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author | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-21 17:04:23 +0000 |
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committer | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-21 17:04:23 +0000 |
commit | 52ae0384d046cc52800ba70b36e10b154c5b8e87 (patch) | |
tree | 8f68a26e9ced8df65080448c04843e281b24ea82 /npc/quests/quests_brasilis.txt | |
parent | c4b26531048748486d63fe40305b5c00e6895f02 (diff) | |
download | hercules-52ae0384d046cc52800ba70b36e10b154c5b8e87.tar.gz hercules-52ae0384d046cc52800ba70b36e10b154c5b8e87.tar.bz2 hercules-52ae0384d046cc52800ba70b36e10b154c5b8e87.tar.xz hercules-52ae0384d046cc52800ba70b36e10b154c5b8e87.zip |
- Fixed check quest in Brasilis puppy quest. bugreport:5376
- An little update to the new script command "instance_check_party" in script_commands.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16136 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_brasilis.txt')
-rw-r--r-- | npc/quests/quests_brasilis.txt | 768 |
1 files changed, 300 insertions, 468 deletions
diff --git a/npc/quests/quests_brasilis.txt b/npc/quests/quests_brasilis.txt index a8ee01e4f..e1157a80c 100644 --- a/npc/quests/quests_brasilis.txt +++ b/npc/quests/quests_brasilis.txt @@ -22,75 +22,60 @@ // Lost Puppies, Original file: dogdog.sc //============================================================ brasilis,297,307,5 script Angelo#br 50,{ - set .@pongku,checkquest(9032,PLAYTIME); - set .@br1,checkquest(9030); - set .@br2,checkquest(9031); if (BaseLevel < 40) { mes "[Angelo]"; mes "Pets went out the village~!!"; mes "Gosh... what can I do... ?"; close; } - else { - if ((.@pongku == 0) || (.@pongku == 1)) { - mes "[Angelo]"; - mes "The day is not finished yet."; - mes "You can only help once a day. Hehe."; - close; - } - else { - if (checkquest(9032) > -1) erasequest 9032; - if ((.@br1 == 0) || (.@br1 == 1)) { - mes "[Angelo]"; - mes "My pets are in the field outside of the village."; - mes "Why did they leave? Please find them."; - close; - } - else { - if ((.@br2 == 0) || (.@br2 == 1)) { - mes "[Angelo]"; - mes "Oh, thank you. You found all of 3 puppies."; - mes "Thanks a lot."; - mes "I hope this is useful to you. hoho."; - getexp 500000,0; - erasequest 9031; - setquest 9032; - set .@bosang,rand(1,10); - if (.@bosang < 5) { - specialeffect2 EF_ASSUMPTIO; - percentheal 100,100; - //ConsumeSpecialItem Yggdrasilberry - } - else if (.@bosang < 9) { - specialeffect2 EF_ASSUMPTIO; - //ConsumeSpecialItem Yggdrasilberry - percentheal 100,100; - getitem 504,2; //White_Potion - } - else { - specialeffect2 EF_ASSUMPTIO; - //ConsumeSpecialItem Yggdrasilberry - percentheal 100,100; - getitem 608,1; //Seed_Of_Yggdrasil - } - close; - } - else { - mes "[Angelo]"; - mes "Are you an adventurer? You came here right on time."; - mes "Puppies have been disappearing."; - mes "And someone said that they saw them out on the field just outside the village...."; - next; - mes "[Angelo]"; - mes "It's pretty difficult and dangerous to find 'em."; - mes "You have to find ^0000FF3 puppies^000000."; - setquest 9030; - close; - } - } + if (checkquest(9032,PLAYTIME) == 2) { + erasequest 9032; + } + if (checkquest(9032,PLAYTIME) == 0) { + mes "[Angelo]"; + mes "The day is not finished yet."; + mes "You can only help once a day. Hehe."; + close; + } + if (checkquest(9030) == 1) { + mes "[Angelo]"; + mes "My pets are in the field outside of the village."; + mes "Why did they leave? Please find them."; + close; + } + if (checkquest(9031) == 1) { + mes "[Angelo]"; + mes "Oh, thank you. You found all of 3 puppies."; + mes "Thanks a lot."; + mes "I hope this is useful to you. hoho."; + getexp 50000,0; + erasequest 9031; + setquest 9032; + set .@rand,rand(1,10); + if (.@rand < 5) { + specialeffect2 EF_ASSUMPTIO; + //ConsumeSpecialItem Yggdrasilberry + } else if (.@rand < 9) { + specialeffect2 EF_ASSUMPTIO; + //ConsumeSpecialItem Yggdrasilberry + getitem 504,2; //White_Potion + } else { + specialeffect2 EF_ASSUMPTIO; + //ConsumeSpecialItem Yggdrasilberry + getitem 608,1; //Seed_Of_Yggdrasil } + close; } - end; + mes "[Angelo]"; + mes "Are you an adventurer? You came here right on time."; + mes "Puppies have been disappearing."; + mes "And someone said that they saw them out on the field just outside the village...."; + next; + mes "[Angelo]"; + mes "It's pretty difficult and dangerous to find 'em."; + mes "You have to find ^0000FF3 puppies^000000."; + setquest 9030; + close; OnInit: initnpctimer; @@ -98,824 +83,671 @@ OnInit: OnTimer10000: stopnpctimer; - donpcevent "Angelo#br::Ongo"; + donpcevent "Angelo#br::OnGo"; end; -Ongo: +OnGo: emotion e_gasp; initnpctimer; end; } -//Puppya1 bra_fild01,98,96,3 script Puppy#a1 81,{ - set .@br1,checkquest(9030); - if ((.@br1 == 0) || (.@br1 == 1)) { + if (checkquest(9030) == 1) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { - mes "["+strcharinfo(0)+"]"; + mes "[" + strcharinfo(0) + "]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; - set .@pk,rand(1,2); - if (.@pk == 1) { + if (rand(1,2) == 1) { donpcevent "Puppy#a2::OnEnable"; - disablenpc "Puppy#a1"; - } - else { + hideonnpc "Puppy#a1"; + } else { donpcevent "Puppy#a3::OnEnable"; - disablenpc "Puppy#a1"; + hideonnpc "Puppy#a1"; } close; } - else { - mes "["+strcharinfo(0)+"]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - set .@pk,rand(1,2); - if (.@pk == 1) { - donpcevent "Puppy#a2::OnEnable"; - disablenpc "Puppy#a1"; - } - else { - donpcevent "Puppy#a3::OnEnable"; - disablenpc "Puppy#a1"; - } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#a2::OnEnable"; + hideonnpc "Puppy#a1"; + } else { + donpcevent "Puppy#a3::OnEnable"; + hideonnpc "Puppy#a1"; } close; } - else { - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - } - else { mes "[Puppy]"; mes "bow! wow wow!"; close; } - end; + mes "[Puppy]"; + mes "bow! wow wow!"; + close; OnEnable: - enablenpc "Puppy#a1"; + hideoffnpc "Puppy#a1"; end; OnDisable: - disablenpc "Puppy#a1"; + hideonnpc "Puppy#a1"; end; } -//Puppya2 bra_fild01,59,116,5 script Puppy#a2 81,{ - set .@br1,checkquest(9030); - set name,strcharinfo(0); - if ((.@br1 == 0) || (.@br1 == 1)) { + if (checkquest(9030) == 1) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { - mes "["+strcharinfo(0)+"]"; + mes "[" + strcharinfo(0) + "]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; - set .@pk,rand(1,2); - if (.@pk == 1) { + if (rand(1,2) == 1) { donpcevent "Puppy#a1::OnEnable"; - disablenpc "Puppy#a2"; - } - else { + hideonnpc "Puppy#a2"; + } else { donpcevent "Puppy#a3::OnEnable"; - disablenpc "Puppy#a2"; + hideonnpc "Puppy#a2"; } close; } - else { - mes "["+strcharinfo(0)+"]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - set .@pk,rand(1,2); - if (.@pk == 1) { - donpcevent "Puppy#a1::OnEnable"; - disablenpc "Puppy#a2"; - } - else { - donpcevent "Puppy#a3::OnEnable"; - disablenpc "Puppy#a2"; - } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#a1::OnEnable"; + hideonnpc "Puppy#a2"; + } else { + donpcevent "Puppy#a3::OnEnable"; + hideonnpc "Puppy#a2"; } close; } - else { - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - } - else { mes "[Puppy]"; mes "bow! wow wow!"; close; } - end; + mes "[Puppy]"; + mes "bow! wow wow!"; + close; OnInit: - disablenpc "Puppy#a2"; + hideonnpc "Puppy#a2"; end; OnEnable: - enablenpc "Puppy#a2"; + hideoffnpc "Puppy#a2"; end; OnDisable: - disablenpc "Puppy#a2"; + hideonnpc "Puppy#a2"; end; } -//Puppya3 bra_fild01,62,142,3 script Puppy#a3 81,{ - set .@br1,checkquest(9030); - if ((.@br1 == 0) || (.@br1 == 1)) { + if (checkquest(9030) == 1) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { - mes "["+strcharinfo(0)+"]"; + mes "[" + strcharinfo(0) + "]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; - set .@pk,rand(1,2); - if (.@pk == 1) { + if (rand(1,2) == 1) { donpcevent "Puppy#a1::OnEnable"; - disablenpc "Puppy#a3"; - } - else { + hideonnpc "Puppy#a3"; + } else { donpcevent "Puppy#a2::OnEnable"; - disablenpc "Puppy#a3"; + hideonnpc "Puppy#a3"; } close; } - else { - mes "["+strcharinfo(0)+"]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - set .@pk,rand(1,2); - if (.@pk == 1) { - donpcevent "Puppy#a1::OnEnable"; - disablenpc "Puppy#a3"; - } - else { - donpcevent "Puppy#a2::OnEnable"; - disablenpc "Puppy#a3"; - } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#a1::OnEnable"; + hideonnpc "Puppy#a3"; + } else { + donpcevent "Puppy#a2::OnEnable"; + hideonnpc "Puppy#a3"; } close; } - else { - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - } - else { mes "[Puppy]"; mes "bow! wow wow!"; close; } - end; + mes "[Puppy]"; + mes "bow! wow wow!"; + close; OnInit: - disablenpc "Puppy#a3"; + hideonnpc "Puppy#a3"; end; OnEnable: - enablenpc "Puppy#a3"; + hideoffnpc "Puppy#a3"; end; OnDisable: - disablenpc "Puppy#a3"; + hideonnpc "Puppy#a3"; end; } -//Puppy b1 bra_fild01,80,163,3 script Puppy#b1 81,{ - set .@br1,checkquest(9030); - if ((.@br1 == 0) || (.@br1 == 1)) { + if (checkquest(9030) == 1) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { - mes "["+strcharinfo(0)+"]"; + mes "[" + strcharinfo(0) + "]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; - set .@pk,rand(1,2); - if (.@pk == 1) { + if (rand(1,2) == 1) { donpcevent "Puppy#b2::OnEnable"; - disablenpc "Puppy#b1"; - } - else { + hideonnpc "Puppy#b1"; + } else { donpcevent "Puppy#b3::OnEnable"; - disablenpc "Puppy#b1"; + hideonnpc "Puppy#b1"; } close; } - else { - mes "["+strcharinfo(0)+"]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - set .@pk,rand(1,2); - if (.@pk == 1) { - donpcevent "Puppy#b2::OnEnable"; - disablenpc "Puppy#b1"; - } - else { - donpcevent "Puppy#b3::OnEnable"; - disablenpc "Puppy#b1"; - } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#b2::OnEnable"; + hideonnpc "Puppy#b1"; + } else { + donpcevent "Puppy#b3::OnEnable"; + hideonnpc "Puppy#b1"; } close; } - else { - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - } - else { mes "[Puppy]"; mes "bow! wow wow!"; close; } - end; + mes "[Puppy]"; + mes "bow! wow wow!"; + close; OnEnable: - enablenpc "Puppy#b1"; + hideoffnpc "Puppy#b1"; end; OnDisable: - disablenpc "Puppy#b1"; + hideonnpc "Puppy#b1"; end; } -//Puppy b2 bra_fild01,73,210,3 script Puppy#b2 81,{ - set .@br1,checkquest(9030); - if ((.@br1 == 0) || (.@br1 == 1)) { + if (checkquest(9030) == 1) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { - mes "["+strcharinfo(0)+"]"; + mes "[" + strcharinfo(0) + "]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; - set .@pk,rand(1,2); - if (.@pk == 1) { + if (rand(1,2) == 1) { donpcevent "Puppy#b1::OnEnable"; - disablenpc "Puppy#b2"; - } - else { + hideonnpc "Puppy#b2"; + } else { donpcevent "Puppy#b3::OnEnable"; - disablenpc "Puppy#b2"; + hideonnpc "Puppy#b2"; } close; } - else { - mes "["+strcharinfo(0)+"]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - set .@pk,rand(1,2); - if (.@pk == 1) { - donpcevent "Puppy#b1::OnEnable"; - disablenpc "Puppy#b2"; - } - else { + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#b1::OnEnable"; + hideonnpc "Puppy#b2"; + } else { donpcevent "Puppy#b3::OnEnable"; - disablenpc "Puppy#b2"; - } + hideonnpc "Puppy#b2"; } close; } - else { - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - } - else { mes "[Puppy]"; mes "bow! wow wow!"; close; } - end; + mes "[Puppy]"; + mes "bow! wow wow!"; + close; OnInit: - disablenpc "Puppy#b2"; + hideonnpc "Puppy#b2"; end; OnEnable: - enablenpc "Puppy#b2"; + hideoffnpc "Puppy#b2"; end; OnDisable: - disablenpc "Puppy#b2"; + hideonnpc "Puppy#b2"; end; } -//Puppy b3 bra_fild01,80,210,3 script Puppy#b3 81,{ - set .@br1,checkquest(9030); - if ((.@br1 == 0) || (.@br1 == 1)) { + if (checkquest(9030) == 1) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { - mes "["+strcharinfo(0)+"]"; + mes "[" + strcharinfo(0) + "]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; - set .@pk,rand(1,2); - if (.@pk == 1) { + if (rand(1,2) == 1) { donpcevent "Puppy#b1::OnEnable"; - disablenpc "Puppy#b3"; - } - else { + hideonnpc "Puppy#b3"; + } else { donpcevent "Puppy#b2::OnEnable"; - disablenpc "Puppy#b3"; + hideonnpc "Puppy#b3"; } close; } - else { - mes "["+strcharinfo(0)+"]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - set .@pk,rand(1,2); - if (.@pk == 1) { - donpcevent "Puppy#b1::OnEnable"; - disablenpc "Puppy#b3"; - } - else { - donpcevent "Puppy#b2::OnEnable"; - disablenpc "Puppy#b3"; - } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#b1::OnEnable"; + hideonnpc "Puppy#b3"; + } else { + donpcevent "Puppy#b2::OnEnable"; + hideonnpc "Puppy#b3"; } close; } - else { - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - } - else { mes "[Puppy]"; mes "bow! wow wow!"; close; } - end; + mes "[Puppy]"; + mes "bow! wow wow!"; + close; OnInit: - disablenpc "Puppy#b3"; + hideonnpc "Puppy#b3"; end; OnEnable: - enablenpc "Puppy#b3"; + hideoffnpc "Puppy#b3"; end; OnDisable: - disablenpc "Puppy#b3"; + hideonnpc "Puppy#b3"; end; } -//Puppyc1 bra_fild01,38,235,3 script Puppy#c1 81,{ - set .@br1,checkquest(9030); - if ((.@br1 == 0) || (.@br1 == 1)) { + if (checkquest(9030) == 1) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { - mes "["+strcharinfo(0)+"]"; + mes "[" + strcharinfo(0) + "]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; - set .@pk,rand(1,2); - if (.@pk == 1) { + set rand(1,2), rand(1,2); + if (rand(1,2) == 1) { donpcevent "Puppy#c2::OnEnable"; - disablenpc "Puppy#c1"; - } - else { + hideonnpc "Puppy#c1"; + } else { donpcevent "Puppy#c3::OnEnable"; - disablenpc "Puppy#c1"; + hideonnpc "Puppy#c1"; } close; } - else { - mes "["+strcharinfo(0)+"]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - set .@pk,rand(1,2); - if (.@pk == 1) { - donpcevent "Puppy#c2::OnEnable"; - disablenpc "Puppy#c1"; - } - else { - donpcevent "Puppy#c3::OnEnable"; - disablenpc "Puppy#c1"; - } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + set rand(1,2), rand(1,2); + if (rand(1,2) == 1) { + donpcevent "Puppy#c2::OnEnable"; + hideonnpc "Puppy#c1"; + } else { + donpcevent "Puppy#c3::OnEnable"; + hideonnpc "Puppy#c1"; } close; } - else { - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - } - else { mes "[Puppy]"; mes "bow! wow wow!"; close; } - end; + mes "[Puppy]"; + mes "bow! wow wow!"; + close; OnEnable: - enablenpc "Puppy#c1"; + hideoffnpc "Puppy#c1"; end; OnDisable: - disablenpc "Puppy#c1"; + hideonnpc "Puppy#c1"; end; } -//Puppy c2 bra_fild01,307,64,3 script Puppy#c2 81,{ - set .@br1,checkquest(9030); - if ((.@br1 == 0) || (.@br1 == 1)) { + if (checkquest(9030) == 1) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { - mes "["+strcharinfo(0)+"]"; + mes "[" + strcharinfo(0) + "]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; - set .@pk,rand(1,2); - if (.@pk == 1) { + if (rand(1,2) == 1) { donpcevent "Puppy#c1::OnEnable"; - disablenpc "Puppy#c2"; - } - else { + hideonnpc "Puppy#c2"; + } else { donpcevent "Puppy#c3::OnEnable"; - disablenpc "Puppy#c2"; + hideonnpc "Puppy#c2"; } close; } - else { - mes "["+strcharinfo(0)+"]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - set .@pk,rand(1,2); - if (.@pk == 1) { - donpcevent "Puppy#c1::OnEnable"; - disablenpc "Puppy#c2"; - } - else { - donpcevent "Puppy#c3::OnEnable"; - disablenpc "Puppy#c2"; - } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + set rand(1,2), rand(1,2); + if (rand(1,2) == 1) { + donpcevent "Puppy#c1::OnEnable"; + hideonnpc "Puppy#c2"; + } else { + donpcevent "Puppy#c3::OnEnable"; + hideonnpc "Puppy#c2"; } close; } - else { - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - } - else { mes "[Puppy]"; mes "bow! wow wow!"; close; } - end; + mes "[Puppy]"; + mes "bow! wow wow!"; + close; OnInit: - disablenpc "Puppy#c2"; + hideonnpc "Puppy#c2"; end; OnEnable: - enablenpc "Puppy#c2"; + hideoffnpc "Puppy#c2"; end; OnDisable: - disablenpc "Puppy#c2"; + hideonnpc "Puppy#c2"; end; } -//Puppy c3 bra_fild01,260,60,3 script Puppy#c3 81,{ - set .@br1,checkquest(9030); - if ((.@br1 == 0) || (.@br1 == 1)) { + if (checkquest(9030) == 1) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { - mes "["+strcharinfo(0)+"]"; + mes "[" + strcharinfo(0) + "]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; - set .@pk,rand(1,2); - if (.@pk == 1) { + if (rand(1,2) == 1) { donpcevent "Puppy#c1::OnEnable"; - disablenpc "Puppy#c3"; - } - else { + hideonnpc "Puppy#c3"; + } else { donpcevent "Puppy#c2::OnEnable"; - disablenpc "Puppy#c3"; + hideonnpc "Puppy#c3"; } close; } - else { - mes "["+strcharinfo(0)+"]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - set .@pk,rand(1,2); - if (.@pk == 1) { - donpcevent "Puppy#c1::OnEnable"; - disablenpc "Puppy#c3"; - } - else { - donpcevent "Puppy#c2::OnEnable"; - disablenpc "Puppy#c3"; - } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#c1::OnEnable"; + hideonnpc "Puppy#c3"; + } else { + donpcevent "Puppy#c2::OnEnable"; + hideonnpc "Puppy#c3"; } close; } - else { - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - } - else { mes "[Puppy]"; mes "bow! wow wow!"; close; } - end; - OnInit: - disablenpc "Puppy#c3"; + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + +OnInit: + hideonnpc "Puppy#c3"; end; OnEnable: - enablenpc "Puppy#c3"; + hideoffnpc "Puppy#c3"; end; OnDisable: - disablenpc "Puppy#c3"; + hideonnpc "Puppy#c3"; end; } -//Puppyd1 bra_fild01,234,101,3 script Puppy#d1 81,{ - set .@br1,checkquest(9030); - if ((.@br1 == 0) || (.@br1 == 1)) { + if (checkquest(9030) == 1) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { - mes "["+strcharinfo(0)+"]"; + mes "[" + strcharinfo(0) + "]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; - set .@pk,rand(1,2); - if (.@pk == 1) { + if (rand(1,2) == 1) { donpcevent "Puppy#d2::OnEnable"; - disablenpc "Puppy#d1"; - } - else { + hideonnpc "Puppy#d1"; + } else { donpcevent "Puppy#d3::OnEnable"; - disablenpc "Puppy#d1"; + hideonnpc "Puppy#d1"; } close; } - else { - mes "["+strcharinfo(0)+"]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - set .@pk,rand(1,2); - if (.@pk == 1) { - donpcevent "Puppy#d2::OnEnable"; - disablenpc "Puppy#d1"; - } - else { - donpcevent "Puppy#d3::OnEnable"; - disablenpc "Puppy#d1"; - } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#d2::OnEnable"; + hideonnpc "Puppy#d1"; + } else { + donpcevent "Puppy#d3::OnEnable"; + hideonnpc "Puppy#d1"; } close; } - else { - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - } - else { mes "[Puppy]"; mes "bow! wow wow!"; close; } - end; + mes "[Puppy]"; + mes "bow! wow wow!"; + close; OnEnable: - enablenpc "Puppy#d1"; + hideoffnpc "Puppy#d1"; end; OnDisable: - disablenpc "Puppy#d1"; + hideonnpc "Puppy#d1"; end; } -//Puppy d2 bra_fild01,200,84,3 script Puppy#d2 81,{ - set .@br1,checkquest(9030); - if ((.@br1 == 0) || (.@br1 == 1)) { + if (checkquest(9030) == 1) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { - mes "["+strcharinfo(0)+"]"; + mes "[" + strcharinfo(0) + "]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; - set .@pk,rand(1,2); - if (.@pk == 1) { + if (rand(1,2) == 1) { donpcevent "Puppy#d1::OnEnable"; - disablenpc "Puppy#d2"; - } - else { + hideonnpc "Puppy#d2"; + } else { donpcevent "Puppy#d3::OnEnable"; - disablenpc "Puppy#d2"; + hideonnpc "Puppy#d2"; } close; } - else { - mes "["+strcharinfo(0)+"]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - set .@pk,rand(1,2); - if (.@pk == 1) { - donpcevent "Puppy#d1::OnEnable"; - disablenpc "Puppy#d2"; - } - else { - donpcevent "Puppy#d3::OnEnable"; - disablenpc "Puppy#d2"; - } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#d1::OnEnable"; + hideonnpc "Puppy#d2"; + } else { + donpcevent "Puppy#d3::OnEnable"; + hideonnpc "Puppy#d2"; } close; } - else { - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - } - else { mes "[Puppy]"; mes "bow! wow wow!"; close; } - end; + mes "[Puppy]"; + mes "bow! wow wow!"; + close; OnInit: - disablenpc "Puppy#d2"; + hideonnpc "Puppy#d2"; end; OnEnable: - enablenpc "Puppy#d2"; + hideoffnpc "Puppy#d2"; end; OnDisable: - disablenpc "Puppy#d2"; + hideonnpc "Puppy#d2"; end; } -//Puppy d3 bra_fild01,176,63,5 script Puppy#d3 81,{ - set .@br1,checkquest(9030); - if ((.@br1 == 0) || (.@br1 == 1)) { + if (checkquest(9030) == 1) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { - mes "["+strcharinfo(0)+"]"; + mes "[" + strcharinfo(0) + "]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; - set .@pk,rand(1,2); - if (.@pk == 1) { + if (rand(1,2) == 1) { donpcevent "Puppy#d1::OnEnable"; - disablenpc "Puppy#d3"; - } - else { + hideonnpc "Puppy#d3"; + } else { donpcevent "Puppy#d2::OnEnable"; - disablenpc "Puppy#d3"; + hideonnpc "Puppy#d3"; } close; } - else { - mes "["+strcharinfo(0)+"]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - set .@pk,rand(1,2); - if (.@pk == 1) { - donpcevent "Puppy#d1::OnEnable"; - disablenpc "Puppy#d3"; - } - else { - donpcevent "Puppy#d2::OnEnable"; - disablenpc "Puppy#d3"; - } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#d1::OnEnable"; + hideonnpc "Puppy#d3"; + } else { + donpcevent "Puppy#d2::OnEnable"; + hideonnpc "Puppy#d3"; } close; } - else { - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - } - else { mes "[Puppy]"; mes "bow! wow wow!"; close; } - end; + mes "[Puppy]"; + mes "bow! wow wow!"; + close; OnInit: - disablenpc "Puppy#d3"; + hideonnpc "Puppy#d3"; end; OnEnable: - enablenpc "Puppy#d3"; + hideoffnpc "Puppy#d3"; end; OnDisable: - disablenpc "Puppy#d3"; + hideonnpc "Puppy#d3"; end; } |