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author | Asheraf <acheraf1998@gmail.com> | 2016-08-29 17:40:13 +0100 |
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committer | hemagx <ibrahem.h.basyone@gmail.com> | 2016-09-02 04:56:00 +0200 |
commit | 0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch) | |
tree | 57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/quests/quests_ayothaya.txt | |
parent | 0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff) | |
download | hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.gz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.bz2 hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.xz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.zip |
change *strcharinfo to use constants
Diffstat (limited to 'npc/quests/quests_ayothaya.txt')
-rw-r--r-- | npc/quests/quests_ayothaya.txt | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt index 738b4c006..61f3d821c 100644 --- a/npc/quests/quests_ayothaya.txt +++ b/npc/quests/quests_ayothaya.txt @@ -127,12 +127,12 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ emotion e_heh; next; emotion e_dots,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(She's so scary!"; mes "Making me do stuff"; mes "for her again...)"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(Why am I always"; mes "doing things for other"; mes "people anyway?!)"; @@ -217,7 +217,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "own amusement or something?!"; next; emotion e_gg,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No no no no..."; mes "I meant, I can't"; mes "believe that you're"; @@ -234,7 +234,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "I'm not gonna put up with crap"; mes "if you're gonna say something like 'I can't believe you're engaged to someone!'"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Whoa whoa whoa~"; mes "Calm down, lady."; mes "Hear me out first."; @@ -297,7 +297,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "I never saw him after that."; mes "So what I want to ask is..."; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "You want me"; mes "to find your"; mes "ring, don't you?"; @@ -321,7 +321,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "^666666*Grinds teeth*^000000"; next; emotion e_gasp,1; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "(...H-Horrifying!)"; next; mes "[Shuda]"; @@ -359,7 +359,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "would be known as"; mes "the hero of Ayotaya."; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes " ...Say what?!"; next; mes "[Shuda]"; @@ -370,7 +370,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "Sure, Annon, he's my fiancee, is spineless and disappears whenever"; mes "I say something a little too harsh. What a little girl! Can't he see I'm trying to make him a better man?!"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "He ran away"; mes "from you, didn't he?"; next; @@ -378,7 +378,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "Eh...?"; mes "What was that?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^666666*Ahem*^000000"; mes "You're way"; mes "too good for him."; @@ -443,7 +443,7 @@ OnTouch: ayo_dun02,91,263,0 script #Annonblood HIDDEN_NPC,2,3,{ if (!$@annonactive) { if (thai_find == 13) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "A blood stain?"; mes "What's going on?"; mes "I should take a look..."; @@ -457,13 +457,13 @@ if (!$@annonactive) { mes "that the trail of blood continues, almost as if a bleeding animal struggled to find refuge within"; mes "the bushes.^000000"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Hmmm...."; next; switch(select("Scatter the bushes.", "Dig up the bushes.")) { case 1: if (!rand(0,2)) { - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "^666666*Cough cough*^000000"; mes "It's so dusty!"; next; @@ -472,7 +472,7 @@ if (!$@annonactive) { mes "Oh... Oh God...!"; next; emotion e_gasp,1; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Huh...?"; mes "I heard something"; mes "from below! Let's"; @@ -494,7 +494,7 @@ if (!$@annonactive) { next; switch(select("What are you doing here?", "I'm not Shuda!")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey..."; mes "What are you doi--"; next; @@ -515,7 +515,7 @@ if (!$@annonactive) { mes "^3355FFYou dig up the bushes, stirring"; mes "up a large, choking cloud of dust.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^666666*Cough cough!*^000000"; mes "What a large,"; mes "choking cloud"; @@ -534,7 +534,7 @@ if (!$@annonactive) { mes "...M-my legs!"; close; } else { - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Hmmm...?"; mes "What was that noise?"; mes "Ugh, it's awfully dusty."; @@ -555,19 +555,19 @@ OnTouch: if (thai_find == 12) { if (!rand(0,2)) { emotion e_gasp,1; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Huh...?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That looks"; mes "like blood!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm..."; mes "Yes..."; mes "That's definitely blood."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Strange to see"; mes "a blood stain in"; mes "this kind of place..."; @@ -595,11 +595,11 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ next; switch(select("Treat his wound first.", "Is that you, Annon?")) { case 1: - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Anyway, I think you need to be treated. Let me check if I have some potions."; next; if (countitem(White_Potion)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah..."; mes "Here we are,"; mes "a White Potion."; @@ -623,7 +623,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ mes "Shuda sent you?! Oh well..."; mes "I thank you for curing me. Now, it's time for me to resume my training."; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; specialeffect EF_CLOAKING; mes "Wait, I can't let you go! You don't know how hard it was for me to find you! You can't just leave!"; next; @@ -653,7 +653,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ next; switch(select("You think the world revolves around you?", "What do you want me to do?")) { case 1: - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "You think the world"; mes "revolves around you?"; mes "You can't just run away!"; @@ -702,7 +702,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ mes "arm this way, and"; mes "apply pressure here..."; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Wahhh~!"; mes "What the hell"; mes "are you doing!"; @@ -744,7 +744,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ else getexp 406786,0; } next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Whoa...?"; mes "That felt was so great~"; mes "It even feels like my mind"; @@ -765,7 +765,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ disablenpc "Haggard Man"; end; } else { - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "No way, no way."; mes "He's too seriously"; mes "wounded to be cured"; @@ -773,7 +773,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ mes "that I have. I'll need"; mes "a stronger potion..."; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Okay, you stay"; mes "here for a while."; mes "I'll bring you some"; @@ -789,7 +789,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ next; $@annonactive = 0; disablenpc "Haggard Man"; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Okay, it's time"; mes "for me to play doctor!"; mes "I don't have much time!"; @@ -807,7 +807,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ mes "I don't know him, okay!"; mes "Stop disturbing my training!"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Uh..."; mes "Hmm, it doesn't seem like you should be yelling with that kind of wound. You sure you're not Annon?"; next; @@ -1060,17 +1060,17 @@ OnTouch: next; switch(select("Ignore.", "^5C3317Investigate.^000000")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, it's probably nothing. But which way should I go now?"; thai_find = 10; close; case 2: .@randayo = rand(1,10); if (.@randayo < 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why, this is a pack of White Potions. Whoever owned these must have dropped these by accident. Hmm, I could use these for later..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait..."; mes "There are more"; mes "footprints heading"; @@ -1081,10 +1081,10 @@ OnTouch: getitem White_Potion,10; close; } else if (.@randayo > 2 && .@randayo < 5) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why, this is a pack of Yellow Potions. Whoever owned these must have dropped these by accident. Hmm, I could use these for later..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait..."; mes "There are more"; mes "footprints heading"; @@ -1100,7 +1100,7 @@ OnTouch: mes "^FF0000Squeak Squeak!^000000"; emotion e_omg,1; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^8C1717Wah^000000!"; mes "What was that?!"; next; @@ -1581,7 +1581,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "me for help at anytime."; close; } else if (ayodunquest == 9) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I copied down this"; mes "message while exploring"; mes "the dungeon. Would you"; @@ -1731,7 +1731,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "You must have seen something."; mes "I can tell by the gloomy look on your face, and the shadow looming over your soul."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I found"; mes "this old letter"; mes "in the ruins."; |