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author | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
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committer | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
commit | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch) | |
tree | 20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/quests/quests_aldebaran.txt | |
parent | 491892212d338903179909b89a5bfc2385e52261 (diff) | |
download | hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.gz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.bz2 hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.xz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.zip |
Update to last rAthena npc.
Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/quests/quests_aldebaran.txt')
-rw-r--r-- | npc/quests/quests_aldebaran.txt | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/npc/quests/quests_aldebaran.txt b/npc/quests/quests_aldebaran.txt index 5e087e724..6075933da 100644 --- a/npc/quests/quests_aldebaran.txt +++ b/npc/quests/quests_aldebaran.txt @@ -4,14 +4,14 @@ //= rAthena Dev Team //===== Current Version: ===================================== //= 1.3 -//===== Description: ========================================= +//===== Description: ========================================= //= 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quests. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= Fully working //= 1.1 Fixed Doctor Band items [Lupus] //= 1.2 Removed Duplicates [Silent] //= 1.3 Updated headgear NPC. [L0ne_W0lf] -//============================================================ +//============================================================ // 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quest //============================================================ @@ -38,16 +38,16 @@ aldeba_in,152,166,4 script Trader#01 86,{ switch(select(" Doctor Band : Feather Bonnet : Phantom of Opera : Sakkat ")) { case 1: if ((countitem(2275) > 0) && (countitem(998) > 49) && (countitem(733) > 0) && (Zeny > 3499)) { - delitem 2275,1; //Red_Bandana - delitem 998,50; //Iron - delitem 733,1; //Crystal_Jewel___ - set Zeny,Zeny-3500; + delitem 2275,1; //Red_Bandana + delitem 998,50; //Iron + delitem 733,1; //Crystal_Jewel___ + set Zeny, Zeny-3500; mes "[Trader]"; mes "Hm! You don't have a medical license, do you? It's alright, I've heard about a rogue, unlicensed physician who performed medical miracles! But... That might have been a comic book."; next; mes "[Trader]"; mes "Oh whatever. Just don't get caught."; - getitem 2273,1; // Doctor_Cap + getitem 2273,1; //Doctor_Cap close; } else { @@ -59,12 +59,12 @@ aldeba_in,152,166,4 script Trader#01 86,{ } case 2: if ((countitem(2247) > 0) && (countitem(916) > 299) && (Zeny > 499)) { - delitem 2247,1; //Oldman's_Romance - delitem 916,300; //Feather_Of_Birds - set Zeny,Zeny-500; + delitem 2247,1; //Oldman's_Romance + delitem 916,300; //Feather_Of_Birds + set Zeny, Zeny-500; mes "[Trader]"; mes "Ooh~! You have good fashion sense. I know you've had a hard time collecting this stuff, but this hat is worth it. Take it. All you need now is a fur coat and a cane!"; - getitem 5018,1; // Feather_Bonnet + getitem 5018,1; //Feather_Bonnet close; } else { @@ -75,12 +75,12 @@ aldeba_in,152,166,4 script Trader#01 86,{ } case 3: if ((countitem(998) > 19) && (countitem(707) > 0) && (Zeny > 4999)){ //Iron Singing_Plant - delitem 998,20; //Iron - delitem 707,1; //Singing_Plant - set Zeny,Zeny-5000; + delitem 998,20; //Iron + delitem 707,1; //Singing_Plant + set Zeny, Zeny-5000; mes "[Trader]"; mes "This one? It's a little bit scary, though it has some sort of romantic quality. What do you think? You like it? Alright, take it, it's yours!"; - getitem 2281,1; // Phantom_Of_Opera + getitem 2281,1; //Phantom_Of_Opera close; } else { @@ -90,14 +90,14 @@ aldeba_in,152,166,4 script Trader#01 86,{ } case 4: if ((countitem(1019) > 119) && (Zeny > 9999)){ //Wooden_Block - delitem 1019,120; //Wooden_Block - set Zeny,Zeny-10000; + delitem 1019,120; //Wooden_Block + set Zeny, Zeny-10000; mes "[Trader]"; mes "If you have a chance to visit the Uplander Village, Payon, please go and meet the Sakkat Craftsman."; next; mes "[Trader]"; mes "He's never sold Sakkat to Traders other than me, since only I can recognize its quality. Due to its rarity, Sakkat has become a very unique and exceptional product. Okay! Take it, it's yours!"; - getitem 2280,1; // Sahkkat + getitem 2280,1; //Sahkkat close; } else { |