diff options
author | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-10 06:34:50 +0000 |
---|---|---|
committer | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-10 06:34:50 +0000 |
commit | 74b23e11e9ac89accafb5f0833f8d89669a29eb0 (patch) | |
tree | 1b23b180f000bd256a5750359236062fe967332d /npc/quests/quests_dewata.txt | |
parent | d7348a4974bd6c0409001659864d0afbda532205 (diff) | |
download | hercules-74b23e11e9ac89accafb5f0833f8d89669a29eb0.tar.gz hercules-74b23e11e9ac89accafb5f0833f8d89669a29eb0.tar.bz2 hercules-74b23e11e9ac89accafb5f0833f8d89669a29eb0.tar.xz hercules-74b23e11e9ac89accafb5f0833f8d89669a29eb0.zip |
- Added svn:eol-style=native property on some recently added text files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16258 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_dewata.txt')
-rw-r--r-- | npc/quests/quests_dewata.txt | 4796 |
1 files changed, 2398 insertions, 2398 deletions
diff --git a/npc/quests/quests_dewata.txt b/npc/quests/quests_dewata.txt index 10071cdaf..1d8c16346 100644 --- a/npc/quests/quests_dewata.txt +++ b/npc/quests/quests_dewata.txt @@ -1,2398 +1,2398 @@ -//===== rAthena Script =======================================
-//= Dewata Quest NPCs
-//===== By: ==================================================
-//= Gennosuke Kouga
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Quest NPCs related to Dewata:
-//== "Dewata Legend"
-//== "Help The Old Man"
-//== "The Enchantment Weapon" (Keris)
-//===== Additional Comments: =================================
-//= 1.0 First version.
-//= 1.1 Standardized. [Euphy]
-//============================================================
-
-// Entrance - Alberta Sailors
-//============================================================
-
-alberta,240,47,5 script Alberta Sailor#alberta 536,{
- mes "[Alberta Sailor]";
- mes "Do ya want to visit ^C35817Dewata Island?^000000";
- mes "With dazzling waves and charming vistas, it's a great place to relax.";
- mes "The transit fee is 10,000 Zeny.";
- next;
- if(select("Yes:No")==2) {
- mes "[Alberta Sailor]";
- mes "Let me know";
- mes "when you're ready to travel~";
- close; }
- mes "[Alberta Sailor]";
- mes "Have a nice trip~";
- close2;
- warp "dewata",232,53;
- end;
-}
-
-dewata,230,49,5 script Alberta Sailor#dewata 536,{
- mes "[Alberta Sailor]";
- mes "Want to go back to ^C35817Alberta^000000?";
- next;
- if(select("Yes:No")==2) {
- mes "[Alberta Sailor]";
- mes "Have some more fun before you go!";
- mes "^C35817Dewata^000000 Island still has more to offer.";
- close; }
- mes "[Alberta Sailor]";
- mes "I hope you had a lot of fun on your trip to ^C35817Dewata^000000 Island.";
- close2;
- warp "alberta",235,44;
- end;
-}
-
-dewata,235,56,4 script Gatekeeper of Krakatau#1 534,{
- mes "[Gatekeeper of Krakatau Volcano]";
- mes "^C35817Krakatau Volcano^000000 is a very dangerous area";
- mes "I cannot allow anyone to go inside.";
- next;
- if (checkquest(9162)>=0 && countitem(11533)) {
- select("^0000FFTribal Chief Paiko^000000");
- mes "[Gatekeeper of Krakatau Volcano]";
- mes "Oh! I didn't know about that!";
- mes "This is some of the best news";
- mes "I have heard recently.";
- next;
- mes "[Gatekeeper of Krakatau Volcano]";
- mes "What is this wonderful smell?";
- mes "Of course, it's our ^4AA02CSatay^000000!";
- mes "I was sightly hungry...";
- mes "so this should fill me up.";
- next;
- mes "[Gatekeeper of Krakatau Volcano]";
- mes "Since you came all the way here";
- mes "I will share an interesting story.";
- next;
- mes "[Gatekeeper of Krakatau Volcano]";
- mes "It has become a lost tradition in";
- mes "recent years, but until 10";
- mes "years ago in order to become a";
- mes "^C35817Jaty Tribe^000000 warrior you had to";
- mes "climb ^C35817Krakatau Volcano^000000 to prove your endurance.";
- next;
- mes "[Gatekeeper of Krakatau Volcano]";
- mes "The eyes of those warriors were";
- mes "anxious yet determined before going";
- mes "up ^C35817Krakatau Volcano^000000.";
- next;
- mes "[Gatekeeper of Krakatau Volcano]";
- mes "I still cannot forget that look in";
- mes "their eyes. I feel a little bit of";
- mes "the same emotion from you, Adventurer.";
- next;
- mes "[Gatekeeper of Krakatau Volcano]";
- mes "I want you to live long and";
- mes "prosper. Be heathly and safe.";
- mes "Travel so you can live to tell";
- mes "the tale of your adventures.";
- changequest 9162,9163;
- delitem 11533,1;
- close; }
- if(select("Allow me through:I don't want to go in")==1) {
- if(dewata_legend >= 5) {
- mes "[Gatekeeper of Krakatau Volcano]";
- mes "You are the traveler who was";
- mes "acknowledged by tribe leader as a";
- mes "friend of the tribe and received a";
- mes "^4AA02CShining Cendrawasih Feather.^000000";
- next;
- mes "[Gatekeeper of Krakatau Volcano]";
- mes "I will let you pass, but";
- mes "^C35817Krakatau Volcano^000000 is";
- mes "dangerous so please take care.";
- close2;
- warp "dew_dun01",289,160;
- end; }
- mes "[Gatekeeper of Krakatau Volcano]";
- mes "^C35817Krakatau Volcano^000000 is";
- mes "a very dangerous area,";
- mes "so I can't allow you in";
- mes "unless you qualify for entry.";
- close; }
- mes "[Gatekeeper of Krakatau Volcano]";
- mes "You have choosen wisely.";
- mes "^C35817Krakatau Volcano^000000 is";
- mes "an extremely dangerous area.";
- close;
-}
-
-dew_dun01,292,164,4 script Gatekeeper of Krakatau#2 541,{
- mes "[Gatekeeper of Krakatau Volcano]";
- mes "Want to go back to Dewata?";
- next;
- if(select("Yes:No")==2) {
- mes "[Gatekeeper of Krakatau Volcano]";
- mes "^C35817Krakatau Volcano^000000 is";
- mes "a dangerous place.";
- mes "You should go back now.";
- close; }
- close2;
- warp "dewata",232,53;
- end;
-}
-
-dew_fild01,78,288,5 script Jaty Tribe Warrior 541,{
- mes "[Jaty Tribe Warrior]";
- mes "We revere strength and bravery.";
- mes "We are the ^FF0000Jaty^000000 Tribe.";
- if (checkquest(9158)==-1 || !countitem(11533)) close;
- next;
- mes "[Jaty Tribe Warrior]";
- mes "My trained eyes see that";
- mes "you are about to say something.";
- mes "Speak, state your business.";
- next;
- select("^0000FFTribal Chief Paiko^000000");
- mes "[Jaty Tribe Warrior]";
- mes "I've heard about your";
- mes "helpful deeds...";
- mes "As a representative of my tribe";
- mes "I express my thanks to you.";
- next;
- mes "[Jaty Tribe Warrior]";
- mes "Also, thank you for the ^4AA02CSatay^000000.";
- mes "My mouth is already watering...";
- mes "There is something I would like";
- mes "to share with you regarding our tribe.";
- next;
- mes "[Jaty Tribe Warrior]";
- mes "Unlike the ancient times when our";
- mes "tribe's warriors fought and shed";
- mes "their blood, the world has become";
- mes "more peaceful nowadays. But our";
- mes "tribe's territory has shrunk drastically.";
- next;
- mes "[Jaty Tribe Warrior]";
- mes "Nevertheless, we will continue";
- mes "keeping the warrior tradition of";
- mes "our tribe alive, and we will";
- mes "preserve the pride we have earned";
- mes "through the sacrifice of past warriors.";
- next;
- mes "[Jaty Tribe Warrior]";
- mes "I hope that your perserverance and";
- mes "pride remain with you in your travels.";
- changequest 9158,9159;
- delitem 11533,1;
- close;
-}
-
-dew_fild01,185,300,4 script Tribe Manager 541,{
- mes "[Tribe Manager]";
- mes "Keeping our culture and tradition";
- mes "is very important.";
- if(!checkquest(9160)>=0 || !countitem(11533)) {
- mes "Although it is a little boring...";
- close; }
- next;
- mes "[Tribe Manager]";
- mes "It seems to me that you have";
- mes "something to say, don't you?";
- next;
- select("^0000FFTribal Chief Paiko^000000");
- mes "[Tribe Manager]";
- mes "I didn't know that there was";
- mes "such an effort being put forth";
- mes "and that you took a key role in the effort...";
- mes "You are the hero of the ^C35817Jaty Tribe^000000!";
- next;
- mes "[Tribe Manager]";
- mes "Wow~ the savory scent of";
- mes "delicious homemade ^4AA02CSatay^000000!";
- mes "Thank you for the meal.";
- mes "Please give my regards";
- mes "to our Tribe Leader.";
- next;
- mes "[Tribe Manager]";
- mes "There are few contacts between";
- mes "^C35817Dewata Island^000000 and ^C35817Jaty Tribe^000000.";
- mes "We used to have a stronger bond";
- mes "in older times.";
- next;
- mes "[Tribe Manager]";
- mes "But with the new culture and";
- mes "foreigners flowing in,";
- mes "^C35817Dewata Island^000000 has became a";
- mes "tourist attraction and we";
- mes "have lost touch with them.";
- next;
- mes "[Tribe Manager]";
- mes "The tourist attraction has";
- mes "expanded continously, but the";
- mes "reason it hasn't influenced us";
- mes "here is due to this small temple";
- mes "which I am managing.";
- next;
- mes "[Tribe Manager]";
- mes "I couldn't let our tradition fade";
- mes "away like that so easily.";
- mes "I hope keeping our tradition and";
- mes "culture alive lets people know how";
- mes "important these things are to us.";
- next;
- mes "[Tribe Manager]";
- mes "From now on, I hope people from";
- mes "^C35817Dewata Island^000000 and ^C35817Jaty";
- mes "Tribe^000000 can get along and interact";
- mes "more often.";
- changequest 9160,9161;
- delitem 11533,1;
- close;
-}
-
-// NPC - Memo
-//============================================================
-
-dewata,109,262,4 script Memo#dew_drink 534,{
- if(dewata_oldman >= 1) {
- if (checkquest(5040) >= 0) {
- mes "[Memo]";
- mes "So, what did Lero say?";
- next;
- select("Palm tree... became.");
- mes "- You explain the situation to";
- mes "Mr. Memo -";
- next;
- mes "[Memo]";
- mes "Lero said sorry?";
- mes "Hmmm, it's okay.";
- next;
- mes "[Memo]";
- mes "That must be ^0000FFPoby^000000. If he has";
- mes "been hurt, that's why there wasn't";
- mes "any message. Lero actually";
- mes "cares about him a lot...";
- next;
- changequest 5040,5041; }
- if (checkquest(5041) >= 0) {
- mes "[Memo]";
- mes "He might be troublesome,";
- mes "but please visit Jaty village.";
- mes "Lero must complete the oil.";
- next;
- mes "[Memo]";
- mes "If it is not, wait there and bring";
- mes "^FF000030 Bottle of Oil^000000 to me.";
- close; }
- if (checkquest(5042) >= 0 && countitem(6401) >= 30) {
- mes "[Memo]";
- mes "You brought the oil. Good job, and thank you.";
- next;
- mes "[Memo]";
- mes "Excuse me, but I have an urgent";
- mes "matter to attend to. Wait for a bit,";
- mes "then talk to me when I'm done.";
- delitem 6401,30;
- changequest 5042,5043;
- set dewata_oldman,2;
- close;
- } else if (checkquest(5043,PLAYTIME) == 2) {
- mes "[Memo]";
- mes "Did I make you wait too long?";
- next;
- mes "[Memo]";
- mes "My family has been making Arks for four generations.";
- next;
- mes "[Memo]";
- mes "Grandfather had a hard living";
- mes "since he didn't get many good sales.";
- next;
- mes "[Memo]";
- mes "Dewata island people do not drink";
- mes "much in the hot weather.";
- next;
- mes "[Memo]";
- mes "When I was young, Dewata";
- mes "developed as a tourist atrraction,";
- mes "and that's when the tour package";
- mes "Ark started selling well.";
- next;
- mes "[Memo]";
- mes "Good liquid needs fresh oil,";
- mes "I was able to make a liquid";
- mes "for ten years and deliver it all on time.";
- next;
- mes "[Memo]";
- mes "Because today's oil has not";
- mes "arrived on time, I think I might";
- mes "have a hard time.";
- next;
- mes "[Memo]";
- mes "You helped me make the liquid correctly.";
- next;
- mes "[Memo]";
- mes "This proverb '^0000FFMengatakan mudah,";
- mes "mengerjakan susah^000000.' means it is";
- mes "easy to say something, but hard to";
- mes "do anything.";
- next;
- mes "[Memo]";
- mes "In other words, it's easy to say";
- mes "that we'll help others but its hard";
- mes "to actually do the action.";
- next;
- emotion e_thx;
- mes "[Memo]";
- mes "You really did a great job. I like";
- mes "you because you are different from";
- mes "today's youngins.";
- getitem 617,1;
- getexp 50000,10000;
- changequest 5043,5044;
- next;
- mes "[Memo]";
- mes "Will you help me with my work";
- mes "from time to time?";
- mes "I will pay you for what you do for me.";
- close;
- } else if (checkquest(5043,PLAYTIME) != -1) {
- mes "[Memo]";
- mes "... ... ...";
- next;
- mes "- Memo is making an ark -";
- close;
- } else if (checkquest(5044,PLAYTIME) == 2) {
- mes "[Memo]";
- mes "^FF0000" + strcharinfo(0) +"^000000? -";
- next;
- if(select("Just came by to say hello...:I will help you.")==1) {
- mes "[Memo]";
- mes "I guess you are busy.";
- mes "If possible, will you get the oil";
- mes "from Lero? I appreciate it...";
- close; }
- mes "[Memo]";
- mes "Thank you, I know you're busy";
- mes "and helping me can be a chore.";
- next;
- mes "[Memo]";
- mes "Can you help Lero and bring back palm tree oil...?";
- erasequest 5044;
- setquest 5045;
- close;
- } else if (checkquest(5044,PLAYTIME) != -1) {
- mes "[Memo]";
- mes "Will you help me tomorrow?";
- mes "Poby still has a back pain.";
- mes "Backaches don't just go away";
- mes "after one day...";
- close;
- } else if (checkquest(5045) >= 0) {
- mes "[Memo]";
- mes "Can you help Lero and bring back palm tree oil...?";
- close;
- } else if (checkquest(5047) >= 0 || checkquest(5049) >= 0 || checkquest(5051) >= 0) {
- mes "[Memo]";
- mes "Oh, you brought the oil! Good job!";
- next;
- mes "[Memo]";
- mes "You must have had a hard time";
- mes "bringing the oil, so take this drink.";
- next;
- mes "[Memo]";
- mes "Ark is famous for tourists. A guy";
- mes "bought many bottles by himself.";
- next;
- mes "[Memo]";
- mes "Worrying that he'll drink alone?";
- mes "Too much drink always becomes poisonous.";
- next;
- mes "[Memo]";
- mes "I want you to help me this time.";
- next;
- mes "[Memo]";
- mes "Poby still has back pains and it";
- mes "will take some days for him to";
- mes "recover.";
- if (checkquest(5047)>=0) {
- delitem 6401,10;
- getitem 11534,2;
- erasequest 5047;
- setquest 5044;
- } else if (checkquest(5049)>=0) {
- delitem 6401,15;
- getitem 11534,2;
- erasequest 5049;
- setquest 5044;
- } else if (checkquest(5051)>=0) {
- delitem 6401,20;
- getitem 11534,2;
- erasequest 5051;
- setquest 5044; }
- close; }
- mes "[Memo]";
- mes "So, what did Lero say?";
- next;
- emotion e_dots;
- mes "[Memo]";
- mes "... ... ...";
- next;
- mes "[Memo]";
- mes "You didn't find out what happened?";
- next;
- mes "[Memo]";
- mes "Find the best oil master. His name is ^0000FFLero^000000.";
- close; }
- if(rand(1,5)==1) {
- mes "[Memo]";
- mes "What should I do? I still don't";
- mes "have any news from the Jaty tribe.";
- next;
- mes "[Memo]";
- mes "Oh no~ All the liquid is going to spoil...";
- next;
- select("What happened?");
- emotion e_what;
- mes "[Memo]";
- mes "Who are you?";
- next;
- mes "[Memo]";
- mes "You're an adventurer, right?";
- mes "As you can see from the jars around";
- mes "me, I am making ^0000FFtraditional wine^000000";
- mes "for a living.";
- next;
- mes "[Memo]";
- mes "Everyone knows about this, so";
- mes "^0000FFDewata Island^000000 attracts many";
- mes "tourists.";
- next;
- mes "[Memo]";
- mes "Especially this traditional wine, which";
- mes "has been made for four generations!";
- mes "But ^FF0000Ark^000000 is short of supply.";
- mes "Ark needs ^0000FFPalm Oils^000000, made";
- mes "from Oil Palm Fruit.";
- next;
- mes "[Memo]";
- mes "Unfortunately, we haven't been";
- mes "getting ^0000FFPalm Oil^000000 from the Jaty";
- mes "tribe village lately.";
- mes "The ingredients might be useless";
- mes "if it is delivered too late.";
- next;
- select("Sound like a big problem.");
- mes "[Memo]";
- mes "It is more of a problem than you";
- mes "think. Sales are credit, but if we";
- mes "do not make due today we'll lose";
- mes "the credit, the ingredients, and";
- mes "the tourists who do not get the";
- mes "Ark. So it's quite damaging.";
- next;
- emotion e_dots;
- mes "[Memo]";
- mes "... ...";
- next;
- emotion e_gasp;
- mes "[Memo]";
- mes "Ah, right! Are you busy now?";
- next;
- if(select("Sorry, I am busy.:No, I am not busy.")==1) {
- emotion e_pif;
- mes "[Memo]";
- mes "Hmm, I have no choice.";
- mes "You don't care that others are in";
- mes "trouble. What has this world come to?";
- close; }
- mes "[Memo]";
- mes "That's good to hear.";
- mes "So since you are wandering here...";
- next;
- mes "[Memo]";
- mes "Do you mind if I ask a favor~?";
- mes "Actually, I have visited the Jaty";
- mes "Tribe, but this unmatured ^FF0000Ark^000000";
- mes "won't let me leave.";
- next;
- mes "[Memo]";
- mes "Will you go to Jaty village and";
- mes "ask ^0000FFLero^000000 what happened?";
- next;
- mes "[Memo]";
- mes "This guy has never broken a";
- mes "promise for 10 years, so he must have";
- mes "a really good reason not to come.";
- setquest 5035;
- set dewata_oldman,1;
- next;
- mes "[Memo]";
- mes "Find the best oil master.";
- mes "His name again is ^0000FFLero^000000... Remember it!";
- close;
- } else {
- emotion e_swt2;
- mes "[Memo]";
- mes "Oh God! We don't have a message";
- mes "from the Jaty tribe yet.";
- next;
- mes "[Memo]";
- mes "They have never broken a promise";
- mes "for 10 years, and I don't know the";
- mes "reason. What's happening...?";
- next;
- emotion e_sob;
- mes "[Memo]";
- mes "I might soil all the liquid if it";
- mes "is going on like this.";
- close;
- }
-}
-
-// NPC - Lero
-//============================================================
-
-dew_fild01,114,275,4 script Lero#dew_drink 536,{
- if(dewata_oldman == 2) {
- if (checkquest(5045) >= 0) {
- mes "[Lero]";
- mes "Hey, I've been waiting for you.";
- mes "I didn't know that Poby's injury";
- mes "would make my life so difficult.";
- next;
- set .@dailylero,rand(1,3);
- if (.@dailylero == 1) changequest 5045,5046;
- else if (.@dailylero == 2) changequest 5045,5048;
- else if (.@dailylero == 3) changequest 5045,5050;
- mes "[Lero]";
- mes "I'm ashamed to ask you this, but";
- if (checkquest(5048) >= 0)
- mes "could you bring ^0000FF30 pieces of oil palm nuts^000000?";
- else if (checkquest(5046) >= 0)
- mes "could you bring ^0000FF20 pieces of oil palm nuts^000000?";
- else if (checkquest(5050) >= 0)
- mes "could you bring ^0000FF40 pieces of oil palm nuts^000000?";
- next;
- lerowait:
- if (checkquest(5046) >= 0 && countitem(6402) > 19) {
- callsub lerocount,20;
- changequest 5046,5047;
- close;
- } else if (checkquest(5048) >= 0 && countitem(6402) > 29) {
- callsub lerocount,30;
- changequest 5048,5049;
- close;
- } else if (checkquest(5050) >= 0 && countitem(6402) > 39) {
- callsub lerocount,40;
- changequest 5050,5051;
- close; }
- mes "[Lero]";
- mes "Once you bring the oil palm nuts,";
- mes "Mr. Memo will exchange them with oil.";
- close; }
- else if (checkquest(5046) >= 0 || checkquest(5048) >= 0 || checkquest(5050) >= 0) goto lerowait;
- else if (checkquest(5047) >= 0 || checkquest(5049) >= 0 || checkquest(5051) >= 0) {
- mes "[Lero]";
- mes "As I told you before, it is heavier";
- mes "than you might think, so be careful";
- mes "when carrying this.";
- close; }
- mes "[Lero]";
- mes "What happened? I didn't get a memo";
- mes "from Mr. Memo someone was coming.";
- close; }
- if (checkquest(5035) >= 0) {
- emotion e_an;
- mes "[Lero]";
- mes "Oh no! I have so many orders and";
- mes "I'm running out of ingredients.";
- mes "Not yet? What's going on, Poby?";
- mes "Where did he go?";
- next;
- emotion e_ag;
- select("Excuse me, but are you Lero?");
- mes "[Lero]";
- mes "When Poby gets back here, I'm";
- mes "gonna give him a beating he'll never forget!";
- next;
- mes "- Lero seems pretty mad at someone";
- mes "and ignores you -";
- next;
- mes "[Lero]";
- mes "Oops. Who are you?";
- next;
- select("Memo sent me here.");
- mes "[Lero]";
- mes "Ah, right! I forgot about Memo";
- mes "because the workers who gather";
- mes "nuts have not come yet. Sorry.";
- next;
- mes "[Lero]";
- mes "To make fresh palm oils, I need";
- mes "fresh Palm Oil Fruit. Then I'll be";
- mes "able able to get more from its";
- mes "fresh fruit.";
- next;
- mes "[Lero]";
- mes "Between you and me, Mr.Memo is so";
- mes "fussy that he will not use any";
- mes "unfresh oil.";
- next;
- mes "[Lero]";
- mes "To make fresh oil, he always sends";
- mes "the workers to the palm tree forest,";
- mes "but... the guys sent at dawn have";
- mes "not come back yet.";
- next;
- mes "[Lero]";
- mes "First, I thought that he was lazy";
- mes "and it made me very uneasy.";
- mes "Can you find the workers in palm forest?";
- next;
- select("Yes, I will find them.");
- mes "[Lero]";
- mes "Thank you so much.";
- mes "Find Poby.";
- next;
- mes "[Lero]";
- mes "Poby might in ^0000FFPalm Forest^000000.";
- mes "The crop is best at the southern part of the forest.";
- changequest 5035,5036;
- close;
- } else if (checkquest(5036) >= 0) {
- emotion e_what;
- mes "[Lero]";
- mes "Did you find Poby?";
- next;
- mes "[Lero]";
- mes "... ... ...";
- next;
- mes "[Lero]";
- mes "Oh, you haven't visited the east";
- mes "of ^0000FFPalm Forest^000000 yet. I'm pretty";
- mes "worried...";
- close;
- } else if (checkquest(5037) >= 0) {
- emotion e_what;
- mes "[Lero]";
- mes "You're back... and... Poby...";
- mes "How is Poby?";
- next;
- select("Pobu...");
- mes "[Lero]";
- mes "Ah! I didn't know that. I always";
- mes "tell Poby '^0000FFKemarau setahun rusak sehari.'^000000";
- next;
- mes "[Lero]";
- mes "He climbed the tree without any";
- mes "safety equipment, so he might've";
- mes "fallen down and gotten injured.";
- next;
- mes "[Lero]";
- mes "Hmm... Sorry I couln't get the";
- mes "Palm Oil right now.";
- next;
- mes "[Lero]";
- mes "Will you deliver the message to";
- mes "Mr. Memo that it is impossible";
- mes "to get the oil due do to a";
- mes "lack of ingredients?";
- mes "No artisans can create anything";
- mes "without ingredients.";
- next;
- select("Why don't I get the ingredients?");
- mes "[Lero]";
- mes "Ah, that can be a good way, but it";
- mes "will be hard to gather nuts as a starter.";
- next;
- mes "[Lero]";
- mes "Hmm!!!";
- mes "I have a good idea.";
- next;
- mes "[Lero]";
- mes "You can ask Poby about the best";
- mes "method of gathering nuts where you";
- mes "met him in forest. He should be";
- mes "able to teach you the technique.";
- changequest 5037,5038;
- next;
- mes "[Lero]";
- mes "Although he is lazy and rather";
- mes "careless, he is the best worker.";
- close;
- } else if (checkquest(5038) >= 0) {
- mes "[Lero]";
- mes "You can ask Poby about the best";
- mes "method of gathering nuts where you";
- mes "met him in forest. He should be";
- mes "able to tell you the technique.";
- next;
- mes "[Lero]";
- mes "Although he is lazy and rather";
- mes "careless, he is the best worker.";
- close;
- } else if (checkquest(5039) >= 0) {
- if(countitem(6402) > 59) {
- mes "[Lero]";
- mes "One two three four,....";
- next;
- mes "[Lero]";
- mes "60 pieces of nuts, exactly. I will";
- mes "press the oil right now.";
- next;
- emotion e_sry;
- mes "[Lero]";
- mes "It takes sometime, so go back to";
- mes "Mr. Memo and tell him the";
- mes "situation. Alse tell him that I'm";
- mes "sorry for the delay.";
- delitem 6402,60;
- changequest 5039,5040;
- close; }
- mes "[Lero]";
- mes "Did you gather the nuts already?";
- next;
- mes "[Lero]";
- mes "One, two....";
- next;
- mes "[Lero]";
- mes "This isn't the number I ordered from Poby.";
- next;
- mes "[Lero]";
- mes "It's going to be difficult if it is";
- mes "delayed more, so hurry up and bring me ^FF000060^000000 ^0000FFPalm Oil Fruit^000000.";
- close;
- } else if (checkquest(5040) >= 0) {
- mes "[Lero]";
- mes "It takes sometime, so go back to";
- mes "Mr. Memo and tell him the";
- mes "situation. Alse tell him that I'm";
- mes "sorry for the delay.";
- close;
- } else if (checkquest(5041) >= 0) {
- mes "[Lero]";
- mes "You've come at the right time.";
- mes "I just finished making the palm tree oil.";
- next;
- mes "[Lero]";
- mes "It is heavier than you might think,";
- mes "so be careful when carrying it.";
- next;
- emotion e_sry;
- mes "[Lero]";
- mes "Oh, tell Mr. Memo that I'm sorry";
- mes "for the late delivery, and explain";
- mes "that it wasn't my fault.";
- changequest 5041,5042;
- getitem 6401,30;
- close;
- } else if (checkquest(5042) >= 0) {
- mes "[Lero]";
- mes "It is heavier than you might think,";
- mes "so be careful when carrying it.";
- next;
- emotion e_sry;
- mes "[Lero]";
- mes "Oh, tell Mr. Memo that I'm sorry";
- mes "for the late delivery, and explain";
- mes "that it wasn't my fault.";
- close; }
- mes "[Lero]";
- mes "What's going on with Poby...?";
- mes "Why hasn't he come back...?";
- next;
- mes "- Seems like he is waitting for someone -";
- close;
-
-lerocount:
- mes "[Lero]";
- mes "One, two, three, four....";
- next;
- mes "[Lero]";
- mes "Extracly "+getarg(0)+" pieces of oil palm";
- mes "nuts. Let you exchange them with oil right now.";
- next;
- mes "[Lero]";
- mes "As I told you before, it is";
- mes "heavier than you might think, so";
- mes "be careful when carrying this.";
- delitem 6402, getarg(0);
- getitem 6401, getarg(0)/2;
- return;
-}
-
-// NPC - Poby
-//============================================================
-
-dew_fild01,259,48,4 script Poby#dew_drink 538,{
-
- if(dewata_oldman >= 2) {
- mes "[Poby]";
- mes "Oh? ^FF0000" + strcharinfo(0) +"^000000, we meet again. What's going on?";
- next;
- if(select("Why'd you come here?:I want to know how to get fruit.")==2) {
- mes "[Memo]";
- mes "It is easy for a beginner like";
- mes "you. All you have to do is";
- mes "shake or kick the tree.";
- next;
- mes "[Memo]";
- mes "It might be dangerous, so you";
- mes "must always wear a ^0000FFSafety Helmet^000000.";
- close; }
- mes "[Poby]";
- mes "I'm taking a walk because I think";
- mes "it will make my back ache less.";
- close; }
- if (checkquest(5036) >= 0) {
- emotion e_swt2;
- mes "[Poby]";
- mes "Ah~ backache..";
- next;
- select("Are you Poby?");
- mes "[Poby]";
- mes "Who are you?";
- next;
- mes "[Poby]";
- mes "I don't know you, but";
- mes "are you a fan of mine?";
- mes "I'm Poby, the best fruit";
- mes "hunter in the Jaty tribe.";
- next;
- emotion e_what;
- mes "[Poby]";
- mes "You're here for my autograph?";
- next;
- select("Lero made me come here.");
- mes "[Poby]";
- mes "Ah! Mr.Lero made you come here. I";
- mes "can't move because I hurt my back";
- mes "while climbing a tree.";
- next;
- emotion e_sob;
- mes "[Poby]";
- mes "!#@$*&!@$&!@$%!$#*&!@#$";
- next;
- mes "[Poby]";
- mes "And I've still never had a girlfriend...";
- next;
- emotion e_sob;
- mes "[Poby]";
- mes "!#@$*&!@$&!@$%!$#*&!@#$";
- next;
- mes "[Poby]";
- mes "Ah! Sorry. Tell Mr. Lero that I'll";
- mes "go back if I can find a way to move.";
- changequest 5036,5037;
- next;
- mes "[Poby]";
- mes "I can't move at all 'cuz of this backache...";
- close;
- } else if (checkquest(5037) >= 0) {
- mes "[Poby]";
- mes "Ah! Sorry. Tell Mr. Lero that I'll";
- mes "go back if I can find a way to move.";
- next;
- emotion e_swt2;
- mes "[Poby]";
- mes "I can't move at all 'cuz of this backache...";
- close;
- } else if (checkquest(5038) >= 0) {
- emotion e_swt2;
- mes "[Poby]";
- mes "Ah~ Backache..";
- next;
- mes "[Poby]";
- mes "Oh!! You're-- Let me guess...";
- next;
- emotion e_dots;
- mes "[Poby]";
- mes "... ... ... ...";
- next;
- mes "[Poby]";
- mes "...you're back! You plan to";
- mes "catch ^0000FFPalm Oil Fruit^000000 instead of me, right?";
- next;
- mes "[Poby]";
- mes "It is hard for beginners to catch";
- mes "the fruit like me. No, it's";
- mes "impossible.";
- next;
- mes "[Poby]";
- mes "Masters usually climb the tree to";
- mes "catch the fruit, but you're a";
- mes "beginner...";
- next;
- mes "[Poby]";
- mes "It's easiest for beginners";
- mes "to shake or kick the tree.";
- mes "It might be dangerous, so remember to wear a ^0000FFSafety Helmet^000000.";
- changequest 5038,5039;
- next;
- emotion e_gasp;
- mes "[Poby]";
- mes "Ok! Gather ^FF000060 ^0000FFPalm Oil Fruit^000000 and";
- mes "bring it to Mr. Lero.";
- close;
- } else if (checkquest(5039) >= 0) {
- if(countitem(6402) > 59) {
- mes "[Poby]";
- mes "You've got all the fruits.";
- mes "Bring them to Mr. Lero.";
- close; }
- mes "[Poby]";
- mes "It's easiest for beginners like";
- mes "you to shake or kick the tree.";
- next;
- mes "[Poby]";
- mes "It might be dangerous, so always";
- mes "wear a ^0000FFSafety Helmet^000000.";
- next;
- mes "[Poby]";
- mes "Gather ^FF000060 ^0000FFPalm Oil Fruit^000000 and";
- mes "bring it to Mr. Lero.";
- close;
- }
- emotion e_sob;
- mes "[Poby]";
- mes "Ah~ my freakin' back is killing me.";
- close;
-}
-
-// NPC - Tribal Chief Paiko
-//============================================================
-
-dew_in01,15,49,5 script Tribal Chief Paiko#dew_ 540,{
- set .@n$, "[Tribal Chief Paiko]";
- if(dewata_legend == 2) {
- mes .@n$;
- mes "I can see you are a traveler";
- mes "from another land.";
- mes "What brings you here?";
- next;
- if(select("I overheard the story by accident:I have nothing to say.")==2) {
- mes .@n$;
- mes "You are wasting your time here.";
- mes "There are many other attractions";
- mes "around our village.";
- close; }
- mes .@n$;
- mes "What do you mean?";
- mes "You heard the story about the crown?";
- mes "You must have heard incorrectly.";
- mes "I have nothing to say to you";
- mes "regarding such things.";
- next;
- select("Kasyapa was talking about a crown...");
- mes .@n$;
- mes "It seems that ^0000FFKasyapa^000000 has told you";
- mes "a tall tale, and I appreciate your";
- mes "concern about our affairs.";
- next;
- mes .@n$;
- mes "It's not something that a stranger";
- mes "like you could understand. Make";
- mes "like a tree, and get out of here.";
- set dewata_legend,3;
- close;
- } else if(dewata_legend == 3) {
- mes .@n$;
- mes "There are many other attractions around our village.";
- next;
- mes .@n$;
- mes "If it's about the crown, I want";
- mes "you to stop asking about it.";
- mes "Please leave.";
- close;
- } else if(dewata_legend == 4) {
- if (checkquest(9155) >= 0) {
- if(countitem(6405) > 14) {
- mes .@n$;
- mes "Oh! You've found all of them.";
- mes "Look! The feathers you have found";
- mes "are sparkling, aren't they?";
- mes "Alright, let me begin crafting";
- mes "the ^4AA02CJaty Crown^000000. I feel that";
- mes "I am ready.";
- next;
- specialeffect EF_MAPPILLAR3;
- mes "- Suddenly, a large noise begins";
- mes "to boom as you and ^0000FFPaiko^000000 are";
- mes "surrounded by warm and bright";
- mes "sparkling energy like a thousand";
- mes "tinkling fireflies. -";
- changequest 9155,9156;
- delitem 6405,15;
- close; }
- mes .@n$;
- mes "It seems that you have yet to find";
- mes "the materials to make the ^4AA02CJaty Crown^000000.";
- next;
- mes .@n$;
- mes "The symbol of the Jaty Tribe is";
- mes "also a famous mystical creature.";
- mes "Find ^FF000015 ^4AA02CCendrawasih Feathers^000000 and";
- mes "bring them to me.";
- close;
- } else if (checkquest(9156) >= 0) {
- mes .@n$;
- mes "With your help the ^4AA02CJaty Crown^000000 is";
- mes "coming along nicely.";
- mes "It will take some time until the";
- mes "task is finished, so please wait a little.";
- next;
- mes .@n$;
- mes "After the ^4AA02CJaty Crown^000000 is complete,";
- mes "there is a gift that I want to give";
- mes "to you.";
- next;
- mes .@n$;
- mes "Ah, you should go see ^0000FFSage";
- mes "Kasyapa^000000, who really wants to";
- mes "reward you with something.";
- changequest 9156,9157;
- close;
- } else if (checkquest(9157) >= 0) {
- mes .@n$;
- mes "Ah, you should go see ^0000FFSage";
- mes "Kasyapa^000000, who really wants to";
- mes "reward you with something.";
- close; }
- mes .@n$;
- mes "I've been waiting for you.";
- mes "According to ^0000FFSage Kasyapa^000000,";
- mes "you are willing to help us make";
- mes "a crown for our tribe.";
- next;
- select("Crown-a-what's it?");
- mes .@n$;
- mes "The tribe leader has the duty of";
- mes "making and protecting the ^4AA02CJaty";
- mes "Crown^000000 to uphold the tribe's pride";
- mes "and honor.";
- next;
- mes .@n$;
- mes "But ever since I became the tribe";
- mes "leader, there have been difficulties";
- mes "making it.";
- next;
- mes "[Tribale Chief Paiko]";
- mes "According to ^0000FFSage Kasyapa^000000, you can";
- mes "help us create a ^4AA02CJaty Crown^000000.";
- next;
- mes .@n$;
- mes "Do you think you can help?";
- mes "Your efforts will not go";
- mes "unrewarded.";
- next;
- if(select("I will help.:Sorry, I cannot help now.")==2) {
- mes .@n$;
- mes "That's really sad.";
- mes "If you ever change";
- mes "your mind, please come again.";
- mes "I will be waiting.";
- close; }
- mes .@n$;
- mes "Many thanks to you, stranger";
- mes "If Kasyapa trusts you, then I know";
- mes "that you can help us make a";
- mes "^4AA02CJaty Crown^000000.";
- mes "What you can do to";
- mes "help us is very simple.";
- next;
- mes .@n$;
- mes "The symbol of the Jaty Tribe is";
- mes "also a famous mystical creature.";
- mes "Find ^FF000015 ^4AA02CCendrawasih Feathers^000000 and";
- mes "bring them to me.";
- mes "Our faith is in you, stranger.";
- setquest 9155;
- close;
- } else if(dewata_legend == 5) {
- if (checkquest(9158) >= 0) {
- chiefrequest:
- mes .@n$;
- mes "It seems that you haven't";
- mes "delivered the ^4AA02CSatay^000000 yet.";
- if (checkquest(9158) >= 0) mes "Did you run into any problems?";
- else if (checkquest(9160) >= 0) mes "Is there something wrong?";
- else if (checkquest(9162) >= 0) mes "Anything happened?";
- else if (checkquest(9163) >= 0) mes "Anything go wrong?";
- next;
- switch( select("I ate them all.:Who do I deliver this to...?:Nothing.")) {
- case 1:
- if (checkquest(9158) >= 0 || checkquest(9160) >= 0) {
- mes .@n$;
- mes "Huh... so you couldn't resist";
- mes "yourself, eh?";
- mes "Don't blame yourself too much. It";
- mes "is difficult resist the ^4AA02CSatay^000000's";
- mes "addicting aroma."; }
- else if (checkquest(9162) >= 0 || checkquest(9164) >= 0) {
- mes .@n$;
- mes "I warned you not to give in";
- mes "to the sweet smells of the ^4AA02CSatay^000000."; }
- next;
- mes .@n$;
- mes "Our tribe is short on food";
- mes "supplies so we can't give out more";
- mes "of our ^4AA02CSatay^000000. But there's a rumor";
- mes "that the restaurant owner in";
- mes "Dewata Island is making and";
- mes "selling their own ^4AA02CSatay^000000.";
- next;
- mes .@n$;
- mes "It is not as tasty as our tribe's";
- mes "recipe, but this is an urgent task.";
- mes "Just find and deliver it.";
- close;
- case 2:
- if (checkquest(9158) >= 0) {
- mes .@n$;
- mes "Our tribe warriors come to mind";
- mes "to deliver the food to share ^4AA02CSatay^000000";
- mes "with warriors in the village.";
- } else if (checkquest(9160) >= 0) {
- mes .@n$;
- mes "The second person to deliver the";
- mes "^4AA02CSatay^000000 to is someone who stays";
- mes "across the river.";
- next;
- mes .@n$;
- mes "That is the ^0000FFTribe Manager^000000.";
- mes "Please deliver it to him before it cools down.";
- } else if (checkquest(9162) >= 0) {
- mes .@n$;
- mes "The third person to deliver the";
- mes "^4AA02CSatay^000000 to is the ^0000FFGatekeeper";
- mes "of Krakatau Volcano^000000.";
- mes "Please deliver it to him before it cools down.";
- } else if (checkquest(9164) >= 0) {
- mes .@n$;
- mes "The last person to deliver the";
- mes "^4AA02CSatay^000000 to is the ^0000FFBorobudur";
- mes "Temple Manager^000000, who is in";
- mes "^C35817Dewata Island^000000.";
- mes "Please deliver it to him before it cools down.";
- close; }
- close;
- case 3:
- mes .@n$;
- mes "Alright! Deliver it right now!";
- close;
- }
- } else if (checkquest(9159) >= 0) {
- mes .@n$;
- mes "Ah, the next person whom I want";
- mes "the ^4AA02CSatay^000000 delivered to is someone";
- mes "who stays across from the river,";
- mes "the ^0000FFTribe Manager^000000.";
- next;
- mes .@n$;
- mes "To this end, I will give you 2";
- mes "more servings of ^4AA02CSatay^000000.";
- next;
- mes .@n$;
- mes "If you are attracted by the aroma";
- mes "of the ^4AA02CSatay^000000, you may eat one.";
- mes "But if you eat more you won't be";
- mes "able to share ^4AA02CSatay^000000 with our friends.";
- changequest 9159,9160;
- getitem 11533,2;
- close; }
- else if (checkquest(9160) >= 0) goto chiefrequest;
- else if (checkquest(9161) >= 0) {
- mes .@n$;
- mes "Oh, you delivered it already?";
- mes "The third person to deliver the";
- mes "^4AA02CSatay^000000 to is the ^0000FFGatekeeper of Krakatau Volcano^000000.";
- next;
- mes .@n$;
- mes "I'll give you 2 more servings";
- mes "of ^4AA02CSatay^000000 for this delivery.";
- next;
- mes .@n$;
- mes "And just like before, don't give";
- mes "in to the smell and try not to eat the ^4AA02CSatay^000000.";
- changequest 9161,9162;
- getitem 11533,2;
- close; }
- else if (checkquest(9162) >= 0) goto chiefrequest;
- else if (checkquest(9163) >= 0) {
- mes .@n$;
- mes "Oh, you delivered it!";
- mes "Last person to deliver ^4AA02CSatay^000000 to is";
- mes "the ^0000FFBorobudur Temple Manager^000000, who is";
- mes "on ^C35817Dewata Island^000000.";
- next;
- mes .@n$;
- mes "I will give you 2 more ^4AA02CSatay^000000.";
- next;
- mes .@n$;
- mes "And just like before, don't give";
- mes "in to the smell and try not to eat the ^4AA02CSatay^000000.";
- changequest 9163,9164;
- getitem 11533,2;
- close; }
- else if (checkquest(9164) >= 0) goto chiefrequest;
- else if (checkquest(9165) >= 0) {
- mes .@n$;
- mes "Oh, you delivered it!";
- mes "You've done good work.";
- mes "It has been a good time for";
- mes "all of us to share and enjoy";
- mes "this happy occasion together.";
- mes "Thank you.";
- next;
- mes .@n$;
- mes "While you were on the way back";
- mes "from delivering the ^4AA02CSatay^000000,";
- mes "the ^4AA02CJaty Crown^000000 has been made.";
- mes "Its ambience and radiance make it a";
- mes "truly flawless crown.";
- next;
- mes .@n$;
- mes "Also, you brought more than enough";
- mes "materials, so after making the ^4AA02CJaty";
- mes "Crown^000000 we were able to craft a";
- mes "similar one for you to keep.";
- next;
- mes .@n$;
- mes "It's not the same as the original,";
- mes "but it has its own specialty. It is";
- mes "my reward to thank you for what you";
- mes "have done.";
- next;
- mes .@n$;
- mes "Made with our tribe's secret";
- mes "marinade, try the ^4AA02CSatay^000000.";
- mes "It was made with all our heart";
- mes "especially for you, but don't";
- mes "forget to share it with friends.";
- next;
- mes .@n$;
- mes "You've done good work.";
- mes "Whatever you do in the future, I";
- mes "wish for you to have a life which";
- mes "is full of fortune and joy";
- mes "As Chief of the ^C35817Jaty Tribe^000000, I wish";
- mes "you the best of luck!!";
- set dewata_legend,6;
- erasequest 9165;
- getitem 11533,5;
- getitem 18520,1;
- close; }
- mes .@n$;
- mes "With your support I am not";
- mes "worried about creating the";
- mes "^4AA02CJaty Crown^000000. I really appreciate it.";
- next;
- mes .@n$;
- mes "A delightful day like today should";
- mes "be celebrated. Don't you think?";
- mes "So I prepared to sample the";
- mes "special food of our tribe, called ^4AA02CSatay^000000.";
- next;
- mes .@n$;
- mes "But, this ^4AA02CSatay^000000 is too tasty for";
- mes "just the two of us to share, so we";
- mes "would like to share it with people";
- mes "out in the village.";
- next;
- mes .@n$;
- mes "What do you think?";
- mes "In order to share news that";
- mes "the ^4AA02CJaty Crown^000000 is being";
- mes "sucessfully crafted, and to share";
- mes "the delicious ^4AA02CSatay^000000 with our";
- mes "friends, I need your help.";
- next;
- mes .@n$;
- mes "Are you up for a short delivery job?";
- next;
- if(select("Of course, I can help:Sorry, I am too busy to help.")==2) {
- mes .@n$;
- mes "I believed you would definitely help me...";
- mes "It's a little disappointing.";
- mes "If you ever change your mind";
- mes "come speak with me again.";
- close; }
- mes .@n$;
- mes "Oh!, I knew you'd help.";
- mes "Our tribe's warriors come to my";
- mes "mind before we share with anyone else.";
- mes "Please share ^4AA02CSatay^000000 with the";
- mes "warriors in the village.";
- next;
- mes .@n$;
- mes "For the moment I will give you 2 ^4AA02CSatay^000000.";
- next;
- mes .@n$;
- mes "You may be tempted by the aroma";
- mes "of our ^4AA02CSatay^000000, and you may eat one.";
- mes "But if you eat more than that you won't";
- mes "be able to share the ^4AA02CSatay^000000";
- mes "with our village friends.";
- setquest 9158;
- getitem 11533,2;
- close;
- } else if(dewata_legend == 6) {
- mes .@n$;
- mes "You've done good work.";
- mes "Whatever you do in the future, I";
- mes "wish for you to have a life which";
- mes "is full of fortune and joy.";
- mes "As Chief of the ^C35817Jaty Tribe^000000, I wish";
- mes "you the best of luck!!";
- close; }
- mes .@n$;
- mes "I am the leader of this ^0000FFPaiko^000000 tribe.";
- close;
-}
-
-// NPC - Sage Kasyapa
-//============================================================
-
-dew_in01,22,48,3 script Sage Kasyapa#dew_ 541,{
-
- if(dewata_legend == 2 || dewata_legend == 3) {
- mes "[Sage Kasyapa]";
- mes "Instead of talking to me, why";
- mes "don't you talk to our tribe's";
- mes "leader, ^0000FFChief Paiko^000000?";
- close;
- } else if(dewata_legend == 4) {
- if (checkquest(9155) >= 0) {
- mes "[Sage Kasyapa]";
- mes "I heard you could help making";
- mes "a crown for our tribe leader.";
- mes "You will certainly be a big";
- mes "help to us... I trust my";
- mes "own eyes and the";
- mes "sparking light...";
- next;
- mes "[Sage Kasyapa]";
- mes "The symbol of the Dayak Tribe";
- mes "and a famous mystical creature.";
- mes "Find ^FF000015 ^4AA02CCendrawasih Feathers^000000";
- mes "and bring them to ^0000FFChief Paiko^000000.";
- close;
- } else if (checkquest(9156) >= 0) {
- mes "[Sage Kasyapa]";
- mes "With the feathers that you have";
- mes "brought, creating a ^4AA02CJaty Crown^000000 is";
- mes "going much more smoothly.";
- mes "Go see ^0000FFChief Paiko^000000.";
- close;
- } else if (checkquest(9157) >= 0) {
- mes "[Sage Kasyapa]";
- mes "There is something";
- mes "I wish to give to you";
- mes "as a reward for your help.";
- mes "Please, it would honor us if you would take it.";
- next;
- specialeffect2 EF_PNEUMA;
- mes "[Sage Kasyapa]";
- mes "The reason I asked you to embark";
- mes "on this important mission is";
- mes "because of this feather.";
- mes "Handed down from generation to";
- mes "generation, the legendary origin of";
- mes "the crown is this feather...";
- next;
- mes "[Sage Kasyapa]";
- mes "I saw this feather begin to shine";
- mes "when you came here.";
- mes "I knew you were a person who";
- mes "would endeavour to help us.";
- mes "On behalf of my people,";
- mes "I give my thanks.";
- next;
- mes "[Sage Kasyapa]";
- mes "Also, the feather you received";
- mes "isn't just valuable on it's own,";
- mes "it also is an acknowledgment from our tribe.";
- next;
- mes "[Sage Kasyapa]";
- mes "Like ^C35817Krakatau Volcano^000000, when you";
- mes "venture into dangerous areas like";
- mes "that, if you display this feather,";
- mes "you can get help from the tribe.";
- mes "Anyway, I really thank you.";
- set dewata_legend,5;
- erasequest 9157;
- getitem 6406,1;
- close; }
- mes "[Sage Kasyapa]";
- mes "I've been waiting for you.";
- mes "Our tribe's leader has a favor";
- mes "to ask of you.";
- mes "Please talk to ^0000FFChief Paiko^000000.";
- close;
- } else if(dewata_legend >= 5) {
- mes "[Sage Kasyapa]";
- mes "Also, the feather you received";
- mes "isn't just valuable on it's own,";
- mes "it also is an acknowledgment from our tribe.";
- next;
- mes "[Sage Kasyapa]";
- mes "Like ^C35817Krakatau Volcano^000000, when you";
- mes "venture into dangerous areas like";
- mes "that, if you display this feather";
- mes "you can get help from the tribe.";
- mes "Anyway, I really thank you.";
- close; }
- mes "[Sage Kasyapa]";
- mes "Your earnest expression tells me";
- mes "that you have something to say";
- mes "you might as well tell me what it is.";
- next;
- if(select("I overheard talk about a crown...:Just looking for the gift shop.")==2) {
- emotion e_hmm,0,"Tribal Chief Paiko#dew_";
- mes .@n$;
- mes "Really?";
- mes "It looked as if your eyes";
- mes "wanted to say something.";
- close; }
- mes "[Sage Kasyapa]";
- mes "Oh, you heard about the crown, eh?";
- mes "Ah, this old man's got loose lips.";
- mes "We should have used a little more";
- mes "discretion...";
- next;
- select("Anything I can do to help?");
- mes "[Sage Kasyapa]";
- mes "I can see in your eyes";
- mes "that you are a trustworthy sort... but...";
- next;
- specialeffect EF_PNEUMA;
- mes "- There is a brief twinkling";
- mes "of light. All of a sudden ^0000FFKasyapa^000000";
- mes "seems taken aback. -";
- next;
- mes "[Sage Kasyapa]";
- mes "Ah, the feather......!";
- mes "Instead of talking to me, why don't";
- mes "you talk to our tribe's leader,";
- mes "^0000FFPaiko^000000?";
- set dewata_legend,2;
- close;
-}
-
-// NPC - Palm Tree
-//============================================================
-
-- script Palm Tree -1,{
-
- if (checkquest(5039) >= 0 || checkquest(5046) >= 0 || checkquest(5048) >= 0 || checkquest(5050) >= 0) {
- if ((checkquest(5039) >= 0) && countitem(6402) > 59 || (checkquest(5046) >= 0 && countitem(6402) > 19) || (checkquest(5048) >= 0 && countitem(6402) > 29) || (checkquest(5050) >= 0 && countitem(6402) > 39)) {
- mes "- The palm tree denies your greedy hands. -";
- close; }
- mes "There's palm tree.";
- mes "You can kick or shake it.";
- mes "What do you want to do?";
- next;
- switch(select("Shake the tree:Kick the tree")) {
- case 1:
- specialeffect EF_HITLINE2;
- mes "You shake the palm tree.";
- next;
- mes "... ... ...";
- next;
- set .@palm_rand,rand(1,20);
- if (.@palm_rand > 0 && .@palm_rand < 5) {
- set .@pstone,rand(1,3);
- if (.@pstone == 1) {
- mes "As you shake the palm tree like a";
- mes "polaroid picture...";
- mes "a ^FF0000stone^000000 falls out.";
- } else if (.@pstone == 2) {
- mes "As you shake the palm tree";
- mes "enough to move its branchs...";
- mes "a ^FF0000Stone^000000 falls out.";
- } else if (.@pstone == 3) {
- mes "As you shake the palm tree like";
- mes "a crazed Alchemist...";
- mes "a ^FF0000Stone^000000 falls out."; }
- getitem 7049,1;
- } else if (.@palm_rand == 13 || .@palm_rand == 12) {
- if(getequipid(EQI_HEAD_TOP) == 5009) {
- mes "- Something smashes down on your";
- mes "head, right where that soft spot";
- mes "is, but it's ok, you're safe!";
- mes "'cuz you already equipped ^0000FFSafety Helmet^000000. -";
- close2;
- specialeffect EF_BASH;
- initnpctimer;
- disablenpc "Palm Tree#"+strnpcinfo(2);
- end; }
- mes "As you shake the palm tree with";
- mes "wreckless abandon...";
- mes "something smashes down on your";
- mes "head, right where that soft spot";
- mes "is, $#*@! that's a one in a million shot.";
- close2;
- initnpctimer;
- disablenpc "Palm Tree#"+strnpcinfo(2);
- warp "dew_fild01",371,211;
- percentheal -10,0;
- end;
- } else if (.@palm_rand >= 5 && .@palm_rand < 9) {
- set .@pleaf,rand(1,3);
- if (.@pleaf == 1) {
- mes "As you shake the palm tree like a";
- mes "salt shaker...";
- mes "a ^FF0000Great Leaf^000000 falls out.";
- } else if (.@pleaf == 2) {
- mes "As you shake the palm tree with";
- mes "furious violence...";
- mes "a ^FF0000Great Leaf^000000 falls out.";
- } else if (.@pleaf == 3) {
- mes "As you shake the palm tree";
- mes "enough to move its branchs...";
- mes "a ^FF0000Great Leaf^000000 falls out."; }
- getitem 7198,1;
- } else if (.@palm_rand >= 9 && .@palm_rand < 12) {
- set .@pfruit,rand(1,6);
- if (.@pfruit == 1) {
- mes "Once shaking a palm tree";
- mes "an ^0000FFOil Palm Fruit^000000 falls out.";
- mes "- Fell in a Hurly-Burly.. -";
- mes "- Fell in a Hurly-Burly.. -";
- } else if (.@pfruit == 2) {
- mes "As you shake the palm tree with";
- mes "all of your strength...";
- mes "tons of ^0000FFOil Palm Fruit^000000 crashes down from the tree.";
- } else if (.@pfruit == 3) {
- mes "As you shake the palm tree like";
- mes "a disobedient child...";
- mes "an ^0000FFOil Palm Fruit^000000 falls out.";
- } else if (.@pfruit == 4) {
- mes "As you shake the palm tree";
- mes "enough to move its branchs...";
- mes "an ^0000FFOil Palm Fruit^000000 falls out.";
- } else if (.@pfruit == 5) {
- mes "Once shaking a palm tree";
- mes "an ^0000FFOil Palm Fruit^000000 falls out.";
- } else if (.@pfruit == 6) {
- mes "As you shake the palm tree like";
- mes "a crazed Alchemist...";
- mes "an ^0000FFOil Palm Fruit^000000 falls out."; }
- getitem 6402,rand(1,5);
- } else if (.@palm_rand > 13 && .@palm_rand < 17) {
- set .@pworm,rand(1,3);
- if (.@pworm == 1){
- mes "As you shake the palm tree like";
- mes "a disobedient child...";
- mes "a ^FF0000Worm Peeling^000000 falls out";
- } else if (.@pworm == 2) {
- mes "As you shake the palm tree like";
- mes "a crazed Alchemist...";
- mes "a ^FF0000Worm Peeling^000000 falls out.";
- } else if (.@pworm == 3) {
- mes "As you shake the palm tree with";
- mes "all of your strength...";
- mes "tons of ^FF0000Worm Peeling^000000 crashes down from the tree."; }
- getitem 955,1;
- } else if (.@palm_rand >= 17 && .@palm_rand <= 19) {
- set .@pnothing,rand(1,3);
- if (.@pnothing == 1) {
- mes "As you shake the palm tree like";
- mes "a crazed Alchemist...";
- mes "but nothing happens.";
- } else if (.@pnothing == 2) {
- mes "As you shake the palm tree";
- mes "with wreckless abandon...";
- mes "but nothing happens.";
- } else if (.@pnothing == 3) {
- mes "As you shake the palm tree";
- mes "enough to move its branchs...";
- mes "but nothing happens.";
- }
- }
- close2;
- specialeffect EF_BASH;
- initnpctimer;
- disablenpc "Palm Tree#"+strnpcinfo(2);
- end;
- case 2:
- specialeffect EF_BASH;
- mes "You kick the palm tree swiftly with";
- mes "all your might.";
- next;
- mes "... ... ...";
- next;
- set .@palm_rand,rand(1,20);
- if (.@palm_rand > 0 && .@palm_rand < 5) {
- set .@pstone,rand(1,3);
- if (.@pstone == 1) {
- mes "As you give the palm tree";
- mes "a big boot...";
- mes "a ^FF0000Stone^000000 falls out.";
- } else if (.@pstone == 2) {
- mes "As you give the palm tree";
- mes "a strong kick like a scorned";
- mes "woman...";
- mes "a ^FF0000stone^000000 falls out.";
- } else if (.@pstone == 3) {
- mes "As you give the palm tree";
- mes "a good'ole football punt...";
- mes "a ^FF0000stone^000000 falls out."; }
- getitem 7049,1;
- } else if (.@palm_rand == 13 || .@palm_rand == 12) {
- if(getequipid(EQI_HEAD_TOP) == 5009) {
- mes "- Something smashes down on your";
- mes "head, right where that soft spot";
- mes "is, but it's ok, you're safe!";
- mes "'cuz you already equipped ^0000FFSafety Helmet^000000. -";
- close2;
- specialeffect EF_BASH;
- initnpctimer;
- disablenpc "Palm Tree#"+strnpcinfo(2);
- end; }
- mes "As you shake the palm tree with";
- mes "wreckless abandon...";
- mes "something smashes down on your";
- mes "head, right where that soft spot";
- mes "is, $#*@! that's a one in a million shot.";
- close2;
- initnpctimer;
- disablenpc "Palm Tree#"+strnpcinfo(2);
- warp "dew_fild01",371,211;
- percentheal -10,0;
- end;
- } else if (.@palm_rand >= 5 && .@palm_rand < 9) {
- set .@pleaf,rand(1,3);
- if (.@pleaf == 1) {
- mes "Once kicking a palm tree";
- mes "with all power";
- mes "a ^FF0000Great Leaf^000000 falls out.";
- } else if (.@pleaf == 2) {
- mes "As you give the palm tree";
- mes "a good'ole football punt...";
- mes "a ^FF0000Great Leaf^000000 falls out.";
- } else if (.@pleaf == 3) {
- mes "As you give the palm tree";
- mes "a quick kick to it's";
- mes "proverbial shin...";
- mes "a ^FF0000Great Leaf^000000 falls out."; }
- getitem 7198,1;
- } else if (.@palm_rand >= 9 && .@palm_rand < 12) {
- set .@pfruit,rand(1,6);
- if (.@pfruit == 1) {
- mes "Once kicking a palm tree";
- mes "with all power...";
- mes "an ^0000FFOil Palm Tree^000000 falls out.";
- mes "- Fell in a Hurly-Burly.. -";
- mes "- Fell in a Hurly-Burly.. -";
- } else if (.@pfruit == 2) {
- mes "As you give the palm tree";
- mes "a quick kick to it's";
- mes "proverbial shin...";
- mes "an ^0000FFOil Palm Fruit^000000 falls out.";
- } else if (.@pfruit == 3) {
- mes "As you give the palm tree";
- mes "a good 'ole punt...";
- mes "tons of ^0000FFOil Palm Fruit^000000 crashs down";
- mes "from the tree.";
- } else if (.@pfruit == 4) {
- mes "As you give the palm tree";
- mes "a chuck norris kick...";
- mes "an ^0000FFOil Palm Fruit^000000 falls out.";
- } else if (.@pfruit == 5) {
- mes "As you give the palm tree";
- mes "a strong dropkick...";
- mes "tons of ^0000FFOil Palm Fruit^000000 crashs down";
- mes "from the tree.";
- } else if (.@pfruit == 6) {
- mes "As you give the palm tree";
- mes "a good'ole football punt...";
- mes "an ^0000FFOil Palm Fruit^000000 falls out."; }
- getitem 6402,rand(1,5);
- } else if (.@palm_rand > 13 && .@palm_rand < 17) {
- set .@pworm,rand(1,3);
- if (.@pworm == 1) {
- mes "As you give the palm tree";
- mes "a strong dropkick...";
- mes "a ^FF0000Worm Peeling^000000 falls out";
- } else if (.@pworm == 2) {
- mes "Once kicking a palm tree";
- mes "with all power...";
- mes "a ^FF0000Worm Peeling^000000 falls out.";
- } else if (.@pworm == 3) {
- mes "As you give the palm tree";
- mes "a chuck norris kick...";
- mes "tons of ^FF0000Worm Peeling^000000 crashes down from the tree."; }
- getitem 955,1;
- } else if (.@palm_rand >= 17 && .@palm_rand <= 19) {
- set .@pnothing,rand(1,3);
- if (.@pnothing == 1) {
- mes "As you give the palm tree";
- mes "a good'ole roundhouse...";
- mes "but nothing happens.";
- } else if (.@pnothing == 2) {
- mes "As you give the palm tree";
- mes "a strong kick like a scormed";
- mes "woman...";
- mes "but nothing happens.";
- } else if (.@pnothing == 3) {
- mes "As you give the palm tree";
- mes "a thunderous kick...";
- mes "but nothing happens."; }
- }
- close2;
- specialeffect EF_BASH;
- initnpctimer;
- disablenpc "Palm Tree#"+strnpcinfo(2);
- end;
- }
- } else {
- mes "- There's a palm tree facing the cool wind. -";
- close; }
- end;
-
-OnTimer60000:
- enablenpc "Palm Tree#"+strnpcinfo(2);
- stopnpctimer;
- end;
-}
-dew_fild01,209,201,0 duplicate(Palm Tree) Palm Tree#drink01 844
-dew_fild01,338,121,0 duplicate(Palm Tree) Palm Tree#drink02 844
-dew_fild01,247,62,0 duplicate(Palm Tree) Palm Tree#drink03 844
-dew_fild01,358,136,0 duplicate(Palm Tree) Palm Tree#drink04 844
-dew_fild01,276,73,0 duplicate(Palm Tree) Palm Tree#drink05 844
-dew_fild01,326,147,0 duplicate(Palm Tree) Palm Tree#drink06 844
-dew_fild01,278,63,0 duplicate(Palm Tree) Palm Tree#drink07 844
-dew_fild01,334,107,0 duplicate(Palm Tree) Palm Tree#drink08 844
-dew_fild01,301,88,0 duplicate(Palm Tree) Palm Tree#drink09 844
-dew_fild01,307,146,0 duplicate(Palm Tree) Palm Tree#drink10 844
-dew_fild01,314,72,0 duplicate(Palm Tree) Palm Tree#drink11 844
-dew_fild01,325,159,0 duplicate(Palm Tree) Palm Tree#drink12 844
-dew_fild01,320,68,0 duplicate(Palm Tree) Palm Tree#drink13 844
-dew_fild01,339,163,0 duplicate(Palm Tree) Palm Tree#drink14 844
-dew_fild01,345,88,0 duplicate(Palm Tree) Palm Tree#drink15 844
-dew_fild01,346,193,0 duplicate(Palm Tree) Palm Tree#drink16 844
-dew_fild01,344,71,0 duplicate(Palm Tree) Palm Tree#drink17 844
-dew_fild01,355,193,0 duplicate(Palm Tree) Palm Tree#drink18 844
-dew_fild01,358,93,0 duplicate(Palm Tree) Palm Tree#drink19 844
-dew_fild01,341,261,0 duplicate(Palm Tree) Palm Tree#drink20 844
-dew_fild01,70,196,0 duplicate(Palm Tree) Palm Tree#drink21 844
-dew_fild01,363,219,0 duplicate(Palm Tree) Palm Tree#drink22 844
-dew_fild01,289,302,0 duplicate(Palm Tree) Palm Tree#drink23 844
-dew_fild01,97,145,0 duplicate(Palm Tree) Palm Tree#drink24 844
-dew_fild01,299,107,0 duplicate(Palm Tree) Palm Tree#drink25 844
-dew_fild01,206,99,0 duplicate(Palm Tree) Palm Tree#drink26 844
-dew_fild01,355,113,0 duplicate(Palm Tree) Palm Tree#drink27 844
-dew_fild01,188,72,0 duplicate(Palm Tree) Palm Tree#drink28 844
-dew_fild01,278,136,0 duplicate(Palm Tree) Palm Tree#drink29 844
-dew_fild01,238,80,0 duplicate(Palm Tree) Palm Tree#drink30 844
-dew_fild01,258,128,0 duplicate(Palm Tree) Palm Tree#drink31 844
-dew_fild01,252,97,0 duplicate(Palm Tree) Palm Tree#drink32 844
-dew_fild01,240,125,0 duplicate(Palm Tree) Palm Tree#drink33 844
-dew_fild01,256,98,0 duplicate(Palm Tree) Palm Tree#drink34 844
-dew_fild01,225,117,0 duplicate(Palm Tree) Palm Tree#drink35 844
-dew_fild01,119,42,0 duplicate(Palm Tree) Palm Tree#drink36 844
-dew_fild01,219,121,0 duplicate(Palm Tree) Palm Tree#drink37 844
-dew_fild01,279,93,0 duplicate(Palm Tree) Palm Tree#drink38 844
-dew_fild01,209,137,0 duplicate(Palm Tree) Palm Tree#drink39 844
-dew_fild01,206,156,0 duplicate(Palm Tree) Palm Tree#drink40 844
-
-// NPC - Hideouts
-//============================================================
-
-dew_fild01,57,273,0 script #hideout 45,1,1,{
- if(dewata_legend >= 1) {
- warp "dew_in01",16,34;
- end; }
- mes "- You hear a faint conversation going on inside -";
- next;
- mes "[Tribal Chief Paiko]";
- mes "Once again, I have failed to";
- mes "make the ^E66C2CJaty Crown^000000...";
- mes "I was sure that I could do it this time.";
- mes "Why won't it work?";
- next;
- mes "[Sage Kasyapa]";
- mes "The ^4AA02CJaty Crown^000000 has been known to";
- mes "have miraculous power since the";
- mes "time of the ancients.";
- mes "But it's been said that only those";
- mes "who've earned a tribal honor";
- mes "would be able to use it.";
- next;
- mes "[Tribal Chief Paiko]";
- mes "^0000FFKasyapa^000000!!";
- mes "Are you saying that even though I";
- mes "am the leader of our tribe, I have";
- mes "not yet received that honor?";
- next;
- mes "[Sage Kasyapa]";
- mes "Calm down, ^0000FFChief Paiko^000000...";
- mes "As the Great and Powerful Chief,";
- mes "you should be more than enough to qualify.";
- next;
- mes "[Sage Kasyapa]";
- mes "In my younger years I could have";
- mes "easily solved the problem, but this";
- mes "old man's mind cannot figure out";
- mes "what's missing.";
- next;
- mes "- The conversation trails off and";
- mes "you don't hear anymore. -";
- set dewata_legend,1;
- close;
-}
-
-dew_in01,16,31,0 script #hidein 45,1,1,{
- if(dewata_legend != 3) {
- warp "dew_fild01",60,273;
- end; }
- mes "- Kasyapa and Chief Paiko begin";
- mes "talking as you are about to";
- mes "leave... -";
- next;
- mes "[Sage Kasyapa]";
- mes "I am unsure of what is missing, but";
- mes "that traveler could be a big help in";
- mes "creating the ^4AA02CJaty Crown^000000.";
- mes "Of this I am certain.";
- mes "The reason is...";
- next;
- mes "[Tribal Chief Paiko]";
- mes "What is the reason?";
- next;
- mes "[Sage Kasyapa]";
- mes "This ^E56717Cendrawasih Feather^000000 was owned";
- mes "by our first tribe leader when the";
- mes "crown was originally created.";
- mes "It was stored as a treasured";
- mes "heirloom of our tribe.";
- next;
- mes "[Sage Kasyapa]";
- mes "But when the traveler came near,";
- mes "this feather started to shine, and";
- mes "I kept thinking that this is not";
- mes "just a coincidence";
- mes "This person will be the key to";
- mes "assisting us to make the crown.";
- next;
- mes "[Tribal Chief Paiko]";
- mes "Could it happen for sure?";
- mes "If so, I will give everything";
- mes "to support them...";
- set dewata_legend,4;
- close;
-}
-
-// NPC - Mastersmith Gatti
-//============================================================
-
-dew_fild01,127,240,4 script Gatti#weapon 813,{
- if (checkquest(5052) >= 0) {
- mes "[Gatti]";
- mes "Were you recognized by the natives?";
- next;
- mes "[Gatti]";
- mes "... ... ...";
- next;
- if (dewata_legend >= 5) {
- mes "[Gatti]";
- mes "Oh yes! Finally.";
- mes "You also possess a strong energy.";
- mes "Did you finally get the recognition from natives?";
- next;
- select("Yes.");
- mes "[Gatti]";
- mes "Oh! Just as I expected!";
- mes "I was so lucky to meet you.";
- mes "Everything is going so well.";
- next;
- mes "[Gatti]";
- mes "I know I have no right to ask";
- mes "you for this, but a meeting like";
- mes "this is destiny...";
- next;
- mes "[Gatti]";
- mes "- Gatti mumbles. -";
- next;
- mes "[Gatti]";
- mes "The weapon material that I so";
- mes "longed for is ^0000FFComodo Leather^000000.";
- mes "Please get me 100 of them.";
- next;
- mes "[Gatti]";
- mes "I'm so eager to make the weapon in";
- mes "the weapon blueprint.";
- next;
- mes "[Gatti]";
- mes "Please, before my passion fades out.";
- next;
- mes "[Gatti]";
- mes "Oh! And the Comodo Dragon is a very";
- mes "powerful monster, so please be careful.";
- changequest 5052,5053;
- close; }
- mes "[Gatti]";
- mes "Not yet, I guess. I'm asking around";
- mes "everywhere, but I couldn't find a";
- mes "way to get recognition from natives.";
- mes "I don't know when I can finish";
- mes "making this weapon.";
- next;
- mes "[Gatti]";
- mes "If you get recognition before";
- mes "me, please DON'T forget to visit";
- mes "me.";
- close;
- } else if (checkquest(5053) >= 0) {
- if (countitem(6403) > 99) {
- mes "[Gatti]";
- mes "By the looks of your walk, you must";
- mes "have brought me 100 Comodo Leather. Hand it over to me.";
- next;
- mes "- Gatti takes the Comodo Leather from you. -";
- erasequest 5053;
- set dewata_gatti,2;
- delitem 6403,100;
- close; }
- mes "[Gatti]";
- mes "Please be careful. The Comodo";
- mes "Dragon is very powerful monster.";
- mes "And don't forget to bring me 100";
- mes "Comodo Leather on your";
- mes "way back.";
- close; }
- if (dewata_gatti == 0) {
- mes "[Gatti]";
- mes "Hey there, young man~ Are you from here?";
- next;
- select("No, I'm not.");
- mes "[Gatti]";
- mes "I'd like to ask you a question.";
- mes "Where is this place?";
- next;
- mes "- He seems to be asking for the";
- mes "Island name. -";
- next;
- input .@dewataname$;
- if (.@dewataname$ != "Dewata Island") {
- mes "[Gatti]";
- mes "Is that so... "+.@dewataname$+"? "+.@dewataname$+"... "+.@dewataname$+"...";
- mes ""+.@dewataname$+"...";
- next;
- mes "- The old man gave a deep sign of resignation and countinued speaking. -";
- next;
- mes "[Gatti]";
- mes "Damn... My plan is ruined. I";
- mes "invested all my fortunes to get";
- mes "there, but I failed. I can't do";
- mes "anything now, my boat has been";
- mes "wrecked.";
- next;
- mes "- The old man starts to cry. -";
- mes "- Feeling awkward, you quickly leave. -";
- close; }
- mes "[Gatti]";
- mes "This is Dewata Island? You're sure";
- mes "this is Dewata Island?";
- next;
- mes "[Gatti]";
- mes "Hahahahahahahahaha...!!!";
- next;
- mes "- The old man started to laugh";
- mes "like a crazy person after";
- mes "hearing the name of the island.";
- mes "You decide to ask a little bit later. -";
- set dewata_gatti,1;
- close;
- } else if (dewata_gatti == 1) {
- select("Well, sir...");
- mes "[Gatti]";
- mes "Cough... cough...";
- next;
- mes "[Gatti]";
- mes "Oh... Sorry~ Sorry. I was so happy";
- mes "that I finally arrived at Dewata";
- mes "Island.";
- next;
- mes "[Gatti]";
- mes "This is not a short story. Oh! I";
- mes "have to introduce myself first. I";
- mes "am Mastersmith Gatti, also an";
- mes "Adventurer.";
- next;
- mes "[Gatti]";
- mes "I found a mysterious weapon";
- mes "blueprint, but I don't remember";
- mes "exactly when I acquired it.";
- next;
- select("Weapon blueprint...?");
- mes "[Gatti]";
- mes "Yes! I traveled all around to find";
- mes "the materials for the weapon, but...";
- next;
- select("But what?");
- mes "[Gatti]";
- mes "I couldn't find the last material anywhere.";
- next;
- mes "[Gatti]";
- mes "It was about to give up, but there";
- mes "was some fine print on the";
- mes "blueprint saying that it could be";
- mes "found on Dewata Island.";
- next;
- mes "[Gatti]";
- mes "I don't know why somebody put such";
- mes "an important thing in fine print.";
- mes "Anyway, after reading that, I";
- mes "invested all my fortunes to find";
- mes "that Island.";
- next;
- select("Oh... Is that so?");
- mes "[Gatti]";
- mes "This island is strange. I arrived";
- mes "here a week ago, and everybody here";
- mes "has been avoiding me.";
- next;
- mes "[Gatti]";
- mes "Last week was so hard, but you";
- mes "saved me by telling me this is";
- mes "Dewata Island.";
- mes "Thank you for telling me, and";
- mes "thank you for passing here at";
- mes "just the right time.";
- next;
- select("Uh... No problem.");
- mes "[Gatti]";
- mes "Well... There was a little problem";
- mes "of my ship getting wrecked, but";
- mes "that's neither here nor there.";
- next;
- mes "[Gatti]";
- mes "Now that I found out this is";
- mes "Dewata Island, I should find";
- mes "the material for this great weapon.";
- next;
- mes "[Gatti]";
- mes "... ... ... ...";
- next;
- mes "[Gatti]";
- mes "Ah! The material that I am looking";
- mes "for is ^FF0000Comodo Leather^000000.";
- next;
- select("^FF0000Comodo Leather?^000000");
- mes "[Gatti]";
- mes "Yes. In the blueprint, it's";
- mes "written that only a few";
- mes "of the Dewata Natives are";
- mes "worthy enough to fight";
- mes "against the Comodo Dragon.";
- next;
- mes "[Gatti]";
- mes "In order to fight the Comodo";
- mes "Dragon, you have to get recognized";
- mes "by the natives. I assume it'll be";
- mes "hard to get the recognition.";
- next;
- select("Of course, it must be...");
- mes "[Gatti]";
- mes "Let me ask you a favor.";
- mes "If you get the recognition first,";
- mes "please don't forget to visit me.";
- setquest 5052;
- close;
- } else if (dewata_gatti == 2) {
- mes "[Gatti]";
- mes "Oh~ Look at this. How resilient.. So soft.";
- next;
- mes "[Gatti]";
- mes "Comodo Leather is the best material ever.";
- next;
- mes "[Gatti]";
- mes "Hmm... Like this?";
- next;
- mes "[Gatti]";
- mes "Or like this? Yes! This is the way!";
- next;
- mes "- Mastersmith Gatti enjoys";
- mes "processing the Leathers you've";
- mes "brought to make the weapon. -";
- mes "- You should wait a little while. -";
- set dewata_gatti,3;
- close;
- } else if (dewata_gatti == 3) {
- if (checkquest(5054) >= 0) {
- mes "[Gatti]";
- mes "You brought all the material already?";
- mes "You were also curious about the finished weapon? Haha.";
- next;
- mes "[Gatti]";
- mes ".... .... ....";
- next;
- if (countitem(6403)>99 && countitem(999)>19 && countitem(984)>9 && countitem(6404)) {
- mes "[Gatti]";
- mes "Great, we have enough. Wait a little.";
- next;
- specialeffect EF_REFINEOK;
- mes "[Gatti]";
- mes "I finished making the weapon. This";
- mes "is called ^FF0000Keris^000000, according to the blueprint.";
- next;
- mes "[Gatti]";
- mes "I keep finding new stuff when I";
- mes "lay my eyes on this blueprint.";
- next;
- mes "[Gatti]";
- mes "I've learned how to make the";
- mes "weapon, so ask me anytime if you need it.";
- set dewata_gatti,4;
- getitem 13067,1;
- delitem 6403,100;
- delitem 999,20;
- delitem 984,10;
- delitem 6404,1;
- erasequest 5054;
- close; }
- mes "[Gatti]";
- mes "Hmm... I need more of those.";
- mes "If my ship didn't get wrecked.";
- mes "I could made it on my own, but...";
- next;
- mes "- Gatti mumbles to himself. -";
- next;
- mes "[Gatti]";
- mes "100 Comodo Leather, 20 Steel,";
- mes "and 10 Oridecon are what I need.";
- next;
- mes "[Gatti]";
- mes "If you bring them all,";
- mes "I'll make the best weapon ever.";
- close; }
- select("Well... Gatti?");
- mes "[Gatti]";
- mes "Oh! Sorry, sorry! This leather is";
- mes "so interesting.";
- next;
- mes "[Gatti]";
- mes "I made a hilt out of the leather you brought me.";
- next;
- mes "[Gatti]";
- mes ".... .... .... ....";
- next;
- select("Hilt?");
- mes "[Gatti]";
- mes "You don't know what a hilt is?";
- mes "That's what you call the handle of a weapon.";
- next;
- mes "- Gatti shows a thing that looks like the handle of a weapon. -";
- next;
- mes "[Gatti]";
- mes "I tried making it like what's";
- mes "written in the blueprint, but";
- mes "I need more material.";
- next;
- select("Really?");
- mes "[Gatti]";
- mes ".... .... .... ....";
- next;
- mes "[Gatti]";
- mes "Yes... To be frank with you,";
- mes "I ruined a lot of them trying";
- mes "different things.";
- next;
- mes "[Gatti]";
- mes "I know this is alot to ask,";
- mes "but can you get me 100 more";
- mes "Comodo Leather, 20 Steel, and 10 Oridecon?";
- next;
- mes "[Gatti]";
- mes "I'll make you a best weapon ever.";
- next;
- mes "[Gatti]";
- mes "Oh! I almost forgot. Don't forget";
- mes "to bring the hilt that I just made you.";
- next;
- mes "[Gatti]";
- mes "A weapon must have a handle.";
- getitem 6404,1;
- setquest 5054;
- close;
- } else if (dewata_gatti >= 4) {
- mes "[Gatti]";
- mes "You're ^FF0000"+strcharinfo(0)+"^000000?";
- mes "So, how's the Keris that I made it for you?";
- next;
- switch(select("It's great!:I need another Keris.:Can I make it stronger?")) {
- case 1:
- mes "[Gatti]";
- mes "Yes, yes of course it's great.";
- mes "I made that weapon so it must be good.";
- close;
- case 2:
- if (countitem(6404) == 1) {
- if (countitem(6403)>69 && countitem(999)>19 && countitem(984)>9) {
- mes "[Gatti]";
- mes "You have all materials.";
- mes "Wait just a little.";
- next;
- specialeffect EF_REFINEOK;
- mes "[Gatti]";
- mes "Here is the Keris! Ask me anytime.";
- getitem 13067,1;
- delitem 6404,1;
- delitem 6403,70;
- delitem 999,20;
- delitem 984,10;
- close; }
- mes "[Gatti]";
- mes "You only have a Hilt. You'll need";
- mes "to bring me 10 Oridecon, 20 Steel,";
- mes "and 70 Comodo Leather.";
- next;
- mes "[Gatti]";
- mes "If you bring them, I'll make a";
- mes "brand new Keris.";
- close;
- } else if (countitem(6404) > 1) {
- mes "[Gatti]";
- mes "You already have 1 Hilt in your inventory. What do you need 1 more Hilt for?";
- close;
- } else if (countitem(6403)>49 && countitem(7201)) {
- mes "[Gatti]";
- mes "You bought the material for the";
- mes "Hilt. I'll make it right away.";
- next;
- mes "[Gatti]";
- mes "Put in here, and process it like this...";
- next;
- mes "[Gatti]";
- mes "Here you go. I can make a Keris if";
- mes "you bring me 10 Oridecon, 20 Steel,";
- mes "and 70 Comodo Leather.";
- getitem 6404,1;
- delitem 6403,50;
- delitem 7201,1;
- close; }
- mes "[Gatti]";
- mes "You want me to make one more";
- mes "Keris for you? In that case I";
- mes "need a Hilt, 50 Comodo Leather,";
- mes "and 1 Log. These are what I need to make a Hilt.";
- close;
- case 3:
- mes "[Gatti]";
- mes "So, you want to enchant your";
- mes "weapon? The weapon gets broken";
- mes "from time to time during the";
- mes "process, but it doesn't";
- mes "happen that often.";
- next;
- mes "[Gatti]";
- mes "In another case, the enchantment";
- mes "may be applied to an item which";
- mes "you didn't mean to enchant.";
- mes "So just bring ^5555ffONE Weapon^000000";
- mes "if you want the enchantment to be safe.";
- next;
- switch(select("Please enchant the weapon.","Things you need to know.","Maybe next time.")) {
- case 1:
- mes "[Gatti]";
- mes "^FFA500To enchant your Weapon^000000:";
- mes "- 100,000 Zeny";
- mes "- ^FF0000Weapon will lose refines and cards^000000.";
- next;
- if (countitem(13067) > 1) {
- mes "[Gatti]";
- mes "Please come back with just ONE equipment to be enchanted.";
- close; }
- mes "[Gatti]";
- mes "You want to enchant your";
- mes "^FF0000" + getitemname(13067) + "^000000?";
- mes "The cost of this work is ^0000FF100,000^000000 Zeny.";
- next;
- if(select("Do it, please!:May be next time..")==2) close;
- if (Zeny < 100000) {
- mes "[Gatti]";
- mes "I'd like to go ahead with this enchant attempt, but you're missing a few things.";
- mes "You sure that you have enough Zeny.";
- close; }
- delitem 13067,1;
- set Zeny, Zeny-100000;
- close2;
- specialeffect2 EF_REPAIRWEAPON;
- progressbar "FFFF00",3;
- set .@Enchant_3,rand(4760,4802);
- set .@Enchant_4,rand(4760,4802);
- set .@ERate, rand(100);
- if (.@ERate < 14) { // -- 14% Break chance
- mes "[Gatti]";
- mes "Wah! I am so sorry, but it failed.";
- mes "However, I am completely innocent.";
- mes "This is your luck, and it was destined by god, okay?";
- mes "Don't be so disappointed, and try next time.";
- next;
- mes "[Gatti]";
- mes "I wish you good luck next time!";
- close;
- } else {
- getitem2 13067,1,1,0,0,0,0,.@Enchant_3,.@Enchant_4;
- mes "[Gatti]";
- mes "Great, your weapon received the enchant.";
- mes "It looks pretty well done. Congratulations!";
- next;
- mes "[Gatti]";
- mes "See you again, adventurer!";
- close; }
- case 2:
- mes "[Gatti]";
- mes "If you want to do it, I'll";
- mes "have to tell you some cautionary";
- mes "things before enchanting the";
- mes "weapon.";
- next;
- mes "[Gatti]";
- mes "I need 1 weapon of level";
- mes "3 or 4, and maximum slot of 2.";
- mes "And 100,000 Zeny too.";
- mes "As you know, I don't have any";
- mes "money right now because my";
- mes "ship got wrecked.";
- next;
- mes "[Gatti]";
- mes "If you have a weapon that is";
- mes "refined or inserted with cards";
- mes "in your inventory which you";
- mes "don't want to enchant, it";
- mes "could get destroyed.";
- next;
- mes "[Gatti]";
- mes "Or its upgrades could get";
- mes "changed during the";
- mes "enchantment process.";
- next;
- mes "[Gatti]";
- mes "If you don't want that to";
- mes "happen, put the refined";
- mes "weapon elsewhere before the enchantment.";
- next;
- mes "[Gatti]";
- mes "Sometimes the enchantment";
- mes "fails. The weapon doesn't get";
- mes "destroyed every time you fail.";
- mes "However, you should know that";
- mes "the weapon gets destroyed from";
- mes "time to time.";
- close;
- case 3:
- mes "[Gatti]";
- mes "Whenever you want to enchant";
- mes "weapon, just bring me the";
- mes "weapon you want to enchant";
- mes "and 100,000 Zeny.";
- close;
- }
- }
- }
-}
+//===== rAthena Script ======================================= +//= Dewata Quest NPCs +//===== By: ================================================== +//= Gennosuke Kouga +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Quest NPCs related to Dewata: +//== "Dewata Legend" +//== "Help The Old Man" +//== "The Enchantment Weapon" (Keris) +//===== Additional Comments: ================================= +//= 1.0 First version. +//= 1.1 Standardized. [Euphy] +//============================================================ + +// Entrance - Alberta Sailors +//============================================================ + +alberta,240,47,5 script Alberta Sailor#alberta 536,{ + mes "[Alberta Sailor]"; + mes "Do ya want to visit ^C35817Dewata Island?^000000"; + mes "With dazzling waves and charming vistas, it's a great place to relax."; + mes "The transit fee is 10,000 Zeny."; + next; + if(select("Yes:No")==2) { + mes "[Alberta Sailor]"; + mes "Let me know"; + mes "when you're ready to travel~"; + close; } + mes "[Alberta Sailor]"; + mes "Have a nice trip~"; + close2; + warp "dewata",232,53; + end; +} + +dewata,230,49,5 script Alberta Sailor#dewata 536,{ + mes "[Alberta Sailor]"; + mes "Want to go back to ^C35817Alberta^000000?"; + next; + if(select("Yes:No")==2) { + mes "[Alberta Sailor]"; + mes "Have some more fun before you go!"; + mes "^C35817Dewata^000000 Island still has more to offer."; + close; } + mes "[Alberta Sailor]"; + mes "I hope you had a lot of fun on your trip to ^C35817Dewata^000000 Island."; + close2; + warp "alberta",235,44; + end; +} + +dewata,235,56,4 script Gatekeeper of Krakatau#1 534,{ + mes "[Gatekeeper of Krakatau Volcano]"; + mes "^C35817Krakatau Volcano^000000 is a very dangerous area"; + mes "I cannot allow anyone to go inside."; + next; + if (checkquest(9162)>=0 && countitem(11533)) { + select("^0000FFTribal Chief Paiko^000000"); + mes "[Gatekeeper of Krakatau Volcano]"; + mes "Oh! I didn't know about that!"; + mes "This is some of the best news"; + mes "I have heard recently."; + next; + mes "[Gatekeeper of Krakatau Volcano]"; + mes "What is this wonderful smell?"; + mes "Of course, it's our ^4AA02CSatay^000000!"; + mes "I was sightly hungry..."; + mes "so this should fill me up."; + next; + mes "[Gatekeeper of Krakatau Volcano]"; + mes "Since you came all the way here"; + mes "I will share an interesting story."; + next; + mes "[Gatekeeper of Krakatau Volcano]"; + mes "It has become a lost tradition in"; + mes "recent years, but until 10"; + mes "years ago in order to become a"; + mes "^C35817Jaty Tribe^000000 warrior you had to"; + mes "climb ^C35817Krakatau Volcano^000000 to prove your endurance."; + next; + mes "[Gatekeeper of Krakatau Volcano]"; + mes "The eyes of those warriors were"; + mes "anxious yet determined before going"; + mes "up ^C35817Krakatau Volcano^000000."; + next; + mes "[Gatekeeper of Krakatau Volcano]"; + mes "I still cannot forget that look in"; + mes "their eyes. I feel a little bit of"; + mes "the same emotion from you, Adventurer."; + next; + mes "[Gatekeeper of Krakatau Volcano]"; + mes "I want you to live long and"; + mes "prosper. Be heathly and safe."; + mes "Travel so you can live to tell"; + mes "the tale of your adventures."; + changequest 9162,9163; + delitem 11533,1; + close; } + if(select("Allow me through:I don't want to go in")==1) { + if(dewata_legend >= 5) { + mes "[Gatekeeper of Krakatau Volcano]"; + mes "You are the traveler who was"; + mes "acknowledged by tribe leader as a"; + mes "friend of the tribe and received a"; + mes "^4AA02CShining Cendrawasih Feather.^000000"; + next; + mes "[Gatekeeper of Krakatau Volcano]"; + mes "I will let you pass, but"; + mes "^C35817Krakatau Volcano^000000 is"; + mes "dangerous so please take care."; + close2; + warp "dew_dun01",289,160; + end; } + mes "[Gatekeeper of Krakatau Volcano]"; + mes "^C35817Krakatau Volcano^000000 is"; + mes "a very dangerous area,"; + mes "so I can't allow you in"; + mes "unless you qualify for entry."; + close; } + mes "[Gatekeeper of Krakatau Volcano]"; + mes "You have choosen wisely."; + mes "^C35817Krakatau Volcano^000000 is"; + mes "an extremely dangerous area."; + close; +} + +dew_dun01,292,164,4 script Gatekeeper of Krakatau#2 541,{ + mes "[Gatekeeper of Krakatau Volcano]"; + mes "Want to go back to Dewata?"; + next; + if(select("Yes:No")==2) { + mes "[Gatekeeper of Krakatau Volcano]"; + mes "^C35817Krakatau Volcano^000000 is"; + mes "a dangerous place."; + mes "You should go back now."; + close; } + close2; + warp "dewata",232,53; + end; +} + +dew_fild01,78,288,5 script Jaty Tribe Warrior 541,{ + mes "[Jaty Tribe Warrior]"; + mes "We revere strength and bravery."; + mes "We are the ^FF0000Jaty^000000 Tribe."; + if (checkquest(9158)==-1 || !countitem(11533)) close; + next; + mes "[Jaty Tribe Warrior]"; + mes "My trained eyes see that"; + mes "you are about to say something."; + mes "Speak, state your business."; + next; + select("^0000FFTribal Chief Paiko^000000"); + mes "[Jaty Tribe Warrior]"; + mes "I've heard about your"; + mes "helpful deeds..."; + mes "As a representative of my tribe"; + mes "I express my thanks to you."; + next; + mes "[Jaty Tribe Warrior]"; + mes "Also, thank you for the ^4AA02CSatay^000000."; + mes "My mouth is already watering..."; + mes "There is something I would like"; + mes "to share with you regarding our tribe."; + next; + mes "[Jaty Tribe Warrior]"; + mes "Unlike the ancient times when our"; + mes "tribe's warriors fought and shed"; + mes "their blood, the world has become"; + mes "more peaceful nowadays. But our"; + mes "tribe's territory has shrunk drastically."; + next; + mes "[Jaty Tribe Warrior]"; + mes "Nevertheless, we will continue"; + mes "keeping the warrior tradition of"; + mes "our tribe alive, and we will"; + mes "preserve the pride we have earned"; + mes "through the sacrifice of past warriors."; + next; + mes "[Jaty Tribe Warrior]"; + mes "I hope that your perserverance and"; + mes "pride remain with you in your travels."; + changequest 9158,9159; + delitem 11533,1; + close; +} + +dew_fild01,185,300,4 script Tribe Manager 541,{ + mes "[Tribe Manager]"; + mes "Keeping our culture and tradition"; + mes "is very important."; + if(!checkquest(9160)>=0 || !countitem(11533)) { + mes "Although it is a little boring..."; + close; } + next; + mes "[Tribe Manager]"; + mes "It seems to me that you have"; + mes "something to say, don't you?"; + next; + select("^0000FFTribal Chief Paiko^000000"); + mes "[Tribe Manager]"; + mes "I didn't know that there was"; + mes "such an effort being put forth"; + mes "and that you took a key role in the effort..."; + mes "You are the hero of the ^C35817Jaty Tribe^000000!"; + next; + mes "[Tribe Manager]"; + mes "Wow~ the savory scent of"; + mes "delicious homemade ^4AA02CSatay^000000!"; + mes "Thank you for the meal."; + mes "Please give my regards"; + mes "to our Tribe Leader."; + next; + mes "[Tribe Manager]"; + mes "There are few contacts between"; + mes "^C35817Dewata Island^000000 and ^C35817Jaty Tribe^000000."; + mes "We used to have a stronger bond"; + mes "in older times."; + next; + mes "[Tribe Manager]"; + mes "But with the new culture and"; + mes "foreigners flowing in,"; + mes "^C35817Dewata Island^000000 has became a"; + mes "tourist attraction and we"; + mes "have lost touch with them."; + next; + mes "[Tribe Manager]"; + mes "The tourist attraction has"; + mes "expanded continously, but the"; + mes "reason it hasn't influenced us"; + mes "here is due to this small temple"; + mes "which I am managing."; + next; + mes "[Tribe Manager]"; + mes "I couldn't let our tradition fade"; + mes "away like that so easily."; + mes "I hope keeping our tradition and"; + mes "culture alive lets people know how"; + mes "important these things are to us."; + next; + mes "[Tribe Manager]"; + mes "From now on, I hope people from"; + mes "^C35817Dewata Island^000000 and ^C35817Jaty"; + mes "Tribe^000000 can get along and interact"; + mes "more often."; + changequest 9160,9161; + delitem 11533,1; + close; +} + +// NPC - Memo +//============================================================ + +dewata,109,262,4 script Memo#dew_drink 534,{ + if(dewata_oldman >= 1) { + if (checkquest(5040) >= 0) { + mes "[Memo]"; + mes "So, what did Lero say?"; + next; + select("Palm tree... became."); + mes "- You explain the situation to"; + mes "Mr. Memo -"; + next; + mes "[Memo]"; + mes "Lero said sorry?"; + mes "Hmmm, it's okay."; + next; + mes "[Memo]"; + mes "That must be ^0000FFPoby^000000. If he has"; + mes "been hurt, that's why there wasn't"; + mes "any message. Lero actually"; + mes "cares about him a lot..."; + next; + changequest 5040,5041; } + if (checkquest(5041) >= 0) { + mes "[Memo]"; + mes "He might be troublesome,"; + mes "but please visit Jaty village."; + mes "Lero must complete the oil."; + next; + mes "[Memo]"; + mes "If it is not, wait there and bring"; + mes "^FF000030 Bottle of Oil^000000 to me."; + close; } + if (checkquest(5042) >= 0 && countitem(6401) >= 30) { + mes "[Memo]"; + mes "You brought the oil. Good job, and thank you."; + next; + mes "[Memo]"; + mes "Excuse me, but I have an urgent"; + mes "matter to attend to. Wait for a bit,"; + mes "then talk to me when I'm done."; + delitem 6401,30; + changequest 5042,5043; + set dewata_oldman,2; + close; + } else if (checkquest(5043,PLAYTIME) == 2) { + mes "[Memo]"; + mes "Did I make you wait too long?"; + next; + mes "[Memo]"; + mes "My family has been making Arks for four generations."; + next; + mes "[Memo]"; + mes "Grandfather had a hard living"; + mes "since he didn't get many good sales."; + next; + mes "[Memo]"; + mes "Dewata island people do not drink"; + mes "much in the hot weather."; + next; + mes "[Memo]"; + mes "When I was young, Dewata"; + mes "developed as a tourist atrraction,"; + mes "and that's when the tour package"; + mes "Ark started selling well."; + next; + mes "[Memo]"; + mes "Good liquid needs fresh oil,"; + mes "I was able to make a liquid"; + mes "for ten years and deliver it all on time."; + next; + mes "[Memo]"; + mes "Because today's oil has not"; + mes "arrived on time, I think I might"; + mes "have a hard time."; + next; + mes "[Memo]"; + mes "You helped me make the liquid correctly."; + next; + mes "[Memo]"; + mes "This proverb '^0000FFMengatakan mudah,"; + mes "mengerjakan susah^000000.' means it is"; + mes "easy to say something, but hard to"; + mes "do anything."; + next; + mes "[Memo]"; + mes "In other words, it's easy to say"; + mes "that we'll help others but its hard"; + mes "to actually do the action."; + next; + emotion e_thx; + mes "[Memo]"; + mes "You really did a great job. I like"; + mes "you because you are different from"; + mes "today's youngins."; + getitem 617,1; + getexp 50000,10000; + changequest 5043,5044; + next; + mes "[Memo]"; + mes "Will you help me with my work"; + mes "from time to time?"; + mes "I will pay you for what you do for me."; + close; + } else if (checkquest(5043,PLAYTIME) != -1) { + mes "[Memo]"; + mes "... ... ..."; + next; + mes "- Memo is making an ark -"; + close; + } else if (checkquest(5044,PLAYTIME) == 2) { + mes "[Memo]"; + mes "^FF0000" + strcharinfo(0) +"^000000? -"; + next; + if(select("Just came by to say hello...:I will help you.")==1) { + mes "[Memo]"; + mes "I guess you are busy."; + mes "If possible, will you get the oil"; + mes "from Lero? I appreciate it..."; + close; } + mes "[Memo]"; + mes "Thank you, I know you're busy"; + mes "and helping me can be a chore."; + next; + mes "[Memo]"; + mes "Can you help Lero and bring back palm tree oil...?"; + erasequest 5044; + setquest 5045; + close; + } else if (checkquest(5044,PLAYTIME) != -1) { + mes "[Memo]"; + mes "Will you help me tomorrow?"; + mes "Poby still has a back pain."; + mes "Backaches don't just go away"; + mes "after one day..."; + close; + } else if (checkquest(5045) >= 0) { + mes "[Memo]"; + mes "Can you help Lero and bring back palm tree oil...?"; + close; + } else if (checkquest(5047) >= 0 || checkquest(5049) >= 0 || checkquest(5051) >= 0) { + mes "[Memo]"; + mes "Oh, you brought the oil! Good job!"; + next; + mes "[Memo]"; + mes "You must have had a hard time"; + mes "bringing the oil, so take this drink."; + next; + mes "[Memo]"; + mes "Ark is famous for tourists. A guy"; + mes "bought many bottles by himself."; + next; + mes "[Memo]"; + mes "Worrying that he'll drink alone?"; + mes "Too much drink always becomes poisonous."; + next; + mes "[Memo]"; + mes "I want you to help me this time."; + next; + mes "[Memo]"; + mes "Poby still has back pains and it"; + mes "will take some days for him to"; + mes "recover."; + if (checkquest(5047)>=0) { + delitem 6401,10; + getitem 11534,2; + erasequest 5047; + setquest 5044; + } else if (checkquest(5049)>=0) { + delitem 6401,15; + getitem 11534,2; + erasequest 5049; + setquest 5044; + } else if (checkquest(5051)>=0) { + delitem 6401,20; + getitem 11534,2; + erasequest 5051; + setquest 5044; } + close; } + mes "[Memo]"; + mes "So, what did Lero say?"; + next; + emotion e_dots; + mes "[Memo]"; + mes "... ... ..."; + next; + mes "[Memo]"; + mes "You didn't find out what happened?"; + next; + mes "[Memo]"; + mes "Find the best oil master. His name is ^0000FFLero^000000."; + close; } + if(rand(1,5)==1) { + mes "[Memo]"; + mes "What should I do? I still don't"; + mes "have any news from the Jaty tribe."; + next; + mes "[Memo]"; + mes "Oh no~ All the liquid is going to spoil..."; + next; + select("What happened?"); + emotion e_what; + mes "[Memo]"; + mes "Who are you?"; + next; + mes "[Memo]"; + mes "You're an adventurer, right?"; + mes "As you can see from the jars around"; + mes "me, I am making ^0000FFtraditional wine^000000"; + mes "for a living."; + next; + mes "[Memo]"; + mes "Everyone knows about this, so"; + mes "^0000FFDewata Island^000000 attracts many"; + mes "tourists."; + next; + mes "[Memo]"; + mes "Especially this traditional wine, which"; + mes "has been made for four generations!"; + mes "But ^FF0000Ark^000000 is short of supply."; + mes "Ark needs ^0000FFPalm Oils^000000, made"; + mes "from Oil Palm Fruit."; + next; + mes "[Memo]"; + mes "Unfortunately, we haven't been"; + mes "getting ^0000FFPalm Oil^000000 from the Jaty"; + mes "tribe village lately."; + mes "The ingredients might be useless"; + mes "if it is delivered too late."; + next; + select("Sound like a big problem."); + mes "[Memo]"; + mes "It is more of a problem than you"; + mes "think. Sales are credit, but if we"; + mes "do not make due today we'll lose"; + mes "the credit, the ingredients, and"; + mes "the tourists who do not get the"; + mes "Ark. So it's quite damaging."; + next; + emotion e_dots; + mes "[Memo]"; + mes "... ..."; + next; + emotion e_gasp; + mes "[Memo]"; + mes "Ah, right! Are you busy now?"; + next; + if(select("Sorry, I am busy.:No, I am not busy.")==1) { + emotion e_pif; + mes "[Memo]"; + mes "Hmm, I have no choice."; + mes "You don't care that others are in"; + mes "trouble. What has this world come to?"; + close; } + mes "[Memo]"; + mes "That's good to hear."; + mes "So since you are wandering here..."; + next; + mes "[Memo]"; + mes "Do you mind if I ask a favor~?"; + mes "Actually, I have visited the Jaty"; + mes "Tribe, but this unmatured ^FF0000Ark^000000"; + mes "won't let me leave."; + next; + mes "[Memo]"; + mes "Will you go to Jaty village and"; + mes "ask ^0000FFLero^000000 what happened?"; + next; + mes "[Memo]"; + mes "This guy has never broken a"; + mes "promise for 10 years, so he must have"; + mes "a really good reason not to come."; + setquest 5035; + set dewata_oldman,1; + next; + mes "[Memo]"; + mes "Find the best oil master."; + mes "His name again is ^0000FFLero^000000... Remember it!"; + close; + } else { + emotion e_swt2; + mes "[Memo]"; + mes "Oh God! We don't have a message"; + mes "from the Jaty tribe yet."; + next; + mes "[Memo]"; + mes "They have never broken a promise"; + mes "for 10 years, and I don't know the"; + mes "reason. What's happening...?"; + next; + emotion e_sob; + mes "[Memo]"; + mes "I might soil all the liquid if it"; + mes "is going on like this."; + close; + } +} + +// NPC - Lero +//============================================================ + +dew_fild01,114,275,4 script Lero#dew_drink 536,{ + if(dewata_oldman == 2) { + if (checkquest(5045) >= 0) { + mes "[Lero]"; + mes "Hey, I've been waiting for you."; + mes "I didn't know that Poby's injury"; + mes "would make my life so difficult."; + next; + set .@dailylero,rand(1,3); + if (.@dailylero == 1) changequest 5045,5046; + else if (.@dailylero == 2) changequest 5045,5048; + else if (.@dailylero == 3) changequest 5045,5050; + mes "[Lero]"; + mes "I'm ashamed to ask you this, but"; + if (checkquest(5048) >= 0) + mes "could you bring ^0000FF30 pieces of oil palm nuts^000000?"; + else if (checkquest(5046) >= 0) + mes "could you bring ^0000FF20 pieces of oil palm nuts^000000?"; + else if (checkquest(5050) >= 0) + mes "could you bring ^0000FF40 pieces of oil palm nuts^000000?"; + next; + lerowait: + if (checkquest(5046) >= 0 && countitem(6402) > 19) { + callsub lerocount,20; + changequest 5046,5047; + close; + } else if (checkquest(5048) >= 0 && countitem(6402) > 29) { + callsub lerocount,30; + changequest 5048,5049; + close; + } else if (checkquest(5050) >= 0 && countitem(6402) > 39) { + callsub lerocount,40; + changequest 5050,5051; + close; } + mes "[Lero]"; + mes "Once you bring the oil palm nuts,"; + mes "Mr. Memo will exchange them with oil."; + close; } + else if (checkquest(5046) >= 0 || checkquest(5048) >= 0 || checkquest(5050) >= 0) goto lerowait; + else if (checkquest(5047) >= 0 || checkquest(5049) >= 0 || checkquest(5051) >= 0) { + mes "[Lero]"; + mes "As I told you before, it is heavier"; + mes "than you might think, so be careful"; + mes "when carrying this."; + close; } + mes "[Lero]"; + mes "What happened? I didn't get a memo"; + mes "from Mr. Memo someone was coming."; + close; } + if (checkquest(5035) >= 0) { + emotion e_an; + mes "[Lero]"; + mes "Oh no! I have so many orders and"; + mes "I'm running out of ingredients."; + mes "Not yet? What's going on, Poby?"; + mes "Where did he go?"; + next; + emotion e_ag; + select("Excuse me, but are you Lero?"); + mes "[Lero]"; + mes "When Poby gets back here, I'm"; + mes "gonna give him a beating he'll never forget!"; + next; + mes "- Lero seems pretty mad at someone"; + mes "and ignores you -"; + next; + mes "[Lero]"; + mes "Oops. Who are you?"; + next; + select("Memo sent me here."); + mes "[Lero]"; + mes "Ah, right! I forgot about Memo"; + mes "because the workers who gather"; + mes "nuts have not come yet. Sorry."; + next; + mes "[Lero]"; + mes "To make fresh palm oils, I need"; + mes "fresh Palm Oil Fruit. Then I'll be"; + mes "able able to get more from its"; + mes "fresh fruit."; + next; + mes "[Lero]"; + mes "Between you and me, Mr.Memo is so"; + mes "fussy that he will not use any"; + mes "unfresh oil."; + next; + mes "[Lero]"; + mes "To make fresh oil, he always sends"; + mes "the workers to the palm tree forest,"; + mes "but... the guys sent at dawn have"; + mes "not come back yet."; + next; + mes "[Lero]"; + mes "First, I thought that he was lazy"; + mes "and it made me very uneasy."; + mes "Can you find the workers in palm forest?"; + next; + select("Yes, I will find them."); + mes "[Lero]"; + mes "Thank you so much."; + mes "Find Poby."; + next; + mes "[Lero]"; + mes "Poby might in ^0000FFPalm Forest^000000."; + mes "The crop is best at the southern part of the forest."; + changequest 5035,5036; + close; + } else if (checkquest(5036) >= 0) { + emotion e_what; + mes "[Lero]"; + mes "Did you find Poby?"; + next; + mes "[Lero]"; + mes "... ... ..."; + next; + mes "[Lero]"; + mes "Oh, you haven't visited the east"; + mes "of ^0000FFPalm Forest^000000 yet. I'm pretty"; + mes "worried..."; + close; + } else if (checkquest(5037) >= 0) { + emotion e_what; + mes "[Lero]"; + mes "You're back... and... Poby..."; + mes "How is Poby?"; + next; + select("Pobu..."); + mes "[Lero]"; + mes "Ah! I didn't know that. I always"; + mes "tell Poby '^0000FFKemarau setahun rusak sehari.'^000000"; + next; + mes "[Lero]"; + mes "He climbed the tree without any"; + mes "safety equipment, so he might've"; + mes "fallen down and gotten injured."; + next; + mes "[Lero]"; + mes "Hmm... Sorry I couln't get the"; + mes "Palm Oil right now."; + next; + mes "[Lero]"; + mes "Will you deliver the message to"; + mes "Mr. Memo that it is impossible"; + mes "to get the oil due do to a"; + mes "lack of ingredients?"; + mes "No artisans can create anything"; + mes "without ingredients."; + next; + select("Why don't I get the ingredients?"); + mes "[Lero]"; + mes "Ah, that can be a good way, but it"; + mes "will be hard to gather nuts as a starter."; + next; + mes "[Lero]"; + mes "Hmm!!!"; + mes "I have a good idea."; + next; + mes "[Lero]"; + mes "You can ask Poby about the best"; + mes "method of gathering nuts where you"; + mes "met him in forest. He should be"; + mes "able to teach you the technique."; + changequest 5037,5038; + next; + mes "[Lero]"; + mes "Although he is lazy and rather"; + mes "careless, he is the best worker."; + close; + } else if (checkquest(5038) >= 0) { + mes "[Lero]"; + mes "You can ask Poby about the best"; + mes "method of gathering nuts where you"; + mes "met him in forest. He should be"; + mes "able to tell you the technique."; + next; + mes "[Lero]"; + mes "Although he is lazy and rather"; + mes "careless, he is the best worker."; + close; + } else if (checkquest(5039) >= 0) { + if(countitem(6402) > 59) { + mes "[Lero]"; + mes "One two three four,...."; + next; + mes "[Lero]"; + mes "60 pieces of nuts, exactly. I will"; + mes "press the oil right now."; + next; + emotion e_sry; + mes "[Lero]"; + mes "It takes sometime, so go back to"; + mes "Mr. Memo and tell him the"; + mes "situation. Alse tell him that I'm"; + mes "sorry for the delay."; + delitem 6402,60; + changequest 5039,5040; + close; } + mes "[Lero]"; + mes "Did you gather the nuts already?"; + next; + mes "[Lero]"; + mes "One, two...."; + next; + mes "[Lero]"; + mes "This isn't the number I ordered from Poby."; + next; + mes "[Lero]"; + mes "It's going to be difficult if it is"; + mes "delayed more, so hurry up and bring me ^FF000060^000000 ^0000FFPalm Oil Fruit^000000."; + close; + } else if (checkquest(5040) >= 0) { + mes "[Lero]"; + mes "It takes sometime, so go back to"; + mes "Mr. Memo and tell him the"; + mes "situation. Alse tell him that I'm"; + mes "sorry for the delay."; + close; + } else if (checkquest(5041) >= 0) { + mes "[Lero]"; + mes "You've come at the right time."; + mes "I just finished making the palm tree oil."; + next; + mes "[Lero]"; + mes "It is heavier than you might think,"; + mes "so be careful when carrying it."; + next; + emotion e_sry; + mes "[Lero]"; + mes "Oh, tell Mr. Memo that I'm sorry"; + mes "for the late delivery, and explain"; + mes "that it wasn't my fault."; + changequest 5041,5042; + getitem 6401,30; + close; + } else if (checkquest(5042) >= 0) { + mes "[Lero]"; + mes "It is heavier than you might think,"; + mes "so be careful when carrying it."; + next; + emotion e_sry; + mes "[Lero]"; + mes "Oh, tell Mr. Memo that I'm sorry"; + mes "for the late delivery, and explain"; + mes "that it wasn't my fault."; + close; } + mes "[Lero]"; + mes "What's going on with Poby...?"; + mes "Why hasn't he come back...?"; + next; + mes "- Seems like he is waitting for someone -"; + close; + +lerocount: + mes "[Lero]"; + mes "One, two, three, four...."; + next; + mes "[Lero]"; + mes "Extracly "+getarg(0)+" pieces of oil palm"; + mes "nuts. Let you exchange them with oil right now."; + next; + mes "[Lero]"; + mes "As I told you before, it is"; + mes "heavier than you might think, so"; + mes "be careful when carrying this."; + delitem 6402, getarg(0); + getitem 6401, getarg(0)/2; + return; +} + +// NPC - Poby +//============================================================ + +dew_fild01,259,48,4 script Poby#dew_drink 538,{ + + if(dewata_oldman >= 2) { + mes "[Poby]"; + mes "Oh? ^FF0000" + strcharinfo(0) +"^000000, we meet again. What's going on?"; + next; + if(select("Why'd you come here?:I want to know how to get fruit.")==2) { + mes "[Memo]"; + mes "It is easy for a beginner like"; + mes "you. All you have to do is"; + mes "shake or kick the tree."; + next; + mes "[Memo]"; + mes "It might be dangerous, so you"; + mes "must always wear a ^0000FFSafety Helmet^000000."; + close; } + mes "[Poby]"; + mes "I'm taking a walk because I think"; + mes "it will make my back ache less."; + close; } + if (checkquest(5036) >= 0) { + emotion e_swt2; + mes "[Poby]"; + mes "Ah~ backache.."; + next; + select("Are you Poby?"); + mes "[Poby]"; + mes "Who are you?"; + next; + mes "[Poby]"; + mes "I don't know you, but"; + mes "are you a fan of mine?"; + mes "I'm Poby, the best fruit"; + mes "hunter in the Jaty tribe."; + next; + emotion e_what; + mes "[Poby]"; + mes "You're here for my autograph?"; + next; + select("Lero made me come here."); + mes "[Poby]"; + mes "Ah! Mr.Lero made you come here. I"; + mes "can't move because I hurt my back"; + mes "while climbing a tree."; + next; + emotion e_sob; + mes "[Poby]"; + mes "!#@$*&!@$&!@$%!$#*&!@#$"; + next; + mes "[Poby]"; + mes "And I've still never had a girlfriend..."; + next; + emotion e_sob; + mes "[Poby]"; + mes "!#@$*&!@$&!@$%!$#*&!@#$"; + next; + mes "[Poby]"; + mes "Ah! Sorry. Tell Mr. Lero that I'll"; + mes "go back if I can find a way to move."; + changequest 5036,5037; + next; + mes "[Poby]"; + mes "I can't move at all 'cuz of this backache..."; + close; + } else if (checkquest(5037) >= 0) { + mes "[Poby]"; + mes "Ah! Sorry. Tell Mr. Lero that I'll"; + mes "go back if I can find a way to move."; + next; + emotion e_swt2; + mes "[Poby]"; + mes "I can't move at all 'cuz of this backache..."; + close; + } else if (checkquest(5038) >= 0) { + emotion e_swt2; + mes "[Poby]"; + mes "Ah~ Backache.."; + next; + mes "[Poby]"; + mes "Oh!! You're-- Let me guess..."; + next; + emotion e_dots; + mes "[Poby]"; + mes "... ... ... ..."; + next; + mes "[Poby]"; + mes "...you're back! You plan to"; + mes "catch ^0000FFPalm Oil Fruit^000000 instead of me, right?"; + next; + mes "[Poby]"; + mes "It is hard for beginners to catch"; + mes "the fruit like me. No, it's"; + mes "impossible."; + next; + mes "[Poby]"; + mes "Masters usually climb the tree to"; + mes "catch the fruit, but you're a"; + mes "beginner..."; + next; + mes "[Poby]"; + mes "It's easiest for beginners"; + mes "to shake or kick the tree."; + mes "It might be dangerous, so remember to wear a ^0000FFSafety Helmet^000000."; + changequest 5038,5039; + next; + emotion e_gasp; + mes "[Poby]"; + mes "Ok! Gather ^FF000060 ^0000FFPalm Oil Fruit^000000 and"; + mes "bring it to Mr. Lero."; + close; + } else if (checkquest(5039) >= 0) { + if(countitem(6402) > 59) { + mes "[Poby]"; + mes "You've got all the fruits."; + mes "Bring them to Mr. Lero."; + close; } + mes "[Poby]"; + mes "It's easiest for beginners like"; + mes "you to shake or kick the tree."; + next; + mes "[Poby]"; + mes "It might be dangerous, so always"; + mes "wear a ^0000FFSafety Helmet^000000."; + next; + mes "[Poby]"; + mes "Gather ^FF000060 ^0000FFPalm Oil Fruit^000000 and"; + mes "bring it to Mr. Lero."; + close; + } + emotion e_sob; + mes "[Poby]"; + mes "Ah~ my freakin' back is killing me."; + close; +} + +// NPC - Tribal Chief Paiko +//============================================================ + +dew_in01,15,49,5 script Tribal Chief Paiko#dew_ 540,{ + set .@n$, "[Tribal Chief Paiko]"; + if(dewata_legend == 2) { + mes .@n$; + mes "I can see you are a traveler"; + mes "from another land."; + mes "What brings you here?"; + next; + if(select("I overheard the story by accident:I have nothing to say.")==2) { + mes .@n$; + mes "You are wasting your time here."; + mes "There are many other attractions"; + mes "around our village."; + close; } + mes .@n$; + mes "What do you mean?"; + mes "You heard the story about the crown?"; + mes "You must have heard incorrectly."; + mes "I have nothing to say to you"; + mes "regarding such things."; + next; + select("Kasyapa was talking about a crown..."); + mes .@n$; + mes "It seems that ^0000FFKasyapa^000000 has told you"; + mes "a tall tale, and I appreciate your"; + mes "concern about our affairs."; + next; + mes .@n$; + mes "It's not something that a stranger"; + mes "like you could understand. Make"; + mes "like a tree, and get out of here."; + set dewata_legend,3; + close; + } else if(dewata_legend == 3) { + mes .@n$; + mes "There are many other attractions around our village."; + next; + mes .@n$; + mes "If it's about the crown, I want"; + mes "you to stop asking about it."; + mes "Please leave."; + close; + } else if(dewata_legend == 4) { + if (checkquest(9155) >= 0) { + if(countitem(6405) > 14) { + mes .@n$; + mes "Oh! You've found all of them."; + mes "Look! The feathers you have found"; + mes "are sparkling, aren't they?"; + mes "Alright, let me begin crafting"; + mes "the ^4AA02CJaty Crown^000000. I feel that"; + mes "I am ready."; + next; + specialeffect EF_MAPPILLAR3; + mes "- Suddenly, a large noise begins"; + mes "to boom as you and ^0000FFPaiko^000000 are"; + mes "surrounded by warm and bright"; + mes "sparkling energy like a thousand"; + mes "tinkling fireflies. -"; + changequest 9155,9156; + delitem 6405,15; + close; } + mes .@n$; + mes "It seems that you have yet to find"; + mes "the materials to make the ^4AA02CJaty Crown^000000."; + next; + mes .@n$; + mes "The symbol of the Jaty Tribe is"; + mes "also a famous mystical creature."; + mes "Find ^FF000015 ^4AA02CCendrawasih Feathers^000000 and"; + mes "bring them to me."; + close; + } else if (checkquest(9156) >= 0) { + mes .@n$; + mes "With your help the ^4AA02CJaty Crown^000000 is"; + mes "coming along nicely."; + mes "It will take some time until the"; + mes "task is finished, so please wait a little."; + next; + mes .@n$; + mes "After the ^4AA02CJaty Crown^000000 is complete,"; + mes "there is a gift that I want to give"; + mes "to you."; + next; + mes .@n$; + mes "Ah, you should go see ^0000FFSage"; + mes "Kasyapa^000000, who really wants to"; + mes "reward you with something."; + changequest 9156,9157; + close; + } else if (checkquest(9157) >= 0) { + mes .@n$; + mes "Ah, you should go see ^0000FFSage"; + mes "Kasyapa^000000, who really wants to"; + mes "reward you with something."; + close; } + mes .@n$; + mes "I've been waiting for you."; + mes "According to ^0000FFSage Kasyapa^000000,"; + mes "you are willing to help us make"; + mes "a crown for our tribe."; + next; + select("Crown-a-what's it?"); + mes .@n$; + mes "The tribe leader has the duty of"; + mes "making and protecting the ^4AA02CJaty"; + mes "Crown^000000 to uphold the tribe's pride"; + mes "and honor."; + next; + mes .@n$; + mes "But ever since I became the tribe"; + mes "leader, there have been difficulties"; + mes "making it."; + next; + mes "[Tribale Chief Paiko]"; + mes "According to ^0000FFSage Kasyapa^000000, you can"; + mes "help us create a ^4AA02CJaty Crown^000000."; + next; + mes .@n$; + mes "Do you think you can help?"; + mes "Your efforts will not go"; + mes "unrewarded."; + next; + if(select("I will help.:Sorry, I cannot help now.")==2) { + mes .@n$; + mes "That's really sad."; + mes "If you ever change"; + mes "your mind, please come again."; + mes "I will be waiting."; + close; } + mes .@n$; + mes "Many thanks to you, stranger"; + mes "If Kasyapa trusts you, then I know"; + mes "that you can help us make a"; + mes "^4AA02CJaty Crown^000000."; + mes "What you can do to"; + mes "help us is very simple."; + next; + mes .@n$; + mes "The symbol of the Jaty Tribe is"; + mes "also a famous mystical creature."; + mes "Find ^FF000015 ^4AA02CCendrawasih Feathers^000000 and"; + mes "bring them to me."; + mes "Our faith is in you, stranger."; + setquest 9155; + close; + } else if(dewata_legend == 5) { + if (checkquest(9158) >= 0) { + chiefrequest: + mes .@n$; + mes "It seems that you haven't"; + mes "delivered the ^4AA02CSatay^000000 yet."; + if (checkquest(9158) >= 0) mes "Did you run into any problems?"; + else if (checkquest(9160) >= 0) mes "Is there something wrong?"; + else if (checkquest(9162) >= 0) mes "Anything happened?"; + else if (checkquest(9163) >= 0) mes "Anything go wrong?"; + next; + switch( select("I ate them all.:Who do I deliver this to...?:Nothing.")) { + case 1: + if (checkquest(9158) >= 0 || checkquest(9160) >= 0) { + mes .@n$; + mes "Huh... so you couldn't resist"; + mes "yourself, eh?"; + mes "Don't blame yourself too much. It"; + mes "is difficult resist the ^4AA02CSatay^000000's"; + mes "addicting aroma."; } + else if (checkquest(9162) >= 0 || checkquest(9164) >= 0) { + mes .@n$; + mes "I warned you not to give in"; + mes "to the sweet smells of the ^4AA02CSatay^000000."; } + next; + mes .@n$; + mes "Our tribe is short on food"; + mes "supplies so we can't give out more"; + mes "of our ^4AA02CSatay^000000. But there's a rumor"; + mes "that the restaurant owner in"; + mes "Dewata Island is making and"; + mes "selling their own ^4AA02CSatay^000000."; + next; + mes .@n$; + mes "It is not as tasty as our tribe's"; + mes "recipe, but this is an urgent task."; + mes "Just find and deliver it."; + close; + case 2: + if (checkquest(9158) >= 0) { + mes .@n$; + mes "Our tribe warriors come to mind"; + mes "to deliver the food to share ^4AA02CSatay^000000"; + mes "with warriors in the village."; + } else if (checkquest(9160) >= 0) { + mes .@n$; + mes "The second person to deliver the"; + mes "^4AA02CSatay^000000 to is someone who stays"; + mes "across the river."; + next; + mes .@n$; + mes "That is the ^0000FFTribe Manager^000000."; + mes "Please deliver it to him before it cools down."; + } else if (checkquest(9162) >= 0) { + mes .@n$; + mes "The third person to deliver the"; + mes "^4AA02CSatay^000000 to is the ^0000FFGatekeeper"; + mes "of Krakatau Volcano^000000."; + mes "Please deliver it to him before it cools down."; + } else if (checkquest(9164) >= 0) { + mes .@n$; + mes "The last person to deliver the"; + mes "^4AA02CSatay^000000 to is the ^0000FFBorobudur"; + mes "Temple Manager^000000, who is in"; + mes "^C35817Dewata Island^000000."; + mes "Please deliver it to him before it cools down."; + close; } + close; + case 3: + mes .@n$; + mes "Alright! Deliver it right now!"; + close; + } + } else if (checkquest(9159) >= 0) { + mes .@n$; + mes "Ah, the next person whom I want"; + mes "the ^4AA02CSatay^000000 delivered to is someone"; + mes "who stays across from the river,"; + mes "the ^0000FFTribe Manager^000000."; + next; + mes .@n$; + mes "To this end, I will give you 2"; + mes "more servings of ^4AA02CSatay^000000."; + next; + mes .@n$; + mes "If you are attracted by the aroma"; + mes "of the ^4AA02CSatay^000000, you may eat one."; + mes "But if you eat more you won't be"; + mes "able to share ^4AA02CSatay^000000 with our friends."; + changequest 9159,9160; + getitem 11533,2; + close; } + else if (checkquest(9160) >= 0) goto chiefrequest; + else if (checkquest(9161) >= 0) { + mes .@n$; + mes "Oh, you delivered it already?"; + mes "The third person to deliver the"; + mes "^4AA02CSatay^000000 to is the ^0000FFGatekeeper of Krakatau Volcano^000000."; + next; + mes .@n$; + mes "I'll give you 2 more servings"; + mes "of ^4AA02CSatay^000000 for this delivery."; + next; + mes .@n$; + mes "And just like before, don't give"; + mes "in to the smell and try not to eat the ^4AA02CSatay^000000."; + changequest 9161,9162; + getitem 11533,2; + close; } + else if (checkquest(9162) >= 0) goto chiefrequest; + else if (checkquest(9163) >= 0) { + mes .@n$; + mes "Oh, you delivered it!"; + mes "Last person to deliver ^4AA02CSatay^000000 to is"; + mes "the ^0000FFBorobudur Temple Manager^000000, who is"; + mes "on ^C35817Dewata Island^000000."; + next; + mes .@n$; + mes "I will give you 2 more ^4AA02CSatay^000000."; + next; + mes .@n$; + mes "And just like before, don't give"; + mes "in to the smell and try not to eat the ^4AA02CSatay^000000."; + changequest 9163,9164; + getitem 11533,2; + close; } + else if (checkquest(9164) >= 0) goto chiefrequest; + else if (checkquest(9165) >= 0) { + mes .@n$; + mes "Oh, you delivered it!"; + mes "You've done good work."; + mes "It has been a good time for"; + mes "all of us to share and enjoy"; + mes "this happy occasion together."; + mes "Thank you."; + next; + mes .@n$; + mes "While you were on the way back"; + mes "from delivering the ^4AA02CSatay^000000,"; + mes "the ^4AA02CJaty Crown^000000 has been made."; + mes "Its ambience and radiance make it a"; + mes "truly flawless crown."; + next; + mes .@n$; + mes "Also, you brought more than enough"; + mes "materials, so after making the ^4AA02CJaty"; + mes "Crown^000000 we were able to craft a"; + mes "similar one for you to keep."; + next; + mes .@n$; + mes "It's not the same as the original,"; + mes "but it has its own specialty. It is"; + mes "my reward to thank you for what you"; + mes "have done."; + next; + mes .@n$; + mes "Made with our tribe's secret"; + mes "marinade, try the ^4AA02CSatay^000000."; + mes "It was made with all our heart"; + mes "especially for you, but don't"; + mes "forget to share it with friends."; + next; + mes .@n$; + mes "You've done good work."; + mes "Whatever you do in the future, I"; + mes "wish for you to have a life which"; + mes "is full of fortune and joy"; + mes "As Chief of the ^C35817Jaty Tribe^000000, I wish"; + mes "you the best of luck!!"; + set dewata_legend,6; + erasequest 9165; + getitem 11533,5; + getitem 18520,1; + close; } + mes .@n$; + mes "With your support I am not"; + mes "worried about creating the"; + mes "^4AA02CJaty Crown^000000. I really appreciate it."; + next; + mes .@n$; + mes "A delightful day like today should"; + mes "be celebrated. Don't you think?"; + mes "So I prepared to sample the"; + mes "special food of our tribe, called ^4AA02CSatay^000000."; + next; + mes .@n$; + mes "But, this ^4AA02CSatay^000000 is too tasty for"; + mes "just the two of us to share, so we"; + mes "would like to share it with people"; + mes "out in the village."; + next; + mes .@n$; + mes "What do you think?"; + mes "In order to share news that"; + mes "the ^4AA02CJaty Crown^000000 is being"; + mes "sucessfully crafted, and to share"; + mes "the delicious ^4AA02CSatay^000000 with our"; + mes "friends, I need your help."; + next; + mes .@n$; + mes "Are you up for a short delivery job?"; + next; + if(select("Of course, I can help:Sorry, I am too busy to help.")==2) { + mes .@n$; + mes "I believed you would definitely help me..."; + mes "It's a little disappointing."; + mes "If you ever change your mind"; + mes "come speak with me again."; + close; } + mes .@n$; + mes "Oh!, I knew you'd help."; + mes "Our tribe's warriors come to my"; + mes "mind before we share with anyone else."; + mes "Please share ^4AA02CSatay^000000 with the"; + mes "warriors in the village."; + next; + mes .@n$; + mes "For the moment I will give you 2 ^4AA02CSatay^000000."; + next; + mes .@n$; + mes "You may be tempted by the aroma"; + mes "of our ^4AA02CSatay^000000, and you may eat one."; + mes "But if you eat more than that you won't"; + mes "be able to share the ^4AA02CSatay^000000"; + mes "with our village friends."; + setquest 9158; + getitem 11533,2; + close; + } else if(dewata_legend == 6) { + mes .@n$; + mes "You've done good work."; + mes "Whatever you do in the future, I"; + mes "wish for you to have a life which"; + mes "is full of fortune and joy."; + mes "As Chief of the ^C35817Jaty Tribe^000000, I wish"; + mes "you the best of luck!!"; + close; } + mes .@n$; + mes "I am the leader of this ^0000FFPaiko^000000 tribe."; + close; +} + +// NPC - Sage Kasyapa +//============================================================ + +dew_in01,22,48,3 script Sage Kasyapa#dew_ 541,{ + + if(dewata_legend == 2 || dewata_legend == 3) { + mes "[Sage Kasyapa]"; + mes "Instead of talking to me, why"; + mes "don't you talk to our tribe's"; + mes "leader, ^0000FFChief Paiko^000000?"; + close; + } else if(dewata_legend == 4) { + if (checkquest(9155) >= 0) { + mes "[Sage Kasyapa]"; + mes "I heard you could help making"; + mes "a crown for our tribe leader."; + mes "You will certainly be a big"; + mes "help to us... I trust my"; + mes "own eyes and the"; + mes "sparking light..."; + next; + mes "[Sage Kasyapa]"; + mes "The symbol of the Dayak Tribe"; + mes "and a famous mystical creature."; + mes "Find ^FF000015 ^4AA02CCendrawasih Feathers^000000"; + mes "and bring them to ^0000FFChief Paiko^000000."; + close; + } else if (checkquest(9156) >= 0) { + mes "[Sage Kasyapa]"; + mes "With the feathers that you have"; + mes "brought, creating a ^4AA02CJaty Crown^000000 is"; + mes "going much more smoothly."; + mes "Go see ^0000FFChief Paiko^000000."; + close; + } else if (checkquest(9157) >= 0) { + mes "[Sage Kasyapa]"; + mes "There is something"; + mes "I wish to give to you"; + mes "as a reward for your help."; + mes "Please, it would honor us if you would take it."; + next; + specialeffect2 EF_PNEUMA; + mes "[Sage Kasyapa]"; + mes "The reason I asked you to embark"; + mes "on this important mission is"; + mes "because of this feather."; + mes "Handed down from generation to"; + mes "generation, the legendary origin of"; + mes "the crown is this feather..."; + next; + mes "[Sage Kasyapa]"; + mes "I saw this feather begin to shine"; + mes "when you came here."; + mes "I knew you were a person who"; + mes "would endeavour to help us."; + mes "On behalf of my people,"; + mes "I give my thanks."; + next; + mes "[Sage Kasyapa]"; + mes "Also, the feather you received"; + mes "isn't just valuable on it's own,"; + mes "it also is an acknowledgment from our tribe."; + next; + mes "[Sage Kasyapa]"; + mes "Like ^C35817Krakatau Volcano^000000, when you"; + mes "venture into dangerous areas like"; + mes "that, if you display this feather,"; + mes "you can get help from the tribe."; + mes "Anyway, I really thank you."; + set dewata_legend,5; + erasequest 9157; + getitem 6406,1; + close; } + mes "[Sage Kasyapa]"; + mes "I've been waiting for you."; + mes "Our tribe's leader has a favor"; + mes "to ask of you."; + mes "Please talk to ^0000FFChief Paiko^000000."; + close; + } else if(dewata_legend >= 5) { + mes "[Sage Kasyapa]"; + mes "Also, the feather you received"; + mes "isn't just valuable on it's own,"; + mes "it also is an acknowledgment from our tribe."; + next; + mes "[Sage Kasyapa]"; + mes "Like ^C35817Krakatau Volcano^000000, when you"; + mes "venture into dangerous areas like"; + mes "that, if you display this feather"; + mes "you can get help from the tribe."; + mes "Anyway, I really thank you."; + close; } + mes "[Sage Kasyapa]"; + mes "Your earnest expression tells me"; + mes "that you have something to say"; + mes "you might as well tell me what it is."; + next; + if(select("I overheard talk about a crown...:Just looking for the gift shop.")==2) { + emotion e_hmm,0,"Tribal Chief Paiko#dew_"; + mes .@n$; + mes "Really?"; + mes "It looked as if your eyes"; + mes "wanted to say something."; + close; } + mes "[Sage Kasyapa]"; + mes "Oh, you heard about the crown, eh?"; + mes "Ah, this old man's got loose lips."; + mes "We should have used a little more"; + mes "discretion..."; + next; + select("Anything I can do to help?"); + mes "[Sage Kasyapa]"; + mes "I can see in your eyes"; + mes "that you are a trustworthy sort... but..."; + next; + specialeffect EF_PNEUMA; + mes "- There is a brief twinkling"; + mes "of light. All of a sudden ^0000FFKasyapa^000000"; + mes "seems taken aback. -"; + next; + mes "[Sage Kasyapa]"; + mes "Ah, the feather......!"; + mes "Instead of talking to me, why don't"; + mes "you talk to our tribe's leader,"; + mes "^0000FFPaiko^000000?"; + set dewata_legend,2; + close; +} + +// NPC - Palm Tree +//============================================================ + +- script Palm Tree -1,{ + + if (checkquest(5039) >= 0 || checkquest(5046) >= 0 || checkquest(5048) >= 0 || checkquest(5050) >= 0) { + if ((checkquest(5039) >= 0) && countitem(6402) > 59 || (checkquest(5046) >= 0 && countitem(6402) > 19) || (checkquest(5048) >= 0 && countitem(6402) > 29) || (checkquest(5050) >= 0 && countitem(6402) > 39)) { + mes "- The palm tree denies your greedy hands. -"; + close; } + mes "There's palm tree."; + mes "You can kick or shake it."; + mes "What do you want to do?"; + next; + switch(select("Shake the tree:Kick the tree")) { + case 1: + specialeffect EF_HITLINE2; + mes "You shake the palm tree."; + next; + mes "... ... ..."; + next; + set .@palm_rand,rand(1,20); + if (.@palm_rand > 0 && .@palm_rand < 5) { + set .@pstone,rand(1,3); + if (.@pstone == 1) { + mes "As you shake the palm tree like a"; + mes "polaroid picture..."; + mes "a ^FF0000stone^000000 falls out."; + } else if (.@pstone == 2) { + mes "As you shake the palm tree"; + mes "enough to move its branchs..."; + mes "a ^FF0000Stone^000000 falls out."; + } else if (.@pstone == 3) { + mes "As you shake the palm tree like"; + mes "a crazed Alchemist..."; + mes "a ^FF0000Stone^000000 falls out."; } + getitem 7049,1; + } else if (.@palm_rand == 13 || .@palm_rand == 12) { + if(getequipid(EQI_HEAD_TOP) == 5009) { + mes "- Something smashes down on your"; + mes "head, right where that soft spot"; + mes "is, but it's ok, you're safe!"; + mes "'cuz you already equipped ^0000FFSafety Helmet^000000. -"; + close2; + specialeffect EF_BASH; + initnpctimer; + disablenpc "Palm Tree#"+strnpcinfo(2); + end; } + mes "As you shake the palm tree with"; + mes "wreckless abandon..."; + mes "something smashes down on your"; + mes "head, right where that soft spot"; + mes "is, $#*@! that's a one in a million shot."; + close2; + initnpctimer; + disablenpc "Palm Tree#"+strnpcinfo(2); + warp "dew_fild01",371,211; + percentheal -10,0; + end; + } else if (.@palm_rand >= 5 && .@palm_rand < 9) { + set .@pleaf,rand(1,3); + if (.@pleaf == 1) { + mes "As you shake the palm tree like a"; + mes "salt shaker..."; + mes "a ^FF0000Great Leaf^000000 falls out."; + } else if (.@pleaf == 2) { + mes "As you shake the palm tree with"; + mes "furious violence..."; + mes "a ^FF0000Great Leaf^000000 falls out."; + } else if (.@pleaf == 3) { + mes "As you shake the palm tree"; + mes "enough to move its branchs..."; + mes "a ^FF0000Great Leaf^000000 falls out."; } + getitem 7198,1; + } else if (.@palm_rand >= 9 && .@palm_rand < 12) { + set .@pfruit,rand(1,6); + if (.@pfruit == 1) { + mes "Once shaking a palm tree"; + mes "an ^0000FFOil Palm Fruit^000000 falls out."; + mes "- Fell in a Hurly-Burly.. -"; + mes "- Fell in a Hurly-Burly.. -"; + } else if (.@pfruit == 2) { + mes "As you shake the palm tree with"; + mes "all of your strength..."; + mes "tons of ^0000FFOil Palm Fruit^000000 crashes down from the tree."; + } else if (.@pfruit == 3) { + mes "As you shake the palm tree like"; + mes "a disobedient child..."; + mes "an ^0000FFOil Palm Fruit^000000 falls out."; + } else if (.@pfruit == 4) { + mes "As you shake the palm tree"; + mes "enough to move its branchs..."; + mes "an ^0000FFOil Palm Fruit^000000 falls out."; + } else if (.@pfruit == 5) { + mes "Once shaking a palm tree"; + mes "an ^0000FFOil Palm Fruit^000000 falls out."; + } else if (.@pfruit == 6) { + mes "As you shake the palm tree like"; + mes "a crazed Alchemist..."; + mes "an ^0000FFOil Palm Fruit^000000 falls out."; } + getitem 6402,rand(1,5); + } else if (.@palm_rand > 13 && .@palm_rand < 17) { + set .@pworm,rand(1,3); + if (.@pworm == 1){ + mes "As you shake the palm tree like"; + mes "a disobedient child..."; + mes "a ^FF0000Worm Peeling^000000 falls out"; + } else if (.@pworm == 2) { + mes "As you shake the palm tree like"; + mes "a crazed Alchemist..."; + mes "a ^FF0000Worm Peeling^000000 falls out."; + } else if (.@pworm == 3) { + mes "As you shake the palm tree with"; + mes "all of your strength..."; + mes "tons of ^FF0000Worm Peeling^000000 crashes down from the tree."; } + getitem 955,1; + } else if (.@palm_rand >= 17 && .@palm_rand <= 19) { + set .@pnothing,rand(1,3); + if (.@pnothing == 1) { + mes "As you shake the palm tree like"; + mes "a crazed Alchemist..."; + mes "but nothing happens."; + } else if (.@pnothing == 2) { + mes "As you shake the palm tree"; + mes "with wreckless abandon..."; + mes "but nothing happens."; + } else if (.@pnothing == 3) { + mes "As you shake the palm tree"; + mes "enough to move its branchs..."; + mes "but nothing happens."; + } + } + close2; + specialeffect EF_BASH; + initnpctimer; + disablenpc "Palm Tree#"+strnpcinfo(2); + end; + case 2: + specialeffect EF_BASH; + mes "You kick the palm tree swiftly with"; + mes "all your might."; + next; + mes "... ... ..."; + next; + set .@palm_rand,rand(1,20); + if (.@palm_rand > 0 && .@palm_rand < 5) { + set .@pstone,rand(1,3); + if (.@pstone == 1) { + mes "As you give the palm tree"; + mes "a big boot..."; + mes "a ^FF0000Stone^000000 falls out."; + } else if (.@pstone == 2) { + mes "As you give the palm tree"; + mes "a strong kick like a scorned"; + mes "woman..."; + mes "a ^FF0000stone^000000 falls out."; + } else if (.@pstone == 3) { + mes "As you give the palm tree"; + mes "a good'ole football punt..."; + mes "a ^FF0000stone^000000 falls out."; } + getitem 7049,1; + } else if (.@palm_rand == 13 || .@palm_rand == 12) { + if(getequipid(EQI_HEAD_TOP) == 5009) { + mes "- Something smashes down on your"; + mes "head, right where that soft spot"; + mes "is, but it's ok, you're safe!"; + mes "'cuz you already equipped ^0000FFSafety Helmet^000000. -"; + close2; + specialeffect EF_BASH; + initnpctimer; + disablenpc "Palm Tree#"+strnpcinfo(2); + end; } + mes "As you shake the palm tree with"; + mes "wreckless abandon..."; + mes "something smashes down on your"; + mes "head, right where that soft spot"; + mes "is, $#*@! that's a one in a million shot."; + close2; + initnpctimer; + disablenpc "Palm Tree#"+strnpcinfo(2); + warp "dew_fild01",371,211; + percentheal -10,0; + end; + } else if (.@palm_rand >= 5 && .@palm_rand < 9) { + set .@pleaf,rand(1,3); + if (.@pleaf == 1) { + mes "Once kicking a palm tree"; + mes "with all power"; + mes "a ^FF0000Great Leaf^000000 falls out."; + } else if (.@pleaf == 2) { + mes "As you give the palm tree"; + mes "a good'ole football punt..."; + mes "a ^FF0000Great Leaf^000000 falls out."; + } else if (.@pleaf == 3) { + mes "As you give the palm tree"; + mes "a quick kick to it's"; + mes "proverbial shin..."; + mes "a ^FF0000Great Leaf^000000 falls out."; } + getitem 7198,1; + } else if (.@palm_rand >= 9 && .@palm_rand < 12) { + set .@pfruit,rand(1,6); + if (.@pfruit == 1) { + mes "Once kicking a palm tree"; + mes "with all power..."; + mes "an ^0000FFOil Palm Tree^000000 falls out."; + mes "- Fell in a Hurly-Burly.. -"; + mes "- Fell in a Hurly-Burly.. -"; + } else if (.@pfruit == 2) { + mes "As you give the palm tree"; + mes "a quick kick to it's"; + mes "proverbial shin..."; + mes "an ^0000FFOil Palm Fruit^000000 falls out."; + } else if (.@pfruit == 3) { + mes "As you give the palm tree"; + mes "a good 'ole punt..."; + mes "tons of ^0000FFOil Palm Fruit^000000 crashs down"; + mes "from the tree."; + } else if (.@pfruit == 4) { + mes "As you give the palm tree"; + mes "a chuck norris kick..."; + mes "an ^0000FFOil Palm Fruit^000000 falls out."; + } else if (.@pfruit == 5) { + mes "As you give the palm tree"; + mes "a strong dropkick..."; + mes "tons of ^0000FFOil Palm Fruit^000000 crashs down"; + mes "from the tree."; + } else if (.@pfruit == 6) { + mes "As you give the palm tree"; + mes "a good'ole football punt..."; + mes "an ^0000FFOil Palm Fruit^000000 falls out."; } + getitem 6402,rand(1,5); + } else if (.@palm_rand > 13 && .@palm_rand < 17) { + set .@pworm,rand(1,3); + if (.@pworm == 1) { + mes "As you give the palm tree"; + mes "a strong dropkick..."; + mes "a ^FF0000Worm Peeling^000000 falls out"; + } else if (.@pworm == 2) { + mes "Once kicking a palm tree"; + mes "with all power..."; + mes "a ^FF0000Worm Peeling^000000 falls out."; + } else if (.@pworm == 3) { + mes "As you give the palm tree"; + mes "a chuck norris kick..."; + mes "tons of ^FF0000Worm Peeling^000000 crashes down from the tree."; } + getitem 955,1; + } else if (.@palm_rand >= 17 && .@palm_rand <= 19) { + set .@pnothing,rand(1,3); + if (.@pnothing == 1) { + mes "As you give the palm tree"; + mes "a good'ole roundhouse..."; + mes "but nothing happens."; + } else if (.@pnothing == 2) { + mes "As you give the palm tree"; + mes "a strong kick like a scormed"; + mes "woman..."; + mes "but nothing happens."; + } else if (.@pnothing == 3) { + mes "As you give the palm tree"; + mes "a thunderous kick..."; + mes "but nothing happens."; } + } + close2; + specialeffect EF_BASH; + initnpctimer; + disablenpc "Palm Tree#"+strnpcinfo(2); + end; + } + } else { + mes "- There's a palm tree facing the cool wind. -"; + close; } + end; + +OnTimer60000: + enablenpc "Palm Tree#"+strnpcinfo(2); + stopnpctimer; + end; +} +dew_fild01,209,201,0 duplicate(Palm Tree) Palm Tree#drink01 844 +dew_fild01,338,121,0 duplicate(Palm Tree) Palm Tree#drink02 844 +dew_fild01,247,62,0 duplicate(Palm Tree) Palm Tree#drink03 844 +dew_fild01,358,136,0 duplicate(Palm Tree) Palm Tree#drink04 844 +dew_fild01,276,73,0 duplicate(Palm Tree) Palm Tree#drink05 844 +dew_fild01,326,147,0 duplicate(Palm Tree) Palm Tree#drink06 844 +dew_fild01,278,63,0 duplicate(Palm Tree) Palm Tree#drink07 844 +dew_fild01,334,107,0 duplicate(Palm Tree) Palm Tree#drink08 844 +dew_fild01,301,88,0 duplicate(Palm Tree) Palm Tree#drink09 844 +dew_fild01,307,146,0 duplicate(Palm Tree) Palm Tree#drink10 844 +dew_fild01,314,72,0 duplicate(Palm Tree) Palm Tree#drink11 844 +dew_fild01,325,159,0 duplicate(Palm Tree) Palm Tree#drink12 844 +dew_fild01,320,68,0 duplicate(Palm Tree) Palm Tree#drink13 844 +dew_fild01,339,163,0 duplicate(Palm Tree) Palm Tree#drink14 844 +dew_fild01,345,88,0 duplicate(Palm Tree) Palm Tree#drink15 844 +dew_fild01,346,193,0 duplicate(Palm Tree) Palm Tree#drink16 844 +dew_fild01,344,71,0 duplicate(Palm Tree) Palm Tree#drink17 844 +dew_fild01,355,193,0 duplicate(Palm Tree) Palm Tree#drink18 844 +dew_fild01,358,93,0 duplicate(Palm Tree) Palm Tree#drink19 844 +dew_fild01,341,261,0 duplicate(Palm Tree) Palm Tree#drink20 844 +dew_fild01,70,196,0 duplicate(Palm Tree) Palm Tree#drink21 844 +dew_fild01,363,219,0 duplicate(Palm Tree) Palm Tree#drink22 844 +dew_fild01,289,302,0 duplicate(Palm Tree) Palm Tree#drink23 844 +dew_fild01,97,145,0 duplicate(Palm Tree) Palm Tree#drink24 844 +dew_fild01,299,107,0 duplicate(Palm Tree) Palm Tree#drink25 844 +dew_fild01,206,99,0 duplicate(Palm Tree) Palm Tree#drink26 844 +dew_fild01,355,113,0 duplicate(Palm Tree) Palm Tree#drink27 844 +dew_fild01,188,72,0 duplicate(Palm Tree) Palm Tree#drink28 844 +dew_fild01,278,136,0 duplicate(Palm Tree) Palm Tree#drink29 844 +dew_fild01,238,80,0 duplicate(Palm Tree) Palm Tree#drink30 844 +dew_fild01,258,128,0 duplicate(Palm Tree) Palm Tree#drink31 844 +dew_fild01,252,97,0 duplicate(Palm Tree) Palm Tree#drink32 844 +dew_fild01,240,125,0 duplicate(Palm Tree) Palm Tree#drink33 844 +dew_fild01,256,98,0 duplicate(Palm Tree) Palm Tree#drink34 844 +dew_fild01,225,117,0 duplicate(Palm Tree) Palm Tree#drink35 844 +dew_fild01,119,42,0 duplicate(Palm Tree) Palm Tree#drink36 844 +dew_fild01,219,121,0 duplicate(Palm Tree) Palm Tree#drink37 844 +dew_fild01,279,93,0 duplicate(Palm Tree) Palm Tree#drink38 844 +dew_fild01,209,137,0 duplicate(Palm Tree) Palm Tree#drink39 844 +dew_fild01,206,156,0 duplicate(Palm Tree) Palm Tree#drink40 844 + +// NPC - Hideouts +//============================================================ + +dew_fild01,57,273,0 script #hideout 45,1,1,{ + if(dewata_legend >= 1) { + warp "dew_in01",16,34; + end; } + mes "- You hear a faint conversation going on inside -"; + next; + mes "[Tribal Chief Paiko]"; + mes "Once again, I have failed to"; + mes "make the ^E66C2CJaty Crown^000000..."; + mes "I was sure that I could do it this time."; + mes "Why won't it work?"; + next; + mes "[Sage Kasyapa]"; + mes "The ^4AA02CJaty Crown^000000 has been known to"; + mes "have miraculous power since the"; + mes "time of the ancients."; + mes "But it's been said that only those"; + mes "who've earned a tribal honor"; + mes "would be able to use it."; + next; + mes "[Tribal Chief Paiko]"; + mes "^0000FFKasyapa^000000!!"; + mes "Are you saying that even though I"; + mes "am the leader of our tribe, I have"; + mes "not yet received that honor?"; + next; + mes "[Sage Kasyapa]"; + mes "Calm down, ^0000FFChief Paiko^000000..."; + mes "As the Great and Powerful Chief,"; + mes "you should be more than enough to qualify."; + next; + mes "[Sage Kasyapa]"; + mes "In my younger years I could have"; + mes "easily solved the problem, but this"; + mes "old man's mind cannot figure out"; + mes "what's missing."; + next; + mes "- The conversation trails off and"; + mes "you don't hear anymore. -"; + set dewata_legend,1; + close; +} + +dew_in01,16,31,0 script #hidein 45,1,1,{ + if(dewata_legend != 3) { + warp "dew_fild01",60,273; + end; } + mes "- Kasyapa and Chief Paiko begin"; + mes "talking as you are about to"; + mes "leave... -"; + next; + mes "[Sage Kasyapa]"; + mes "I am unsure of what is missing, but"; + mes "that traveler could be a big help in"; + mes "creating the ^4AA02CJaty Crown^000000."; + mes "Of this I am certain."; + mes "The reason is..."; + next; + mes "[Tribal Chief Paiko]"; + mes "What is the reason?"; + next; + mes "[Sage Kasyapa]"; + mes "This ^E56717Cendrawasih Feather^000000 was owned"; + mes "by our first tribe leader when the"; + mes "crown was originally created."; + mes "It was stored as a treasured"; + mes "heirloom of our tribe."; + next; + mes "[Sage Kasyapa]"; + mes "But when the traveler came near,"; + mes "this feather started to shine, and"; + mes "I kept thinking that this is not"; + mes "just a coincidence"; + mes "This person will be the key to"; + mes "assisting us to make the crown."; + next; + mes "[Tribal Chief Paiko]"; + mes "Could it happen for sure?"; + mes "If so, I will give everything"; + mes "to support them..."; + set dewata_legend,4; + close; +} + +// NPC - Mastersmith Gatti +//============================================================ + +dew_fild01,127,240,4 script Gatti#weapon 813,{ + if (checkquest(5052) >= 0) { + mes "[Gatti]"; + mes "Were you recognized by the natives?"; + next; + mes "[Gatti]"; + mes "... ... ..."; + next; + if (dewata_legend >= 5) { + mes "[Gatti]"; + mes "Oh yes! Finally."; + mes "You also possess a strong energy."; + mes "Did you finally get the recognition from natives?"; + next; + select("Yes."); + mes "[Gatti]"; + mes "Oh! Just as I expected!"; + mes "I was so lucky to meet you."; + mes "Everything is going so well."; + next; + mes "[Gatti]"; + mes "I know I have no right to ask"; + mes "you for this, but a meeting like"; + mes "this is destiny..."; + next; + mes "[Gatti]"; + mes "- Gatti mumbles. -"; + next; + mes "[Gatti]"; + mes "The weapon material that I so"; + mes "longed for is ^0000FFComodo Leather^000000."; + mes "Please get me 100 of them."; + next; + mes "[Gatti]"; + mes "I'm so eager to make the weapon in"; + mes "the weapon blueprint."; + next; + mes "[Gatti]"; + mes "Please, before my passion fades out."; + next; + mes "[Gatti]"; + mes "Oh! And the Comodo Dragon is a very"; + mes "powerful monster, so please be careful."; + changequest 5052,5053; + close; } + mes "[Gatti]"; + mes "Not yet, I guess. I'm asking around"; + mes "everywhere, but I couldn't find a"; + mes "way to get recognition from natives."; + mes "I don't know when I can finish"; + mes "making this weapon."; + next; + mes "[Gatti]"; + mes "If you get recognition before"; + mes "me, please DON'T forget to visit"; + mes "me."; + close; + } else if (checkquest(5053) >= 0) { + if (countitem(6403) > 99) { + mes "[Gatti]"; + mes "By the looks of your walk, you must"; + mes "have brought me 100 Comodo Leather. Hand it over to me."; + next; + mes "- Gatti takes the Comodo Leather from you. -"; + erasequest 5053; + set dewata_gatti,2; + delitem 6403,100; + close; } + mes "[Gatti]"; + mes "Please be careful. The Comodo"; + mes "Dragon is very powerful monster."; + mes "And don't forget to bring me 100"; + mes "Comodo Leather on your"; + mes "way back."; + close; } + if (dewata_gatti == 0) { + mes "[Gatti]"; + mes "Hey there, young man~ Are you from here?"; + next; + select("No, I'm not."); + mes "[Gatti]"; + mes "I'd like to ask you a question."; + mes "Where is this place?"; + next; + mes "- He seems to be asking for the"; + mes "Island name. -"; + next; + input .@dewataname$; + if (.@dewataname$ != "Dewata Island") { + mes "[Gatti]"; + mes "Is that so... "+.@dewataname$+"? "+.@dewataname$+"... "+.@dewataname$+"..."; + mes ""+.@dewataname$+"..."; + next; + mes "- The old man gave a deep sign of resignation and countinued speaking. -"; + next; + mes "[Gatti]"; + mes "Damn... My plan is ruined. I"; + mes "invested all my fortunes to get"; + mes "there, but I failed. I can't do"; + mes "anything now, my boat has been"; + mes "wrecked."; + next; + mes "- The old man starts to cry. -"; + mes "- Feeling awkward, you quickly leave. -"; + close; } + mes "[Gatti]"; + mes "This is Dewata Island? You're sure"; + mes "this is Dewata Island?"; + next; + mes "[Gatti]"; + mes "Hahahahahahahahaha...!!!"; + next; + mes "- The old man started to laugh"; + mes "like a crazy person after"; + mes "hearing the name of the island."; + mes "You decide to ask a little bit later. -"; + set dewata_gatti,1; + close; + } else if (dewata_gatti == 1) { + select("Well, sir..."); + mes "[Gatti]"; + mes "Cough... cough..."; + next; + mes "[Gatti]"; + mes "Oh... Sorry~ Sorry. I was so happy"; + mes "that I finally arrived at Dewata"; + mes "Island."; + next; + mes "[Gatti]"; + mes "This is not a short story. Oh! I"; + mes "have to introduce myself first. I"; + mes "am Mastersmith Gatti, also an"; + mes "Adventurer."; + next; + mes "[Gatti]"; + mes "I found a mysterious weapon"; + mes "blueprint, but I don't remember"; + mes "exactly when I acquired it."; + next; + select("Weapon blueprint...?"); + mes "[Gatti]"; + mes "Yes! I traveled all around to find"; + mes "the materials for the weapon, but..."; + next; + select("But what?"); + mes "[Gatti]"; + mes "I couldn't find the last material anywhere."; + next; + mes "[Gatti]"; + mes "It was about to give up, but there"; + mes "was some fine print on the"; + mes "blueprint saying that it could be"; + mes "found on Dewata Island."; + next; + mes "[Gatti]"; + mes "I don't know why somebody put such"; + mes "an important thing in fine print."; + mes "Anyway, after reading that, I"; + mes "invested all my fortunes to find"; + mes "that Island."; + next; + select("Oh... Is that so?"); + mes "[Gatti]"; + mes "This island is strange. I arrived"; + mes "here a week ago, and everybody here"; + mes "has been avoiding me."; + next; + mes "[Gatti]"; + mes "Last week was so hard, but you"; + mes "saved me by telling me this is"; + mes "Dewata Island."; + mes "Thank you for telling me, and"; + mes "thank you for passing here at"; + mes "just the right time."; + next; + select("Uh... No problem."); + mes "[Gatti]"; + mes "Well... There was a little problem"; + mes "of my ship getting wrecked, but"; + mes "that's neither here nor there."; + next; + mes "[Gatti]"; + mes "Now that I found out this is"; + mes "Dewata Island, I should find"; + mes "the material for this great weapon."; + next; + mes "[Gatti]"; + mes "... ... ... ..."; + next; + mes "[Gatti]"; + mes "Ah! The material that I am looking"; + mes "for is ^FF0000Comodo Leather^000000."; + next; + select("^FF0000Comodo Leather?^000000"); + mes "[Gatti]"; + mes "Yes. In the blueprint, it's"; + mes "written that only a few"; + mes "of the Dewata Natives are"; + mes "worthy enough to fight"; + mes "against the Comodo Dragon."; + next; + mes "[Gatti]"; + mes "In order to fight the Comodo"; + mes "Dragon, you have to get recognized"; + mes "by the natives. I assume it'll be"; + mes "hard to get the recognition."; + next; + select("Of course, it must be..."); + mes "[Gatti]"; + mes "Let me ask you a favor."; + mes "If you get the recognition first,"; + mes "please don't forget to visit me."; + setquest 5052; + close; + } else if (dewata_gatti == 2) { + mes "[Gatti]"; + mes "Oh~ Look at this. How resilient.. So soft."; + next; + mes "[Gatti]"; + mes "Comodo Leather is the best material ever."; + next; + mes "[Gatti]"; + mes "Hmm... Like this?"; + next; + mes "[Gatti]"; + mes "Or like this? Yes! This is the way!"; + next; + mes "- Mastersmith Gatti enjoys"; + mes "processing the Leathers you've"; + mes "brought to make the weapon. -"; + mes "- You should wait a little while. -"; + set dewata_gatti,3; + close; + } else if (dewata_gatti == 3) { + if (checkquest(5054) >= 0) { + mes "[Gatti]"; + mes "You brought all the material already?"; + mes "You were also curious about the finished weapon? Haha."; + next; + mes "[Gatti]"; + mes ".... .... ...."; + next; + if (countitem(6403)>99 && countitem(999)>19 && countitem(984)>9 && countitem(6404)) { + mes "[Gatti]"; + mes "Great, we have enough. Wait a little."; + next; + specialeffect EF_REFINEOK; + mes "[Gatti]"; + mes "I finished making the weapon. This"; + mes "is called ^FF0000Keris^000000, according to the blueprint."; + next; + mes "[Gatti]"; + mes "I keep finding new stuff when I"; + mes "lay my eyes on this blueprint."; + next; + mes "[Gatti]"; + mes "I've learned how to make the"; + mes "weapon, so ask me anytime if you need it."; + set dewata_gatti,4; + getitem 13067,1; + delitem 6403,100; + delitem 999,20; + delitem 984,10; + delitem 6404,1; + erasequest 5054; + close; } + mes "[Gatti]"; + mes "Hmm... I need more of those."; + mes "If my ship didn't get wrecked."; + mes "I could made it on my own, but..."; + next; + mes "- Gatti mumbles to himself. -"; + next; + mes "[Gatti]"; + mes "100 Comodo Leather, 20 Steel,"; + mes "and 10 Oridecon are what I need."; + next; + mes "[Gatti]"; + mes "If you bring them all,"; + mes "I'll make the best weapon ever."; + close; } + select("Well... Gatti?"); + mes "[Gatti]"; + mes "Oh! Sorry, sorry! This leather is"; + mes "so interesting."; + next; + mes "[Gatti]"; + mes "I made a hilt out of the leather you brought me."; + next; + mes "[Gatti]"; + mes ".... .... .... ...."; + next; + select("Hilt?"); + mes "[Gatti]"; + mes "You don't know what a hilt is?"; + mes "That's what you call the handle of a weapon."; + next; + mes "- Gatti shows a thing that looks like the handle of a weapon. -"; + next; + mes "[Gatti]"; + mes "I tried making it like what's"; + mes "written in the blueprint, but"; + mes "I need more material."; + next; + select("Really?"); + mes "[Gatti]"; + mes ".... .... .... ...."; + next; + mes "[Gatti]"; + mes "Yes... To be frank with you,"; + mes "I ruined a lot of them trying"; + mes "different things."; + next; + mes "[Gatti]"; + mes "I know this is alot to ask,"; + mes "but can you get me 100 more"; + mes "Comodo Leather, 20 Steel, and 10 Oridecon?"; + next; + mes "[Gatti]"; + mes "I'll make you a best weapon ever."; + next; + mes "[Gatti]"; + mes "Oh! I almost forgot. Don't forget"; + mes "to bring the hilt that I just made you."; + next; + mes "[Gatti]"; + mes "A weapon must have a handle."; + getitem 6404,1; + setquest 5054; + close; + } else if (dewata_gatti >= 4) { + mes "[Gatti]"; + mes "You're ^FF0000"+strcharinfo(0)+"^000000?"; + mes "So, how's the Keris that I made it for you?"; + next; + switch(select("It's great!:I need another Keris.:Can I make it stronger?")) { + case 1: + mes "[Gatti]"; + mes "Yes, yes of course it's great."; + mes "I made that weapon so it must be good."; + close; + case 2: + if (countitem(6404) == 1) { + if (countitem(6403)>69 && countitem(999)>19 && countitem(984)>9) { + mes "[Gatti]"; + mes "You have all materials."; + mes "Wait just a little."; + next; + specialeffect EF_REFINEOK; + mes "[Gatti]"; + mes "Here is the Keris! Ask me anytime."; + getitem 13067,1; + delitem 6404,1; + delitem 6403,70; + delitem 999,20; + delitem 984,10; + close; } + mes "[Gatti]"; + mes "You only have a Hilt. You'll need"; + mes "to bring me 10 Oridecon, 20 Steel,"; + mes "and 70 Comodo Leather."; + next; + mes "[Gatti]"; + mes "If you bring them, I'll make a"; + mes "brand new Keris."; + close; + } else if (countitem(6404) > 1) { + mes "[Gatti]"; + mes "You already have 1 Hilt in your inventory. What do you need 1 more Hilt for?"; + close; + } else if (countitem(6403)>49 && countitem(7201)) { + mes "[Gatti]"; + mes "You bought the material for the"; + mes "Hilt. I'll make it right away."; + next; + mes "[Gatti]"; + mes "Put in here, and process it like this..."; + next; + mes "[Gatti]"; + mes "Here you go. I can make a Keris if"; + mes "you bring me 10 Oridecon, 20 Steel,"; + mes "and 70 Comodo Leather."; + getitem 6404,1; + delitem 6403,50; + delitem 7201,1; + close; } + mes "[Gatti]"; + mes "You want me to make one more"; + mes "Keris for you? In that case I"; + mes "need a Hilt, 50 Comodo Leather,"; + mes "and 1 Log. These are what I need to make a Hilt."; + close; + case 3: + mes "[Gatti]"; + mes "So, you want to enchant your"; + mes "weapon? The weapon gets broken"; + mes "from time to time during the"; + mes "process, but it doesn't"; + mes "happen that often."; + next; + mes "[Gatti]"; + mes "In another case, the enchantment"; + mes "may be applied to an item which"; + mes "you didn't mean to enchant."; + mes "So just bring ^5555ffONE Weapon^000000"; + mes "if you want the enchantment to be safe."; + next; + switch(select("Please enchant the weapon.","Things you need to know.","Maybe next time.")) { + case 1: + mes "[Gatti]"; + mes "^FFA500To enchant your Weapon^000000:"; + mes "- 100,000 Zeny"; + mes "- ^FF0000Weapon will lose refines and cards^000000."; + next; + if (countitem(13067) > 1) { + mes "[Gatti]"; + mes "Please come back with just ONE equipment to be enchanted."; + close; } + mes "[Gatti]"; + mes "You want to enchant your"; + mes "^FF0000" + getitemname(13067) + "^000000?"; + mes "The cost of this work is ^0000FF100,000^000000 Zeny."; + next; + if(select("Do it, please!:May be next time..")==2) close; + if (Zeny < 100000) { + mes "[Gatti]"; + mes "I'd like to go ahead with this enchant attempt, but you're missing a few things."; + mes "You sure that you have enough Zeny."; + close; } + delitem 13067,1; + set Zeny, Zeny-100000; + close2; + specialeffect2 EF_REPAIRWEAPON; + progressbar "FFFF00",3; + set .@Enchant_3,rand(4760,4802); + set .@Enchant_4,rand(4760,4802); + set .@ERate, rand(100); + if (.@ERate < 14) { // -- 14% Break chance + mes "[Gatti]"; + mes "Wah! I am so sorry, but it failed."; + mes "However, I am completely innocent."; + mes "This is your luck, and it was destined by god, okay?"; + mes "Don't be so disappointed, and try next time."; + next; + mes "[Gatti]"; + mes "I wish you good luck next time!"; + close; + } else { + getitem2 13067,1,1,0,0,0,0,.@Enchant_3,.@Enchant_4; + mes "[Gatti]"; + mes "Great, your weapon received the enchant."; + mes "It looks pretty well done. Congratulations!"; + next; + mes "[Gatti]"; + mes "See you again, adventurer!"; + close; } + case 2: + mes "[Gatti]"; + mes "If you want to do it, I'll"; + mes "have to tell you some cautionary"; + mes "things before enchanting the"; + mes "weapon."; + next; + mes "[Gatti]"; + mes "I need 1 weapon of level"; + mes "3 or 4, and maximum slot of 2."; + mes "And 100,000 Zeny too."; + mes "As you know, I don't have any"; + mes "money right now because my"; + mes "ship got wrecked."; + next; + mes "[Gatti]"; + mes "If you have a weapon that is"; + mes "refined or inserted with cards"; + mes "in your inventory which you"; + mes "don't want to enchant, it"; + mes "could get destroyed."; + next; + mes "[Gatti]"; + mes "Or its upgrades could get"; + mes "changed during the"; + mes "enchantment process."; + next; + mes "[Gatti]"; + mes "If you don't want that to"; + mes "happen, put the refined"; + mes "weapon elsewhere before the enchantment."; + next; + mes "[Gatti]"; + mes "Sometimes the enchantment"; + mes "fails. The weapon doesn't get"; + mes "destroyed every time you fail."; + mes "However, you should know that"; + mes "the weapon gets destroyed from"; + mes "time to time."; + close; + case 3: + mes "[Gatti]"; + mes "Whenever you want to enchant"; + mes "weapon, just bring me the"; + mes "weapon you want to enchant"; + mes "and 100,000 Zeny."; + close; + } + } + } +} |