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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-16 10:02:18 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-16 10:02:18 +0000
commite07326b0aa71a74cacd425e30745bb01a60b153f (patch)
treeb72f1f4ada283ca5f02885e957c5e194eb1652a7 /npc/quests/quests_ayothaya.txt
parente4bb98fd9afd36dcd42a4135a55ad8930e2acf01 (diff)
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* Commited Silent's Fix to the duplicate NPCs
- needs testing - can't be fully fixed because of length limitation of names git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7200 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_ayothaya.txt')
-rw-r--r--npc/quests/quests_ayothaya.txt27
1 files changed, 14 insertions, 13 deletions
diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt
index bd749c177..7fe9fdc0f 100644
--- a/npc/quests/quests_ayothaya.txt
+++ b/npc/quests/quests_ayothaya.txt
@@ -3,7 +3,7 @@
//===== By ================================================
//= Fredzilla
//===== Version ===========================================
-//= 1.4
+//= 1.5
//===== Compatible With ===================================
//= eAthena 1.0
//===== Description =======================================
@@ -24,6 +24,7 @@
//= 1.3 - Fixed exploit [Lupus]
//= 1.4 Updated, more close to the official. Thanks to birkiczd
//= Also optimized it again, remove unused global variable [Lupus]
+//= 1.5 Removed Duplicates [Silent]
//=========================================================
ayo_dun02.gat,277,178,1 script OBB 139,4,4,{
@@ -39,31 +40,31 @@ ayo_dun02.gat,277,178,1 script OBB 139,4,4,{
close;
}
//Dungeon 1 foot prints x 5
-ayo_dun01.gat,30,149,1 script Clue 139,5,5,{
+ayo_dun01.gat,30,149,1 script Clue#01 139,5,5,{
if(weddingring!=3) end;
npctalk "There are some foot prints here, they head off to the East.";
set @footprints1,1;
close;
}
-ayo_dun01.gat,70,149,1 script Clue 139,5,5,{
+ayo_dun01.gat,70,149,1 script Clue#02 139,5,5,{
if(weddingring!=3) end;
npctalk "There are some more foot prints, they are heading off to the East too!";
set @footprints2,1;
close;
}
-ayo_dun01.gat,100,149,1 script Clue 139,5,5,{
+ayo_dun01.gat,100,149,1 script Clue#03 139,5,5,{
if(weddingring!=3) end;
npctalk "More foot prints heading to the East, who do they belong too?";
set @footprints3,1;
close;
}
-ayo_dun01.gat,190,149,1 script Clue 139,5,5,{
+ayo_dun01.gat,190,149,1 script Clue#04 139,5,5,{
if(weddingring!=3) end;
npctalk "More foot prints, but these are going North.";
set @footprints4,1;
close;
}
-ayo_dun01.gat,261,263,1 script Clue 139,5,5,{
+ayo_dun01.gat,261,263,1 script Clue#05 139,5,5,{
if(weddingring!=3) end;
npctalk "There are some foot prints, they seem to head into that hole there.";
set @footprints5,1;
@@ -71,32 +72,32 @@ ayo_dun01.gat,261,263,1 script Clue 139,5,5,{
}
//Dungeon 2 foot prints x 4 + 1 fake
-ayo_dun02.gat,222,204,1 script Clue 139,5,5,{
+ayo_dun02.gat,222,204,1 script Clue#06 139,5,5,{
if(weddingring!=3) end;
npctalk "Yet more foot prints, they are either going South or West.";
set @footprints6,1;
close;
}
-ayo_dun02.gat,169,212,1 script Clue 139,5,5,{
+ayo_dun02.gat,169,212,1 script Clue#07 139,5,5,{
if(weddingring!=3) end;
npctalk "Looks like there are foot print going to the West.";
set @footprints7,1;
close;
}
-ayo_dun02.gat,129,212,1 script Clue 139,5,5,{
+ayo_dun02.gat,129,212,1 script Clue#08 139,5,5,{
if(weddingring!=3) end;
npctalk "Ok these foot prints are either going to the North or West.";
set @footprints8,1;
close;
}
-ayo_dun02.gat,79,212,1 script Clue 139,7,7,{
+ayo_dun02.gat,79,212,1 script Clue#09 139,7,7,{
if(weddingring!=3) end;
npctalk "These are very new, they are going North.";
set @footprints9,1;
close;
}
//FAKE
-ayo_dun02.gat,245,166,1 script Clue 139,7,7,{
+ayo_dun02.gat,245,166,1 script Clue#10 139,7,7,{
if(weddingring!=3) end;
npctalk "Seems something came by this way, to the East.";
close;
@@ -182,7 +183,7 @@ L_QuestOver:
close;
}
-ayothaya.gat,253,99,3 script Fisherman 843,{
+ayothaya.gat,253,99,3 script Fisherman#01 843,{
mes "[Dannai]";
mes "This place is known to be teeming with fish. The fish here tend to eat anything they find, so it's easy to catch them.";
next;
@@ -235,7 +236,7 @@ L_RingCheck:
close;
}
-ayothaya.gat,192,171,4 script Old Man 824,{
+ayothaya.gat,192,171,4 script Old Man#10 824,{
mes "[Tham]";
if(weddingring==3) goto L_OnQ2;
mes "What a nice day it is today, don't you agree?";