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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
commit | 620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch) | |
tree | 38a39e0415f419d9a49ae456ed0e26654c23d559 /npc/quests/quests_ayothaya.txt | |
parent | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff) | |
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AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_ayothaya.txt')
-rw-r--r-- | npc/quests/quests_ayothaya.txt | 320 |
1 files changed, 320 insertions, 0 deletions
diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt new file mode 100644 index 000000000..bd749c177 --- /dev/null +++ b/npc/quests/quests_ayothaya.txt @@ -0,0 +1,320 @@ +//===== Athena Script =======================================
+//= Ayothaya Quests
+//===== By ================================================
+//= Fredzilla
+//===== Version ===========================================
+//= 1.4
+//===== Compatible With ===================================
+//= eAthena 1.0
+//===== Description =======================================
+//= 1 Quests with 2 parts for Ayothaya
+//===== Comments ==========================================
+//= List or Variables used
+//= @fishing - Checks for if you have caught a fish or not,
+//= 1/10 chance you will get the wedding ring if
+//= you have started that quest.
+//= weddingring - Signifies the start of the wedding ring
+//= quest, and used throughout to keep track of
+//= progress.
+//= recoveredring - Signifies you have retrieved the ring
+//= and therefore can't just drop the ring and
+//= get the same quest again.
+//= 1.0 - First Release, made with infomation from RagnaInfo
+//= 1.1 - added anti-novice protection [Lupus]
+//= 1.3 - Fixed exploit [Lupus]
+//= 1.4 Updated, more close to the official. Thanks to birkiczd
+//= Also optimized it again, remove unused global variable [Lupus]
+//=========================================================
+
+ayo_dun02.gat,277,178,1 script OBB 139,4,4,{
+ if(AyoOBB==1 || weddingring!=3) end;
+ mes "["+strcharinfo(0)+"]";
+ mes "Huh what is this?, not foot prints, this is an Old Blue coloured Box";
+ next;
+ set AyoOBB,1;
+ getitem 603,1;
+ logmes "Q_AYOTH1: got OBB";
+ mes "["+strcharinfo(0)+"]";
+ mes "I think I will keep it";
+ close;
+}
+//Dungeon 1 foot prints x 5
+ayo_dun01.gat,30,149,1 script Clue 139,5,5,{
+ if(weddingring!=3) end;
+ npctalk "There are some foot prints here, they head off to the East.";
+ set @footprints1,1;
+ close;
+}
+ayo_dun01.gat,70,149,1 script Clue 139,5,5,{
+ if(weddingring!=3) end;
+ npctalk "There are some more foot prints, they are heading off to the East too!";
+ set @footprints2,1;
+ close;
+}
+ayo_dun01.gat,100,149,1 script Clue 139,5,5,{
+ if(weddingring!=3) end;
+ npctalk "More foot prints heading to the East, who do they belong too?";
+ set @footprints3,1;
+ close;
+}
+ayo_dun01.gat,190,149,1 script Clue 139,5,5,{
+ if(weddingring!=3) end;
+ npctalk "More foot prints, but these are going North.";
+ set @footprints4,1;
+ close;
+}
+ayo_dun01.gat,261,263,1 script Clue 139,5,5,{
+ if(weddingring!=3) end;
+ npctalk "There are some foot prints, they seem to head into that hole there.";
+ set @footprints5,1;
+ close;
+}
+
+//Dungeon 2 foot prints x 4 + 1 fake
+ayo_dun02.gat,222,204,1 script Clue 139,5,5,{
+ if(weddingring!=3) end;
+ npctalk "Yet more foot prints, they are either going South or West.";
+ set @footprints6,1;
+ close;
+}
+ayo_dun02.gat,169,212,1 script Clue 139,5,5,{
+ if(weddingring!=3) end;
+ npctalk "Looks like there are foot print going to the West.";
+ set @footprints7,1;
+ close;
+}
+ayo_dun02.gat,129,212,1 script Clue 139,5,5,{
+ if(weddingring!=3) end;
+ npctalk "Ok these foot prints are either going to the North or West.";
+ set @footprints8,1;
+ close;
+}
+ayo_dun02.gat,79,212,1 script Clue 139,7,7,{
+ if(weddingring!=3) end;
+ npctalk "These are very new, they are going North.";
+ set @footprints9,1;
+ close;
+}
+//FAKE
+ayo_dun02.gat,245,166,1 script Clue 139,7,7,{
+ if(weddingring!=3) end;
+ npctalk "Seems something came by this way, to the East.";
+ close;
+}
+
+ayothaya.gat,233,105,7 script Shuda 838,{
+ mes "[Shuda]";
+ if(BaseLevel<50) {
+ mes "Where is my ring!?!";
+ close;
+ }
+ if(weddingring==2) goto L_Quest2;
+ if(weddingring==3) goto L_OnQ2;
+ if(weddingring==4) goto L_QuestComplete;
+ if(weddingring==5) goto L_QuestOver;
+ if(countitem(7288)>=1) goto L_RingFound;
+ mes "Oh please wont you help me, my partner has gone missing, but not before droping our ^FF0000Engagement Ring^000000 maybe there is a way of ^0000FFfishing^000000 it out of the sea.";
+ set weddingring,1;
+ close;
+L_RingFound:
+ mes "Oh is that my ring!?!";
+ next;
+ mes "[Shuda]";
+ mes "Can I please have it back?";
+ next;
+ menu "Yes, here you go",N_Yes,"No, I found it, it's mine",-;
+ mes "[Shuda]";
+ mes "Think what you want, but that ring is mine, and without it I can never marry my true love.";
+ mes "";
+ mes "Where ever he may be.";
+ close;
+N_Yes:
+ mes "[Shuda]";
+ if(countitem(7288)<1) {
+ mes "Go away, cheater!";
+ close;
+ }
+ delitem 7288,1;
+ mes "Thank you so much, now I have this back maybe my partner will return.";
+ set weddingring,2;
+ next;
+ mes "[Shuda]";
+ mes "Come back to me when you have time, I need you to do something else for me.";
+ close;
+L_Quest2:
+ mes "It seems even though I have my ring back my partner ^FF0000Annon^000000 doesn't seem to want to come back to me";
+ mes "Maybe he has gotten lost somewhere";
+ mes "";
+ mes "Will you please go and look for him";
+ next;
+ menu "Yes, I would be glad to",L_YesQ2,"No, he will come back on his own",-;
+ mes "[Shuda]";
+ mes "Well he might, but I still need someone to find him, I am afraid something might have happened to him.";
+ close;
+L_YesQ2:
+ set weddingring,3;
+ mes "[Shuda]";
+ mes "Oh thank you so much, I think someone in the town might have seen where he went, maybe he can give you a clue";
+ close;
+L_OnQ2:
+ mes "Have you been able to find my love yet?";
+ mes " ";
+ mes "Please hurry.";
+ mes "*tear*";
+ close;
+L_QuestComplete:
+ mes "You have found him ?!?";
+ mes "Then where is he???";
+ next;
+ mes "You explain the situation.";
+ next;
+ mes "[Shuda]";
+ mes "Well, I thought he was my one.";
+ mes "I don't think I will ever find another like him.";
+ mes "*tear*";
+ next;
+ set weddingring,5;
+ mes "[Shuda]";
+ mes "I can understand, but why not come and talk to me about it, we might have been able to talk it out.";
+ close;
+L_QuestOver:
+ mes "Nice to see you again "+strcharinfo(0)+". How have you been?";
+ close;
+}
+
+ayothaya.gat,253,99,3 script Fisherman 843,{
+ mes "[Dannai]";
+ mes "This place is known to be teeming with fish. The fish here tend to eat anything they find, so it's easy to catch them.";
+ next;
+ mes "[Dannai]";
+ mes "We are providing a fishing rod rental service. Every time you fish, you'll need ^4466771 Monster's Food^000000 to use as bait, and pay a rod rental fee of ^44667750 Zeny^000000.";
+ next;
+ mes "[Dannai]";
+ mes "Would you";
+ mes "like to try?";
+ next;
+ menu "Yes",-,"No",L_No;
+ if(countitem(528) < 1 || zeny < 50) goto L_Fail;
+ delitem 528,1;
+ set zeny,zeny-50;
+ mes "[Fisher Man]";
+ mes "Ok give it a good swing.";
+ mes "Lets see if you got anything.";
+ next;
+ set @fishing, rand(1,10);
+ mes "[Fisher Man]";
+ if(@fishing<5) goto L_Nothing;
+ if(@fishing<10) goto L_Fish;
+ if(@fishing==10) goto L_RingCheck;
+L_No:
+ mes "[Dannai]";
+ mes "Come back anytime.";
+ close;
+L_Fail:
+ mes "[Dannai]";
+ mes "Seems you don't have what I need";
+ mes "Come back when you have some Monster Feed, and 50 zeny.";
+ close;
+L_Nothing:
+ mes "Sorry it seems like you didn't get anything, try again anytime.";
+ close;
+L_Fish:
+ getitem 544,1;
+ mes "Look at this you got yourself a fish, well done.";
+ close;
+L_RingCheck:
+ if(weddingring!=1 || recoveredring==1) goto L_Fish;
+ mes "What is this, some sort of ring!!!";
+ mes "Well I guess since you fished it out you can keep it";
+ next;
+ getitem 7288,1;
+ mes "[Fisher Man]";
+ mes "Come back anytime";
+ set weddingring,0;
+ set recoveredring,1;
+ close;
+}
+
+ayothaya.gat,192,171,4 script Old Man 824,{
+ mes "[Tham]";
+ if(weddingring==3) goto L_OnQ2;
+ mes "What a nice day it is today, don't you agree?";
+ close;
+L_OnQ2:
+ mes "What! Annon is missing, I only saw him a few minutes ago.";
+ next;
+ mes "[Tham]";
+ mes "He was heading for Ayothaya's dungeon, I thought this kind of odd, and now you say he hasn't come back?!?";
+ mes "I think you should follow him in there, just in case something has happened to him";
+ next;
+ mes "[Tham]";
+ mes "Maybe he has left something inside the dungeon, something that can lead you to him";
+ mes "But thats just me";
+ next;
+ mes "[Tham]";
+ mes "You can get to the dungeon through the old temple, it is one map to the right of here, and down the hill.";
+ close;
+}
+
+ayo_dun02.gat,91,264,4 script Guy 822,{
+ if(weddingring==4) goto L_QuestComplete;
+ if(weddingring==5) goto L_TalkedShuda;
+ if(weddingring==3 && @footprints1==1 && @footprints2==1 && @footprints3==1 && @footprints4==1 && @footprints5==1 && @footprints6==1 && @footprints7==1 && @footprints8==1 && @footprints9==1) goto L_Groom;
+ mes "[Guy]";
+ mes "She won't find me here,she won't...";
+ close;
+L_Groom:
+
+ mes "[Annon]";
+ mes "Help me please...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^He seems to be injured very bad...";
+ next;
+ menu "Treat his wounds",-,"Leave him alone",L_Go;
+ if(countitem(504) < 1) goto L_Need;
+ delitem 504,1;
+ mes "[Annon]";
+ mes "Who are you";
+ mes "Have you been sent to follow me?";
+ next;
+ mes "[Annon]";
+ mes "So I see now, my ex-partner has sent you to see if I'm OK.";
+ mes " ";
+ mes "Can you go and tell her I'm ok, but I cant go through with the marriage.";
+ next;
+ mes "[Annon]";
+ mes "I cant really give a reason, just tell her that I love her, but not enough to spend the rest of my life with her.";
+ next;
+ mes "[Annon]";
+ mes "I hope she will understand.";
+ mes " ";
+ mes "I guess you will want something in return.";
+ next;
+ mes "[Annon]";
+ mes "I can train you, and make you gain some exp.";
+ mes " ";
+ mes "I will do this now.";
+ next;
+ set BaseExp,BaseExp+100000;
+ set weddingring,4;
+ mes "[Annon]";
+ mes "It is done, please make you way back to Shuda, and please try not to make her cry";
+ close;
+L_Need:
+ mes "["+strcharinfo(0)+"]";
+ mes "I need a White potion to be able to cure him.";
+ close;
+L_Go:
+ mes "["+strcharinfo(0)+"]";
+ mes "Someone else will probably find him.I have other things to do.";
+ close;
+L_QuestComplete:
+ mes "[Annon]";
+ mes "Have you seen Shuda yet?";
+ close;
+L_TalkedShuda:
+ mes "[Annon]";
+ mes "Did she take it OK?";
+ close;
+}
\ No newline at end of file |