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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/quests_aldebaran.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_aldebaran.txt')
-rw-r--r-- | npc/quests/quests_aldebaran.txt | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/npc/quests/quests_aldebaran.txt b/npc/quests/quests_aldebaran.txt new file mode 100644 index 000000000..9a4bde3f1 --- /dev/null +++ b/npc/quests/quests_aldebaran.txt @@ -0,0 +1,113 @@ +//===== rAthena Script ======================================= +//= Quest NPCs related to Aldebaran +//===== By: ================================================== +//= rAthena Dev Team +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena 7.15 + +//===== Description: ========================================= +//= 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quests. +//===== Additional Comments: ================================= +//= Fully working +//= 1.1 Fixed Doctor Band items [Lupus] +//= 1.2 Removed Duplicates [Silent] +//= 1.3 Updated headgear NPC. [L0ne_W0lf] +//============================================================ + + +//=======================================================================================================// +// 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quest +//=======================================================================================================// +aldeba_in,152,166,4 script Trader#01 86,{ + mes "[Trader]"; + mes "Who is this mysterious man?"; + mes "I, the enigmatic and debonair 'Trader?'"; + next; + mes "[Trader]"; + mes "Traveling about the Rune-Midgard Continent, with all of his wonderful hats? Nobody knows..."; + next; + mes "[Trader]"; + mes "For what purpose do I collect and trade these hats from all around the world? Choose a hat, get closer to unraveling the mystery..."; + next; + mes " (1) ^3355FFDoctor Band^000000:"; + mes "1 Red Bandana + 50 Irons + 1 Cracked Diamond + 3500 Zeny"; + mes " (2)^3355FFFeather Bonnet^000000:"; + mes "1 Romantic Gent + 300 Feather of Birds + 500 Zeny"; + mes " (3) ^3355FFPhantom of Opera^000000:"; + mes "20 Iron + 1 Singing Plant + 5000 Zeny "; + mes " (4) ^3355FFSakkat^000000:"; + mes "120 Trunks + 10000 Zeny "; + next; + switch(select(" Doctor Band : Feather Bonnet : Phantom of Opera : Sakkat ")) { + case 1: + if ((countitem(2275) > 0) && (countitem(998) > 49) && (countitem(733) > 0) && (Zeny > 3499)) { + delitem 2275,1; //Red_Bandana + delitem 998,50; //Iron + delitem 733,1; //Crystal_Jewel___ + set Zeny,Zeny-3500; + mes "[Trader]"; + mes "Hm! You don't have a medical license, do you? It's alright, I've heard about a rogue, unlicensed physician who performed medical miracles! But... That might have been a comic book."; + next; + mes "[Trader]"; + mes "Oh whatever. Just don't get caught."; + getitem 2273,1; // Doctor_Cap + close; + } + else { + mes "[Trader]"; + mes "You guy~"; + mes "Check the requirements again."; + mes "You don't look like an idiot though. So c'mon man, get real."; + close; + } + case 2: + if ((countitem(2247) > 0) && (countitem(916) > 299) && (Zeny > 499)) { + delitem 2247,1; //Oldman's_Romance + delitem 916,300; //Feather_Of_Birds + set Zeny,Zeny-500; + mes "[Trader]"; + mes "Ooh~! You have good fashion sense. I know you've had a hard time collecting this stuff, but this hat is worth it. Take it. All you need now is a fur coat and a cane!"; + getitem 5018,1; // Feather_Bonnet + close; + } + else { + mes "[Trader]"; + mes "You guy~"; + mes "Go check my requirements again. You don't look like an idiot though. C'mon man, get real."; + close; + } + case 3: + if ((countitem(998) > 19) && (countitem(707) > 0) && (Zeny > 4999)){ //Iron Singing_Plant + delitem 998,20; //Iron + delitem 707,1; //Singing_Plant + set Zeny,Zeny-5000; + mes "[Trader]"; + mes "This one? It's a little bit scary, though it has some sort of romantic quality. What do you think? You like it? Alright, take it, it's yours!"; + getitem 2281,1; // Phantom_Of_Opera + close; + } + else { + mes "[Trader]"; + mes "Buffoon. Go check the requirements again. ^3355FFPhantom of Opera^000000 isn't easy to come by. So c'mon man, get real."; + close; + } + case 4: + if ((countitem(1019) > 119) && (Zeny > 9999)){ //Wooden_Block + delitem 1019,120; //Wooden_Block + set Zeny,Zeny-10000; + mes "[Trader]"; + mes "If you have a chance to visit the Uplander Village, Payon, please go and meet the Sakkat Craftsman."; + next; + mes "[Trader]"; + mes "He's never sold Sakkat to Traders other than me, since only I can recognize its quality. Due to its rarity, Sakkat has become a very unique and exceptional product. Okay! Take it, it's yours!"; + getitem 2280,1; // Sahkkat + close; + } + else { + mes "[Trader]"; + mes "MORON~ Check my requirements again. C'mon man, you don't look like an idiot, so get real~"; + close; + } + } +} |