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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/quests_comodo.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_comodo.txt')
-rw-r--r-- | npc/quests/quests_comodo.txt | 2484 |
1 files changed, 1242 insertions, 1242 deletions
diff --git a/npc/quests/quests_comodo.txt b/npc/quests/quests_comodo.txt index 949309e3f..01708afec 100644 --- a/npc/quests/quests_comodo.txt +++ b/npc/quests/quests_comodo.txt @@ -1,1243 +1,1243 @@ -//===== eAthena Script =======================================
-//= Quest NPCs related to Comodo
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= 'Cross Hat', 'Bulb Hairband', 'Striped Hairband', 'Blue Hairband' Quests.
-//= 'Mine Helmet', 'Parcel Hat', 'Money Loser's Grief',
-//= 'Phantom of the Opera Mask', 'Doomed Sword' (parts 1,2,3), Quests.
-//===== Additional Comments: =================================
-//= 1.1 Fixed exploits [Lupus]
-//= 1.2 Added more quest from cities/comodo.txt [Evera]
-//============================================================
-
-
-
-//============================================================================================//
-// Hair Ornament Girl
-//============================================================================================//
-// Cross Hat, Bulb Hairband, Striped Hairband, Blue Hairband
-//==================================================
-comodo.gat,227,158,4 script Hair Ornament Girl 700,{
- mes "[Hair Ornament Girl]";
- if(sex==1)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe your girl friend? Then get her a Hair Band! It's the best gift you can get her.";
- if(sex==0)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe yourself? Then get a Hair Band! It's the best gift you can give, or get.";
- next;
- mes "[Hair Ornament Girl]";
- mes "Just by bringing me a few simple items, I can make you a gorgeous Hair Band! Here, take a look at these....";
-M_Menu:
- next;
- menu "-Cross Hat Hairband",-, "-Bulb Hairband",M_Bulb, "-Striped Hairband",M_Striped, "-Blue Hairband",M_Blue, "-End Conversation",M_End;
-
- set @BAND$, "Cross Hat Hairband";
- set @ITEMS$, " ^5555FF1 Rosary^000000 and ^5555FF500 Destroyed Armors^000000.";
- if(countitem(2608)>=1 && countitem(7069)>=500) set @GETBAND, 1;
- goto sL_0;
-
- M_Bulb:
- set @BAND$, "Bulb Hairband";
- set @ITEMS$, "^5555FF1 Slotted Circlet^000000 and ^5555FF20 Glass Beads^000000.";
- if(countitem(2233)>=1 && countitem(746)>=20) set @GETBAND, 2;
- goto sL_0;
-
- M_Striped:
- set @BAND$, "Striped Hairband";
- set @ITEMS$, "^5555FF1500 Worn-out Prison Uniforms^000000.";
- if(countitem(1099)>=1500) set @GETBAND, 3;
- goto sL_0;
-
- M_Blue:
- set @BAND$, "Blue Hairband";
- set @ITEMS$, "^5555FF1 Bandana^000000, ^5555FF1 Cobaltblue Dyestuffs^000000, and ^5555FF300 Anolian Skins^000000.";
- if(countitem(2211)>=1 && countitem(978)>=1 && countitem(7003)>=300) set @GETBAND, 4;
-
- sL_0:
- mes "[Hair Ornament Girl]";
- mes "So you're interested in the "+@BAND$+" huh? Here are the items you'll need for the "+@BAND$+":";
- mes @ITEMS$;
- next;
- if(@GETBAND > 0) goto sL_GetBand;
-
- mes "[Hair Ornament Girl]";
- mes "Bring me all of these items and I will be able to make you a "+@BAND$+".";
- goto M_Menu;
-
- sL_GetBand:
- mes "[Hair Ornament Girl]";
- mes "I see that you have enough items for a "+@BAND$+". Would you like me to make you one?";
- next;
- menu "Yes, I would.",-, "No thank you.",M_End;
-
- if(@GETBAND == 1) goto ssL_Cross;
- if(@GETBAND == 2) goto ssL_Bulb;
- if(@GETBAND == 3) goto ssL_Striped;
- if(@GETBAND == 4) goto ssL_Blue;
-
- ssL_Cross:
- if(countitem(2608)<1 || countitem(7069)<500) goto L_Cheater;
- delitem 2608,1;
- delitem 7069,500;
- getitem 5036,1;
- goto ssL_End;
- ssL_Bulb:
- if(countitem(2233)<1 || countitem(746)<20) goto L_Cheater;
- delitem 2233,1;
- delitem 746,20;
- getitem 5034,1;
- goto ssL_End;
- ssL_Striped:
- if(countitem(1099)<1500) goto L_Cheater;
- delitem 1099,1500;
- getitem 5049,1;
- goto ssL_End;
- ssL_Blue:
- if(countitem(2211)<1 || countitem(978)<1 || countitem(7003)<300) goto L_Cheater;
- delitem 2211,1;
- delitem 978,1;
- delitem 7003,300;
- getitem 5052,1;
- ssL_End:
- mes "[Hair Ornament Girl]";
- mes "Here is your "+@BAND$+". Thank you.";
- set @GETBAND, 0;
- close;
- L_Cheater:
- mes "[Hair Ornament Girl]";
- mes "Ooops... Where are these items?";
- close;
-
- M_End:
- mes "[Hair Ornament Girl]";
- mes "Hope to see you again soon.";
- close;
-}
-
-
-//===================================================================================================//
-// Mari Isac
-//===================================================================================================//
-// 'Mine Helmet', 'Parcel Hat', 'Money Loser's Grief', 'Phantom of the Opera Mask'
-//===============================================================//
-comodo.gat,274,137,5 script Mari Isac 702,{
- mes "[Mari Isac]";
- mes "I travel all over the world and get to hear many interesting stories from the people I meet.";
- mes "Sometimes they even teach me how to make special items";
- next;
- mes "[Mari Isac]";
- mes "Would you be interested in some of the items I've learned to make?";
-M_Menu:
- next;
- menu "Tell me about them.",M_0, "Make me one.",M_1;
-
- M_0:
- menu "-Mine Helmet",-, "-Parcel Hat",sM_Parcel, "-Money Loser's Grief",sM_Money, "-Phantom of the Opera Mask",sM_Phantom;
-
- mes "[Mari Isac]";
- mes "I learned how to make the Mine Helmet when I traveled to the old coal mines near Geffen.";
- next;
- mes "[Mari Isac]";
- mes "The 2 most important things a miner needs are light, and head protection.";
- mes "A very inventive miner was able to create something that dealt with both issues.";
- next;
- mes "[Mari Isac]";
- mes "He attached a light to his safety helmet and called it a Mine Helmet.";
- mes "This meant that miners no longer had to worry about carrying around lamps and could work more efficiently.";
- next;
- mes "[Mari Isac]";
- mes "Anyways, if you want me to make you a Mine Helmet you'll need to bring me these items:";
- mes "^5555FF1 Safety Helmet^000000,";
- mes "^5555FF1 Candle^000000,";
- mes "^5555FF1 Crystal Mirror^000000,";
- mes "^5555FF25 Steel^000000.";
- next;
- goto M_0;
- sM_Parcel:
- mes "[Mari Isac]";
- mes "I learned how to make the Parcel Hat when I traveled to Alberta. There they have a unique way of distributing mail and goods.";
- next;
- mes "[Mari Isac]";
- mes "Instead of using a pouch or a sack to carry items for delivery, they use a special kind of hat, called a Parcel Hat.";
- mes "This hat allows the delivery personel to carry numerous items on their heads. Of course they have to have good balance to use it.";
- next;
- mes "[Mari Isac]";
- mes "Anyways, if you want me to make you a Parcel Hat, you'll need to bring me these items.";
- mes "^5555FF150 Fabric^000000,";
- mes "^5555FF100 Resin^000000,";
- mes "^5555FF1 Cobaltblue Dyestuffs^000000.";
- next;
- goto M_0;
- sM_Money:
- mes "[Mari Isac]";
- mes "I learned how to make the Money Loser's Grief when I traveled to Morroc.";
- next;
- mes "[Mari Isac]";
- mes "A long time ago an honest merchant got into a conflict with a crooked guild.";
- mes "Unlike the dirty guild, the merchant did not scam or cheat people.";
- next;
- mes "[Mari Isac]";
- mes "Because of this they attacked the merchants shop and took all of his goods.";
- next;
- mes "[Mari Isac]";
- mes "The merchant was devastated by the loss of his shop.";
- mes "In his sadness he used the bits and pieces that were left from his shop to create a new item.";
- next;
- mes "[Mari Isac]";
- mes "He created the Money Loser's Grief, a symbol of his great sadness. When people see it, they can't help but feel sympathetic to the wearer.";
- next;
- mes "[Mari Isac]";
- mes "Many merchants now wear it to help themselves get more business. Of course it is also a reminder of the honest merchants sad tale.";
- next;
- mes "[Mari Isac]";
- mes "Anyways, if you want me to make you a Money Losers Grief, you'll need to bring me these items.";
- mes "^5555FF1 Circlet with a single slott^000000,";
- mes "^5555FF1 Gold^000000,";
- mes "^5555FF20 Steel^000000,";
- mes "^5555FF80 Feathers^000000,";
- mes "^5555FF800 Sticky Mucus^000000.";
- next;
- goto M_0;
- sM_Phantom:
- mes "[Mari Isac]";
- mes "I learned how to make the Phantom of the Opera Mask when I traveled to Al De Baran.";
- mes "The story behind this item is that of a man's pure love........";
- next;
- mes "[Mari Isac]";
- mes "There once was a man who was in love with a beautiful opera singer.";
- mes "Unfortunately the man had a terribly disfigured face which forced to him to wear a mask.";
- next;
- mes "[Mari Isac]";
- mes "He was ashamed of his appearance and could never bring himself to face the singer.";
- mes "The man instead, watched her from a far, admiring every nuance of her beauty and grace.";
- next;
- mes "[Mari Isac]";
- mes "He lurked in the bowles of the opera house and from time to time he would sing his sad love song.";
- mes "Many people heard it and believed that there was a phantom haunting the opera house.";
- next;
- mes "[Mari Isac]";
- mes "The singer also heard his song, and through it she was able to feel his pain and his love for her.";
- mes "The two eventually met, and when they did she was able to look past his appereance and accept him for who he was.";
- next;
- mes "[Mari Isac]";
- mes "Too this day, the tale of the masked 'phantom' is still romantacised.";
- next;
- mes "[Mari Isac]";
- mes "Anyways, if you want me to make you a Phantom of the Opera Mask, you'll need to bring me these items.";
- mes "^5555FF1 Opera Masque^000000,";
- mes "^5555FF50 Horrendous Hairs^000000.";
- goto M_0;
-
- M_1:
- menu "-Mine Helmet",-, "-Parcel Hat",sM_MakePar, "-Money Loser's Grief",sM_MakeMon, "-Phantom of the Opera Mask",sM_MakePhan;
-
- if(countitem(5009)<1 || countitem(5028)<1 || countitem(747)<1 || countitem(999)<25) goto ssL_NoItems;
- delitem 5009, 1;
- delitem 5028, 1;
- delitem 747, 1;
- delitem 999, 25;
- mes "[Mari Isac]";
- mes "Here you go. Enjoy your Mine Helmet!";
- getitem 5031,1;
- close;
- sM_MakePar:
- if(countitem(1059)<150 || countitem(907)<100 || countitem(978)<1) goto ssL_NoItems;
- delitem 1059, 150;
- delitem 907, 100;
- delitem 978, 1;
- mes "[Mari Isac]";
- mes "Here you go. Enjoy your Parcel Hat!";
- getitem 5023,1;
- close;
- sM_MakeMon:
- if(countitem(2233)<1 || countitem(969)<1 || countitem(999)<20 || countitem(949)<80 || countitem(938)<800) goto ssL_NoItems;
- delitem 2233, 1;
- delitem 969, 1;
- delitem 999, 20;
- delitem 949, 80;
- delitem 938, 800;
- mes "[Mari Isac]";
- mes "Here you go. Enjoy your Money Loser's Grief!";
- getitem 5021,1;
- close;
- sM_MakePhan:
- if(countitem(2281)<1 || countitem(1048)<50) goto ssL_NoItems;
- delitem 2281,1;
- delitem 1048, 50;
- mes "[Mari Isac]";
- mes "Here you go. Enjoy your Phantom of the Opera Mask!";
- getitem 5043, 1;
- close;
-
- ssL_NoItems:
- mes "[Mari Isac]";
- mes "You don't seem to have enough items for me to make that hat. Please come back when you do.";
- close;
-}
-
-//============================================================================//
-// Chief Quest (Doomed Swords Part 1)
-//============================================================================//
-//=======================================================
-comodo.gat,206,310,4 script Rochito 48,{
- if(dmdswrd_Q == 1) goto L_1;
- if(dmdswrd_Q == 2) goto L_2;
- if(dmdswrd_Q == 3) goto sL_2;
- if(dmdswrd_Q == 4) goto L_3;
- if(dmdswrd_Q == 5 || dmdswrd_Q == 6) goto sL_3;
-L_0:
- mes "[Rochito]";
- mes "Meat, meat, meat... I LOVE MEAT!! Eat, eat, eat... ALL I eat is MEAT!! I'm sooo obsessed with meat..... I'm... I.. I... I'm a MEAT MAN!!";
- emotion e_lv;
- next;
- mes "[Rochito]";
- mes "Comodo is meat heaven!! That's why BBQ camping in Comodo is sooooo AWESOME!!!";
- next;
- menu "Tell me more about BBQ Camping.",M_0, "End Conversation.",M_End;
-
- M_0:
- mes "[Rochito]";
- mes "The Komodoru, a native animal of Comodo, is famous because of it's delicious meat. Every part of the animal is tasty.";
- mes "However the tastiest part of the Komodoru, is the area around the spine. It's number one!";
- emotion e_no1;
- next;
- mes "[Rochito]";
- mes "Look at all of this meat in front of me! I don't know what to do with all of this meat! What should I do?? Oh no!...";
- emotion e_swt2;
- next;
- mes "[Rochito]";
- mes "Oh, I almost forgot!! You must try this Komodoru spine meat with Comodo's authentic BBQ seasoning.";
- mes "^5555FFKoserahserah^000000 is the name of the seasoning, and you should at least try it once before you leave.";
- next;
- mes "[Rochito]";
- mes "There is a rumor going around this camp ground that Koserahserah is soooo good that it might be addictive.";
- mes "It's possible that it may even cause a slight euphoria in those who try it.";
- next;
- mes "[Rochito]";
- mes "I'm not sure if that's true, but I do not that the seasoning is not allowed to be exported outside of Comodo.";
- mes "Luckily I'm a resident here so I can have as much as I want.";
- next;
- mes "[Rochito]";
- mes "Still, the authorities are worried about how Koserahserah should be regulated.";
- mes "The ^5555FFChief of Comodo^000000 is currently working on a some guidelines for it.";
- if(dmdswrd_Q == 0) set dmdswrd_Q, 1;
- close;
- M_End:
- close;
-
-L_1:
- mes "[Rochito]";
- mes "This Komodoru spine meat is delicious when seasoned with ^5555FFKoserahseah^000000, a local flavoring that is the pride of Comodo!!";
- mes "Would you like to try some?";
- next;
- mes "[Rochito]";
- mes "Oh, are you looking for the ^5555FFChief's^000000 house? Just go west of this camp ground to the village. You'll find his house there.";
- close;
-
-L_2:
- mes "[Rochito]";
- mes "We have a lot of time left on our vacation and I think we should spend the rest of it here, enjoying the Komodoru meat.";
- next;
- mes "[Rochito]";
- mes "In fact, we should just keep on having BBQ parties!";
- next;
- mes "^5533FF~ gave Rochito the Koserahserah ~^000000";
- next;
- mes "[Rochito]";
- mes "Oh my!! This is the special Comodo seasoning.... Koserahserah!! How did you manage to get this precious delicacy?";
- emotion e_gasp;
- next;
- mes "[Rochito]";
- mes "Oh... I see, I see. So it was given to you by my long time friend. Well, thank you so much.... thank you...";
- emotion e_thx;
- next;
- mes "[Rochito]";
- mes "Hey everybody! Tausupa has sent us some Koserahserah seasoning!!";
- next;
- mes "[Emralhandas]";
- mes "Our old friend?";
- next;
- mes "[Rochito]";
- mes "I don't know if we should take such a great gift....";
- next;
- mes "[Rockha]";
- mes ".........................";
- next;
- mes "[Rochito]";
- mes "We should give him something in return as a thank you. But what can we give him?...";
- mes "should we give him that wonderful ^5555FFWine^000000 we've been saving? It has a very nice aroma....";
- next;
- mes "[Rochito]";
- mes "May I ask a favor of you? If it is not too much trouble, would you take this to our dear friend.....";
- mes "I would deliver this in person but I'm a little busy with the BBQ and all.....";
- next;
- mes "[Rochito]";
- mes "Please. We would be very grateful if you could give this to him.";
- next;
- mes "^5555FF~ received 'Mureuchieligu Wine' ~^000000";
- set dmdswrd_Q, 3;
- close;
-
- sL_2:
- mes "[Rochito]";
- mes "Please do us a favor and deliver the wine to the chief. We would be very happy if you did.";
- close;
-
-L_3:
- mes "[Rochito]";
- mes "You've returned..... Oh! Thank you for the delivering the wine for us.";
- emotion e_thx;
- set dmdswrd_Q, 5;
- next;
-
- sL_3:
- mes "[Rochito]";
- mes "We are very proud of our courageous friend. It is because of him that we can live peacefully and travel safely.";
- next;
- mes "[Rochito]";
- mes "Oh, I just remembered something....";
- mes "We've been talking about Comodo's famous meat all this time, and I didn't even mention Comodo's world famous ^5555FFCheese^000000!";
- next;
- mes "[Rochito]";
- mes "I believe there is a cheese expert named ^5533FFTORUNA^000000 somewhere on this island.";
- mes "If your interested in the cheese you should go ask him about it.";
- if(dmdswrd_Q == 5) set dmdswrd_Q, 6;
- close;
-
-
-}
-
-//=======================================================
-comodo.gat,204,310,4 script Rockha 98,{
- if(dmdswrd_Q == 3) goto L_1;
- if(dmdswrd_Q == 4 || dmdswrd_Q==5) goto L_2;
-L_0:
- mes "[Rockha]";
- mes ". . . . . . . . . .";
- mes "My friends and I always wanted to have our BBQ eat out.....";
- mes ". . . . . . . . . .";
- next;
- menu "About the ^3355FFChief^000000.",M_0, "End Conversation.",M_End;
-
- M_0:
- mes "[Rockha]";
- mes "Yeah... I recently discovered that a friend I thought I lost during the ^FF4444'War with the Witch'^000000, is still alive.";
- mes "Now he's the ^5555FFChief of Comodo^000000....";
- next;
- mes "[Rockha]";
- mes "At the end of the war the witch was defeated and sealed in the ground beneath this village.";
- next;
- mes "[Rockha]";
- mes "It is rumored that the seasonings we get from our local plants somehow receive their unique qualities from the Witch's magical influence.";
- next;
- mes "[Rockha]";
- mes "Although my friend and I now live in different worlds, his new life hasn't changed him.";
- mes "Thankfully we can still be friends after all that's happened.";
- close;
-
-L_1:
- mes "[Rockha]";
- mes "Oh, and by the way.... Could you give him this message as well?";
- mes "Tell him, 'For as long as you have remembered us, we will not forget you. Friends forever.'.....";
- close;
-
-L_2:
- mes "[Rockha]";
- mes "Ha ha ha..... aaaahhh.... THIS is FRIENDSHIP!!";
- emotion e_heh;
- next;
- mes "[Rockha]";
- mes "Let us take a moment to make a toast to our good friend. Let us eat and drink until we can eat no more!!";
- next;
- mes "[Rockha]";
- mes "~!!Yippeeeeee!!~!!Wooohooooo!!~";
- close;
- mes "[Rockha]";
- mes "Thank you for your assistance. You have shown us that you are truly a good person. We now consider you as a friend.";
- next;
- mes "[Rockha]";
- mes "If you ever need any help, just come and look for me, ^3355FF'Rockha'^000000. We are forever in your debt.";
- close;
-}
-
-//=======================================================
-comodo.gat,209,314,4 script Rotute 82,{
- if(dmdswrd_Q==2 || dmdswrd_Q==3) goto L_1;
- if(dmdswrd_Q == 4 || dmdswrd_Q==5) goto L_2;
-
-L_0:
- mes "[Rotute]";
- mes "The quest for the ^5555FFSwords of Power^000000 has not yet been completed!";
- next;
- mes "[Rotute]";
- mes "Although four of the swords have been recovered by our team, there are rumors of a more powerful sword near ^5555FFGlastheim^000000.";
- mes "This has brought us yet another challenge.....";
- next;
- mes "[Rotute]";
- mes "We must find this new sword!! A new expedition has been planned to find this sword but I feel very anxious.";
- mes "If we succeed this will affect the whole world!! For my deceased father.....";
- next;
- mes "[Rotute]";
- mes "...... We MUST SUCCEED!!!!";
- emotion e_go;
- close;
-
-L_1:
- mes "[Rotute]";
- mes "Wow!! This is Comodo's famous seasoning!! The Captain's friend is truly a good person. To be this generous is unbelievable!";
- emotion e_gasp;
- next;
- mes "[Rotute]";
- mes "I can only hope that I find a friend that is as loyal as he on this quest.....";
- close;
-
-L_2:
- mes "[Rotute]";
- mes "It's strange.... this is only my first visit to Comodo and yet.... for some reason, it seems so familiar... like it's my home town.";
- next;
- mes "[Rotute]";
- mes "When this journey is over, I hope to visit this wonderful place again..... It feels like something is waiting for me here.";
- next;
- mes "[Rotute]";
- mes "Oh, and thanks so much for helping our captain.";
- emotion e_thx;
- close;
-}
-
-//=======================================================
-comodo.gat,209,305,4 script Emralhandas 70,{
- mes "[Emralhandas]";
- mes "Rockha, empty your glass so I can pour you a drink.";
- next;
- mes "[Emralhandas]";
- mes "Many years ago, during the War with the Witch, we dreamed of the day when we could live in peace.";
- mes "Today that dream has come true and it's all because of you my friends!!";
- emotion e_no1;
- next;
- menu "Ask about her friends....",M_0, "End Conversation",M_End;
-
- M_0:
- mes "[Emralhandas]";
- mes "Many years ago, heroes from every region of Rune Midgard were selected to embark upon a very unique and important quest.";
- next;
- mes "[Emralhandas]";
- mes "The goal was to find the ^5555FF4 rare 'Swords of Power'^000000!";
- mes "These 4 swords were said to be the most powerful weapons to have ever been made.";
- next;
- mes "[Emralhandas]";
- mes "After 10 hard years of searching, all 4 swords were found and brought together.";
- mes "Out of all of those who searched the swords, the four bravest were chosen to protect them.";
- next;
- mes "[Emralhandas]";
- mes "I, Emralhandas, was one of the four that were chosen.";
- next;
- mes "[Emralhandas]";
- mes "Of course there were many hardships that we had to endure before, and even after these swords were found........";
- next;
- mes "[Emralhandas]";
- mes "Our team of adventures consisted of myself, our ship's captain 'Rockha', our comrade 'Rochito', and the Chief of this town, 'Tausupa'.";
- next;
- mes "[Emralhandas]";
- mes "We had found the last sword and headed back to the island. Up to this point we had not even thought about the weapon's owner.";
- mes "As we left we began to have a bad feeling about what was going to happen next.";
- next;
- mes "[Emralhandas]";
- mes "When we returned to the island, we were confronted by ^790079'Mariposum'^000000, a powerful Witch who practiced the dark art of EVIL magic!!";
- next;
- mes "[Emralhandas]";
- mes "Her goal was to take over the world and plunge into a dark chaos!! We had to defend not only ourselves, but the future of humanity!!";
- mes "So it was here that me made our stand against this terrible evil!";
- emotion e_gasp;
- next;
- mes "[Emralhandas]";
- mes "A tremendous battle took place and many of our comrades fell that day... but their efforts were not in vain.";
- next;
- mes "[Emralhandas]";
- mes "With bloodshed and fierce determination we were able to defeat the witch and imprison her beneath the earth.";
- next;
- mes "[Emralhandas]";
- mes "Of all of those who risked their lives that day, one stood out amongst the rest and became the deciding factor in the witch's defeat.....";
- next;
- mes "[Emralhandas]";
- mes "It was ^5555FFTausupa^000000.";
- next;
- mes "[Emralhandas]";
- mes "Of course we are great full to all the brave warriors who fought and lost their lives that day.";
- mes "Especially to 'Rotute's' father who cannot be with us today, may he rest in peace.";
- next;
- mes "[Emralhandas]";
- mes "Rotute does not know about this yet, but hopefully he will find out about his father's heroism before this quest is complete......";
- close;
- M_End:
- mes "[Emralhandas]";
- mes "Our quest has not yet been completed. Rockha, we must eat all of the meat in Rune Midgard until there is none left!!";
- mes "We must eat and eat, for the pride of our Meat Club!!! (~hiccup~)";
- close;
-}
-
-
-// Chief's House =========================================================//
-cmd_in02.gat,32,140,4 script Chief Tausupa 49,{
- if(dmdswrd_Q == 1) goto L_1;
- if(dmdswrd_Q == 2) goto sL_1;
- if(dmdswrd_Q == 3) goto L_2;
- if(dmdswrd_Q == 4) goto sL_2;
-
-L_0:
- mes "[Chief Tausupa]";
- mes "Hello, I am the Chief of Comodo. You may call me Tausupa. Comodo is a place of pleasure, enjoyment, love, and beauty.";
- mes "Welcome, and have a pleasant and relaxing stay here.";
- next;
- menu "Ask about the ^5555FFCasino^000000.",M_0, "Ask about the ^790079Evil Witch^000000.",M_1, "End Conversation.",M_End;
-
- M_0:
- mes "[Chief Tausupa]";
- mes "The Casino is one of the many notable sites in Comodo. It would seem that you have some interest in it.";
- mes "The Casino uses it's own currency, a coin called the ^5555FF'Eulwo'^000000.";
- next;
- mes "[Chief Tausupa]";
- mes "There are a variety of games for you to enjoy there.";
- mes "The earnings you win can be used to purchase different items available only in the Casino.";
- next;
- mes "[Chief Tausupa]";
- mes "These earnings, which are in the form of Eulwo, cannot be exchanged for Zeny though.";
- close;
- M_1:
- mes "[Chief Tausupa]";
- mes ". . . . . . . . . .";
- mes "You must be from out of town. I'm not sure where you heard about it, but that story is old and most people have forgotten about it.";
- mes "It's really not worth mentioning. . . . . . . . . . . .";
- close;
- M_End:
- mes "[Chief Tausupa]";
- mes "If you haven't noticed, Comodo is located inside of a huge, natural, cave. No matter what time of day it is, you'll never see the sunlight.";
- next;
- mes "[Chief Tausupa]";
- mes "It is this unique 24 hour nightlife that attracts so many tourist to our town. Anyways, please enjoy your stay here.";
- close;
-
-L_1:
- mes "[Tausupa]";
- mes "..... Is that so? My long time friends have come back to Comodo and are at the Camp Grounds enjoying the BBQ huh?.......";
- next;
- mes "[Tausupa]";
- mes "It would seem that they are planning another expedition........";
- next;
- mes "[Tausupa]";
- mes "I have not seen my friends in a long time and the sound of going on another adventure with them is very exciting.... however......";
- next;
- mes "[Tausupa]";
- mes "~sigh~ Unfortunately I will not be able to go with them. I fear that if I leave, the evil witch will revive and wreak havoc on this world once again.";
- next;
- mes "[Tausupa]";
- mes "..... I have a favor I must ask of you.......";
- next;
- mes "[Tausupa]";
- mes "Can you take this special seasoning to my friends?";
- next;
- mes "^5555FF~ recieved Koserahserah ~^000000";
- set dmdswrd_Q, 2;
- next;
-
- sL_1:
- mes "[Chief Tausupa]";
- mes "Please take this seasoning to my friends at the BBQ camp grounds and give it to ^5555FFRochito^000000. Thank you.";
- close;
-
-L_2:
- mes "[Chief Tausupa]";
- mes "Were my friends happy? After you left, I had some time to think..... I should have delivered the seasoning personally......";
- mes "I should have gone to see them......";
- next;
- mes "[Chief Tausupa]";
- mes "But I am much too busy as the Chief of Comodo........ Maybe I should quit...........";
- mes "I really want to go on another quest with my good friends.... How did I end up like this?";
- next;
- mes "^5555FF~ you give him Mureuchieligu Wine and convey the message ~^000000";
- next;
- mes "[Chief Tausupa]";
- mes "..................";
- next;
- mes "[Chief Tausupa]";
- mes "That was a message from my friends? I think I understand now.... My friends are TRUE friends. They have been thinking of me all this time........";
- next;
- mes "[Chief Tausupa]";
- mes "I have made up my mind!";
- emotion e_ic;
- next;
- mes "[Chief Tausupa]";
- mes "Mureuchieligu Wine is made as soon as the grapes are picked. It is then bottled in the very same place and is left there to age.";
- mes "The wine spends the rest of its days aging in the same spot.";
- next;
- mes "[Chief Tausupa]";
- mes "Much like the wine, I have been aging away in the same place here in Comodo, and I must continue to stay here for it is my duty.";
- next;
- mes "[Chief Tausupa]";
- mes "I am thankful for my friends' advice. The gift they gave me had a great deal of meaning.";
- mes "Please tell my friends this, 'I will not avoid my destiny. On the contrary, I will fulfill it to the best of my ability'.";
- set dmdswrd_Q, 4;
- next;
-
- sL_2:
- mes "[Chief Tausupa]";
- mes "I would like to thank you for helping my friends and I. I am truly great full.";
- close;
-}
-
-
-
-//============================================================================//
-// Cheese Quest (Doomed Swords Part 2)
-//============================================================================//
-
-//=======================================================
-comodo.gat,88,97,4 script Cheese Expert TORUNA 109,{
- if(dmdswrd_Q == 7) goto sL_2;
- mes "[TORUNA]";
- mes "I hear that the cheese here is delicious. Every time I come here to visit, I ask for some of that popular cheese.";
- mes "But they always seem to be out! If I could just get a taste of that cheese...........";
-M_Menu:
- next;
- menu "Ask about the cave.",M_0, "Comodo is a town inside a cave?",M_1, "End Conversation.",M_End;
-
- M_0:
- mes "[TORUNA]";
- mes "It is a natural formation of limestone which was shaped by the erosive powers of fresh water with sea water.";
- next;
- mes "[TORUNA]";
- mes "The air and topsoil in the cave are rich in carbon-dioxide gas.";
- mes "This was caused by C02 gas leaking into the cave through cracks in the limestone over a period of many years.";
- next;
- mes "[TORUNA]";
- mes "Water from rainfall and ocean currents slowly eroded the limestone to carve out the cave.";
- next;
- mes "[TORUNA]";
- mes "Essentially a cave is formed when water finds cracks in some type of rock formation and erodes the rock to a point where a cave is formed.";
- mes "Of course this takes hundreds of years and a lot of water.";
- goto M_Menu;
- M_1:
- mes "[TORUNA]";
- mes "Yep. What you see here is really the inside of a gigantic cave.";
- mes "Most people don't realize this at first, and that's thanks to all of the towns people's hard work and dedication.";
- next;
- mes "[TORUNA]";
- mes "The people who settled here were very industrious and worked diligently to turn this cave into a place that they could call home.";
- next;
- mes "[TORUNA]";
- mes "They slowly chipped away at the limestone surfaces, to shape the interior of the cave into something much more eye pleasing.";
- mes "It was from these humble beginnings that the Comodo you see today, was founded.";
- next;
- if(dmdswrd_Q == 6) goto sL_1;
-
- mes "[TORUNA]";
- mes "Unfortunately that is only half the story.";
- next;
- mes "[TORUNA]";
- mes "The early settlers faced an even greater challenge when the ^790079Evil Witch, Meropusum^000000, arrived.";
- mes "She was determined to rule the world, and used the newly founded town of Comodo as her staging ground.";
- next;
- mes "[TORUNA]";
- mes "Led by a group of strong heroes, the town fought back against the witch and sealed her away. Many lives were lost in this war however.";
- next;
- mes "[TORUNA]";
- mes "The strongest of the heroes was chosen as the town's new leader, and under his leadership the town prospered.";
- next;
- mes "[TORUNA]";
- mes "Be aware though, that Meropusom is still alive. Although she has been sealed away, her evil powers can still be felt.";
- mes "Her minions still lurks in the shadows awaiting their master's return.";
- next;
- mes "[TORUNA]";
- mes "So be cautious when venturing into the unknown parts of Comodo. Anyway, so long and take care.";
- goto M_Menu;
-
- sL_1:
- mes "[TORUNA]";
- mes "Not only has this cave become a home for the people of Comodo, but it's unique environment has also helped in creating....";
- next;
- mes "[TORUNA]";
- mes "The world famous..... Comodo ^5533FFCheese^000000!!!";
- emotion e_ic;
- next;
- mes "[TORUNA]";
- mes "This special Cheese is simply DELICIOUS! You will understand how good the Cheese is once you try it.";
- emotion e_lv2;
- set dmdswrd_Q, 7;
- next;
- sL_2:
- mes "[TORUNA]";
- mes "You should go speak with the people at the ^009500Outdoor Bar^000000 near the camp grounds.";
- mes "I heard them talking about the ^5533FFCheese^000000, it is so popular.";
- close;
- M_End:
- mes "[TORUNA]";
- mes "The taste of Comodo Cheese is simply out of this world!! Just one taste and I guarantee that you won't be able to stop!";
- mes "It's so good you may even go GRAZY without it!";
- emotion e_lv;
- next;
- mes "[TORUNA]";
- mes "Oh if I could just have one piece.... I'd be so happy I'd dance all night on that ^5555FFHula Dancing Stage^000000!!";
- close;
-}
-
-//=======================================================
-comodo.gat,164,291,2 script Rakusa 73,{
- if(dmdswrd_Q == 7) goto L_1;
- if(dmdswrd_Q == 8) goto L_2;
-
- mes "[Rakusa]";
- mes "Comodo is often referred to as the town of 'recreation and relaxation'.......";
- next;
- mes "[Rakusa]";
- mes "This can be misleading however, for Comodo is not only the home of fun tourist attractions, but two very ^FF4444dangerous dungeons^000000 as well.";
- next;
- mes "[Rakusa]";
- mes "This area has unusually strong monsters. If you plan on entering the dungeons, be very well prepared and expect trouble.";
- mes "These dungeons are definitely not for the faint of heart!";
- close;
-L_1:
- mes "[Rakusa]";
- mes "That man sitting over there simply won't stop talking about that Comodo ^3355FF'Cheese'^000000.........";
- next;
- mes "[Rakusa]";
- mes "I just can't stop wondering about what kind of Cheese it is. I sure hope I will have the opportunity to try it someday.";
- set dmdswrd_Q, 8;
- next;
-L_2:
- mes "[Rakusa]";
- mes "It looks like ^5533FFKichiri^000000 isn't as interested in the Cheese as that other man is though...... actually he looks rather annoyed.........";
- next;
- mes "[Rakusa]";
- mes "Someone should check on Kichiri and make sure everything is all right......";
- close;
-}
-
-//=======================================================
-comodo.gat,169,284,4 script Kichiri 99,{
- mes "[Kichiri]";
- if(dmdswrd_Q == 8) goto L_1;
- if(dmdswrd_Q == 9) goto L_2;
-
- mes "In the heart of Comodo lies a performance stage. It's where a number of crazed residents put on shows for the tourists that come to visit.";
- mes "The shows are so popular that some tourist even come back to Comodo to see them again.";
- next;
- mes "[Kichiri]";
- mes "Many of the residents just dance and dance without much skill.";
- mes "But for the few who show some talent, there is the possibility of being recruited by the local ^5555FFDancers Guild^000000.";
- close;
-L_1:
- mes "The guy sitting near me just won't stop talking about Comodo ^5533FFCheese^000000...... It's going to drive me insane!";
- emotion e_pif;
- next;
- mes "[Kichiri]";
- mes "Yeah, right over there, the guy named ^3355FFMagatu^000000. Can you do something about it?";
- set dmdswrd_Q, 9;
- close;
-L_2:
- mes "I just want to have a quit time and have a few drinks, is this too much to ask for?";
- mes "Stupid drunk ^3355FF' Magatu '^000000..... always talking about ^5533FFCheese^000000......";
- emotion e_ag;
- close;
-}
-
-//=======================================================
-comodo.gat,163,280,4 script Magatu 55,{
- mes "[Magatu]";
- if(dmdswrd_Q == 9) goto L_1;
- if(dmdswrd_Q == 10) goto L_2;
-
- mes "Yes! That's it!! The irresistible smell of that amazing ^5533FFCheese^000000!! It's so delicious!.... Oh, I can't wait any longer......";
- emotion e_lv;
- next;
- mes "[Magatu]";
- mes "No matter what anyone else says..... Comodo Cheese is truly the BEST!!! Kekekeke!!";
- emotion e_no1;
- next;
- mes "[Magatu]";
- mes "Cheese! CHEESE!! WONDERFULL Comodo CHEESE!!!.... so.... tas... ty.... (~drooools~)";
- emotion e_lv;
- close;
-L_1:
- mes "What? You want to know some information regarding Comodo's special ^5533FFCheese^000000?";
- mes "I guess I could give you some inside information............";
- emotion e_what;
- next;
- mes "[Magatu]";
- mes "Okay, go to the ^009500Casino^000000 and look for a guy named ^5533FFManzi^000000. He should be somewhere on the first floor.";
- mes "He's got a huge scar on his face so he should be easy to spot.";
- next;
- mes "[Magatu]";
- mes "When you see him give him this Bottle Cap. Don't do anything else, just give him the bottle cap and he will give you some info on the Cheese....";
- next;
- mes "^3355FF- Received a Bottle Cap -^000000";
- set dmdswrd_Q, 10;
- close;
-L_2:
- mes "Oh yeah, I got to tell you my friend's name.....";
- next;
- mes "[Magatu]";
- mes "O? I already told you? Bah, I am so drunk....... ^5533FFManzi^000000... He’s in the ^009500Casino^000000, got it?";
- emotion e_hmm;
- close;
-}
-
-//======================================================
-cmd_in02.gat,189,99,4 script Manzi 85,{
- if(dmdswrd_Q == 10) goto L_1;
- if(dmdswrd_Q == 11) goto L_2;
- if(BaseJob == Job_Novice) goto L_Nov;
-
- mes "[Manzi]";
- mes "There have been some people who've bet too much and have lost their pecopeco and many other precious items.";
- mes "So be careful when you make your bets..... you might just loose the shirt off your back.......";
- close;
-
- L_Nov:
- mes "[Manzi]";
- mes "Stop bothering me you little kid. This place is for adults only, get out of here.";
- close;
-L_1:
- mes "[Manzi]";
- mes "Yes?..........";
- next;
- mes "^3355FF- You give him the Bottle Cap-^000000";
- next;
- mes "[Manzi]";
- mes "..........................";
- next;
- mes "[Mazi]";
- mes "Whoa! This is from my friend Magatu, you must be someone of great importance to him.";
- mes "Otherwise, he wouldn't have given you the Bottle Cap.";
- emotion e_ic;
- next;
- mes "[Manzi]";
- mes "I made a promise to Magatu that I'd help anybody who had one of his bottle caps find out more about the ^5533FFCheese^000000.........";
- next;
- mes "[Manzi]";
- mes "Only a selected few get the rare opportunity to taste the legendary Comodo Cheese you know.";
- next;
- mes "[Manzi]";
- mes "Well, I guess you could find out more about Comodo Cheese from a lady near the ^3355FF 'Hulla Stage' ^000000 located near the center of town.";
- next;
- mes "^3355FF- Received Shiny Coin -^000000";
- next;
- mes "[Manzi]";
- mes "Just tell her that Manzi from the casino sent you and show her that coin. She'll tell you all you need to know about the Cheese.";
- next;
- mes "[Manzi]";
- mes "By the way......... no else is listening this right?....... *whispers: that lady is actually in charge of the Comodo Cheese distribution*...........";
- set dmdswrd_Q, 11;
- close;
-L_2:
- mes "[Manzi]";
- mes "The cheese lady should be near the ^5533FFHulla Stage^000000. Just remember to show her the coin when you ask her about the cheese.";
- close;
-}
-
-//=======================================================
-comodo.gat,187,153,4 script Hullaris 701,{
- mes "[Hullaris]";
- if(dmdswrd_Q == 11) goto L_1;
- if(dmdswrd_Q == 12) goto L_2;
- if(dmdswrd_Q == 13) goto L_3;
- if(dmdswrd_Q == 14) goto L_4;
-
- mes "Hula Dance? Who says it's merely a hula dance?? It is much more than just some dance.";
- mes "To refer to Comodo's unique form of dancing as simply a hula dance, is just insulting!";
- emotion e_an;
- next;
- mes "[Hullaris]";
- mes "The Comodo Hula Dance was developed long ago. Legend has it that the dance was used to control the minds and bodies of others!";
- mes "Hula 'dance'?.... More like Hula 'communication'......";
- next;
- mes "[Hullaris]";
- mes "This form of 'communication' was capable of not only changing a persons mood, but of controlling a persons mind as well!";
- next;
- mes "[Hullaris]";
- mes "Hehehehehe...... If anyone can dance better than me.... LET EM COME OUT!! It is more than just dancing..........";
- mes "It is a form of 'COMMUNICATION'!!!";
- emotion e_gg;
- close;
-
-L_1:
- mes "Ah, such a great day...........";
- next;
- menu "Show her the Shiny Coin",-,"Don't show her the coin, but continue talking",M_End;
-
- mes "^3355FF- Shows lady the Shiny Coin -^000000";
- next;
- mes "[Hullaris]";
- mes "Hmm, that coin.... How did you know to come and look for me? Ah, I got it. Manzi must have told you about me.";
- emotion e_hmm;
- next;
- mes "[Hullaris]";
- mes "I presume you are also interested in the famous Comodo ^5533FFCheese^000000.";
- mes "Well you've come to the right place because you're talking to a real expert.";
- next;
- mes "[Hullaris]";
- mes "And let me tell you something about how rare Comodo Cheese is.......";
- mes "Some people will NEVER get to taste it in their entire lifetime.....";
- next;
- mes "[Hullaris]";
- mes "Before I go any further, I will need to clear up some of the misconceptions you may have about Comodo Cheese.";
- next;
- mes "[Hullaris]";
- mes "In reality, Comodo Cheese is NOT actually a cheese. It is actually a very powerful enchanted magical stone, know as.........";
- mes "The ^3355FFStone of Awakening^000000.";
- next;
- mes "[Hullaris]";
- mes "Because of the similarities in shape, form, and color, between the two, people have mistaken the stone to be cheese.";
- next;
- mes "[Hullaris]";
- mes "Legend has it that the user of the Stone of Awakening, could gain great knowledge and power much faster than normal people.";
- next;
- mes "[Hullaris]";
- mes "Many Wizards and Mages in the past have grown very powerful in very short time after consuming the Stone of Awakening.";
- next;
- mes "[Hullaris]";
- mes "Therefore, even though my close friend told you to come to me, I cannot just give you this rare item.";
- next;
- mes "[Hullaris]";
- mes "I am very sorry about this, but you will need to prove to me somehow that you are worthy of this stone.";
- next;
- mes "[Hullaris]";
- goto L_2;
-
- M_End:
- mes "[Hullaris]";
- mes "Hey! Don't look at me like that, get out of here!";
- emotion e_gasp;
- close;
-
-L_2:
- mes "Some sort of ^5533FFProof of Worthiness^000000 could be obtained through the wizard ^5533FF'Nigirboran'^000000.";
- mes "He is usually inside of the ^009500East Comodo Dungeon^000000.";
- next;
- mes "[Hullaris]";
- mes "Just tell Nigirboran everything I have told you and he will judge whether or not you are worthy of the Stone of Awakening.";
- mes "Best of luck to you.";
- set dmdswrd_Q, 12;
- close;
-L_3:
- mes "Your back........ do you have the ^5533FFProof of Worthiness^000000?";
- mes "I cannot give you the Stone of Awakening if you have not passed the test.";
- close;
-L_4:
- mes "How did the test go?";
- next;
- mes "^3355FF~ Shows Hullaris ~^000000";
- mes "^3355FF~ Proof of Worthiness ~^000000";
- next;
- mes "[Hullaris]";
- mes "Ah, you did it! I knew you would pass the test. No I mean it.";
- mes "There was something about you that gave me confidence in your abilities.";
- next;
- mes "[Hullaris]";
- mes "Anyway, here is the Stone of Awakening as promised.........";
- next;
- mes "^3355FF~ you received the Stone of Awakening ~^000000";
- mes "^3355FF~ you quickly eat it. . . . . ~^000000";
- next;
- mes "^3355FF~ Munch . .Munch . . ~^000000";
- next;
- mes "^3355FF~ Tastes like some sort of mushroom... ~^000000";
- mes "^3355FF~ it is somewhat sour... ~^000000";
- next;
- mes "^3355FF~ somehow you feel more confident... ~^000000";
- mes "^3355FF~ and more courageous now! ~^000000";
- next;
- mes "[Hullaris]";
- mes "What do you think? The taste and smell are indescribable huh? From the way you look I can tell that it was worth the effort to find.";
- next;
- mes "[Hullaris]";
- mes "You are now one of the few who have been privileged enough to taste Comodo's special 'Cheese', heh heh heh.....";
- mes "Well have fun here in Comodo.";
- set dmdswrd_Q,15;
- close;
-}
-
-//=========================================================
-beach_dun3.gat,30,220,4 script Wizard Nigirboran 704,{
- mes "[Nigirboran]";
- if(dmdswrd_Q == 12) goto L_1;
- if(dmdswrd_Q == 13) goto L_2;
- if(dmdswrd_Q == 14) goto L_3;
- if(dmdswrd_Q == 15) goto L_4;
-
- mes ". . . . . . . . . . . . . . .";
- next;
- mes "[Nigirboran]";
- mes "I am Nigirboran, a Wizard in training...";
- next;
- mes "[Nigirboran]";
- mes "If you don't have anything to say, please do not bother me, I am very busy.";
- close;
-
-L_1:
- mes ". . . . . Hmm. . . . . .";
- next;
- mes "[Nigirboran]";
- mes "Hullaris told you to come didn't she? Let me introduce myself. I am Nigirboran, a Wizard in training.";
- next;
- mes "[Nigirboran]";
- mes "It is true that Comodo ^5533FFCheese^000000 is actually the ^5533FF'Stone of Awakening' or the 'Stone of Wisdom'^000000.";
- mes "It's unfortunate that so many people think of this great stone as nothing more than a tasty snack.";
- next;
- mes "[Nigirboran]";
- mes "A long time ago, real Comodo cheese was actually made from Payon's poisonous mushrooms, Aldebaran's singing plants, and Morroc's cactus juice.";
- next;
- mes "[Nigirboran]";
- mes "The cheese was aged for a minimum of 3 years before it could be eaten. If anyone ate the cheese before it had a chance to properly age....";
- next;
- mes "[Nigirboran]";
- mes "The posion and magic from the cheese would melt their insides instantly............";
- next;
- mes "[Nigirboran]";
- mes "That's why Hullaris sent you here. She wants to see if you can withstand those strong poisons.";
- next;
- mes "[Nigirboran]";
- mes "Are you willing to risk your life just to prove yourself to Hullaris?";
- next;
- menu "Sure, why not.",-, "...... Uh... no....",M_End;
-
- set dmdswrd_Q, 13;
- mes "[Nigirboran]";
- goto L_2;
-
- M_End:
- mes "[Nigirboran]";
- mes "Very well then.";
- close;
-L_2:
- mes "Very good, then let us begin the test.";
- percentheal 100, 100;
- next;
- mes "[Nigirboran]";
- mes "You will be given some real Comodo cheese to eat. If you are strong enough you will have no problems with the cheese.";
- next;
- mes "[Nigirboran]";
- mes "If you start to feel noxious and start having hallucinations, that means you have succumb to the poison and are not worthy of the Stone of Awakening.";
- next;
- mes "[Nigirboran]";
- mes "Ready?";
- next;
- mes "^3355FF~ you are given a piece of funky cheese ~";
- mes ". . . . . . . . . . . . .^000000";
- next;
- mes "^3355FF~ you are given a piece of funky cheese ~";
- mes ". . . . . . . . . . . . .";
- mes "~ you swallow it ~";
- mes ". . . . . . . . . . . . .^000000";
- next;
- mes "^3355FF~ you are given a piece of funky cheese ~";
- mes ". . . . . . . . . . . . .";
- mes "~ you swallow it ~";
- mes ". . . . . . . . . . . . .";
- mes "~ it tastes nasty!!! ~^000000";
- next;
- mes "^3355FF~ your body is overcome with a wave of heat ~";
- mes "~ you feel the poison racing through your body ~^000000";
- sc_start SC_Poison,900000,1;
- next;
- mes "^5533FF. . . . . . . . . . . . . . .^000000";
- next;
- sc_end SC_Poison;
- if(BaseLevel < 25) goto L_LowLvl;
- set @TEMP, rand(3);
- if(@TEMP == 2) goto R_2;
- if(@TEMP == 1) goto R_1;
-
- R_0:
- mes "^3355FF~ your body seems fine but.....but...but.... ~^000000";
- next;
- mes "^3355FF~ your body seems fine but.....but...but.... ~";
- mes "~ You see pink elephants everywhere!! ~^000000";
- next;
- mes "[Nigirboran]";
- mes "Tsk tsk. Although your body didn't seem to have any ill effects from the poison.... your mind was not as fortunate.";
- next;
- mes "[Nigirboran]";
- mes "Hahaha... pink elephants.... reminds me of a bad acid trip I once had... er..... forget what I just said.";
- emotion e_heh;
- next;
- mes "[Nigirboran]";
- mes "If you cannot handle a little piece of cheese, there is absolutely no way you will be able to handle the Stone of Awakening.";
- next;
- mes "[Nigirboran]";
- mes "If you feel up to it, you may try again later. The fact that you're still alive is a good sign.";
- close;
- R_1:
- mes "^3355FF~ now you feel extremely cold and dizzy.... ~";
- mes "~ your body feels weak and you are getting drowsy.... ~^000000";
- sc_start SC_Sleep,900000,1;
- next;
- mes "[Nigirboran]";
- mes "Hmm.... well the good news is you didn't have any hallucinations. Your body however, reacted poorly and you fell asleep.";
- sc_end SC_Sleep;
- next;
- mes "[Nigirboran]";
- mes "If you cannot handle a little piece of cheese, there is absolutely no way you will be able to handle the Stone of Awakening.";
- next;
- mes "[Nigirboran]";
- mes "If you feel up to it, you may try again later. The fact that you're still alive is a good sign.";
- close;
- R_2:
- mes "^3355FF~ you now feel a very strange, soothing sensation........ ~";
- mes "~ your body feels at ease and your mind is clear... ~^000000";
- next;
- mes "[Nigirboran]";
- mes "Hmm?.... Wow! Now that's rare!! You don't seem to have any ill effects from the posion.";
- mes "You must be in top shape both mentally and physically.";
- emotion e_ic;
- next;
- mes "[Nigirboran]";
- mes "You have proved that you are worthy of the ^5533FFStone of Awakening^000000. Take this.......";
- next;
- mes "~ received ^5533FF'Proof of Worthiness'^000000 ~";
- next;
- mes "[Nigirboran]";
- mes "Just show this to Hullaris and she will give you the Stone of Awakening.";
- set dmdswrd_Q, 14;
- next;
- mes "[Nigirboran]";
- mes "Oh, by the way, why did you choose to look for the Stone in the first place?";
- next;
- mes "[Nigirboran]";
- mes "I surely hope its not because of the temptations of the three Doomed Swords...";
- mes "....Huh? You don't know what the three Doomed Swords are?";
- next;
- mes "[Nigirboran]";
- mes "Legend has it that the one who wields the three Doomed Swords";
- mes "^3355FF- Executioner -^000000";
- mes "^3355FF- Mysteltain-^000000";
- mes "^3355FF- Grimtooth -^000000";
- mes "could conquer the whole world with ease.";
- next;
- mes "[Nigirboran]";
- mes "To summon these three Doomed Swords, the user is also required to possess";
- mes "both the ^3355FF` Tablet of Power '^000000 and";
- mes "^3355FF` Book of the Tiresome Sheep'^000000.";
- close;
-
- L_LowLvl:
- mes "^3355FF~ it is unbearable and causes you to faint ~^000000";
- next;
- warp "beach_dun3.gat",32,214;
- doevent "Wizard Nigirboran::OnFainted";
- end;
-
- OnFainted:
- mes "[Nigirboran]";
- mes "~ Sigh ~ You are simply not strong enough to withstand the poison.";
- mes "Maybe if you had a ^5533FFBase level of at least 25^000000, you could withstand the poison....";
- close;
-L_3:
- mes "Go see Hullaris for the Stone of Awakening. Good luck to you.";
- close;
-L_4:
- mes "Look for ^3355FFMoet Leng Good^000000 somewhere";
- mes "inside ^3355FFAldebaran^000000";
- mes "regarding information about the 'Tablet of Power'";
- close;
+//===== eAthena Script ======================================= +//= Quest NPCs related to Comodo +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= 'Cross Hat', 'Bulb Hairband', 'Striped Hairband', 'Blue Hairband' Quests. +//= 'Mine Helmet', 'Parcel Hat', 'Money Loser's Grief', +//= 'Phantom of the Opera Mask', 'Doomed Sword' (parts 1,2,3), Quests. +//===== Additional Comments: ================================= +//= 1.1 Fixed exploits [Lupus] +//= 1.2 Added more quest from cities/comodo.txt [Evera] +//============================================================ + + + +//============================================================================================// +// Hair Ornament Girl +//============================================================================================// +// Cross Hat, Bulb Hairband, Striped Hairband, Blue Hairband +//================================================== +comodo.gat,227,158,4 script Hair Ornament Girl 700,{ + mes "[Hair Ornament Girl]"; + if(sex==1)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe your girl friend? Then get her a Hair Band! It's the best gift you can get her."; + if(sex==0)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe yourself? Then get a Hair Band! It's the best gift you can give, or get."; + next; + mes "[Hair Ornament Girl]"; + mes "Just by bringing me a few simple items, I can make you a gorgeous Hair Band! Here, take a look at these...."; +M_Menu: + next; + menu "-Cross Hat Hairband",-, "-Bulb Hairband",M_Bulb, "-Striped Hairband",M_Striped, "-Blue Hairband",M_Blue, "-End Conversation",M_End; + + set @BAND$, "Cross Hat Hairband"; + set @ITEMS$, " ^5555FF1 Rosary^000000 and ^5555FF500 Destroyed Armors^000000."; + if(countitem(2608)>=1 && countitem(7069)>=500) set @GETBAND, 1; + goto sL_0; + + M_Bulb: + set @BAND$, "Bulb Hairband"; + set @ITEMS$, "^5555FF1 Slotted Circlet^000000 and ^5555FF20 Glass Beads^000000."; + if(countitem(2233)>=1 && countitem(746)>=20) set @GETBAND, 2; + goto sL_0; + + M_Striped: + set @BAND$, "Striped Hairband"; + set @ITEMS$, "^5555FF1500 Worn-out Prison Uniforms^000000."; + if(countitem(1099)>=1500) set @GETBAND, 3; + goto sL_0; + + M_Blue: + set @BAND$, "Blue Hairband"; + set @ITEMS$, "^5555FF1 Bandana^000000, ^5555FF1 Cobaltblue Dyestuffs^000000, and ^5555FF300 Anolian Skins^000000."; + if(countitem(2211)>=1 && countitem(978)>=1 && countitem(7003)>=300) set @GETBAND, 4; + + sL_0: + mes "[Hair Ornament Girl]"; + mes "So you're interested in the "+@BAND$+" huh? Here are the items you'll need for the "+@BAND$+":"; + mes @ITEMS$; + next; + if(@GETBAND > 0) goto sL_GetBand; + + mes "[Hair Ornament Girl]"; + mes "Bring me all of these items and I will be able to make you a "+@BAND$+"."; + goto M_Menu; + + sL_GetBand: + mes "[Hair Ornament Girl]"; + mes "I see that you have enough items for a "+@BAND$+". Would you like me to make you one?"; + next; + menu "Yes, I would.",-, "No thank you.",M_End; + + if(@GETBAND == 1) goto ssL_Cross; + if(@GETBAND == 2) goto ssL_Bulb; + if(@GETBAND == 3) goto ssL_Striped; + if(@GETBAND == 4) goto ssL_Blue; + + ssL_Cross: + if(countitem(2608)<1 || countitem(7069)<500) goto L_Cheater; + delitem 2608,1; + delitem 7069,500; + getitem 5036,1; + goto ssL_End; + ssL_Bulb: + if(countitem(2233)<1 || countitem(746)<20) goto L_Cheater; + delitem 2233,1; + delitem 746,20; + getitem 5034,1; + goto ssL_End; + ssL_Striped: + if(countitem(1099)<1500) goto L_Cheater; + delitem 1099,1500; + getitem 5049,1; + goto ssL_End; + ssL_Blue: + if(countitem(2211)<1 || countitem(978)<1 || countitem(7003)<300) goto L_Cheater; + delitem 2211,1; + delitem 978,1; + delitem 7003,300; + getitem 5052,1; + ssL_End: + mes "[Hair Ornament Girl]"; + mes "Here is your "+@BAND$+". Thank you."; + set @GETBAND, 0; + close; + L_Cheater: + mes "[Hair Ornament Girl]"; + mes "Ooops... Where are these items?"; + close; + + M_End: + mes "[Hair Ornament Girl]"; + mes "Hope to see you again soon."; + close; +} + + +//===================================================================================================// +// Mari Isac +//===================================================================================================// +// 'Mine Helmet', 'Parcel Hat', 'Money Loser's Grief', 'Phantom of the Opera Mask' +//===============================================================// +comodo.gat,274,137,5 script Mari Isac 702,{ + mes "[Mari Isac]"; + mes "I travel all over the world and get to hear many interesting stories from the people I meet."; + mes "Sometimes they even teach me how to make special items"; + next; + mes "[Mari Isac]"; + mes "Would you be interested in some of the items I've learned to make?"; +M_Menu: + next; + menu "Tell me about them.",M_0, "Make me one.",M_1; + + M_0: + menu "-Mine Helmet",-, "-Parcel Hat",sM_Parcel, "-Money Loser's Grief",sM_Money, "-Phantom of the Opera Mask",sM_Phantom; + + mes "[Mari Isac]"; + mes "I learned how to make the Mine Helmet when I traveled to the old coal mines near Geffen."; + next; + mes "[Mari Isac]"; + mes "The 2 most important things a miner needs are light, and head protection."; + mes "A very inventive miner was able to create something that dealt with both issues."; + next; + mes "[Mari Isac]"; + mes "He attached a light to his safety helmet and called it a Mine Helmet."; + mes "This meant that miners no longer had to worry about carrying around lamps and could work more efficiently."; + next; + mes "[Mari Isac]"; + mes "Anyways, if you want me to make you a Mine Helmet you'll need to bring me these items:"; + mes "^5555FF1 Safety Helmet^000000,"; + mes "^5555FF1 Candle^000000,"; + mes "^5555FF1 Crystal Mirror^000000,"; + mes "^5555FF25 Steel^000000."; + next; + goto M_0; + sM_Parcel: + mes "[Mari Isac]"; + mes "I learned how to make the Parcel Hat when I traveled to Alberta. There they have a unique way of distributing mail and goods."; + next; + mes "[Mari Isac]"; + mes "Instead of using a pouch or a sack to carry items for delivery, they use a special kind of hat, called a Parcel Hat."; + mes "This hat allows the delivery personel to carry numerous items on their heads. Of course they have to have good balance to use it."; + next; + mes "[Mari Isac]"; + mes "Anyways, if you want me to make you a Parcel Hat, you'll need to bring me these items."; + mes "^5555FF150 Fabric^000000,"; + mes "^5555FF100 Resin^000000,"; + mes "^5555FF1 Cobaltblue Dyestuffs^000000."; + next; + goto M_0; + sM_Money: + mes "[Mari Isac]"; + mes "I learned how to make the Money Loser's Grief when I traveled to Morroc."; + next; + mes "[Mari Isac]"; + mes "A long time ago an honest merchant got into a conflict with a crooked guild."; + mes "Unlike the dirty guild, the merchant did not scam or cheat people."; + next; + mes "[Mari Isac]"; + mes "Because of this they attacked the merchants shop and took all of his goods."; + next; + mes "[Mari Isac]"; + mes "The merchant was devastated by the loss of his shop."; + mes "In his sadness he used the bits and pieces that were left from his shop to create a new item."; + next; + mes "[Mari Isac]"; + mes "He created the Money Loser's Grief, a symbol of his great sadness. When people see it, they can't help but feel sympathetic to the wearer."; + next; + mes "[Mari Isac]"; + mes "Many merchants now wear it to help themselves get more business. Of course it is also a reminder of the honest merchants sad tale."; + next; + mes "[Mari Isac]"; + mes "Anyways, if you want me to make you a Money Losers Grief, you'll need to bring me these items."; + mes "^5555FF1 Circlet with a single slott^000000,"; + mes "^5555FF1 Gold^000000,"; + mes "^5555FF20 Steel^000000,"; + mes "^5555FF80 Feathers^000000,"; + mes "^5555FF800 Sticky Mucus^000000."; + next; + goto M_0; + sM_Phantom: + mes "[Mari Isac]"; + mes "I learned how to make the Phantom of the Opera Mask when I traveled to Al De Baran."; + mes "The story behind this item is that of a man's pure love........"; + next; + mes "[Mari Isac]"; + mes "There once was a man who was in love with a beautiful opera singer."; + mes "Unfortunately the man had a terribly disfigured face which forced to him to wear a mask."; + next; + mes "[Mari Isac]"; + mes "He was ashamed of his appearance and could never bring himself to face the singer."; + mes "The man instead, watched her from a far, admiring every nuance of her beauty and grace."; + next; + mes "[Mari Isac]"; + mes "He lurked in the bowles of the opera house and from time to time he would sing his sad love song."; + mes "Many people heard it and believed that there was a phantom haunting the opera house."; + next; + mes "[Mari Isac]"; + mes "The singer also heard his song, and through it she was able to feel his pain and his love for her."; + mes "The two eventually met, and when they did she was able to look past his appereance and accept him for who he was."; + next; + mes "[Mari Isac]"; + mes "Too this day, the tale of the masked 'phantom' is still romantacised."; + next; + mes "[Mari Isac]"; + mes "Anyways, if you want me to make you a Phantom of the Opera Mask, you'll need to bring me these items."; + mes "^5555FF1 Opera Masque^000000,"; + mes "^5555FF50 Horrendous Hairs^000000."; + goto M_0; + + M_1: + menu "-Mine Helmet",-, "-Parcel Hat",sM_MakePar, "-Money Loser's Grief",sM_MakeMon, "-Phantom of the Opera Mask",sM_MakePhan; + + if(countitem(5009)<1 || countitem(5028)<1 || countitem(747)<1 || countitem(999)<25) goto ssL_NoItems; + delitem 5009, 1; + delitem 5028, 1; + delitem 747, 1; + delitem 999, 25; + mes "[Mari Isac]"; + mes "Here you go. Enjoy your Mine Helmet!"; + getitem 5031,1; + close; + sM_MakePar: + if(countitem(1059)<150 || countitem(907)<100 || countitem(978)<1) goto ssL_NoItems; + delitem 1059, 150; + delitem 907, 100; + delitem 978, 1; + mes "[Mari Isac]"; + mes "Here you go. Enjoy your Parcel Hat!"; + getitem 5023,1; + close; + sM_MakeMon: + if(countitem(2233)<1 || countitem(969)<1 || countitem(999)<20 || countitem(949)<80 || countitem(938)<800) goto ssL_NoItems; + delitem 2233, 1; + delitem 969, 1; + delitem 999, 20; + delitem 949, 80; + delitem 938, 800; + mes "[Mari Isac]"; + mes "Here you go. Enjoy your Money Loser's Grief!"; + getitem 5021,1; + close; + sM_MakePhan: + if(countitem(2281)<1 || countitem(1048)<50) goto ssL_NoItems; + delitem 2281,1; + delitem 1048, 50; + mes "[Mari Isac]"; + mes "Here you go. Enjoy your Phantom of the Opera Mask!"; + getitem 5043, 1; + close; + + ssL_NoItems: + mes "[Mari Isac]"; + mes "You don't seem to have enough items for me to make that hat. Please come back when you do."; + close; +} + +//============================================================================// +// Chief Quest (Doomed Swords Part 1) +//============================================================================// +//======================================================= +comodo.gat,206,310,4 script Rochito 48,{ + if(dmdswrd_Q == 1) goto L_1; + if(dmdswrd_Q == 2) goto L_2; + if(dmdswrd_Q == 3) goto sL_2; + if(dmdswrd_Q == 4) goto L_3; + if(dmdswrd_Q == 5 || dmdswrd_Q == 6) goto sL_3; +L_0: + mes "[Rochito]"; + mes "Meat, meat, meat... I LOVE MEAT!! Eat, eat, eat... ALL I eat is MEAT!! I'm sooo obsessed with meat..... I'm... I.. I... I'm a MEAT MAN!!"; + emotion e_lv; + next; + mes "[Rochito]"; + mes "Comodo is meat heaven!! That's why BBQ camping in Comodo is sooooo AWESOME!!!"; + next; + menu "Tell me more about BBQ Camping.",M_0, "End Conversation.",M_End; + + M_0: + mes "[Rochito]"; + mes "The Komodoru, a native animal of Comodo, is famous because of it's delicious meat. Every part of the animal is tasty."; + mes "However the tastiest part of the Komodoru, is the area around the spine. It's number one!"; + emotion e_no1; + next; + mes "[Rochito]"; + mes "Look at all of this meat in front of me! I don't know what to do with all of this meat! What should I do?? Oh no!..."; + emotion e_swt2; + next; + mes "[Rochito]"; + mes "Oh, I almost forgot!! You must try this Komodoru spine meat with Comodo's authentic BBQ seasoning."; + mes "^5555FFKoserahserah^000000 is the name of the seasoning, and you should at least try it once before you leave."; + next; + mes "[Rochito]"; + mes "There is a rumor going around this camp ground that Koserahserah is soooo good that it might be addictive."; + mes "It's possible that it may even cause a slight euphoria in those who try it."; + next; + mes "[Rochito]"; + mes "I'm not sure if that's true, but I do not that the seasoning is not allowed to be exported outside of Comodo."; + mes "Luckily I'm a resident here so I can have as much as I want."; + next; + mes "[Rochito]"; + mes "Still, the authorities are worried about how Koserahserah should be regulated."; + mes "The ^5555FFChief of Comodo^000000 is currently working on a some guidelines for it."; + if(dmdswrd_Q == 0) set dmdswrd_Q, 1; + close; + M_End: + close; + +L_1: + mes "[Rochito]"; + mes "This Komodoru spine meat is delicious when seasoned with ^5555FFKoserahseah^000000, a local flavoring that is the pride of Comodo!!"; + mes "Would you like to try some?"; + next; + mes "[Rochito]"; + mes "Oh, are you looking for the ^5555FFChief's^000000 house? Just go west of this camp ground to the village. You'll find his house there."; + close; + +L_2: + mes "[Rochito]"; + mes "We have a lot of time left on our vacation and I think we should spend the rest of it here, enjoying the Komodoru meat."; + next; + mes "[Rochito]"; + mes "In fact, we should just keep on having BBQ parties!"; + next; + mes "^5533FF~ gave Rochito the Koserahserah ~^000000"; + next; + mes "[Rochito]"; + mes "Oh my!! This is the special Comodo seasoning.... Koserahserah!! How did you manage to get this precious delicacy?"; + emotion e_gasp; + next; + mes "[Rochito]"; + mes "Oh... I see, I see. So it was given to you by my long time friend. Well, thank you so much.... thank you..."; + emotion e_thx; + next; + mes "[Rochito]"; + mes "Hey everybody! Tausupa has sent us some Koserahserah seasoning!!"; + next; + mes "[Emralhandas]"; + mes "Our old friend?"; + next; + mes "[Rochito]"; + mes "I don't know if we should take such a great gift...."; + next; + mes "[Rockha]"; + mes "........................."; + next; + mes "[Rochito]"; + mes "We should give him something in return as a thank you. But what can we give him?..."; + mes "should we give him that wonderful ^5555FFWine^000000 we've been saving? It has a very nice aroma...."; + next; + mes "[Rochito]"; + mes "May I ask a favor of you? If it is not too much trouble, would you take this to our dear friend....."; + mes "I would deliver this in person but I'm a little busy with the BBQ and all....."; + next; + mes "[Rochito]"; + mes "Please. We would be very grateful if you could give this to him."; + next; + mes "^5555FF~ received 'Mureuchieligu Wine' ~^000000"; + set dmdswrd_Q, 3; + close; + + sL_2: + mes "[Rochito]"; + mes "Please do us a favor and deliver the wine to the chief. We would be very happy if you did."; + close; + +L_3: + mes "[Rochito]"; + mes "You've returned..... Oh! Thank you for the delivering the wine for us."; + emotion e_thx; + set dmdswrd_Q, 5; + next; + + sL_3: + mes "[Rochito]"; + mes "We are very proud of our courageous friend. It is because of him that we can live peacefully and travel safely."; + next; + mes "[Rochito]"; + mes "Oh, I just remembered something...."; + mes "We've been talking about Comodo's famous meat all this time, and I didn't even mention Comodo's world famous ^5555FFCheese^000000!"; + next; + mes "[Rochito]"; + mes "I believe there is a cheese expert named ^5533FFTORUNA^000000 somewhere on this island."; + mes "If your interested in the cheese you should go ask him about it."; + if(dmdswrd_Q == 5) set dmdswrd_Q, 6; + close; + + +} + +//======================================================= +comodo.gat,204,310,4 script Rockha 98,{ + if(dmdswrd_Q == 3) goto L_1; + if(dmdswrd_Q == 4 || dmdswrd_Q==5) goto L_2; +L_0: + mes "[Rockha]"; + mes ". . . . . . . . . ."; + mes "My friends and I always wanted to have our BBQ eat out....."; + mes ". . . . . . . . . ."; + next; + menu "About the ^3355FFChief^000000.",M_0, "End Conversation.",M_End; + + M_0: + mes "[Rockha]"; + mes "Yeah... I recently discovered that a friend I thought I lost during the ^FF4444'War with the Witch'^000000, is still alive."; + mes "Now he's the ^5555FFChief of Comodo^000000...."; + next; + mes "[Rockha]"; + mes "At the end of the war the witch was defeated and sealed in the ground beneath this village."; + next; + mes "[Rockha]"; + mes "It is rumored that the seasonings we get from our local plants somehow receive their unique qualities from the Witch's magical influence."; + next; + mes "[Rockha]"; + mes "Although my friend and I now live in different worlds, his new life hasn't changed him."; + mes "Thankfully we can still be friends after all that's happened."; + close; + +L_1: + mes "[Rockha]"; + mes "Oh, and by the way.... Could you give him this message as well?"; + mes "Tell him, 'For as long as you have remembered us, we will not forget you. Friends forever.'....."; + close; + +L_2: + mes "[Rockha]"; + mes "Ha ha ha..... aaaahhh.... THIS is FRIENDSHIP!!"; + emotion e_heh; + next; + mes "[Rockha]"; + mes "Let us take a moment to make a toast to our good friend. Let us eat and drink until we can eat no more!!"; + next; + mes "[Rockha]"; + mes "~!!Yippeeeeee!!~!!Wooohooooo!!~"; + close; + mes "[Rockha]"; + mes "Thank you for your assistance. You have shown us that you are truly a good person. We now consider you as a friend."; + next; + mes "[Rockha]"; + mes "If you ever need any help, just come and look for me, ^3355FF'Rockha'^000000. We are forever in your debt."; + close; +} + +//======================================================= +comodo.gat,209,314,4 script Rotute 82,{ + if(dmdswrd_Q==2 || dmdswrd_Q==3) goto L_1; + if(dmdswrd_Q == 4 || dmdswrd_Q==5) goto L_2; + +L_0: + mes "[Rotute]"; + mes "The quest for the ^5555FFSwords of Power^000000 has not yet been completed!"; + next; + mes "[Rotute]"; + mes "Although four of the swords have been recovered by our team, there are rumors of a more powerful sword near ^5555FFGlastheim^000000."; + mes "This has brought us yet another challenge....."; + next; + mes "[Rotute]"; + mes "We must find this new sword!! A new expedition has been planned to find this sword but I feel very anxious."; + mes "If we succeed this will affect the whole world!! For my deceased father....."; + next; + mes "[Rotute]"; + mes "...... We MUST SUCCEED!!!!"; + emotion e_go; + close; + +L_1: + mes "[Rotute]"; + mes "Wow!! This is Comodo's famous seasoning!! The Captain's friend is truly a good person. To be this generous is unbelievable!"; + emotion e_gasp; + next; + mes "[Rotute]"; + mes "I can only hope that I find a friend that is as loyal as he on this quest....."; + close; + +L_2: + mes "[Rotute]"; + mes "It's strange.... this is only my first visit to Comodo and yet.... for some reason, it seems so familiar... like it's my home town."; + next; + mes "[Rotute]"; + mes "When this journey is over, I hope to visit this wonderful place again..... It feels like something is waiting for me here."; + next; + mes "[Rotute]"; + mes "Oh, and thanks so much for helping our captain."; + emotion e_thx; + close; +} + +//======================================================= +comodo.gat,209,305,4 script Emralhandas 70,{ + mes "[Emralhandas]"; + mes "Rockha, empty your glass so I can pour you a drink."; + next; + mes "[Emralhandas]"; + mes "Many years ago, during the War with the Witch, we dreamed of the day when we could live in peace."; + mes "Today that dream has come true and it's all because of you my friends!!"; + emotion e_no1; + next; + menu "Ask about her friends....",M_0, "End Conversation",M_End; + + M_0: + mes "[Emralhandas]"; + mes "Many years ago, heroes from every region of Rune Midgard were selected to embark upon a very unique and important quest."; + next; + mes "[Emralhandas]"; + mes "The goal was to find the ^5555FF4 rare 'Swords of Power'^000000!"; + mes "These 4 swords were said to be the most powerful weapons to have ever been made."; + next; + mes "[Emralhandas]"; + mes "After 10 hard years of searching, all 4 swords were found and brought together."; + mes "Out of all of those who searched the swords, the four bravest were chosen to protect them."; + next; + mes "[Emralhandas]"; + mes "I, Emralhandas, was one of the four that were chosen."; + next; + mes "[Emralhandas]"; + mes "Of course there were many hardships that we had to endure before, and even after these swords were found........"; + next; + mes "[Emralhandas]"; + mes "Our team of adventures consisted of myself, our ship's captain 'Rockha', our comrade 'Rochito', and the Chief of this town, 'Tausupa'."; + next; + mes "[Emralhandas]"; + mes "We had found the last sword and headed back to the island. Up to this point we had not even thought about the weapon's owner."; + mes "As we left we began to have a bad feeling about what was going to happen next."; + next; + mes "[Emralhandas]"; + mes "When we returned to the island, we were confronted by ^790079'Mariposum'^000000, a powerful Witch who practiced the dark art of EVIL magic!!"; + next; + mes "[Emralhandas]"; + mes "Her goal was to take over the world and plunge into a dark chaos!! We had to defend not only ourselves, but the future of humanity!!"; + mes "So it was here that me made our stand against this terrible evil!"; + emotion e_gasp; + next; + mes "[Emralhandas]"; + mes "A tremendous battle took place and many of our comrades fell that day... but their efforts were not in vain."; + next; + mes "[Emralhandas]"; + mes "With bloodshed and fierce determination we were able to defeat the witch and imprison her beneath the earth."; + next; + mes "[Emralhandas]"; + mes "Of all of those who risked their lives that day, one stood out amongst the rest and became the deciding factor in the witch's defeat....."; + next; + mes "[Emralhandas]"; + mes "It was ^5555FFTausupa^000000."; + next; + mes "[Emralhandas]"; + mes "Of course we are great full to all the brave warriors who fought and lost their lives that day."; + mes "Especially to 'Rotute's' father who cannot be with us today, may he rest in peace."; + next; + mes "[Emralhandas]"; + mes "Rotute does not know about this yet, but hopefully he will find out about his father's heroism before this quest is complete......"; + close; + M_End: + mes "[Emralhandas]"; + mes "Our quest has not yet been completed. Rockha, we must eat all of the meat in Rune Midgard until there is none left!!"; + mes "We must eat and eat, for the pride of our Meat Club!!! (~hiccup~)"; + close; +} + + +// Chief's House =========================================================// +cmd_in02.gat,32,140,4 script Chief Tausupa 49,{ + if(dmdswrd_Q == 1) goto L_1; + if(dmdswrd_Q == 2) goto sL_1; + if(dmdswrd_Q == 3) goto L_2; + if(dmdswrd_Q == 4) goto sL_2; + +L_0: + mes "[Chief Tausupa]"; + mes "Hello, I am the Chief of Comodo. You may call me Tausupa. Comodo is a place of pleasure, enjoyment, love, and beauty."; + mes "Welcome, and have a pleasant and relaxing stay here."; + next; + menu "Ask about the ^5555FFCasino^000000.",M_0, "Ask about the ^790079Evil Witch^000000.",M_1, "End Conversation.",M_End; + + M_0: + mes "[Chief Tausupa]"; + mes "The Casino is one of the many notable sites in Comodo. It would seem that you have some interest in it."; + mes "The Casino uses it's own currency, a coin called the ^5555FF'Eulwo'^000000."; + next; + mes "[Chief Tausupa]"; + mes "There are a variety of games for you to enjoy there."; + mes "The earnings you win can be used to purchase different items available only in the Casino."; + next; + mes "[Chief Tausupa]"; + mes "These earnings, which are in the form of Eulwo, cannot be exchanged for Zeny though."; + close; + M_1: + mes "[Chief Tausupa]"; + mes ". . . . . . . . . ."; + mes "You must be from out of town. I'm not sure where you heard about it, but that story is old and most people have forgotten about it."; + mes "It's really not worth mentioning. . . . . . . . . . . ."; + close; + M_End: + mes "[Chief Tausupa]"; + mes "If you haven't noticed, Comodo is located inside of a huge, natural, cave. No matter what time of day it is, you'll never see the sunlight."; + next; + mes "[Chief Tausupa]"; + mes "It is this unique 24 hour nightlife that attracts so many tourist to our town. Anyways, please enjoy your stay here."; + close; + +L_1: + mes "[Tausupa]"; + mes "..... Is that so? My long time friends have come back to Comodo and are at the Camp Grounds enjoying the BBQ huh?......."; + next; + mes "[Tausupa]"; + mes "It would seem that they are planning another expedition........"; + next; + mes "[Tausupa]"; + mes "I have not seen my friends in a long time and the sound of going on another adventure with them is very exciting.... however......"; + next; + mes "[Tausupa]"; + mes "~sigh~ Unfortunately I will not be able to go with them. I fear that if I leave, the evil witch will revive and wreak havoc on this world once again."; + next; + mes "[Tausupa]"; + mes "..... I have a favor I must ask of you......."; + next; + mes "[Tausupa]"; + mes "Can you take this special seasoning to my friends?"; + next; + mes "^5555FF~ recieved Koserahserah ~^000000"; + set dmdswrd_Q, 2; + next; + + sL_1: + mes "[Chief Tausupa]"; + mes "Please take this seasoning to my friends at the BBQ camp grounds and give it to ^5555FFRochito^000000. Thank you."; + close; + +L_2: + mes "[Chief Tausupa]"; + mes "Were my friends happy? After you left, I had some time to think..... I should have delivered the seasoning personally......"; + mes "I should have gone to see them......"; + next; + mes "[Chief Tausupa]"; + mes "But I am much too busy as the Chief of Comodo........ Maybe I should quit..........."; + mes "I really want to go on another quest with my good friends.... How did I end up like this?"; + next; + mes "^5555FF~ you give him Mureuchieligu Wine and convey the message ~^000000"; + next; + mes "[Chief Tausupa]"; + mes ".................."; + next; + mes "[Chief Tausupa]"; + mes "That was a message from my friends? I think I understand now.... My friends are TRUE friends. They have been thinking of me all this time........"; + next; + mes "[Chief Tausupa]"; + mes "I have made up my mind!"; + emotion e_ic; + next; + mes "[Chief Tausupa]"; + mes "Mureuchieligu Wine is made as soon as the grapes are picked. It is then bottled in the very same place and is left there to age."; + mes "The wine spends the rest of its days aging in the same spot."; + next; + mes "[Chief Tausupa]"; + mes "Much like the wine, I have been aging away in the same place here in Comodo, and I must continue to stay here for it is my duty."; + next; + mes "[Chief Tausupa]"; + mes "I am thankful for my friends' advice. The gift they gave me had a great deal of meaning."; + mes "Please tell my friends this, 'I will not avoid my destiny. On the contrary, I will fulfill it to the best of my ability'."; + set dmdswrd_Q, 4; + next; + + sL_2: + mes "[Chief Tausupa]"; + mes "I would like to thank you for helping my friends and I. I am truly great full."; + close; +} + + + +//============================================================================// +// Cheese Quest (Doomed Swords Part 2) +//============================================================================// + +//======================================================= +comodo.gat,88,97,4 script Cheese Expert TORUNA 109,{ + if(dmdswrd_Q == 7) goto sL_2; + mes "[TORUNA]"; + mes "I hear that the cheese here is delicious. Every time I come here to visit, I ask for some of that popular cheese."; + mes "But they always seem to be out! If I could just get a taste of that cheese..........."; +M_Menu: + next; + menu "Ask about the cave.",M_0, "Comodo is a town inside a cave?",M_1, "End Conversation.",M_End; + + M_0: + mes "[TORUNA]"; + mes "It is a natural formation of limestone which was shaped by the erosive powers of fresh water with sea water."; + next; + mes "[TORUNA]"; + mes "The air and topsoil in the cave are rich in carbon-dioxide gas."; + mes "This was caused by C02 gas leaking into the cave through cracks in the limestone over a period of many years."; + next; + mes "[TORUNA]"; + mes "Water from rainfall and ocean currents slowly eroded the limestone to carve out the cave."; + next; + mes "[TORUNA]"; + mes "Essentially a cave is formed when water finds cracks in some type of rock formation and erodes the rock to a point where a cave is formed."; + mes "Of course this takes hundreds of years and a lot of water."; + goto M_Menu; + M_1: + mes "[TORUNA]"; + mes "Yep. What you see here is really the inside of a gigantic cave."; + mes "Most people don't realize this at first, and that's thanks to all of the towns people's hard work and dedication."; + next; + mes "[TORUNA]"; + mes "The people who settled here were very industrious and worked diligently to turn this cave into a place that they could call home."; + next; + mes "[TORUNA]"; + mes "They slowly chipped away at the limestone surfaces, to shape the interior of the cave into something much more eye pleasing."; + mes "It was from these humble beginnings that the Comodo you see today, was founded."; + next; + if(dmdswrd_Q == 6) goto sL_1; + + mes "[TORUNA]"; + mes "Unfortunately that is only half the story."; + next; + mes "[TORUNA]"; + mes "The early settlers faced an even greater challenge when the ^790079Evil Witch, Meropusum^000000, arrived."; + mes "She was determined to rule the world, and used the newly founded town of Comodo as her staging ground."; + next; + mes "[TORUNA]"; + mes "Led by a group of strong heroes, the town fought back against the witch and sealed her away. Many lives were lost in this war however."; + next; + mes "[TORUNA]"; + mes "The strongest of the heroes was chosen as the town's new leader, and under his leadership the town prospered."; + next; + mes "[TORUNA]"; + mes "Be aware though, that Meropusom is still alive. Although she has been sealed away, her evil powers can still be felt."; + mes "Her minions still lurks in the shadows awaiting their master's return."; + next; + mes "[TORUNA]"; + mes "So be cautious when venturing into the unknown parts of Comodo. Anyway, so long and take care."; + goto M_Menu; + + sL_1: + mes "[TORUNA]"; + mes "Not only has this cave become a home for the people of Comodo, but it's unique environment has also helped in creating...."; + next; + mes "[TORUNA]"; + mes "The world famous..... Comodo ^5533FFCheese^000000!!!"; + emotion e_ic; + next; + mes "[TORUNA]"; + mes "This special Cheese is simply DELICIOUS! You will understand how good the Cheese is once you try it."; + emotion e_lv2; + set dmdswrd_Q, 7; + next; + sL_2: + mes "[TORUNA]"; + mes "You should go speak with the people at the ^009500Outdoor Bar^000000 near the camp grounds."; + mes "I heard them talking about the ^5533FFCheese^000000, it is so popular."; + close; + M_End: + mes "[TORUNA]"; + mes "The taste of Comodo Cheese is simply out of this world!! Just one taste and I guarantee that you won't be able to stop!"; + mes "It's so good you may even go GRAZY without it!"; + emotion e_lv; + next; + mes "[TORUNA]"; + mes "Oh if I could just have one piece.... I'd be so happy I'd dance all night on that ^5555FFHula Dancing Stage^000000!!"; + close; +} + +//======================================================= +comodo.gat,164,291,2 script Rakusa 73,{ + if(dmdswrd_Q == 7) goto L_1; + if(dmdswrd_Q == 8) goto L_2; + + mes "[Rakusa]"; + mes "Comodo is often referred to as the town of 'recreation and relaxation'......."; + next; + mes "[Rakusa]"; + mes "This can be misleading however, for Comodo is not only the home of fun tourist attractions, but two very ^FF4444dangerous dungeons^000000 as well."; + next; + mes "[Rakusa]"; + mes "This area has unusually strong monsters. If you plan on entering the dungeons, be very well prepared and expect trouble."; + mes "These dungeons are definitely not for the faint of heart!"; + close; +L_1: + mes "[Rakusa]"; + mes "That man sitting over there simply won't stop talking about that Comodo ^3355FF'Cheese'^000000........."; + next; + mes "[Rakusa]"; + mes "I just can't stop wondering about what kind of Cheese it is. I sure hope I will have the opportunity to try it someday."; + set dmdswrd_Q, 8; + next; +L_2: + mes "[Rakusa]"; + mes "It looks like ^5533FFKichiri^000000 isn't as interested in the Cheese as that other man is though...... actually he looks rather annoyed........."; + next; + mes "[Rakusa]"; + mes "Someone should check on Kichiri and make sure everything is all right......"; + close; +} + +//======================================================= +comodo.gat,169,284,4 script Kichiri 99,{ + mes "[Kichiri]"; + if(dmdswrd_Q == 8) goto L_1; + if(dmdswrd_Q == 9) goto L_2; + + mes "In the heart of Comodo lies a performance stage. It's where a number of crazed residents put on shows for the tourists that come to visit."; + mes "The shows are so popular that some tourist even come back to Comodo to see them again."; + next; + mes "[Kichiri]"; + mes "Many of the residents just dance and dance without much skill."; + mes "But for the few who show some talent, there is the possibility of being recruited by the local ^5555FFDancers Guild^000000."; + close; +L_1: + mes "The guy sitting near me just won't stop talking about Comodo ^5533FFCheese^000000...... It's going to drive me insane!"; + emotion e_pif; + next; + mes "[Kichiri]"; + mes "Yeah, right over there, the guy named ^3355FFMagatu^000000. Can you do something about it?"; + set dmdswrd_Q, 9; + close; +L_2: + mes "I just want to have a quit time and have a few drinks, is this too much to ask for?"; + mes "Stupid drunk ^3355FF' Magatu '^000000..... always talking about ^5533FFCheese^000000......"; + emotion e_ag; + close; +} + +//======================================================= +comodo.gat,163,280,4 script Magatu 55,{ + mes "[Magatu]"; + if(dmdswrd_Q == 9) goto L_1; + if(dmdswrd_Q == 10) goto L_2; + + mes "Yes! That's it!! The irresistible smell of that amazing ^5533FFCheese^000000!! It's so delicious!.... Oh, I can't wait any longer......"; + emotion e_lv; + next; + mes "[Magatu]"; + mes "No matter what anyone else says..... Comodo Cheese is truly the BEST!!! Kekekeke!!"; + emotion e_no1; + next; + mes "[Magatu]"; + mes "Cheese! CHEESE!! WONDERFULL Comodo CHEESE!!!.... so.... tas... ty.... (~drooools~)"; + emotion e_lv; + close; +L_1: + mes "What? You want to know some information regarding Comodo's special ^5533FFCheese^000000?"; + mes "I guess I could give you some inside information............"; + emotion e_what; + next; + mes "[Magatu]"; + mes "Okay, go to the ^009500Casino^000000 and look for a guy named ^5533FFManzi^000000. He should be somewhere on the first floor."; + mes "He's got a huge scar on his face so he should be easy to spot."; + next; + mes "[Magatu]"; + mes "When you see him give him this Bottle Cap. Don't do anything else, just give him the bottle cap and he will give you some info on the Cheese...."; + next; + mes "^3355FF- Received a Bottle Cap -^000000"; + set dmdswrd_Q, 10; + close; +L_2: + mes "Oh yeah, I got to tell you my friend's name....."; + next; + mes "[Magatu]"; + mes "O? I already told you? Bah, I am so drunk....... ^5533FFManzi^000000... He’s in the ^009500Casino^000000, got it?"; + emotion e_hmm; + close; +} + +//====================================================== +cmd_in02.gat,189,99,4 script Manzi 85,{ + if(dmdswrd_Q == 10) goto L_1; + if(dmdswrd_Q == 11) goto L_2; + if(BaseJob == Job_Novice) goto L_Nov; + + mes "[Manzi]"; + mes "There have been some people who've bet too much and have lost their pecopeco and many other precious items."; + mes "So be careful when you make your bets..... you might just loose the shirt off your back......."; + close; + + L_Nov: + mes "[Manzi]"; + mes "Stop bothering me you little kid. This place is for adults only, get out of here."; + close; +L_1: + mes "[Manzi]"; + mes "Yes?.........."; + next; + mes "^3355FF- You give him the Bottle Cap-^000000"; + next; + mes "[Manzi]"; + mes ".........................."; + next; + mes "[Mazi]"; + mes "Whoa! This is from my friend Magatu, you must be someone of great importance to him."; + mes "Otherwise, he wouldn't have given you the Bottle Cap."; + emotion e_ic; + next; + mes "[Manzi]"; + mes "I made a promise to Magatu that I'd help anybody who had one of his bottle caps find out more about the ^5533FFCheese^000000........."; + next; + mes "[Manzi]"; + mes "Only a selected few get the rare opportunity to taste the legendary Comodo Cheese you know."; + next; + mes "[Manzi]"; + mes "Well, I guess you could find out more about Comodo Cheese from a lady near the ^3355FF 'Hulla Stage' ^000000 located near the center of town."; + next; + mes "^3355FF- Received Shiny Coin -^000000"; + next; + mes "[Manzi]"; + mes "Just tell her that Manzi from the casino sent you and show her that coin. She'll tell you all you need to know about the Cheese."; + next; + mes "[Manzi]"; + mes "By the way......... no else is listening this right?....... *whispers: that lady is actually in charge of the Comodo Cheese distribution*..........."; + set dmdswrd_Q, 11; + close; +L_2: + mes "[Manzi]"; + mes "The cheese lady should be near the ^5533FFHulla Stage^000000. Just remember to show her the coin when you ask her about the cheese."; + close; +} + +//======================================================= +comodo.gat,187,153,4 script Hullaris 701,{ + mes "[Hullaris]"; + if(dmdswrd_Q == 11) goto L_1; + if(dmdswrd_Q == 12) goto L_2; + if(dmdswrd_Q == 13) goto L_3; + if(dmdswrd_Q == 14) goto L_4; + + mes "Hula Dance? Who says it's merely a hula dance?? It is much more than just some dance."; + mes "To refer to Comodo's unique form of dancing as simply a hula dance, is just insulting!"; + emotion e_an; + next; + mes "[Hullaris]"; + mes "The Comodo Hula Dance was developed long ago. Legend has it that the dance was used to control the minds and bodies of others!"; + mes "Hula 'dance'?.... More like Hula 'communication'......"; + next; + mes "[Hullaris]"; + mes "This form of 'communication' was capable of not only changing a persons mood, but of controlling a persons mind as well!"; + next; + mes "[Hullaris]"; + mes "Hehehehehe...... If anyone can dance better than me.... LET EM COME OUT!! It is more than just dancing.........."; + mes "It is a form of 'COMMUNICATION'!!!"; + emotion e_gg; + close; + +L_1: + mes "Ah, such a great day..........."; + next; + menu "Show her the Shiny Coin",-,"Don't show her the coin, but continue talking",M_End; + + mes "^3355FF- Shows lady the Shiny Coin -^000000"; + next; + mes "[Hullaris]"; + mes "Hmm, that coin.... How did you know to come and look for me? Ah, I got it. Manzi must have told you about me."; + emotion e_hmm; + next; + mes "[Hullaris]"; + mes "I presume you are also interested in the famous Comodo ^5533FFCheese^000000."; + mes "Well you've come to the right place because you're talking to a real expert."; + next; + mes "[Hullaris]"; + mes "And let me tell you something about how rare Comodo Cheese is......."; + mes "Some people will NEVER get to taste it in their entire lifetime....."; + next; + mes "[Hullaris]"; + mes "Before I go any further, I will need to clear up some of the misconceptions you may have about Comodo Cheese."; + next; + mes "[Hullaris]"; + mes "In reality, Comodo Cheese is NOT actually a cheese. It is actually a very powerful enchanted magical stone, know as........."; + mes "The ^3355FFStone of Awakening^000000."; + next; + mes "[Hullaris]"; + mes "Because of the similarities in shape, form, and color, between the two, people have mistaken the stone to be cheese."; + next; + mes "[Hullaris]"; + mes "Legend has it that the user of the Stone of Awakening, could gain great knowledge and power much faster than normal people."; + next; + mes "[Hullaris]"; + mes "Many Wizards and Mages in the past have grown very powerful in very short time after consuming the Stone of Awakening."; + next; + mes "[Hullaris]"; + mes "Therefore, even though my close friend told you to come to me, I cannot just give you this rare item."; + next; + mes "[Hullaris]"; + mes "I am very sorry about this, but you will need to prove to me somehow that you are worthy of this stone."; + next; + mes "[Hullaris]"; + goto L_2; + + M_End: + mes "[Hullaris]"; + mes "Hey! Don't look at me like that, get out of here!"; + emotion e_gasp; + close; + +L_2: + mes "Some sort of ^5533FFProof of Worthiness^000000 could be obtained through the wizard ^5533FF'Nigirboran'^000000."; + mes "He is usually inside of the ^009500East Comodo Dungeon^000000."; + next; + mes "[Hullaris]"; + mes "Just tell Nigirboran everything I have told you and he will judge whether or not you are worthy of the Stone of Awakening."; + mes "Best of luck to you."; + set dmdswrd_Q, 12; + close; +L_3: + mes "Your back........ do you have the ^5533FFProof of Worthiness^000000?"; + mes "I cannot give you the Stone of Awakening if you have not passed the test."; + close; +L_4: + mes "How did the test go?"; + next; + mes "^3355FF~ Shows Hullaris ~^000000"; + mes "^3355FF~ Proof of Worthiness ~^000000"; + next; + mes "[Hullaris]"; + mes "Ah, you did it! I knew you would pass the test. No I mean it."; + mes "There was something about you that gave me confidence in your abilities."; + next; + mes "[Hullaris]"; + mes "Anyway, here is the Stone of Awakening as promised........."; + next; + mes "^3355FF~ you received the Stone of Awakening ~^000000"; + mes "^3355FF~ you quickly eat it. . . . . ~^000000"; + next; + mes "^3355FF~ Munch . .Munch . . ~^000000"; + next; + mes "^3355FF~ Tastes like some sort of mushroom... ~^000000"; + mes "^3355FF~ it is somewhat sour... ~^000000"; + next; + mes "^3355FF~ somehow you feel more confident... ~^000000"; + mes "^3355FF~ and more courageous now! ~^000000"; + next; + mes "[Hullaris]"; + mes "What do you think? The taste and smell are indescribable huh? From the way you look I can tell that it was worth the effort to find."; + next; + mes "[Hullaris]"; + mes "You are now one of the few who have been privileged enough to taste Comodo's special 'Cheese', heh heh heh....."; + mes "Well have fun here in Comodo."; + set dmdswrd_Q,15; + close; +} + +//========================================================= +beach_dun3.gat,30,220,4 script Wizard Nigirboran 704,{ + mes "[Nigirboran]"; + if(dmdswrd_Q == 12) goto L_1; + if(dmdswrd_Q == 13) goto L_2; + if(dmdswrd_Q == 14) goto L_3; + if(dmdswrd_Q == 15) goto L_4; + + mes ". . . . . . . . . . . . . . ."; + next; + mes "[Nigirboran]"; + mes "I am Nigirboran, a Wizard in training..."; + next; + mes "[Nigirboran]"; + mes "If you don't have anything to say, please do not bother me, I am very busy."; + close; + +L_1: + mes ". . . . . Hmm. . . . . ."; + next; + mes "[Nigirboran]"; + mes "Hullaris told you to come didn't she? Let me introduce myself. I am Nigirboran, a Wizard in training."; + next; + mes "[Nigirboran]"; + mes "It is true that Comodo ^5533FFCheese^000000 is actually the ^5533FF'Stone of Awakening' or the 'Stone of Wisdom'^000000."; + mes "It's unfortunate that so many people think of this great stone as nothing more than a tasty snack."; + next; + mes "[Nigirboran]"; + mes "A long time ago, real Comodo cheese was actually made from Payon's poisonous mushrooms, Aldebaran's singing plants, and Morroc's cactus juice."; + next; + mes "[Nigirboran]"; + mes "The cheese was aged for a minimum of 3 years before it could be eaten. If anyone ate the cheese before it had a chance to properly age...."; + next; + mes "[Nigirboran]"; + mes "The posion and magic from the cheese would melt their insides instantly............"; + next; + mes "[Nigirboran]"; + mes "That's why Hullaris sent you here. She wants to see if you can withstand those strong poisons."; + next; + mes "[Nigirboran]"; + mes "Are you willing to risk your life just to prove yourself to Hullaris?"; + next; + menu "Sure, why not.",-, "...... Uh... no....",M_End; + + set dmdswrd_Q, 13; + mes "[Nigirboran]"; + goto L_2; + + M_End: + mes "[Nigirboran]"; + mes "Very well then."; + close; +L_2: + mes "Very good, then let us begin the test."; + percentheal 100, 100; + next; + mes "[Nigirboran]"; + mes "You will be given some real Comodo cheese to eat. If you are strong enough you will have no problems with the cheese."; + next; + mes "[Nigirboran]"; + mes "If you start to feel noxious and start having hallucinations, that means you have succumb to the poison and are not worthy of the Stone of Awakening."; + next; + mes "[Nigirboran]"; + mes "Ready?"; + next; + mes "^3355FF~ you are given a piece of funky cheese ~"; + mes ". . . . . . . . . . . . .^000000"; + next; + mes "^3355FF~ you are given a piece of funky cheese ~"; + mes ". . . . . . . . . . . . ."; + mes "~ you swallow it ~"; + mes ". . . . . . . . . . . . .^000000"; + next; + mes "^3355FF~ you are given a piece of funky cheese ~"; + mes ". . . . . . . . . . . . ."; + mes "~ you swallow it ~"; + mes ". . . . . . . . . . . . ."; + mes "~ it tastes nasty!!! ~^000000"; + next; + mes "^3355FF~ your body is overcome with a wave of heat ~"; + mes "~ you feel the poison racing through your body ~^000000"; + sc_start SC_Poison,900000,1; + next; + mes "^5533FF. . . . . . . . . . . . . . .^000000"; + next; + sc_end SC_Poison; + if(BaseLevel < 25) goto L_LowLvl; + set @TEMP, rand(3); + if(@TEMP == 2) goto R_2; + if(@TEMP == 1) goto R_1; + + R_0: + mes "^3355FF~ your body seems fine but.....but...but.... ~^000000"; + next; + mes "^3355FF~ your body seems fine but.....but...but.... ~"; + mes "~ You see pink elephants everywhere!! ~^000000"; + next; + mes "[Nigirboran]"; + mes "Tsk tsk. Although your body didn't seem to have any ill effects from the poison.... your mind was not as fortunate."; + next; + mes "[Nigirboran]"; + mes "Hahaha... pink elephants.... reminds me of a bad acid trip I once had... er..... forget what I just said."; + emotion e_heh; + next; + mes "[Nigirboran]"; + mes "If you cannot handle a little piece of cheese, there is absolutely no way you will be able to handle the Stone of Awakening."; + next; + mes "[Nigirboran]"; + mes "If you feel up to it, you may try again later. The fact that you're still alive is a good sign."; + close; + R_1: + mes "^3355FF~ now you feel extremely cold and dizzy.... ~"; + mes "~ your body feels weak and you are getting drowsy.... ~^000000"; + sc_start SC_Sleep,900000,1; + next; + mes "[Nigirboran]"; + mes "Hmm.... well the good news is you didn't have any hallucinations. Your body however, reacted poorly and you fell asleep."; + sc_end SC_Sleep; + next; + mes "[Nigirboran]"; + mes "If you cannot handle a little piece of cheese, there is absolutely no way you will be able to handle the Stone of Awakening."; + next; + mes "[Nigirboran]"; + mes "If you feel up to it, you may try again later. The fact that you're still alive is a good sign."; + close; + R_2: + mes "^3355FF~ you now feel a very strange, soothing sensation........ ~"; + mes "~ your body feels at ease and your mind is clear... ~^000000"; + next; + mes "[Nigirboran]"; + mes "Hmm?.... Wow! Now that's rare!! You don't seem to have any ill effects from the posion."; + mes "You must be in top shape both mentally and physically."; + emotion e_ic; + next; + mes "[Nigirboran]"; + mes "You have proved that you are worthy of the ^5533FFStone of Awakening^000000. Take this......."; + next; + mes "~ received ^5533FF'Proof of Worthiness'^000000 ~"; + next; + mes "[Nigirboran]"; + mes "Just show this to Hullaris and she will give you the Stone of Awakening."; + set dmdswrd_Q, 14; + next; + mes "[Nigirboran]"; + mes "Oh, by the way, why did you choose to look for the Stone in the first place?"; + next; + mes "[Nigirboran]"; + mes "I surely hope its not because of the temptations of the three Doomed Swords..."; + mes "....Huh? You don't know what the three Doomed Swords are?"; + next; + mes "[Nigirboran]"; + mes "Legend has it that the one who wields the three Doomed Swords"; + mes "^3355FF- Executioner -^000000"; + mes "^3355FF- Mysteltain-^000000"; + mes "^3355FF- Grimtooth -^000000"; + mes "could conquer the whole world with ease."; + next; + mes "[Nigirboran]"; + mes "To summon these three Doomed Swords, the user is also required to possess"; + mes "both the ^3355FF` Tablet of Power '^000000 and"; + mes "^3355FF` Book of the Tiresome Sheep'^000000."; + close; + + L_LowLvl: + mes "^3355FF~ it is unbearable and causes you to faint ~^000000"; + next; + warp "beach_dun3.gat",32,214; + doevent "Wizard Nigirboran::OnFainted"; + end; + + OnFainted: + mes "[Nigirboran]"; + mes "~ Sigh ~ You are simply not strong enough to withstand the poison."; + mes "Maybe if you had a ^5533FFBase level of at least 25^000000, you could withstand the poison...."; + close; +L_3: + mes "Go see Hullaris for the Stone of Awakening. Good luck to you."; + close; +L_4: + mes "Look for ^3355FFMoet Leng Good^000000 somewhere"; + mes "inside ^3355FFAldebaran^000000"; + mes "regarding information about the 'Tablet of Power'"; + close; }
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