diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
---|---|---|
committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/quests_alberta.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_alberta.txt')
-rw-r--r-- | npc/quests/quests_alberta.txt | 2384 |
1 files changed, 1192 insertions, 1192 deletions
diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt index 511875537..819358092 100644 --- a/npc/quests/quests_alberta.txt +++ b/npc/quests/quests_alberta.txt @@ -1,1193 +1,1193 @@ -//===== eAthena Script =======================================
-//= Quest NPCs related to Alberta
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.7
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= Dolls Quest
-//= Boy's Cap Quest
-//= Antlers Quest
-//= Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin Quests
-//= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests
-//= Turtle Island Quests
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.1 Fixed Spore Doll exploit, Gramp's Tiger skin label bug
-//= 1.3 Fixed item ID 7031 -> 7013
-//= 1.4 Fixed a bug, Fixed Exploits, Optimized [Lupus]
-//= 1.6 TEMPESTRA quest uses common quests variable MISC_QUEST
-//= Condition if done: (MISC_QUEST & 2) [Lupus]
-//= 1.7 Moved quest from cities/albera.txt [Evera]
-//============================================================
-
-
-
-//=======================================================================================================//
-// Doll Quest
-//=======================================================================================================//
-alberta.gat,117,134,8 script Elin 96,{
- mes "[Elin]";
- if(Sex){
- mes "Hello, mister. Hmm, since you're a boy, you don't like dolls, do you?";
- }else{
- mes "Hello, miss. Since you're a girl, you must like dolls, don't you?";
- }
- next;
- mes "[Elin]";
- mes "I LOVE dolls!!";
- emotion e_lv2;
- next;
- mes "[Elin]";
- mes "Ya know..... I REALLY, REALLY, want a new doll. I hope daddy is going to buy me one for my birthday.....";
- next;
- menu "Aww, you must be happy...",-,"How about I give you one now?",M_2;
-
- mes "[Elin]";
- mes "Yeah, this time I'm hoping for a Yoyo doll. Hehe, they're so cute! They're my FAVORITE!";
- emotion e_ok;
- close;
- M_2:
- mes "[Elin]";
- mes "Oh my goodness! Really?? You're such a sweetie.... gimme, gimme!!";
- mes "What kinda doll are you going to give me? Are you really gonna give me one?";
- emotion e_gasp;
- next;
- menu "Puppet",-,"Poring doll",sM_2,"Chonchon doll",sM_3,"Rocker doll",sM_4, "Spore doll",sM_5,
- "Osiris doll",sM_6,"Baphomet doll",sM_7,"Racoon doll",sM_8,"Yoyo doll",sM_9, "I am as adorable as a doll!",sM_10;
-
- if(countitem(740) < 1) goto L_Liar;
- delitem 740,1;
- mes "[Elin]";
- mes "Wow--! It's a rabbit! It's SOOOO cute!! Thank you SOOO much!";
- emotion e_lv2;
- next;
- mes "[Elin]";
- mes "It's SOOO fluffy... Oh yeah! Let me give you a present too!";
- next;
- mes "(diggs around in her pockets)";
- next;
- mes "[Elin]";
- mes "Ummm ... found it! Here take this!";
- next;
- getitem 530,1;
- mes "[Elin]";
- mes "I got this from Santa. It's a candy cane~";
- next;
- mes "[Elin]";
- mes "Thanks again for the rabbit doll! I'm gonna HUG this to sleep EVERY night~";
- emotion e_thx;
- close;
-
- sM_2:
- if(countitem(741) < 1) goto L_Liar;
- delitem 741,1;
- mes "[Elin]";
- mes "Yay! It's a poring doll! It's SOOOO cute! Since you gave me a doll I'll give you this....";
- emotion e_lv2;
- next;
- getitem 529,1;
- mes "[Elin]";
- mes "Thank you for the doll!";
- emotion e_thx;
- close;
-
- sM_3:
- if(countitem(742) < 1) goto L_Liar;
- delitem 742,1;
- mes "[Elin]";
- mes "Ew whats this?.... a Chonchon ... doll? ...";
- emotion e_wah;
- next;
- mes "[Elin]";
- mes "Oh well, since you're giving it to me, I guess it's ok ....";
- next;
- mes "[Elin]";
- mes "Well here's a little something for giving me the doll. Don't eat too much or you'll get cavities.";
- getitem 530,1;
- next;
- mes "[Elin]";
- mes ".... chonchon.... (~grumble, grumble~)";
- emotion e_ag;
- close;
-
- sM_4:
- if(countitem(752) < 1) goto L_Liar;
- delitem 752,1;
- mes "[Elin]";
- mes "Oh! a Rocker doll. I hate hopping things but this doll's kinda cute.";
- next;
- mes "[Elin]";
- mes "Thank you. Let me give you something too.";
- next;
- mes "[Elin]";
- mes "Hmm, didn't I get some stuff from my uncle ...";
- next;
- mes "[Elin]";
- mes "Here it is. We've got tons of it at home so I'll share some with you~";
- getitem 532,7;
- next;
- mes "[Elin]";
- mes "Thanks again for the doll!";
- emotion e_thx;
- close;
-
- sM_5:
- if(countitem(743) < 1) goto L_Liar;
- delitem 743,1;
- mes "[Elin]";
- mes "Blehh .... It's a mushroom... Mom's always scolding me for not eating mushrooms ...";
- emotion e_swt;
- next;
- mes "[Elin]";
- mes "I'll take it anyway, since the doll looks cute. But I still won't eat mushrooms though ...";
- next;
- mes "[Elin]";
- mes "Hmm, I'll need to give you a present too.";
- next;
- mes "[Elin]";
- mes "My mom made this so please take it.";
- getitem 538,5;
- next;
- mes "[Litte Kid]";
- mes "Thank you for the doll~";
- emotion e_thx;
- close;
-
- sM_6:
- if(countitem(751) < 1) goto L_Liar;
- delitem 751,1;
- mes "[Elin]";
- mes "Yay! It's an Osiris doll!";
- next;
- mes "[Elin]";
- mes "Here's something for you too.";
- getitem 522,2;
- mes "[Elin]";
- mes "Thank you for the doll!";
- close;
-
- sM_7:
- if(countitem(750) < 1) goto L_Liar;
- delitem 750,1;
- mes "[Elin]";
- mes "Yay! It's a Baphomet doll!";
- next;
- mes "[Elin]";
- mes "Here's something for you too.";
- getitem 525,5;
- mes "[Elin]";
- mes "Thank you for the doll!";
- emotion e_thx;
- close;
-
- sM_8:
- if(countitem(754) < 1) goto L_Liar;
- delitem 754,1;
- mes "[Elin]";
- mes "Ah, it's a Smokie doll. I hate Smokies, but the doll's really cute! Thank you!";
- emotion e_ok;
- next;
- mes "[Elin]";
- mes "Let me give you some of Grandma's home-made cake!";
- getitem 539,3;
- next;
- mes "[Elin]";
- mes "They're really good so make sure you eat them ok.";
- next;
- mes "[Elin]";
- mes "Thanks again for this cute doll!";
- emotion e_thx;
- close;
-
- sM_9:
- if(countitem(753) < 1) goto L_Liar;
- delitem 753,1;
- mes "[Elin]";
- mes "WOW--!!! OH MY GOSH! It's a Yoyo doll! This is what I REALLY wanted!! It's SOOOO cute......";
- emotion e_lv2;
- next;
- mes "[Elin]";
- mes "As a thank you, I'll give you this.";
- getitem 608,1;
- next;
- mes "[Elin]";
- mes "Dad picked them up during his travels. It's a seed of some kind.";
- mes "We tried planting them at home, but it doesn't seem to grow.";
- next;
- mes "[Elin]";
- mes "Anyway, thank you SOOO MUCH for the Yoyo doll!!!!";
- emotion e_thx;
- close;
-
- sM_10:
- mes "[Elin]";
- mes "BLAAAAAAAAHHH!! Don't make fun of me cuz I'm young!";
- emotion e_pif;
- next;
- mes "[Elin]";
- mes "(mumbles) .....'stupid'.....";
- close;
-
- L_Liar:
- mes "[Elin]";
- mes "HEY!! You don't have any dolls... I can't believe you would lie to a little kid!!!";
- emotion e_gasp;
- next;
- mes "[Elin]";
- mes "You're a MEANIE!! I HATE YOU!!!..... sniff... sniff.... Waaaaaaaaaaaaaaaaaaaahhhhhh!!";
- emotion e_sob;
- close;
-}
-
-
-//=======================================================================================================//
-// Boy's Cap' Quest
-//=======================================================================================================//
-alberta_in.gat,28,145,4 script Grampa 120,{
- mes "[Grampa]";
- mes "Gasp ..Gasp";
- next;
- mes "[Grampa]";
- mes "When I look back on my younger days... I regret not making better use of my time...";
- next;
- mes "[Grampa]";
- mes "Even so I STILL feel young at heart..... unfortunately my body is very old and is in poor condtion...... Cough !! Cough .. !!";
- next;
- if(countitem(1030) >= 10) menu "Talk.",M_Talk, "Show him Tiger's Footskin.",M_Show, "Cancel.",M_End;
- menu "Talk",M_Talk, "Cancel",M_End;
-
- M_Talk:
- mes "[Grampa]";
- mes "Listen to me..... You must take care of your body as best you can....";
- mes "If you aren't serious about staying healthy now..... you will surely regret it as you get older.";
- next;
- mes "[Grampa]";
- mes "I've tried to restore my body to its youthful, healthy state with all of the best herbs and medicines that money can buy....";
- next;
- mes "[Grampa]";
- mes "Not only have none of them worked, but their emense cost have made me bankurpt!";
- next;
- mes "[Grampa]";
- mes "I have all but given up on trying to restore my youth.... there IS still one last thing I have not yet tried.....";
- next;
- mes "[Grampa]";
- mes "It is the ^3355FFTiger's Footskin^000000, the legendary king of rejuvination!!";
- emotion e_gasp;
- next;
- mes "[Grampa]";
- mes "Have you heard of the Tiger's Footskin???.....";
- emotion e_what;
- next;
- mes "[Grampa]";
- mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
- mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
- next;
- mes "[Grampa]";
- mes "It truely is amazing! Ah, if I could only get my hands on some Tiger's Footskin.... my wishes would at last come true.....";
- next;
- mes "[Grampa]";
- mes "For whoever brings me ^5555FF10 Tiger's Footskins^000000, I would gladly give that person my precious ^3355FFBoys Cap^000000.";
- close;
-
- M_Show:
- mes "[Grampa]";
- mes "Ohhh !! Th-This is the... this is the legendary.... TIGERS FOOTSKIN!!";
- next;
- mes "[Grampa]";
- mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
- mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
- next;
- mes "[Grampa]";
- mes "It is the real Tiger's Footskin !! In my wildest dreams I never thought...... P-P-Please.... I beg you.... let me have it.....";
- next;
- menu "-Give him the Tiger's Footskin.",-, "Walk away.", sM_End;
-
- mes "[Grampa]";
- if(countitem(1030) < 10) goto L_NoItems;
- delitem 1030,10;
- getitem 5016,1;
- mes "T-Thank YOU!! Thank you SO VERY MUCH!!";
- emotion e_thx;
- next;
- mes "[Grampa]";
- mes "Now my body can be reinvigorated!!! I will eat it right away!";
- close;
-
- L_NoItems:
- mes "Get off damn cheater!!!";
- emotion e_bzz;
- close;
-
- sM_End:
- mes "[Grampa]";
- mes "H-He-Hey!! Young one!! W-Wa-it! Please.... come back... I beg you.... come... back.... ooohh... foot.... sk... i... n....";
- close;
-
- M_End:
- mes "[Grampa]";
- mes "Cough Cough !! .. Tiger ....Tiger's ..... Foot ..... skin .....Cough Cough !!";
- close;
-
-
-}
-
-
-//=======================================================================================================//
-// Antlers Quest
-//=======================================================================================================//
-alberta_in.gat,122,53,4 script Cherokee 47,{
- mes "[Cherokee]";
- mes "Hey there, I am a Horn Collector. Sounds great, huh?";
- next;
- mes "[Cherokee]";
- mes "What do you think about Animal horns? I think they are very valuable and are well worth collecting.";
- mes "You can wear them on your head, or even decorate your house with them.";
- next;
- mes "[Cherokee]";
- mes "You know.... there has been a particular horn that I have not been able to find. It is the ^5555FF'Evil Horn '^000000..";
- next;
- mes "[Cherokee]";
- mes "Some say that an Evil Horn is really not an animal's horn, but one that comes from a Devil!";
- mes "Even so, I really wish I could get my hands on one.";
- next;
- mes "[Cherokee]";
- mes "Say.... do you have any ^5555FF'Evil Horns'^000000?";
- mes "If you offer me ^5533FF20 Evil Horns^000000, I will give you my precious and famed, ^FF3355'Antlers'^000000. Is it a deal?";
- next;
- menu "You got it!",-, "Shut up Dumbo.",M_End;
-
- mes "[Cherokee]";
- if(countitem(923) < 20) goto L_NotEnuf;
- delitem 923,20;
- mes "Whoah~! This is the first time I've ever seen a real ^3355FF'Evil Horn'^000000!!";
- emotion e_ic;
- next;
- mes "[Cherokee]";
- mes "Thank you! Here are the Antlers just as I promised you!";
- emotion e_thx;
- getitem 2284,1;
- next;
- mes "[Cherokee]";
- mes "With your great help I was finally able to realize my long time dream. I appreciate what you have done! God Bless You ..";
- close;
-
- L_NotEnuf:
- mes "Hmm.... like I said, I need ^FF5533'20 Evil Horns'^000000.";
- close;
-
- M_End:
- mes "[Cherokee]";
- mes "Well aren't you a rude person.... I will forgive you however, seeing as we will meet again, I'm sure....";
- close;
-}
-
-
-//=======================================================================================================//
-// Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin
-//=======================================================================================================//
-alberta.gat,120,53,3 script Zic 51,{
- mes "[Zic]";
- mes "Yay! A cool breeze! That's why I love the sea!!";
- emotion e_ho;
- next;
- mes "[Zic]";
- mes "Huh?... Do you have any business with me? You came to me because I'm a merchant right?";
- emotion e_hmm;
- next;
- mes "[Zic]";
- mes "~Sigh!~ I get tired of my reputation.... I can't get any peace or quite around here.....";
- next;
- mes "[Zic]";
- mes "So what do you wanna get? Tell me, tell me! It's so easy to guess what you want.....";
- next;
- menu "-Bao Bao",-, "-Cresent Hairpin",M_1, "-Fashionable Glasses",M_2, "-Heart Hairpin",M_3;
-
- mes "[Zic]";
- mes "To make a Bao Bao I will need:"; //5042
- mes "- ^5555FF1 Silk Ribbon^000000,"; //10007
- mes "- ^5555FF50 Herioc Emblems^000000."; //968
- next;
- mes "[Zic]";
- mes "Would you like me to make you one?";
- next;
- menu "Sure.",-, "No thanks.",M_End;
-
- if (countitem(10007)<1 || countitem(968)<50) goto sL_NotEnuf;
- delitem 10007, 1;
- delitem 968, 50;
- mes "[Zic]";
- mes "Please wait while I make your Bao Bao......";
- next;
- mes "[Zic]";
- mes "There you are, one Bao Bao. Enjoy.";
- getitem 5042, 1;
- close;
- M_1:
- mes "[Zic]";
- mes "To make a Cresent Hairpin I will need:"; //5048
- mes "- ^5555FF1 Heart Hair Pin^000000,"; //5041
- mes "- ^5555FF10 Steel^000000."; //999
- next;
- mes "[Zic]";
- mes "Would you like me to make you one?";
- next;
- menu "Sure.",-, "No thanks.",M_End;
-
- if (countitem(5041)<1 || countitem(999)<10) goto sL_NotEnuf;
- delitem 5041, 1;
- delitem 999, 10;
- mes "[Zic]";
- mes "Please wait while I make your Cresent Hairpin......";
- next;
- mes "[Zic]";
- mes "There you are, one Cresent Hairpin. Enjoy.";
- getitem 5048, 1;
- close;
- M_2:
- mes "[Zic]";
- mes "To make a pair of Fashionable Glasses I will need:"; //5047
- mes "- ^5555FF1 Jack a Dandy^000000,"; //2271
- mes "- ^5555FF1 Scarlet Dyestuffs^000000."; //975
- next;
- mes "[Zic]";
- mes "Would you like me to make you one?";
- next;
- menu "Sure.",-, "No thanks.",M_End;
-
- if (countitem(2271)<1 || countitem(975)<1) goto sL_NotEnuf;
- delitem 2271, 1;
- delitem 975, 1;
- mes "[Zic]";
- mes "Please wait while I make your Fashionable Glasses......";
- next;
- mes "[Zic]";
- mes "There you are, one Fashionable Glasses. Enjoy.";
- getitem 5047, 1;
- close;
- M_3:
- mes "[Zic]";
- mes "Are you sure you want a simple item like this? Oh well... To make a Heart Hairpin I will need:"; //5041
- mes "- ^5555FF1200 Coral Reefs^000000."; //7013
- emotion e_hmm;
- next;
- mes "[Zic]";
- mes "Would you like me to make you one?";
- next;
- menu "Sure.",-, "No thanks.",M_End;
-
- if (countitem(7013)<1200) goto sL_NotEnuf;
- delitem 7013, 1200;
- mes "[Zic]";
- mes "Please wait while I make your Hear Hairpin......";
- next;
- mes "[Zic]";
- mes "There you are, one Heart Hairpin. Enjoy.";
- getitem 5041, 1;
- close;
-
- sL_NotEnuf:
- mes "[Zic]";
- mes "Hmm.... you don't have enough items for me to make it. Come back some other time.";
- close;
-
- M_End:
- mes "[Zic]";
- mes "See ya around.";
- close;
-}
-
-
-//=======================================================================================================//
-// Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat
-//=======================================================================================================//
-alberta.gat,135,79,3 script Tempestra 71,{
- mes "[Tempestra]";
- mes "Ah...... Such a cool breeze. It's good to be next to the sea. I think it was the right choice for me to take a break from my business and come here.";
- emotion e_ho;
- if(MISC_QUEST & 2) goto sM_Menu;
- next;
- mes "[Tempestra]";
- mes "Oh the sun is so bright today. I'm glad I brought my hat. If my skin is exposed to the sun like this everyday, I'm sure to get a sunburn.";
- next;
- mes "[Tempestra]";
- mes "Boy, the heat is making me thirsty. Nothing would be better right now, than sipping on a perfectly chilled yellow potion.....";
- next;
- menu "Here you go, my treat.",-, "Then go get one, sheesh....",M_1;
-
- if(countitem(503) < 1) goto L_NoPot;
- delitem 503, 1;
- set MISC_QUEST,MISC_QUEST | 2;
- mes "[Tempestra]";
- mes "Oooh! Thank you so much. I'm so glad to meet such a friendly person here....";
- emotion e_thx;
- next;
- mes "[Tempestra]";
- mes "(~gulp~gulp~)";
- next;
- mes "[Tempestra]";
- mes "Hyaaaaaaa!! It's sooo cold!! Thank you.";
- sM_Menu:
- next;
- menu "The weather is really hot, isn't it...",-, "You should wear a hat.",sM_1;
-
- mes "[Tempestra]";
- mes "Yes, it's very hot indeed.....";
- next;
- mes "[Tempestra]";
- mes "Luckly I brought a lot of hats along. I have";
- mes "a ^5555FF'Sunday Hat'^000000,";
- mes "a ^5555FF'Mage Hat'^000000,";
- mes "a ^5555FF'Magician Hat'^000000, and more in my room...";
- next;
- mes "[Tempestra]";
- mes "I brought these hats with me so that I could sell them and use the money I made for my vacation expenses....";
- mes "but now it looks like I'll have to wear one.....";
- ssM_Menu:
- next;
- menu "Sunday Hat?",-, "Mage Hat?",ssM_0b, "Magician Hat?",ssM_0c, "End Conversation.",ssM_End;
-
- mes "[Tempestra]";
- mes "A Sunday Hat is made up of:";
- mes "- ^5555FF250 Fabric^000000,";
- mes "- ^5555FF1 Slotted Hat^000000,";
- mes "- ^5555FF1 Slotted Cap^000000,";
- mes "- ^5555FF600 Soft Feathers^000000.";
- mes "If you want, I can make one for you. Just bring me all of those items.";
- next;
- menu "Make one for me.",-, "Cancel",ssM_End;
-
- if (countitem(1059)<250 || countitem(2221)<1 || countitem(2227)<1 || countitem(7063)<600) goto ssM_Menu;
- delitem 1059, 250;
- delitem 2221, 1;
- delitem 2227, 1;
- delitem 7063, 600;
- mes "[Tempestra]";
- mes "Please wait just a moment while I make it........";
- next;
- getitem 5032, 1;
- mes "[Tempestra]";
- mes "All done... one Sunday Hat just for you. Thank you and come back any time.";
- emotion e_thx;
- close;
- ssM_0b:
- mes "[Tempestra]";
- mes "A Mage Hat is made up of:";
- mes "- ^5555FF1 Wizard Hat^000000,";
- mes "- ^5555FF400 Dragon Scales^000000,";
- mes "- ^5555FF50 Mould Powder^000000,";
- mes "- ^5555FF1 Elder Wilow Card^000000.";
- mes "If you want, I can make one for you. Just bring me all of those items.";
- next;
- menu "Make one for me.",-, "Cancel",ssM_End;
-
- if (countitem(2252)<1 || countitem(1036)<400 || countitem(7001)<50 || countitem(4052)<1) goto ssM_Menu;
- delitem 2252, 1;
- delitem 1036, 400;
- delitem 7001, 50;
- delitem 4052, 1;
- mes "[Tempestra]";
- mes "Please wait just a moment while I make it........";
- next;
- getitem 5027, 1;
- mes "[Tempestra]";
- mes "All done... one Mage Hat just for you. Thank you and come back any time.";
- emotion e_thx;
- close;
- ssM_0c:
- mes "[Tempestra]";
- mes "A Magician Hat is made up of:";
- mes "- ^5555FF1 Wizard Hat^000000,";
- mes "- ^5555FF450 Ancient Lips^000000,";
- mes "- ^5555FF1200 Solid Shells^000000,";
- mes "If you want, I can make one for you. Just bring me all of those items.";
- next;
- menu "Make one for me.",-, "Cancel",ssM_End;
-
- if (countitem(2252)<1 || countitem(1054)<450 || countitem(943)<1200) goto ssM_Menu;
- delitem 2252, 1;
- delitem 1054, 450;
- delitem 943, 1200;
- mes "[Tempestra]";
- mes "Please wait just a moment while I make it........";
- next;
- getitem 5045, 1;
- mes "[Tempestra]";
- mes "All done... one Magician just for you. Thank you and come back any time.";
- emotion e_thx;
- close;
- ssM_End:
- close;
-
- sM_1:
- mes "[Tempestra]";
- mes "Oh but the hats I have are for sale.... if I use them for myself I won't be able to sell them to my customers.";
- next;
- mes "[Tempestra]";
- mes "Because you gave me the potion, I would like to make something for you. Unfortuately I don't have any materials right now.";
- next;
- mes "[Tempestra]";
- mes "Hmm... If you have:";
- mes "^5555FF1 Emblem of the Sun God";
- mes "10 Gold";
- mes "40 Steel";
- mes "50 Coal";
- mes "and 2 Oridecon^000000..........";
- next;
- mes "[Tempestra]";
- mes "I can make you a ^5555FF'Hat of the Sun God'^000000!! It's a fantastic piece of work! How's that sound?";
- next;
- menu "Alright.",-, "Not right now thanks.",ssM_1b;
-
- if(countitem(7086)<1 || countitem(969)<10 || countitem(999)<40 || countitem(1003)<50 || countitem(984)<2) goto ssL_NotEnuf;
- delitem 7086, 1;
- delitem 969, 10;
- delitem 999, 40;
- delitem 1003, 50;
- delitem 984, 2;
- mes "[Tempestra]";
- mes "Please wait just a moment while I make it........";
- next;
- getitem 5022, 1;
- mes "[Tempestra]";
- mes "All done... one Hat of the Sun God just for you. Thank you again for the potion, and please come back any time.";
- emotion e_thx;
- close;
-
- ssL_NotEnuf:
- mes "[Tempestra]";
- mes "Um.... where are those items exactly???";
- emotion e_hmm;
- close;
- ssM_1b:
- mes "[Tempestra]";
- mes "Come back anytime when you've changed your mind.";
- close;
-
- L_NoPot:
- mes "[Tempestra]";
- mes "Umm... excuse me but.... where is the potion??";
- emotion e_hmm;
- close;
-
- M_1:
- mes "[Tempestra]";
- mes "..... How RUDE!!";
- emotion e_gasp;
- close;
-}
-
-//=======================================================================================================//
-// Turtle Quest
-//=======================================================================================================//
-// Gotanblue --------------------------------------------------------------------------
-alberta.gat,247,123,5 script Gotanblue 709,{
- if(TURTLE) goto L_Turtle;
- mes "[Gotanblue]";
- mes "Ha ha! The sea seems endless!! We cannot begin to grasp its size merely by gazing at it from land....";
- next;
- mes "[Gotanblue]";
- mes "Do you know what I mean?.....";
- close;
-
-L_Turtle:
- mes "[Gotanblue]";
- mes "Oh! Your eyes.... they tell me everything!! You must have been sent by that drunken old man!";
-M_Menu:
- next;
- menu "-Tell me about Turtle Island.",-, "-How Can I get there?",M_2, "-End Conversation",M_End;
-
- mes "[Gotanblue]";
- mes "So you wanna know about Turtle Island?... You think it's a great place?... Do you like it that much?...";
- next;
- mes "[Gotanblue]";
- mes "Well let me tell you something....";
- next;
- mes "[Gotanblue]";
- mes "TURTLE ISLAND TOOK THE LIVES OF MY CLOSEST FRIENDS!!";
- emotion e_gasp;
- next;
- mes "[Gotanblue]";
- mes "Can you POSSIBLY understand??.........";
- next;
- mes "[Gotanblue]";
- mes "It all happened a few decades ago....";
- next;
- mes "[Gotanblue]";
- mes "^5555FFJornadan Niliria^000000 and our comrades set off on a journey to find out if the legends about the island were true.";
- next;
- mes "[Gotanblue]";
- mes "It was summer when I was approached to become a member of Jornadan's team.";
- mes "I was only 20 then, and it was a huge honor for me to be a part of such a well respected group of men.";
- next;
- mes "[Gotanblue]";
- mes "Jornadan Niliria was a great treasure hunter, I was the best seaman of the bunch, and the others were all the very best at what they did.";
- next;
- mes "[Gotanblue]";
- mes "We decided to start our great adventure here, in Alberta. This was because of a clue we found that put the location of Turtle Island near Alberta.";
- next;
- mes "[Gotanblue]";
- mes "We were all very exited and full of hope! We left everything behind and set sail to seek Turtle Island!";
- mes "We sailed all day and all night. We eventually ran adrift, and could do nothing but sit and wait as the days passed.....";
- next;
- mes "[Gotanblue]";
- mes "Then one day... without warning... we were surrounded by a tremendously thick blanket of fog!!";
- mes "It was impossible to see anything past the length of your own arm!";
- next;
- mes "[Gotanblue]";
- mes "We could not tell which way was East and which way was West. But it didn't matter... for we were all exhausted at that point.";
- next;
- mes "[Gotanblue]";
- mes "Then what we feared most happened. A huge rock formation pierced through the fog right in front of us!";
- mes "There was no way to avoid it and we crashed violently into it, severely damaging our ship!!";
- emotion e_gasp;
- next;
- mes "[Gotanblue]";
- mes "Amazingly, the ship held together and we were able to continue on.";
- next;
- mes "[Gotanblue]";
- mes "Then like a beam of energy descending down from the heavens, the first ray of sunlight we had seen in weeks pierced through the fog onto our battered ship.";
- next;
- mes "[Gotanblue]";
- mes "And like magic the fog lifted to reveal what we had been searching so long and hard for.... that legendary place.... TURTLE ISLAND!!!!";
- next;
- mes "[Gotanblue]";
- mes "We set up camp immediately and rested our weary bodies. A few days later we began to extensively search the island.";
- mes "What we found was shocking! Apparently someone had found the island before us. He left a very well kept journal of his expedition.";
- next;
- mes "[Gotanblue]";
- mes "According to his journal, the man had come by himself to find the island. Unfortunately, we couldn't find him.";
- next;
- mes "[Gotanblue]";
- mes "Even though someone had beaten us to Turtle Island, we still felt that it was an accomplishment to have made it to the island.";
- mes "We continued to explore the island and find out as much about it as we could.";
- next;
- mes "[Gotanblue]";
- mes "A particular artifact caught our interest. It was mentioned in that man's journal....";
- mes "Oh, now I remember his name... ^5555FF'Won'^000000... apparently a great sword master....";
- next;
- mes "[Gotanblue]";
- mes "Anyway, he wrote about a '^FF5555Jewel Fragment'^000000 of some kind. He described it as 'the most beautiful thing in the world'.";
- next;
- mes "[Gotanblue]";
- mes "We became intent on finding that jewel no matter what. Day after day we searched for it. Months passed.";
- mes "But even with Won's journal records, we were not able to find the jewel fragment. We had no choice but to give up.";
- next;
- mes "[Gotanblue]";
- mes "So we packed up our belongings and headed home. Again we passed through the horrible dense fog.";
- mes "After a month of sailing our journey was near its end... or so we thought.";
- next;
- mes "[Gotanblue]";
- mes "We spotted land and I breathed a sigh of relief... unfortunately that feeling of relief turned into bewilderment as I realized that..... that....";
- next;
- mes "[Gotanblue]";
- mes "IT WAS TURTLE ISLAND!!! We had landed on the other side of the island! We had no idea how it happened but we immediately cast off once again.";
- emotion e_gasp;
- next;
- mes "[Gotanblue]";
- mes "And as if some foul curse and been placed on our group, we again found ourselves on the shores of Turtle Island.";
- mes "Time after time we attempted to flee the island only to find ourselves back on it. A whole year passed and still, we were trapped!";
- next;
- mes "[Gotanblue]";
- mes "It was beyond reason.... We had tried every possible path.... Our spirits were broken, our hopes were crushed....";
- mes "And one by one, my comrades fell, no longer having the strength to find a way home....";
- next;
- mes "[Gotanblue]";
- mes "CURSED ISLAND!!!!!";
- emotion e_omg;
- next;
- mes "[Gotanblue]";
- mes "As you can see only I and Jornadan were able to make it out alive. By pure luck, we made back to Alberta....";
- next;
- mes "[Gotanblue]";
- mes "(~sob~sob~sob)... I apologize. I'm still very emotional about it after all these years... Well, that's all I have to say about Turtle Island.";
- emotion e_sob;
- goto M_Menu;
- M_2:
- mes "[Gotanblue]";
- mes "What's this? After my terrifying story about Turtle Island, you still want to go there? You're not at all scared??";
- emotion e_what;
- next;
- mes "[Gotanblue]";
- mes "So be it... but you will need me as your guide and that will cost 10,000 zeny!";
- next;
- menu "Turtle Island -> 10000 zeny",-, "Cancel",sM_End;
-
- if(Zeny < 10000) goto sL_Zeny;
- mes "[Gotanblue]";
- mes "Alright!! You've made your choice! With my experience we will get to Turtle Island without any problems.";
- mes "I admire your fighting spirit. Carry it with you always!";
- next;
- mes "^5555FF(You and Gotanblue climb on board his little steamboat)^000000";
- next;
- mes "[Gotanblue]";
- mes "We are now heading towards Turtle Island. Let us go without fear!!";
- next;
- mes "^5555FF(~choo~choooo~)^000000";
- next;
- if(Zeny < 10000) goto sL_Zeny;
- set Zeny, Zeny - 10000;
- warp "tur_dun01.gat",154,39;
- close;
- sL_Zeny:
- mes "[Gotanblue]";
- mes "What's this? I said 10,000 zeny. I will not guide you for less. Good day!";
- emotion e_what;
- close;
- sM_End:
- mes "[Gotanblue]";
- mes "A very good choice!! Turtle Island is a DREADFULL and EVIL place!";
- mes "When I take people there, I feel as if I'm leading them to their DEATHS!";
- close;
- M_End:
- mes "[Gotanblue]";
- mes "To this day, Turtle Island is shrouded in mystery. It is extremely hard to find, and almost impossible to escape from.";
- mes "If you do not want to suffer great despair, then leave the truth behind Turtle Island as it is.... unknown....";
- close;
-}
-
-//Go back to Alberta
-tur_dun01.gat,166,29,1 script Gotanblue#2 709,{
- mes "[Gotanblue]";
- mes "Going back to Alberta?";
- next;
- menu "Yep.",-, "Cancel",M_End;
-
- mes "^5555FF(You and Gotanblue climb on board his little steamboat)^000000";
- next;
- warp "alberta.gat",244,123;
- close;
-
-M_End:
- mes "[Gotanblue]";
- mes "A very good choice!!";
- close;
-}
-
-// Turtle Grandpa -------------------------------------------------------------------
-alberta_in.gat,23,104,2 script Turtle Grandpa 120,{
- mes "[Turtle Grandpa]";
- mes "~Buuurrrpp!!!~ Oops...";
- emotion e_swt;
- next;
- mes "[Turtle Grandpa]";
- mes "It's beyond me why people seem to think that Alberta is the center of world trade.";
- mes "I mean, this place doesn't even have a decent bar for crying out loud!!";
- emotion e_an;
- next;
- mes "[Turtle Grandpa]";
- mes "Why is it that I have to resort to drinking in a place like this??";
- emotion e_what;
- next;
- menu "-Tell me about Turtle Island.",-, "-How can I get there?",M_1, "-End conversation.",M_End;
-
- mes "[Turtle Grandpa]";
- mes "There is an enormous stash of treasure hidden on Turtle Island.";
- mes "There is also a special potion that can increase a person's lifespan on that island......";
- next;
- mes "[Turtle Grandpa]";
- mes "There are so many myths and legends about the island, that no one even knows for sure if Turtle Island exist.";
- next;
- mes "[Turtle Grandpa]";
- mes "I for one believe it does.... It HAS TO!!......";
- emotion e_gasp;
- next;
- mes "[Turtle Grandpa]";
- mes "If you are any sort of seaman, if you have a spirit for adventure, and if you have the heart to become a great treasure hunter....";
- mes "Then you may be worthy of the information I have to offer...";
- next;
- menu "-(~eyes twinkle~)",-, "-Heck Ya! Gimme that information.",sM_1;
-
- mes "[Turtle Grandpa]";
- mes "His name was ^5555FFJornadan Niliria^000000. Jornadan and his ten comrades set off on a journey to find the legendary Turtle Island.";
- next;
- mes "[Turtle Grandpa]";
- mes "At first they had no idea where the island was. They were ambitious and worked extremely hard to gather clues on the whereabouts of the island.";
- next;
- mes "[Turtle Grandpa]";
- mes "These men were very strong, especially Jornadan. He was so strong in fact, that his simple kicks were as powerful as a level 10 bash!!!";
- next;
- mes "[Turtle Grandpa]";
- mes "He could catch an arrow in one hand while healing a comrade with the other, all during the middle of a battle!";
- next;
- mes "[Turtle Grandpa]";
- mes "Heh heh. Well, it's just a rumor so take it for what it's worth. As I was saying....";
- next;
- mes "[Turtle Grandpa]";
- mes "After searching tirelessly Jornadan and his crew eventually found the famed Turtle Island.";
- next;
- mes "[Turtle Grandpa]";
- mes "But for reasons unknown, the crew became stranded on the island forever!!";
- mes "Although I do not know why or how it happened, there IS one person that does.";
- next;
- mes "[Turtle Grandpa]";
- mes "Go the docks on the east end of town. Look for a scholar named.... ^FF3333Jornadan^000000... ^FF3333Niliria^000000...";
- mes "Speak to him. He should be able to tell you more..... ";
- next;
- mes "[Turtle Grandpa]";
- mes "Oh! One more thing... look for his '^5555FFjournal^000000'. He usually has it close by. It's definitely an interesting read.";
- if(TURTLE==0) set TURTLE, 1;
- close;
- sM_1:
- mes "[Turtle Grandpa]";
- mes "No way! I have no interest in speaking with someone with greed in his/her heart!";
- emotion e_gasp;
- next;
- mes "[Turtle Grandpa]";
- mes "Get OUT of my sight!!! GO HOME!";
- emotion e_an;
- next;
- mes "[Turtle Grandpa]";
- mes "What's this?? You're still here?..... GO! GO AWAY!!............";
- emotion e_go;
- close;
- M_1:
- mes "[Turtle Grandpa]";
- mes "It's is extremely hard to find, and even more difficult to reach. The likelihood of returning home is slim at best....";
- next;
- mes "[Turtle Grandpa]";
- mes "Actually..... IT'S IMPOSSIBLE!!!!";
- emotion e_gasp;
- next;
- mes "[Turtle Grandpa]";
- mes "Yet you still want to go there??";
- emotion e_what;
- next;
- mes "[Turtle Grandpa]";
- mes "I want to warn you about the dangers of going there.... but.... I feel so dizzy..... wooah..... it must be the Vodka....";
- next;
- mes "[Turtle Grandpa]";
- mes "Any who, if you go the docks you'll find a fat, old, sailor. His name is ^5555FFGotanblue^000000.";
- mes "Tell him I sent you and maybe he'll tell you how to get to Turtle Island. Well, good luck.";
- close;
- M_End:
- mes "[Turtle Grandpa]";
- mes "Whooops......";
- next;
- mes "!!KA-PLOP!!(collapses on the floor)";
- next;
- mes "[Turtle Grandpa]";
- mes "He he he.... look at me.... I'm a fish... I'm drunk like a fish..... enough for today..... ~ZZZZZzzzz~";
- close;
-}
-
-// Letter of an explorer (on Turtle Grandpa's desk)------------------------------------------------------------------
-alberta_in.gat,17,101,1 script Letter of an explorer 111,{
- mes "~ The letter reads... ~";
- mes "- O/X/XOVX -";
- mes "If you find this letter, it means that our expedition to Turtle Island has failed. Please inform the others...";
- next;
- mes "~ continued...~";
- mes "As of now, only half the number of our crew members are left. Our food supply will only last for ten more days. It is a grave situation we are facing....";
- next;
- mes "~ continued...~";
- mes "- V/O/XOVX -";
- mes "It seems my letters did not make it to the outside world, and have instead come back to me.... This damn island is CURSED!! Oh God.....";
- next;
- mes "~ continued...~";
- mes "GOD FORSAKEN ISLAND!! There is nothing left to eat..... help... me... please.... HELP ME!!";
- next;
- mes "~ continued...~";
- mes "- V/X/XOVX -";
- mes "^5555FF- This section is severely crumpled and tattered. -^000000";
- mes "^5555FF- You are unable to read it. -^000000";
- close;
-}
-
-// Jornadan Niliria ------------------------------------------------------------------------
-alberta.gat,248,90,1 script Jornadan Niliria 121,{
- mes "[Jornadan Niliria]";
- mes "Sometimes I think that the world around me is ever changing.";
- mes "When I view the land it seems different, when I look up at the sky it too seems different....";
- next;
- mes "[Jornadan Niliria]";
- mes "The way that Alberta and Turtle Island are different. Hah hah hah....";
- next;
- menu "-About Turtle Island.",-, "-Um, did you get confused with Al De Baran?",M_1, "-End Conversation.",M_End;
-
- mes "[Jornadan Niliria]";
- mes "Ah yes..... Turtle Island.... Do you know why it's named, 'Turtle' Island? Would you like to know? Haha......";
- next;
- mes "[Jornadan Niliria]";
- mes "The reason behind the name is actually very easy to figure out and you might even feel a little foolish about not getting it in the first place.";
- next;
- mes "[Jornadan Niliria]";
- mes "It's called 'Turtle' Island, because of the fact that it is shaped like an actual turtle. Haha. That's all there is to it.";
- next;
- mes "[Jornadan Niliria]";
- mes "There is an unusually dense area of fog that surrounds the island.";
- mes "At first we tried to figure what causes it but with no luck. We figured that it was just a natural phenomenon.";
- next;
- mes "[Jornadan Niliria]";
- mes "Then we found a cave along the coastline of the island. Inside we were amazed to see a HUGE waterfall.";
- mes "It turns out that this waterfall is what creates that extremely thick area of fog around that island.";
- next;
- mes "[Jornadan Niliria]";
- mes "The reason is so simple and yet there are people who still try to find a deeper meaning behind it....";
- next;
- mes "[Jornadan Niliria]";
- mes "I believe that people continue to probe into the matter because they do not want to feel that their efforts have been in vain.";
- mes "Maybe they are afraid of the truth..... I for one was once afraid.... afraid of Turtle Island....";
- next;
- mes "[Jornadan Niliria]";
- mes "But now that I truly understand all of the myths about Turtle Island, I feel at ease and at peace with the island.";
- mes "There is still one lingering question about the island for me though..... it is the existence of the unknown ^FF5555'Jewel Fragment'^000000.";
- next;
- mes "[Jornadan Niliria]";
- mes "I am still not certain about what it really is. In the mean time I will continue to pursue the matter until I discover the truth! Hahaha!!";
- close;
- M_1:
- mes "[Jornadan Niliria]";
- mes "Whoops ! Oh that's right !! Confused !.... Yipe !..... WOOOOO !!!"; //have NO idea what this means.....
- close;
- M_End:
- mes "[Jornadan Niliria]";
- mes "When you're searching for the truth, make sure to keep trying. Someday you will find the answers you seek...";
- next;
- mes "[Jornadan Niliria]";
- mes "Hmmm.... by the way.... I feel hungry. Why doesn't Alberta have a store or restaurant for some good Dim Sum??";
- close;
-}
-
-// Jornadan's Voyage Log -------------------------------------------------
-alberta.gat,247,93,1 script A Voyage Log 111,{
- if(TURTLE == 1) goto L_Treasure;
- mes "[A Voyage Log]";
- mes "= 03:20 am =";
- mes "The moon was dark and I couldn't even see 100m in front of me. I had a bad feeling about the situation..... I was not the only one...";
- next;
- mes "[A Voyage Log]";
- mes "I could tell by the looks on my comrade's faces, that they too were worried. No one could sleep that night. I hope we will see the sunrise soon....";
- next;
- mes "[A Voyage Log]";
- mes "= 04:10 =";
- mes "5 minutes ago one of our comrades, Cooker, died. While he walking on deck, the flagpole suddenly broke and fell on his head....";
- next;
- mes "[A Voyage Log]";
- mes "He died at approximately 04:07. The flagpole had been damaged when our ship hit a reef.";
- mes "The ship sustained serious damage along the left side of the deck. I called on the chief to repair it.";
- next;
- mes "[A Voyage Log]";
- mes "= 04:45 =";
- mes "While two of our workers were fixing the bottom of the deck, monsters attacked them without warning.";
- mes "Apparently they had gotten in through some openings in the deck.";
- next;
- mes "[A Voyage Log]";
- mes "Two more men had been lost. Fortunately the ship has yet to sink and seems to be holding up. Still, we must find land soon.";
- next;
- mes "[A Voyage Log]";
- mes "During the collision with the reef we lost about 30% of our supplies. In particular we lost food... a great deal of food....";
- next;
- mes "[A Voyage Log]";
- mes "= 05:23 =";
- mes "We've been noticing an increase in the amount of reefs and they are getting larger as well.";
- mes "I wonder when we will find land.... I wonder if we can....";
- next;
- mes "[A Voyage Log]";
- mes "- Written by -";
- mes "- captain Jornadan Niliria -";
- next;
- mes "^5555FF- Closed the voyage log -^000000";
- close;
-
-L_Treasure:
- mes "^5555FF- The paper is torn -";
- mes "- Seaweed and mold have -";
- mes "- mixed with the paper -";
- mes "- It looks to be in very poor";
- mes "condition. -^000000";
- next;
- mes "^5555FF- Between some pages -";
- mes "- Is a Banana leaf -";
- mes "- this is written. -^000000";
- next;
- mes "[A Voyage Log]";
- mes "= O/X date =";
- mes "Just after we arrived to Turtle Island, we searched for some food to eat. I am so skinny now...";
- next;
- mes "[A Voyage Log]";
- mes "When I looked at myself in the mirror, it was horrible. I was disturbed by what I saw...";
- next;
- mes "[A Voyage Log]";
- mes "= X/X date =";
- mes "We found some kind of fruit! It has a yellow color and a long shape. It looks just like a banana!";
- next;
- mes "[A Voyage Log]";
- mes "= XO/X date =";
- mes "Although very similar, the fruit we found was not a banana. We believe it is a relative of the banana.";
- mes "It smells and tastes exactly like a banana.";
- next;
- mes "[A Voyage Log]";
- mes "We were starving so we just referred to the fruit as bananas and gathered it for food.";
- mes "Although there were a limited amount of trees, there was enough for our survival.";
- next;
- mes "[A Voyage Log]";
- mes "It has become the answer to our lack of food and has become precious to us.";
- mes "~ WE LOVE YOU BANANA!! ~";
- next;
- mes "[A Voyage Log]";
- mes "= O/O date =";
- mes "In the middle of the night, one of our comrades reported that he felt sick from something he ate.";
- next;
- mes "[A Voyage Log]";
- mes "= OO/O date =";
- mes "Another comrade fell ill. He had the strongest digestive system among us.";
- mes "He went by the name, 'Berot Berot', and he played a vital role in our group.";
- next;
- mes "[A Voyage Log]";
- mes "The fact that he got sick from something he ate, made it very clear that there was something poisoning us.";
- next;
- mes "[A Voyage Log]";
- mes "= XO/O date =";
- mes "A third person became sick today while we were out exploring. The first person to become ill has passed away.... We are all very worried.";
- next;
- mes "[A Voyage Log]";
- mes "We tried very hard to find the cause of the illness. Then by observing the animals one day, we found it.";
- mes "It was the very thing we thought to be our salvation and yet not one animal on the island would even touch it.....";
- next;
- mes "[A Voyage Log]";
- mes "What was killing us was..... our beloved BANANA!!";
- next;
- mes "[A Voyage Log]";
- mes "We decided to get rid of all of the bananas. But for some reason they didn't seem to be decomposing.";
- mes "Even when the skin was peeled off, the fruits remained the same.";
- next;
- mes "[A Voyage Log]";
- mes "I think that the poison or some other agent within the fruit is allowing it to survive.";
- mes "We may be able to use it for medicinal purposes later, but for now it is of no use to us.";
- mes "Until we get back to Alberta, we have to decided to bury what is left of the fruit.";
- next;
- mes "[A Voyage Log]";
- mes "This is the location where it's buried in case we forget:";
- mes "^FF8888- tur_dun01 -";
- mes "- X: 160, Y: 81 -^000000";
- next;
- mes "^5555FF- There is a thin Key -";
- mes "- with a skull mark on it -";
- mes "- You've gained -";
- mes "- a 'Skull Key' -^000000";
- set TURTLE, 2;
- close;
-}
-
-// Burried treasure --------------------------------------------------------------------
-tur_dun01.gat,160,80,1 script Skull Stone 111,{
- if(TURTLE == 2) goto L_OpenBox;
- mes "^5555FF(It's a frightening stone tomb with horrible skull on it.)^000000";
- close;
-
-L_OpenBox:
- mes "^5555FF(Under the stone is a tiny key hole with a skull mark. You used the 'Skull Key' to open the box.)^000000";
- next;
- mes "^5555FF(~click!~click!~)^000000";
- next;
- mes "^5555FF(Suddenly the top of the stone opens with many things coming out!)^000000";
- set TURTLE, 3;
- next;
- mes "^5555FF(You got 5 Tropical Bananas and 5 Banana Juices.)^000000";
- getitem 634, 5;
- getitem 532, 5;
- close;
+//===== eAthena Script ======================================= +//= Quest NPCs related to Alberta +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.7 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= Dolls Quest +//= Boy's Cap Quest +//= Antlers Quest +//= Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin Quests +//= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests +//= Turtle Island Quests +//===== Additional Comments: ================================= +//= Fully working +//= 1.1 Fixed Spore Doll exploit, Gramp's Tiger skin label bug +//= 1.3 Fixed item ID 7031 -> 7013 +//= 1.4 Fixed a bug, Fixed Exploits, Optimized [Lupus] +//= 1.6 TEMPESTRA quest uses common quests variable MISC_QUEST +//= Condition if done: (MISC_QUEST & 2) [Lupus] +//= 1.7 Moved quest from cities/albera.txt [Evera] +//============================================================ + + + +//=======================================================================================================// +// Doll Quest +//=======================================================================================================// +alberta.gat,117,134,8 script Elin 96,{ + mes "[Elin]"; + if(Sex){ + mes "Hello, mister. Hmm, since you're a boy, you don't like dolls, do you?"; + }else{ + mes "Hello, miss. Since you're a girl, you must like dolls, don't you?"; + } + next; + mes "[Elin]"; + mes "I LOVE dolls!!"; + emotion e_lv2; + next; + mes "[Elin]"; + mes "Ya know..... I REALLY, REALLY, want a new doll. I hope daddy is going to buy me one for my birthday....."; + next; + menu "Aww, you must be happy...",-,"How about I give you one now?",M_2; + + mes "[Elin]"; + mes "Yeah, this time I'm hoping for a Yoyo doll. Hehe, they're so cute! They're my FAVORITE!"; + emotion e_ok; + close; + M_2: + mes "[Elin]"; + mes "Oh my goodness! Really?? You're such a sweetie.... gimme, gimme!!"; + mes "What kinda doll are you going to give me? Are you really gonna give me one?"; + emotion e_gasp; + next; + menu "Puppet",-,"Poring doll",sM_2,"Chonchon doll",sM_3,"Rocker doll",sM_4, "Spore doll",sM_5, + "Osiris doll",sM_6,"Baphomet doll",sM_7,"Racoon doll",sM_8,"Yoyo doll",sM_9, "I am as adorable as a doll!",sM_10; + + if(countitem(740) < 1) goto L_Liar; + delitem 740,1; + mes "[Elin]"; + mes "Wow--! It's a rabbit! It's SOOOO cute!! Thank you SOOO much!"; + emotion e_lv2; + next; + mes "[Elin]"; + mes "It's SOOO fluffy... Oh yeah! Let me give you a present too!"; + next; + mes "(diggs around in her pockets)"; + next; + mes "[Elin]"; + mes "Ummm ... found it! Here take this!"; + next; + getitem 530,1; + mes "[Elin]"; + mes "I got this from Santa. It's a candy cane~"; + next; + mes "[Elin]"; + mes "Thanks again for the rabbit doll! I'm gonna HUG this to sleep EVERY night~"; + emotion e_thx; + close; + + sM_2: + if(countitem(741) < 1) goto L_Liar; + delitem 741,1; + mes "[Elin]"; + mes "Yay! It's a poring doll! It's SOOOO cute! Since you gave me a doll I'll give you this...."; + emotion e_lv2; + next; + getitem 529,1; + mes "[Elin]"; + mes "Thank you for the doll!"; + emotion e_thx; + close; + + sM_3: + if(countitem(742) < 1) goto L_Liar; + delitem 742,1; + mes "[Elin]"; + mes "Ew whats this?.... a Chonchon ... doll? ..."; + emotion e_wah; + next; + mes "[Elin]"; + mes "Oh well, since you're giving it to me, I guess it's ok ...."; + next; + mes "[Elin]"; + mes "Well here's a little something for giving me the doll. Don't eat too much or you'll get cavities."; + getitem 530,1; + next; + mes "[Elin]"; + mes ".... chonchon.... (~grumble, grumble~)"; + emotion e_ag; + close; + + sM_4: + if(countitem(752) < 1) goto L_Liar; + delitem 752,1; + mes "[Elin]"; + mes "Oh! a Rocker doll. I hate hopping things but this doll's kinda cute."; + next; + mes "[Elin]"; + mes "Thank you. Let me give you something too."; + next; + mes "[Elin]"; + mes "Hmm, didn't I get some stuff from my uncle ..."; + next; + mes "[Elin]"; + mes "Here it is. We've got tons of it at home so I'll share some with you~"; + getitem 532,7; + next; + mes "[Elin]"; + mes "Thanks again for the doll!"; + emotion e_thx; + close; + + sM_5: + if(countitem(743) < 1) goto L_Liar; + delitem 743,1; + mes "[Elin]"; + mes "Blehh .... It's a mushroom... Mom's always scolding me for not eating mushrooms ..."; + emotion e_swt; + next; + mes "[Elin]"; + mes "I'll take it anyway, since the doll looks cute. But I still won't eat mushrooms though ..."; + next; + mes "[Elin]"; + mes "Hmm, I'll need to give you a present too."; + next; + mes "[Elin]"; + mes "My mom made this so please take it."; + getitem 538,5; + next; + mes "[Litte Kid]"; + mes "Thank you for the doll~"; + emotion e_thx; + close; + + sM_6: + if(countitem(751) < 1) goto L_Liar; + delitem 751,1; + mes "[Elin]"; + mes "Yay! It's an Osiris doll!"; + next; + mes "[Elin]"; + mes "Here's something for you too."; + getitem 522,2; + mes "[Elin]"; + mes "Thank you for the doll!"; + close; + + sM_7: + if(countitem(750) < 1) goto L_Liar; + delitem 750,1; + mes "[Elin]"; + mes "Yay! It's a Baphomet doll!"; + next; + mes "[Elin]"; + mes "Here's something for you too."; + getitem 525,5; + mes "[Elin]"; + mes "Thank you for the doll!"; + emotion e_thx; + close; + + sM_8: + if(countitem(754) < 1) goto L_Liar; + delitem 754,1; + mes "[Elin]"; + mes "Ah, it's a Smokie doll. I hate Smokies, but the doll's really cute! Thank you!"; + emotion e_ok; + next; + mes "[Elin]"; + mes "Let me give you some of Grandma's home-made cake!"; + getitem 539,3; + next; + mes "[Elin]"; + mes "They're really good so make sure you eat them ok."; + next; + mes "[Elin]"; + mes "Thanks again for this cute doll!"; + emotion e_thx; + close; + + sM_9: + if(countitem(753) < 1) goto L_Liar; + delitem 753,1; + mes "[Elin]"; + mes "WOW--!!! OH MY GOSH! It's a Yoyo doll! This is what I REALLY wanted!! It's SOOOO cute......"; + emotion e_lv2; + next; + mes "[Elin]"; + mes "As a thank you, I'll give you this."; + getitem 608,1; + next; + mes "[Elin]"; + mes "Dad picked them up during his travels. It's a seed of some kind."; + mes "We tried planting them at home, but it doesn't seem to grow."; + next; + mes "[Elin]"; + mes "Anyway, thank you SOOO MUCH for the Yoyo doll!!!!"; + emotion e_thx; + close; + + sM_10: + mes "[Elin]"; + mes "BLAAAAAAAAHHH!! Don't make fun of me cuz I'm young!"; + emotion e_pif; + next; + mes "[Elin]"; + mes "(mumbles) .....'stupid'....."; + close; + + L_Liar: + mes "[Elin]"; + mes "HEY!! You don't have any dolls... I can't believe you would lie to a little kid!!!"; + emotion e_gasp; + next; + mes "[Elin]"; + mes "You're a MEANIE!! I HATE YOU!!!..... sniff... sniff.... Waaaaaaaaaaaaaaaaaaaahhhhhh!!"; + emotion e_sob; + close; +} + + +//=======================================================================================================// +// Boy's Cap' Quest +//=======================================================================================================// +alberta_in.gat,28,145,4 script Grampa 120,{ + mes "[Grampa]"; + mes "Gasp ..Gasp"; + next; + mes "[Grampa]"; + mes "When I look back on my younger days... I regret not making better use of my time..."; + next; + mes "[Grampa]"; + mes "Even so I STILL feel young at heart..... unfortunately my body is very old and is in poor condtion...... Cough !! Cough .. !!"; + next; + if(countitem(1030) >= 10) menu "Talk.",M_Talk, "Show him Tiger's Footskin.",M_Show, "Cancel.",M_End; + menu "Talk",M_Talk, "Cancel",M_End; + + M_Talk: + mes "[Grampa]"; + mes "Listen to me..... You must take care of your body as best you can...."; + mes "If you aren't serious about staying healthy now..... you will surely regret it as you get older."; + next; + mes "[Grampa]"; + mes "I've tried to restore my body to its youthful, healthy state with all of the best herbs and medicines that money can buy...."; + next; + mes "[Grampa]"; + mes "Not only have none of them worked, but their emense cost have made me bankurpt!"; + next; + mes "[Grampa]"; + mes "I have all but given up on trying to restore my youth.... there IS still one last thing I have not yet tried....."; + next; + mes "[Grampa]"; + mes "It is the ^3355FFTiger's Footskin^000000, the legendary king of rejuvination!!"; + emotion e_gasp; + next; + mes "[Grampa]"; + mes "Have you heard of the Tiger's Footskin???....."; + emotion e_what; + next; + mes "[Grampa]"; + mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!"; + mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!"; + next; + mes "[Grampa]"; + mes "It truely is amazing! Ah, if I could only get my hands on some Tiger's Footskin.... my wishes would at last come true....."; + next; + mes "[Grampa]"; + mes "For whoever brings me ^5555FF10 Tiger's Footskins^000000, I would gladly give that person my precious ^3355FFBoys Cap^000000."; + close; + + M_Show: + mes "[Grampa]"; + mes "Ohhh !! Th-This is the... this is the legendary.... TIGERS FOOTSKIN!!"; + next; + mes "[Grampa]"; + mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!"; + mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!"; + next; + mes "[Grampa]"; + mes "It is the real Tiger's Footskin !! In my wildest dreams I never thought...... P-P-Please.... I beg you.... let me have it....."; + next; + menu "-Give him the Tiger's Footskin.",-, "Walk away.", sM_End; + + mes "[Grampa]"; + if(countitem(1030) < 10) goto L_NoItems; + delitem 1030,10; + getitem 5016,1; + mes "T-Thank YOU!! Thank you SO VERY MUCH!!"; + emotion e_thx; + next; + mes "[Grampa]"; + mes "Now my body can be reinvigorated!!! I will eat it right away!"; + close; + + L_NoItems: + mes "Get off damn cheater!!!"; + emotion e_bzz; + close; + + sM_End: + mes "[Grampa]"; + mes "H-He-Hey!! Young one!! W-Wa-it! Please.... come back... I beg you.... come... back.... ooohh... foot.... sk... i... n...."; + close; + + M_End: + mes "[Grampa]"; + mes "Cough Cough !! .. Tiger ....Tiger's ..... Foot ..... skin .....Cough Cough !!"; + close; + + +} + + +//=======================================================================================================// +// Antlers Quest +//=======================================================================================================// +alberta_in.gat,122,53,4 script Cherokee 47,{ + mes "[Cherokee]"; + mes "Hey there, I am a Horn Collector. Sounds great, huh?"; + next; + mes "[Cherokee]"; + mes "What do you think about Animal horns? I think they are very valuable and are well worth collecting."; + mes "You can wear them on your head, or even decorate your house with them."; + next; + mes "[Cherokee]"; + mes "You know.... there has been a particular horn that I have not been able to find. It is the ^5555FF'Evil Horn '^000000.."; + next; + mes "[Cherokee]"; + mes "Some say that an Evil Horn is really not an animal's horn, but one that comes from a Devil!"; + mes "Even so, I really wish I could get my hands on one."; + next; + mes "[Cherokee]"; + mes "Say.... do you have any ^5555FF'Evil Horns'^000000?"; + mes "If you offer me ^5533FF20 Evil Horns^000000, I will give you my precious and famed, ^FF3355'Antlers'^000000. Is it a deal?"; + next; + menu "You got it!",-, "Shut up Dumbo.",M_End; + + mes "[Cherokee]"; + if(countitem(923) < 20) goto L_NotEnuf; + delitem 923,20; + mes "Whoah~! This is the first time I've ever seen a real ^3355FF'Evil Horn'^000000!!"; + emotion e_ic; + next; + mes "[Cherokee]"; + mes "Thank you! Here are the Antlers just as I promised you!"; + emotion e_thx; + getitem 2284,1; + next; + mes "[Cherokee]"; + mes "With your great help I was finally able to realize my long time dream. I appreciate what you have done! God Bless You .."; + close; + + L_NotEnuf: + mes "Hmm.... like I said, I need ^FF5533'20 Evil Horns'^000000."; + close; + + M_End: + mes "[Cherokee]"; + mes "Well aren't you a rude person.... I will forgive you however, seeing as we will meet again, I'm sure...."; + close; +} + + +//=======================================================================================================// +// Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin +//=======================================================================================================// +alberta.gat,120,53,3 script Zic 51,{ + mes "[Zic]"; + mes "Yay! A cool breeze! That's why I love the sea!!"; + emotion e_ho; + next; + mes "[Zic]"; + mes "Huh?... Do you have any business with me? You came to me because I'm a merchant right?"; + emotion e_hmm; + next; + mes "[Zic]"; + mes "~Sigh!~ I get tired of my reputation.... I can't get any peace or quite around here....."; + next; + mes "[Zic]"; + mes "So what do you wanna get? Tell me, tell me! It's so easy to guess what you want....."; + next; + menu "-Bao Bao",-, "-Cresent Hairpin",M_1, "-Fashionable Glasses",M_2, "-Heart Hairpin",M_3; + + mes "[Zic]"; + mes "To make a Bao Bao I will need:"; //5042 + mes "- ^5555FF1 Silk Ribbon^000000,"; //10007 + mes "- ^5555FF50 Herioc Emblems^000000."; //968 + next; + mes "[Zic]"; + mes "Would you like me to make you one?"; + next; + menu "Sure.",-, "No thanks.",M_End; + + if (countitem(10007)<1 || countitem(968)<50) goto sL_NotEnuf; + delitem 10007, 1; + delitem 968, 50; + mes "[Zic]"; + mes "Please wait while I make your Bao Bao......"; + next; + mes "[Zic]"; + mes "There you are, one Bao Bao. Enjoy."; + getitem 5042, 1; + close; + M_1: + mes "[Zic]"; + mes "To make a Cresent Hairpin I will need:"; //5048 + mes "- ^5555FF1 Heart Hair Pin^000000,"; //5041 + mes "- ^5555FF10 Steel^000000."; //999 + next; + mes "[Zic]"; + mes "Would you like me to make you one?"; + next; + menu "Sure.",-, "No thanks.",M_End; + + if (countitem(5041)<1 || countitem(999)<10) goto sL_NotEnuf; + delitem 5041, 1; + delitem 999, 10; + mes "[Zic]"; + mes "Please wait while I make your Cresent Hairpin......"; + next; + mes "[Zic]"; + mes "There you are, one Cresent Hairpin. Enjoy."; + getitem 5048, 1; + close; + M_2: + mes "[Zic]"; + mes "To make a pair of Fashionable Glasses I will need:"; //5047 + mes "- ^5555FF1 Jack a Dandy^000000,"; //2271 + mes "- ^5555FF1 Scarlet Dyestuffs^000000."; //975 + next; + mes "[Zic]"; + mes "Would you like me to make you one?"; + next; + menu "Sure.",-, "No thanks.",M_End; + + if (countitem(2271)<1 || countitem(975)<1) goto sL_NotEnuf; + delitem 2271, 1; + delitem 975, 1; + mes "[Zic]"; + mes "Please wait while I make your Fashionable Glasses......"; + next; + mes "[Zic]"; + mes "There you are, one Fashionable Glasses. Enjoy."; + getitem 5047, 1; + close; + M_3: + mes "[Zic]"; + mes "Are you sure you want a simple item like this? Oh well... To make a Heart Hairpin I will need:"; //5041 + mes "- ^5555FF1200 Coral Reefs^000000."; //7013 + emotion e_hmm; + next; + mes "[Zic]"; + mes "Would you like me to make you one?"; + next; + menu "Sure.",-, "No thanks.",M_End; + + if (countitem(7013)<1200) goto sL_NotEnuf; + delitem 7013, 1200; + mes "[Zic]"; + mes "Please wait while I make your Hear Hairpin......"; + next; + mes "[Zic]"; + mes "There you are, one Heart Hairpin. Enjoy."; + getitem 5041, 1; + close; + + sL_NotEnuf: + mes "[Zic]"; + mes "Hmm.... you don't have enough items for me to make it. Come back some other time."; + close; + + M_End: + mes "[Zic]"; + mes "See ya around."; + close; +} + + +//=======================================================================================================// +// Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat +//=======================================================================================================// +alberta.gat,135,79,3 script Tempestra 71,{ + mes "[Tempestra]"; + mes "Ah...... Such a cool breeze. It's good to be next to the sea. I think it was the right choice for me to take a break from my business and come here."; + emotion e_ho; + if(MISC_QUEST & 2) goto sM_Menu; + next; + mes "[Tempestra]"; + mes "Oh the sun is so bright today. I'm glad I brought my hat. If my skin is exposed to the sun like this everyday, I'm sure to get a sunburn."; + next; + mes "[Tempestra]"; + mes "Boy, the heat is making me thirsty. Nothing would be better right now, than sipping on a perfectly chilled yellow potion....."; + next; + menu "Here you go, my treat.",-, "Then go get one, sheesh....",M_1; + + if(countitem(503) < 1) goto L_NoPot; + delitem 503, 1; + set MISC_QUEST,MISC_QUEST | 2; + mes "[Tempestra]"; + mes "Oooh! Thank you so much. I'm so glad to meet such a friendly person here...."; + emotion e_thx; + next; + mes "[Tempestra]"; + mes "(~gulp~gulp~)"; + next; + mes "[Tempestra]"; + mes "Hyaaaaaaa!! It's sooo cold!! Thank you."; + sM_Menu: + next; + menu "The weather is really hot, isn't it...",-, "You should wear a hat.",sM_1; + + mes "[Tempestra]"; + mes "Yes, it's very hot indeed....."; + next; + mes "[Tempestra]"; + mes "Luckly I brought a lot of hats along. I have"; + mes "a ^5555FF'Sunday Hat'^000000,"; + mes "a ^5555FF'Mage Hat'^000000,"; + mes "a ^5555FF'Magician Hat'^000000, and more in my room..."; + next; + mes "[Tempestra]"; + mes "I brought these hats with me so that I could sell them and use the money I made for my vacation expenses...."; + mes "but now it looks like I'll have to wear one....."; + ssM_Menu: + next; + menu "Sunday Hat?",-, "Mage Hat?",ssM_0b, "Magician Hat?",ssM_0c, "End Conversation.",ssM_End; + + mes "[Tempestra]"; + mes "A Sunday Hat is made up of:"; + mes "- ^5555FF250 Fabric^000000,"; + mes "- ^5555FF1 Slotted Hat^000000,"; + mes "- ^5555FF1 Slotted Cap^000000,"; + mes "- ^5555FF600 Soft Feathers^000000."; + mes "If you want, I can make one for you. Just bring me all of those items."; + next; + menu "Make one for me.",-, "Cancel",ssM_End; + + if (countitem(1059)<250 || countitem(2221)<1 || countitem(2227)<1 || countitem(7063)<600) goto ssM_Menu; + delitem 1059, 250; + delitem 2221, 1; + delitem 2227, 1; + delitem 7063, 600; + mes "[Tempestra]"; + mes "Please wait just a moment while I make it........"; + next; + getitem 5032, 1; + mes "[Tempestra]"; + mes "All done... one Sunday Hat just for you. Thank you and come back any time."; + emotion e_thx; + close; + ssM_0b: + mes "[Tempestra]"; + mes "A Mage Hat is made up of:"; + mes "- ^5555FF1 Wizard Hat^000000,"; + mes "- ^5555FF400 Dragon Scales^000000,"; + mes "- ^5555FF50 Mould Powder^000000,"; + mes "- ^5555FF1 Elder Wilow Card^000000."; + mes "If you want, I can make one for you. Just bring me all of those items."; + next; + menu "Make one for me.",-, "Cancel",ssM_End; + + if (countitem(2252)<1 || countitem(1036)<400 || countitem(7001)<50 || countitem(4052)<1) goto ssM_Menu; + delitem 2252, 1; + delitem 1036, 400; + delitem 7001, 50; + delitem 4052, 1; + mes "[Tempestra]"; + mes "Please wait just a moment while I make it........"; + next; + getitem 5027, 1; + mes "[Tempestra]"; + mes "All done... one Mage Hat just for you. Thank you and come back any time."; + emotion e_thx; + close; + ssM_0c: + mes "[Tempestra]"; + mes "A Magician Hat is made up of:"; + mes "- ^5555FF1 Wizard Hat^000000,"; + mes "- ^5555FF450 Ancient Lips^000000,"; + mes "- ^5555FF1200 Solid Shells^000000,"; + mes "If you want, I can make one for you. Just bring me all of those items."; + next; + menu "Make one for me.",-, "Cancel",ssM_End; + + if (countitem(2252)<1 || countitem(1054)<450 || countitem(943)<1200) goto ssM_Menu; + delitem 2252, 1; + delitem 1054, 450; + delitem 943, 1200; + mes "[Tempestra]"; + mes "Please wait just a moment while I make it........"; + next; + getitem 5045, 1; + mes "[Tempestra]"; + mes "All done... one Magician just for you. Thank you and come back any time."; + emotion e_thx; + close; + ssM_End: + close; + + sM_1: + mes "[Tempestra]"; + mes "Oh but the hats I have are for sale.... if I use them for myself I won't be able to sell them to my customers."; + next; + mes "[Tempestra]"; + mes "Because you gave me the potion, I would like to make something for you. Unfortuately I don't have any materials right now."; + next; + mes "[Tempestra]"; + mes "Hmm... If you have:"; + mes "^5555FF1 Emblem of the Sun God"; + mes "10 Gold"; + mes "40 Steel"; + mes "50 Coal"; + mes "and 2 Oridecon^000000.........."; + next; + mes "[Tempestra]"; + mes "I can make you a ^5555FF'Hat of the Sun God'^000000!! It's a fantastic piece of work! How's that sound?"; + next; + menu "Alright.",-, "Not right now thanks.",ssM_1b; + + if(countitem(7086)<1 || countitem(969)<10 || countitem(999)<40 || countitem(1003)<50 || countitem(984)<2) goto ssL_NotEnuf; + delitem 7086, 1; + delitem 969, 10; + delitem 999, 40; + delitem 1003, 50; + delitem 984, 2; + mes "[Tempestra]"; + mes "Please wait just a moment while I make it........"; + next; + getitem 5022, 1; + mes "[Tempestra]"; + mes "All done... one Hat of the Sun God just for you. Thank you again for the potion, and please come back any time."; + emotion e_thx; + close; + + ssL_NotEnuf: + mes "[Tempestra]"; + mes "Um.... where are those items exactly???"; + emotion e_hmm; + close; + ssM_1b: + mes "[Tempestra]"; + mes "Come back anytime when you've changed your mind."; + close; + + L_NoPot: + mes "[Tempestra]"; + mes "Umm... excuse me but.... where is the potion??"; + emotion e_hmm; + close; + + M_1: + mes "[Tempestra]"; + mes "..... How RUDE!!"; + emotion e_gasp; + close; +} + +//=======================================================================================================// +// Turtle Quest +//=======================================================================================================// +// Gotanblue -------------------------------------------------------------------------- +alberta.gat,247,123,5 script Gotanblue 709,{ + if(TURTLE) goto L_Turtle; + mes "[Gotanblue]"; + mes "Ha ha! The sea seems endless!! We cannot begin to grasp its size merely by gazing at it from land...."; + next; + mes "[Gotanblue]"; + mes "Do you know what I mean?....."; + close; + +L_Turtle: + mes "[Gotanblue]"; + mes "Oh! Your eyes.... they tell me everything!! You must have been sent by that drunken old man!"; +M_Menu: + next; + menu "-Tell me about Turtle Island.",-, "-How Can I get there?",M_2, "-End Conversation",M_End; + + mes "[Gotanblue]"; + mes "So you wanna know about Turtle Island?... You think it's a great place?... Do you like it that much?..."; + next; + mes "[Gotanblue]"; + mes "Well let me tell you something...."; + next; + mes "[Gotanblue]"; + mes "TURTLE ISLAND TOOK THE LIVES OF MY CLOSEST FRIENDS!!"; + emotion e_gasp; + next; + mes "[Gotanblue]"; + mes "Can you POSSIBLY understand??........."; + next; + mes "[Gotanblue]"; + mes "It all happened a few decades ago...."; + next; + mes "[Gotanblue]"; + mes "^5555FFJornadan Niliria^000000 and our comrades set off on a journey to find out if the legends about the island were true."; + next; + mes "[Gotanblue]"; + mes "It was summer when I was approached to become a member of Jornadan's team."; + mes "I was only 20 then, and it was a huge honor for me to be a part of such a well respected group of men."; + next; + mes "[Gotanblue]"; + mes "Jornadan Niliria was a great treasure hunter, I was the best seaman of the bunch, and the others were all the very best at what they did."; + next; + mes "[Gotanblue]"; + mes "We decided to start our great adventure here, in Alberta. This was because of a clue we found that put the location of Turtle Island near Alberta."; + next; + mes "[Gotanblue]"; + mes "We were all very exited and full of hope! We left everything behind and set sail to seek Turtle Island!"; + mes "We sailed all day and all night. We eventually ran adrift, and could do nothing but sit and wait as the days passed....."; + next; + mes "[Gotanblue]"; + mes "Then one day... without warning... we were surrounded by a tremendously thick blanket of fog!!"; + mes "It was impossible to see anything past the length of your own arm!"; + next; + mes "[Gotanblue]"; + mes "We could not tell which way was East and which way was West. But it didn't matter... for we were all exhausted at that point."; + next; + mes "[Gotanblue]"; + mes "Then what we feared most happened. A huge rock formation pierced through the fog right in front of us!"; + mes "There was no way to avoid it and we crashed violently into it, severely damaging our ship!!"; + emotion e_gasp; + next; + mes "[Gotanblue]"; + mes "Amazingly, the ship held together and we were able to continue on."; + next; + mes "[Gotanblue]"; + mes "Then like a beam of energy descending down from the heavens, the first ray of sunlight we had seen in weeks pierced through the fog onto our battered ship."; + next; + mes "[Gotanblue]"; + mes "And like magic the fog lifted to reveal what we had been searching so long and hard for.... that legendary place.... TURTLE ISLAND!!!!"; + next; + mes "[Gotanblue]"; + mes "We set up camp immediately and rested our weary bodies. A few days later we began to extensively search the island."; + mes "What we found was shocking! Apparently someone had found the island before us. He left a very well kept journal of his expedition."; + next; + mes "[Gotanblue]"; + mes "According to his journal, the man had come by himself to find the island. Unfortunately, we couldn't find him."; + next; + mes "[Gotanblue]"; + mes "Even though someone had beaten us to Turtle Island, we still felt that it was an accomplishment to have made it to the island."; + mes "We continued to explore the island and find out as much about it as we could."; + next; + mes "[Gotanblue]"; + mes "A particular artifact caught our interest. It was mentioned in that man's journal...."; + mes "Oh, now I remember his name... ^5555FF'Won'^000000... apparently a great sword master...."; + next; + mes "[Gotanblue]"; + mes "Anyway, he wrote about a '^FF5555Jewel Fragment'^000000 of some kind. He described it as 'the most beautiful thing in the world'."; + next; + mes "[Gotanblue]"; + mes "We became intent on finding that jewel no matter what. Day after day we searched for it. Months passed."; + mes "But even with Won's journal records, we were not able to find the jewel fragment. We had no choice but to give up."; + next; + mes "[Gotanblue]"; + mes "So we packed up our belongings and headed home. Again we passed through the horrible dense fog."; + mes "After a month of sailing our journey was near its end... or so we thought."; + next; + mes "[Gotanblue]"; + mes "We spotted land and I breathed a sigh of relief... unfortunately that feeling of relief turned into bewilderment as I realized that..... that...."; + next; + mes "[Gotanblue]"; + mes "IT WAS TURTLE ISLAND!!! We had landed on the other side of the island! We had no idea how it happened but we immediately cast off once again."; + emotion e_gasp; + next; + mes "[Gotanblue]"; + mes "And as if some foul curse and been placed on our group, we again found ourselves on the shores of Turtle Island."; + mes "Time after time we attempted to flee the island only to find ourselves back on it. A whole year passed and still, we were trapped!"; + next; + mes "[Gotanblue]"; + mes "It was beyond reason.... We had tried every possible path.... Our spirits were broken, our hopes were crushed...."; + mes "And one by one, my comrades fell, no longer having the strength to find a way home...."; + next; + mes "[Gotanblue]"; + mes "CURSED ISLAND!!!!!"; + emotion e_omg; + next; + mes "[Gotanblue]"; + mes "As you can see only I and Jornadan were able to make it out alive. By pure luck, we made back to Alberta...."; + next; + mes "[Gotanblue]"; + mes "(~sob~sob~sob)... I apologize. I'm still very emotional about it after all these years... Well, that's all I have to say about Turtle Island."; + emotion e_sob; + goto M_Menu; + M_2: + mes "[Gotanblue]"; + mes "What's this? After my terrifying story about Turtle Island, you still want to go there? You're not at all scared??"; + emotion e_what; + next; + mes "[Gotanblue]"; + mes "So be it... but you will need me as your guide and that will cost 10,000 zeny!"; + next; + menu "Turtle Island -> 10000 zeny",-, "Cancel",sM_End; + + if(Zeny < 10000) goto sL_Zeny; + mes "[Gotanblue]"; + mes "Alright!! You've made your choice! With my experience we will get to Turtle Island without any problems."; + mes "I admire your fighting spirit. Carry it with you always!"; + next; + mes "^5555FF(You and Gotanblue climb on board his little steamboat)^000000"; + next; + mes "[Gotanblue]"; + mes "We are now heading towards Turtle Island. Let us go without fear!!"; + next; + mes "^5555FF(~choo~choooo~)^000000"; + next; + if(Zeny < 10000) goto sL_Zeny; + set Zeny, Zeny - 10000; + warp "tur_dun01.gat",154,39; + close; + sL_Zeny: + mes "[Gotanblue]"; + mes "What's this? I said 10,000 zeny. I will not guide you for less. Good day!"; + emotion e_what; + close; + sM_End: + mes "[Gotanblue]"; + mes "A very good choice!! Turtle Island is a DREADFULL and EVIL place!"; + mes "When I take people there, I feel as if I'm leading them to their DEATHS!"; + close; + M_End: + mes "[Gotanblue]"; + mes "To this day, Turtle Island is shrouded in mystery. It is extremely hard to find, and almost impossible to escape from."; + mes "If you do not want to suffer great despair, then leave the truth behind Turtle Island as it is.... unknown...."; + close; +} + +//Go back to Alberta +tur_dun01.gat,166,29,1 script Gotanblue#2 709,{ + mes "[Gotanblue]"; + mes "Going back to Alberta?"; + next; + menu "Yep.",-, "Cancel",M_End; + + mes "^5555FF(You and Gotanblue climb on board his little steamboat)^000000"; + next; + warp "alberta.gat",244,123; + close; + +M_End: + mes "[Gotanblue]"; + mes "A very good choice!!"; + close; +} + +// Turtle Grandpa ------------------------------------------------------------------- +alberta_in.gat,23,104,2 script Turtle Grandpa 120,{ + mes "[Turtle Grandpa]"; + mes "~Buuurrrpp!!!~ Oops..."; + emotion e_swt; + next; + mes "[Turtle Grandpa]"; + mes "It's beyond me why people seem to think that Alberta is the center of world trade."; + mes "I mean, this place doesn't even have a decent bar for crying out loud!!"; + emotion e_an; + next; + mes "[Turtle Grandpa]"; + mes "Why is it that I have to resort to drinking in a place like this??"; + emotion e_what; + next; + menu "-Tell me about Turtle Island.",-, "-How can I get there?",M_1, "-End conversation.",M_End; + + mes "[Turtle Grandpa]"; + mes "There is an enormous stash of treasure hidden on Turtle Island."; + mes "There is also a special potion that can increase a person's lifespan on that island......"; + next; + mes "[Turtle Grandpa]"; + mes "There are so many myths and legends about the island, that no one even knows for sure if Turtle Island exist."; + next; + mes "[Turtle Grandpa]"; + mes "I for one believe it does.... It HAS TO!!......"; + emotion e_gasp; + next; + mes "[Turtle Grandpa]"; + mes "If you are any sort of seaman, if you have a spirit for adventure, and if you have the heart to become a great treasure hunter...."; + mes "Then you may be worthy of the information I have to offer..."; + next; + menu "-(~eyes twinkle~)",-, "-Heck Ya! Gimme that information.",sM_1; + + mes "[Turtle Grandpa]"; + mes "His name was ^5555FFJornadan Niliria^000000. Jornadan and his ten comrades set off on a journey to find the legendary Turtle Island."; + next; + mes "[Turtle Grandpa]"; + mes "At first they had no idea where the island was. They were ambitious and worked extremely hard to gather clues on the whereabouts of the island."; + next; + mes "[Turtle Grandpa]"; + mes "These men were very strong, especially Jornadan. He was so strong in fact, that his simple kicks were as powerful as a level 10 bash!!!"; + next; + mes "[Turtle Grandpa]"; + mes "He could catch an arrow in one hand while healing a comrade with the other, all during the middle of a battle!"; + next; + mes "[Turtle Grandpa]"; + mes "Heh heh. Well, it's just a rumor so take it for what it's worth. As I was saying...."; + next; + mes "[Turtle Grandpa]"; + mes "After searching tirelessly Jornadan and his crew eventually found the famed Turtle Island."; + next; + mes "[Turtle Grandpa]"; + mes "But for reasons unknown, the crew became stranded on the island forever!!"; + mes "Although I do not know why or how it happened, there IS one person that does."; + next; + mes "[Turtle Grandpa]"; + mes "Go the docks on the east end of town. Look for a scholar named.... ^FF3333Jornadan^000000... ^FF3333Niliria^000000..."; + mes "Speak to him. He should be able to tell you more..... "; + next; + mes "[Turtle Grandpa]"; + mes "Oh! One more thing... look for his '^5555FFjournal^000000'. He usually has it close by. It's definitely an interesting read."; + if(TURTLE==0) set TURTLE, 1; + close; + sM_1: + mes "[Turtle Grandpa]"; + mes "No way! I have no interest in speaking with someone with greed in his/her heart!"; + emotion e_gasp; + next; + mes "[Turtle Grandpa]"; + mes "Get OUT of my sight!!! GO HOME!"; + emotion e_an; + next; + mes "[Turtle Grandpa]"; + mes "What's this?? You're still here?..... GO! GO AWAY!!............"; + emotion e_go; + close; + M_1: + mes "[Turtle Grandpa]"; + mes "It's is extremely hard to find, and even more difficult to reach. The likelihood of returning home is slim at best...."; + next; + mes "[Turtle Grandpa]"; + mes "Actually..... IT'S IMPOSSIBLE!!!!"; + emotion e_gasp; + next; + mes "[Turtle Grandpa]"; + mes "Yet you still want to go there??"; + emotion e_what; + next; + mes "[Turtle Grandpa]"; + mes "I want to warn you about the dangers of going there.... but.... I feel so dizzy..... wooah..... it must be the Vodka...."; + next; + mes "[Turtle Grandpa]"; + mes "Any who, if you go the docks you'll find a fat, old, sailor. His name is ^5555FFGotanblue^000000."; + mes "Tell him I sent you and maybe he'll tell you how to get to Turtle Island. Well, good luck."; + close; + M_End: + mes "[Turtle Grandpa]"; + mes "Whooops......"; + next; + mes "!!KA-PLOP!!(collapses on the floor)"; + next; + mes "[Turtle Grandpa]"; + mes "He he he.... look at me.... I'm a fish... I'm drunk like a fish..... enough for today..... ~ZZZZZzzzz~"; + close; +} + +// Letter of an explorer (on Turtle Grandpa's desk)------------------------------------------------------------------ +alberta_in.gat,17,101,1 script Letter of an explorer 111,{ + mes "~ The letter reads... ~"; + mes "- O/X/XOVX -"; + mes "If you find this letter, it means that our expedition to Turtle Island has failed. Please inform the others..."; + next; + mes "~ continued...~"; + mes "As of now, only half the number of our crew members are left. Our food supply will only last for ten more days. It is a grave situation we are facing...."; + next; + mes "~ continued...~"; + mes "- V/O/XOVX -"; + mes "It seems my letters did not make it to the outside world, and have instead come back to me.... This damn island is CURSED!! Oh God....."; + next; + mes "~ continued...~"; + mes "GOD FORSAKEN ISLAND!! There is nothing left to eat..... help... me... please.... HELP ME!!"; + next; + mes "~ continued...~"; + mes "- V/X/XOVX -"; + mes "^5555FF- This section is severely crumpled and tattered. -^000000"; + mes "^5555FF- You are unable to read it. -^000000"; + close; +} + +// Jornadan Niliria ------------------------------------------------------------------------ +alberta.gat,248,90,1 script Jornadan Niliria 121,{ + mes "[Jornadan Niliria]"; + mes "Sometimes I think that the world around me is ever changing."; + mes "When I view the land it seems different, when I look up at the sky it too seems different...."; + next; + mes "[Jornadan Niliria]"; + mes "The way that Alberta and Turtle Island are different. Hah hah hah...."; + next; + menu "-About Turtle Island.",-, "-Um, did you get confused with Al De Baran?",M_1, "-End Conversation.",M_End; + + mes "[Jornadan Niliria]"; + mes "Ah yes..... Turtle Island.... Do you know why it's named, 'Turtle' Island? Would you like to know? Haha......"; + next; + mes "[Jornadan Niliria]"; + mes "The reason behind the name is actually very easy to figure out and you might even feel a little foolish about not getting it in the first place."; + next; + mes "[Jornadan Niliria]"; + mes "It's called 'Turtle' Island, because of the fact that it is shaped like an actual turtle. Haha. That's all there is to it."; + next; + mes "[Jornadan Niliria]"; + mes "There is an unusually dense area of fog that surrounds the island."; + mes "At first we tried to figure what causes it but with no luck. We figured that it was just a natural phenomenon."; + next; + mes "[Jornadan Niliria]"; + mes "Then we found a cave along the coastline of the island. Inside we were amazed to see a HUGE waterfall."; + mes "It turns out that this waterfall is what creates that extremely thick area of fog around that island."; + next; + mes "[Jornadan Niliria]"; + mes "The reason is so simple and yet there are people who still try to find a deeper meaning behind it...."; + next; + mes "[Jornadan Niliria]"; + mes "I believe that people continue to probe into the matter because they do not want to feel that their efforts have been in vain."; + mes "Maybe they are afraid of the truth..... I for one was once afraid.... afraid of Turtle Island...."; + next; + mes "[Jornadan Niliria]"; + mes "But now that I truly understand all of the myths about Turtle Island, I feel at ease and at peace with the island."; + mes "There is still one lingering question about the island for me though..... it is the existence of the unknown ^FF5555'Jewel Fragment'^000000."; + next; + mes "[Jornadan Niliria]"; + mes "I am still not certain about what it really is. In the mean time I will continue to pursue the matter until I discover the truth! Hahaha!!"; + close; + M_1: + mes "[Jornadan Niliria]"; + mes "Whoops ! Oh that's right !! Confused !.... Yipe !..... WOOOOO !!!"; //have NO idea what this means..... + close; + M_End: + mes "[Jornadan Niliria]"; + mes "When you're searching for the truth, make sure to keep trying. Someday you will find the answers you seek..."; + next; + mes "[Jornadan Niliria]"; + mes "Hmmm.... by the way.... I feel hungry. Why doesn't Alberta have a store or restaurant for some good Dim Sum??"; + close; +} + +// Jornadan's Voyage Log ------------------------------------------------- +alberta.gat,247,93,1 script A Voyage Log 111,{ + if(TURTLE == 1) goto L_Treasure; + mes "[A Voyage Log]"; + mes "= 03:20 am ="; + mes "The moon was dark and I couldn't even see 100m in front of me. I had a bad feeling about the situation..... I was not the only one..."; + next; + mes "[A Voyage Log]"; + mes "I could tell by the looks on my comrade's faces, that they too were worried. No one could sleep that night. I hope we will see the sunrise soon...."; + next; + mes "[A Voyage Log]"; + mes "= 04:10 ="; + mes "5 minutes ago one of our comrades, Cooker, died. While he walking on deck, the flagpole suddenly broke and fell on his head...."; + next; + mes "[A Voyage Log]"; + mes "He died at approximately 04:07. The flagpole had been damaged when our ship hit a reef."; + mes "The ship sustained serious damage along the left side of the deck. I called on the chief to repair it."; + next; + mes "[A Voyage Log]"; + mes "= 04:45 ="; + mes "While two of our workers were fixing the bottom of the deck, monsters attacked them without warning."; + mes "Apparently they had gotten in through some openings in the deck."; + next; + mes "[A Voyage Log]"; + mes "Two more men had been lost. Fortunately the ship has yet to sink and seems to be holding up. Still, we must find land soon."; + next; + mes "[A Voyage Log]"; + mes "During the collision with the reef we lost about 30% of our supplies. In particular we lost food... a great deal of food...."; + next; + mes "[A Voyage Log]"; + mes "= 05:23 ="; + mes "We've been noticing an increase in the amount of reefs and they are getting larger as well."; + mes "I wonder when we will find land.... I wonder if we can...."; + next; + mes "[A Voyage Log]"; + mes "- Written by -"; + mes "- captain Jornadan Niliria -"; + next; + mes "^5555FF- Closed the voyage log -^000000"; + close; + +L_Treasure: + mes "^5555FF- The paper is torn -"; + mes "- Seaweed and mold have -"; + mes "- mixed with the paper -"; + mes "- It looks to be in very poor"; + mes "condition. -^000000"; + next; + mes "^5555FF- Between some pages -"; + mes "- Is a Banana leaf -"; + mes "- this is written. -^000000"; + next; + mes "[A Voyage Log]"; + mes "= O/X date ="; + mes "Just after we arrived to Turtle Island, we searched for some food to eat. I am so skinny now..."; + next; + mes "[A Voyage Log]"; + mes "When I looked at myself in the mirror, it was horrible. I was disturbed by what I saw..."; + next; + mes "[A Voyage Log]"; + mes "= X/X date ="; + mes "We found some kind of fruit! It has a yellow color and a long shape. It looks just like a banana!"; + next; + mes "[A Voyage Log]"; + mes "= XO/X date ="; + mes "Although very similar, the fruit we found was not a banana. We believe it is a relative of the banana."; + mes "It smells and tastes exactly like a banana."; + next; + mes "[A Voyage Log]"; + mes "We were starving so we just referred to the fruit as bananas and gathered it for food."; + mes "Although there were a limited amount of trees, there was enough for our survival."; + next; + mes "[A Voyage Log]"; + mes "It has become the answer to our lack of food and has become precious to us."; + mes "~ WE LOVE YOU BANANA!! ~"; + next; + mes "[A Voyage Log]"; + mes "= O/O date ="; + mes "In the middle of the night, one of our comrades reported that he felt sick from something he ate."; + next; + mes "[A Voyage Log]"; + mes "= OO/O date ="; + mes "Another comrade fell ill. He had the strongest digestive system among us."; + mes "He went by the name, 'Berot Berot', and he played a vital role in our group."; + next; + mes "[A Voyage Log]"; + mes "The fact that he got sick from something he ate, made it very clear that there was something poisoning us."; + next; + mes "[A Voyage Log]"; + mes "= XO/O date ="; + mes "A third person became sick today while we were out exploring. The first person to become ill has passed away.... We are all very worried."; + next; + mes "[A Voyage Log]"; + mes "We tried very hard to find the cause of the illness. Then by observing the animals one day, we found it."; + mes "It was the very thing we thought to be our salvation and yet not one animal on the island would even touch it....."; + next; + mes "[A Voyage Log]"; + mes "What was killing us was..... our beloved BANANA!!"; + next; + mes "[A Voyage Log]"; + mes "We decided to get rid of all of the bananas. But for some reason they didn't seem to be decomposing."; + mes "Even when the skin was peeled off, the fruits remained the same."; + next; + mes "[A Voyage Log]"; + mes "I think that the poison or some other agent within the fruit is allowing it to survive."; + mes "We may be able to use it for medicinal purposes later, but for now it is of no use to us."; + mes "Until we get back to Alberta, we have to decided to bury what is left of the fruit."; + next; + mes "[A Voyage Log]"; + mes "This is the location where it's buried in case we forget:"; + mes "^FF8888- tur_dun01 -"; + mes "- X: 160, Y: 81 -^000000"; + next; + mes "^5555FF- There is a thin Key -"; + mes "- with a skull mark on it -"; + mes "- You've gained -"; + mes "- a 'Skull Key' -^000000"; + set TURTLE, 2; + close; +} + +// Burried treasure -------------------------------------------------------------------- +tur_dun01.gat,160,80,1 script Skull Stone 111,{ + if(TURTLE == 2) goto L_OpenBox; + mes "^5555FF(It's a frightening stone tomb with horrible skull on it.)^000000"; + close; + +L_OpenBox: + mes "^5555FF(Under the stone is a tiny key hole with a skull mark. You used the 'Skull Key' to open the box.)^000000"; + next; + mes "^5555FF(~click!~click!~)^000000"; + next; + mes "^5555FF(Suddenly the top of the stone opens with many things coming out!)^000000"; + set TURTLE, 3; + next; + mes "^5555FF(You got 5 Tropical Bananas and 5 Banana Juices.)^000000"; + getitem 634, 5; + getitem 532, 5; + close; }
\ No newline at end of file |