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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2019-01-23 19:48:26 +0300
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treea3eee2d269206a4699c1821388217ae86e07f6bf /npc/quests/quests_aldebaran.txt
parentf313c660d91110d119953e1a861b4011721c377b (diff)
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) rAthena Dev Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Silent
-//= Copyright (C) Lupus
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Quest NPCs related to Aldebaran
-//================= Description ===========================================
-//= 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quests.
-//================= Current Version =======================================
-//= 1.3
-//=========================================================================
-
-//== 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quest =
-aldeba_in,152,166,4 script Trader#01 4_M_04,{
- mes "[Trader]";
- mes "Who is this mysterious man?";
- mes "I, the enigmatic and debonair 'Trader?'";
- next;
- mes "[Trader]";
- mes "Traveling about the Rune-Midgard Continent, with all of his wonderful hats? Nobody knows...";
- next;
- mes "[Trader]";
- mes "For what purpose do I collect and trade these hats from all around the world? Choose a hat, get closer to unraveling the mystery...";
- next;
- mes " (1) ^3355FFDoctor Band^000000:";
- mes "1 Red Bandana + 50 Irons + 1 Cracked Diamond + 3500 Zeny";
- mes " (2)^3355FFFeather Bonnet^000000:";
- mes "1 Romantic Gent + 300 Feather of Birds + 500 Zeny";
- mes " (3) ^3355FFPhantom of Opera^000000:";
- mes "20 Iron + 1 Singing Plant + 5000 Zeny ";
- mes " (4) ^3355FFSakkat^000000:";
- mes "120 Trunks + 10000 Zeny ";
- next;
- switch(select(" Doctor Band ", " Feather Bonnet ", " Phantom of Opera ", " Sakkat ")) {
- case 1:
- if ((countitem(Red_Bandana) > 0) && (countitem(Iron) > 49) && (countitem(Crystal_Jewel___) > 0) && (Zeny > 3499)) {
- delitem Red_Bandana,1;
- delitem Iron,50;
- delitem Crystal_Jewel___,1;
- Zeny -= 3500;
- mes "[Trader]";
- mes "Hm! You don't have a medical license, do you? It's alright, I've heard about a rogue, unlicensed physician who performed medical miracles! But... That might have been a comic book.";
- next;
- mes "[Trader]";
- mes "Oh whatever. Just don't get caught.";
- getitem Doctor_Cap,1;
- close;
- }
- else {
- mes "[Trader]";
- mes "You guy~";
- mes "Check the requirements again.";
- mes "You don't look like an idiot though. So c'mon man, get real.";
- close;
- }
- case 2:
- if ((countitem(Oldmans_Romance) > 0) && (countitem(Feather_Of_Birds) > 299) && (Zeny > 499)) {
- delitem Oldmans_Romance,1;
- delitem Feather_Of_Birds,300;
- Zeny -= 500;
- mes "[Trader]";
- mes "Ooh~! You have good fashion sense. I know you've had a hard time collecting this stuff, but this hat is worth it. Take it. All you need now is a fur coat and a cane!";
- getitem Feather_Bonnet,1;
- close;
- }
- else {
- mes "[Trader]";
- mes "You guy~";
- mes "Go check my requirements again. You don't look like an idiot though. C'mon man, get real.";
- close;
- }
- case 3:
- if ((countitem(Iron) > 19) && (countitem(Singing_Plant) > 0) && (Zeny > 4999)){ //Iron Singing_Plant
- delitem Iron,20;
- delitem Singing_Plant,1;
- Zeny -= 5000;
- mes "[Trader]";
- mes "This one? It's a little bit scary, though it has some sort of romantic quality. What do you think? You like it? Alright, take it, it's yours!";
- getitem Phantom_Of_Opera,1;
- close;
- }
- else {
- mes "[Trader]";
- mes "Buffoon. Go check the requirements again. ^3355FFPhantom of Opera^000000 isn't easy to come by. So c'mon man, get real.";
- close;
- }
- case 4:
- if ((countitem(Wooden_Block) > 119) && (Zeny > 9999)){ //Wooden_Block
- delitem Wooden_Block,120;
- Zeny -= 10000;
- mes "[Trader]";
- mes "If you have a chance to visit the Uplander Village, Payon, please go and meet the Sakkat Craftsman.";
- next;
- mes "[Trader]";
- mes "He's never sold Sakkat to Traders other than me, since only I can recognize its quality. Due to its rarity, Sakkat has become a very unique and exceptional product. Okay! Take it, it's yours!";
- getitem Sahkkat,1;
- close;
- }
- else {
- mes "[Trader]";
- mes "MORON~ Check my requirements again. C'mon man, you don't look like an idiot, so get real~";
- close;
- }
- }
-}