little bit.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Well, you don't have";
+ mes "to worry so much about";
+ mes ",u stress. I find that the";
+ mes "winds that pass through";
+ mes "this town to be very relaxing.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Each time the wind";
+ mes "blows by, my vision blurs,";
+ mes "my memories haze and all";
+ mes "of my hatred just drifts away.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Without the wind, I'd only";
+ mes "have my hatred towards ^FF0000him^000000.";
+ mes "Maybe it's my only reason for";
+ mes "living and maybe I'm lonely,";
+ mes "but it's too late to feel";
+ mes "sorry for myself now.";
+ close;
+}
+
+
+//============================================================
+//============================================= Einbroch Lover
+//====================================================== Quest
+ein_in01.gat,31,151,4 script Satra 850,{
+ if(EIN_LOVERQ > 11)goto s_Intimi;
+ if(EIN_LOVERQ == 11)goto s_Coal4;
+ if(EIN_LOVERQ == 10)goto s_Coal3;
+ if(EIN_LOVERQ == 9)goto s_Coal2;
+ if(EIN_LOVERQ == 8)goto s_Coal1;
+ if(EIN_LOVERQ == 7)goto s_Advent;
+ mes "[Satra]";
+ mes "A wandering";
+ mes "adventurer...?";
+ mes "How sinfully";
+ mes "intriguing!";
+ mes "Ho ho ho ho~";
+ next;
+ mes "[Satra]";
+ mes "Oh, do not worry";
+ mes "I'm sure the beauty of";
+ mes "my home has captured your";
+ mes "curiosity. My brutish excuse";
+ mes "for a husband would have you";
+ mes "beat if he found you...";
+ next;
+ mes "[Satra]";
+ mes "But I'm far more genteel";
+ mes "then Megass. You're more";
+ mes "than welcome to enjoy the";
+ mes "furnishings. Ho ho ho ho~";
+ close;
+
+s_Advent:
+ mes "[Satra]";
+ mes "A wandering adventurer...?";
+ mes "How ravishingly delightful!";
+ mes "You must have risked life and";
+ mes "limb to sneak past my husband";
+ mes "to enjoy the captivating sights";
+ mes "of my home. Ho ho ho ho~";
+ next;
+ mes "[Satra]";
+ mes "Since you're a very";
+ mes "unique quest, I shall";
+ mes "give you a unique honor";
+ mes "and deign to converse";
+ mes "with you, adventurer.";
+ next;
+ mes "[Satra]";
+ mes "Einbech exists to provide";
+ mes "my family with coal and";
+ mes "materials from their mines.";
+ mes "It's a natural law: workers";
+ mes "must be led by a chosen few.";
+ next;
+ mes "[Satra]";
+ mes "It's delightfully";
+ mes "ludicrous to see those";
+ mes "workers aspire to reach";
+ mes "our heights of social";
+ mes "prestige. Ho ho ho ho~";
+ next;
+ mes "[Satra]";
+ mes "Oh, I haven't spoken to";
+ mes "someone from a lower";
+ mes "class in ages! It feels";
+ mes "so forbiddenly exciting!";
+ next;
+ mes "[Satra]";
+ mes "Well adventurer, that's";
+ mes "the end of our informal";
+ mes "chat. I'll even grant you";
+ mes "full permission to boast";
+ mes "of the fact that you've";
+ mes "spoken to Lady Satra.";
+ next;
+ mes "[Satra]";
+ mes "If you wish for";
+ mes "me to share words with";
+ mes "you once more, prove to";
+ mes "me that you're worthier";
+ mes "than the other peons of";
+ mes "my graceful presence.";
+ next;
+s_Coal1:
+ mes "[Satra]";
+ mes "Oh, I have a marvelous";
+ mes "idea! Why don't you bring";
+ mes "me ^9C0000Coals^000000? It's not impossible";
+ mes "for someone like yourself, but";
+ mes "this kind of task will require";
+ mes "some effort on your part.";
+ next;
+ if(EIN_LOVERQ == 8 && countitem(1003) > 9)goto s_GotCoal1;
+ mes "[Satra]";
+ mes "Tah tah,";
+ mes "adventurer~";
+ if(EIN_LOVERQ == 7)set EIN_LOVERQ,8;
+ close;
+
+s_GotCoal1:
+ mes "[Satra]";
+ mes "My, you've already";
+ mes "brought the Coal?";
+ mes "How charmingly";
+ mes "prompt you are~";
+ next;
+ mes "[Satra]";
+ mes "On behalf of the";
+ mes "Kappellthaine family,";
+ mes "I shall ignore your lowly";
+ mes "status and graciously";
+ mes "accept your small gift.";
+ mes "Ho ho ho~";
+ next;
+ mes "[Satra]";
+ mes "Do you hail from";
+ mes "Einbech, adventurer?";
+ mes "Ah, the Rune-Midgarts";
+ mes "kingdom! I've visited your";
+ mes "country. It's quite quaint";
+ mes "and Jawaii is very lovely.";
+ next;
+ mes "[Satra]";
+ mes "Well, I shall try to";
+ mes "find some use for these.";
+ mes "I'm afraid the gift I've asked";
+ mes "from you isn't very practical.";
+ mes "How is coal usually used?";
+ mes "Ah, I have a novel idea!";
+ next;
+ mes "[Satra]";
+ mes "Wouldn't it be";
+ mes "intoxicatingly wild if";
+ mes "Megass were to hold one";
+ mes "of those social functions that";
+ mes "the lower classes are so fond";
+ mes "of? A 'barbeque', yes?";
+ next;
+ mes "[Satra]";
+ mes "In any case, If you";
+ mes "bring me more of that";
+ mes "Coal, you would be even";
+ mes "more favored by me and";
+ mes "you'll become a recipient";
+ mes "of my good graces. Ho ho~";
+ set EIN_LOVERQ,9;
+ delitem 1003,10;
+ close;
+
+s_Coal2:
+ mes "[Satra]";
+ mes "^111111*Titter~*^000000";
+ mes "Why, if it isn't my";
+ mes "intrepid adventurer.";
+ mes "Ho ho ho ho~";
+ next;
+ if(countitem(1003) > 9)goto s_GotCoal2;
+ mes "[Satra]";
+ mes "My apologies, but you";
+ mes "must first prove to me";
+ mes "that you are worthy of";
+ mes "conversation. Why don't";
+ mes "you deliver more of those";
+ mes "^9C0000Coals^000000, mmm?";
+ next;
+ mes "[Satra]";
+ mes "After all, I have no other";
+ mes "means of knowing whether";
+ mes "or not you appreciate the time";
+ mes "I sacrifice by socializing with";
+ mes "someone of your status.";
+ mes "Ho ho ho ho~";
+ close;
+
+s_GotCoal2:
+ mes "[Satra]";
+ mes "My word!";
+ mes "Why are you carrying";
+ mes "all of that dirty Coal";
+ mes "with you? You poor,";
+ mes "impoverished thing.";
+ next;
+ mes "[Satra]";
+ mes "Oh! Dear me,";
+ mes "I've nearly forgotten~";
+ mes "How divinely silly of me!";
+ mes "Once again, I graciously";
+ mes "accept your small gift on";
+ mes "behalf of the Kappelthaines.";
+ next;
+ mes "[Satra]";
+ mes "Let me share a little";
+ mes "bit of history concerning";
+ mes "our lovely Einbroch. At one";
+ mes "time, there was only Einbech,";
+ mes "the mining village. You can";
+ mes "imagine how long ago that was.";
+ next;
+ mes "[Satra]";
+ mes "However, the minerals";
+ mes "and ores mined in Einbech";
+ mes "need to be processed and";
+ mes "refined in factories that were";
+ mes "all built in a nearby industrial";
+ mes "comple which became Einbroch.";
+ next;
+ mes "[Satra]";
+ mes "Now every citizen in";
+ mes "Einbroch is wealthy and";
+ mes "it's well known that there";
+ mes "is a higher standard of";
+ mes "living here than in Einbech.";
+ next;
+ mes "[Satra]";
+ mes "Goodness, I believe";
+ mes "it's time for a spot of tea~";
+ mes "The next time you wish to have";
+ mes "an audience with me, it would";
+ mes "behoove you to bring another";
+ mes "gift of Coal. Toodles~";
+ set EIN_LOVERQ,10;
+ delitem 1003,10;
+ close;
+
+s_Coal3:
+ mes "[Satra]";
+ mes "Why hello~";
+ mes "Your visits have";
+ mes "recently been quite";
+ mes "delightful, fair adventurer.";
+ next;
+ mes "[Satra]";
+ mes "Oh, my apologies!";
+ mes "I supposed you're just";
+ mes "here for sight seeing,";
+ mes "or perhaps you're running";
+ mes "some sort of adventurer's";
+ mes "errand. Am I right?";
+ next;
+ if(countitem(1003) > 9)goto s_GotCoal3;
+ mes "[Satra]";
+ mes "I know you well enough";
+ mes "to know that you wouldn't";
+ mes "be so rude as to stop by";
+ mes "and chat without bringing";
+ mes "any ^9C0000Coal^000000. Ho ho ho ho~";
+ close;
+
+s_GotCoal3:
+ mes "[Satra]";
+ mes "Continue to show";
+ mes "your appreciation";
+ mes "and dedication to me";
+ mes "and you'll soon be known";
+ mes "to be my most favored";
+ mes "commoner. Ho ho ho ho~";
+ next;
+ mes "[Satra]";
+ mes "I'm sure you've noticed";
+ mes "the strained relationship";
+ mes "between Einbroch and Einbech";
+ mes "by now. It's a shame, really.";
+ next;
+ mes "[Satra]";
+ mes "As Einbroch grew wealthier";
+ mes "and Einbech became more";
+ mes "destitude, the affluent began";
+ mes "despising the impoverished.";
+ mes "I supposed it follows that the";
+ mes "poor started to resent the rich.";
+ next;
+ mes "[Satra]";
+ mes "It might be said that";
+ mes "both towns have been";
+ mes "trying to take advantage";
+ mes "of each other, but it's";
+ mes "clear that Einbroch has";
+ mes "always had the upper hand.";
+ next;
+ mes "[Satra]";
+ mes "In fact, because of";
+ mes "this rift between our";
+ mes "cities, our families are";
+ mes "taught not to associate";
+ mes "with the people of Einbech.";
+ next;
+ mes "[Satra]";
+ mes "Now, I believe that most";
+ mes "people who live in Einbech";
+ mes "are peons, but that does not";
+ mes "mean I will not give them a";
+ mes "chance to prove their worth.";
+ next;
+ mes "[Satra]";
+ mes "Why should I deprive";
+ mes "the lowly of my gracious";
+ mes "presence if they prove";
+ mes "themselves meritable?";
+ mes "Ho ho ho ho~";
+ next;
+ mes "[Satra]";
+ mes "Oh, that was scrumptious!";
+ mes "If you wish to pay me another";
+ mes "visit, don't forget to bring some";
+ mes "Coal with you. Tah tah~";
+ set EIN_LOVERQ,11;
+ delitem 1003,10;
+ close;
+
+s_Coal4:
+ mes "[Satra]";
+ mes "Ho ho ho ho~";
+ mes "Welcome adventurer,";
+ mes "I so enjoy our little chats.";
+ mes "Hors d'oeuvre?";
+ next;
+ if(countitem(1003) > 9)goto s_GotCoal4;
+ mes "[Satra]";
+ mes "Ah...";
+ mes "It seems you've";
+ mes "forgotten your ^9C0000Coals^000000.";
+ mes "A silly mistake, but one";
+ mes "I'm willing to overlook.";
+ close;
+
+s_GotCoal4:
+ mes "[Satra]";
+ mes "Oh! You can't enjoy";
+ mes "any food in that state!";
+ mes "Your hands are atrociously";
+ mes "grimy! May I ask why?";
+ next;
+ mes "[Satra]";
+ mes "Ah~";
+ mes "In my excitement,";
+ mes "I nearly forgot that";
+ mes "I asked you to bring";
+ mes "Coals to me again!";
+ mes "My apologies~";
+ next;
+ mes "[Satra]";
+ mes "You've brought so much Coal";
+ mes "to me, I'm convinced that you're";
+ mes "much more diligent than those";
+ mes "languid peasants in Einbech.";
+ mes "I appreciate that you've labored";
+ mes "so much to win my favor.";
+ next;
+ mes "[Satra]";
+ mes "Hm, what was that?";
+ mes "someone else provided";
+ mes "these Coals and you were";
+ mes "only delivering them? Then";
+ mes "who actually gathered these?";
+ next;
+ input @str$;
+ if(@str$ != "Clitzer")goto s_WrongName;
+ mes "[Satra]";
+ mes "Ah, Clitzer?";
+ mes "I must say, that's";
+ mes "a very humble name.";
+ mes "Yet it's so familiar...";
+ next;
+ mes "[Satra]";
+ mes "Ah, I recall there";
+ mes "was a hooligan that";
+ mes "has been pestering my";
+ mes "daughter named Clitzer.";
+ mes "Perhaps they are one";
+ mes "and the same. Hmm...";
+ next;
+ mes "[Satra]";
+ mes "I remember that he was";
+ mes "rather shabby looking and";
+ mes "lacked any semblance of";
+ mes "etiquette whatsoever. Clearly,";
+ mes "he is a fool and a coward, but";
+ mes "now I see that he is sincere.";
+ next;
+ mes "[Satra]";
+ mes "It might not be possible";
+ mes "to let him go otu with my";
+ mes "daughter straight away, but";
+ mes "I will invite him for a spot of";
+ mes "tea. And if Calla likes him,";
+ mes "well, he must be special.";
+ next;
+ mes "[Satra]";
+ mes "For a humble peasant,";
+ mes "this must be like a dream";
+ mes "come true! And to have tea";
+ mes "with Clitzer. Oh, what would";
+ mes "the girls say? Ah, but I did";
+ mes "marry that oafish Megass~";
+ next;
+ mes "[Satra]";
+ mes "Anyway, when you next";
+ mes "meet Clitzer, please tell";
+ mes "him to pay me a visit soon.";
+ mes "Oh, and remind him to dress";
+ mes "appropriately for this special";
+ mes "occasion. Ho ho ho ho ho~";
+ set EIN_LOVERQ,12;
+ close;
+
+s_WrongName:
+ mes "[Satra]";
+ mes "I beg your pardon?";
+ mes "" + @str$ + "? Oh my...";
+ mes "I believe I may have";
+ mes "misheard you. Ho ho ho ho~";
+ close;
+
+s_Intimi:
+ mes "[Satra]";
+ mes "I understand that my";
+ mes "home is extravagantly";
+ mes "splendid and to approach";
+ mes "any Kappelthaine is an";
+ mes "honor t most commoners.";
+ next;
+ mes "[Satra]";
+ mes "However, Clitzer";
+ mes "has no reason to feel so";
+ mes "intimidated. Tell the poor";
+ mes "boy that he's earned the";
+ mes "honor of speaking with me.";
+ close;
+
+}
+
+ein_in01.gat,31,138,4 script Calla 90,{
+ if(EIN_LOVERQ > 4 && EIN_LOVERQ < 14)goto s_NoSwitch;
+ if(EIN_LOVERQ > 1)goto s_Switches;
+s_NoSwitch:
+ mes "[Calla]";
+ mes "Hello adventurer.";
+ mes "Our city must just be";
+ mes "another place where";
+ mes "you'll stay no longer";
+ mes "than a few days.";
+ next;
+ mes "[Calla]";
+ mes "You must have so much";
+ mes "freedom. I envy you. I can't";
+ mes "do what I want to do. I don't";
+ mes "even have the courage to tell";
+ mes "my family what I really want,";
+ mes "much less change things here...";
+ next;
+ mes "[Calla]";
+ mes "How is it like?";
+ mes "Going wherever you";
+ mes "please, following your";
+ mes "heart's true desire?";
+ mes "What I would give to";
+ mes "be able to do that...";
+ if(!EIN_LOVERQ)set EIN_LOVERQ,1;
+ close;
+
+s_Switches:
+ switch(EIN_LOVERQ)
+ {
+
+ case 2:
+ mes "[Calla]";
+ mes "You're the adventurer";
+ mes "from before, aren't you?";
+ mes "Sadly, there isn't much";
+ mes "to do around here. This";
+ mes "place is basically like";
+ mes "a prison to me...";
+ next;
+ mes "[Calla]";
+ mes "Oh, you've met Clitzer?";
+ mes "Isn't he so kind, such";
+ mes "a perfect gentleman?";
+ next;
+ mes "[Calla]";
+ mes "I really wish I could";
+ mes "see him, but it's almost";
+ mes "impossible. My parents think";
+ mes "he's not good enough for me,";
+ mes "but they're wrong! What am";
+ mes "I going to do? Oh, Clitzer...";
+ next;
+ mes "[Calla]";
+ mes "Well, maybe I can't see";
+ mes "him, but would you give";
+ mes "my violin to Clitzer for me?";
+ mes "I used to play this for him";
+ mes "all the time...";
+ next;
+ mes "[Calla]";
+ mes "I'm sorry to trouble you,";
+ mes "but please understand";
+ mes "that I want to comfort my";
+ mes "Clitzer in any way that";
+ mes "I possibly can. Thank";
+ mes "you so much, adventurer...";
+ set EIN_LOVERQ,3;
+ getitem 1901,1;
+ close;
+ break;
+
+ case 3:
+ s_Regards:
+ mes "[Calla]";
+ mes "Oh, please send my";
+ mes "regards to Clitzer for me.";
+ mes "I wish I could comnfort";
+ mes "him in person, but this";
+ mes "is the best I can do for now.";
+ close;
+ break;
+
+ case 4:
+ if(!countitem(712))goto s_Regards;
+ mes "[Calla]";
+ mes "You've spoken";
+ mes "with Clitzer? How";
+ mes "is he? What did he say?";
+ next;
+ mes "[Calla]";
+ mes "Oh...?";
+ mes "He asked you to";
+ mes "deliver this flower";
+ mes "to me? How sweet~";
+ mes "Thank you very much,";
+ mes "kind adventurer~";
+ next;
+ mes "[Calla]";
+ mes "Ah, I'm so rude!";
+ mes "I've been calling you";
+ mes "^111111*adventurer*^000000 this whole";
+ mes "time you've been helping";
+ mes "me! Would you please";
+ mes "tell me your name?";
+ next;
+ input @str$;
+ if(@str$ != strcharinfo(0))goto s_WrongName;
+ mes "[Calla]";
+ mes "Ah, " + strcharinfo(0) + "!";
+ mes "Such a lovely name~";
+ mes "I promise that I won't ever";
+ mes "forget it. Oh, and if you pass by";
+ mes "Einbech, would you thank Clitzer";
+ mes "for the flower for me please?";
+ next;
+ mes "[Calla]";
+ mes "A-and... And...";
+ mes "Please tell him that";
+ mes "I really miss him a lot.";
+ mes "^565656*Sob Sob...*";
+ delitem 712,1;
+ set EIN_LOVERQ,5;
+ close;
+ break;
+
+ case 14:
+ mes "[Calla]";
+ mes "I just heard from my mother";
+ mes "that she's planning to have";
+ mes "tea with Clitzer! I'm sure that";
+ mes "I have you to thank for this~";
+ next;
+ mes "[Calla]";
+ mes "I never dreamed that";
+ mes "something as wonderful";
+ mes "as this could happen.";
+ mes "I'm so happy, I could cry...";
+ mes "I'll always be grateful";
+ mes "for what you've done.";
+ next;
+ mes "[Calla]";
+ mes "I feel like such a fool,";
+ mes "thinking it was all hopeless.";
+ mes "I'll be doing my best to have";
+ mes "my parents accept Clitzer and";
+ mes "someday we'll be married~";
+ next;
+ mes "[Calla]";
+ mes "There isn't much that I can";
+ mes "give you, but I can show you";
+ mes "one of my family's secrets.";
+ mes "It's an invigorating massage";
+ mes "technique that makes you alot";
+ mes "healthier in only ten seconds.";
+ next;
+ mes "[Calla]";
+ mes "Well, please take";
+ mes "off your equipment";
+ mes "and stand still while";
+ mes "I give the massage. It";
+ mes "might hurt a bit at first...";
+ nude;
+ next;
+ mes "^3151FF*Rub Rub Rub*";
+ mes "*Knead Knead Knead*";
+ mes "*Crrack C-c-c--c-crack*";
+ mes "*Crack Crack Crrrrrack*";
+ mes "*Rub Crrraaaaaaaaaackk*^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Ooooooooh...";
+ mes "I feel sooo";
+ mes "sore and yet";
+ mes "soooooo good.";
+ mes "Wait. Now I just";
+ mes "feel goooood~";
+ if(BaseLevel < 41)set BaseExp,BaseExp+3712;
+ else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425;
+ else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850;
+ else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700;
+ else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400;
+ else if(BaseLevel > 90)set BaseExp,BaseExp+118800;
+ set EIN_LOVERQ,15;
+ next;
+ mes "[Calla]";
+ mes "So how was it?";
+ mes "I hope it was refreshing.";
+ mes "Please understand that";
+ mes "it's the best thing I can";
+ mes "give you to show my gratitude.";
+ next;
+ mes "[Calla]";
+ mes "Once again,";
+ mes "thank you so";
+ mes "much, " + strcharinfo(0) + ".";
+ mes "I'll always pray for";
+ mes "your safety on your";
+ mes "your adventures~";
+ close;
+ break;
+
+ case 15:
+ mes "[Calla]";
+ mes "Thank you so much!";
+ mes "I'll try my best to convince";
+ mes "my parents to accept our";
+ mes "relationship. It'll be hard,";
+ mes "but it's a good first step~";
+ next;
+ mes "[Calla]";
+ mes "I hope that we can all";
+ mes "work together ti improve";
+ mes "relations between Einbech";
+ mes "and Einbroch. The hatred";
+ mes "between our towns must end...";
+ next;
+ mes "[Calla]";
+ mes "I really appreciate";
+ mes "what you've done for";
+ mes "all of use. I'll be praying";
+ mes "for your safety, adventurer.";
+ close;
+ break;
+
+ }
+
+s_WrongName:
+ mes "[Calla]";
+ mes "I'm sorry...";
+ mes "I didn't catch that.";
+ mes "would you please tell";
+ mes "me your name again?";
+ close;
+
+}
+
+ein_in01.gat,191,102,4 script Kaijeta 846,{
+ if(EIN_LOVERQ > 13)goto s_Learned;
+ if(EIN_LOVERQ == 13)goto s_Clothes;
+ if(EIN_LOVERQ > 6 && EIN_LOVERQ < 13)goto s_Hatred;
+ if(EIN_LOVERQ == 6)goto s_Helping;
+ mes "[Kaijeta]";
+ mes "Welcome to my humble";
+ mes "abode, adventurer. I'm";
+ mes "sorry if I'm a poor host.";
+ next;
+ mes "[Kaijeta]";
+ mes "As you can see, we have";
+ mes "to share this house with";
+ mes "other families so we don't";
+ mes "have much open space or";
+ mes "privacy. I'm afraid we can't";
+ mes "even affor basic comfort.";
+ next;
+ mes "[Kaijeta]";
+ mes "For now, this is the best";
+ mes "we can do. We don't have";
+ mes "the zeny to buy a house or";
+ mes "land, so we have no choice";
+ mes "but to endure through this...";
+ close;
+
+s_Helping:
+ mes "[Kaijeta]";
+ mes "Thank you for helping my";
+ mes "son. He may look like a fool";
+ mes "for falling in love with someone";
+ mes "from Einbroch, but he's an honest";
+ mes "hard working man.";
+ next;
+ mes "[Kaijeta]";
+ mes "Then again, it was bound to";
+ mes "happen sometime. Einbech is";
+ mes "a very poor town while Einbroch";
+ mes "is a very rich town. I'd understand";
+ mes "if you don't agree, but opposites";
+ mes "attract sooner of later.";
+ next;
+ mes "[Kaijeta]";
+ mes "^565656*Sigh...*^000000";
+ mes "If my son and Calla can";
+ mes "work things out, maybe it";
+ mes "would improve relations";
+ mes "between our two towns.";
+ mes "I certainly hope so...";
+ next;
+ mes "[Kaijeta]";
+ mes "Still, I'm quite baffled!";
+ mes "I raised my son to have more";
+ mes "guts than to wallow in misery";
+ mes "when his heart's broken. And";
+ mes "I still have no idea how he got";
+ mes "together with such a rich woman.";
+ next;
+ mes "[Kaijeta]";
+ mes "Do you have any idea";
+ mes "how we can put an end";
+ mes "to the hate between our";
+ mes "two towns? I don't want to";
+ mes "see this couple separated";
+ mes "because of such pettiness.";
+ set EIN_LOVERQ,7;
+ close;
+
+s_Hatred:
+ mes "[Kaijeta]";
+ mes "I can't bear to see the";
+ mes "petty hatred between our";
+ mes "two towns stop my son from";
+ mes "seeing the woman he loves...";
+ close;
+
+s_Clothes:
+ mes "[Kaijeta]";
+ mes "Thank you for helping";
+ mes "my son Clitzer. Sadly, the";
+ mes "little fool doesn't have any";
+ mes "clue when it comes to certain";
+ mes "things like choosing clothing.";
+ mes "he gets so nervous about it!";
+ next;
+ mes "[Kaijeta]";
+ mes "A man should wear nice";
+ mes "clothes, like a Formal Suit";
+ mes "or a Tuxedo, for important";
+ mes "meetings and special occassions.";
+ mes "hopefully, he'll learn that soon.";
+ close;
+
+s_Learned:
+ mes "[Kaijeta]";
+ mes "My son learned";
+ mes "an awful lot from";
+ mes "your good example.";
+ mes "As a mother, I really";
+ mes "appreciate everything";
+ mes "you've done for him.";
+ next;
+ mes "[Kaijeta]";
+ mes "Well, adventurer,";
+ mes "I will be praying for";
+ mes "your safety wherever";
+ mes "your journeys may";
+ mes "take you.";
+ close;
+
+}
+
+ein_in01.gat,200,101,4 script Clitzer 854,{
+ if(EIN_LOVERQ)goto s_Switches;
+s_Back:
+ mes "[Clitzer]";
+ mes "Is there something";
+ mes "that you really want";
+ mes "in life, but it's just";
+ mes "beyond your grasp?";
+ next;
+ mes "[Clitzer]";
+ mes "I wish I was more";
+ mes "like you adventurers.";
+ mes "People like you never";
+ mes "seem to give up, no matter";
+ mes "what the obstacles may be.";
+ mes "But I'm so helpless...";
+ next;
+ mes "[Clitzer]";
+ mes "I can't even see";
+ mes "the one person that";
+ mes "I love. We're just so";
+ mes "different that it's not";
+ mes "even possible anymore...";
+ close;
+
+s_Switches:
+ switch(EIN_LOVERQ)
+ {
+
+ case 1:
+ mes "[Clitzer]";
+ mes "That faintly sweet";
+ mes "and pleasant scent...";
+ mes "It's just like the fragrance";
+ mes "they use in Calla's house.";
+ next;
+ mes "[Clitzer]";
+ mes "Ah, so you visited";
+ mes "Calla in Einbroch?";
+ mes "I miss her sooo much!";
+ mes "Is she doing alright?";
+ next;
+ mes "[Clitzer]";
+ mes "Calla's so beautiful.";
+ mes "And she's so lovely.";
+ mes "Every time I close my";
+ mes "eyes, I can still see";
+ mes "her lovely smile.";
+ next;
+ mes "[Clitzer]";
+ mes "I'm sorry if I sound";
+ mes "silly, but I can't help";
+ mes "it. I know I'm acting like";
+ mes "a complete idiot. But I'd";
+ mes "give anything to see her...";
+ next;
+ mes "[Clitzer]";
+ mes "Just...";
+ mes "Just don't listen";
+ mes "to anything I say.";
+ mes "I'm just a poor fool";
+ mes "in love with the wrong";
+ mes "person. That has to be it...";
+ set EIN_LOVERQ,2;
+ close;
+ break;
+
+ case 2:
+ mes "[Clitzer]";
+ mes "^565656*Sigh*^000000";
+ mes "I really appreciate your";
+ mes "sympathy, but I'm merely";
+ mes "a coward and a fool.";
+ next;
+ mes "[Clitzer]";
+ mes "Yeah...";
+ mes "I'm a coward for doing";
+ mes "nothing about my feelings";
+ mes "and an idiot for falling in love";
+ mes "with such a high class girl in";
+ mes "the first place... Oh, Calla...";
+ close;
+ break;
+
+ case 3:
+ if(!countitem(1901))goto s_Back;
+ mes "[Clitzer]";
+ mes "What brings you here?";
+ mes "aren't you tired of hearing";
+ mes "me moan and whine about";
+ mes "lost love? ^111111*Siiiiigh...*^000000";
+ next;
+ mes "[Clitzer]";
+ mes "Hey, this violin...";
+ mes "Calla used to play";
+ mes "such beautiful music";
+ mes "on this for me. Did";
+ mes "she give this to you?";
+ next;
+ mes "[Clitzer]";
+ mes "I see. Calla must have";
+ mes "known that I'm all broken up";
+ mes "right now. She's too good to";
+ mes "me. How can se consider";
+ mes "my feelings before thinking";
+ mes "about herself?";
+ next;
+ mes "[Clitzer]";
+ mes "I know I'm being";
+ mes "shameless, but I have";
+ mes "a favor to ask. Adventurer,";
+ mes "would you please send";
+ mes "Calla a present for me?";
+ next;
+ mes "[Clitzer]";
+ mes "All you need to do is";
+ mes "just give her ^FF00001 Flower^000000.";
+ mes "I don't have the zeny and";
+ mes "I don't think I'm welcome";
+ mes "at Kapellthaine Manor.";
+ next;
+ mes "[Clitzer]";
+ mes "Here, in return, I'll";
+ mes "give you this health";
+ mes "massage. It's not a";
+ mes "big deal, but when I'm";
+ mes "done, your mind and body";
+ mes "will be refreshed. Here goes!";
+ next;
+ mes "^3151FF*Knead Knead*";
+ mes "*Rub Rub Rub Rub*";
+ mes "*Press Press Press*";
+ mes "*C-c-c-c-c-c-crakck!*^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Oh--";
+ mes "Hell yeah!";
+ mes "That's the stuff!";
+ delitem 1901,1;
+ if(BaseLevel < 41)set BaseExp,BaseExp+3712;
+ else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425;
+ else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850;
+ else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700;
+ else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400;
+ else if(BaseLevel > 90)set BaseExp,BaseExp+118800;
+ set EIN_LOVERQ,4;
+ next;
+ mes "[Clitzer]";
+ mes "Would you please bring";
+ mes "1 Flower to Calla for me?";
+ mes "I'm sorry for troubling you...";
+ close;
+ break;
+
+ case 4:
+ mes "[Clitzer]";
+ mes "Would you please bring";
+ mes "1 Flower to Calla for me?";
+ mes "I'm sorry for troubling you...";
+ close;
+ break;
+
+ case 5:
+ mes "[Clitzer]";
+ mes "You've given her";
+ mes "the flower? That's";
+ mes "great! Thank you,";
+ mes "thank you so mu--";
+ next;
+ mes "[Clitzer]";
+ mes "...Oh!";
+ mes "Gosh! I was thinking so";
+ mes "much about myself that";
+ mes "I forgot to ask you for your";
+ mes "name! I'm sorry for being";
+ mes "so knuckle-headed...";
+ next;
+ mes "[Clitzer]";
+ mes "So...";
+ mes "What's your name?";
+ next;
+ input @str$;
+ if(@str$ != strcharinfo(0))goto s_WrongName;
+ mes "[Clitzer]";
+ mes "" + strcharinfo(0) + "...";
+ mes "That's very nice. Thank you,";
+ mes "I'm really grateful for your help.";
+ mes "Although I can't see Calla in";
+ mes "person, I can at least send";
+ mes "my regards if you help me.";
+ next;
+ mes "[Clitzer]";
+ mes "I feel so much";
+ mes "better now. Oh!";
+ mes "When you have the";
+ mes "time, why don't you talk";
+ mes "to my mother? She always";
+ mes "likes meeting my friends.";
+ set EIN_LOVERQ,6;
+ close;
+
+ s_WrongName:
+ mes "[Clitzer]";
+ mes "Hm...?";
+ mes "Oh, don't be";
+ mes "so nervous~";
+ mes "But would you please";
+ mes "tell me your name again?";
+ mes "I couldn't hear you...";
+ close;
+ break;
+
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 10:
+ case 11:
+ mes "[Clitzer]";
+ mes "^111111*Sigh...*^000000";
+ mes "What can I do to";
+ mes "get Calla's parents";
+ mes "to accept me as her";
+ mes "boyfriend? I can't";
+ mes "think of anything...";
+ close;
+ break;
+
+ case 12:
+ mes "[Clitzer]";
+ mes "Eh...?";
+ mes "What did you just say?";
+ mes "You did something for";
+ mes "the Kapellthaines?";
+ next;
+ mes "[Clitzer]";
+ mes "What...?";
+ mes "Did you just say";
+ mes "that Calla's mother";
+ mes "wants me to have tea";
+ mes "with her? Holy moley...!";
+ next;
+ mes "[Clitzer]";
+ mes "Okay, okay.";
+ mes "I-I I'll need something";
+ mes "nice to wear, right? Oh.";
+ mes "Wow. This is so sudden!";
+ mes "W-what should I do?";
+ next;
+ mes "[Clitzer]";
+ mes "This monkey suit";
+ mes "that I've got on just";
+ mes "won't do! Arrrgh! But I've";
+ mes "already outgrown all of my";
+ mes "nice clothes already. Boy,";
+ mes "am I in a pickle...";
+ set EIN_LOVERQ,13;
+ close;
+ break;
+
+ case 13:
+ if((countitem(2320) || countitem(7170)) || (countitem(2320) && countitem(7170)))goto s_Clothes;
+ mes "[Clitzer]";
+ mes "Noooooo!";
+ mes "I've got to find";
+ mes "the perfect thing";
+ mes "to wear or Calla's";
+ mes "mother might ^FF0000hate^000000 me!";
+ next;
+ mes "[Clitzer]";
+ mes "Think, Clitzer, think!";
+ mes "Okay, no fun colors.";
+ mes "I don't want her to";
+ mes "think I'm not serious";
+ mes "about Calla. Stripes";
+ mes "might be bad too...";
+ close;
+ break;
+
+ case 14:
+ case 15:
+ mes "[Clitzer]";
+ mes "Look out, world!";
+ mes "I'm gonna become";
+ mes "worth of Calla's love!";
+ mes "Someday, maybe even her";
+ mes "parents will approve me!";
+ close;
+ break;
+
+ }
+
+s_Clothes:
+ mes "[Clitzer]";
+ mes "Waaah!";
+ mes "What should I wear?!";
+ mes "I can't for the life of me";
+ mes "figure this out! Something,";
+ mes "um, formal? I've never worn";
+ mes "anything like that before!";
+ next;
+ if(countitem(7170)){ set @clothes,7170; goto s_Tux; }
+ if(countitem(2320)){ set @clothes,2320; goto s_Formal; }
+ close;
+
+s_Tux:
+ mes "[Clitzer]";
+ mes "Wait, " + strcharinfo(0) + ".";
+ mes "What's that you've got";
+ mes "there? I've seen something";
+ mes "like that before. It's called";
+ mes "a Tuxedo, right? Something";
+ mes "like that would be perfect!";
+ next;
+ menu "Give it to him.",s_Giveclothes,"Ignore him.",-;
+
+ mes "[Clitzer]";
+ mes "But how can I get";
+ mes "a Tuxedo? Ooh, I hope";
+ mes "it doesn't cost too much";
+ mes "zeny or I won't be able to";
+ mes "get one of those soon...";
+ close;
+
+s_Formal:
+ mes "[Clitzer]";
+ mes "Wait, " + strcharinfo(0) + ".";
+ mes "What's that you've got";
+ mes "there? I've seen something";
+ mes "like that before. It's called";
+ mes "a Formal Suit, right?";
+ mes "Something like that would";
+ mes "be perfect!";
+ next;
+ menu "Give it to him.",s_Giveclothes,"Ignore him.",-;
+
+ mes "[Clitzer]";
+ mes "But how can I get";
+ mes "a Formal Suit? I hope";
+ mes "it doesn't cost too much";
+ mes "zeny or I won't be able to";
+ mes "get one of those soon...";
+ close;
+
+s_Giveclothes:
+ mes "[Clitzer]";
+ mes "I can have this?";
+ mes "Oh, thank you so much!";
+ mes "Finally, I have something";
+ mes "nice enough to wear to meet";
+ mes "Calla's mom! What a relief!";
+ next;
+ mes "[Clitzer]";
+ mes "You've been helping me all";
+ mes "this time and I haven't properly";
+ mes "expressed my gratitude. I'm sorry";
+ mes "if I've been to absorbed in my own";
+ mes "problems. I may be poor, but I need";
+ mes "to repay you somehow...";
+ next;
+ mes "[Clitzer]";
+ mes "Wait...";
+ mes "Why don't you have this";
+ mes "ore? I don't how";
+ mes "valuable it is, but I know";
+ mes "that it's pretty rare. It may";
+ mes "even be useful to you later~";
+ delitem @clothes,1;
+ set EIN_LOVERQ,14;
+ switch(rand(1,9))
+ {
+ case 1:
+ getitem 7289,1;
+ break;
+
+ case 2:
+ getitem 7290,1;
+ break;
+
+ case 3:
+ getitem 7291,1;
+ break;
+
+ case 4:
+ getitem 7292,1;
+ break;
+
+ case 5:
+ getitem 7293,1;
+ break;
+
+ case 6:
+ getitem 7294,1;
+ break;
+
+ case 7:
+ getitem 7295,1;
+ break;
+
+ case 8:
+ getitem 7296,1;
+ break;
+
+ case 9:
+ getitem 7297,1;
+ break;
+ }
+ next;
+ mes "[Clitzer]";
+ mes "" + strcharinfo(0) + ",";
+ mes "you've really opened";
+ mes "my eyes. From now on,";
+ mes "I'll do my best to earn the";
+ mes "approval of Calla's parents and";
+ mes "become worthy of Calla's love.";
+ close;
+
+}
+
+//============================================================
+//=========================================== Einbroch Factory
+//====================================================== Quest
+einbroch.gat,132,84,3 script Liotzburg 853,{
+
+if(EinFactory > 13)goto s_Budget2;
+if(EinFactory == 13)goto s_Budget;
+ mes "[Liotzburg]";
+ mes "I'm the plant";
+ mes "superintendant of this";
+ mes "factory. Most of my employees";
+ mes "are diligent workers. I can't say";
+ mes "that of everyone, but overall we're";
+ mes "doing an excellent job. Ha ha ha~!";
+ next;
+ mes "[Liotzburg]";
+ mes "So long as this factory";
+ mes "is well maintained, we won't";
+ mes "have to worry about this city's";
+ mes "safety. The field overseer,";
+ mes "Zelmeto, is also very reliable.";
+ next;
+ mes "[Liotzburg]";
+ mes "I can trust Zelmeto";
+ mes "to look after things,";
+ mes "so there's no need for";
+ mes "me to go inside the factory.";
+ mes "Delegating work is great!";
+ next;
+ mes "[Liotzburg]";
+ mes "Our factory will";
+ mes "continue to develop";
+ mes "and everyone will be";
+ mes "proud of the progress";
+ mes "we're making. Yes, I can";
+ mes "assure you of that!";
+ close;
+s_Budget:
+ mes "[Liotzburg]";
+ mes "Why waste money?";
+ mes "We haven't had any";
+ mes "problems so far! Look,";
+ mes "everything's fine! Why";
+ mes "are you exaggerating";
+ mes "such small details?";
+ next;
+ mes "[Liotzburg]";
+ mes "The field overseer,";
+ mes "Zelmeto, just came by to";
+ mes "ask for a budget increase.";
+ mes "Well, I think he's lying!";
+ mes "Everything's perfect!";
+ if(EinFactory == 13)set EinFactory,14;
+ close;
+s_Budget2:
+ mes "[Liotzburg]";
+ mes "What...?";
+ mes "Factory Repair";
+ mes "budget? No way!";
+ next;
+ goto s_Budget;
+
+}ein_in01.gat,67,243,3 script Zelmeto 851,{
+
+ if(EinFactory > 0)goto s_Switches;
+ mes "[Zelmeto]";
+ mes "Ah, you must be a visitor.";
+ mes "I'm Zelmeto Abellov, the";
+ mes "field overseer. Have you";
+ mes "been in this facility before?";
+ next;
+ mes "[Zelmeto]";
+ mes "This factory plays an";
+ mes "important role in our city";
+ mes "and generates a lot of income.";
+ mes "However, our employess suffer";
+ mes "from a poor work environment.";
+ next;
+ mes "[Zelmeto]";
+ mes "Our superintendant makes a lot";
+ mes "of money and seems content with";
+ mes "the current situation. However, the";
+ mes "rest of the workforce doesn't enjoy";
+ mes "all of the benefits he receives.";
+ mes "[Zelmeto]";
+ mes "Many people have already";
+ mes "quit and there are only a few";
+ mes "people who continue to work";
+ mes "here. So now we're understaffed";
+ mes "and I'm in quite a bind...";
+ next;
+ mes "[Zelmeto]";
+ mes "There are some urgent";
+ mes "tasks I need done, but";
+ mes "there's no way for me";
+ mes "to recruit new workers.";
+ mes "Ah, I'm sorry, I've spoken too";
+ mes "freely about my own problems...";
+ next;
+ menu "You're understaffed?",s_Underst,"No, it's okay.",-;
+
+ mes "[Zelmeto]";
+ mes "Thank you for";
+ mes "your kindness.";
+ mes "And please don't";
+ mes "let anyone know about";
+ mes "anything I just told you.";
+ close;
+
+s_Underst:
+ mes "[Zelmeto]";
+ mes "Yes, we are!";
+ mes "I don't have enough";
+ mes "people to inspect the";
+ mes "factory machines and";
+ mes "determine what kinds";
+ mes "of problems we have.";
+ next;
+ mes "[Zelmeto]";
+ mes "It's a time consuming";
+ mes "task I'd rather do on my";
+ mes "own. However, between that";
+ mes "and managing the workforce,";
+ mes "I don't have enough time...";
+ next;
+ menu "I can help you.",s_Help,"Keep up the good job.",-;
+
+ mes "[Zelmeto]";
+ mes "Well, it's a living.";
+ mes "^6A6A6A*Sigh*^000000 I can put up with";
+ mes "this, but I hope the higher";
+ mes "ups will consider improving";
+ mes "the work environment here...";
+ close;
+
+s_Help:
+ mes "[Zelmeto]";
+ mes "You can help me?";
+ mes "I know something like";
+ mes "this is too much to ask,";
+ mes "but I'll accept any help";
+ mes "anyone offers me. I'm";
+ mes "that desperate.";
+ next;
+ mes "[Zelmeto]";
+ mes "Alright, I'll have you";
+ mes "inspect the machines";
+ mes "in the factory one by one.";
+ mes "It's imperative that we know";
+ mes "what needs to be repaired";
+ mes "and what's working fine";
+ next;
+ mes "[Zelmeto]";
+ mes "First, find the ^FF00002nd control";
+ mes "panel^000000 and determine its";
+ mes "status. I'm fairly certain that";
+ mes "it broke a long time ago, but";
+ mes "it wouldn't hur to make sure.";
+ mes "You should find it easily.";
+ next;
+ mes "[Zelmeto]";
+ mes "When you finish your";
+ mes "inspection, report back";
+ mes "to me so I can tell you";
+ mes "which machine to check";
+ mes "next. Thanks again for";
+ mes "offering to help";
+ set EinFactory,1;
+ close;
+s_Switches:
+ switch(EinFactory)
+{
+ case 1:
+ mes "[Zelmeto]";
+ mes "If you would,";
+ mes "please inspect the";
+ mes "2nd control panel that";
+ mes "seems to have been";
+ mes "broken for a while...";
+ close;
+ break;
+
+ case 2:
+ mes "[Zelmeto]";
+ mes "Huh, I see.";
+ mes "We must do something";
+ mes "about that as soon as";
+ mes "we can. Now, let me tell";
+ mes "you what to check next.";
+ next;
+ mes "[Zelmeto]";
+ mes "There are 3 automatic";
+ mes "pressure governors which";
+ mes "hammer the bent iron plates";
+ mes "from above to flatten them. It";
+ mes "seems that one of them may";
+ mes "have some kind of problem.";
+ next;
+ mes "[Zelmeto]";
+ mes "Please inspect the ^FF0000automatic";
+ mes "pressure governors^000000. Even if the";
+ mes "problem seems small, please";
+ mes "report it to me. I know it might";
+ mes "seem fine now, but I want to";
+ mes "prevent an accident if I can.";
+ next;
+ mes "[Zelmeto]";
+ mes "Thank you";
+ mes "in advance,";
+ mes "adventurer.";
+ set EinFactory,3;
+ close;
+ break;
+
+ case 3:
+ mes "[Zelmeto]";
+ mes "You need to inspect";
+ mes "an automatic pressure";
+ mes "governor. It looks fine,";
+ mes "but sometimes it makes";
+ mes "strange noises.";
+ next;
+ mes "[Zelmeto]";
+ mes "It probably will";
+ mes "be a good idea to";
+ mes "check that machine";
+ mes "more carefully this";
+ mes "time, just in case.";
+ next;
+ mes "[Zelmeto]";
+ mes "Thank you";
+ mes "for helping us,";
+ mes "adventurer.";
+ close;
+ break;
+
+ case 4:
+ mes "[Zelmeto]";
+ mes "What...?";
+ mes "This is worse";
+ mes "than I expected. But";
+ mes "it's good that we know";
+ mes "about these problems";
+ mes "as soon as possible.";
+ next;
+ mes "[Zelmeto]";
+ mes "Don't you worry,";
+ mes "we'll take care of";
+ mes "this. In the meantime,";
+ mes "I'd like you to inspect";
+ mes "the next machine for me.";
+ next;
+ mes "[Zelmeto]";
+ mes "I want you to check";
+ mes "a ^FF0000control panel^000000. It's the";
+ mes "same kind as the one";
+ mes "you just inspected, but";
+ mes "bigger in size.";
+ next;
+ mes "[Zelmeto]";
+ mes "It's located in the";
+ mes "middle of the factory,";
+ mes "so you should be able";
+ mes "to find it. It may be in bad";
+ mes "condition, even though it's";
+ mes "operating fine for now...";
+ next;
+ mes "[Zelmeto]";
+ mes "We need to ensure that";
+ mes "it's stable, reliable and";
+ mes "doesn't pose a threat to";
+ mes "our workforce. Thanks";
+ mes "again, adventurer.";
+ set EinFactory,5;
+ close;
+ break;
+
+ case 5:
+ mes "[Zelmeto]";
+ mes "I'd like you to inspect";
+ mes "the control panel. It's";
+ mes "fairly large and can be";
+ mes "found in the middle of the";
+ mes "factory. You shouldn't have";
+ mes "too much trouble finding it.";
+ close;
+ break;
+
+ case 6:
+ mes "[Zelmeto]";
+ mes "I see...";
+ mes "It's most likely that";
+ mes "there was a short";
+ mes "circuit and most";
+ mes "of the internal devices";
+ mes "were burnt out...";
+ next;
+ mes "[Zelmeto]";
+ mes "Thanks for checking";
+ mes "that out for me. Now,";
+ mes "the next machine I need";
+ mes "you to inspect is different";
+ mes "than the others I've had";
+ mes "you examine.";
+ next;
+ mes "[Zelmeto]";
+ mes "It's a mechanical";
+ mes "hand that transports";
+ mes "small objects. We didn't";
+ mes "really give it a name, but";
+ mes "you should be able to find it.";
+ next;
+ mes "[Zelmeto]";
+ mes "Recently, it seems";
+ mes "that there have been";
+ mes "problems in operating";
+ mes "that machine. If something's";
+ mes "broken, we need to know";
+ mes "and fix it right away.";
+ next;
+ mes "[Zelmeto]";
+ mes "Thanks again";
+ mes "in advance.";
+ set EinFactory,7;
+ close;
+ break;
+
+ case 7:
+ mes "[Zelmeto]";
+ mes "The machine which";
+ mes "I want you to inspect";
+ mes "this time is a small";
+ mes "sized conveyor.";
+ next;
+ mes "[Zelmeto]";
+ mes "Be sure that you";
+ mes "inspect the small";
+ mes "one, since we also";
+ mes "have a large conveyor";
+ mes "in the factory as well";
+ close;
+ break;
+
+ case 8:
+ mes "[Zelmeto]";
+ mes "Huh?";
+ mes "I'm suprised to hear";
+ mes "that. ^6A6A6A*Sigh*^000000 There's just";
+ mes "too many things that need";
+ mes "fixing. This is terrible...";
+ next;
+ mes "[Zelmeto]";
+ mes "Well, let me worry";
+ mes "about that for now. Please";
+ mes "focus on continuing to inspect";
+ mes "some of the other machines.";
+ next;
+ mes "[Zelmeto]";
+ mes "Now, there's a pipe inside";
+ mes "this factory that I want you";
+ mes "to look at. Many of our pipes";
+ mes "aren't in the best condition,";
+ mes "but this particular one might";
+ mes "be severely damaged.";
+ next;
+ mes "[Zelmeto]";
+ mes "Now, the pipe I want";
+ mes "you to inspect is located";
+ mes "near those large caultrons";
+ mes "of molten metal. You should";
+ mes "be able to find it pretty easily";
+ next;
+ mes "[Zelmeto]";
+ mes "Thanks again";
+ mes "for your help,";
+ mes "adventurer.";
+ set EinFactory,9;
+ close;
+ break;
+
+ case 9:
+ mes "[Zelmeto]";
+ mes "The pipe I want";
+ mes "you to inspect is located";
+ mes "near those large caultrons";
+ mes "of molten metal. You should";
+ mes "be able to find it pretty easily";
+ next;
+ mes "[Zelmeto]";
+ mes "Thanks again";
+ mes "for your help,";
+ mes "adventurer.";
+ close;
+ break;
+
+ case 10:
+ mes "[Zelmeto]";
+ mes "This is";
+ mes "worse than";
+ mes "I imagined...";
+ next;
+ mes "[Zelmeto]";
+ mes "We've got to start";
+ mes "repairs as soon as we";
+ mes "can! Hopefully, we can";
+ mes "resolve this before";
+ mes "any serious problems happen...";
+ next;
+ mes "[Zelmeto]";
+ mes "Alright, the last";
+ mes "thing that you need to";
+ mes "inspect is a ^FF0000large conveyor^000000.";
+ mes "It's similiar to the one you";
+ mes "inspected before, but it's";
+ mes "bigger and more powerful.";
+ next;
+ mes "[Zelmeto]";
+ mes "We have only one of these";
+ mes "machines and it's usually";
+ mes "moved around a lot since";
+ mes "a lot of people in the factory";
+ mes "use it. I really don't know";
+ mes "where it could be now.";
+ next;
+ mes "[Zelmeto]";
+ mes "Still I'm sure that";
+ mes "it's inside the building,";
+ mes "so you should be able to";
+ mes "find it. I hope you can inspect";
+ mes "that conveyor for me soon.";
+ set EinFactory,11;
+ close;
+ break;
+
+ case 11:
+ mes "[Zelmeto]";
+ mes "The machine which";
+ mes "you are supposed to";
+ mes "inspect right now";
+ mes "is a large convyore.";
+ next;
+ mes "[Zelmeto]";
+ mes "Remember that we";
+ mes "also have a small sized";
+ mes "conveyor, so make sure";
+ mes "that you examine the";
+ mes "larger one, alright?";
+ close;
+ break;
+
+ case 12:
+ mes "[Zelmeto]";
+ mes "Well, I figured that both";
+ mes "conveyors would have";
+ mes "similiar problems. We";
+ mes "can fix them at the";
+ mes "same time, but it'll";
+ mes "be a hassle";
+ next;
+ mes "[Zelmeto]";
+ mes "Thank you so much for";
+ mes "your help. Without you,";
+ mes "I'm pretty sure we wouldn't";
+ mes "know about these problems";
+ mes "until it was too late.";
+ next;
+ mes "[Zelmeto]";
+ mes "Now, I've got to make sure";
+ mes "we have enough materials";
+ mes "to make the repairs so that";
+ mes "the machines will be safely";
+ mes "functioning again.";
+ next;
+ mes "[Zelmeto]";
+ mes "First, I better";
+ mes "hurry and request";
+ mes "an increase for the";
+ mes "Factory Repair budget";
+ mes "from our superintendant.";
+ set EinFactory,13;
+ close;
+ break;
+
+ case 13:
+ mes "[Zelmeto]";
+ mes "I've got to report this";
+ mes "to our superintendant";
+ mes "as soon as possible.";
+ next;
+ mes "[Zelmeto]";
+ mes "With any luck, he'll approve";
+ mes "a budget increase so that we";
+ mes "can get all of the materials";
+ mes "needed for the repairs.";
+ close;
+ break;
+
+ case 14:
+ mes "[Zelmeto]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Zelmeto]";
+ mes "^6A6A6A*Sigh*^000000";
+ mes "My proposal was rejected";
+ mes "by our superintendant. But";
+ mes "maintainance and repairs";
+ mes "are crucial for peak operating";
+ mes "efficiency and worker safety!";
+ next;
+ mes "[Zelmeto]";
+ mes "I'm frustrated and worried.";
+ mes "Maybe nothing will happen";
+ mes "for now, but we've got to";
+ mes "safeguard our future by";
+ mes "regularly maintaining";
+ mes "all of these machines";
+ next;
+ mes "[Zelmeto]";
+ mes "Even possible threats";
+ mes "to the safety of our workers";
+ mes "can't be ignored. Isn't there";
+ mes "something I can do? ^6A6A6A*Sigh*^000000";
+ next;
+ mes "[Zelmeto]";
+ mes "If we can";
+ mes "just get";
+ mes "20 ^FF0000Flexible Tube^000000,";
+ mes "10 ^FF0000Rusty Screw^000000 and";
+ mes "10 ^FF0000Used Iron Plate^000000,";
+ mes "we could make those repairs.";
+ next;
+ mes "[Zelmeto]";
+ mes "But without funds, there's";
+ mes "no way we can purchase";
+ mes "those items. If something";
+ mes "happens, who's going to";
+ mes "be responsible?";
+ set EinFactory,15;
+ close;
+ break;
+
+ case 15:
+ if(countitem(7325) > 19 && countitem(7317) > 9 && countitem(7319) > 9)goto s_Again;
+ mes "[Zelmeto]";
+ mes "We need";
+ mes "at least";
+ mes "20 ^FF0000Flexible Tube^000000,";
+ mes "10 ^FF0000Rusty Screw^000000 and";
+ mes "10 ^FF0000Used Iron Plate^000000,";
+ mes "to repair this factory.";
+ next;
+ mes "[Zelmeto]";
+ mes "^6A6A6A*Sigh*^000000";
+ mes "But there's no way";
+ mes "we can get all of those";
+ mes "things. Our budget isn't";
+ mes "big enough to cover it.";
+ close;
+ s_Again:
+ mes "[Zelmeto]";
+ mes "Ah, it's you again.";
+ mes "It's shameful letting";
+ mes "other people know about";
+ mes "our miserable situation...";
+ next;
+ mes "[Zelmeto]";
+ mes "There's nothing";
+ mes "worth seeing here,";
+ mes "so there really isn't";
+ mes "a point in you coming to";
+ mes "visit this place anymore.";
+ next;
+ menu "Give him the materials.",s_Give,"Huh.",-;
+
+ mes "[Zelmeto]";
+ mes "^6A6A6A*Sigh*^000000";
+ mes "I'm really worried";
+ mes "about this factory's";
+ mes "future. What is our";
+ mes "superintendant thinking...?";
+ close;
+
+ s_Give:
+ mes "[Zelmeto]";
+ mes "...Hm?";
+ mes "Aren't these the";
+ mes "materials we need";
+ mes "to make repairs in";
+ mes "the factory? How did";
+ mes "you find all of these?";
+ next;
+ if(countitem(7325) < 20 || countitem(7317) < 10 || countitem(7319) < 10)close;
+ delitem 7325,20;
+ delitem 7317,10;
+ delitem 7319,10;
+ set EinFactory,16;
+ if (BaseLevel < 41) set BaseExp,BaseExp+615;
+ if ((BaseLevel >= 41) && (BaseLevel < 51)) set BaseExp,BaseExp+3075;
+ if ((BaseLevel >= 51) && (BaseLevel < 61)) set BaseExp,BaseExp+6604;
+ if ((BaseLevel >= 61) && (BaseLevel < 71)) set BaseExp,BaseExp+18508;
+ if ((BaseLevel >= 71) && (BaseLevel < 81)) set BaseExp,BaseExp+32062;
+ if ((BaseLevel >= 81) && (BaseLevel < 91)) set BaseExp,BaseExp+76026;
+ if (BaseLevel >= 91) set BaseExp,BaseExp+290675;
+ mes "[Zelmeto]";
+ mes "I don't know how";
+ mes "I can possible pay you";
+ mes "back for this great favor.";
+ mes "I appreciate that you've";
+ mes "stepped forward to help us.";
+ next;
+ mes "[Zelmeto]";
+ mes "Oh...!";
+ mes "In my years of managing,";
+ mes "I've learned the ultimate";
+ mes "motivation techniques. Let";
+ mes "me enhance your motivation";
+ mes "to show you my gratitude.";
+ next;
+ mes "[Zelmeto]";
+ mes "Now...";
+ mes "Just open your mind";
+ mes "and listen to my words";
+ mes "of encouragement";
+ mes "and inspiration...";
+ next;
+ mes "[Zelmeto]";
+ mes "^3131FFWhen the going";
+ mes "gets rough, you've";
+ mes "gotta get rougher!";
+ mes "You gotta climb that";
+ mes "mountain 'cause no one's";
+ mes "gonna climb it for you!";
+ next;
+ mes "[Zelmeto]";
+ mes "^3131FFDon't give it up!";
+ mes "Go for broke!";
+ mes "Losers are quitters";
+ mes "and quitters are losers!";
+ next;
+ mes "[Zelmeto]";
+ mes "^6A6A6A*Whew*";
+ mes "^000000I haven't given that much";
+ mes "inspiration in a while, but";
+ mes "your help was well worth it.";
+ mes "I'm going to start the repairs, but";
+ mes "once again I'd like to thank you.";
+ close;
+ break;
+
+ case 16:
+ mes "[Zelmeto]";
+ mes "We'll be putting good";
+ mes "use to the materials you";
+ mes "gave me. With your help,";
+ mes "our factory will operate";
+ mes "safely. At least, for just";
+ mes "a little while longer.";
+ close;
+}
+
+}
+
+ein_in01.gat,50,232,4 script 2nd Control Panel 111,{
+
+if(EinFactory == 1)
+{
+ mes "^3131FFIt's the 2nd control panel";
+ mes "Zelmeto asked you to inspect.";
+ mes "it looks totally broken: screws";
+ mes "are missing, and the iron cover";
+ mes "has been bent open, revealing";
+ mes "a tangled mess of wires inside.";
+ set EinFactory,2;
+ close;
+}
+end;
+}
+
+
+ein_in01.gat,108,217,4 script 3rd Pressure Governor 111,{
+
+if(EinFactory == 3)
+{
+ mes "^3131FFAt first glance, this";
+ mes "pressure governor looks";
+ mes "perfectly fine. But after you";
+ mes "check it more carefully, you";
+ mes "find that it's making strange";
+ mes "grinding noises and a few of";
+ mes "the surface screws are loose.";
+ set EinFactory,4;
+ close;
+}
+end;
+}
+
+ein_in01.gat,61,259,4 script Main Control Panel 111,{
+
+if(EinFactory == 5)
+{
+ mes "^3131FFThe main control panel";
+ mes "doesn't look like it has";
+ mes "any problems. But after";
+ mes "tapping on its surface,";
+ mes "you hear a disheartening";
+ mes "hollow sound. It looks like";
+ mes "it's missing some parts...";
+ set EinFactory,6;
+ close;
+}
+end;
+}
+ein_in01.gat,47,197,4 script Conveyor#01 111,{
+
+if(EinFactory == 7)
+{
+ mes "^3131FFThe conveyor's movements";
+ mes "look jittery and clumsy. The";
+ mes "mechanical arm also doesn't";
+ mes "look powerful enough to bear";
+ mes "the loads that it's carrying. The";
+ mes "screws in the conveyor look";
+ mes "loose and rusted over.";
+ set EinFactory,8;
+ close;
+}
+end;
+}
+
+ein_in01.gat,100,267,4 script Pipe 111,{
+
+if(EinFactory == 9)
+{
+ mes "^3131FFThe inspection of this";
+ mes "pipe didn't take very long.";
+ mes "It's bloated and worn out";
+ mes "from long durations of";
+ mes "being overloaded with";
+ mes "pressure. It's a wonder";
+ mes "it hasn't exploded yet.";
+ set EinFactory,10;
+ close;
+}
+end;
+}
+
+ein_in01.gat,95,238,4 script Conveyor#02 111,{
+
+if(EinFactory == 11)
+{
+ mes "^3131FFThis conveyor seems";
+ mes "to have similiar problems";
+ mes "as its smaller version. Its";
+ mes "movements are awkward,";
+ mes "erratic and weak, and almost";
+ mes "all of its screws are rusted.";
+ set EinFactory,12;
+ close;
+}
+end;
+}
+//============================================================
+//=============================================== Einbroch Uwe
+//====================================================== Quest
+einbroch.gat,215,180,5 script Uwe Kleine 85,{
+
+ if(EinUwe == 2)goto s_Cont2;
+ if(EinUwe == 1)goto s_Cont;
+ mes "[Uwe]";
+ mes "Cooking is such a joy~!";
+ mes "The scents, the flavors, the";
+ mes "sensation of sheer ^EFAEBDsatiation^000000...";
+ next;
+ menu "Um, isn't this a forge?",s_Forge,"Ignore him.",-;
+
+ mes "[Uwe]";
+ mes "Cooking begins with";
+ mes "fire and ends with fire.";
+ mes "There's a certain art to";
+ mes "creating fine, delicious";
+ mes "foods to delight the palate~";
+ close;
+
+s_Forge:
+ mes "[Uwe]";
+ mes "Is this a forge?";
+ mes "Oh, sugar honey,";
+ mes "you haven't been here";
+ mes "before, haven't you?";
+ next;
+ mes "[Uwe]";
+ mes "My name is Uwe Kleine";
+ mes "and this is my forge~! I am";
+ mes "the most elegant Blacksmith";
+ mes "and the best chef here in the";
+ mes "Schwartzwald Republic~";
+ next;
+ mes "[Uwe]";
+ mes "So, how can";
+ if(!Sex)mes "I help you?";
+ if(Sex)
+ {
+ mes "I help you, you";
+ mes "adoooooooooorable";
+ mes "hunk of a man?";
+ }
+ next;
+ menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Master, I want to learn cooking.",s_Cook,"Cancel.",-;
+
+ mes "[Uwe]";
+ mes "Take care,";
+ mes "sugar honey~";
+ mes "Ho ho ho!";
+ close;
+
+s_Ein:
+ mes "[Uwe]";
+ mes "Einbroch was originally";
+ mes "build to support Einbech's";
+ mes "mining efforts. Because it's";
+ mes "small and crowded with people,";
+ mes "there's no room to build the ore";
+ mes "refining factories over there.";
+ next;
+ mes "[Uwe]";
+ mes "Sine Einbroch used to be";
+ mes "an empty lot, it was perfect";
+ mes "for building factories. That's";
+ mes "what my grandfather told me a";
+ mes "long time ago. Anyway, Einbroch";
+ mes "quickly grew into a major city.";
+ next;
+ mes "[Uwe]";
+ mes "Now people think that this";
+ mes "city was never planned to be";
+ mes "just an extension of Einbech.";
+ mes "See that rampart over there?";
+ mes "It doesn't connection to Einbech";
+ mes "at all! No protection for them...";
+ next;
+ mes "[Uwe]";
+ mes "It's like the government";
+ mes "lost all interest in Einbech.";
+ mes "Even the miners there have";
+ mes "been moving here to work in";
+ mes "the factories. But more people";
+ mes "hasn't made this city more lively.";
+ next;
+ mes "[Uwe]";
+ mes "Einbroch may look modern";
+ mes "and exciting now, but soon";
+ mes "you'll see that there's no sign";
+ mes "of warmth or life. So... Just";
+ mes "don't live here in your old age.";
+ next;
+ menu "Then why are you here?",s_WhyHere,"I won't. Thanks for the advice.",-;
+
+ mes "[Uwe]";
+ mes "Oh, that is such";
+ mes "a good decision,";
+ mes "sugar honey! Oh, you";
+ mes "cutie adventurers are";
+ mes "so precious, so lovable.";
+ mes "^111111*Tee hee hee~*^000000";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ close;
+
+s_WhyHere:
+ mes "[Uwe]";
+ mes "Well, I have some";
+ mes "precious memories of";
+ mes "this place. Once, there was";
+ mes "a man who lived here who";
+ mes "was just like a father to me.";
+ next;
+ mes "[Uwe]";
+ mes "Oh, but I'm sure that";
+ mes "you don't want to hear";
+ mes "about that. Next time you";
+ mes "drop by, we'll talk about";
+ mes "something more fun, 'kay?";
+ mes "Buhbye for now, cutie~";
+ close;
+
+s_Weap:
+ mes "[Uwe]";
+ mes "Well...";
+ mes "I actually just";
+ mes "do smithing work";
+ mes "to create my own";
+ mes "cooking tools.";
+ next;
+ mes "[Uwe]";
+ mes "Oh, I understand";
+ mes "that somebody needs";
+ mes "to fight the monsters,";
+ mes "but I'm the wrong person";
+ mes "to ask for forging weapons.";
+ mes "I... am a strict pacifist~";
+ next;
+ mes "[Uwe]";
+ mes "Just go look";
+ mes "around for a little";
+ mes "bit, I'm sure you'll";
+ mes "find a Blacksmith";
+ mes "who's willing to forge";
+ mes "you a good weapon~";
+ close;
+
+s_Cook:
+ mes "[Uwe]";
+ mes "Mm...?";
+ mes "Did you just";
+ mes "say that you";
+ mes "want to learn";
+ mes "the art of cooking?";
+ next;
+ mes "[Uwe]";
+ mes "I'm sorry, but I can't";
+ mes "really give culinary";
+ mes "lessons. But I will";
+ mes "give good advice for";
+ mes "hopeful beginners.";
+ next;
+ mes "[Uwe]";
+ mes "Now...";
+ mes "For your tuiton";
+ mes "I'll need-- Gosh,";
+ mes "there's just so many";
+ mes "things. Get some paper,";
+ mes "and a pen for this list...";
+ next;
+ mes "[Uwe]";
+ mes "Just kidding!";
+ mes "^111111*Titter~* ^000000I don't need";
+ mes "much to make some";
+ mes "cooking utensils. Bring";
+ mes "6 ^0000FFLarge Jellopies^000000. That's it!";
+ next;
+ mes "[Uwe]";
+ mes "In return, I will give you";
+ mes "1 Coal and some useful";
+ mes "cooking advice for novices.";
+ mes "I give this advice for free to";
+ mes "my smithing colleages, though.";
+ next;
+ mes "[Uwe]";
+ mes "Why ^EFAEBDdon't^000000 you";
+ mes "become a Blacksmith?";
+ mes "I'm much more confident";
+ mes "in that field. ^111111*Tee hee~*^000000";
+ next;
+ mes "[Uwe]";
+ mes "Well, I'll be";
+ mes "waiting right";
+ mes "here until you";
+ mes "come back.";
+ mes "^111111...*Tee hee~*";
+ set EinUwe,1;
+ close;
+
+s_Cont:
+ mes "[Uwe]";
+ mes "Oh hello hello~";
+ mes "It's been a long";
+ mes "time since we've talked,";
+ mes "you cutie adventurer~";
+ next;
+ mes "[Uwe]";
+ mes "So, sugar honey,";
+ mes "how is it going with";
+ mes "the little favor I asked";
+ mes "you about last time?";
+ mes "Did you already forget";
+ mes "the 6 Large Jellopies?";
+ next;
+ menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Give him the Materials.",s_Material,"Cancel.",-;
+
+s_Material:
+ if(countitem(7126) > 5)goto s_EnoughItems;
+ mes "[Uwe]";
+ mes "Huh...?";
+ mes "You brought";
+ if(countitem(7126))mes "only " + countitem(7126) + " of them?";
+ if(!countitem(7126))mes "none at all...?";
+ mes "Next time, be sure";
+ mes "to bring 6 Large Jellopies,";
+ mes "okay? Don't forget, cutie~";
+ close;
+
+s_EnoughItems:
+ mes "[Uwe]";
+ mes "Thank you ^EFAEBDso^000000 much!";
+ mes "Here's the Coal I promised~";
+ delitem 7126,6;
+ getitem 1003,1;
+ set EinUwe,2;
+ next;
+ mes "[Uwe]";
+ mes "Now, I can't teach you everything";
+ mes "about cooking, but I will give you";
+ mes "some good advice for beginners.";
+ mes "I hope you pay attnetion, sugar";
+ mes "honey. Now what would you like";
+ mes "to hear more about? Hmm...?";
+ next;
+s_Menu3:
+ menu "Heart",s_Heart,"Ingredients",s_Ingredients,"Skills",s_Skills,"Tools",s_Tools,"Cancel.",-;
+
+ mes "[Uwe]";
+ mes "Take care,";
+ mes "sugar honey~";
+ mes "Ho ho ho!";
+ close;
+
+s_Heart:
+ mes "[Uwe]";
+ mes "Ah, heart. Just like forging,";
+ mes "you need passion and desire";
+ mes "to create something special.";
+ mes "Every smith and cook knows that";
+ mes "you can do anything if you have";
+ mes "the will and the commitments.";
+ next;
+ mes "[Uwe]";
+ mes "Well, that's all";
+ mes "I really have to";
+ mes "say about that. But";
+ mes "come back and chat";
+ mes "whenever you please.";
+ mes "...Behbie~";
+ close;
+
+s_Ingredients:
+ mes "[Uwe]";
+ mes "Now, for beginners,";
+ mes "learning to select";
+ mes "and use ingredients";
+ mes "is one of the most";
+ mes "important fundamentals.";
+ next;
+ mes "[Uwe]";
+ mes "Cooking is like forging";
+ mes "since specific ingredients";
+ mes "are needed to make specialty";
+ mes "items or dishes. You can't just";
+ mes "skip them if you really need";
+ mes "them, right? Right!";
+ next;
+ mes "[Uwe]";
+ mes "Once you make up your";
+ mes "mind to do something,";
+ mes "focus on finishing it, 'kay?";
+ mes "Never cut corners and always";
+ mes "dedicate yourself to make the";
+ mes "very best finished product~";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ mes "...Ho ho~";
+ close;
+
+s_Skills:
+ mes "[Uwe]";
+ mes "When you're beginning to learn";
+ mes "skills, you can't let yourself be";
+ mes "discouraged! Practice makes";
+ mes "perfect, you know? But never";
+ mes "use your lack of skills as an";
+ mes "excuse if you happen to fail...";
+ next;
+ mes "[Uwe]";
+ mes "Effort is also an essential";
+ mes "in forging and cooking! Now,";
+ mes "on the oher hand, if you put";
+ mes "in all the effort but didn't learn";
+ mes "any of the skills, you'll still get";
+ mes "nowhere fast, right? Right!";
+ next;
+ mes "[Uwe]";
+ mes "The key is to always";
+ mes "give 100% effort and work";
+ mes "on improving your skills.";
+ mes "Before you know it, you'll";
+ mes "be a respected master!";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ mes "...Ho ho~";
+ close;
+
+s_Tools:
+ mes "[Uwe]";
+ mes "Cooking is a little";
+ mes "easier if you have";
+ mes "nicer tools to use,";
+ mes "but that's it. Tools by";
+ mes "themselves can't make";
+ mes "just anybody a master.";
+ next;
+ mes "[Uwe]";
+ mes "In the end, the best";
+ mes "tools are the ones you're";
+ mes "most comfortable with using.";
+ mes "In fact, I still use the old knife";
+ mes "I used back when I was just";
+ mes "a little novice chef~";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ mes "...Ho ho~";
+ close;
+
+s_Cont2:
+ mes "[Uwe]";
+ mes "Ah, hello again,";
+ mes "cutie adventurer.";
+ mes "How can I help you?";
+ next;
+ menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Talk about Cooking.",s_Cooking,"Cancel.",-;
+
+ mes "[Uwe]";
+ mes "Take care,";
+ mes "sugar honey~";
+ mes "Ho ho ho!";
+ close;
+
+
+s_Cooking:
+ mes "[Uwe]";
+ mes "Ooh, cooking!";
+ mes "So what did you";
+ mes "want to ask me...?";
+ next;
+ goto s_Menu3;
+
+} \ No newline at end of file