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author | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 17:35:36 +0530 |
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committer | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 17:44:45 +0530 |
commit | 4d139eb924e63f88065071de722ddc39465cd5e3 (patch) | |
tree | f25d5322e19e1ebd060064786e5d9c6e1a5ef572 /npc/quests/quests_ayothaya.txt | |
parent | 57ed698dc135be8222e127fe8e1d02c456e7f8b5 (diff) | |
download | hercules-4d139eb924e63f88065071de722ddc39465cd5e3.tar.gz hercules-4d139eb924e63f88065071de722ddc39465cd5e3.tar.bz2 hercules-4d139eb924e63f88065071de722ddc39465cd5e3.tar.xz hercules-4d139eb924e63f88065071de722ddc39465cd5e3.zip |
Script Standardization: changed select format in quests folder
Diffstat (limited to 'npc/quests/quests_ayothaya.txt')
-rw-r--r-- | npc/quests/quests_ayothaya.txt | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt index b79ee5022..48c505631 100644 --- a/npc/quests/quests_ayothaya.txt +++ b/npc/quests/quests_ayothaya.txt @@ -113,7 +113,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "^3355FFShuda gazes directly"; mes "at you with a puppy eyed look.^000000"; next; - switch(select("D-Don't look at me that way!:Alright, alright.")) { + switch(select("D-Don't look at me that way!", "Alright, alright.")) { case 1: mes "[Shuda]"; mes "Oh come on, you know everything that happened, and I know you're gonna continue adventuring"; @@ -208,7 +208,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "my fiancee hadn't"; mes "thrown it..."; next; - switch(select("What...?:Lies~!")) { + switch(select("What...?", "Lies~!")) { case 1: mes "[Powerful-Looking Woman]"; mes "What 'what?'"; @@ -265,7 +265,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "Why are you staring at me?"; mes "Don't you have anything to do?"; next; - switch(select("No.:No~ and you are an interesting girl.")) { + switch(select("No.", "No~ and you are an interesting girl.")) { case 1: mes "[Powerful-Looking Woman]"; mes "I see. Hmmm..."; @@ -460,7 +460,7 @@ if (!$@annonactive) { mes "[" +strcharinfo(0)+ "]"; mes "Hmmm...."; next; - switch(select("Scatter the bushes.:Dig up the bushes.")) { + switch(select("Scatter the bushes.", "Dig up the bushes.")) { case 1: if (!rand(0,2)) { mes "[" +strcharinfo(0)+ "]"; @@ -492,7 +492,7 @@ if (!$@annonactive) { mes "stay back, or I'll kill myself!"; emotion e_omg,1; next; - switch(select("What are you doing here?:I'm not Shuda!")) { + switch(select("What are you doing here?", "I'm not Shuda!")) { case 1: mes "["+strcharinfo(0)+"]"; mes "Hey..."; @@ -593,7 +593,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ mes "Oh, how did this happen?"; mes "My spiritual training wasn't supposed to go like this...!"; next; - switch(select("Treat his wound first.:Is that you, Annon?")) { + switch(select("Treat his wound first.", "Is that you, Annon?")) { case 1: mes "[" +strcharinfo(0)+ "]"; mes "Anyway, I think you need to be treated. Let me check if I have some potions."; @@ -651,7 +651,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ mes "It looks like you wish to know more. If you promise me that you will not mention my whereabouts"; mes "to Shuda, then I'll explain."; next; - switch(select("You think the world revolves around you?:What do you want me to do?")) { + switch(select("You think the world revolves around you?", "What do you want me to do?")) { case 1: mes "[" +strcharinfo(0)+ "]"; mes "You think the world"; @@ -857,7 +857,7 @@ ayothaya,253,99,3 script Fisherman 4_M_THAIONGBAK,{ mes "Would you"; mes "like to try?"; next; - switch(select("Yes.:No, thanks.")) { + switch(select("Yes.", "No, thanks.")) { case 1: if (countitem(Monster's_Feed) && Zeny > 49) { mes "^3355FFYou cast your"; @@ -1058,7 +1058,7 @@ OnTouch: mes "^3355FFHmm...?"; mes "There's something here...^000000"; next; - switch(select("Ignore.:^5C3317Investigate.^000000")) { + switch(select("Ignore.", "^5C3317Investigate.^000000")) { case 1: mes "["+strcharinfo(0)+"]"; mes "Well, it's probably nothing. But which way should I go now?"; @@ -1243,7 +1243,7 @@ ayothaya,83,132,0 script Dusit#thai 4_M_THAIONGBAK,{ mes "You must be a traveller."; mes "I have a tale you may wish to hear if you're interested in listening."; next; - if (select("What is it?:I know what the story is.") == 1) { + if (select("What is it?", "I know what the story is.") == 1) { mes "[Dusit]"; mes "Ayothaya has a long history. Perhaps it looks calm and peaceful now, but in the past our village was terrorized by a terrible creature."; next; @@ -1281,7 +1281,7 @@ ayothaya,83,132,0 script Dusit#thai 4_M_THAIONGBAK,{ mes "in the existance"; mes "of man-eating tigers?"; next; - if (select("Well, not really.:Yes, I do and I think they're scary!") == 1) { + if (select("Well, not really.", "Yes, I do and I think they're scary!") == 1) { mes "[Dusit]"; mes "Umm..."; mes "Oh well. My late grandfather told me about the Sa-mhing Tiger when"; @@ -1409,7 +1409,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "[Boonthom]"; mes "I don't think we need to worry about it though. It is locked up and there it shall remain."; next; - switch(select("I want to explore the ancient ruins.:Locked up! Good! I'm not afraid!")) { + switch(select("I want to explore the ancient ruins.", "Locked up! Good! I'm not afraid!")) { case 1: mes "[Boonthom]"; mes "You..."; @@ -1424,7 +1424,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "I can give you some useful tips."; mes "Would you like to listen?"; next; - if (select("If it's that dangerous, I'd rather not try.:Sure!") == 1) { + if (select("If it's that dangerous, I'd rather not try.", "Sure!") == 1) { mes "[Boonthom]"; mes "You made a good decision."; mes "You'd better be careful if"; @@ -1839,7 +1839,7 @@ ayo_fild01,129,197,0 script Puraim#thai1 4_M_THAIOLD,{ mes "explore the area,"; mes "adventurer?"; next; - if (select("Yes.:No! I'm too afraid of the ruins now.") == 1) { + if (select("Yes.", "No! I'm too afraid of the ruins now.") == 1) { mes "[Puraim]"; mes "Hmmm..."; mes "It seems you adventurers are tempted by the thrill of danger,"; @@ -1901,7 +1901,7 @@ ayo_fild02,25,154,0 script Aik#thai 4_M_THAIONGBAK,{ mes "So, would you"; mes "like to go back?"; next; - if (select("Yes.:No, I need to look around more...") == 1) { + if (select("Yes.", "No, I need to look around more...") == 1) { mes "[Aik]"; mes "Alright then..."; mes "Here we go..."; @@ -2125,7 +2125,7 @@ ayothaya,196,265,3 script Einon#ayo 4_M_THAIOLD,{ mes "want to try this at least once in his lifetime. So, would you like"; mes "to try some?"; next; - if (select("Sure thing.:No, thanks. I hate spicy food.") == 1) { + if (select("Sure thing.", "No, thanks. I hate spicy food.") == 1) { mes "[Einon]"; mes "Okay...!"; mes "Now who would be"; @@ -2205,7 +2205,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{ mes "busy ever since I opened this restaurant. If you really wish to taste my Tom Yum Goong, would"; mes "you do something for me?"; next; - if (select("Sure!:Eh... I dunno.") == 1) { + if (select("Sure!", "Eh... I dunno.") == 1) { mes "[Mali the Spicy]"; mes "First, would you get"; mes "the ingredients to make"; @@ -2288,7 +2288,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{ mes "Now, I want you to bring"; mes "me some ^CE0000Lemons^000000."; next; - if (select("Where can I find Lemons?:I hate sour food. I'd better quit!") == 1) { + if (select("Where can I find Lemons?", "I hate sour food. I'd better quit!") == 1) { tomyumgoong = 4; changequest 8124,8125; mes "[Mali the Spicy]"; @@ -2368,7 +2368,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{ mes "in the Market, they"; mes "will know what you want."; next; - if (select("Okay, I'll be right back.:Ah, I'm tired now. Let me take a rest first...") == 1) { + if (select("Okay, I'll be right back.", "Ah, I'm tired now. Let me take a rest first...") == 1) { delitem Lemon,10; tomyumgoong = 6; changequest 8125,8126; @@ -2539,7 +2539,7 @@ ayothaya,153,86,5 script Thongpool#ayo 4_M_THAIONGBAK,{ mes "aren't you? How many Shrimp"; mes "do you need? Twenty? Forty?"; next; - if (select("I need Shrimp for Tom Yum Goong.:Err, they look expensive.") == 1) { + if (select("I need Shrimp for Tom Yum Goong.", "Err, they look expensive.") == 1) { mes "[Thongpool]"; mes "Ah! I guess Ms. Mali the Spicy recommended me to you. I guess"; mes "that also means you want to buy them in bulk?"; @@ -2556,7 +2556,7 @@ ayothaya,153,86,5 script Thongpool#ayo 4_M_THAIONGBAK,{ mes "11,000 zeny for 20 shrimps."; mes "What do you say?"; next; - if (select("I will take them.:I could get 100 Jellopies for that much!") == 1) { + if (select("I will take them.", "I could get 100 Jellopies for that much!") == 1) { if (Zeny > 10999) { if (MaxWeight - Weight > 3999) { Zeny -= 11000; @@ -2600,7 +2600,7 @@ ayothaya,153,86,5 script Thongpool#ayo 4_M_THAIONGBAK,{ mes "Would you like"; mes "to buy more?"; next; - if (select("Yes!:No, thanks.") == 1) { + if (select("Yes!", "No, thanks.") == 1) { if (Zeny > 10999) { if (MaxWeight - Weight > 3999) { Zeny -= 11000; @@ -2649,7 +2649,7 @@ ayothaya,121,240,7 script Mr. Jun#ayo 4_M_THAIOLD,1,1,{ mes "more Lemons"; mes "again, do you?"; next; - switch(select("No.:Give me Lemons, old man!:Can I have some more Lemons, please?")) { + switch(select("No.", "Give me Lemons, old man!", "Can I have some more Lemons, please?")) { case 1: emotion e_ho; mes "[Mr. Jun]"; @@ -2696,7 +2696,7 @@ OnTouch: mes "some help...?"; emotion e_hmm; next; - if (select("I need some Lemons.:No, thanks.") == 1) { + if (select("I need some Lemons.", "No, thanks.") == 1) { mes "[Mr. Jun]"; mes "Umm..."; mes "Lemons?"; @@ -2704,7 +2704,7 @@ OnTouch: mes "of Lemons on my tree."; mes "Do you really need some?"; next; - if (select("Yes, I will pay you.:No, thanks.") == 1) { + if (select("Yes, I will pay you.", "No, thanks.") == 1) { mes "[Mr. Jun]"; mes "I started growing this Lemon tree as a hobby, but I didn't expect to have such a good harvest of sweet,"; mes "succulent Lemons."; @@ -2729,7 +2729,7 @@ OnTouch: mes "What do you say?"; mes "Would you like to try?"; next; - if (select("Sure, why not!:No, thanks.") == 1) { + if (select("Sure, why not!", "No, thanks.") == 1) { mes "[Mr. Jun]"; mes "Good!"; mes "The game I want us"; @@ -2771,7 +2771,7 @@ OnTouch: } else { .@jun_mark = rand(1,3); - switch(select("Scissors:Rock:Paper")) { + switch(select("Scissors", "Rock", "Paper")) { case 1: if (.@jun_mark == 1) { emotion e_scissors; @@ -2950,7 +2950,7 @@ ayothaya,213,94,7 script Merchant#ayo 4_M_THAIAYO,{ mes "you'll need. I'll sell"; mes "it all to you for 2,000 zeny."; next; - if (select("Thanks, I'll take it.:It's a rip-off, man!") == 1) { + if (select("Thanks, I'll take it.", "It's a rip-off, man!") == 1) { emotion e_thx; if (Zeny > 1999) { if (MaxWeight - Weight > 1199) { @@ -3003,7 +3003,7 @@ ayothaya,213,94,7 script Merchant#ayo 4_M_THAIAYO,{ mes "Would you like to"; mes "buy some more Chilis?"; next; - if (select("No, thanks.:Yes, please.") == 1) { + if (select("No, thanks.", "Yes, please.") == 1) { mes "[Merchant Thongdum]"; mes "Fare well~"; close; |